Twitch: Let's try the new physics constraints in Spine!

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  • Опубліковано 4 лип 2024
  • In this video Erika tests physics in Spine using a series of downloadable projects and explains how physics constraints work in the Spine Editor in the recently started 4.2 beta.
    Expand the video description for downloads and chapters!
    This is a cut version of the stream. The full version is available on Twitch:
    / 1977338779
    Downloadable projects:
    www.dropbox.com/scl/fo/9jvvj2...
    Get Spine:
    esotericsoftware.com
    Follow Erika live as she creates assets for Spine on Twitch:
    / esotericsoftware
    All the videos and the shareable files:
    esotericsoftware.com/spine-twitch
    UA-cam playlist:
    • Spine Twitch Streams
    Video chapters:
    00:00 Introduction
    01:22 See Physics in action on the cloud pot project
    02:30 Physics applied to the Dudes project
    04:39 Physics comparisons on various bones setups and explanation of the properties
    13:19 Setting Physics constraints from scratch on the cloud pot project
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КОМЕНТАРІ • 13

  • @kuniart_
    @kuniart_ 7 місяців тому +1

    I did not expect this update at all! Thanks, Spine! Great job as always :D

  • @hongmaru
    @hongmaru 6 місяців тому +1

    I was worried where you had gone because I didn't see you on the forum, but I'm so glad to see you again, Erika.

    • @EsotericSoftware
      @EsotericSoftware  6 місяців тому

      I was just doing many many workshops! Plus with the wonderful Misaki being in a timezone ahead of mine, she's faster than me at answering posts XD thank you for your concern! - Erika

  • @IbeDenaux
    @IbeDenaux 7 місяців тому

    Very impressive! I was just thinking about how to go about animating a pointy hat that bounces with the character walking animation. With this, it would become a whole lot easier!
    If I understand correctly, this feature is eventually coming to the godot and unity runtimes?

    • @EsotericSoftware
      @EsotericSoftware  7 місяців тому +1

      That's correct; the physics features will be coming to all of our Spine Runtimes for version 4.2 and beyond.
      We'll also put a blog post up on our site when Spine 4.2 and our runtimes are out of beta.

  • @armanimationn
    @armanimationn 7 місяців тому +2

    Make a chain that is anchored to both edges and has physics

    • @NathanSweet
      @NathanSweet 7 місяців тому

      Shhhhhhh!

    • @armanimationn
      @armanimationn 7 місяців тому

      @@NathanSweet :D

    • @Erikari
      @Erikari 7 місяців тому +4

      @@NathanSweetyou ask I deliver, I’ve added a chain that uses physics that works as expected to dropbox

  • @motionbatumi7965
    @motionbatumi7965 7 місяців тому +3

    Erika is very beautiful!

  • @KittehBit
    @KittehBit 6 місяців тому

    Do the physics work "live" when you export this to a game engine (like Godot), so they can react to whatever happens there or are they baked in the animation before the animation gets exported?

    • @EsotericSoftware
      @EsotericSoftware  6 місяців тому

      Yes! Physics are fully dynamic at runtime. No baking.

    • @KittehBit
      @KittehBit 6 місяців тому

      @@EsotericSoftware Awesome, thanks. :)