You've jump over your head again, keep it up ;). I have an idea for the channel's author, but I warn you that the idea will be difficult to implement, so read this not as a request for a video, but simply a flight of my thoughts, which may give you inspiration: Remember the video "Shutter Crash Race with weapons"? It was interesting, and I had an idea to make different mechanics, but the essence will be like in that video. Let me get to the point- This will be a corridor along which a team of special forces/soldiers, armed with SMGs, will run from point to point, the distance to the points will be large, the points will be rest rooms with healing and improvements. They will be chased by a rapidly growing mass similar to many trees, it will accelerate with each second, and to prevent this from happening, the team must shoot at it, slowing it down with hits. On the team's way, there will be tree-infected that need to be killed, otherwise they will stop the entire team and the trees will catch up with the team, starting to damage them and speed them up(like cars when hitting a wall moving behind them). Its too many words so continuation will be under my comment
There will be 3 types of enemies and they can be countered by 3 weapons, if the enemy is shot with a different type of weapon that quickly kills him, then you need to spend more ammo to kill this enemy. A regular infected is quickly killed with ANY WEAPON(Btw SMGs have unlimited ammo). An armored infected(like a military one) is killed with an assault rifle(AR is picked up as a temporary bonus, which after a while runs out of ammo and the character changes it to an SMG). Overgrown with roots is killed with a shotgun(mechanics are like an AR). Also on the way, there will be a root growing out of the floor, which will grab and slow down the leading character(like "SLOW" in car races). Every 10 seconds, the mass will start changing color(depending on the color of the weapon to which it will have a weakness. AR is yellow, shotgun is red, SMG is white). About improvements- 1st rest room will have a health upgrade. 2nd room will have an SMG damage upgrade. 3rd will have grenades(1 for each guy), well killing any type of enemies, grenades are replenished in the next rest room. The fourth will have an upgrade for mini-first aid kits(used during the fight to heal the character by 1/3). At the end, the number of enemies, the aggressiveness of the mass and obstacles will be many, so not everyone will survive, they will get to the armored car with a minigun with high losses, after which the narrow corridors will turn into a tunnel, along which the team will begin to drive and try to escape from the mass, which will begin to fill the entire tunnel and blastin with her roots in car(like in car race with guns). At the end of the video, the team will be able to drive away from the mass, jump out of the tunnel, after which the tunnel will close, sealing the mass inside the tunnel. Happy end :D
@foxtx3329, thank you for the cool suggestions, as always! I’ve been thinking about this kind of escape video for a while now. Maybe something like this will be implemented in the near future-no promises, though. :) Another idea I like is to have different kinds of weapons deal varying amounts of damage to different types of armor. I might try to play around with these mechanics in one of the future stickman battle videos.
@@marblesbattle OH WOAH THANK YOU MAN! Finally my ideas is not just dust in this world, im sorry for being annoying but I happy and hope that you and the viewers(if you want try this mechanics in other videos) will like my ideas😖. I'm lazy to start working with programs for creating games, so I'm very surprised that you still take me seriously😅
I like the Hi-Tech battle
Hello Marbles Battle, I see you do a great job with the battles. I am also working on it and need to learn a lot from you.
@Stickmanfight-o2h Hi! I am glad that you like the videos and also find them helpful!
This actually made my day. Really well done.
Nice! I am glad that you enjoyed!
You've jump over your head again, keep it up ;).
I have an idea for the channel's author, but I warn you that the idea will be difficult to implement, so read this not as a request for a video, but simply a flight of my thoughts, which may give you inspiration:
Remember the video "Shutter Crash Race with weapons"? It was interesting, and I had an idea to make different mechanics, but the essence will be like in that video. Let me get to the point- This will be a corridor along which a team of special forces/soldiers, armed with SMGs, will run from point to point, the distance to the points will be large, the points will be rest rooms with healing and improvements. They will be chased by a rapidly growing mass similar to many trees, it will accelerate with each second, and to prevent this from happening, the team must shoot at it, slowing it down with hits. On the team's way, there will be tree-infected that need to be killed, otherwise they will stop the entire team and the trees will catch up with the team, starting to damage them and speed them up(like cars when hitting a wall moving behind them).
Its too many words so continuation will be under my comment
There will be 3 types of enemies and they can be countered by 3 weapons, if the enemy is shot with a different type of weapon that quickly kills him, then you need to spend more ammo to kill this enemy. A regular infected is quickly killed with ANY WEAPON(Btw SMGs have unlimited ammo). An armored infected(like a military one) is killed with an assault rifle(AR is picked up as a temporary bonus, which after a while runs out of ammo and the character changes it to an SMG). Overgrown with roots is killed with a shotgun(mechanics are like an AR). Also on the way, there will be a root growing out of the floor, which will grab and slow down the leading character(like "SLOW" in car races). Every 10 seconds, the mass will start changing color(depending on the color of the weapon to which it will have a weakness. AR is yellow, shotgun is red, SMG is white). About improvements- 1st rest room will have a health upgrade. 2nd room will have an SMG damage upgrade. 3rd will have grenades(1 for each guy), well killing any type of enemies, grenades are replenished in the next rest room. The fourth will have an upgrade for mini-first aid kits(used during the fight to heal the character by 1/3). At the end, the number of enemies, the aggressiveness of the mass and obstacles will be many, so not everyone will survive, they will get to the armored car with a minigun with high losses, after which the narrow corridors will turn into a tunnel, along which the team will begin to drive and try to escape from the mass, which will begin to fill the entire tunnel and blastin with her roots in car(like in car race with guns). At the end of the video, the team will be able to drive away from the mass, jump out of the tunnel, after which the tunnel will close, sealing the mass inside the tunnel. Happy end :D
@foxtx3329, thank you for the cool suggestions, as always! I’ve been thinking about this kind of escape video for a while now. Maybe something like this will be implemented in the near future-no promises, though. :)
Another idea I like is to have different kinds of weapons deal varying amounts of damage to different types of armor. I might try to play around with these mechanics in one of the future stickman battle videos.
@@marblesbattle OH WOAH THANK YOU MAN!
Finally my ideas is not just dust in this world, im sorry for being annoying but I happy and hope that you and the viewers(if you want try this mechanics in other videos) will like my ideas😖. I'm lazy to start working with programs for creating games, so I'm very surprised that you still take me seriously😅
(Spoilers)
Alright! Go blue!
Also I like the addition of the grass for them to fight on.
TEAMBLUE
Siempre le hace ganar AL azul
Make a tournament
E
:D