Love the small visual effects and additions. The hovering vehicles flying across the horizon, the effects underneath the vehicle when going over different terrain types, and the smoke that comes off the vehicle when low on health. All while keeping the retro aesthetic of the original F-Zero.
Also I just wanted to say, I had this on the SNES. It's amazing to me they just decided, know what? we're going to make it into a mmo racing game lol. I like all the colour variations you can choose from, but it would have been nice if they added new vehicles as well. When I was a kid, I used to always think the port town backround was so cool! I always thought the green bit in the backround looked like some kind of giant open clam shell with a city inside it.
You have good taste sir! Port Town was one of my favorite tracks, one of the best music pieces as well. I would wonder at the cozy little green clamshells with the twinkly lights of buildings in them and think to myself, Ohh those are super ritzy communities! Like the glitz and glamour of Monaco, but on a futuristic alien world❤
I played F-Zero 99 with a friend and i enjoyed it. Willtry to get a Switch at some point. I just dread the addition of the Fire Field track to this game. Its going to be murder on that scene with 99 cars at the same time
Love the images that appear here at 3:32🎉seeing them reminded me of the mini comic book/instruction manual that came with the game, it was pretty high quality. Whats the collector value of it now i wonder?
I wonder how F-Zero 99 had to change the original programmatically. In the original, you never actually moved on an X/Y plane. Rather, the map moved as you guide a cursor across it. This created the illusion that you were moving on the map and made it easier on the SNES CPU. But that limitation also made multiplayer impossible on the SNES original, so clearly Nintendo had to make some change to allow 98 other players to race against you.
Still looks like Mode7. I think, for each single player it's still a 1-player-game and everybody has his own Mode7. The only thing to change was bots to players and increase the players. .... In the old Doom-Games the 2 Doom-players did not meet in the same room. Everybody played in this own game. The only data which is exchanged between the computers is to make a bot appear (which is controlled by the other player). I once saved a Doom-multiplayer game. When I loaded it, my friend was loaded too, which proves, the computer saves also the exchanged files. My friend was not in game, it was just his avatar, his bot. In Duke Nukem it was the same. Here often the game crashed in network and it said "out of sync", means both maps and exchanged files were not the same anymore, although both players were still in game..... Bottom line: What you see is an illusion. There are not 99 players in 1 map. There are 99 maps, each with Mode7. The only thing that has been added is a network-mode. What you see is the data others send you. The data of their cars. But everybody plays in his own map.
F zero 99 has a 2 things could gone failed! 1. Crashed out! We all know the speed boosting too much or outside the obstacles! 2. Ranked out... What is a ranked out?
@ModernXP_ Good because I've been watching you race here on UA-cam, and you're damn good. The reason I said my original comment was because I used to play this on Super Nintendo, I'm really enjoying watching this new version.
Looks like they gave you the practice tracks to start off. 1 Mute City 1 2 Big Blue 3 Sand Ocean 4 Death Wind 1 5 Silence 6 White Land 1 7 Port Town 2 Tbh it makes sense though
Love the small visual effects and additions. The hovering vehicles flying across the horizon, the effects underneath the vehicle when going over different terrain types, and the smoke that comes off the vehicle when low on health. All while keeping the retro aesthetic of the original F-Zero.
Also I just wanted to say, I had this on the SNES. It's amazing to me they just decided, know what? we're going to make it into a mmo racing game lol. I like all the colour variations you can choose from, but it would have been nice if they added new vehicles as well. When I was a kid, I used to always think the port town backround was so cool! I always thought the green bit in the backround looked like some kind of giant open clam shell with a city inside it.
yeah they could at least add the other racer vehicles, like new ones to make it look like the game NEVER died!
You have good taste sir! Port Town was one of my favorite tracks, one of the best music pieces as well. I would wonder at the cozy little green clamshells with the twinkly lights of buildings in them and think to myself, Ohh those are super ritzy communities! Like the glitz and glamour of Monaco, but on a futuristic alien world❤
This game looks like it so much fun
This is what the game looked like in my head as a kid back in the 90s
You can hold down to land safely after a jump so you won't lose any speed.
Yeah, I just found this out yesterday. Good to know.
Yay, that will make for smooth landings and eliminate the Whoopie Cushion puff of dust when you Land😂
I hope they at least give us the other 8 tracks and while they’re at it the 5 courses in f-zero 2 and the lost courses Forest 1 2 3 and metal fort 1 2
The practice mode menu confirms the other 8 tracks will return. You can see at 51:10.
Queen League weekend, I’m sure is coming soon. Along with King League.
If they get added in, i hope their scores are unique.
me too@@azurecorviknight4189
cool thank you@@AdamJ617
They should've altered the text in 99 races to say "Course Start!"
@ModernXP Is this game downloadable? It looks like F-Zero got a refresher. Love it and feeling the nostalgia
If you have a Switch and are subscribed to the basic Nintendo Switch Online plan, then yes, you can download it.
It's available to download for free exclusively to Nintendo Switch Online members. It's really fun!
@@ModernXP_does this game have all tracks (i.e Fire Field track)?
@@sinfulkivisian20 No, not yet. Only 7/15 tracks are currently available. The missing 8 tracks will be added eventually.
I played F-Zero 99 with a friend and i enjoyed it. Willtry to get a Switch at some point. I just dread the addition of the Fire Field track to this game. Its going to be murder on that scene with 99 cars at the same time
I love F-Zero 99.
Love the images that appear here at 3:32🎉seeing them reminded me of the mini comic book/instruction manual that came with the game, it was pretty high quality. Whats the collector value of it now i wonder?
If you put this video at 2x speed, the racing pods give off like a swarm of hornets vibes.
How did you download this game? I dont know much about programming
It's on the Switch eShop. It's free for Nintendo Switch Online members.
lol
@@fernicusmaximus9282 Yeah, say LOL like a stupid kid
Amazing game!
Why does the music sound like it was recorded on a GBA?
I didn't notice at first, but after revisiting the SNES version, you're right, they messed up the sound.
I wonder how F-Zero 99 had to change the original programmatically.
In the original, you never actually moved on an X/Y plane. Rather, the map moved as you guide a cursor across it. This created the illusion that you were moving on the map and made it easier on the SNES CPU.
But that limitation also made multiplayer impossible on the SNES original, so clearly Nintendo had to make some change to allow 98 other players to race against you.
It's an entirely new game built from existing SNES graphical assets. But really running on modern engine, whatever Nintendo uses.
Still looks like Mode7. I think, for each single player it's still a 1-player-game and everybody has his own Mode7. The only thing to change was bots to players and increase the players. .... In the old Doom-Games the 2 Doom-players did not meet in the same room. Everybody played in this own game. The only data which is exchanged between the computers is to make a bot appear (which is controlled by the other player). I once saved a Doom-multiplayer game. When I loaded it, my friend was loaded too, which proves, the computer saves also the exchanged files. My friend was not in game, it was just his avatar, his bot. In Duke Nukem it was the same. Here often the game crashed in network and it said "out of sync", means both maps and exchanged files were not the same anymore, although both players were still in game..... Bottom line: What you see is an illusion. There are not 99 players in 1 map. There are 99 maps, each with Mode7. The only thing that has been added is a network-mode. What you see is the data others send you. The data of their cars. But everybody plays in his own map.
F zero 99 has a 2 things could gone failed!
1. Crashed out! We all know the speed boosting too much or outside the obstacles!
2. Ranked out... What is a ranked out?
what does it mean when a player transforms into that giant gold npc style vehicle?
So like, do you forget you have boost and super boost? Or do you just not use them on purpose?
Super Mario Bros. Wonder 100% Walkthrough (No Deaths or No Damages)
I didn't know they made another game after the original 😂 I'm an old non-gamer person
They made around 5 more games after the original. This is the first new game since 2003.
You need to learn how to land off those jumps. Crashing slows you down.
This has already been pointed and out rectified in later videos.
@ModernXP_ Good because I've been watching you race here on UA-cam, and you're damn good. The reason I said my original comment was because I used to play this on Super Nintendo, I'm really enjoying watching this new version.
59:22
Looks like they gave you the practice tracks to start off.
1 Mute City 1
2 Big Blue
3 Sand Ocean
4 Death Wind 1
5 Silence
6 White Land 1
7 Port Town 2
Tbh it makes sense though
change the title. this is not all 15 tracks
Check the description.