Don't think any halo game until odst even game us a chance to see a similar senerio. Very cool that odst was able to do things the main halo games just couldn't. I mean all the way down to how the game was scripted is very interesting. Odst is the runt of the litter but very much a great game.
@@Haloismylife650 not exactly what I ment I was talking more about the way the crooked cop is an ally and is actually human.... don't recall even ever seeing human enemies outside of that mission you play as arbiter in halo 2 not the first one but sacred icon. You can actually see some human enemies. Maybe you could say the crazy marine from ce was similar but I mean a straight up enemy to the player faction while being human specifically...
Thank you for covering this! I'm glad I was able to help! Edit: I theorize that the condition applied to make everyone hostile is the same as the "betrayal" effect when you kill too many allies, minus the key-character instant-kill thing of course. I tested it a few more times afterwards when coming to this conclusion.
Ok, I will try this on my Xbox 360 to see if this happens in the OG game. I'll edit my comment to share what happens. Edit: Well, in the 360 version it allows you to access Dare's room even if you haven't killed the cop. The only difference is that the script stops running and Dare (and Buck) goes back to being allies.
Yeah, maybe the scripting is different because it's bugged? There is a level on Halo Reach where anything in a respawn-loop does not work, or even start, such as the marine reinforcements and dropship on the level LNoS.
@ChouRaiyuki The missing enemies of LNoS has been fixed now since a while ago, they just accidentally ended up causing them to be deleted by accident but they put them back.
@@TheGoldNinja101I don’t think the covenant glassed earth after this point in the timeline. The cop would have just left the city or hid out in a building until it was safe.
This isnt the only thing that broke this last update, halo reach visual and audio stuff has been effected and of course LNoS missing vehicles and ai, and halo anniversary cutscenes, and memory leak were all a part of the last update, but its best to have proof if this is another new bug for bug reports.
I tried that once innocent on legendary and i finally restart the game because it's too hard to fight against both Covenant and ODSTs😅 Especially, the part after bringing out the Virgil from data core and a lot of Covenant landing
Also hostile marines (which can be set so all of them only spawn as Chips Dubbo). Same thing should be added to Reach Firefight (except there's an additional option for evil Spartans that are Elite stand-ins).
The side story of Sadie should be an episode of itself. So well done
Pretty cool, so it's basically a script that turns humans into enemies until the Crooked Cop is killed. That's really interesting.
Don't think any halo game until odst even game us a chance to see a similar senerio. Very cool that odst was able to do things the main halo games just couldn't. I mean all the way down to how the game was scripted is very interesting. Odst is the runt of the litter but very much a great game.
@@Haloismylife650 not exactly what I ment I was talking more about the way the crooked cop is an ally and is actually human.... don't recall even ever seeing human enemies outside of that mission you play as arbiter in halo 2 not the first one but sacred icon. You can actually see some human enemies. Maybe you could say the crazy marine from ce was similar but I mean a straight up enemy to the player faction while being human specifically...
@@Hardunkenchud Sadly, we won't have anything like ODST again thanks to 343.
I feel like they switch the players team to some random team that has enemies and Allie’s hostile
@@flakehats6221 No they just make the human team hostile to the player's
the crooked cop paid off your fellow ODSTs, I like how engineers see everyone as a friend
Commissioner has deep pockets 😂
Execute order Survive the Rookie.
Thank you for covering this! I'm glad I was able to help!
Edit: I theorize that the condition applied to make everyone hostile is the same as the "betrayal" effect when you kill too many allies, minus the key-character instant-kill thing of course. I tested it a few more times afterwards when coming to this conclusion.
I guess we figured out what dare was actually doing all game.
Ok, I will try this on my Xbox 360 to see if this happens in the OG game. I'll edit my comment to share what happens.
Edit: Well, in the 360 version it allows you to access Dare's room even if you haven't killed the cop. The only difference is that the script stops running and Dare (and Buck) goes back to being allies.
Thanks for sharing!
Yeah, maybe the scripting is different because it's bugged? There is a level on Halo Reach where anything in a respawn-loop does not work, or even start, such as the marine reinforcements and dropship on the level LNoS.
@@Spendingryan I'm not too familiar but might be tickrate related?
@ChouRaiyuki The missing enemies of LNoS has been fixed now since a while ago, they just accidentally ended up causing them to be deleted by accident but they put them back.
You feel guilty like you let evil escape
Do you think he is getting out alone, with no ship?He will probably die of thrist/hunger.
Or Covenant Glassing.
@@TheGoldNinja101I don’t think the covenant glassed earth after this point in the timeline. The cop would have just left the city or hid out in a building until it was safe.
This isnt the only thing that broke this last update, halo reach visual and audio stuff has been effected and of course LNoS missing vehicles and ai, and halo anniversary cutscenes, and memory leak were all a part of the last update, but its best to have proof if this is another new bug for bug reports.
I tried that once innocent on legendary and i finally restart the game because it's too hard to fight against both Covenant and ODSTs😅
Especially, the part after bringing out the Virgil from data core and a lot of Covenant landing
is there a way to not have the sabre launch station get kamikazed by the seraph? ive always wondered that.
That seraph crashes because it took AA fire, problem is the Anti Air fire does not work since the latest update, so it looks like a kamikaze.
Execute order 66
Dirty Cop: *_"Remember, no Rookie."_*
Your (former) teammates: *_"DIE YOU FNG!"_*
1:50 Crooked Cop "Execute order 66"
Love your videos. Thanks for halo content
Plot twist they where all in on it
Crooked Cop used the "Hire Mercenaries" button
I just did this recently and Dare was shooting me in the next part of the mission lol
This made me wonder. What team is Vergil on?
Bro I really like your vids. Me being a halo 2 og
The cop tipped them off that you know too much!
I still haven't got the audio log achievement to pop. Its stuck forever 😢
I hope 343I add the Crooked Cop to ODST Firefight someday.
Also hostile marines (which can be set so all of them only spawn as Chips Dubbo). Same thing should be added to Reach Firefight (except there's an additional option for evil Spartans that are Elite stand-ins).
So someone should do a challenge where they play through on legendary without killing the cop
💀
Idk if it’s patched out but the last time I did that it made Dare and Buck turned on me.
Virgil a real one
research lasd gangs
You think it's a mcc bug, but you don't check the 360 version? lol
He's getting lazy😆
To be fair the last update did break a few script stuff in halo reach too, but it's best to have proof lol
Cool video