@@Haonnn right that shammy was not low rated lol no teir, 58 solo games played or something like that, 93% win rate, no twos or threes games played. He is a high rated player on an alt hands down.
I think it would be better to keep cc at current duration but get rid of 3rd dr: example 1st stun full duration, 2nd stun half duration, 3rd stun immune. makes chain impactful with different ccs still, but removes the micro cc situation
Another option they could look at is lowering the DR categories from 7 down to 5 or 4 and have the second application of the same category go straight to immune (instead of 1/2 then 1/4 then immune). Interestingly this is how knockbacks work already because after mop the community sentiment was that knockbacks were too annoying. You'd still be able to string together CC chains but with no micros. You could also look at putting all the interrupts into the 'silences' category as currently you can be interrupted with no limitation outside of the number of players with interrupts in your vicinity. Many options.
Dude, you should do more vcideos like this. I learned a lot as a noob pvp'er and I think it will help educate the community. I bet you could make some good cash by reviewing videos like this and recording your response for them.
As a healer that stopped Queuing a few weeks ago, it was the damage and not the CC that made me want to quit healing. I barely ever have a lobby where I get CCd more than once or twice per round
The higher rating you get, you'll have to deal with better CC chains while still having to deal with the damage output. At a certain point, CC becomes a problem, but they really did fuck it up by reducing it because if you ever hit a point where classes aren't doing damage, and they rely on CC (like Sub rogue right now or even Demo lock) they're going to be unviable.
@@beingofstrange well most fight loses are not my fault 😂 for example yesterday played an entire game where both dps would run across the map from each other, also another one where they would fight way out in the open and run too far where I couldn’t heal without being out in the open and I’d simply get chain hexed
Couple of things the sham could have done to help the druid. Hex off the warr, or lasso him, use root totem, use healing stream, then primordial, then unleash, into nature swiftness healing wave Macro with ancestral guidance. That would have certainly topped him
LOOL, I was looking at Pika's druid's name and I was like, Big-Ton-Kat-Ruk idk what a ruk is but he's a big ton cat! ...................... No. It's Big Tonka Truk. /facepalm
How about if 2 pvp trinket set give you immune to cc with less than 3s duration(you can fit 2 gcd in this window)? Bring old values on cc, merge different dr together so unbreakable like stun and horror is 1 type, roots 2, disarm silence kick 3, fears and rest is 4. Make unified colors or separate rows for different cc debuff types(slow/stun/control lose/silence) so you can read what type of skill you affected without mouseover it or even need to know icon(this changes for new players and simple ui). Same thing for damage reduction buffs on target - add shield icon with timer on target frame if skill like bark skin pressed and make it bigger or different color if big def pressed(again you dont need to know which buff out of 10 on target is mean). Same thing for burst buffs - small shiny sword icon if skill with cd > 1 min pressed.
No the problem was not the "micro 2 sec CC" at the end of the CC chain. The problem was a interuppt, into interrupt, into 5 sec stun, into 7sec charm, into trinket into instant 7 sec trap into interrupt, into a 2-3 sec stun at the very end. The last "micro stun" was not the problem, the problem was that without a trinket he would be in CC for over 20 maybe up to 30sec, and even with trinket he was out of the game for almost 20 sec. I'd say there should only be 3 DRs in the whole game: 1. Everything that stops you from controling your char is on a DR - sap, blind, stun, fear 2. Every single root in the game 3. Interrupts With only these 3 DRs the longest CC chain is what 10secs + 10secs if you land 3 interrupts? I think that is enough. With just a single DR we can now give everyone like a 6sec base stun or 8sec fear type CC, cause wasting this DR on a 3sec stun feels bad.
@Ambridge we've seen Pika play a video talking about these changes where this happened 3 times in a single solo shuffle game... What are you on? It never happens but it happened 3 times in a single game 😂
There is no class that can escape from Dk and warrior, maybe arcane mage wound have some mitigation and less pressure of him, but he will still take 40-50% of the dmg. People get up to 2200 with zug zug and have no idea what's happening around them.
Maybe either get rid of half/quarter dr or only make it full and half no quarter dr's. Could also just reduce cooldown of trinket to like 90sec or something
I think cc should remain with actual duration, but DR cc should be a lot more punishing. If you get chain cc, you get rewarded, if you spam stuns into same target, then you get nothing.
i know pika is a bit salty about the cc changes specially for rogue (maybe also for mages ) but for the solo shuffle round he had at 10:08 the priest and the lock were throwing fears, mcs , coils, aoe stuns (infernal ) , and when they won pika just go and say "i just throw a couple stuns and we won no fears going out " , but yeah idk i think the chages to cc are ok and i know somepoeple dont like when people say this, but, its true " we just have to wait and see" no need to go nuts or over react but i also understand that when your class gets the pointy end of the stick it really sucks.
What is your problem, you can los, interrupt, outrange, tremor, or preuse something and u will be fine mostly tanking the fear. At the last point you can trinket or your teammates simply press defs. If you want to have less problems with game - just become better at it, and not ask gamedevs to make game more stupid. If I wanted to play easy pvp I would play something non-ranked. Ranked matchmaking is competitive environment where better player should win.
So thats what the other side of the screen looks like when I shadowmeld on my priest last second in BG's. 🤣 His reaction is exactly how I expected it to be. Such an insane juke when you know they are mass targeting you for an execute.
“What am I supposed to do here” in order to ease the pain from that warrior you should be using your instant cast entangle roots to counter the warrior when you aren’t using them for heals.
Some people already said that but I say it again: 3. dr should go. I feel like CC is absolutely fine but getting CC over CC over CC is annoying. Like, you're in CC for many seconds, then can move for a millisecond and the second stun comes in and then again. That's the annoying part for me. Blizz should get rid of the 3. DR and just make it immune at that point already - and should remove some minor CC abilities, for example icenova and blast wave for example should share one talent point and you only can chose what of them you want.
That last match would have been won if Pikaboo used War Stomp. It would have stunned all 3 while 2 of them were in execute range, lock had like 10K health.
What is the actual conclusion? Cc duration is probably not the the problem, is it maybe cc amount? Would it be healthier to remove a couple cc abilities and make the remaining cc abilities stronger? Maybe lower the dmg across the board and de-homogenize it? Make it a general rule of thumb that specs with alot of cc abilities do less dmg then classes with less cc abilities? Maybe use the talent tree to address exactly that problem? Make impactful choice notes where you ultimately choose between setup, sustain, or dps talents? But it is definetly a way too primitive attempt to Adress certain issues by just nerfing all cc in game, that is a way to simple solution for it being the right solution.
1.8 and sap->blind nerf. its double tap, its already hard to sap from arena start, after you never use sap again once fight start. Imagine warriors can charge only outside of combat or mages blink only outside of combat. Same shit.
pro community is very disconnected from the rest of the player base. him not realizing that this is what most pvp looks like proves it. a large number of people just hit buttons and run around.
I miss the long CC of like Cata arenas, don’t reduce the duration, just remove some of the cc’s in the game - so many people don’t realize for the first 4 xpacs some classes didn’t even have a stun or cc. And if they did they had one lol it made arena gameplay feel so much better
Yeh I play ret rogue in 2s in wotlk can go from blind to instant rep into gouge stun and while cc tf of the other guy but it can be stopped if the team properly but cc chains felt great to do
I stopt healing because I just couldn't do it.. I am 2k+ DPS and a 1.3 k healer lol. So I gonna let beter players handle it. Healing is like a different much harder game.
i find this game way more fun than be stunlocked entire game not being able to play my character... long cc like trap, rogues out of control with 102389103 cc's etc
i just started pvping and im at 1500/1600 mage and im never stunned unless its micro cc, and im the only one stunning goes playing pvp like you would in old days take turns basically offense and defense everytime i poly a hunter true shot or warrior avatar ect the other dps just always perma die anyway its all just micro ccs storm bolt,dks ect even rogues i've played with multiple rogues today and they never blinded sapped nothing
Thing is its not just healers in low ratings. It's every role, the game is so messy at this point it doesn't feel worth investing into it. And with weakaura meta in pve/pvp thats just as fucking boring. Another thing is current WoW the visuals are to much, the game is to cluttered, if you have to open addon to see how you died cause you got IRL flashbanged by effects. Then its probably to much.
I guess for advanced player , average arena can look ridiculous however consider that leveling and gathering gear cost a lot of time, for most people WoW is a game with too high entrance level. Kids have school, adults have work. PvP requires a lot of knowladge baseed on a yesars of expirience playing various of classes. For most of us it is just a matter of lerning keybinds, damage rotation and sometimes proper CC.
low mmr boomkin; starfall build dot everthing get starfalls rolling ( they stack) kit, if melee gets contact bear form stay in bear while dots roll. make space dots star fall someone gets low use starsurge to get kill.. gg profit
My experience in solo shuffle has been that damage is high enough to kill in less than 6 seconds. I play elemental shaman. If one full duration cc lands on a healer without a trinket and no DR it's game over if your team has damage ready and the target has no damage reduction up. That is a lot of qualifiers but good players will plan this out and make it happen. Easiest way to get better in arena is use mods to track Diminishing Returns, track Trinket use, track Defensive Cooldowns and track your other DPS's target. So I'm not concerned about CC reduction. I don't think it will have a dramatic effect on the game in solo shuffle where most games end at 2 minutes in when dampening is at 50% and 2 minute dps cooldowns come up again. 2's and 3's is a different story. But you have voice there and much more coordination so I think cc will still be powerful.
I wonder how many people would still be talking shit like they're so superior if you could inspect their player icons in the comment section and see their pvp rating 😂
The problem is damage and healing numbers rn . Not cc. Nobody should be able to kill as fast as the current meta and healers shouldnt be able to heal to top in 1 cast . EVERYTHING should be lowered imo
A totally new player can start pvping at like level 10 or 15 right? A totally new player that boosts his/character and jumps into rated pvp without learning their class is not who rated pvp should be designed for.
@edwardhatfield5360 look what he's saying is this is the hardest game to get into pvp. I mean you don't know that your basic game UI is shit. You don't know you need addons. You don't know you need to download curseforge. You don't know all the pvp information in general like diminishing returns and your rotation and what to trinket ect. Combined with all the buttons and now you need target macros and stun/focus/interrupt macros and what even is a macro? I mean it's too much. I only got lucky in shadowlands when I started because my boyfriend held my hand and set up bartender and all that for me. And I had only ever played the sims on the computer so i had to get used to keybinds and where to put keybinds. It's insanely hard
Pika calling the people out "this cc is it of control that's why we keep losing at lower rating" and in reality people just suck lol and cc having nothing to do with it 🤣🤣 gotta blame it on something after all though, why would you think you were the problem after all lol
pika, i hit 1700 on hpal and gave up due to it being so trash..every class is able to outlast me in mana so i rerolled fistweaver..getting hpal wings as baseline is nuts. fistweaver only weakness is being 5 sec stun into hex into trap into fear..infinite cc its fucking cringe
Anyone notice how the first clip in the first round the priest that got cc chained didn't use his trinket or undead racial and his boomie died? Fuckin nerf cc shits out of control lol
@Ambridge I'm an 1800 andy at best. Go right ahead. PvP isn't even my main game. It's a down time filler for me. But the more I watch R1 players the more entirely full of shit they reveal themselves to be.
So if big CCs aren't used, why are you so upset? This is also the first video I've heard you say "micro CC" for some reason... And CC is CC regardless of the duration.
Because this is a huge buff to the zug zug classes/specs while punishing the classes who need the toolkit to stay in the game not even the meta. Double caster into a cleave? Who wins now? Obv the zuggers, huge nerf to peel and set ups. So because cc isn't a problem they get punished for it instead of managing the damage. All of the toolkit classes get boned from straight incompetence from blizz devs.
You have to remember: at anything below 2000, no one wants to be the piñata. So anyone with stealth isn’t even worried about an opener. They just don’t want to be the one target first round who then becomes the “3 man go or die” for every other round. Once you get that mark, you are getting a full 3 man go every round without having another player even getting targeted. And they ain’t gonna try to help you, because they ain’t the piñata and they will at least get a 3-3. Pikaboo has been too high rated and playing with elite players for too long. He forgot what it was like to be an average player surrounded by other average players Clear as day: Boomie was the piñata in that first game
I think you explained not games below 2000, but bad lobbies for some specs. Piñata in low rates is just players who do not enough and put in higher for them game so they deserve lose. Ofc here is problem with hard classes who will end lower rating with same skill. Clear as day: Clueless boomie got his lose.
What if CC was something like 10 seconds per use but immune DRed after one? Of course this puts massive emphasis on comps with different DR categories. Hmm... For real though, add-ons and a little practice would solve most perceived CC issues. Maybe I'm crazy.
Damn, by the first minutes I thought he was playing at 1400s or something low cuz new as feral... it was at 2400 lmao he makes other players look like noobs
He good warrior, will drop dead weight melee and swap to biggest dps melee. Its a joke for him, but suck for other casual rogues who already have bad time in SS.
"Not the Shaman's vault, we saw what just happened. He got hit by Trap, into Silence, into Binding Shot, into Fear. And the Druid managed to die.".... Almost like that's the problem.
Rewatch that match. The point was the druid was perfectly healthy after all of that CC on the healer. The Druid then died quickly from 100 to 0 while there was no CC out, meaning the CC did not kill him.
damn theres just so much complex cc chains and setups in shuffle how do any average players even consider playing this game XD /sarcasm. the boom druid had worse gear than everyone else so obviously he gets trained and dies really fast. people dont even consider gear or class countering each other when they play but they turn around and blame the ccs. I swear shuffle just makes everyone worse at the game in general it should of never been a ranked mode just a fun mode even in AWC i hear supatease say "I dont even blame the healers here, theres just too much damage" venruki describes the meta as "quick" and "1-shots" I see pro players press defensives with no cc going out just 2 dps attacking them for a couple seconds. I see trinkets when no offensive cooldowns go out. game is wack yet cc (which is 15% less than shadowlands already btw) is the culprit.. hmmm?
You should do a 'I let the average player decide my next move' and have him in your ear making the play calls to show how dogshit the average player actually is ahhaha (me included in this, below than average)
Wow has got to the point where theres too many spells flying around every 2 seconds lights flashes going everywhere, dots, buffs, debuffs. the average player (me) doesnt know wtf is going on really. Which makes it hard to analyse your gameplay. If i looked at what debufs I had on me during a game I couldn't tell you what half of them are. For the average player it just seems like a big cluster fuck of throwing abilities with a rough idea what youre doing until a target youre zurging dies. They should strip it back and make the combat more similar to old classic wow. Where its easier to see what is going on. Strip back abilities and make each one have an impactful purpose and easily visible. Would be better for the casual viewer too. You know theres too much shit flying around on screen when you have to use weakauras to tell you whats happening...
^this. As someone who is now a grown man and 2 kids, I can't play 12 hrs a day anymore lol, so coming in you literally have to do 8 hrs of research to see everything and what it does in order to know anything. Back in BC it was just impact and understanding the 15 things that can happen, now there's 8 million things going on every second, feels exhausting lol
I don't agree old wow was completely different where y'all just zug zug hope I don't get parried on pressing 1 button every 2 seconds. I like the faster pace keeps you on your toes. Classic wow is good in its own ways as I grew up playing it but asking for this to be slowed down to RuneScape speed is not the answer lol.
@Cyphent casual in this sense, to me means a couple days a week of playing an hour or 2, no KB and no macros. Average would be plays most days of the week, for a few hours, KB and macros with being comfortable. I'd fit into the higher end of average, I knkw 80% of what's flying around and what's happening. This wouldn't distinguish average and casual, this is high game knowledge, so it would be an uneducated casual / average player. I've leveled every class in the game which is why I have most understood, but there's been changes from SL to DF and I'm only at 5 max levels, so I can do pvp and still not know everything that's coming out, especially when there's no time to tell what's happening because you're getting anal clap.
@@Bobbysmith54999 cc is already 15% less than shadowlands but damage has been crazy high since release people still complain so which is really the issue. damage.
my take on the CC thing is that you can't make bad players play well. And one of the biggest things that bad players don't know how to play around is CC, specifically recognizing when it goes out on anyone except them and how to react. So by reducing all CC you shorten the gap of dangerous time where someone can't help you, and reduce the need to pay attention to teammates
@@user-tt7xi2oq2o people who have been hardstuck 1550 for years are not learning or adapting to anything at this point. I don't really agree with the change blizzard made but I honestly understand why they feel like they have to throw the terrible people on the forums a bone for once
yes, your ideas are bad if you do not understand the game as much as a top player, that is correct. Why would ANYONE listen to someone who is in in 1200-low 2k about changes that are "good" for the game if you're perma stuck down in pisslow? You clearly have no concept on how to play the game, so listening to your ideas is detrimental to the health of the game.
@@blazeiken2 sooooo if we arent rank one or rarely do arena cause we dont like arenas but do world pvp and other pvp our opinions dont matter? Hmmmmm Makes since in your own little self absorbed bubble i guess
We fought so hard to get consistent damage. I like the fact people do damage without any cds now, wouldn’t a better fix to be just buff healers consistent healing? Then ccs would matter more across the board
its about the direction they chose, not about particular cc duration being lowered, this direction is not good for the game, every good player will say it
@Ambridge legit just watched snutz talk for an hour about how the micro CC's are the problem and that blind sap was unfair and probably needed a nerf, and the kidney nerf was good. Venruki and Cdew also have the ability to see this is the first iteration of a patch that's months away and there's more changes to come. Stop reacting like a child and think about it for a while and see what happens.
@Ambridge What comps are they removing??? You need to relax bro, a lot of these nerfs came in response to the AWC and heavy rogue meta, most of the changes coming here are great changes like the crit change and trying to push caster comps with precog. You just said they aren't nerfing CC, which is correct, so what comps are disappearing?
@Ambridge Warrior and lock lost what, less than a second on some CCs, warrior gains duration on fear, and lock gains baseline precog, and also less duration on kicks making all lock specs far better and making it easier to cast in general. Thug cleave is going to be absolutely fine because according to Snutz they dont even CC chains anymore, and relied on micro CC's like intim and cheap shot/garrote. They were played and did well this season, and rogues kidney/cheap shots and garrotes are now stronger than ever with the removal off the CC reduction on trinkets/embellish.
“Nobody at low rating ccs it’s all pve” first play of the game: hex->trap->fear game over. Sorry bro you’re pretty out of touch. I think you’re only speaking for high rated players.
@@PurpleDragonSpike Bro I actually want to know what made you want to say that to me>? Why? Why are people like you? I sincerely want you to know that I would rid the earth of ppl like you if I could. You should thank ur lucky stars.
I dont play wow but always watched you content because you made arena fun. but that cant be done anymmore. I just watched you do dmg and randomly win or lose. its boring. I really hope they go back. this is stupid.
You really should do a "Guess the MMR" type series. Where you just watch peoples gameplay and guess their rating. Always good content
Don't tell me what to do, or else
Not solo shuffle cause 1000-2900 rn is very similar.
@@Haonnn right that shammy was not low rated lol no teir, 58 solo games played or something like that, 93% win rate, no twos or threes games played. He is a high rated player on an alt hands down.
I'd watch
I think it would be better to keep cc at current duration but get rid of 3rd dr: example 1st stun full duration, 2nd stun half duration, 3rd stun immune. makes chain impactful with different ccs still, but removes the micro cc situation
That's actually a great idea
I agree with this 100%
Agreed
100%
Agreeded just gunna be absolutely zugzug meta with the cc changes just w key 24/7 and so who has more mana or crits harder lol
Another option they could look at is lowering the DR categories from 7 down to 5 or 4 and have the second application of the same category go straight to immune (instead of 1/2 then 1/4 then immune). Interestingly this is how knockbacks work already because after mop the community sentiment was that knockbacks were too annoying. You'd still be able to string together CC chains but with no micros. You could also look at putting all the interrupts into the 'silences' category as currently you can be interrupted with no limitation outside of the number of players with interrupts in your vicinity. Many options.
Nah nah. I saw another guy he said full/half/ immune. Tbh not being able to do a chain would be annoying
Good games there. Nice to see videos that aren’t just 6-0. Helps to see what you think you could improve on.
Dude, you should do more vcideos like this. I learned a lot as a noob pvp'er and I think it will help educate the community. I bet you could make some good cash by reviewing videos like this and recording your response for them.
Not to be "that guy" but he does this quite often already. You're right in that it's good content, though.
@@AndrewB383 This is the first time I've seen it in my recommended on youtube, he might do it on stream more?
To stop the DR micros, what if they only had 2 times they could stack
1. Full duration Stun
2. Half duration Stun
3. Immune. (15sec standard dr timer)
CC duration isn't a problem. The problem is huge amount of damage everyone has.
I just love to watch you play, man. Your commentary and playstyle is amazing!
As a healer that stopped Queuing a few weeks ago, it was the damage and not the CC that made me want to quit healing. I barely ever have a lobby where I get CCd more than once or twice per round
The higher rating you get, you'll have to deal with better CC chains while still having to deal with the damage output. At a certain point, CC becomes a problem, but they really did fuck it up by reducing it because if you ever hit a point where classes aren't doing damage, and they rely on CC (like Sub rogue right now or even Demo lock) they're going to be unviable.
I would like to have your lobbies Im stuck on 1300 and these kids throw out so many Cc. I’m a great healer. But when I get cced can’t do shit
@@leechking2476 "im a great healer" "stuck on 1300" pick one lol.. 1300 does suck but to be stuck there says alot man, check yourself
@@beingofstrange well most fight loses are not my fault 😂 for example yesterday played an entire game where both dps would run across the map from each other, also another one where they would fight way out in the open and run too far where I couldn’t heal without being out in the open and I’d simply get chain hexed
@@beingofstrange i Can only do so much when my teammates are a bunch of 350k hp players that have no idea what their doing
2:22 Bro that trap flew out of the map xD
Couple of things the sham could have done to help the druid. Hex off the warr, or lasso him, use root totem, use healing stream, then primordial, then unleash, into nature swiftness healing wave Macro with ancestral guidance. That would have certainly topped him
LOOL, I was looking at Pika's druid's name and I was like, Big-Ton-Kat-Ruk idk what a ruk is but he's a big ton cat!
......................
No. It's Big Tonka Truk. /facepalm
He blamed the "micro" DR'd asphyxiation. But it was the big add mind control then full ice trap that actually fucked him up.
Bro he fully recovered from that
How about if 2 pvp trinket set give you immune to cc with less than 3s duration(you can fit 2 gcd in this window)? Bring old values on cc, merge different dr together so unbreakable like stun and horror is 1 type, roots 2, disarm silence kick 3, fears and rest is 4. Make unified colors or separate rows for different cc debuff types(slow/stun/control lose/silence) so you can read what type of skill you affected without mouseover it or even need to know icon(this changes for new players and simple ui). Same thing for damage reduction buffs on target - add shield icon with timer on target frame if skill like bark skin pressed and make it bigger or different color if big def pressed(again you dont need to know which buff out of 10 on target is mean). Same thing for burst buffs - small shiny sword icon if skill with cd > 1 min pressed.
No the problem was not the "micro 2 sec CC" at the end of the CC chain. The problem was a interuppt, into interrupt, into 5 sec stun, into 7sec charm, into trinket into instant 7 sec trap into interrupt, into a 2-3 sec stun at the very end. The last "micro stun" was not the problem, the problem was that without a trinket he would be in CC for over 20 maybe up to 30sec, and even with trinket he was out of the game for almost 20 sec.
I'd say there should only be 3 DRs in the whole game:
1. Everything that stops you from controling your char is on a DR - sap, blind, stun, fear
2. Every single root in the game
3. Interrupts
With only these 3 DRs the longest CC chain is what 10secs + 10secs if you land 3 interrupts? I think that is enough.
With just a single DR we can now give everyone like a 6sec base stun or 8sec fear type CC, cause wasting this DR on a 3sec stun feels bad.
@Ambridge we've seen Pika play a video talking about these changes where this happened 3 times in a single solo shuffle game... What are you on? It never happens but it happened 3 times in a single game 😂
one of the things that tells you a resto shaman is higher level is they would move their earthen totems instead of letting them sit on nobody
There is no class that can escape from Dk and warrior, maybe arcane mage wound have some mitigation and less pressure of him, but he will still take 40-50% of the dmg. People get up to 2200 with zug zug and have no idea what's happening around them.
That last match priest tho, damn!
Maybe either get rid of half/quarter dr or only make it full and half no quarter dr's. Could also just reduce cooldown of trinket to like 90sec or something
I think cc should remain with actual duration, but DR cc should be a lot more punishing. If you get chain cc, you get rewarded, if you spam stuns into same target, then you get nothing.
I agree, it’s situations where a Druid can spam cyclone you or a mage spam sheep you and keep you ccd for like 20 seconds it’s so ridiculous
i know pika is a bit salty about the cc changes specially for rogue (maybe also for mages ) but for the solo shuffle round he had at 10:08 the priest and the lock were throwing fears, mcs , coils, aoe stuns (infernal ) , and when they won pika just go and say "i just throw a couple stuns and we won no fears going out " , but yeah idk i think the chages to cc are ok and i know somepoeple dont like when people say this, but, its true " we just have to wait and see" no need to go nuts or over react but i also understand that when your class gets the pointy end of the stick it really sucks.
Literally every cc you described besides fear is a micro cc
Open your eyes
What is your problem, you can los, interrupt, outrange, tremor, or preuse something and u will be fine mostly tanking the fear. At the last point you can trinket or your teammates simply press defs. If you want to have less problems with game - just become better at it, and not ask gamedevs to make game more stupid. If I wanted to play easy pvp I would play something non-ranked. Ranked matchmaking is competitive environment where better player should win.
So thats what the other side of the screen looks like when I shadowmeld on my priest last second in BG's. 🤣
His reaction is exactly how I expected it to be. Such an insane juke when you know they are mass targeting you for an execute.
What is considered a "micro stun"? Anything under 6 seconds?
My fistweaver complains that he sits in 10sec CCs in every arena match at 1200. Thoughts?
All they need to do is get rid of the damn solo dampening. Its still not the same as regular 3s
“What am I supposed to do here” in order to ease the pain from that warrior you should be using your instant cast entangle roots to counter the warrior when you aren’t using them for heals.
Is Thrash not worth pressing for the dot?
Some people already said that but I say it again: 3. dr should go. I feel like CC is absolutely fine but getting CC over CC over CC is annoying. Like, you're in CC for many seconds, then can move for a millisecond and the second stun comes in and then again. That's the annoying part for me. Blizz should get rid of the 3. DR and just make it immune at that point already - and should remove some minor CC abilities, for example icenova and blast wave for example should share one talent point and you only can chose what of them you want.
That last match would have been won if Pikaboo used War Stomp. It would have stunned all 3 while 2 of them were in execute range, lock had like 10K health.
What is the actual conclusion? Cc duration is probably not the the problem, is it maybe cc amount? Would it be healthier to remove a couple cc abilities and make the remaining cc abilities stronger? Maybe lower the dmg across the board and de-homogenize it? Make it a general rule of thumb that specs with alot of cc abilities do less dmg then classes with less cc abilities? Maybe use the talent tree to address exactly that problem? Make impactful choice notes where you ultimately choose between setup, sustain, or dps talents? But it is definetly a way too primitive attempt to Adress certain issues by just nerfing all cc in game, that is a way to simple solution for it being the right solution.
damage has been too high since release
Pov: rogue malding about a 0.8s blind nerf lol
1.8 and sap->blind nerf. its double tap, its already hard to sap from arena start, after you never use sap again once fight start. Imagine warriors can charge only outside of combat or mages blink only outside of combat. Same shit.
Quite a bit more nerfs then that lol
I needed this
Just increase the CD on the cc abilities instead of gutting CC altogether, would help with all the DR cc spam too
Pika I'd love to see content off u pushing rating on a rdps,something like a hunter? Or ele sham
pro community is very disconnected from the rest of the player base. him not realizing that this is what most pvp looks like proves it. a large number of people just hit buttons and run around.
While CC'd sham can use boop spell, very good against warrior to bait a charge and hunters pets. Could have saved teamate possibly
I miss the long CC of like Cata arenas, don’t reduce the duration, just remove some of the cc’s in the game - so many people don’t realize for the first 4 xpacs some classes didn’t even have a stun or cc. And if they did they had one lol it made arena gameplay feel so much better
Yeh I play ret rogue in 2s in wotlk can go from blind to instant rep into gouge stun and while cc tf of the other guy but it can be stopped if the team properly but cc chains felt great to do
@@dayoftherope1690 so you're saying you like when you could stunlock someone on rogue for the entire fight. Wotlk pvp is such a joke
If I don't see a new Pikaboo shirt that says "Micro Cc" I'ma be disappointed.
Just make all Cc become immune at 3rd and not 4th hit
I stopt healing because I just couldn't do it.. I am 2k+ DPS and a 1.3 k healer lol. So I gonna let beter players handle it. Healing is like a different much harder game.
i find this game way more fun than be stunlocked entire game not being able to play my character... long cc like trap, rogues out of control with 102389103 cc's etc
i just started pvping and im at 1500/1600 mage and im never stunned unless its micro cc, and im the only one stunning goes playing pvp like you would in old days take turns basically offense and defense everytime i poly a hunter true shot or warrior avatar ect the other dps just always perma die anyway its all just micro ccs storm bolt,dks ect even rogues i've played with multiple rogues today and they never blinded sapped nothing
Your commentary is so funny😂😂😂
That first video they looked way undergeared
are people really playing like this on the US Servers? o.o
Thing is its not just healers in low ratings. It's every role, the game is so messy at this point it doesn't feel worth investing into it. And with weakaura meta in pve/pvp thats just as fucking boring. Another thing is current WoW the visuals are to much, the game is to cluttered, if you have to open addon to see how you died cause you got IRL flashbanged by effects. Then its probably to much.
I guess for advanced player , average arena can look ridiculous however consider that leveling and gathering gear cost a lot of time, for most people WoW is a game with too high entrance level. Kids have school, adults have work. PvP requires a lot of knowladge baseed on a yesars of expirience playing various of classes. For most of us it is just a matter of lerning keybinds, damage rotation and sometimes proper CC.
low mmr boomkin; starfall build dot everthing get starfalls rolling ( they stack) kit, if melee gets contact bear form stay in bear while dots roll. make space dots star fall someone gets low use starsurge to get kill.. gg profit
Balancing for bad players always makes for a shitty game.
My experience in solo shuffle has been that damage is high enough to kill in less than 6 seconds. I play elemental shaman. If one full duration cc lands on a healer without a trinket and no DR it's game over if your team has damage ready and the target has no damage reduction up. That is a lot of qualifiers but good players will plan this out and make it happen. Easiest way to get better in arena is use mods to track Diminishing Returns, track Trinket use, track Defensive Cooldowns and track your other DPS's target.
So I'm not concerned about CC reduction. I don't think it will have a dramatic effect on the game in solo shuffle where most games end at 2 minutes in when dampening is at 50% and 2 minute dps cooldowns come up again. 2's and 3's is a different story. But you have voice there and much more coordination so I think cc will still be powerful.
All my games at 1500 are vsing glad alts.. Sigh
I wonder how many people would still be talking shit like they're so superior if you could inspect their player icons in the comment section and see their pvp rating 😂
anyone has right to speak
@@badm_yt Well no shit. Doesn't mean they have to be mean and call people "trash."
Remove 3rd dr, just go immune after 2nd.. done
4:15 dampening was high af so no wonder.
song name at 8:45? pleease
pika can you do feral mage tower to make ur cat sparklie, ty
11:30 Song name anyone?
The problem is damage and healing numbers rn . Not cc. Nobody should be able to kill as fast as the current meta and healers shouldnt be able to heal to top in 1 cast . EVERYTHING should be lowered imo
Well you're lucky crits are getting nerfed
Not gonna lie, I feel the game is too complicated for the average player nowadays.
Imagine being a totally new player and trying to learn this 🤣🤣🤣
A totally new player can start pvping at like level 10 or 15 right? A totally new player that boosts his/character and jumps into rated pvp without learning their class is not who rated pvp should be designed for.
@edwardhatfield5360 look what he's saying is this is the hardest game to get into pvp. I mean you don't know that your basic game UI is shit. You don't know you need addons. You don't know you need to download curseforge. You don't know all the pvp information in general like diminishing returns and your rotation and what to trinket ect. Combined with all the buttons and now you need target macros and stun/focus/interrupt macros and what even is a macro? I mean it's too much. I only got lucky in shadowlands when I started because my boyfriend held my hand and set up bartender and all that for me. And I had only ever played the sims on the computer so i had to get used to keybinds and where to put keybinds. It's insanely hard
Pika calling the people out "this cc is it of control that's why we keep losing at lower rating" and in reality people just suck lol and cc having nothing to do with it 🤣🤣 gotta blame it on something after all though, why would you think you were the problem after all lol
pika, i hit 1700 on hpal and gave up due to it being so trash..every class is able to outlast me in mana so i rerolled fistweaver..getting hpal wings as baseline is nuts. fistweaver only weakness is being 5 sec stun into hex into trap into fear..infinite cc its fucking cringe
When you are playing it feels so fast paced but when you watch video of it after it looks like you are doing nothing
Low mmr player
i lost 3 games last week because of 1.0sec or 0.5 sec cc. It feels bad im still tilted.
Not Why u lost
They just could have buffed healing and hots
not much but hunter missed a few traps lol
Anyone notice how the first clip in the first round the priest that got cc chained didn't use his trinket or undead racial and his boomie died? Fuckin nerf cc shits out of control lol
So basically no matter how the games went it was the war winning every time lol
I love the cc changes. Landing a Cc should give you the edge in a fight, not absolutely guarantee a victory.
This is great. Show them the receipts.
"We haven't been hit by anything" If you ignore the 2 silences and the stun in the last 20 seconds sure...
Bullshitting R1 andy
This.
@Ambridge I'm an 1800 andy at best. Go right ahead. PvP isn't even my main game. It's a down time filler for me. But the more I watch R1 players the more entirely full of shit they reveal themselves to be.
Like I said in your last video, all lower mmr players know how to do is press the W key
So if big CCs aren't used, why are you so upset? This is also the first video I've heard you say "micro CC" for some reason...
And CC is CC regardless of the duration.
Because this is a huge buff to the zug zug classes/specs while punishing the classes who need the toolkit to stay in the game not even the meta. Double caster into a cleave? Who wins now? Obv the zuggers, huge nerf to peel and set ups. So because cc isn't a problem they get punished for it instead of managing the damage. All of the toolkit classes get boned from straight incompetence from blizz devs.
@@cyphent8881 Finally.
You have to remember: at anything below 2000, no one wants to be the piñata. So anyone with stealth isn’t even worried about an opener. They just don’t want to be the one target first round who then becomes the “3 man go or die” for every other round. Once you get that mark, you are getting a full 3 man go every round without having another player even getting targeted. And they ain’t gonna try to help you, because they ain’t the piñata and they will at least get a 3-3. Pikaboo has been too high rated and playing with elite players for too long. He forgot what it was like to be an average player surrounded by other average players
Clear as day: Boomie was the piñata in that first game
I think you explained not games below 2000, but bad lobbies for some specs. Piñata in low rates is just players who do not enough and put in higher for them game so they deserve lose. Ofc here is problem with hard classes who will end lower rating with same skill.
Clear as day: Clueless boomie got his lose.
What if CC was something like 10 seconds per use but immune DRed after one? Of course this puts massive emphasis on comps with different DR categories. Hmm...
For real though, add-ons and a little practice would solve most perceived CC issues. Maybe I'm crazy.
Damn, by the first minutes I thought he was playing at 1400s or something low cuz new as feral... it was at 2400 lmao he makes other players look like noobs
pika pumping the videos showing the importance of CC so he doesnt get betched because of the changes
He good warrior, will drop dead weight melee and swap to biggest dps melee. Its a joke for him, but suck for other casual rogues who already have bad time in SS.
"Not the Shaman's vault, we saw what just happened. He got hit by Trap, into Silence, into Binding Shot, into Fear. And the Druid managed to die.".... Almost like that's the problem.
The druid could have lived, which is the point.
He said that to point out that the druid didnt use any defensives that they had available
Almost like they're balancing around dog water MMR players dying with defensives up while their healer sits one cc
Rewatch that match. The point was the druid was perfectly healthy after all of that CC on the healer. The Druid then died quickly from 100 to 0 while there was no CC out, meaning the CC did not kill him.
damn theres just so much complex cc chains and setups in shuffle how do any average players even consider playing this game XD /sarcasm.
the boom druid had worse gear than everyone else so obviously he gets trained and dies really fast. people dont even consider gear or class countering each other when they play but they turn around and blame the ccs. I swear shuffle just makes everyone worse at the game in general it should of never been a ranked mode just a fun mode
even in AWC i hear supatease say "I dont even blame the healers here, theres just too much damage"
venruki describes the meta as "quick" and "1-shots"
I see pro players press defensives with no cc going out just 2 dps attacking them for a couple seconds. I see trinkets when no offensive cooldowns go out. game is wack
yet cc (which is 15% less than shadowlands already btw) is the culprit.. hmmm?
ngl N.A players at 1500 seem really crap compared to EU
You should do a 'I let the average player decide my next move' and have him in your ear making the play calls to show how dogshit the average player actually is ahhaha (me included in this, below than average)
Wow has got to the point where theres too many spells flying around every 2 seconds lights flashes going everywhere, dots, buffs, debuffs. the average player (me) doesnt know wtf is going on really. Which makes it hard to analyse your gameplay. If i looked at what debufs I had on me during a game I couldn't tell you what half of them are. For the average player it just seems like a big cluster fuck of throwing abilities with a rough idea what youre doing until a target youre zurging dies. They should strip it back and make the combat more similar to old classic wow. Where its easier to see what is going on. Strip back abilities and make each one have an impactful purpose and easily visible. Would be better for the casual viewer too. You know theres too much shit flying around on screen when you have to use weakauras to tell you whats happening...
^this. As someone who is now a grown man and 2 kids, I can't play 12 hrs a day anymore lol, so coming in you literally have to do 8 hrs of research to see everything and what it does in order to know anything. Back in BC it was just impact and understanding the 15 things that can happen, now there's 8 million things going on every second, feels exhausting lol
I don't agree old wow was completely different where y'all just zug zug hope I don't get parried on pressing 1 button every 2 seconds. I like the faster pace keeps you on your toes. Classic wow is good in its own ways as I grew up playing it but asking for this to be slowed down to RuneScape speed is not the answer lol.
I'd say the average player does know whats flying around. Your just casual?
@Cyphent casual in this sense, to me means a couple days a week of playing an hour or 2, no KB and no macros. Average would be plays most days of the week, for a few hours, KB and macros with being comfortable. I'd fit into the higher end of average, I knkw 80% of what's flying around and what's happening. This wouldn't distinguish average and casual, this is high game knowledge, so it would be an uneducated casual / average player. I've leveled every class in the game which is why I have most understood, but there's been changes from SL to DF and I'm only at 5 max levels, so I can do pvp and still not know everything that's coming out, especially when there's no time to tell what's happening because you're getting anal clap.
@@scirzzy322 he said he couldn't tell what half the debuffs are, almost all of them recycled abillities throughout the expansions
Damage is the problem, CC is fine.
Can’t have high damage and high cc dummy. One has to go. Damage is more exciting and fun. Good game direction
@@Bobbysmith54999 cc is already 15% less than shadowlands but damage has been crazy high since release people still complain so which is really the issue. damage.
@@Bobbysmith54999 unless your spec is lowest dps in game and your decision with cc less impactfull in pve parsing arenas.
my take on the CC thing is that you can't make bad players play well. And one of the biggest things that bad players don't know how to play around is CC, specifically recognizing when it goes out on anyone except them and how to react. So by reducing all CC you shorten the gap of dangerous time where someone can't help you, and reduce the need to pay attention to teammates
This is stupid. People who aren't good can learn and adapt through practice, just like everything else in life.
@@user-tt7xi2oq2o people who have been hardstuck 1550 for years are not learning or adapting to anything at this point. I don't really agree with the change blizzard made but I honestly understand why they feel like they have to throw the terrible people on the forums a bone for once
Sometimes maybe good sometimes maybe shit
You can tell the shaman is better than his rating because he is using cooldowns before his team gets to 5% health
Ty for defending the boomy lol
sooooo lemme get this straight.....if we dont meet ur expectations and u think everyone can play as good as u our ideas suck? Correct?
yes, your ideas are bad if you do not understand the game as much as a top player, that is correct. Why would ANYONE listen to someone who is in in 1200-low 2k about changes that are "good" for the game if you're perma stuck down in pisslow? You clearly have no concept on how to play the game, so listening to your ideas is detrimental to the health of the game.
@@blazeiken2 sooooo if we arent rank one or rarely do arena cause we dont like arenas but do world pvp and other pvp our opinions dont matter? Hmmmmm Makes since in your own little self absorbed bubble i guess
@@joshjosh5745 no u jus have no idea what ur talking about with balancing the game in arenas, so why should ur opinion matter lol
I think youre overreacting to the cc changes
All They Need to do is NERF 24/7 dmg nerf dampening abilities and buff healing its simple fixes
We fought so hard to get consistent damage. I like the fact people do damage without any cds now, wouldn’t a better fix to be just buff healers consistent healing? Then ccs would matter more across the board
I wouldn’t mind seeing all dampening/mortal strike effects being removed just to open up more comp potential and help healers idk tho
@@sqwippysquishy5287 we saw no dampening in tbc/wrath. Some games I've seen them last over 2 hours. Maybe slower ramp but imo we need dampening
@@sqwippysquishy5287 agreed cause some comps simply cant work without ms
Unless cc and setup is crucial
"Remove all of the cc" bro they're taking 0.4 seconds off your CCs holy shit the sky isn't falling
its about the direction they chose, not about particular cc duration being lowered, this direction is not good for the game, every good player will say it
@@badm_yt I've only seen xaryu and pikaboo this upset about it. Most people I've seen think it's interesting.
@Ambridge legit just watched snutz talk for an hour about how the micro CC's are the problem and that blind sap was unfair and probably needed a nerf, and the kidney nerf was good. Venruki and Cdew also have the ability to see this is the first iteration of a patch that's months away and there's more changes to come. Stop reacting like a child and think about it for a while and see what happens.
@Ambridge What comps are they removing??? You need to relax bro, a lot of these nerfs came in response to the AWC and heavy rogue meta, most of the changes coming here are great changes like the crit change and trying to push caster comps with precog. You just said they aren't nerfing CC, which is correct, so what comps are disappearing?
@Ambridge Warrior and lock lost what, less than a second on some CCs, warrior gains duration on fear, and lock gains baseline precog, and also less duration on kicks making all lock specs far better and making it easier to cast in general.
Thug cleave is going to be absolutely fine because according to Snutz they dont even CC chains anymore, and relied on micro CC's like intim and cheap shot/garrote. They were played and did well this season, and rogues kidney/cheap shots and garrotes are now stronger than ever with the removal off the CC reduction on trinkets/embellish.
Proof that Shaman Totem Link is TRASH!!! Lol 😂
Pika is hitting the copium hard.
I think they should just make you go dr immune after the first cc from that cc type. It'd be a lot easier to balance.
“Nobody at low rating ccs it’s all pve” first play of the game: hex->trap->fear game over. Sorry bro you’re pretty out of touch. I think you’re only speaking for high rated players.
5.1 second stuns will now be 5 second stuns = No more CC in the game.....okays
Love how you say micro cc when that’s literally the max you can do one after another 😂
uh I dont know. I 6-0 these lobbies lol and I usually do it with the least amount of damage and the S tier CC.
We found the one guy! Congrats on your S tier 1200 cc
@@PurpleDragonSpike Bro I actually want to know what made you want to say that to me>? Why? Why are people like you? I sincerely want you to know that I would rid the earth of ppl like you if I could. You should thank ur lucky stars.
I dont play wow but always watched you content because you made arena fun.
but that cant be done anymmore. I just watched you do dmg and randomly win or lose. its boring. I really hope they go back. this is stupid.
something where