Sameeeeee bro, if araby get to be a faction in the game it will be main faction to go. Tho I can understand why CA will be scared from touching them because of controversy from our people
@@Animoro1 Being real the controversy would not be from Arabs but likely more the toxic and racist parts of the Warhammer fandom since it does have a nazi problem
@@Animoro1 Also the old lore is super racist 😬, probably because it's a Western interpretation and exaggeration of Muslim (mainly Ottoman and Berber Pirate) nations mixed with Arabian Nights stories. For instance having a "Caliph" which idk confused me, that's like if Karl Franz was a Pope (since they both wielded secular and spiritual power historically) and having them worship a god named "Allah" with a unnamed prophet is just feelweird. The new Araby lore is very interesting, its based on Pre-Islamic stuff like Djinn worship which I think is cooler and more fantasy like mixed with Egyptian Mamluke Sultanate (nation ruled by slaves) and post Abbasid/Golden Age of Islam stuff because they mention Araby was once a place of learning and technologically advanced, but have begun to fall behind, and there is finally no mention of Caliph, seems to be a Sultan now which makes more sense given the meaning of the word "Sultan". So hopefully Araby makes it to TWW3, it would be my favourite faction then, with the Mamluke soldiers and the various Djinn!
A lot of Araby’s stuff is inspired by 1001 Arabian Nights, which has a few stories set in or travelling to other countries such as India and China, though it’s debated whether they were based on actual stories via word of mouth or lost texts from those countries or were made up. This is true for the original french translation, which added even more stories before being distributed to other countries, including the UK.
@@Kaiserboo1871 Historically the Near East is basically a mix of Nomadic Horsemen and city building Kingdoms and Empires that is the center for science and trade, meaning Araby would likely be the same but instead of science it would be magic. Culturally they would likely resemble Pre-Islamic and Zoroastrian cultures possibly a mix of many different religions (probably they should take some inspiration from Zoroastrianism because Zoroastrianism is a dualistic religion as Araby is a Neutral faction)
I like in the book, Skavenslayer, a character explains that Araby has more advanced medical knowledge than that of the Empire. Having universities devoted to healing and studying illnesses.
That's keeping with the real world influences. During (and before) the crusades period, most middle eastern nations were far more advanced (in terms of medical science) than they're European counterparts.
@@Kaiserboo1871 yeah neither East or Western Rome really gets a good homage. I guess the border princes is supposed to be Italy in the city state period but it never really did much for e..
@@KS-PNW The closest we get to a real European Empire is the Empire of Man. I mean the HRE was a real empire at points in its history, but it was nothing compared to the Roman and Byzantine Empires of the past nor the Colonial Empires of the Modern Era.!
Araby is never going to be in the game They would be stuck fighting ALL of these enemies AT THE SAME TIME -Imrik -Clan Eshin -Repanse -Settra -Volkmar (if they move him south) -Nagash -Arkhan -Ushoran -Taurox -Dwarf LL
@@charlesman8722 You do have a point but with the last DLC coming out, OVA should be updated and it will preserved on WH2 as it may not be outdated by future updates. That said, it could be abandoned for WH3.
@@charlesman8722 I can't blame them though. Modding can be a very hard and time consuming work and they do it for free and have to update it each time the game gets patched. It's not like they don't have a personal life they need to tend to.
How is it technically bundled with the game? You have to subscribe to the mod on the workshop. No mod is "bundled" with the game because you have to download it extra. Unless I misunderstand what you meant.
man there is so much potential in araby .. i know some mid east history, here are some examples of the mythological creatures: Anqa - Bahamut - Dandan - Falak - Ghoul (of course!) - Hatif (monster or jinn we dont know) - Hinn - Jinn (of course) - Karkadann (from Persian source) - Kujata - Marid (evil spirit) - Al-Mi'raj - Nasnas (scary MF) - Qareen (your spiritual double) - Qutrub - Roc (my fav) - Shadhavar - Sila - Gog and Magog... list goes on sorry for the long post i just hope CA and GWS see this and realize that if done right (with some mid east history scholar consultation) they can make something great.
They don’t care. They won’t do Araby because a certain religion with extremely violent subgroups doesn’t like it when you bring up Pre-Islamic Middle Eastern Mythology… alongside Islamic-inspired shit which is 90% of Araby. They don’t want a handful of these super peaceful crazies to throw daisys and leave candy at CA headquarters like they did Charlie Hebdo…
It should be find for these "subgroups" as long as they don't mix real religion stuff or even real characters to the fantasy. Mythological creatures and folklore are probably a better source for the Warhammer universe anyway.
Thank you Nathan, honestly I'm so happy to know I'm not alone in being gutted at this news from CA. We got Cathay who had no roster yet they won't add Araby who were actually in the game (admittedly a spin off) and had such a cool roster its so dissapointing to me 😔
An interesting note about the timing of CA's first statement on Araby is that it occurred around the release of the hunter and the beast. At this time we know CA and GW were collaborating on the Kislev and Cathay updates, meaning the statement about no plans is likely based on GW determining they were uninterested in reworking Araby in the same way Kislev and Cathay were getting reworked. CA's hands might be tied in this case given GW is very protective of their IP.
We have seen generally favorable receptions to the majority of things CA has done with the Warhammer Fantasy IP, I'm sure GW has noticed this too. Having to work with CA on creating the faction of Araby is a small investment now for large returns down the road considering that interest in Warhammer Fantasy is at an all-time high.
@@dmchai8401 It's not just a matter of doing Araby or not doing Araby. Things like Kislev, Cathay, Hobgoblins, Southern Realms etc. are all fighting for the same resources. Araby has a lot of disadvantageous in comparison, being small, far from the narrative focus of The Old World and full of dated lore that needs to be rewritten while also having vital lore elements that can't be easily removed. This isn't a small investment and if GW isn't planning on using it in another product (such as The Old World) then the investment exists solely to enrich a single product which is a lot of work for minimal payout. I'd love to see a revamped Araby but GWs tight monitoring of their IP and their current product line makes this seem unlikely.
@@spellbound1875 We only need two lords like Norsca. Have the Sultan start in the Araby area and the Golden Magus could be in any far off land, in game 3 he can be located in the east.
@@dmchai8401 I feel like your overlooking the potential PR pitfalls that come with Araby. I'm sure they're aware of the potential for backlash with this faction, a much greater issue than even other less detailed factions like Cathay or Ind.
@@spellbound1875 Maybe they will be saved for Game 4? Honestly these Warhammer Total Wars are some of CW’s best selling hits. And because they allow for the older game factions to imported into the newer games they can focus on giving flavor to the newer factions such as Kislev, Cathay, and one day Araby.
According to Nagash books it wasn't the spell that decimated Nehekhara but warp based poison, delivered by the Skaven, to the sources of what is now knows as River Mortis. That does not explain why eastern Nehekhara died to, though. Also, I don't think his spell or poison affected much of Southlands at all. Nagash's spell was supposed to raise and allow him to control denizens of Nehekhara. However, due to him receiving a fatal amount of warpsword poisoning at the hands of Alcadizzar spell didnt go as planned, and only managed to raise the dead.
I love Arabic on own. I like to ally myself as tomb kings with them. Playing them is nice but settra hates you and the southern bretonnian can sometimes help you against them easily I'd you are nice haha. I would defo play araby more in campaign after my current games.
Nathan, if possible i would be really happy if you can give a deeper lore video. Thanks for what you did till now. gave me some deeper understanding of that interesting people. What you also take a look at the roster?
God damn those araby unit sketches look good. Honestly if the araby land is in lore held by brettonia factions then araby could work as a digs of war/ horde faction
We could definitely get some Arabyan units showing up in dogs of war. Seems like the perfect opportunity to include units from minor factions that may never be fully fleshed-out.
@@liamcullen3035 my mates were all really damn surprised and happy with the ogre hiring system being implemented as it opens doors for other dogs of war units.
Those factions could always be moved. Now I don’t think that we’re actually going to get Araby, but faction locations can always change around (although they might have to redo the early-game missions and stuff, which would be a bit of work). Arkhan might even move to be closer to his best buddy Nagash, if he ever shows up.
Yeah I kinda agree. I always have this imaginary fantasy world we’re every nation on earth is in its golden age at the same time (like France under Louis XIV existing at the same time as Victorian era Britain) and Warhammer Fantasy is the closest I can get to it.
Great video dude. I love hearing about the lores and things of the more minor factions. My knowledge on them is pretty slim. Hope to hear more! Keep up the good work!
Omg thank you!!! I've been fighting the good fight for Araby on the totalwar Reddit, but tbh I've been met with alot of ignorance and even some intolerance I suspect. I would just hate GW & CA to be "scared away" from doing Araby cause they're afraid to be offensive, because they can write good lore and honestly isn't as difficult or as much of a risk as people make it out.
Screw people who claim that CA's not doing it because sensitivity; if CA wanted to avoid cultural sensitivity complaints, having _crusaders_ occupying the land is the farthest thing from it!
I am arabic and I definitely don't find it offensive at all. I know it's a fantasy world and history that doesn't represent real world, tho i can see some of us ignorant arabs react badly to it but 100% will not be anything big. Thank you for ur hard work on the reddit
I thought the Lore of Albion was that it was an uncivilized, back water hell hole in which no explorer has ever returned from alive. I wouldn’t be surprised if they were taken over by the Norsca.
We'll get Araby if GW intends to make it for the new Warhammer old world game. But I really doubt Araby will be added before Ind or Nippon - which make more sense to add to game 3. I do think CA and GW should make Araby though. I think it would add a lot to the game. On the other hand I also think Gw need to flesh out the parts of the world they haven't touched. For example I think it's very odd that the other races don't feature much outside of the main setting and that all the far races tend to be human.
If they think it will make them money then it will be the first thing they do. It does make sense to diversify new content, most stuff is from the east and north so a south west makes sense to me.
Love me some lore videos! Great vid. I'd like to see Araby but I want to see the hobgoblin khans, nippon, ind, kuresh, tilea, estalia, ogre kingdoms and the kurgan too. I'd love to see all the armies that gw teased but never released.
I said it many times and I say it again. Araby would be totally awesome to have. edit: Would Araby be disrespectful? No it could and should be very stylish and cool. edit: Nah Araby does not need to be evil. There could be a few different faction of Araby with different alignments. The lore could be more extended.
IIRC Araby is generally neutral-ish (And disunited, not all of them are slavers, and their slavery's not much of a step down from Bret or Empire serfdom) BUT the winds are still so close to the equator, which means the power is stagnant and often mixed into dark magic and warpstone forms, so a lot of Araby's most interesting caster types ARE going to be a bit on the evil side.
While I personally don't care about Araby much, I won't begrudge others for wanting them. And while Araby is fairly unlikely due to just what CA said being the only real no they've given, I do agree that unless they say it's never happening, you're free to hope it comes. There's also OvN mod, which I use often, and to be honest it's a very well done mod. Sure having official content is more stable and generally better because it's always there without risk of breaking something or it just not working properly. But I do think some mods are definitely must haves and worth using to improve the game. If Araby ever does get into the game, and it's anything like what OvN did, I'd not mind playing them or fighting them. I personally really want to see Nippon, despite the fact it's got very little lore, and what it does have is rather odd. I just really like Japan, and would love to see samurai and ninja in warhammer fighting Chaos daemons and giant lizards and rats. I think it'd be cool, so I won't ever say that a person should give up on any faction or race. Just that they should be mindful and temper their expectations so they don't get too worked up if it doesn't happen.
If Araby was going to be included in the Total War: Warhammer trilogy, it would have been in 2. Why would they do a DLC for a group that doesn't exist outside of the Southlands in a game that has its main campaign take place in the north and east of the world, completely removed from the Southlands?
I want to see a Polytheistic Araby based on the pre-islamic paganism. Athtar, Almaqa, Wadd. Maybe localised versions of some like Shallaya and Myrmidia. The big thing is whether to have it based around the ottomans or the Ummayads etc, the trick would be getting a unique play style since Kislev is having gunpowder hybrid units. Would need to have lots of djinn elements and some mythological units to make them unique. Definitely flying carpets and maybe snake charmers riding giant cobras. The most interesting think for me would be the idea of a Mamluk inspired court of slave warriors who had taken over the court and developed a none dynastic state.
Id rather them fully implement races WITH model ranges than trying to screw around with making an obscure faction work. People are already complaining that Kislev is too "Ice and Bear" and somehow Araby (with even less lore) is supposed to come fleshed out? Give me a break. Daemons, Chaos Dwarves, Ogres, Cathay, Kislev....lets see how they pan out before the 5 ppl who care about Araby start sulking.
I understand if they don't want to do it, but I just want them to at the very least explain why. There's clearly a will for it and a precedents for expanding on the lore and adding areas/factions to the map, so IMO the only remaining logical explanation is that they're concerned about accusations of Islamophobia, which I think can easily be averted by downplaying the religious aspect (which wasn't really all that significant anyway). There are good characters too: The Golden Magus, Princess Yuleh, Abdul Alhazred the Mad Sorcerer, Sultan Jaffar, Khar-Mel the Djinn, Mydas the Mean and Layla of Copher. Lots of potential human, magical, Chaos and undead variety in there.
@Lord Inquisitor Shadowlord Oh I didn't know that Jafar was a character from literature. I thought it was simply copied from disney like Ariel is "totally-not-Galadriel"
perhaps the reason that CA is outright denying Araby while not denying other races and factions is because Araby might be the most significant race that they've settled on a hard no for. Nehekhara is already super crowded in game 2 and Araby just wouldn't really fit in the area that game 3's map is likely to cover. Other races that CA hasn't commented on are either in the Dark Lands/far east (or really anywhere in the case of the Dogs of War) or are significantly less important lorewise than Araby (like Amazons or Halflings) TLDR: CA probably commented on Araby's exclusion because their chance is completely gone and they are more significant/popular than other races that have been skipped over.
The guy who made Warhammer army project deserve to be at least counciled on any introduction of the factions he fleshed out. His stuff was brilliant, especially Nippon has this unbelievably cool stuff with chaos samurais and all kinds of sht. So much cool stuff that could be utilized
I'd love to see the mathmasi bloodline pop up as well as I think they would be a badass and very unique take on the VCs faction given they are very insect like and monstrous like strigori
I think this is a case of Games Workshop being very, very wary of touching anything that they remember being cringe. And well....yeah. Yeah. This definitely a case of GW going "Look CA, if Cathay works out well, we might be willing to work with you on this. But until we see how people respond to the rewrite and rework of Cathay, you do NOT touch Araby with a ten foot pole. A lot of people remember the wrong things about that part of the setting."
I think that GW needs to make the End Times non Canon. The whole point of it was to have a definite end to the setting so they could focus on Age of Sigmar. Unbeknownst to GW the Total War series brought in so much popularity that they ended up reviving the world because of demand. Now that Total War III getting announced GW would be STUPID to not revive the world. They could just say in the lore, that Abaddon had almost succeeded in destroying the world when Cathay (who is now getting fleshed) who Abaddon didn't consider a threat launched it's own crusade, destroying whole armies of Chaos and Skaven, thus this causes Abaddon to not be able to press his attack, and the combined alliance of elves/dwarves/Empire/Bretonian where able to beat Chaos back.
If araby could get a complete lore/visual overhaul like Kislev, they could make them a society invested heavily in alchemy, astrology, and mechanical marvels. A lot of Djinn and elementals, stargazers, and just anything wondrous or esoteric.
I really like this idea, a lot, try and say that on the CA discord, add that if Araby is respected in culture, power and religion, i guess i can work and not be attacked by extremist
I think Souther Realms(Estalia, Tilea, Border Princes) and Araby is the most probable from the last Old World races to get a race pack. But it would look like Norsca, small but unique roaster, only 2 lords near each other. The biggest problem is that they probably need to move Arkhan to his Black Tower and then we would have 2 Araby LLs one in Al Haik/Copher and then 1 in Wizard Kaliph Palace.
I think Norsca got a pass because it's based on an already established caricature of a culture (over the top vikings) rather than the culture itself, but I do see your point
So is Bretonnia, Kislev and any human faction for that matter. Heck Norsca at it worse, since they are the only ones who is completely on the evil side.
Rome 2 was supported for like 5 years. Warhammer 3 will probably be supported much longer than that. In like 7 years we could possibly have araby miniatures to WH the old world by GW. So i think we will eventually get araby, as well as Ind, nippon etc
Araby army list(using warhammer armies project as reference General features Fragile, fast, glass cannons, good tar pitting due to overzealous faith. Calvary is super fast and relies solely on hit and run. Infantry Slaves=shitty expendable. Probably identical to Bretonian peasant mob or skaven slaves. Probably will have a crappy ranged version that has either slings or javelins. Overall weak and useful only as expendable distracting to tie down more valuable enemy units. City guard= generic basic infantry. Probably would have a sword and board and spear version. Better then slaves but fragile. Janesaries= the "mid tier" unit with both mellee and range versions. Of araby was going to have access to gun powder then this will probably be the the first unit to get it. Archers=probably identical to empire amd Bretonian archers. Not especially dangerous but cheap as chips and meant more for quantity over quality Immortals= the heavy mellee infantry. Probably still fragile compared to most other factions heavy infantry but still able to keep up damage wise. Jezails= elite ranged infantry. Rifles have the longest range. Might be nearly identical to skaven jezails with the main difference being that the araby version is a single unit as opposed to a weapons team like the skaven version Cannons=probably thr same as empire version. Nothing else to really add Naphtha= either a catapult or a actually infantry unit. Basically a big giant incendiary bomb. Mounts Horses(lore states that arabyan horses are well known for their speed amd are universally regarded as being amongst the fastest of all horses. ) War elephants= probably same states as chaos war mammoth Rocs=big giant eagles/falcons in rl middle eastern mythology. Flying carpets= probably exclusive to mages. Magic= probably the same as the empire. Doubtful that they would get their own lore. But if they did i bet it would be centered around sand bending or something like that. Perhaps conjuring up a mirage to force the enemy to head in the wrong direction. Genies= lore states that all mages kn araby are expected to he able to summon Genies. Genies are elemental demons. Perhaps Genies correspond to a single magic lore. Overall summary Infantry is fragile but are really good at tar pitting. Their faith in the "one" all but elimates the chance of your units routing. Cavalry hits hard and is fast but can't handle getting stuck ans has to me microed
Meanwhile CA think its own playerbase racists, and is afraid from people memeing arabic culture, they become racists by denying their representation, and have their territories occupied by literal white knights. If they give people fantasy China, then Araby wouldnt be worse. (Just like Amazons, when we already have Dark Elves.) Personally I think they have a place. They are in lore, they deserve representation if factions like Vampire Coast had it. Elephants work pretty well in WH already, a faction which isnt Norsca having them would be neat. Esp. if they become monstrous artillery. Id like to see them in a dlc, and would pay for it as well to try them out. Loved Aladdin as a child, arabic fantasy has its charm for sure.
110% correct. Building upon your awareness of 80s and 90s cringe. Why can't we distance ourselves from the western Tolkien cultural tropes first. Let's have African warhammer nations and oriental high elves? If this happened then the touchy middle eastern issues could be greatly curtailed and then Araby might more easily happen. BUT can they be called something else than Araby? That would help.
Araby would require a lot of work in terms of shifting Legendary Lord start locations around a lot etc to make room for them, so I'm skeptical we will see it... A shame they are not there at all though.
They can rework the Mortal Empires map for game3 to fit possible new dlc-s if they want to. Extending the Southlands to its Vortex variant would already give plenty space for new factions.
One thing that's always been great about Warhammer is that as humans are incredibly widespread, they're also culturally diverse. They're not all part of a bizarre monoculture like a lot of other fantasy portrays. Total War Warhammer hasn't done a good job with it though, with only the Empire, Bretonnia, and Norsca to represent mankind's diversity. With Kislev and Cathay on the horizon, things are looking much better. Ultimately however, when you boot up a "Very Large Campaign" in TWW3, Tilea, Estalia, and Araby will still be stand-ins and squatters, with maybe even more lands that should have unique human cultures reduced to having some Empire guy named Valmir van Vonvolkvan sitting in a Sigmar-fearing town in the middle of Ind or something.
I actually think Warhammer doesn't do this any better than most fantasy settings. Specifically that humans get to be diverse but each block of them is still monoculture - and then fantasy races like elves and dwarfs get monoculture blocks.
@@Lexen_Rapier Except there are 3 distinct dwarf cultures, the World's Edge dwarfs, the Norse dwarfs and the Chaos dwarfs and 4 distinct cultures of elves, the High Elves, Dark Elves, Wood Elves and the Shades. And as far as, say, the Empire goes, each of the provinces have their own heritage and culture, same with Bretonnian dukedoms. Kislev is (or was depending how GW's mangled them for the Old World game) divided between two major ethnic groups with different cultures. So yeah, I'd say Warhammer does it very well.
Yeah- I want to see it all. I think it’s a little lame Araby and Albion weren’t brought into the Vortex at some point. We should not stop asking- Cathay happened and look how we rode them for it… let’s start online petition and turn a list in of people that would love to see Araby? Maybe if they can see numbers it might persuade them??? Idk.
Most fantasy races take inspiration from one or two real world cultures with similar prospects or ideals and mash them together, and at the same time these are mostly of a same region through different ages, making them anachronistic and awesome because of it. The fact that GW uses some raw elements which are directly reminiscent of those cultures instead of a blurred echo of them has it's own (brutal) charm, this is the quintessence of WHFantasy imo. Also the people who call GW lazy because of the fantasy map design and those aforementioned analogues of real life cultures??? That bunch comes off as super pretentious and should invest themselves into AOS or some other super high fantasy explosive diarrhea.
CA wants to milk the Asian market with W3, starting with China and Cathay. Therefore I sadly don't see them introducing Araby anymore, the suitable moment would have been game 2 anyway.
Since CA has moved on to TW3, I really can't see Araby making it into the game as the Southlands won't even feature on the campaign map. The time to do it was game 2. I'd like to see Nippon, Ind and the Hobgoblin Khanate in the game but there's going to be loads of other priorities for CA so I'm going to assume none of these factions won't make it into the game
I think that if CA and GW will do Cathay from basically nothing, than Araby is a real possibility. I really can imagine that lore changes when we talk about 30+ years of history of the universe. AOS lives only a couple of years and stil the 1st edition lore and current lore are much, MUCH diferent. Although AOS is kore of a story so there is allso that faftior
Araby is actually mentioned in Total War Warhammer 2. If you right click on the unit Sartosa Militia available to the Pirates of Sartosa if you have the Vampire Coast DLC. It reads at the end something along the lines of "Border Princes to the east, Araby to the south....etc" Maybe it's a hidden sign? Why mention it if you don't plan on doing it? Maybe nothing. EDIT: I think the page is actually from some GW reference as any of the Saratosa units (Saratosa Militia, Free gurard) have the same paragraph describing Saratosa and mentioning Araby to the south.
I have a question, in the new trailer for FLC, what do they mean about new reinforcements? is that about regiments of renown, because the only thing about reinforcements is related to the empire no?
@@robertshaw1793 I have more emotional investment with Bretonnia, but from a more neutral point of view maybe Norsca needs it more as they only have 2 LLs so far
Tbh these real-ish factions bore me to fkn tears. Maybe I'd feel differently if I was a warhammer fan, but as someone who got into it through total war - meh. They could just as well be put in Total War: Magic Battles or something, and probably end up more interesting due to having less limitations.
A very nice video overall but if I may make a suggestion; you would build up more trustworthiness with your audience if you gave us a few examples of said "cringy" early lore instead of simply saying its cringy. You and the majority of people will likely consider it cringy, I have little doubt, but an audience appreciates being able to make up its own mind. Just some constructive criticism. Keep up the good work :)
I think instead Make Araby religion close to Islam make them believe in ancient Arabian Gods (they are actually tow, al_lat and al_au'za ) with names change
Mabye for the minor human factions like albion, amazons, nippon, arraby and ind if they can't get there own factions mabye they could be represented by having some units in the dogs of war army
Araby would be really awesome. But the world is crazy. Do you think it's possible CA is afraid to tackle a faction which is a stereotypical depiction of the arabian/muslim culture? I hope "Warhammer the old world" will rewrite some history regarding arabyan religion.
It's a matter of convenience - there are only so many total reworks GW can do, and Araby definetly needs one. During 2nd game that wasn't really a possibility, and now that GW has the option to remake entire factions the arabian desert is filled and the focus shifted to the east and fight against chaos. I don't think GW is too scared of offending anyone, they are capable of writing unproblematic lore
@@user-zz3sn8ky7z Yes, I agree. Now that the last Game2 DLC is about to drop in 2 weeks there is not much hope left for araby. And it is indeed pretty crouded right now. On ME you got Arkhan, Repanse and tiktak-toe, in the vortex there is also Clan Eshin. Could be hard to fit 4 new Lords in there (I guess it would be 4, since that seems to be the new Racepack-template). And some of the leftover "placeholder"-factions are needed to provide the playable Lords nearby with a proper earlygame. I would be really surprised if they are still going to do it.
Fellow warhammer players, a Sad day indeed to hear such bad news. If you are like me and think this is total BS then join me in a e-mail campaign to express our discontent over such news. I will be sending e-mails to both CA and GW and telling them in a polite manner that i want to have Araby in the game. I will be sending them daily and if i have to, i will be sending them alone but if more of us are sending them it will create more Credibility and create pressure because i think its time we put some pressure on then(still not forgotten that cut content they pulled on us). Edit. I have allready sent e mails to CA and GW and I will keep sending them
As slavic myself I am disturbed how GW or CA turn kislev AKA slavs in fantasy into eskimos in fantasy... I can only imagine what would today GW or CA do to Araby
I hope at so point in a future CA will take us on adventure from one of the old codex for Warriors of Chaos "Red River" where Khornate Warband goes and massacre army's of Araby. But we need playble Araby first, maybe another 5 years or more of waiting
If Araby becomes fraction of 4 LL , LLs shoud correctly choose the place for them. I think first's place is Wizards Islands in a western Southern Realm, second should be next to Tiqtaq-to, third one should be in southern Dark Lands with Imrik and Snikth, and final one should be nomad like Nakai.
Wizard Islands would be a reasonable spot, as well as 1 other somewhere within araby. The Golden Magus as a caster LL focusing on corsair and desert spirit units is a straight up fit. Though whatever happens, we aren't getting them in WH2!
Do you think other North Africans would also like to seem themselves represented this why? As in fantasy nations with exaggerated elements, such as how the Nords from Skyrim are basically Scandinavians?
@@shortlivedglorey5790 nobody cares really! Warhammer is not known in NA , ive also never seen anyone offended by muslim/arab culture interpretation in videogames , we grew up playing Metal Slug lol , most of gamers like fps royal arena and other similar genres
I hate how the brettonians beat the araby so badly (mainly cause I hate bretonnians) also if they ever do get implemented we need a whole new lore cause the old one was atrocious and modern society would never accept such blatant racism also we really need some black people in warhammer( I say this because as a black guy I really hate how fantasy worlds never include us)
Really hope they reconsider somewhere after game 3 releases. Araby would be such a good opportunity to display middle eastern cultures in a fantasy format.
I would love to see Araby in Warhammer Totalwar 3 and as tabeltop army in the Old World.
Before the End Times, Araby was also a part of GW's Dreadfleet game in 2011, with The Golden Magus and his ship getting a model.
Well I was reference End Times as the last bit of lore but they were also in the RPG series too which if I recall was a bit after Dreadfleet :)
as an arabian guy am really sad about this i hope one day we will see araby in warhammer series :(
Sameeeeee bro, if araby get to be a faction in the game it will be main faction to go. Tho I can understand why CA will be scared from touching them because of controversy from our people
Yeah...
@@Animoro1 Being real the controversy would not be from Arabs but likely more the toxic and racist parts of the Warhammer fandom since it does have a nazi problem
I'm sure they will add araby. Would be strange if not. Lots of potential for another human faction.
@@Animoro1 Also the old lore is super racist 😬, probably because it's a Western interpretation and exaggeration of Muslim (mainly Ottoman and Berber Pirate) nations mixed with Arabian Nights stories. For instance having a "Caliph" which idk confused me, that's like if Karl Franz was a Pope (since they both wielded secular and spiritual power historically) and having them worship a god named "Allah" with a unnamed prophet is just feelweird.
The new Araby lore is very interesting, its based on Pre-Islamic stuff like Djinn worship which I think is cooler and more fantasy like mixed with Egyptian Mamluke Sultanate (nation ruled by slaves) and post Abbasid/Golden Age of Islam stuff because they mention Araby was once a place of learning and technologically advanced, but have begun to fall behind, and there is finally no mention of Caliph, seems to be a Sultan now which makes more sense given the meaning of the word "Sultan".
So hopefully Araby makes it to TWW3, it would be my favourite faction then, with the Mamluke soldiers and the various Djinn!
A lot of Araby’s stuff is inspired by 1001 Arabian Nights, which has a few stories set in or travelling to other countries such as India and China, though it’s debated whether they were based on actual stories via word of mouth or lost texts from those countries or were made up. This is true for the original french translation, which added even more stories before being distributed to other countries, including the UK.
I think Araby should be a mix of Classical Persian, Medieval Arabian, and Early Modern Ottoman Culture.
@@Kaiserboo1871
Historically the Near East is basically a mix of Nomadic Horsemen and city building Kingdoms and Empires that is the center for science and trade, meaning Araby would likely be the same but instead of science it would be magic.
Culturally they would likely resemble Pre-Islamic and Zoroastrian cultures possibly a mix of many different religions (probably they should take some inspiration from Zoroastrianism because Zoroastrianism is a dualistic religion as Araby is a Neutral faction)
I like in the book, Skavenslayer, a character explains that Araby has more advanced medical knowledge than that of the Empire. Having universities devoted to healing and studying illnesses.
That's keeping with the real world influences. During (and before) the crusades period, most middle eastern nations were far more advanced (in terms of medical science) than they're European counterparts.
@@KS-PNW Sucks they don’t have a Byzantine Empire representation
@@Kaiserboo1871 yeah neither East or Western Rome really gets a good homage. I guess the border princes is supposed to be Italy in the city state period but it never really did much for e..
@@KS-PNW The closest we get to a real European Empire is the Empire of Man.
I mean the HRE was a real empire at points in its history, but it was nothing compared to the Roman and Byzantine Empires of the past nor the Colonial Empires of the Modern Era.!
@@Kaiserboo1871
Technically the Dwarves are Byzantines at least in their situation.
Araby, a man can only hope, maybe one day. I would love them to be added
We never got to see jezzails mounted on camels and flying carpets.
The ovn lost factions mod does araby really well u should check it out
I had remembered the carpets but not jezzails on camels. That would be a cool unit
@@iamjordan_410 OVN is a fantastic mod I mention it in the description and deffo deserves a check out by the player base
@@akumaking1 need a big 'effin rug!
Araby is never going to be in the game
They would be stuck fighting ALL of these enemies AT THE SAME TIME
-Imrik
-Clan Eshin
-Repanse
-Settra
-Volkmar (if they move him south)
-Nagash
-Arkhan
-Ushoran
-Taurox
-Dwarf LL
We will always have OVN Lost Factions for Araby which is technically bundled with the game. Hopefully it should get ported over over to WH3.
@@charlesman8722 You do have a point but with the last DLC coming out, OVA should be updated and it will preserved on WH2 as it may not be outdated by future updates. That said, it could be abandoned for WH3.
@@NobodyHere951 Even if it is abandoned by the original modders it's a popular enough mod that someone else will pick it up.
@@charlesman8722 I can't blame them though. Modding can be a very hard and time consuming work and they do it for free and have to update it each time the game gets patched. It's not like they don't have a personal life they need to tend to.
How is it technically bundled with the game? You have to subscribe to the mod on the workshop. No mod is "bundled" with the game because you have to download it extra. Unless I misunderstand what you meant.
@@Bobdylan12121 I think he means that, while it doesn't technically come with the game, you don't have to pay any extra for it.
man there is so much potential in araby .. i know some mid east history, here are some examples of the mythological creatures: Anqa - Bahamut - Dandan - Falak - Ghoul (of course!) - Hatif (monster or jinn we dont know) - Hinn - Jinn (of course) - Karkadann (from Persian source) - Kujata - Marid (evil spirit) - Al-Mi'raj - Nasnas (scary MF) - Qareen (your spiritual double) - Qutrub - Roc (my fav) - Shadhavar - Sila - Gog and Magog... list goes on
sorry for the long post i just hope CA and GWS see this and realize that if done right (with some mid east history scholar consultation) they can make something great.
They don’t care. They won’t do Araby because a certain religion with extremely violent subgroups doesn’t like it when you bring up Pre-Islamic Middle Eastern Mythology… alongside Islamic-inspired shit which is 90% of Araby.
They don’t want a handful of these super peaceful crazies to throw daisys and leave candy at CA headquarters like they did Charlie Hebdo…
It should be find for these "subgroups" as long as they don't mix real religion stuff or even real characters to the fantasy. Mythological creatures and folklore are probably a better source for the Warhammer universe anyway.
Thank you Nathan, honestly I'm so happy to know I'm not alone in being gutted at this news from CA.
We got Cathay who had no roster yet they won't add Araby who were actually in the game (admittedly a spin off) and had such a cool roster its so dissapointing to me 😔
China is a huge gaming market...
An interesting note about the timing of CA's first statement on Araby is that it occurred around the release of the hunter and the beast. At this time we know CA and GW were collaborating on the Kislev and Cathay updates, meaning the statement about no plans is likely based on GW determining they were uninterested in reworking Araby in the same way Kislev and Cathay were getting reworked. CA's hands might be tied in this case given GW is very protective of their IP.
We have seen generally favorable receptions to the majority of things CA has done with the Warhammer Fantasy IP, I'm sure GW has noticed this too. Having to work with CA on creating the faction of Araby is a small investment now for large returns down the road considering that interest in Warhammer Fantasy is at an all-time high.
@@dmchai8401 It's not just a matter of doing Araby or not doing Araby. Things like Kislev, Cathay, Hobgoblins, Southern Realms etc. are all fighting for the same resources. Araby has a lot of disadvantageous in comparison, being small, far from the narrative focus of The Old World and full of dated lore that needs to be rewritten while also having vital lore elements that can't be easily removed.
This isn't a small investment and if GW isn't planning on using it in another product (such as The Old World) then the investment exists solely to enrich a single product which is a lot of work for minimal payout. I'd love to see a revamped Araby but GWs tight monitoring of their IP and their current product line makes this seem unlikely.
@@spellbound1875 We only need two lords like Norsca. Have the Sultan start in the Araby area and the Golden Magus could be in any far off land, in game 3 he can be located in the east.
@@dmchai8401 I feel like your overlooking the potential PR pitfalls that come with Araby. I'm sure they're aware of the potential for backlash with this faction, a much greater issue than even other less detailed factions like Cathay or Ind.
@@spellbound1875 Maybe they will be saved for Game 4?
Honestly these Warhammer Total Wars are some of CW’s best selling hits. And because they allow for the older game factions to imported into the newer games they can focus on giving flavor to the newer factions such as Kislev, Cathay, and one day Araby.
According to Nagash books it wasn't the spell that decimated Nehekhara but warp based poison, delivered by the Skaven, to the sources of what is now knows as River Mortis. That does not explain why eastern Nehekhara died to, though.
Also, I don't think his spell or poison affected much of Southlands at all.
Nagash's spell was supposed to raise and allow him to control denizens of Nehekhara. However, due to him receiving a fatal amount of warpsword poisoning at the hands of Alcadizzar spell didnt go as planned, and only managed to raise the dead.
The warpstone poison seeped into the groundwater through the river Vitae and thus affected Eastern Nehekhara as well.
I love Arabic on own. I like to ally myself as tomb kings with them.
Playing them is nice but settra hates you and the southern bretonnian can sometimes help you against them easily I'd you are nice haha.
I would defo play araby more in campaign after my current games.
Nathan, if possible i would be really happy if you can give a deeper lore video. Thanks for what you did till now. gave me some deeper understanding of that interesting people. What you also take a look at the roster?
I'm pretty sure he already did
God damn those araby unit sketches look good. Honestly if the araby land is in lore held by brettonia factions then araby could work as a digs of war/ horde faction
Nah, Old Worlders left Araby alone pretty quickly. Only Sudenburg and Antoch remain in the far south as Empire and Bretonnian colonies, canonwise
We could definitely get some Arabyan units showing up in dogs of war. Seems like the perfect opportunity to include units from minor factions that may never be fully fleshed-out.
@@liamcullen3035 my mates were all really damn surprised and happy with the ogre hiring system being implemented as it opens doors for other dogs of war units.
@@Tommonius Yes, I reckon so too!
There are araby mods, go watch a battle, those modders always amaze me.
I gave up hope for Araby when they introduced Tomb Kings. The moment I saw Arkhan hanging out in The Wizard Caliph's palace, I knew Araby was dead.
Those factions could always be moved. Now I don’t think that we’re actually going to get Araby, but faction locations can always change around (although they might have to redo the early-game missions and stuff, which would be a bit of work).
Arkhan might even move to be closer to his best buddy Nagash, if he ever shows up.
Yeah they'll just move Arkhan to his black tower near the black pyramid if they put Araby in the Land of the Assassins or Dervishes.
To be honest, Warhammer's drawing on earth history is what made it interesting to me. When it became High Fantasy in AOS, I was out.
Yeah I kinda agree.
I always have this imaginary fantasy world we’re every nation on earth is in its golden age at the same time (like France under Louis XIV existing at the same time as Victorian era Britain) and Warhammer Fantasy is the closest I can get to it.
Shout out to Warhammer Armies Project, Matthias is a legend with his custom army books.
yet again we must shout out that WAP
This is one of your best videos. I think I've had a few misconceptions on this subject.
Great video dude. I love hearing about the lores and things of the more minor factions. My knowledge on them is pretty slim. Hope to hear more! Keep up the good work!
I would love to have Araby in game. I only started using mods to play the faction but I think chances are slim.
Omg thank you!!!
I've been fighting the good fight for Araby on the totalwar Reddit, but tbh I've been met with alot of ignorance and even some intolerance I suspect. I would just hate GW & CA to be "scared away" from doing Araby cause they're afraid to be offensive, because they can write good lore and honestly isn't as difficult or as much of a risk as people make it out.
You are doing a good thing. I would love to See Araby.
Screw people who claim that CA's not doing it because sensitivity; if CA wanted to avoid cultural sensitivity complaints, having _crusaders_ occupying the land is the farthest thing from it!
I am arabic and I definitely don't find it offensive at all. I know it's a fantasy world and history that doesn't represent real world, tho i can see some of us ignorant arabs react badly to it but 100% will not be anything big. Thank you for ur hard work on the reddit
IVE SAID IT MORE THAN ONCE AND ILL SAY IT ONCE MORE! We need southern realms, Araby, and . . . . ALBION!!!!! ALBION ALBION!!!!!
yes, yes and YES.
I thought the Lore of Albion was that it was an uncivilized, back water hell hole in which no explorer has ever returned from alive. I wouldn’t be surprised if they were taken over by the Norsca.
We'll get Araby if GW intends to make it for the new Warhammer old world game.
But I really doubt Araby will be added before Ind or Nippon - which make more sense to add to game 3.
I do think CA and GW should make Araby though. I think it would add a lot to the game.
On the other hand I also think Gw need to flesh out the parts of the world they haven't touched.
For example I think it's very odd that the other races don't feature much outside of the main setting and that all the far races tend to be human.
If they think it will make them money then it will be the first thing they do. It does make sense to diversify new content, most stuff is from the east and north so a south west makes sense to me.
I love how far and detailed this mod has become. CA prob won't even need to release them officially and I'll be ok with that
Araby and Tomb Kings are my favorite factions
Love me some lore videos! Great vid. I'd like to see Araby but I want to see the hobgoblin khans, nippon, ind, kuresh, tilea, estalia, ogre kingdoms and the kurgan too. I'd love to see all the armies that gw teased but never released.
Interactions between araby and the tomb kings would be wild since they're technically the last descendants of nehekara
I said it many times and I say it again. Araby would be totally awesome to have.
edit: Would Araby be disrespectful? No it could and should be very stylish and cool.
edit: Nah Araby does not need to be evil. There could be a few different faction of Araby with different alignments. The lore could be more extended.
IIRC Araby is generally neutral-ish (And disunited, not all of them are slavers, and their slavery's not much of a step down from Bret or Empire serfdom) BUT the winds are still so close to the equator, which means the power is stagnant and often mixed into dark magic and warpstone forms, so a lot of Araby's most interesting caster types ARE going to be a bit on the evil side.
While I personally don't care about Araby much, I won't begrudge others for wanting them. And while Araby is fairly unlikely due to just what CA said being the only real no they've given, I do agree that unless they say it's never happening, you're free to hope it comes. There's also OvN mod, which I use often, and to be honest it's a very well done mod. Sure having official content is more stable and generally better because it's always there without risk of breaking something or it just not working properly. But I do think some mods are definitely must haves and worth using to improve the game. If Araby ever does get into the game, and it's anything like what OvN did, I'd not mind playing them or fighting them.
I personally really want to see Nippon, despite the fact it's got very little lore, and what it does have is rather odd. I just really like Japan, and would love to see samurai and ninja in warhammer fighting Chaos daemons and giant lizards and rats. I think it'd be cool, so I won't ever say that a person should give up on any faction or race. Just that they should be mindful and temper their expectations so they don't get too worked up if it doesn't happen.
If Araby was going to be included in the Total War: Warhammer trilogy, it would have been in 2. Why would they do a DLC for a group that doesn't exist outside of the Southlands in a game that has its main campaign take place in the north and east of the world, completely removed from the Southlands?
I want to see a Polytheistic Araby based on the pre-islamic paganism. Athtar, Almaqa, Wadd. Maybe localised versions of some like Shallaya and Myrmidia.
The big thing is whether to have it based around the ottomans or the Ummayads etc, the trick would be getting a unique play style since Kislev is having gunpowder hybrid units. Would need to have lots of djinn elements and some mythological units to make them unique. Definitely flying carpets and maybe snake charmers riding giant cobras.
The most interesting think for me would be the idea of a Mamluk inspired court of slave warriors who had taken over the court and developed a none dynastic state.
Id rather them fully implement races WITH model ranges than trying to screw around with making an obscure faction work.
People are already complaining that Kislev is too "Ice and Bear" and somehow Araby (with even less lore) is supposed to come fleshed out? Give me a break.
Daemons, Chaos Dwarves, Ogres, Cathay, Kislev....lets see how they pan out before the 5 ppl who care about Araby start sulking.
Anything in the warhammer fantasy was directly influenced by our own history.....
I am a bit concerned what the skaven where based on then.
I understand if they don't want to do it, but I just want them to at the very least explain why.
There's clearly a will for it and a precedents for expanding on the lore and adding areas/factions to the map, so IMO the only remaining logical explanation is that they're concerned about accusations of Islamophobia, which I think can easily be averted by downplaying the religious aspect (which wasn't really all that significant anyway).
There are good characters too: The Golden Magus, Princess Yuleh, Abdul Alhazred the Mad Sorcerer, Sultan Jaffar, Khar-Mel the Djinn, Mydas the Mean and Layla of Copher. Lots of potential human, magical, Chaos and undead variety in there.
So this Jaffar is like the same named Bad guy from Disneys "Alladin" ? An evil wizard trying to take over, becoming sultan and then failing
@Lord Inquisitor Shadowlord Oh I didn't know that Jafar was a character from literature. I thought it was simply copied from disney like Ariel is "totally-not-Galadriel"
Please do a full lore video. Let's get more people invested and push CA in adding everything they can into the TWWH franchise
perhaps the reason that CA is outright denying Araby while not denying other races and factions is because Araby might be the most significant race that they've settled on a hard no for. Nehekhara is already super crowded in game 2 and Araby just wouldn't really fit in the area that game 3's map is likely to cover. Other races that CA hasn't commented on are either in the Dark Lands/far east (or really anywhere in the case of the Dogs of War) or are significantly less important lorewise than Araby (like Amazons or Halflings)
TLDR: CA probably commented on Araby's exclusion because their chance is completely gone and they are more significant/popular than other races that have been skipped over.
The guy who made Warhammer army project deserve to be at least counciled on any introduction of the factions he fleshed out. His stuff was brilliant, especially Nippon has this unbelievably cool stuff with chaos samurais and all kinds of sht. So much cool stuff that could be utilized
I'd love to see the mathmasi bloodline pop up as well as I think they would be a badass and very unique take on the VCs faction given they are very insect like and monstrous like strigori
I think this is a case of Games Workshop being very, very wary of touching anything that they remember being cringe. And well....yeah. Yeah. This definitely a case of GW going "Look CA, if Cathay works out well, we might be willing to work with you on this. But until we see how people respond to the rewrite and rework of Cathay, you do NOT touch Araby with a ten foot pole. A lot of people remember the wrong things about that part of the setting."
So apparently we're getting "new reinforcements" and Legend said it's something quite hype. Something like Araby as mercenaries maybe?
my money is amazons
I wouldnt get that hyped, not likely for FLC.
Probably more an infrastructure change or some reskins.
@@LiteLiger i hope so i want hot amazons
My money is on a bunch of RoR's
More likely Amazons, since unlike Araby they were hinted at as a random event.
I think that GW needs to make the End Times non Canon. The whole point of it was to have a definite end to the setting so they could focus on Age of Sigmar. Unbeknownst to GW the Total War series brought in so much popularity that they ended up reviving the world because of demand. Now that Total War III getting announced GW would be STUPID to not revive the world.
They could just say in the lore, that Abaddon had almost succeeded in destroying the world when Cathay (who is now getting fleshed) who Abaddon didn't consider a threat launched it's own crusade, destroying whole armies of Chaos and Skaven, thus this causes Abaddon to not be able to press his attack, and the combined alliance of elves/dwarves/Empire/Bretonian where able to beat Chaos back.
I have ambitions to mod in the Araby to WH3. Though I have never done modding before.
If araby could get a complete lore/visual overhaul like Kislev, they could make them a society invested heavily in alchemy, astrology, and mechanical marvels. A lot of Djinn and elementals, stargazers, and just anything wondrous or esoteric.
I really like this idea, a lot, try and say that on the CA discord, add that if Araby is respected in culture, power and religion, i guess i can work and not be attacked by extremist
I think Souther Realms(Estalia, Tilea, Border Princes) and Araby is the most probable from the last Old World races to get a race pack. But it would look like Norsca, small but unique roaster, only 2 lords near each other. The biggest problem is that they probably need to move Arkhan to his Black Tower and then we would have 2 Araby LLs one in Al Haik/Copher and then 1 in Wizard Kaliph Palace.
As a scandinavian i think that if araby is racist then so is norsca.
I think Norsca got a pass because it's based on an already established caricature of a culture (over the top vikings) rather than the culture itself, but I do see your point
So is Bretonnia, Kislev and any human faction for that matter.
Heck Norsca at it worse, since they are the only ones who is completely on the evil side.
Rome 2 was supported for like 5 years. Warhammer 3 will probably be supported much longer than that. In like 7 years we could possibly have araby miniatures to WH the old world by GW. So i think we will eventually get araby, as well as Ind, nippon etc
Maybe its not CA we should be asking but GW themselves. CA can't do anything without GW's approval.
Great video man!
Araby army list(using warhammer armies project as reference
General features
Fragile, fast, glass cannons, good tar pitting due to overzealous faith. Calvary is super fast and relies solely on hit and run.
Infantry
Slaves=shitty expendable. Probably identical to Bretonian peasant mob or skaven slaves. Probably will have a crappy ranged version that has either slings or javelins. Overall weak and useful only as expendable distracting to tie down more valuable enemy units.
City guard= generic basic infantry. Probably would have a sword and board and spear version. Better then slaves but fragile.
Janesaries= the "mid tier" unit with both mellee and range versions. Of araby was going to have access to gun powder then this will probably be the the first unit to get it.
Archers=probably identical to empire amd Bretonian archers. Not especially dangerous but cheap as chips and meant more for quantity over quality
Immortals= the heavy mellee infantry. Probably still fragile compared to most other factions heavy infantry but still able to keep up damage wise.
Jezails= elite ranged infantry. Rifles have the longest range. Might be nearly identical to skaven jezails with the main difference being that the araby version is a single unit as opposed to a weapons team like the skaven version
Cannons=probably thr same as empire version. Nothing else to really add
Naphtha= either a catapult or a actually infantry unit. Basically a big giant incendiary bomb.
Mounts
Horses(lore states that arabyan horses are well known for their speed amd are universally regarded as being amongst the fastest of all horses. )
War elephants= probably same states as chaos war mammoth
Rocs=big giant eagles/falcons in rl middle eastern mythology.
Flying carpets= probably exclusive to mages.
Magic= probably the same as the empire. Doubtful that they would get their own lore. But if they did i bet it would be centered around sand bending or something like that. Perhaps conjuring up a mirage to force the enemy to head in the wrong direction.
Genies= lore states that all mages kn araby are expected to he able to summon Genies. Genies are elemental demons. Perhaps Genies correspond to a single magic lore.
Overall summary
Infantry is fragile but are really good at tar pitting. Their faith in the "one" all but elimates the chance of your units routing. Cavalry hits hard and is fast but can't handle getting stuck ans has to me microed
Yas yas
I like you Channel
I from Saudi Arabia
We a bast Warriors
And lord in game
I hope Araby does get added.
Meanwhile CA think its own playerbase racists, and is afraid from people memeing arabic culture, they become racists by denying their representation, and have their territories occupied by literal white knights.
If they give people fantasy China, then Araby wouldnt be worse. (Just like Amazons, when we already have Dark Elves.)
Personally I think they have a place. They are in lore, they deserve representation if factions like Vampire Coast had it. Elephants work pretty well in WH already, a faction which isnt Norsca having them would be neat. Esp. if they become monstrous artillery. Id like to see them in a dlc, and would pay for it as well to try them out. Loved Aladdin as a child, arabic fantasy has its charm for sure.
110% correct. Building upon your awareness of 80s and 90s cringe. Why can't we distance ourselves from the western Tolkien cultural tropes first. Let's have African warhammer nations and oriental high elves? If this happened then the touchy middle eastern issues could be greatly curtailed and then Araby might more easily happen. BUT can they be called something else than Araby? That would help.
If Araby is a flat 'no' from CA then an explanation as to why, may go a long way as to stopping people asking and speculating
An attachment to their heads and necks.
Araby would require a lot of work in terms of shifting Legendary Lord start locations around a lot etc to make room for them, so I'm skeptical we will see it... A shame they are not there at all though.
They can rework the Mortal Empires map for game3 to fit possible new dlc-s if they want to. Extending the Southlands to its Vortex variant would already give plenty space for new factions.
CA will have to remake the Mortal Map again for game 3. So map constraints are least of the worries.
Why? In araby mod they start in al-haik and it works really well and doesnt require any moving faction starting location
@@Asraeks well the brettonians have al-haik.And Araby are also far down the southlands and planning to retake their lands from the brettonians.
@@dylancmaduro457 bruh bretonnian generic faction has al-haik, there is no legendary lord there
One thing that's always been great about Warhammer is that as humans are incredibly widespread, they're also culturally diverse. They're not all part of a bizarre monoculture like a lot of other fantasy portrays. Total War Warhammer hasn't done a good job with it though, with only the Empire, Bretonnia, and Norsca to represent mankind's diversity. With Kislev and Cathay on the horizon, things are looking much better.
Ultimately however, when you boot up a "Very Large Campaign" in TWW3, Tilea, Estalia, and Araby will still be stand-ins and squatters, with maybe even more lands that should have unique human cultures reduced to having some Empire guy named Valmir van Vonvolkvan sitting in a Sigmar-fearing town in the middle of Ind or something.
I actually think Warhammer doesn't do this any better than most fantasy settings.
Specifically that humans get to be diverse but each block of them is still monoculture - and then fantasy races like elves and dwarfs get monoculture blocks.
@@Lexen_Rapier Except there are 3 distinct dwarf cultures, the World's Edge dwarfs, the Norse dwarfs and the Chaos dwarfs and 4 distinct cultures of elves, the High Elves, Dark Elves, Wood Elves and the Shades.
And as far as, say, the Empire goes, each of the provinces have their own heritage and culture, same with Bretonnian dukedoms. Kislev is (or was depending how GW's mangled them for the Old World game) divided between two major ethnic groups with different cultures.
So yeah, I'd say Warhammer does it very well.
17:39 don't forget the Moorcock and Tolkien theft (Though they did allegedly credit(Via joking blame) Moorcock in the Chaos 1e book.
Why give us Fantasy middle easterners when you can just fill their homeland with more french :(
I mean North Africa and Syria + Lebanon was colonized by the French and the Levant was conquered by French crusaders so…
@@Kaiserboo1871 True but Araby was never conquered by outsiders
Yeah- I want to see it all. I think it’s a little lame Araby and Albion weren’t brought into the Vortex at some point.
We should not stop asking- Cathay happened and look how we rode them for it… let’s start online petition and turn a list in of people that would love to see Araby? Maybe if they can see numbers it might persuade them??? Idk.
Most fantasy races take inspiration from one or two real world cultures with similar prospects or ideals and mash them together, and at the same time these are mostly of a same region through different ages, making them anachronistic and awesome because of it.
The fact that GW uses some raw elements which are directly reminiscent of those cultures instead of a blurred echo of them has it's own (brutal) charm, this is the quintessence of WHFantasy imo.
Also the people who call GW lazy because of the fantasy map design and those aforementioned analogues of real life cultures??? That bunch comes off as super pretentious and should invest themselves into AOS or some other super high fantasy explosive diarrhea.
Araby could still work as a play tall nation
CA wants to milk the Asian market with W3, starting with China and Cathay. Therefore I sadly don't see them introducing Araby anymore, the suitable moment would have been game 2 anyway.
TWW3 without Araby is like a great steak without salt.
Since CA has moved on to TW3, I really can't see Araby making it into the game as the Southlands won't even feature on the campaign map. The time to do it was game 2. I'd like to see Nippon, Ind and the Hobgoblin Khanate in the game but there's going to be loads of other priorities for CA so I'm going to assume none of these factions won't make it into the game
I think that if CA and GW will do Cathay from basically nothing, than Araby is a real possibility.
I really can imagine that lore changes when we talk about 30+ years of history of the universe. AOS lives only a couple of years and stil the 1st edition lore and current lore are much, MUCH diferent. Although AOS is kore of a story so there is allso that faftior
I like how Ofir was depicted in Witcher 3
Araby is actually mentioned in Total War Warhammer 2. If you right click on the unit Sartosa Militia available to the Pirates of Sartosa if you have the Vampire Coast DLC. It reads at the end something along the lines of "Border Princes to the east, Araby to the south....etc" Maybe it's a hidden sign? Why mention it if you don't plan on doing it? Maybe nothing. EDIT: I think the page is actually from some GW reference as any of the Saratosa units (Saratosa Militia, Free gurard) have the same paragraph describing Saratosa and mentioning Araby to the south.
I would love araby as a playable faction (...Nippon, Indu too! lol) we should never stop asking for stuff. :)
Ur wish is my command Wink's with arm's crossed (Arby will come)
Let's talk about Araby
Let's talk about you and me
Let's talk about all the good things
And DLCs that may be...
I have a question, in the new trailer for FLC, what do they mean about new reinforcements? is that about regiments of renown, because the only thing about reinforcements is related to the empire no?
At this point all I ask for is a proper DLC for Norsca and Bretonnia
Same. Especially Bretonnia. They have so much potential to be strong as Empire or at least competitive.
right? they have awesome units but no mechanics whatsoever (well, besides cHiVaLrY)
@@robertshaw1793 I have more emotional investment with Bretonnia, but from a more neutral point of view maybe Norsca needs it more as they only have 2 LLs so far
@@coaiemandushman1079 which makes them on campaign playable but that’s the only thing they got going for them.
@@calimerohnir3311 Norsca is in desperate need of a DLC as well.
Tbh these real-ish factions bore me to fkn tears. Maybe I'd feel differently if I was a warhammer fan, but as someone who got into it through total war - meh. They could just as well be put in Total War: Magic Battles or something, and probably end up more interesting due to having less limitations.
A very nice video overall but if I may make a suggestion; you would build up more trustworthiness with your audience if you gave us a few examples of said "cringy" early lore instead of simply saying its cringy. You and the majority of people will likely consider it cringy, I have little doubt, but an audience appreciates being able to make up its own mind. Just some constructive criticism. Keep up the good work :)
let support cathy then see new faction like ind or arby other unknown race like snakemen so maybe do well
Well if the trend of not using the pre-order bonus in the game you pre-order keeps up then Araby may be the pre-order bonus.
I think instead Make Araby religion close to Islam make them believe in ancient Arabian Gods (they are actually tow, al_lat and al_au'za ) with names change
I hate Creative assembly wouldn’t add a new campaign race pack faction for this and it’s not fair!!
I wonder if they are thinking of keeping them out and changing them a bit and moving them to ind
Mabye for the minor human factions like albion, amazons, nippon, arraby and ind if they can't get there own factions mabye they could be represented by having some units in the dogs of war army
Amazonian Swordsmen, Nippon Samurai, Araby Flying Carpet Riders, Araby Battle Genies, Araby Camel Cavalry [maybe even flying Camel Cavalry].
There is always the current mod Great Book of Grudges to play Araby at least.
Hopefully one day we will get araby
Araby would be really awesome. But the world is crazy. Do you think it's possible CA is afraid to tackle a faction which is a stereotypical depiction of the arabian/muslim culture? I hope "Warhammer the old world" will rewrite some history regarding arabyan religion.
It's a matter of convenience - there are only so many total reworks GW can do, and Araby definetly needs one. During 2nd game that wasn't really a possibility, and now that GW has the option to remake entire factions the arabian desert is filled and the focus shifted to the east and fight against chaos. I don't think GW is too scared of offending anyone, they are capable of writing unproblematic lore
@@user-zz3sn8ky7z Yes, I agree. Now that the last Game2 DLC is about to drop in 2 weeks there is not much hope left for araby. And it is indeed pretty crouded right now. On ME you got Arkhan, Repanse and tiktak-toe, in the vortex there is also Clan Eshin. Could be hard to fit 4 new Lords in there (I guess it would be 4, since that seems to be the new Racepack-template). And some of the leftover "placeholder"-factions are needed to provide the playable Lords nearby with a proper earlygame. I would be really surprised if they are still going to do it.
Fellow warhammer players, a Sad day indeed to hear such bad news.
If you are like me and think this is total BS then join me in a e-mail campaign to express our discontent over such news.
I will be sending e-mails to both CA and GW and telling them in a polite manner that i want to have Araby in the game.
I will be sending them daily and if i have to, i will be sending them alone but if more of us are sending them it will create more Credibility and create pressure because i think its time we put some pressure on then(still not forgotten that cut content they pulled on us).
Edit. I have allready sent e mails to CA and GW and I will keep sending them
As slavic myself I am disturbed how GW or CA turn kislev AKA slavs in fantasy into eskimos in fantasy... I can only imagine what would today GW or CA do to Araby
We got the bears at least 😁
They definetly focused too much on Northern Russia. Kislev is massive, I hope we get to see some diversity inside the gospodars, at least in the lore
Indy Araby and Kuresh please GW
They might have said this because that person in the discord wouldn't shut the fuck up about araby and it got super annoying.
let me guess who defeated Jaffar was Aladdin? or Perphaps the Tauri (Jaffar/Jaffa - Stargate reference lol)
That genie looks brutal.
No suicide bombers?
I hope at so point in a future CA will take us on adventure from one of the old codex for Warriors of Chaos "Red River" where Khornate Warband goes and massacre army's of Araby. But we need playble Araby first, maybe another 5 years or more of waiting
If Araby becomes fraction of 4 LL , LLs shoud correctly choose the place for them. I think first's place is Wizards Islands in a western Southern Realm, second should be next to Tiqtaq-to, third one should be in southern Dark Lands with Imrik and Snikth, and final one should be nomad like Nakai.
Wizard Islands would be a reasonable spot, as well as 1 other somewhere within araby. The Golden Magus as a caster LL focusing on corsair and desert spirit units is a straight up fit. Though whatever happens, we aren't getting them in WH2!
As a nord african id love to see Araby in the game tbh
Do you think other North Africans would also like to seem themselves represented this why? As in fantasy nations with exaggerated elements, such as how the Nords from Skyrim are basically Scandinavians?
north african not nord.
@@shortlivedglorey5790 nobody cares really! Warhammer is not known in NA , ive also never seen anyone offended by muslim/arab culture interpretation in videogames , we grew up playing Metal Slug lol , most of gamers like fps royal arena and other similar genres
@@jackstod English is my 5th language , I make mistakes ;3
Thank you for giving me hope lol
I hate how the brettonians beat the araby so badly (mainly cause I hate bretonnians) also if they ever do get implemented we need a whole new lore cause the old one was atrocious and modern society would never accept such blatant racism also we really need some black people in warhammer( I say this because as a black guy I really hate how fantasy worlds never include us)
Really hope they reconsider somewhere after game 3 releases.
Araby would be such a good opportunity to display middle eastern cultures in a fantasy format.
It not confused than Nusantara Empire or Arabian Empire in alternate future.
I feel like Cathay is getting a chance because Total War Three Kingdoms made a fortune in China.