Twitch: Let's try the new physics constraints in Spine!
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- Опубліковано 4 лип 2024
- In this video Erika tests physics in Spine using a series of downloadable projects and explains how physics constraints work in the Spine Editor in the recently started 4.2 beta.
Expand the video description for downloads and chapters!
This is a cut version of the stream. The full version is available on Twitch:
/ 1977338779
Downloadable projects:
www.dropbox.com/scl/fo/9jvvj2...
Get Spine:
esotericsoftware.com
Follow Erika live as she creates assets for Spine on Twitch:
/ esotericsoftware
All the videos and the shareable files:
esotericsoftware.com/spine-twitch
UA-cam playlist:
• Spine Twitch Streams
Video chapters:
00:00 Introduction
01:22 See Physics in action on the cloud pot project
02:30 Physics applied to the Dudes project
04:39 Physics comparisons on various bones setups and explanation of the properties
13:19 Setting Physics constraints from scratch on the cloud pot project - Ігри
I did not expect this update at all! Thanks, Spine! Great job as always :D
I was worried where you had gone because I didn't see you on the forum, but I'm so glad to see you again, Erika.
I was just doing many many workshops! Plus with the wonderful Misaki being in a timezone ahead of mine, she's faster than me at answering posts XD thank you for your concern! - Erika
Very impressive! I was just thinking about how to go about animating a pointy hat that bounces with the character walking animation. With this, it would become a whole lot easier!
If I understand correctly, this feature is eventually coming to the godot and unity runtimes?
That's correct; the physics features will be coming to all of our Spine Runtimes for version 4.2 and beyond.
We'll also put a blog post up on our site when Spine 4.2 and our runtimes are out of beta.
Make a chain that is anchored to both edges and has physics
Shhhhhhh!
@@NathanSweet :D
@@NathanSweetyou ask I deliver, I’ve added a chain that uses physics that works as expected to dropbox
Erika is very beautiful!
Do the physics work "live" when you export this to a game engine (like Godot), so they can react to whatever happens there or are they baked in the animation before the animation gets exported?
Yes! Physics are fully dynamic at runtime. No baking.
@@EsotericSoftware Awesome, thanks. :)