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I don’t even play D&D. I found your channel when BG3 came out. Now I just watch your build videos because they’re interesting, and you have a ton of knowledge
As a forever dm, I watch these videos as a means to provide my players a wide assortment of optimized builds. Except those cheese grater builds. I steer clear of those 🧐
The final comments at the end of each video always raises my spirits. The love you have for your audience is absolutely beautiful and I really appreciate the words
Yes, that's such a great improvement! Thanks for taking the time to go through the cumbersome implementation for the other 2024 builds - I'm excited for the comparison video!
My thought was Graze. You are a whirlwind of attacks, slicing and churning up foes on the battlefield. A humanoid blender if you will. You are going to miss sometimes, but did you really?
Graze is so good. Enemy with 30 AC that no one else can hit? No problem I have Graze. I can chip away at its 300 hit points 5 hit points at a time. At 5th level I can defeat that foe in 30 rounds.
One of these days you have to start your intro with, "Do you like Pina Coladas? Do you like getting caught in the rain?" :p I'm not sure what kind of build that could possibly represent, but I believe in you x) Great build, as always!
Sounds like a drunken master Monk or maybe even Swashbuckler Rogue. Could maybe try and make a bard of some sort with fighter mix to be like Starlord from GoTG.
15:45 Based on the description and weight, I would say DBS should either have the Graze property (if you miss with one end, the other end clips your opponent on the follow through) or the Topple property, like a Quarterstaff (your sweeping attacks target their lower legs in an attempt to sweep them as well as slash them).
Not that homebrew really matters for these kinds of things, but we homebrewed a "Double-Edged" mastery that lets you get the bonus attack without a Bonus Action. One thing I like about the mastery system, despite my misgivings about it, is that it makes it really easy and fun to add new weapons and meaningful to combine different properties.
Some homebrew ones we've enjoyed: Balanced - The weapon has the Finesse and Thrown properties, with a regular range of 15 feet and a long range of 30 feet. Binding - When you hit with this weapon, you can choose to Grapple with it. If you do, do not add your Ability Modifier to the damage roll. The grapple ends if you drop the weapon or attack a different creature with it. Brutal - basically exploding dice. Roll the highest result, roll another die of the same type. Max number of add'l dice per attack equal to your Proficiency Bonus. We put it on the Battleaxe and the Sickle. Double-Edged - Once per turn, when you Attack, you can immediately make another attack against the same target, but it deals half as much damage and you do not add your ability modifier to the damage. Double-Bladed Scimitar and a 4e Import called the Mordenkrad. Flex (Versatile) - When wielded in one hand, it gains the Light property, and when wielded in two hands, you can treat it as having the Heavy property and you have +1 to your AC. WotC had a version of this that people hated, but we found this worked, and put it on the Longsword. Precision - When you miss with an attack using this weapon, you can roll a d6 and add the total to your attack roll, providing you didn't roll a 1. If you successfully convert a miss into a hit, don't add your Ability Modifier to the damage roll of that attack. We actually put this on the Rapier and the Musket/Rifle. Repeating (Ammunition/Ranged) - After Attacking with this weapon, you can immediately use a Bonus Action to make another attack, providing you have Ammunition available. Do not add your Ability Modifier to the additional attack (Double-Edged but for Range). Returning - After you throw this weapon to make a Ranged attack, it immediately returns to your open hand. (Boomerangs, mostly, but also silly stuff like Xena/Blade-style chakrams). I really wanted a lot more choice and options for weapon users. It's their primary form of identity expression, and it felt pretty crap to me that there are 300+ spells or whatever and basically only a handful of mastery properties, so I wanted to really expand the list
As someone with lots of friends who suffer from IBS, all that came to mind hearing "DBS" all the time was "Disembowel Syndrome". Which, y'know, kind of fits the build.
I'll say that as a blind person, audio elements are more important to me, and your voice is indeed incredibly soothing and gives me all of the happy brain tingles
I made a magic DBS in a game I ran that had the ability to be separated into two scimitars and back again at will. Think Cal Kestis' lightsaber from Jedi Fallen Order / Survivor. It was for a Dex-based fighter and worked out pretty well.
@ the problem is that you’d need to completely reword Nick or write in a specific exception in the DBS description. Obviously not an insurmountable problem, but I doubt they’ll do it. More likely, they would put a Nick-like ability in the Revenant Blade feat.
My shadar kai in a friends campaign weilds a double bladed scimitar that can be split apart into dual blades. When together the dm gave them topple and when apart 1 blade has vex and the other nick.
I also like the new damage report format. You had to keep it the same because it was for comparison. Fresh start! Congratulations on the channel Colby! You are rocking this!
Love your videos. I do have a weird gripe, not just with your new videos, but with all new D&D, but for some reason I notice it more with yours: As all my favorite creators have been around for a bit, they have a ton of great content. With the new rule set, I sometimes get confused on the thumbnails, as too which rule set. I check the pub date and that normally solves it, but down the road I can easily see confusion and possibly loss of newer version users. Keep up the great work, and can't wait to dive into your double scimitar (which is why I love your channel...I still remember you making the net and trident work...love it)
I might separate them into separate playlists one day, but for now just know that everything after #175 is 2024 :) (and you can see the break if you look at the table of contents link)
22:30 - I agree, GWF seems to imply all dmg dice for the attack are in scope. But if it does, it would apply to smites, hunter's mark, divine favours, even sneak attack (if a rogue for some reason used 2H Heavy weapons)... that would make it way more valuable the other damage-output fighting styles.
Nick (special) when you make the bonus action attack of this weapon. You may make that attack as part of the Attack action. Makes the most sense to me.
I was thinking Vex, Cleave, or Graze. Vex can grant advantage on the Bonus Action attack you automatically get with the weapon. Cleave grants an additional regular attack if you hit, so even if you miss the main attack but hit with your BA attack you’ll get another chance. And Graze just guarantees damage even if you miss. All three are great!
Love the new assumptions of 4 round combat, also i agree on the full resources because in my experience not only it varies much from table to table, but it is rare to have more than 1 very significant encounter for day. I would prefer to know what to expect on that, and then calculate my self what i will lose if i blow something before.
It is here! At long last the Berzerker has come in swinging and man does he hit good! Cheer brothers! For battle shall be ours! I absolutely will play this build in the future, maybe only change to a great sword for ease of play? Thank you for putting up with my nonsense for all these months Colby, I love that afro hairdo
On the question of if the Great Weapon Fighting style rerolls all damage dice or just the weapon ones - maybe the Savage Attacker feat can provide a clue. Savage Attacker explicitly says "the weapon's damage dice". Great Weapon Fighting says "you can treat ANY 1 and 2 as a 3", providing you meet the prerequisites of the weapon and the number of hands for the attack xD So, if it were up to me, smites, the berserker's extra d6s, anything similar would be subject to this rule. E.g. if you do a barbarian/rogue mutliclass with the Double-Bladed Scimitar, potentially all sneak attack dice would also be affected.
I have no idea why content creators like Treatmonk and Colby are refusing to read GWF as it's written, insisting on using thrice irrelevant* sage advice to reinterpret it in the most bad faith way possible, then whining about how bad it is. Colby is at least acknowledging that there's people who disagree with his weird interpretation. Treatmonk stubbornly insists that GWF only rerolls weapon dice, then complains about how bad it is EVERY SINGLE VIDEO. *It's irrelevant because it's from 2014. It's irrelevant because the language was changed on GWF. It's irrelevant because the prior ruling was justified IN THE VERY RULING as being because re-rolling dice slows the game, but dice are no longer being re-rolled.
Tip: if you have spare weapon masteries and don't know what to do with them, maybe put one on the trident. Its a thrown weapon with a chance to make enemies prone, meaning you can shoot flying enemies out of the sky so they take fall damage and makes it easier to enter melee! Haven't heard anyone talk about this, but I feel like that's pretty powerful
I convinced my DM to give me the Vex property, but for that reason I'm also going to just go champion fighter, dumping str and going revenant blade, elven accuracy! Great video as always, Colby ❤️
You create the perfect Build for a Prince of Persia: The Lost Crown Boss. I can't say vey much without spoilers, but is essentially what you created here.
I love the theme of this build, you have som many interesting things to do and skill monkeys are my favourite characters. Good damage, skill flexibility and nice flavour. I want to play it ❤
I get a lot of vibes in this build for a dancer that gets into The Zone and overdoes what their body should do. They start dancing with passion, and progressively they learn steps to control and direct their dancing partners, and they practice reading their partners to react just at the right moment.
Cleave seems like a good option for the DBS. I imagine one fighting with it will do a lot of whirly-twirlies like a dervish, thus hitting whoever is in range.
For the campaign i'm currently in, my dm allowed it that the weapon mastery was like nick but for the weapons built in bonus attack, and then if you took revenant blade while you had mastery you got to do full damage with that extra hit
Couldn't help giggling when you used the term "butt action". With the Helix Sleep sponsor you are most definitely now a D&D ASMR youtuber. Jokes aside, great video as always Colby
I played a 2014 DBS dex based pally that was a lot of fun. Took the revenant feat. Only went to level 5 but I'd imagine adding some rogue and fighter levels to them would be fun.
While I’m not sure about how much damage it could produce I’m curious about how an echo knight and world tree barbarian would look. Being able to be in multiple places at once, constantly teleporting, and moving guys from different locations could be a lot of fun.
"do you atleast enojy listening while some nerdy guy lulls you to sleep with some DnD infused ASMR?" sir i don't even play DnD that exactly what i'm here for! also hopefully 2024 rules mods for BG3 soon, they've got like 4 classes already
Darn you @dnddeepdive! I love this and am doing something similar with DBS as I convert my Hexasorcadin to 2024 rules for our campaign. My DM has agreed to grant DBS the nick weapon mastery property. I’ll be casting Divine Favor and go on smiting and quickening GFB/BB cantrips.
You had me at the dichotomy between the monocle in the thumbnail & the berserker in the title. Edit: it's "Vols," short for "Volunteers." "Not all who wander are lost" is an outdoorsy slogan I've seen a lot on Jeeps, & in the overlanding/camping/hiking spheres. Today I learned it was from LotR. Guess that goes to show how long it's been since I read the books.
I think they changes the GWM fighting style wording on purpose to allow for this kind of creativity. As everyone states it is overall still not good but if it allows all other attack bonus rolls to become stronger it suddenly is great in the right circumstances.
I've spent the past week theorycrafting an archfey warlock with DBS specifically because of how it interacts with GWFS, so it's funny that this build popped up. I've also lamented, profoundly, the fact that it doesn't interact with GWM and doesn't have a Mastery. If I could give it a Mastery, I'd give it Vex and take Elven Accuracy so that - even if I can't use GWM - I get super advantage on basically all the attacks lol
FYI the only reason I can pretend to get away with giving it vex is because vex is assigned to finesse weapons and it can TECHNICALLY be a finesse weapon with the right feat XD
I've never had someone ask to use a DBS but I imagine the Mastery property would be Graze or Sap, using the Glaive/Greatsword/Longsword equivalency. I think Graze makes the most sense because of the two blades.
I’m actually using a DBS on my Githzerai Paladin! I was debating on taking the Great Weapon Fighting style but the consistency does actually feel nice in game
19:33 Colby's been working out. Also, I find it hilarious that the modern and futuristic firearms have weapon masteries already, but the Double-Bladed Scimitar doesn't. Very weird.
I know most campaigns never get to level 20, but if there is any possibility of getting there i have a really hard time with giving up the Barbarian (and Monk!) capstone. I'm not going to do the math on it compared to picking up those maneuvers, but 24 strength is so amazing!
Since you *LOVE* reckless attack so much, i just wanted to point out that the shifter race from mordenkainens book offers a wild hunt option that negates advantage on anyone within 30 feet of you. So you get advantage but no one gets advantage on you...
i do think vex is what they would put on it, because of how the weapon works with getting that bonus action attack it just kinda makes sense imo. graze or sap are the only other 2 i see that would actually work with the DBS
Just to boost the consistency of the damage: we have house-ruled Graze for the DBS. But competing with Nick is a tough job to pull off when DBS ties up your BA every round.
Hey Colby, after watching Treatmonk's videos on the Ranger, I went, "wow... Ranger is badly designed after teir 1. But in teir 1, they do really, really good damage. That sounds like fertile ground for multiclass dips! I bet Colby could come up with some wild ideas for how to make people value DnD's problem child class." Can you show up a Ranger dip that shows how useful it can be?
Yeah, I doubt we'll see many mostly-rangers in the wild, but 1 level for Weapon training and masteries, armor and shield proficiency, a caster progression level, and two free casts of Hunter's Mark means I think we'll see a fair few dips, especially from clerics and druids who want a little more martial or fighters or monks who want a little more utility (and Hunter's Mark). Two levels also gets you a fighting style if you're a caster who's looking to gish it up a little bit. Definitely a front-loaded class.
For weapon mastery, I'd homebrew something that allows you to make the bonus action attack as part of the attack action. Makes it similar to nick but you only get it with the dbs attacks. Call it twirl or something
Just listening to the intro about GWF reminds me of the Grung Ranger build I made (haven't played yet). He uses a spear (flavored as a harpoon). So with Hunter's Mark, Colossus Slayer, Polearm Master, and Charger, I can do hit and run tactics (with sap helping avoid opportunity attacks). And with GWF, an average turn looks like: Run in for Charger (d8) + Attack (d6/d8) + Colossus Slayer (d8) + HM (d6) = average 17.75 or 18.625 (versatile) Extra Attack (d6/d8) + HM (d6) = average 8 or 8.875 (versatile) Bonus pole butt (d4) + HM (d6) = average 7.25 Retreat Then either repeat, or use the reaction attack + HM if they come to me (average 8 or 8.8.75), and just not have Charger on the next round (dropping that turn to average 12.875 or 13.75). I don't pay attention to all the specific percentages to hit or whatever, so these will obviously be lower when properly calculating. But as someone who never cares about DPR, I quite like this combo, since it fits with the flavor of the character, while still seeming pretty decent (at least to my un-optimizing self).
It will not be the best way to do it, but might be the quickest way. To change all the 2014 versions with the 4 rounds combat, you could check with the 2024 ones that you are changing what is the average amount that it tuned down the damage. For example, if you need 1 full round it might be easy (25%) but when you need an action it could be 15%, etc. And then just apply this to all your old build. The work should be a lot lighter and you could have a kind of approximation and continue to compare them.
The weapon mastery we had for the Double-Bladed Scimitar for my table was a pseudo nick mastery. Essentially you could make the bonus action attack as part of your attack action once per turn. Seemed to work fine, but I could see it being to powerful to some DMs.
I actually think Nick (Special) would be perfect for the DBS. The weapon itself already basically gives you two-weapon fighting; having a weapon mastery that allows you to make that bonus action attack fits very thematically, and still isn't crazy powerful because you can't use the Dual Wielder feat for the extra attack as a bonus action. If it's not going to be a heavy weapon (although a Heavy Finesse weapon is design space I would love to see filled so I don't have to do it myself XD), then allowing it a pseudo-Nick really helps close the gap while feeling unique.
If I had to give the double blades scimitar a property I think I'd probably give it the graze mastery and I feel like most dms would be willing to let you give it a mastery property if you ask too
I think there's an argument to be made around the nick property, considering that the fantasy for using this (at least for me) is rapidly twirling it around slashing with both ends, so it would basically represent hitting with the blade on one side and following up quickly with the other.
@@CoffeeisBeanSoup I'm pretty sure the nick property can only be on light weapons as the extra attack it gets is supposed to be an extension of the one granted by the light property meaning that it can't be on the double blades scimitar since it is both not light and a two handed weapon
@@LoreFoundry I'm pretty sure the nick property can only be on light weapons as the extra attack it gets is supposed to be an extension of the one granted by the light property meaning that it can't be on the double blades scimitar since it is both not light and a two handed weapon
I hadn't thought about not putting Nick on the DB scimitar. I would probably let my players use a Weapon Mastery to make the "off-hand" attack as part of the Attack action, and then change Revenant Blade to add another bonus action attack back in in addition to the other things.
Honestly, I'd love for you and Treantmonk to do some number crunching of how a combat will change if your build is in 3 different types of fight: 1) small room / close quarters with little cover (barbarian playpen) 2) medium ground with plenty of cover / paintball course / forest / warehouse with lots of line of sight breaks and possible elevation changes (best mix) 3) the wide open field (range, mounts, and speed will be essential) I think the 2024 rules were thinking there will be more fights where melee isn't immediately engaged and range has a chance to shine by nearly always being able to hit something while the melee fighters are having to cover ground. It also gives the builds needing setup time to get ready.
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Nick, if You take a Revenant Blade Feat, and both sides then count as light weapons for two weapon fighting rules. How does it sound?
I don’t even play D&D. I found your channel when BG3 came out. Now I just watch your build videos because they’re interesting, and you have a ton of knowledge
I found the channel around the same time, lol. I dont get a chance to play DnD any more but if I ever do I'll be prepared 😂
As a forever dm, I watch these videos as a means to provide my players a wide assortment of optimized builds. Except those cheese grater builds. I steer clear of those 🧐
@@djmor693 I, on the other hand, use these builds on NPCs I don't want my players to kill 😶
also, bosses.
also assassins.
Someone get this man in a campaign!!!
I found this channel during the OGL fiasco when i looked for a guide to PF2e's rules
I love that he has fully given into the asmr bit. Well im getting sleepy now so goodnight everyone
I feel a little called out
The final comments at the end of each video always raises my spirits. The love you have for your audience is absolutely beautiful and I really appreciate the words
I love the new rules for the Damage Report!
Yes, that's such a great improvement! Thanks for taking the time to go through the cumbersome implementation for the other 2024 builds - I'm excited for the comparison video!
Huge improvement! It's been my biggest bugaboo about this channel. Now, no matter what else happens today, I'll have one thing to celebrate.
The TreantMonk special
My thought was Graze. You are a whirlwind of attacks, slicing and churning up foes on the battlefield. A humanoid blender if you will. You are going to miss sometimes, but did you really?
Graze is so good. Enemy with 30 AC that no one else can hit? No problem I have Graze. I can chip away at its 300 hit points 5 hit points at a time. At 5th level I can defeat that foe in 30 rounds.
One of these days you have to start your intro with, "Do you like Pina Coladas? Do you like getting caught in the rain?" :p I'm not sure what kind of build that could possibly represent, but I believe in you x) Great build, as always!
Totally doing this
Circle of the Sea
Sounds like a drunken master Monk or maybe even Swashbuckler Rogue. Could maybe try and make a bard of some sort with fighter mix to be like Starlord from GoTG.
@@Gmen6197 That's where my brain went. I thought maybe stars druid + lore bard = Star-lored.
15:45 Based on the description and weight, I would say DBS should either have the Graze property (if you miss with one end, the other end clips your opponent on the follow through) or the Topple property, like a Quarterstaff (your sweeping attacks target their lower legs in an attempt to sweep them as well as slash them).
Not that homebrew really matters for these kinds of things, but we homebrewed a "Double-Edged" mastery that lets you get the bonus attack without a Bonus Action. One thing I like about the mastery system, despite my misgivings about it, is that it makes it really easy and fun to add new weapons and meaningful to combine different properties.
Some homebrew ones we've enjoyed:
Balanced - The weapon has the Finesse and Thrown properties, with a regular range of 15 feet and a long range of 30 feet.
Binding - When you hit with this weapon, you can choose to Grapple with it. If you do, do not add your Ability Modifier to the damage roll. The grapple ends if you drop the weapon or attack a different creature with it.
Brutal - basically exploding dice. Roll the highest result, roll another die of the same type. Max number of add'l dice per attack equal to your Proficiency Bonus. We put it on the Battleaxe and the Sickle.
Double-Edged - Once per turn, when you Attack, you can immediately make another attack against the same target, but it deals half as much damage and you do not add your ability modifier to the damage. Double-Bladed Scimitar and a 4e Import called the Mordenkrad.
Flex (Versatile) - When wielded in one hand, it gains the Light property, and when wielded in two hands, you can treat it as having the Heavy property and you have +1 to your AC. WotC had a version of this that people hated, but we found this worked, and put it on the Longsword.
Precision - When you miss with an attack using this weapon, you can roll a d6 and add the total to your attack roll, providing you didn't roll a 1. If you successfully convert a miss into a hit, don't add your Ability Modifier to the damage roll of that attack. We actually put this on the Rapier and the Musket/Rifle.
Repeating (Ammunition/Ranged) - After Attacking with this weapon, you can immediately use a Bonus Action to make another attack, providing you have Ammunition available. Do not add your Ability Modifier to the additional attack (Double-Edged but for Range).
Returning - After you throw this weapon to make a Ranged attack, it immediately returns to your open hand. (Boomerangs, mostly, but also silly stuff like Xena/Blade-style chakrams).
I really wanted a lot more choice and options for weapon users. It's their primary form of identity expression, and it felt pretty crap to me that there are 300+ spells or whatever and basically only a handful of mastery properties, so I wanted to really expand the list
As someone with lots of friends who suffer from IBS, all that came to mind hearing "DBS" all the time was "Disembowel Syndrome". Which, y'know, kind of fits the build.
The worst bowel-related syndrome of them all.
I'll say that as a blind person, audio elements are more important to me, and your voice is indeed incredibly soothing and gives me all of the happy brain tingles
How do you... browse UA-cam? Hell, how do you leave a comment?
@ adaptive technology, like text to speech on my phone
@FreeTempest cool
The Refined Berserker? Like Grog, Grand Poobah de Doink of All of This and That? 💕
Bidet 🧐🎩
Grogory Strongjaw if I may 😅
I made a magic DBS in a game I ran that had the ability to be separated into two scimitars and back again at will. Think Cal Kestis' lightsaber from Jedi Fallen Order / Survivor. It was for a Dex-based fighter and worked out pretty well.
For weapon mastery, I would say Topple. Picture the Bat’leth fights on Star Trek; they always use it to trip enemies.
I like the idea of topple for one end and nick for the other.
@ the problem is that you’d need to completely reword Nick or write in a specific exception in the DBS description. Obviously not an insurmountable problem, but I doubt they’ll do it. More likely, they would put a Nick-like ability in the Revenant Blade feat.
My shadar kai in a friends campaign weilds a double bladed scimitar that can be split apart into dual blades. When together the dm gave them topple and when apart 1 blade has vex and the other nick.
Weapon wise the Batleth is not a great weapon
@ it’s an excellent weapon. If your criteria for what makes a weapon good is weighted mostly towards looking cool and unique. Which, for me, it is.
"Do you enjoy...." I enjoy many of those things. Immediate thumbs up.
Rage lasts for 10 mins now. So even better!
Great build as always.
The change to 4 round average rather than already setup damage is great!
I also like the new damage report format. You had to keep it the same because it was for comparison. Fresh start! Congratulations on the channel Colby! You are rocking this!
I have to admit, I think your voice could pretty easily lull me to sleep if I wasn't always having lunch when I watch your videos. It's very...gentle.
I love all of the things you listed at the start of the video.
0:13 1.5x speed for the build, 0.9x for the ASMR 😂
Another great build Alex!
I’m here for BOTH the amazing content and the nerdy ASMR, thank you
I love that art for this character. I can practically hear them saying “That fool said WHAT about my thesis statement?”
followed by "I'LL TEAR HIS ARMS OFF! RAAAAAGH!"
I listened to the whole ad because your voice was so relaxing
Not lulling to sleep! Keeping me company while I change faucets on my day off! Thank you!
Yeah GREAT WEAPON STYLE WITH DOUBLE SCIMITAR! I have been calling out this pairing for forever!
24:30 ahh taking up the treantmonk's 4 round averaging. totally respectable
appreciate all you do! this will be a fresh way of looking at it
I agree that the double bladed scimitar should have graze, also works wonders with this build for always dealing nice damage no matter what
The cuts at the end are always a gift lol
Love your videos. I do have a weird gripe, not just with your new videos, but with all new D&D, but for some reason I notice it more with yours: As all my favorite creators have been around for a bit, they have a ton of great content. With the new rule set, I sometimes get confused on the thumbnails, as too which rule set. I check the pub date and that normally solves it, but down the road I can easily see confusion and possibly loss of newer version users.
Keep up the great work, and can't wait to dive into your double scimitar (which is why I love your channel...I still remember you making the net and trident work...love it)
I might separate them into separate playlists one day, but for now just know that everything after #175 is 2024 :) (and you can see the break if you look at the table of contents link)
I can't believe my favorite DND-Infused ASMR channel is back again with another video so soon
For those of us in the US, today is a very nerve-wracking day… thanks for making it a little bit lighter, Colby :)
So stressful! Hard to not keep checking exit poll results every 5 minutes
@@DnDDeepDive Exactly! I’m using this video and older build vids of yours to distract myself throughout the day. Fingers crossed!
It’s a stressful day for all of us across the world watching 😅😅
Thanks Colby!
22:30 - I agree, GWF seems to imply all dmg dice for the attack are in scope. But if it does, it would apply to smites, hunter's mark, divine favours, even sneak attack (if a rogue for some reason used 2H Heavy weapons)... that would make it way more valuable the other damage-output fighting styles.
Thank you for the 4 round damage report. I’ve been doing this myself for builds of yours I’m interested in playing so this is icing on the cake.
Not falling asleep, just woke up in fact. Listening while I work on a character sheet
Glad you had a good time in Tennessee! I've never heard someone pronounce it "Voles" before 😂 We say it closer to "Vawls"
Good lord, i see you showing off them biceps colby 💪
That bicep tho 19:32, coby strong
Nick (special) when you make the bonus action attack of this weapon. You may make that attack as part of the Attack action.
Makes the most sense to me.
Finally a DBS Build!
Now i only need an Yklwa and Hoopak build.
You know, a topple weapon with hamstring is really good.
I was thinking Vex, Cleave, or Graze. Vex can grant advantage on the Bonus Action attack you automatically get with the weapon. Cleave grants an additional regular attack if you hit, so even if you miss the main attack but hit with your BA attack you’ll get another chance. And Graze just guarantees damage even if you miss. All three are great!
Thanks Colby! ❤
I built a 2014 rule valenar elf echo knight fighter with the feats: revenant blade, defensive duelist, and sentinel. It was pretty awesome.
I honestly love the changes for the Berserker Sub class.
Love the new assumptions of 4 round combat, also i agree on the full resources because in my experience not only it varies much from table to table, but it is rare to have more than 1 very significant encounter for day. I would prefer to know what to expect on that, and then calculate my self what i will lose if i blow something before.
It is here! At long last the Berzerker has come in swinging and man does he hit good! Cheer brothers! For battle shall be ours!
I absolutely will play this build in the future, maybe only change to a great sword for ease of play? Thank you for putting up with my nonsense for all these months Colby, I love that afro hairdo
On the question of if the Great Weapon Fighting style rerolls all damage dice or just the weapon ones - maybe the Savage Attacker feat can provide a clue. Savage Attacker explicitly says "the weapon's damage dice". Great Weapon Fighting says "you can treat ANY 1 and 2 as a 3", providing you meet the prerequisites of the weapon and the number of hands for the attack xD So, if it were up to me, smites, the berserker's extra d6s, anything similar would be subject to this rule. E.g. if you do a barbarian/rogue mutliclass with the Double-Bladed Scimitar, potentially all sneak attack dice would also be affected.
I have no idea why content creators like Treatmonk and Colby are refusing to read GWF as it's written, insisting on using thrice irrelevant* sage advice to reinterpret it in the most bad faith way possible, then whining about how bad it is. Colby is at least acknowledging that there's people who disagree with his weird interpretation. Treatmonk stubbornly insists that GWF only rerolls weapon dice, then complains about how bad it is EVERY SINGLE VIDEO.
*It's irrelevant because it's from 2014. It's irrelevant because the language was changed on GWF. It's irrelevant because the prior ruling was justified IN THE VERY RULING as being because re-rolling dice slows the game, but dice are no longer being re-rolled.
Tip: if you have spare weapon masteries and don't know what to do with them, maybe put one on the trident. Its a thrown weapon with a chance to make enemies prone, meaning you can shoot flying enemies out of the sky so they take fall damage and makes it easier to enter melee! Haven't heard anyone talk about this, but I feel like that's pretty powerful
I convinced my DM to give me the Vex property, but for that reason I'm also going to just go champion fighter, dumping str and going revenant blade, elven accuracy! Great video as always, Colby ❤️
You create the perfect Build for a Prince of Persia: The Lost Crown Boss. I can't say vey much without spoilers, but is essentially what you created here.
Loved this build, ive always wanted to do a DBS build and this looks just like the sort of thing id enjoy. Really like your new damage report idea too
Thanks for the peace on this busy day in the states! Still hoping for a 2024 tanky Goliath light or war cleric soon! ❤❤
DND ASMR = Yep! 😉👍
I love the theme of this build, you have som many interesting things to do and skill monkeys are my favourite characters. Good damage, skill flexibility and nice flavour. I want to play it ❤
Loved the new way to make the damage report!!!
Yay for the primo sword and board build!
I get a lot of vibes in this build for a dancer that gets into The Zone and overdoes what their body should do. They start dancing with passion, and progressively they learn steps to control and direct their dancing partners, and they practice reading their partners to react just at the right moment.
Cleave seems like a good option for the DBS. I imagine one fighting with it will do a lot of whirly-twirlies like a dervish, thus hitting whoever is in range.
Having more weapon masteries from the fighter class is very helpful for all the ranged attacks the character will encounter
Great episode as always, Colby! Cheers… 🍻😎🌴
For the campaign i'm currently in, my dm allowed it that the weapon mastery was like nick but for the weapons built in bonus attack, and then if you took revenant blade while you had mastery you got to do full damage with that extra hit
14:36 Rage lasts 10 min in 2024 PHB
0:00 that’s me. I’m all of them.
Watching while I am on the gym and then 19:33 showed up, so I paused I focused on the gym, got back now to finish the video
@@lucaseder 😂
I would argue that the bonus action attack that's baked into the DBS should be its unique Weapon Mastery, and I'm willing to die on this hill.
Couldn't help giggling when you used the term "butt action". With the Helix Sleep sponsor you are most definitely now a D&D ASMR youtuber. Jokes aside, great video as always Colby
I played a 2014 DBS dex based pally that was a lot of fun. Took the revenant feat. Only went to level 5 but I'd imagine adding some rogue and fighter levels to them would be fun.
While I’m not sure about how much damage it could produce I’m curious about how an echo knight and world tree barbarian would look. Being able to be in multiple places at once, constantly teleporting, and moving guys from different locations could be a lot of fun.
"do you atleast enojy listening while some nerdy guy lulls you to sleep with some DnD infused ASMR?"
sir i don't even play DnD that exactly what i'm here for!
also hopefully 2024 rules mods for BG3 soon, they've got like 4 classes already
Darn you @dnddeepdive! I love this and am doing something similar with DBS as I convert my Hexasorcadin to 2024 rules for our campaign.
My DM has agreed to grant DBS the nick weapon mastery property. I’ll be casting Divine Favor and go on smiting and quickening GFB/BB cantrips.
You had me at the dichotomy between the monocle in the thumbnail & the berserker in the title.
Edit: it's "Vols," short for "Volunteers." "Not all who wander are lost" is an outdoorsy slogan I've seen a lot on Jeeps, & in the overlanding/camping/hiking spheres. Today I learned it was from LotR. Guess that goes to show how long it's been since I read the books.
Huzzah for the multi-round average! It's what WotC does for monster design (well they do a three-round average, but it's close).
I think they changes the GWM fighting style wording on purpose to allow for this kind of creativity. As everyone states it is overall still not good but if it allows all other attack bonus rolls to become stronger it suddenly is great in the right circumstances.
I've spent the past week theorycrafting an archfey warlock with DBS specifically because of how it interacts with GWFS, so it's funny that this build popped up. I've also lamented, profoundly, the fact that it doesn't interact with GWM and doesn't have a Mastery. If I could give it a Mastery, I'd give it Vex and take Elven Accuracy so that - even if I can't use GWM - I get super advantage on basically all the attacks lol
FYI the only reason I can pretend to get away with giving it vex is because vex is assigned to finesse weapons and it can TECHNICALLY be a finesse weapon with the right feat XD
I've never had someone ask to use a DBS but I imagine the Mastery property would be Graze or Sap, using the Glaive/Greatsword/Longsword equivalency. I think Graze makes the most sense because of the two blades.
Sneak gift of the chromatic dragon into this build and you being able to roll those d4s as 3s and you go insane
I’m actually using a DBS on my Githzerai Paladin! I was debating on taking the Great Weapon Fighting style but the consistency does actually feel nice in game
19:33 Colby's been working out.
Also, I find it hilarious that the modern and futuristic firearms have weapon masteries already, but the Double-Bladed Scimitar doesn't. Very weird.
I know most campaigns never get to level 20, but if there is any possibility of getting there i have a really hard time with giving up the Barbarian (and Monk!) capstone. I'm not going to do the math on it compared to picking up those maneuvers, but 24 strength is so amazing!
Ah, my weekly dose of enemy deleting asmr
Thanks, Colby
Since you *LOVE* reckless attack so much, i just wanted to point out that the shifter race from mordenkainens book offers a wild hunt option that negates advantage on anyone within 30 feet of you. So you get advantage but no one gets advantage on you...
You could use both calculations (4 rounds for accurate dpr and best dpr for comparison with old builds)
A “once you see it you can’t unsee it”: Colby would make a great live action handsome Fix-it Felix😅
i do think vex is what they would put on it, because of how the weapon works with getting that bonus action attack it just kinda makes sense imo. graze or sap are the only other 2 i see that would actually work with the DBS
Just to boost the consistency of the damage: we have house-ruled Graze for the DBS. But competing with Nick is a tough job to pull off when DBS ties up your BA every round.
Hey Colby, after watching Treatmonk's videos on the Ranger, I went, "wow... Ranger is badly designed after teir 1. But in teir 1, they do really, really good damage. That sounds like fertile ground for multiclass dips!
I bet Colby could come up with some wild ideas for how to make people value DnD's problem child class."
Can you show up a Ranger dip that shows how useful it can be?
Yeah, I doubt we'll see many mostly-rangers in the wild, but 1 level for Weapon training and masteries, armor and shield proficiency, a caster progression level, and two free casts of Hunter's Mark means I think we'll see a fair few dips, especially from clerics and druids who want a little more martial or fighters or monks who want a little more utility (and Hunter's Mark). Two levels also gets you a fighting style if you're a caster who's looking to gish it up a little bit. Definitely a front-loaded class.
Why yes, i like all these things..... some more than others 😊.
For weapon mastery, I'd homebrew something that allows you to make the bonus action attack as part of the attack action. Makes it similar to nick but you only get it with the dbs attacks. Call it twirl or something
Oooh, at the ad break i thought he was coming out of the swingers closet
Just listening to the intro about GWF reminds me of the Grung Ranger build I made (haven't played yet). He uses a spear (flavored as a harpoon). So with Hunter's Mark, Colossus Slayer, Polearm Master, and Charger, I can do hit and run tactics (with sap helping avoid opportunity attacks). And with GWF, an average turn looks like:
Run in for Charger (d8) + Attack (d6/d8) + Colossus Slayer (d8) + HM (d6) = average 17.75 or 18.625 (versatile)
Extra Attack (d6/d8) + HM (d6) = average 8 or 8.875 (versatile)
Bonus pole butt (d4) + HM (d6) = average 7.25
Retreat
Then either repeat, or use the reaction attack + HM if they come to me (average 8 or 8.8.75), and just not have Charger on the next round (dropping that turn to average 12.875 or 13.75).
I don't pay attention to all the specific percentages to hit or whatever, so these will obviously be lower when properly calculating. But as someone who never cares about DPR, I quite like this combo, since it fits with the flavor of the character, while still seeming pretty decent (at least to my un-optimizing self).
It will not be the best way to do it, but might be the quickest way. To change all the 2014 versions with the 4 rounds combat, you could check with the 2024 ones that you are changing what is the average amount that it tuned down the damage. For example, if you need 1 full round it might be easy (25%) but when you need an action it could be 15%, etc. And then just apply this to all your old build. The work should be a lot lighter and you could have a kind of approximation and continue to compare them.
The weapon mastery we had for the Double-Bladed Scimitar for my table was a pseudo nick mastery. Essentially you could make the bonus action attack as part of your attack action once per turn. Seemed to work fine, but I could see it being to powerful to some DMs.
I actually think Nick (Special) would be perfect for the DBS. The weapon itself already basically gives you two-weapon fighting; having a weapon mastery that allows you to make that bonus action attack fits very thematically, and still isn't crazy powerful because you can't use the Dual Wielder feat for the extra attack as a bonus action. If it's not going to be a heavy weapon (although a Heavy Finesse weapon is design space I would love to see filled so I don't have to do it myself XD), then allowing it a pseudo-Nick really helps close the gap while feeling unique.
If I had to give the double blades scimitar a property I think I'd probably give it the graze mastery and I feel like most dms would be willing to let you give it a mastery property if you ask too
I think there's an argument to be made around the nick property, considering that the fantasy for using this (at least for me) is rapidly twirling it around slashing with both ends, so it would basically represent hitting with the blade on one side and following up quickly with the other.
I would have to agree with the above. I think the nick property makes sense, but if we grabbed the feat for this weapon, we get an extra BA attack.
@@CoffeeisBeanSoup I'm pretty sure the nick property can only be on light weapons as the extra attack it gets is supposed to be an extension of the one granted by the light property meaning that it can't be on the double blades scimitar since it is both not light and a two handed weapon
@@LoreFoundry I'm pretty sure the nick property can only be on light weapons as the extra attack it gets is supposed to be an extension of the one granted by the light property meaning that it can't be on the double blades scimitar since it is both not light and a two handed weapon
I hadn't thought about not putting Nick on the DB scimitar. I would probably let my players use a Weapon Mastery to make the "off-hand" attack as part of the Attack action, and then change Revenant Blade to add another bonus action attack back in in addition to the other things.
Honestly, I'd love for you and Treantmonk to do some number crunching of how a combat will change if your build is in 3 different types of fight:
1) small room / close quarters with little cover (barbarian playpen)
2) medium ground with plenty of cover / paintball course / forest / warehouse with lots of line of sight breaks and possible elevation changes (best mix)
3) the wide open field (range, mounts, and speed will be essential)
I think the 2024 rules were thinking there will be more fights where melee isn't immediately engaged and range has a chance to shine by nearly always being able to hit something while the melee fighters are having to cover ground. It also gives the builds needing setup time to get ready.
The Treantmonkification of Colby's damage calculations lol