Doom Clones

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  • Опубліковано 15 вер 2023
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    - There was a time when every first-person shooter that came out was called a ‘Doom clone’. Mainly it was because we didn’t have any other words to describe what we were playing. But sometimes it was just that - because something had tried to clone Doom. Here’s me, talking about Doom clones. Wheeeeee
    ‘Doom clone’ graph from: doom.fandom.com/wiki/Doom_clones
    Read old emails about Doom on Amiga here! groups.google.com/g/comp.sys....
    Old PC price from: www.dosdays.co.uk/topics/1993...
    Doom system specs letter from: / original_doom_system_r...
    Doom Toots 32X: • TOOT - F1B1 - "At Butt...
    Doom Amiga footage from anouk33: • DOOM Amiga A1200 060 6...
    Dread Amiga footage from tpau65: • Amiga | DREAD | The Bi...
    Outlaws footage from FirstPlays HD: • Outlaws (1997) - PC Ga...
    Check out the rest of the channel: / bransfield2000
    Doom On PlayStation - Eternally A Masterpiece: • Doom On PlayStation: E...
    Please do like, share and subscribe if you enjoy. Don’t if you don’t, it’s all good.
    ---
    Music: Gloom, Death Mask, Alien Breed 3D II on Amiga
  • Ігри

КОМЕНТАРІ • 154

  • @SolarMechanic
    @SolarMechanic 9 місяців тому +71

    The year is 3043. Doom runs on everything. I hug my wife. I see E1M1 flicker behind her eyes.

    • @Ali-Britco
      @Ali-Britco 9 місяців тому +10

      The missing Black Mirror episode

    • @koeningyou
      @koeningyou 9 місяців тому +7

      Just hit IDDQD and you'll be fine brother.

    • @roadkill_52
      @roadkill_52 9 місяців тому +3

      Your wife is E1M1

    • @Stone15656
      @Stone15656 9 місяців тому +2

      Bold of us to assume that families are still legal after 2030

  • @Larry
    @Larry 9 місяців тому +31

    I was always gutted I couldn't get Doom to run on the 286 my Dad fished out of a skip. :(
    Could play Wolfenstein fine though!

    • @EnneaIsInterested
      @EnneaIsInterested 9 місяців тому +8

      Ach, mein Leben!

    • @another3997
      @another3997 9 місяців тому

      Most people go fishing in rivers or a lake... but I guess there might be some fish in a skip. Probably covered in batter and surrounded by chips. 😁 Even a 486 DX2/66 could struggle with the more hectic levels of Doom. Mine almost ground to a halt when there was too much going on, so I never actually finished the game.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому +1

      No doubt the fishing was done from the deck of the HMS "BUTT L O U", the finest of her class.

  • @Imgema
    @Imgema 9 місяців тому +36

    I remember the term DOOM Clone stopped being used after Goldeneye became successful. After that all FPS games started having mission objectives, stealth mechanics, more realistic AI, gadgets, etc.

    • @another3997
      @another3997 9 місяців тому +2

      Perhaps the "Doom clone" moniker disappeared in certain areas of the gaming community, but the term continued for many years after that. Why? Because lots of other, less powerful or lesser known platforms were getting vaguely similar games. Platforms that "couldn't" run Doom started running, often rather good, Doom inspired games.

    • @CrashHeadroom
      @CrashHeadroom 9 місяців тому +7

      For console users maybe, for pc users it stopped when things like quake and duke nukem 3d came out, because of the upgraded looks, engines and gameplay. This video should not be listened to, as someone from that era, duke nukem 3d, redneck rampage and a few others on this video were NOT doom clones :/

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому +2

      Oh long before that. It stopped being used when Quake hit the scene, because everyone stopped trying to imitate Doom once Quake dropped.

    • @v8matey
      @v8matey 9 місяців тому

      I remember some friends using the term Quake clones. But as above said. This stopped when goldeneye and quake and many others.
      But Half-Life 1 really set the bar for real time atmosphere. Half-Life 1 started fps puzzles, platforming, and friendly armed NPCs with moving mouths when they speak.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      @@v8matey Doom64 was doing puzzles before HL. In some Doom64 levels, finding the exit meant radically altering the geometry of the level by doing multi-step, timed switch puzzles.

  • @ARTHUR_THUCKSAKE
    @ARTHUR_THUCKSAKE 9 місяців тому +26

    The hype surrounding GLOOM in the Amiga mags was utterly insane back in the day. When I eventually found a copy for my humble A1200 it was dreadful. However, I instantly recognised the theme tune at the start of the video - I think I spent more time listening to that than actually playing the game.

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому +9

      I wouldn't go as far as dreadful - it's fun in its own way - but yeah that hype did not help matters. It was categorically not Doom.

    • @another3997
      @another3997 9 місяців тому +3

      The original version of Gloom wasn't great, but the quickly released Gloom Deluxe looked a lot better. Was it Doom? No, technically more of a Wolfenstein 3D game engine with the environments being on one level. However, unlike Wolf 3D, it did have the frantic gameplay of Doom. Despite it's worse graphics, Alien Breed 3D was a better game, as was Breathless.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому +1

      Gloom was decent for what it was.

    • @perihelion7445
      @perihelion7445 9 місяців тому

      Gloom Deluxe though was actually quite good with a 68030@50mhz. The original though was average on a stock 020.
      Was ok but not dreadful.

  • @jonbourgoin182
    @jonbourgoin182 9 місяців тому +13

    Carmack knows he is smarter than everyone else and he isn't shy about reminding everyone of that fact. He's kind of dickish in that regard. His arrogance is why the Saturn port of DooM suffered so much. Also your impression of him was pretty decent

    • @another3997
      @another3997 9 місяців тому +4

      Carmack was right though. Doom would not have run on several platforms without major changes to the game engine and platform specific optimisations. We know this because they released the source code. Expecting programmers to be experts in several very different architectures is unrealistic, making ports difficult... especially if your project is cutting edge.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      Saturn fans and Amiga fans. Three decades later, they're still a bunch of salty buttholes.

  • @goranisacson2502
    @goranisacson2502 9 місяців тому +5

    As a child of the 90's who can't recall computers who weren't PC's, this was a fascinating glimpse into that past I keep reading about in magazines but which I haven't actually experienced myself- so feeling the frustration of Doom-envy as if I personally experienced it must say something of your skill as a storyteller.

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому +2

      Thank you, that's very kind to say.
      If you have spare time/the inclination, you can find a load of old Amiga magazine scans on this site - it's obviously not all about Doom, but you'll see it pop up in a lot of them: amr.abime.net/

    • @another3997
      @another3997 9 місяців тому +2

      Yes, once upon a time, the IBM PC didn't exist, and when it was released, it was hugely expensive and an excessively bad games machine. It took many, many years for it to become the norm. Ironically, it was cheaper IBM 'PC clones' that made it so successful. 😂

    • @goranisacson2502
      @goranisacson2502 9 місяців тому

      @@another3997 This comment sent me down a rabbit-hole as I had forgotten that IBM were the ones who actually started it all- if what I see in Wikipedia is correct the "IBM PC series" are the ones that I first cut my teeth on- I have vague memories of MS-DOS, with Simcity 2000, the first Sam and Max game and Commander Keen being played, but primarily things got started when CD drives and Windows 95 became prominent factors. Which probably means I actually started becoming PC-aware during these games heyday but it just totally passed me by because my parents were NOT gonna let me play either Doom or this.

    • @perihelion7445
      @perihelion7445 9 місяців тому

      ​@@goranisacson2502I think yes and no that IBM started all this, yes they were first but true gaming power started with the Amiga starting in 1985, PC Clones towards the end of Amiga's lifespan then by the early 90's began to and then did far supercede the power of the Amiga.

  • @eleonelrojas
    @eleonelrojas 9 місяців тому

    By god, that's got to be the most spot-on impression of Carmack I've ever heard

  • @negirno
    @negirno 9 місяців тому +1

    The term 'Doom clone' was seen as a derogatory at least where I live. Many of them weren't considered as good as Doom because they required faster hardware, or they just wasn't as playable. There were a few exceptions, like _Dark Forces_ because Star Wars, and I remember reading some positive things about _System Shock_ _Terminator_ etc. but Doom reigned supreme - until 1996 when Duke3D came out, and became a success, due to having its own charm. We're even called games like _Serious Sam_ a Duke clone, so a the term 'clone' still existed after that, but it slowly did fade away eventually.

  • @thosemerc3113
    @thosemerc3113 9 місяців тому +2

    As soon as someone calls build engine shooters "doom clones" you are free to spit in their faces.

  • @teddym2808
    @teddym2808 9 місяців тому +5

    Just a heads up, yes it's a modern project, but Doom Resurrection on 32X is incredible and playable on a real 32X. So the issue was crappy porting in the case of the 32X and Saturn, not the machines themselves.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому +1

      I sometimes wonder if Carmack's alleged sabotage of the Saturn port was him getting revenge on Sega for rushing him to get the 32X port finished before it was ready.

  • @tobiassoderlund7098
    @tobiassoderlund7098 9 місяців тому

    The main problem with Gloom was (and is) that it was looked upon as a Doom clone and as such it is a disaster. It never was a Doom clone and it still is not. It is a consolified Wolfenstein 3D clone on steroids, with no qiuck saves, high speed from start to finish, giant colourdul pixels flying everywhere, split screen co op available and well balanced stages due to the fact that the game only saves between worlds (consisting of seven stages each). I love old school fps games, but Gloom is probably to this day the one (besides Hexen and the original Doom) that I pick up and play through most often just because of the intensity, hysterically low res and colourful graphics which are truly charming and the overall feel and design of the game. Love it and probably always will.

  • @valeriosanna5381
    @valeriosanna5381 9 місяців тому +1

    Good content, happy that yt suggested you

  • @carmelosgro6413
    @carmelosgro6413 9 місяців тому +3

    Some made Wolfenstien 3D clones, & tried to convince players it was a Doom clone

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому +1

      I'd agree with that

    • @carmelosgro6413
      @carmelosgro6413 9 місяців тому +1

      🤣@@Bransfiiiield

    • @another3997
      @another3997 9 місяців тому +1

      Any particular titles apring to mind?

    • @carmelosgro6413
      @carmelosgro6413 9 місяців тому

      @@another3997 Rise Of The Triad, Blake Stone, Corridor 7

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому +1

      Some of them proudly declared they were based on the Wolfenstein 3-D engine right on the box. These had their market though, and some of them were actually pretty good.

  • @Bijuklich
    @Bijuklich 9 місяців тому +1

    love doom clones, gzdoom mods are crazy, played hundreds of them :) good video

  • @orchid9
    @orchid9 9 місяців тому +1

    Zero Tolerance was a beast and a technical marvel.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      I dunno why they bothered with jump/crouch though. That's the one part of the controls that don't make a lick of sense.

  • @Vospi
    @Vospi 9 місяців тому +1

    Thanks, that one was very nice.

  • @blazerashbringer2001
    @blazerashbringer2001 9 місяців тому +2

    Doom in my opinion will always be immortal the fact that mods alone can give you enough content for years to come and even rival those of modern triple A gaming

  • @gtf9733
    @gtf9733 9 місяців тому

    30 yrs later and I'm still hooked on the Brown

  • @txcrix9236
    @txcrix9236 9 місяців тому

    Some of my favorite childhood memories were playing Cosmic Relief Professor Renegade to the Rescue and Jupiter Lander on my dads C-64. 😊

  • @perihelion7445
    @perihelion7445 9 місяців тому

    The best and most impressive visually for me on the Amiga was the game Genetic Species, although to run beautifully it needed a 68030@50mhz bare minimum.

  • @eziomorte3380
    @eziomorte3380 9 місяців тому

    Lets be honest to ourselves, when we first saw Doom running on a 486 we were all like "holy sh@t, thats the perfect game", at least before NFS and Under a Killing Moon were released. BUT. Soulsborne is a different story. Yeah, we all say "soulsborne" but we WANT any game of the genre to be as close to souls and BB as possible. Back in the day, we were saying "doom-clone" but we were critical against games that didn't innovate even though they were great, Duke, Rise, Quake, Forces, Blood, Redneck, Hexen, Heretic and so many more. I know, for the younger people reading this, it doesn't make sense but...that's fact. And imagine us, young lads, playing Ultima Underworld back in the day but cant shoot up and down on Doom although there was the technology to do so. Oh damn it, I could talk about this game for hours! Doom is the greatest game of all time after Planescape Torment. Im still playing it to this day with NO mod.

  • @deesnutz42069
    @deesnutz42069 8 місяців тому

    god I'm so glad excessive headbob is a thing of the past.

  • @grumpybunny
    @grumpybunny 9 місяців тому +2

    You make incredible videos, and I enjoy your commentary very much. I don't see you mentioning when these 'clones' started development, and when they were released. There's so much overlap in development that you don't mention. You are better than that.

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому

      Release dates pop up for every game in the video, I made sure to include that. But no, I haven't looked at when they started development - and as I say in the vid, not everything shown is strictly a 'Doom clone' so it's moot anyway.
      Gloom, though, is literally called Gloom. It's the most Doom clone Doom clone I've ever seen.
      Thanks for the kind words.

    • @grumpybunny
      @grumpybunny 9 місяців тому

      @Bransfiiiield Dark Forces development started a year to the month after Doom's began, and maybe a couple months before it's release.

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому

      "Our original idea came from Wolfenstein 3D, and then from Doom," Daron Stinnett, Dark Forces' director to EGM in 1995.
      And - again - I point out not everything shown in the video is specifically a 'Doom clone'.

  • @craigcharlesworth1538
    @craigcharlesworth1538 9 місяців тому +1

    I was so desperate to play Doom on my Amiga 500 in 1994 I actually contemplated dropping £25 on Death Mask. Fortunately there was no need, we got our first PC the following year so I got the real thing. When I finally did play Death Mask I realised it had been worth waiting for the real Doom.
    I spent the £25 on Shadow Fighter instead, definitely the right choice.

    • @another3997
      @another3997 9 місяців тому +2

      Despite having owned and played a number of Amiga Doom clones, I did enjoy playing Death Mask, at least for a while. No, it's not a Doom clone, but it's not so different to many of the early psrudo 3D, first person style games that came before. Once you skip the comparisons to Doom, it's fun in it's own way. The sound effects were great.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому +1

      For what it is, Deathmask is serviceable. If that was your only option, its certainly not a terrible game.

  • @dylanbraamse8365
    @dylanbraamse8365 8 місяців тому +1

    excuse me bransfield are there any doom clone weapons based on real life weapons and also what's the difference between first person shooter and doom clone?

  • @JamieBainbridge
    @JamieBainbridge 9 місяців тому +2

    Personally I've always considered Doom to be a shameless clone of Forbes Corporate Warrior. The original and the best.

    • @phat-kid
      @phat-kid 9 місяців тому

      a clone of a game that came out 5 years after doom? ok

  • @BamBamAbraham
    @BamBamAbraham 9 місяців тому

    Nice

  • @12345marios
    @12345marios 9 місяців тому

    Look guys look it’s a UA-cam video in 4 by 3!

  • @dylanbraamse8365
    @dylanbraamse8365 3 місяці тому +1

    can you do a real life doom clone?

  • @joshuac4772
    @joshuac4772 9 місяців тому

    I'm still waiting for BruaL GlooM!

  • @azereptile9108
    @azereptile9108 9 місяців тому

    Its the same thing with Command and Conquer i think ,for rts

  • @azereptile9108
    @azereptile9108 9 місяців тому

    Doom like you remember? My best "clones" was Duke Nukem and Exhumed i think

  • @KRAFTWERK2K6
    @KRAFTWERK2K6 9 місяців тому

    Yeah the term "Doom Clone" and "3D Shooter" was very omnipresent in gaming magazines in the mid 90s since EVERYONE knew what Doom was so if people didn't know how to explain the concept of a Ego Shooter to someone (a term that still wasn't fully coined yet until the late 90s), you really could only bring in the Doom comparison. But "3D shooter" basically overtook because 3D was THE buzzword of the gaming world and when the Sega Saturn, the Playstation and the Nintendo 64 entered the stage and made 3D gaming mainstream and normal, nobody needed the term Doom Clone anymore. And so nature took its course. And by the way, the 3D shooters on the Amiga (AGA or not) are absolutely remarkable and i LOVE them. Also the amazing "Zero Tolerance" on the Mega Drive that really showed what the single CPU of the Mega Drive was capable of :D And i think it is still the better game compared to "Bloodshot / Battlefrenzy". I sometimes wonder how amazing "Zero Tolerance" would have been on the Mega CD, using the combined power of both hardware for bigger screensize and faster framerates. THAT would have been quite a system seller.

    • @another3997
      @another3997 9 місяців тому

      Never heard of the term "Ego shooter". The cDoom clone" moniker didn't die out for many years after PlayStation etc. Because, like the Amiga, other platforms were getting Doom style games, even if Doom wasn't available for them. Some of the Amiga's Doom inspired or first person games were good. Some weren't. Clever programming and technical prowess don't always mean a good game.

    • @KRAFTWERK2K6
      @KRAFTWERK2K6 9 місяців тому

      @@another3997 The term "Ego Shooter" was very popular in the late 90s and through the whole 2000s and even for the most part in the 2010s. Basically meaning games where you play from the perspective of your ingame alter ego. It basically was replaced by the term "first person shooter" or "FPS".

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому +1

      It's more of a European term - definitely popular and one I've heard a lot, but certainly not one that took major root in English-speaking countries.

    • @KRAFTWERK2K6
      @KRAFTWERK2K6 9 місяців тому

      Y@@Bransfiiiield Yeah that really surprised me. Thought this would have been a more or less common term worldwide. Guess i was wrong :O

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому

      I would guess it's because in the UK/US, 'ego' tends to refer to self-confidence/arrogance and things around that rather than its original Latin meaning. We do like to muck around with words...

  • @mattsmedley.onehandedgamin9029
    @mattsmedley.onehandedgamin9029 9 місяців тому +1

    Doom runs on everything, apart from the Amiga.
    As an A500 teenager (batman pack) I'm still kinda butt hurt to this day 😢

    • @Foebane72
      @Foebane72 9 місяців тому

      Yes it does, via source ports. This is Carmack's own PC code converted from Intel to Motorola, so Carmack was WRONG.

    • @another3997
      @another3997 9 місяців тому

      ​@@Foebane72No, he wasn't wrong. The code needed a great deal of platform specific optimisations and rewrites of the core code to run on an Amiga at reasonable speed. Have you seen the Apple 68K version? They have native chunky graphics plus dedicated video only RAM, and it still struggles on a 33MHz 68040. The vast majority of Amigas weren't '040 equipped, and even fewer had graphics cards. Commodore only released a 25MHz '040... so Id spending time and money on a port, for the small percentage of the dwindling Amiga market that could actually run it, wasn't a commercially viable option. 🙄

    • @Foebane72
      @Foebane72 9 місяців тому

      @@another3997 I know about the A1200's limitations with Doom, I read an article about it in an Amiga magazine back in the day that explained it all in detail. My point is, faster CPUs were available for the A1200 even back in the mid-90s, and then there is also emulation where you can use a virtual 68040 just like that - there are many Amiga Demoscene productions that run on 68030-040. And what about all of the Amiga Doom videos on UA-cam?

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      @@Foebane72 You're a salty little thing, aren't you?

    • @Foebane72
      @Foebane72 9 місяців тому

      @@SomeOrangeCatAnd you're anti-Amiga and don't realise how awesome it is.

  • @amerigocosta7452
    @amerigocosta7452 9 місяців тому +6

    Carmack couldn't care less about the Amiga and honestly it was more than understandable at that point in time. But he could have worded his answer differently as it was simply a case of an engine built for PCs and graphics cards that had zero to do with the way the Amiga handled graphics. So he simply saying "the Amiga is not powerful enough" came off as superficial and offensive. I mean, it was their game, they thought it had to work in a very specific way and if the Saturn port had to be borked for this, well, sorry for the Saturn.

    • @craigcharlesworth1538
      @craigcharlesworth1538 9 місяців тому +2

      Yeah I only found out about what happened with the Saturn port years later. I feel really sorry for Jim Bagley who had a really solid port deliberately nerfed by id and was made to look like an idiot when a shoddy port came out with his name on it.

    • @goranisacson2502
      @goranisacson2502 9 місяців тому

      What happened to the Saturn port? I think this is a story I haven't heard myself.

    • @craigcharlesworth1538
      @craigcharlesworth1538 9 місяців тому +4

      @@goranisacson2502 As I understand it, Jim Bagley had a very solid port running using a custom engine. Id didn't like it and said no, he had to use the original engine. He said that would result in a borked, slow port because it would be really difficult to get that to work with the hardware, they said they didn't care. He threw out months of work and had to port the original engine in very little time resulting in a slow and jerky port that played like crap and made the Saturn look like shit.

    • @amerigocosta7452
      @amerigocosta7452 9 місяців тому +1

      ​@@goranisacson2502 Carmack commented on Twitter in 2014 that he should have let the Saturn team experiment with the console capabilities but didn't allow that because he didn't want the port to feature wobbly textures and quad verts polygons. So it's implied that he made the port developers create a one CPU software rendering engine that didn't take advantage of the the console chipset. Now if Rage Software actually had a fantastic but eventually canned Doom engine for the Saturn it remains to be seen as I don't think any demo has ever surfaced. But I think they actually had some expertise in early 3D graphics with games like the Striker series, so it's possible.

    • @another3997
      @another3997 9 місяців тому

      That's the point though. It was their game engine, developed for a specific architecture and OS. If you see the Apple 68K version running, you'll see he was right, as Apples used chunky graphics, and it still wasn't great. Someone having a new, fast game engine for a different platform is not the same as having a good, commercially viable new game engine. It was Id's choice, based on their thoughts at the time.

  • @Foebane72
    @Foebane72 9 місяців тому +1

    Bransfield: The Amiga died
    Demoscene: Am I a joke to you?

    • @another3997
      @another3997 9 місяців тому

      Because some people still make demos for a platform, does not detract from the definition of said platform being dead. People still make demos and software for just about every platform ever released... but they are still "dead". Unless you know of any company making brand new Amigas, without resorting to scavenging old custom chips?

    • @Foebane72
      @Foebane72 9 місяців тому

      @@another3997 I don't like that definition. Then again, your definition means that the PlayStation is dead (all but the latest one), the 486 PC, the Pentium PC, the earlier XBoxes, and the NES/SNES, the Commodore 64, etc, etc. Then again, people wouldn't like to think of those platforms being dead, neither, since they're all still used in one way or another. Retro gaming is a major industry, you know. And as for new hardware, do those "mini" reproductions of classic computers and consoles count?

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому +1

      Yes. To most people the Demoscene is not even on their radar.

    • @Foebane72
      @Foebane72 9 місяців тому

      @@SomeOrangeCat It is in mine, I much prefer the Amiga Demoscene to the games. A wealth of great music, for a start.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      @@Foebane72 It's still a niche. One most people don't know, or care about. That's not to say its a bad thing, but its not something a lot of people are into.

  • @stephensteele2844
    @stephensteele2844 5 місяців тому

    I remember buying outlaws with my hard earned kid summer work money and being PISSED lol

  • @SomeOrangeCat
    @SomeOrangeCat 9 місяців тому +1

    One important thing the ever-salty Amiga fanbase refuses to acknowledge: Porting Doom to a dying platform was not a financially viable move for iD, and no one in the Amiga camp was forking over the licensing fee to do a port themselves.

  • @theatheisthammer
    @theatheisthammer 7 місяців тому

    @bransfield yeah the Amiga could run doom, it's just the programmer who could do it wasn't born yet. As doom can run on an stock amiga

  • @roadkill_52
    @roadkill_52 9 місяців тому

    No Heretic 😞

  • @doomniel
    @doomniel 9 місяців тому

    Amiga forever!!!😜

  • @Robert_G101
    @Robert_G101 9 місяців тому

    Doom clones vs Boomershooter which one is victorious

  • @GTXDash
    @GTXDash 9 місяців тому +2

    4:12 and 4:55. If people half listen to what is said in this video could be misinterpreted as Doom is poop :P

    • @SimmyBassline
      @SimmyBassline 9 місяців тому

      4.55 sounds like hes talking about Heroin

    • @GTXDash
      @GTXDash 9 місяців тому

      @@SimmyBassline XD Oh. I think poop when someone says "smell of brown"

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому

      Haha, amazing. Yeah I'm talking about smack, not poo.

    • @SimmyBassline
      @SimmyBassline 9 місяців тому

      I knew it mate, didnt realise you were such a Heroin afficianado! @@Bransfiiiield

  • @Bl_Radio
    @Bl_Radio 9 місяців тому

    How exactly crrating an entirely new game ever easier than making a port? What a weird thing to say...

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      From a coding perspective his statement rings true. With porting, you're trying to shoehorn source code to run on hardware it was never intended for. Much of the time this means having to resort to square-peg-round-hole ways of doing something that would be much simpler if you were just using code written with the target hardware in mind from the get go.

    • @Bl_Radio
      @Bl_Radio 9 місяців тому

      @@SomeOrangeCat so, it took two of the greatest coding Minds in the history of American Technology to even figure out how to render quake. On top of all the man-hours that it took to produce quake, there was an entire team involved coding. Yet, literally a single dude ported the game to Xbox... because porting is more difficult than making a new game? Your assertion makes absolutely no sense and is not congruent with reality.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      @@Bl_Radio Did that single dude have any time constraints to deal with? Yeah, didn't think so.

    • @Bl_Radio
      @Bl_Radio 9 місяців тому

      @@SomeOrangeCat neither did Id... they were already making more money than they could spend just collecting wolf3d and DooM checks. Anyway, The guy is on YT and he has worked as a lead developer for NightDive studios (MVG or Modern Vintage Gamer). He has made exactly ZERO games... because making a game from scratch is a whole different beast that requires- objectively- a shit ton more work and effort. I dunno why ur doubling down on such a silly assertion that flies in the face of all evidence to the contrary.
      Its easier to port doom than to make doom. This why runs on everything, everywhere after 25 years or so and why it took all of human history up until 1993 CE to make doom.

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому +1

      I quote myself from another comment:
      "Difficult was probably the wrong word. "Straightforward" probably works better. It's smashing a square peg into a round hole vs making your own round peg. Takes longer and is difficult, but is a much more straightforward process because you know what you're working with and how to make it fit."

  • @Foebane72
    @Foebane72 9 місяців тому

    But... Doom AND Quake are on Amiga via source ports, who honestly CARES if they're not OFFICIAL releases? I don't!

    • @another3997
      @another3997 9 місяців тому +1

      Nobody cares about it today. But Doom would never have made commercial sense on the Amiga, even if they had got it running. Quake on a really high end Amiga is about as good as Quake on a souped up 486 based, AMD K5 PC. Slow, low resolution graphics on a small screen. Unfortunately, by the time Quake came to the Amiga, a used PC capable of running it far better, would have cost you less than a 4Mb Amiga trapdoor expansion. Meanwhile, PC users were playing Quake 3 and 4. 😂

    • @Foebane72
      @Foebane72 9 місяців тому

      @@another3997I know, I gave up on my Amiga 1200 when Commodore went bust and I saw Doom in action, and got a 486 multimedia PC instead. The PC games were fine even in 1995, but goddamn, that MS-DOS was AWFUL! All that stuff about getting enough of the "right kind of memory" for games and drivers to even run was so annoying, I NEVER had that issue on Amiga!

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      @@Foebane72 You mean to tell me the big bad demoscener couldn't figure out how to right simple batch files?

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      @@another3997 You definitely saw diminishing returns, by trying to port PC games to the Amiga by that point.

    • @Foebane72
      @Foebane72 9 місяців тому

      @@SomeOrangeCat This is MS-DOS I'm talking about, not Windows.

  • @edgardeitz5746
    @edgardeitz5746 7 місяців тому

    Eventually, a group _did_ manage to port "Doom 2: Hell on Earth" to the Amiga, as well as a few other titles. (I do admit that you mentioned this, though.)
    - Doom 2: Hell on Earth
    - Heretic: Shadow of the Serpent Rider
    - Hexen: Beyond Heretic
    - Duke Nukem 3D
    others...

  • @renbymon
    @renbymon 9 місяців тому +1

    I always found the "The amiga is not powerfull enough to run DOOM" line to be really short sighted, even back then as only four years later (1998) Clickboom released Quake for AGA Amigas and didn't have a problem "converting to bit planes".
    And only a year later from John's email we got RTG, which makes the graphics point moot.
    I guess it's disappointing because we live in a universe where there are slow and clunky versions of DOOM that were released and those were okay, yet the Amiga couldn't? Always felt like a cop-out.

    • @Foebane72
      @Foebane72 9 місяців тому +1

      I love Carmack's engines, but he was always pro-PC, even the console versions all suffered. But Doom IS on Amiga, just do a UA-cam search for videos.

    • @another3997
      @another3997 9 місяців тому +1

      Id Software knew that Doom wouldn't run unmodified on an Amiga. The Amiga was a dying/dead platform, so a small market... and the number of Amiga users with the requisite hardware was even smaller. It would not have made COMMERCIAL sense. That's time and money they wouldn't make back. The Apple 68K port was slow, even with "chunky" graphics and a 33MHz 68040. Most Amiga users at the time didn't have those. Because some clever hobbyists took the source code and got it running, in their own time, and unpaid, doesn't mean an official version would have made sense several years before.

    • @renbymon
      @renbymon 9 місяців тому +1

      @@another3997 Valid but again I'll point to the ClickBOOM port of Quake four years later, two years after the PC release. If a small company like ClickBOOM put the resources in to make a port of Quake for a platform that had been dead/dying for four years I think it's safe to say that Doom could have been made for one of the Amiga systems. It probably would have had to target at least 1200s with accelerators, and maybe also RTG cards, but I don't believe for a second that it was impossible at the time.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      They had no financial incentive to waste the time and resources, completely rebuilding their game to run on a dead platform. That time was better spent developing future games. You also miss a HUGE point about those "other clunky versions" of Doom. iD didn't make most of those. Someone else paid iD the money for the right to. You didn't see Amiga developers lining up to do that. Maybe if someone like Team 17 ponied up the dough, things would have been different.

  • @novelezra
    @novelezra 9 місяців тому

    John Carmack saying the AMIGA can't handle DOOM has the same energy as those 90s kids sports movies where the grown up tells the main character that 'they haven't got what it takes' to reach the top.
    Standing there shaking... Clenching their fist..
    *"I'll show him... I can do it if I try!"*

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      And the feat was never accomplished in the Amiga's retail lifetime. Carmack was correct in his assessment that you needed to trick an Amiga just to get "okay" performance out of the source ports.

    • @novelezra
      @novelezra 9 місяців тому +1

      @@SomeOrangeCat In the end the kid grows up to realise that the true AMIGA port was the friends he made along the way

  • @Imgema
    @Imgema 9 місяців тому +3

    Doom doesn't really run on pregnancy tests. An unrelated game with a simpler engine than Wolfenstein 3D and some DOOM assets might do, but not DOOM. That stupid "DOOM runs on everything" is just a stupid meme.

    • @Vospi
      @Vospi 9 місяців тому +2

      Wow, and I thought he was exaggerating about nitpicking.

    • @alfonsobonzo3782
      @alfonsobonzo3782 9 місяців тому +3

      We know it doesn’t run of everything. It’s a joke. People have fun in life, you should try it.

    • @another3997
      @another3997 9 місяців тому

      Have you had your sense of humour surgically removed, or were you born that way? Humour and sarcasm are things you clearly do not understand. 🙄

  • @lordterra1377
    @lordterra1377 9 місяців тому

    It always bothered me that Dark Forces had no deathmatch or cooperative play.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      Why would it need one? I for one miss the days when multiplayer wasn't shoehorned into everything, just for the sake of doing so.

  • @caseycu
    @caseycu 9 місяців тому

    lol more difficult to port a game than create an entirely new game. I guess, if you ignore all the time and effort needed to create all new textures, sprites, music, sounds, levels and menus.

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому +1

      Difficult was probably the wrong word. "Straightforward" probably works better. It's smashing a square peg into a round hole vs making your own round peg. Takes longer and is difficult, but is a much more straightforward process because you know what you're working with and how to make it fit.

    • @caseycu
      @caseycu 9 місяців тому

      @@Bransfiiiield definitely, especially when porting to a less powerful system or one with different control mechanisms.

    • @SomeOrangeCat
      @SomeOrangeCat 9 місяців тому

      Yes, trying to get source code running on a machine it was never intended to is indeed more difficult than creating platform-centric code from scratch. This is why Randy Linden was able to port Doom almost by himself, it was a brand new engine.

  • @snp1200
    @snp1200 9 місяців тому

    Doom was perfectly playable on a 68040 though invalidating Carmack's claim.

  • @1183newman
    @1183newman 9 місяців тому

    dred is a new fps that runs on the amiga 500 showing that a doom like clone was possible on the amiga.

    • @Bransfiiiield
      @Bransfiiiield  9 місяців тому +4

      Literally in the video

    • @1183newman
      @1183newman 9 місяців тому

      @@Bransfiiiield literally posted this comment before finishing video 😊

    • @another3997
      @another3997 9 місяців тому

      ​@@1183newmanAnd the moral of the story is? Watch and listen first, comment later.

  • @elbarto6668
    @elbarto6668 9 місяців тому

    Nice