Would love more variation under de ocean, deeper in some areas and higher in some other places, to make, sort of carvers to add depth and many others things, as the world is 64 blocks more deep
1. He didn't get stuck on the boat when dismounting. 2. When hebwas swimming down I immediately thought: We need a scary swimming creature. 3. Looks stunning! Magma blocks are going to be lifesavers I think
I see underwater caving becoming much more useful now. Swimming as low as you can through aquifers like this would technically be the best way to look for diamonds (reduced air exposure and maximum surface area)
@@misterk7_- it gives you water breathing for 10 seconds, which isn't very helpful because you can just use air pockets by placing down doors to breathe underwater, and you can also use them to make a potion of the turtle master, which makes you really tough but also super slow, and still isn't very helpful in normal survival because you can just wear some good enchanted armor and then you keep your toughness and retain your mobility. Turtle helmets are best used for vanity/decorating your character, really.
@@noahboddy1484 In Bedrock if you place a door underwater it just becomes instantly waterlogged. But currently I'm not sure if it's intended feature or bug but you can use drip stone and cauldrons to make a potion farm which is great for water breathing among other things
I was just looking at your tweet about this and was about to suggest something like dropping the ocean floor a bit deeper at places so they can connect with aquifers and cave systems but this is also looks cool! Every part of the caves and cliffs update is coming together really well! You and your team are making a great game right now!
That looks crazy good. Im hoping a new underwater hostile mob will come (preferably something more agile than the drowneds) or a new underwater mechanic that will make it more challenging
The mob vote where the phantom won had a really cool ocean hostile mob that dragged you deeper into the water. I hope they're still considering adding that for another go at an ocean update.
This is really cool! Would some occasional seagrass patches in aquafers or in the bits that are more directly connected to oceans maybe look good? Going off the previous flooded caves that had some aquatic plants as occasional kelp and seagrass in and they were looking super good!
Great to see that you are exploring and showcasing it in survival - probably how most people play it. Really interesting. I hope that this connectivity is not too frequent though, so that regular underground mining is not too often "interrupted" by huge lakes. Good stuff.
@@monwyn8538 its whole gimmick of drowning you wouldn't really make much sense in water caves but it would still be cool to see back, maybe at the entrances where they then take you deep into the cave systems
You know what? A reef biome for water-filled caves would be so nuts! Imagine how beautiful and dangerous it can be, when drowned attack you and where finding ores can be a little bit more challenging.
Great change! I always thought that the ocean caves were relatively disappointing in 1.18, but now they are great now! Also on an unrelated note, emeralds are kind of rare in mountains. I think the rate should be increased quite a bit and should spawn at -y5 for deepslate ver. accessibility.
Wooow. Looks like it's been improved. I've been testing flooded caves too, but it was a bit hard to find conections with non flooded caves, even harder to find connections with the sea. Magistral Work!
“Henrik, you have 75 seconds to prove to the world why anyone in Minecraft would even care about a Water Cave Biome…” Henrik: “I did it in 73 so you had two seconds to pick up your jaw off the floor.” #thankyou #minecraft #minecraftbedrock
This looks so good! But there has to be more magma blocks, especially in the bigger caves. Maybe there can also generate some kind of "air pockets" at the ceiling.
I love how different the experience will be for my experimental world that just started and my established world where I have respiration and depth strider.
I truly can't wait to see these in game and play on worlds like this with my friends, this is going to be greattt! With this new environment, has changing the player's lung capacity been considered?
I don't think they're that bad. They definitely add more dynamic travel inside the caves, makes you more aware of your surroundings cuz it's constantly changing. It's just when they clash weirdly with above ground stuff that it gets a bit annoying imo, but nothing a stack of sponges can't fix.
@@humourlessjester3584 yeah... but they are far too common. I actually have tested in survival and it's too common and therefore its annoying in both late and early game. I think it should be made like a bit more less
These ocean cave mecahnics change the under y 0 undergroun. I checked out my survival seed new vs old and the old one had a large cave in the same place and same size as a lush cave i found, hmm bery sus, i also found diamond in diffrent place by 1 block and a little cave in the roof tjat in the very continental and jungaly and dark oky. World is noexistant, so yea very weird, also with the water caves in the roof
I really appreciate that you let us take part this closely in Minecraft's development.
Whaaaaat this is insane!!! 😱
Get outta here
@@XariksBeatbox no
Imagine found a monument or ocean ruins in these ocean caves lol
THAT WOULD BE SICK!!!
Ocean temples have set spawn height value
YES! Magma blocks are good!
Stealth you’re amazing, I hope you remember me…
What? What do you mean magma blocks are good? There's nothing special about it
Stealth Army!!
@@dropman537 Late response, but, Magma Blocks let you breathe underwater.
@@thetruetrident
Would love more variation under de ocean, deeper in some areas and higher in some other places, to make, sort of carvers to add depth and many others things, as the world is 64 blocks more deep
Like some upside down noise hills to dig down the ocean and to avoid have the ocean bottom to flat!
1. He didn't get stuck on the boat when dismounting.
2. When hebwas swimming down I immediately thought: We need a scary swimming creature.
3. Looks stunning! Magma blocks are going to be lifesavers I think
I see underwater caving becoming much more useful now. Swimming as low as you can through aquifers like this would technically be the best way to look for diamonds (reduced air exposure and maximum surface area)
Yea and the reputation potion and the turtle helmet are now actually useful
@@th3_ph4ntomreborn31 I still have no idea what the turtle helmet actually does 😆
@@misterk7_- it gives you water breathing for 10 seconds, which isn't very helpful because you can just use air pockets by placing down doors to breathe underwater, and you can also use them to make a potion of the turtle master, which makes you really tough but also super slow, and still isn't very helpful in normal survival because you can just wear some good enchanted armor and then you keep your toughness and retain your mobility. Turtle helmets are best used for vanity/decorating your character, really.
@@noahboddy1484 In Bedrock if you place a door underwater it just becomes instantly waterlogged. But currently I'm not sure if it's intended feature or bug but you can use drip stone and cauldrons to make a potion farm which is great for water breathing among other things
@@amorilla3835 That sounds super cool!
Very nice. Every time you guys update the generation I think “this can’t get better” but you always surprise me. 👍
I was just looking at your tweet about this and was about to suggest something like dropping the ocean floor a bit deeper at places so they can connect with aquifers and cave systems but this is also looks cool! Every part of the caves and cliffs update is coming together really well! You and your team are making a great game right now!
It is impressive that the caves are fixed, sometimes there are so many paths that you can get confused and get lost 😵
1.18 is easily going to be one of if not THE best update the game has ever had. It would be cool if kelp or sea grass could generate in aquifers.
Sea grass does generate in aquafers
That looks crazy good. Im hoping a new underwater hostile mob will come (preferably something more agile than the drowneds) or a new underwater mechanic that will make it more challenging
I imagine an underwater mob would be great for these caves. Probably for a future update…
The mob vote where the phantom won had a really cool ocean hostile mob that dragged you deeper into the water. I hope they're still considering adding that for another go at an ocean update.
@@humourlessjester3584 they've moved their stance from "never" to "maybe but don't expect it" which is nice
That cave looks awesome!!
I hope the cave will be a thing until 1.18 release..
I think it would also be interesting if the depth of the oceans were increased
This is really cool! Would some occasional seagrass patches in aquafers or in the bits that are more directly connected to oceans maybe look good? Going off the previous flooded caves that had some aquatic plants as occasional kelp and seagrass in and they were looking super good!
I don't know what to say *_*
О Нуркин тут
Great to see that you are exploring and showcasing it in survival - probably how most people play it. Really interesting. I hope that this connectivity is not too frequent though, so that regular underground mining is not too often "interrupted" by huge lakes. Good stuff.
If these caves stay in the game, we need an aquatic hostile mob, such as a giant piranha or abyssal fish.
*cough cough* the water monster thing from the first mob vote *cough*
@@monwyn8538 Touche
@@monwyn8538 its whole gimmick of drowning you wouldn't really make much sense in water caves but it would still be cool to see back, maybe at the entrances where they then take you deep into the cave systems
You know what? A reef biome for water-filled caves would be so nuts! Imagine how beautiful and dangerous it can be, when drowned attack you and where finding ores can be a little bit more challenging.
I totally dig cave reefs
This is great.
I would so love to hear/read more about details, what challenges you had to overcome, how you solved them and so on
Great change! I always thought that the ocean caves were relatively disappointing in 1.18, but now they are great now!
Also on an unrelated note, emeralds are kind of rare in mountains. I think the rate should be increased quite a bit and should spawn at -y5 for deepslate ver. accessibility.
Wooow. Looks like it's been improved. I've been testing flooded caves too, but it was a bit hard to find conections with non flooded caves, even harder to find connections with the sea.
Magistral Work!
I like it Henrik looks good.
Great to see you taking your time for details like this!
this is so cool! now for future update put biomes on it like in the subnautica but different ofc.
this is amazing and makes me wish I could install a pump like in Terraria and pump the water out of one of the underwater caves to make a base in.
modded minecraft is calling you. well, eventually when stuff is updated.
Looking great! Can’t wait for snapshots to start.
Time to get the turtle helmet
This gives me Subnautica vibes big time :D
“Henrik, you have 75 seconds to prove to the world why anyone in Minecraft would even care about a Water Cave Biome…”
Henrik: “I did it in 73 so you had two seconds to pick up your jaw off the floor.”
#thankyou #minecraft #minecraftbedrock
This looks so good! But there has to be more magma blocks, especially in the bigger caves. Maybe there can also generate some kind of "air pockets" at the ceiling.
I love how this looks!
That's absolutely beautiful
I love how different the experience will be for my experimental world that just started and my established world where I have respiration and depth strider.
This looks sick! Keep up the good work!
I truly can't wait to see these in game and play on worlds like this with my friends, this is going to be greattt!
With this new environment, has changing the player's lung capacity been considered?
Yoo my man Henrik!
It looks so cool!!
that actually looks very nice! great job!
Nicely done
Wow Im So Excited
That's big and INSANE!!
Beautiful
Henrik my man
so excited for this update
I have always wanted that
Woooooow! Sooooo beautiful!
Ocean caves would be so awesome
Very Beautiful.
1:08 That blocky lighting gradient on the water surface reminds me that you guys haven't fixed MC-227302 yet XD
That Was Really Cool
Imagine these with translucent, luminous coral...
minecraft x subnautica when?
That looks soooo cool
So large and beautiful
I gonna wait gamemode spectador in bedrock edition
Now that's what im talking about
ngl that one is quite nice
IT LOOKS LIKE A FLOODED UNDERGROUND WORLD!!
It would be cool if ocean caves had the chance of spawning diamonds in coal vanes, because of the extra pressure
Subnautica moment
Woooooow, it's amazing!
Soooo Beautiful
That's cool.
The ceiling at 0:34 seems a bit flat but overall this feature is great! 👍
Interesting!
Will be there add some ocean stuff like algae, corals, etc ?
Nice
Amazing
Is this still the minecraft we know?
This is brilliant :D
Good job!
О МУЙН
О винам
Heinrik... actually, the aquifers are too much common... make them a bit rarer... if they are this common, they will start becoming annoying.
@@Ravenist I mean, its unconventional but Jack-o-Lanterns
I don't think they're that bad. They definitely add more dynamic travel inside the caves, makes you more aware of your surroundings cuz it's constantly changing. It's just when they clash weirdly with above ground stuff that it gets a bit annoying imo, but nothing a stack of sponges can't fix.
@@Ravenist Sea lanterns, Jack-o-lantern, Shroomlights, sea pickles, Glow Lichen, and Lanterns.
I think the oceanic aquifers are at a good frequency, but aquifers under lakes and rivers should really be reduced
@@humourlessjester3584 yeah... but they are far too common. I actually have tested in survival and it's too common and therefore its annoying in both late and early game. I think it should be made like a bit more less
Ok wow!
👌
This is so coool
That's cool
The trees off in the far distance at 0:14.... are they normal? They look slanted and they seem to be growing in a sandy biome.
Yes, they're acacia trees. If you look closely you can see there is a savanna on the coast of the desert
I hope for Bedrock 1.18 the underwater view will be the same
henrik why cant the oceans just go down an extra 30 or so blocks seen as its possible
Deve tá Bonito voce tá Fazendo um ótimo trabalho na Nova Geração :)
Cool
Ok but how do you swim in survival without drowning
I think diving suits fit in the game
nice
Add sea pickles and corals.
Henrik, please make noise caves configurable!
Subnautica: Minecraft Edition
Why are the pitchblack caves very bright with the fog underwater but be poked his head up and it's just dark
ADD IT IT'S REALISTIC AND GREAT!
0:15 palm tree?
It is Acacia tree
@@sebalazo2211 in a desert? Or beach? 😂
Savanna next to desert
is it usually this bright underwater?
Yes
also can these flooded caves be mainly just under oceans pls
Nah. That'd be boring.
Could this mean the possibility of deeper oceans?
Edit: nvm
Woah
:000 WOW!!
esta genial
wow
These ocean cave mecahnics change the under y 0 undergroun. I checked out my survival seed new vs old and the old one had a large cave in the same place and same size as a lush cave i found, hmm bery sus, i also found diamond in diffrent place by 1 block and a little cave in the roof tjat in the very continental and jungaly and dark oky. World is noexistant, so yea very weird, also with the water caves in the roof
Рейд от Неркина !
What's the Minecraft seed and coordination?
Yeah I'm planning know making a small village or base on a underground lake❤
Is this the latest experimental snapshot?