Marvel Crisis Protocol: All New Cyclops, All New X-Men!
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- Опубліковано 22 сер 2024
- "The Professor used to tell me the most important part of leading wasn't personality, tactics, or training. It was doing whatever it takes to get your team back alive."
―Scott Summers
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Marvel: Crisis Protocol is a tabletop hobby miniatures game set in the Marvel Universe. Players assemble, paint, and collect an ever expanding line of highly detailed plastic miniatures representing iconic Marvel characters. Players choose characters from their collections to form their own Marvel inspired dream team and then pit their chosen forces against each other on an interactive tabletop where the very terrain itself can be thrown, crashed into, and destroyed during the super powered showdown!
I used Storm in a Cyclops squad recently. It was Gamma and I also took X-23, Shuri and MrSinister. Storm was amazing, she sat on the back point with her super stealth chucking boosted up lightning bolts and throwing away anyone that came close.
Good to know she is getting some table time under Scott!
Fave Scot splash? Black Bolt. In every game (14 so far) I've played with him under Cyclops, he's never used more than 2 actions on Advance moves. Field Leader moves him around, the rest of the time he's just teleporting with Master Punch. Has a size 4 character throw, has better bodyguard, and his builder and Master Punch both have enough dice to be reliable damage (R4 D6 builder with Pierce + innate Reroll, R3 D7 with innate reroll)... My goto 17 is Cyclops/Cable/Black Bolt/Domino simply because of the sheer presence they have on the board.
Also I think while Honey Badger isn't great under Scott's leadership, she's great under Scott. Her whole problem is that setting up her pseudo-incinerate is so ridiculously telegraphed. Field Leader handily solves that issue.
Dynamo. Feed him power so he can make colossus never fall down.
Big fan of Ulik as a splash character under Scott's Leadership. His superpowers get turned on round one giving you the option to double attack from the start. Also offers a size 4 omni-directional displacement and a terrain throw, which aren't common in the x-men affiliation.
Really like this as an option!
I haven't tried Cable in X-Men yet, but in X-Force he has been a rock star. I've played four casual games and four games at a tournament with Cable since the changes and he has been great every single game. I play him as a range 3 character that has a range 5 option. His leadership, while not applicable for this tier list, can unlock skulls that you can then reroll with his Plasma Rifle which makes it much more likely that you hit the wild trigger to apply incinerate, and his damage output is somewhere between solidly dependable and outrageous which then generates him the power he needs to throw more things, body slide, and throw up more shields.
I haven't tried to splash him in any other affiliation yet, but he's easily an A-tier for me. Yall need to play a few games with Cable and then have another discussion. Bring Colossus or Honeybadger and Sacrifice so you can pull attacks off of him as he can be fragile, but every opponent has been really impressed by the new Cable.
i cannot wait for the Daredevil Defenders list :) great vid as usual !
Really glad to see Wolverine does well under the new Leadership, I'd feel pretty bad making an X-men roster without him. I'm definitely most excited to see him under Scott's new and improved card.
My friend has switched over to X Men from Brotherhood because of new Cyclops, and he’s had pretty ok results. We’re 2-2 since he switched to them, and both times he won, it was Cyclops’ Optic Devastation late game that won it for him. He wiped multiple characters with it both times and I just couldn’t come back after that. Our game last night though, I ran SS Strange, Wanda, Voodoo, and Ancient One, and practically tabled him.
YESSSSS Scott, Logan and Peter are good
It’s happening! It’s happening!
This did a good job of making me interested in the X-Men. If Cannonball is ever announced I may take the plunge.
I’m really curious where Bobby, Bishop and Professor X are gunna end up. I’m just so happy that I can put my Wolverine on the table and not feel like an absolute moron now
He’s where he should have always been! And yeah, really intrigued as to what Tech they will bring with them!
you guys seem really low on rogue
shes really good, especially when she gets power round 1. not for the charge as thats a trap round 1. you are much better off double moving and doing absorbtion because on someone with no power because they picked up an extract,its just raw damage for which they dont get power. on average 2.5 damage is really good. same odds as an attack but just better
I think we both agreed she is a good character. But when we do these lists we are comparing her to the other 4 threats in affiliation. For us (and always it is only ever our opinion), there are 4/5 4 threats who just do a better job than her. Doesn’t mean she’s bad, just means others do it slightly better.
Great video review. I will actually use this when constructing my X-men roster
Shadowcat is the first long move character for X-men, I think this is huge for shenanigans, even with the storm change. In cyclops she's just ok.
Agreed - but even under Scott, being able to give her power means she will be good for him.
I think she is just a solid character all round.
I'm happy to see these improvements. The fact that they were lame is why I never played this game. When they first came out, I bought all the X-Men/Brotherhood available and the core game. But before I could finish building the miniatures, all the reviews came in...
The poor X-Men reviews totally killed my momentum, and I never finished assembling them. I have $300+ of miniatures and terrain just sitting on a shelf. Maybe I'll actually play this game now.
It’s a great time to have the OG X-men models. Brotherhood have always been solid though!
I think Gambit would be solid if he just had stealth and Accelerate Charge got the Eye of the Storm/Friday A.I. discount. Though I wouldn't complain about the long move or a stealing tactic card.
Stealth would be great for him. Give him some survivability.
@RichMidGaming it would be super satisfying to enhanced agility into stealth range to deny a second attack.
I do wish Colossus' terrain throw was made into a 4 for theme reasons. And Hot Take: making it a character/terrain throw would allow him to pivot between protector and offense in a balanced way since his power limitations would make him have to choose between defense and offense, and defending with Big Brother versus defending by throwing models away.
I mean, he's scraping the top of being balenced and that'd make him too strong
Love the tier list, I'm not that one guy. Happy as heck with the all new all fabulous x-men.
One thing to add for beast is if you can give him any extra atrack to almost replace his builder from another tactics card or from an objective tocken. Then, avoiding the proc is an option for a small power loss.
As for a splash... 😢 oh, i hate choices. Any rapid fire would be good for power generation, but that's boring.
1. miles(unlock webswing turn 1)
2. sam(cheapest threat shield for more power gen, charge turn 1 and long move)
3. valkyrie(charge turn 1 and extra atrack off spender).
4. blackswan(doesn't need a power gem with Scott, can turn a lot on turn 1 plus her spender will generate extra power but is a 4 threat so probably more tricky choice, but if you took the gem should could have 4+ power turn 1).
5. Ghostspider/Spiderwoman/Amazing Spider-man(honourable mentions as with not honestly seeing more than 1spot or maybe 2 at a push splash in an x-men list, it's hard to take them over the above but maybe).
Choising just one is tough... but i think Sam only because Swan being a 4/5 threat is a harder sell in the x-men's very good 4 threat stable.
I feel the hidden meta for Scott's leadership is to splash Bullseye. With guaranteed damage and an automatic rapid fire spender at range 4 and 2 threat. He will be reliably handing out power like its nobody's business and with minimal investment. I feel like once people figure out this combo he'll basically be an auto-include in X-men Blue lists.
@@nklinef that's a really nice idea. A splash 2 to replace poor hb makes sense 😃
@@jessmontgomery3454 it's nice because he functions essentially as a mini-Cyclops, who can finish off characters Scott softens up, and with field leader and range 4 automatic damage he can consistently get in position to hand out 2-4 power a turn to your team.
I've actually killed a Magik with Rockets Booby Traps before. My opponent was not amused.
Grossly undervaluing cable
We put him as a perfectly serviceable character under Scott. Not sure that’s under valuing him…
I have an usual pick, but gwen stacy having life saver online more often is pretty nice under scott
Think this could be solid.
Great breakdown. I do think Jean's whole kit being online without help makes her a good splash character. Being able to go last with her and just push someone off a point is not to be under valued.
As to splash characters currently I think Shuri is great for Scott's X-Men. Being able to hit models from range five gain a power and to hand out power is super good. Then giving rerolls to the rest of the team and then giving her more power for more rerolls is amazing. I think more costly but could be really strong as well is CGR pretty much guaranteeing power being handed out twice from the get go and you can funnel to him to keep him in crazy mode. Lastly I think the new captain marvel is going to love this leadership as you can ramp her up quickly and keep her in binary form pretty much indefinitely if you want.
Overall his leadership is pretty crazy and I don't look forward to playing against it 😂
100% agree on CGR, I think he can do some real damage under Scott’s leadership!
CGR?
@@nklinef Sorry I am used to using abbreviations. CGR is Cosmic Ghost Rider
Happy to see these tune ups
We should play a game where i use the c tier and you use the a tier lol
I’m down for that!
Medusa might be real good as a splash with scott
I cant really say in xmen specifically but I do think that gabby is severely underrated in general
I've been running her in inhumans with healing and she has won me games by jumping in the way of a big activation and tanking one attack with c healing and the second one normally kills her but at that point ,shes essentially wasted their activation
I think in Xmen specifically, you already have a great tank in colossus, and you really don’t need another.
I personally quite like playing her, but I don’t think she shines under Scott.
@@RichMidGamingi think x-men blue is actually her best home.
One of Scott’s challenges with squad building is making sure there are people like domino with consistent damage to power up people like colossus who have 5 dice builders but spend power well.
Field leader putting the anklebiter bubble on Scott’s targets to punch through damage is massive for him
Awesome video!
Rich, I’m not going to try to change your mind on Jean but I think you should try playing her and maybe you can change your own mind.
She can turn 1 throw size 4 terrain and gets enough power in the power phase to throw terrain every turn, I know it doesn’t help Cyclops leadership.
I know TTCs are competitive but mental domination is a non action attack on Jeans turn that can trigger Cyclops leadership.
Also the card Jean is pretty good now that Cyclops and Wolverine are good. Especially cyclops, since he can either get two builders off which triggers his leadership or he can beam triggering his leadership.
When I first read the changes I thought she was garbage also but I’ve seen some pretty good play from her from other players.
Also her spender can throw size 4 before damage is dealt also, she has some sneaky tech
I’ve played her multiple times. And I agree she can be a big threat on the board, the issue I have is she is too easy to remove with very little effort.
She brings good tech, just the rest of her card doesn’t stack up for me.
@@RichMidGamingthat’s fair
Weirdly enough, I feel like Jean is better in Magneto's Brotherhood since she has a turn one size 4 terrain throw and has some decent power gain to immediately do it again the next turn
Logan, the wolverine makes complete sense in the x-men. This is when he first joins.
Rich: "I would have liked champion "X" to get "Y" and be OP"
Quin" "Ernnn no"
He always shoots me down…
Y'all gotta try more games with Logan. His rerolls are nice, but his beam + Scott and the leadership are what do it for me.
I just don’t think he is better than Wolverine right now, and you can’t take them both…
@@RichMidGaming true, I really enjoy the danger I can put my opponent in with a turn 1 Logan beam with no matter. I one hit Thanos last time I did it.
I think you may want to look at phylock again. Played her all weekend and she is nice under Scott. Turn one slide into a 7 dice attack was great all 7 games i played.
Personally stoked for the new Wolverine changes, if you plan on an attrition style list i think he is an auto include.
I haven't gotten to try it yet, but I'm excited to see if Cyclops can feed Venom enough power to keep him alive forever with We Are Venoms
I feel the hidden meta for Scott's leadership is to splash Bullseye. With guaranteed damage and an automatic rapid fire spender at range 4 and 2 threat. He will be reliably handing out power like its nobody's business and with minimal investment. I feel like once people figure out this combo he'll basically be an auto-include in X-men Blue lists.
Just remember that guaranteed damage doesn’t work with Scott’s leadership as it isn’t an attack that does the damage, it’s a superpower.
@@RichMidGaming oh that's lame. I guess that idea is out the window🤣
@@RichMidGaming I think another splash combo that could be powerful for X-men Blue is Kraven/Lockjaw.
Together they can add 2 dice to every attack against 1 target through expert tracker and interdimensional bloodhoud(which would be great for any rapid fire characters like Scott and Domino, but also Cable likes the extra dice with his range 5 incinerate) but another the combination they can pull off is with Scott's Field Leader, LockJaw's teleport, and Kraven's after attack movement means he could make a short moves, a 3 place, then still be attacking twice, and getting 3 extra dice on the second attack on top of the two dice from tracker abilities, for a 7 dice, then a 9 dice attack with a free hit and run S and M move after each. In total giving him 2 short moves, a 3 place, and a medium move all while still attacking with 16 dice; and with the extra power from Cyclops' leadership, this combo could easily be pulled off turn 1. It's not something I think any opponent would anticipate, especially from Kraven.
What do you think?
Did I miss something?
So surprised by your Cable rating. He's been amazing so far in my X-Force team. Not got to use him under Cyclops yet.
Jubilee for threat level 2!
Let's be honest, she's a 1 threat😂
I'd take it! @@nklinef
36:30 Countering Thanos is more than enough to bring her. I splash her in my Avengers list to keep my hulk/hulkbuster/cap on my side of the board turn 1. She can block up to two teleports turn 1 under old cap.
What makes Cable A tier?
Lockjaw, interdenominational bloodhound gives him that extra dice he wants for his builder, and the extra movement he wants without Cable spending power from LockJaw's teleport. Also that extra power a turn from Cyclop's leadership let's the good boy do both in a turn when he set up for it.
I can't wait to try night crawler!
always great content. If i get into xmen as a main, Nightcrawler is a must.
My recommendation for Nightcrawler is... just to use him in either X-Men leadership, he gets the power needed to BAMF a lot more on Cyclops, and for Storm he could spend 2 power to Bamf to place 1, then spend a power for Storm's leadership to get 2 places for Brimstone Blitz
X-Men are where they should be now, but I do worry about a future nerf. As much as I love these updates, they usually come with the other side. I love Scott's acension and a correction for Storm (with a likely higher threat Storm coming one day) and most of all Wolverine and Colossus being fully playable. The only downside is at any point these improvements could be rolled back too. Just what needs to be expected in a living game though.
Man just as I started to want Colossus he gets better.
I like that AMG are willing to do this though. Winter Soldier is a great example. Gave him a glow up, made him too good, bring him back down to earth.
As you say, living game, will always be changes round the corner!
Also - Hey Mitch!!
30:30 what if they gave Gambit a TTC or an additional effect to his Accelerate Charge superpower that the enemy drops an objective they're holding if he has two wilds in his roll up to once per turn?
Good vid guys, will you do the same for Storm's leadership?
Whilst you guys were discussing Domino you spoke about whether your opponent can see your defence die results. This has really confused my buddy and I. Could you clarify please.
It’s all around the timing of her ability to use Fails as crits.
Is she is attacking, after she rolls attack dice, but before her opponent has rolled defence dice, she has to pay the power for failures - meaning she doesn’t see her opponents defence result first.
When defending, you get to see the attackers dice before making the decision.
@@RichMidGaming thanks rich.
they removed the game from tabletop simulator ?..............................???????
I'm not playing Scott, because Cyclops is a prick 😂
Apex seems great with Scott, he loves the power.
That’s why Quinn is loving him