>Why S above A in tier? >Because others do it that way. >Why would the others do it that way? >Because of those Japanese media which started this S above A stuff.
I’ve had high mmr players tell me I shouldn’t get the second gold mine until we take their tower, but that was in the last update maybe different now Also rarely see players play griffins Oh and spell breakers do normal damage 😉
Yup mines got cheaper, so you can usually do 2 pretty easily, even 3 in a few games. Just keep in mind that middle control is worth way way way more than a mine.
The income doesn't change anything, each opponent still gets the same gold individually too. So the amount of army being sent is still worth the same gold. The problem is army composition, you can't suddenly counter "anyone at all" when before you had to mostly focus on your direct opponent.
@@brunomeyer5352 not really. Vamp and his team each player got 110gold in 120sec. So total team income is 330gold and it same for enemy team. But one player left and gold income is still 110 gold in 120 sec each but team total income is 220gold due to only 2 players. The value of entire player army reduced.
@@brucelorrystephan_0072 the fact that the team global value is reduced does nothing, the team with lower amount of player will spawn at the same rate. If one player has 100g of units every 10s, it's the same as if 3 player with 100g value (300total) sends 100g worth every 10s
@@brunomeyer5352 yeah but the gold each player get become different. Vamp team can only put 2 (100gold ) worth creeps by each while enemy team put 2(100gold) worth creeps each. But vamp team only has 4 creeps per round and enemy team can put 6 creeps. And you have to wait for gold to get 100. Both vamp team and enemy team has to wait 30sec for 100gold. So even if their team time become lower doesn't mean they can put more troops. It only mean their creeps spawn faster. But what the point when no gold to put more creeps even if spawn faster while enemy army grow with each round
Has the audio quality always been like this? Im not gonna lie, for some reason the audio is making me quit right off the bat.. Im staying but I have to fight through it :D Writing this just to let you know, not to hate.
Perhaps you're right - I think 1 hero is fine it takes waaay too long for the second one to come online. Probably better off getting auras + more dps or even siege
@VimpGaming yea, you were crushing it at the time, so just kadgars pipe mighta been enough for one extra shockwave or a couple of extra heals and inner fires to end it while you were ahead. Edit, kadgars pipe is mega useful if you have a lot of casters mid-lategame. I think my ideal setup is either two belts and a ring or two rings and a belt plus pipe, armor aura, and the item that blocks spells on your hero or gives nearby melee units lifesteal. Sometimes, having the lifesteal or spellblock is better than the armor aura or pipe. Depending on caster prevalence in your army and whether your hero or unit tanks are dying first.
@@mistergod3 the problem I might see with pipe is that it's probably higher value on ranged hero.. if I'm spending that much gold on a aura I'd rather have legion doom horn & a range hero imo. But I see what you mean with mass casters pipe can be insane
@VimpGaming pipe is good on ranged certainly, but also valuable on an adequately tanky hero, especially one with reincarnation. I suggested it because multiple times, your hero was the last unit standing from your wave thanks to reincarn and the ring and belt. Edit: Honestly, too bad you didn't have the tauren spirit walker combo. It would've been amazing with pipe and TC.
Ayoooo two vimp vids to watchhhh
Leggo ! 🔥
You liking the direct strike vids?
hope your doing well vimp. stay positive
>Why S above A in tier?
>Because others do it that way.
>Why would the others do it that way?
>Because of those Japanese media which started this S above A stuff.
Vimp is back let's go.
@@amannaruka7353 hell yea 🔥
I’ve had high mmr players tell me I shouldn’t get the second gold mine until we take their tower, but that was in the last update maybe different now
Also rarely see players play griffins
Oh and spell breakers do normal damage 😉
Yup mines got cheaper, so you can usually do 2 pretty easily, even 3 in a few games. Just keep in mind that middle control is worth way way way more than a mine.
@@brunomeyer5352 I didn't know mines got reduced cost. What is the exact reduction nowadays compared to what it used to be?
@@zachdawson6052 you should always focus on controlling mid it's so much more valuable because your whole team benefits from additional income
@@VimpGaming they were 150-200 etc couple updates ago, then went up to 200 - 250 etc
Now with the draft update they are back to 150-200
@ that was his point, focus on mid control until you take the opposing teams tower, then get the second mine
noice
They adjust the timer in 2 v 3 but the gold income is still the same. 3 player income is obviously lot higher than 2.😢❤❤❤anyway good game. Wp
The income doesn't change anything, each opponent still gets the same gold individually too. So the amount of army being sent is still worth the same gold.
The problem is army composition, you can't suddenly counter "anyone at all" when before you had to mostly focus on your direct opponent.
@@brunomeyer5352 not really. Vamp and his team each player got 110gold in 120sec. So total team income is 330gold and it same for enemy team. But one player left and gold income is still 110 gold in 120 sec each but team total income is 220gold due to only 2 players. The value of entire player army reduced.
@@brunomeyer5352 if realistic balance should be not only adjusted the time but gold should increase too.
@@brucelorrystephan_0072 the fact that the team global value is reduced does nothing, the team with lower amount of player will spawn at the same rate.
If one player has 100g of units every 10s, it's the same as if 3 player with 100g value (300total) sends 100g worth every 10s
@@brunomeyer5352 yeah but the gold each player get become different. Vamp team can only put 2 (100gold ) worth creeps by each while enemy team put 2(100gold) worth creeps each. But vamp team only has 4 creeps per round and enemy team can put 6 creeps. And you have to wait for gold to get 100. Both vamp team and enemy team has to wait 30sec for 100gold. So even if their team time become lower doesn't mean they can put more troops. It only mean their creeps spawn faster. But what the point when no gold to put more creeps even if spawn faster while enemy army grow with each round
Has the audio quality always been like this?
Im not gonna lie, for some reason the audio is making me quit right off the bat.. Im staying but I have to fight through it :D
Writing this just to let you know, not to hate.
@@vencler I actually felt it too but thought it wasn't too bad let me see what I can do. Thanks for the feedback
Lost because you decided to get a new hero instead of getting kadgars pipe of insight and armor aura and additional strength on your tauren.
Perhaps you're right - I think 1 hero is fine it takes waaay too long for the second one to come online. Probably better off getting auras + more dps or even siege
@VimpGaming yea, you were crushing it at the time, so just kadgars pipe mighta been enough for one extra shockwave or a couple of extra heals and inner fires to end it while you were ahead.
Edit, kadgars pipe is mega useful if you have a lot of casters mid-lategame. I think my ideal setup is either two belts and a ring or two rings and a belt plus pipe, armor aura, and the item that blocks spells on your hero or gives nearby melee units lifesteal. Sometimes, having the lifesteal or spellblock is better than the armor aura or pipe. Depending on caster prevalence in your army and whether your hero or unit tanks are dying first.
@@mistergod3 the problem I might see with pipe is that it's probably higher value on ranged hero.. if I'm spending that much gold on a aura I'd rather have legion doom horn & a range hero imo. But I see what you mean with mass casters pipe can be insane
@VimpGaming pipe is good on ranged certainly, but also valuable on an adequately tanky hero, especially one with reincarnation. I suggested it because multiple times, your hero was the last unit standing from your wave thanks to reincarn and the ring and belt.
Edit: Honestly, too bad you didn't have the tauren spirit walker combo. It would've been amazing with pipe and TC.
@mistergod3 got some good matches coming up. I'll try pipe as well if you say it's that good 😉
Yoooo
YO
@@VimpGamingI love you bro 😘
@@vimpsus8181 much luv