Twitch: How to rig a character for physics in Spine [Bone creation]
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- Опубліковано 4 лип 2024
- In this video Erika starts creating bones on a humanoid character in Spine with the intention of using them with physics constraints in the recently started 4.2 beta.
Expand the video description for downloads and chapters!
This is a cut version of the stream. The full version is available on Twitch:
/ 1977338779
Downloadable projects:
www.dropbox.com/scl/fo/9jvvj2...
Get Spine:
esotericsoftware.com
Follow Erika live as she creates assets for Spine on Twitch:
/ esotericsoftware
All the videos and the shareable files:
esotericsoftware.com/spine-twitch
UA-cam playlist:
• Spine Twitch Streams
Video chapters:
00:00 Introduction
00:18 The logic to divide pieces for animation
02:28 Where to place the first bone and why
03:35 Bones creation
15:22 Feathers meshes
19:08 Feather bones physics constraints
20:08 Summary and plan for next time - Ігри
I'm really excited to use the physics constraint. I was wondering how I was going to animate hair or wavy clothing but now I can just use the constraint. I may still choose to animate the hair / clothing manually for choppy animation or for extreme winds.
thank you for this beautiful presentation! i'm SO HYPED FOR THE PHYSICS FEATURE!!! the art is beautiful as well! :)
Im so happy i can actually hear the audio now🎉 other videos were too low.physics are so cool!
thanks a lot for this feature. We were waiting a lot for this.
Thank you for the amazing tutorials! I was wondering, should I add mesh to my entire character or just the softer parts like the feathers? I've seen artists do both, and would like to understand the logic behind it. Thank you!
Hello! It's not necessary to turn everything into a mesh if you don't plan to deform it! Meshes do help but they're not a must! This project also features some images that ended up not as meshes, and same for the cliud and pot project, where the meshes are very few! (just the stem and leaves!) - Erika
OMG! I'm so excited about physcis simulation!