I honestly feel like the whole system needs to be reworked, it is incredible how detailed it is and how realistic the simulation is etc etc, but the whole % chance aspect just makes everything feel WILDLY inconsistent to the point of frustration, imo. Would love to hear thoughts on this or am i alone
A lot of games to pseudo-random distribution, so this is not a perfect dice roll every chance, but if let's say the chance to proc something is 20% i.e 1 in 5, the chance of it proccing is increased with each hit, i.e. if you did 4 hits and it didn't proc, you can be pretty sure it will proc on the 5th hit. On average the chance is still 20%, but it makes it less of a dice roll and would feel more consistent.
I am with you, i also think they should have kept 0.14's time to kill, reworked medical system and added a KO state, but thats coming in the future for now. I can tolerate dumb ttk changes like these to balance the game with the current broken/half assed mechanics, as long as in the end they follow their original vision.
So basically, I can use bullets 1 tier lower than the one looked at in this video for the same effect of 2-tapping to the head, but at a much lower price and with fewer restrictions on availability.
Maybe they need to rework the system. A headshot should be a kill at least within 200m.. (maybe a helmet could be used to mitigate it)... My suggestion is that the head should be separate from the health system to the rest of the body. Give the Head 10 HP. You wont lose blood in the head when you have a light/heavy bleed, or get fall damage or anything like that. But when you get shot in the head, you die with every caliber used. Give helmets still a chance to ricochet it. Your thoughts?
Hey can you make a video on the new attachments for the AUG, SCAR's, and G36? they allow you to make an completely new gun with them. The .308 scar in particular is very powerful with some of these new ones.
i member when my slaap plate tanked enough damage from an apsx spray down in interchange when i was juiced to the gills that i managed to get to cover n my homie had my back fast on the kill on the guy gyaaaaat damn
@@ccs5531Exactly, longer barrels should increase velocity, and higher velocity means higher damage and pen, not the current "values drop off less at longer distances" M855 out of a 20 inch barrel probably matches M855A1 in pen.
I believe the problem can be avoided by holding down the trigger. Usually when shooting or fighting against an smgs, its never a dingle shot... So its not so noticeable.
thank you so much linus gun tips
I can't unsee it
😂😂😂
I hate you for pointing this out now.
Disrespectful. GB actually tests stuff.
The pmc's have learned to catch the bullets with their teeth
getting taught from the scavs fr
Biting the bullets you could say
Great info as always, GB. Really clarifying some of the mysteries around damage drop off etc - thanks for putting in the time and effort to do this
I honestly feel like the whole system needs to be reworked, it is incredible how detailed it is and how realistic the simulation is etc etc, but the whole % chance aspect just makes everything feel WILDLY inconsistent to the point of frustration, imo. Would love to hear thoughts on this or am i alone
A lot of games to pseudo-random distribution, so this is not a perfect dice roll every chance, but if let's say the chance to proc something is 20% i.e 1 in 5, the chance of it proccing is increased with each hit, i.e. if you did 4 hits and it didn't proc, you can be pretty sure it will proc on the 5th hit.
On average the chance is still 20%, but it makes it less of a dice roll and would feel more consistent.
I am with you, i also think they should have kept 0.14's time to kill, reworked medical system and added a KO state, but thats coming in the future for now. I can tolerate dumb ttk changes like these to balance the game with the current broken/half assed mechanics, as long as in the end they follow their original vision.
So basically, I can use bullets 1 tier lower than the one looked at in this video for the same effect of 2-tapping to the head, but at a much lower price and with fewer restrictions on availability.
Seams so.
And then theres zombies eating 1-2 7.62x39 HP rounds to the head no helmet.
Cheers Mr tarkinus ammo tips
Maybe they need to rework the system. A headshot should be a kill at least within 200m.. (maybe a helmet could be used to mitigate it)... My suggestion is that the head should be separate from the health system to the rest of the body.
Give the Head 10 HP. You wont lose blood in the head when you have a light/heavy bleed, or get fall damage or anything like that. But when you get shot in the head, you die with every caliber used. Give helmets still a chance to ricochet it. Your thoughts?
A fix to this could be that bullets do a minimum of 35 damage at all ranges, at least to the head, if penetrates of course...
Hey can you make a video on the new attachments for the AUG, SCAR's, and G36? they allow you to make an completely new gun with them. The .308 scar in particular is very powerful with some of these new ones.
doing gods work, as per usual
Do a video on the new scar modifications. They buffed both versions of it heavily with these new mods. Same with the g36
Do overpenetration are a thing ? like 7.62x51 will do less damage in close range battle ?
low flesh damage for high pen. explained.
i member when my slaap plate tanked enough damage from an apsx spray down in interchange when i was juiced to the gills that i managed to get to cover n my homie had my back fast on the kill on the guy gyaaaaat damn
All the HeadEyes & HeadThroat and we are making a case for headshots don't kill... wow
I guess SVDS for life.
**REALISM EVERYONE**
TLDR because niki says f you that's why lmao
There should be no dmg drop of, only pen should drop off at distance
Expansion and cavitation both depend on velocity.
@@ccs5531Exactly, longer barrels should increase velocity, and higher velocity means higher damage and pen, not the current "values drop off less at longer distances"
M855 out of a 20 inch barrel probably matches M855A1 in pen.
This just seems like a precursor to adding uncon status to me if they ever
So basically fmj sx > ap sx for headshots
So...best mp7 bullet won't kill you with a headshot... omg....
I believe the problem can be avoided by holding down the trigger. Usually when shooting or fighting against an smgs, its never a dingle shot... So its not so noticeable.
nice
First
Tried to replicate the scene from this video and now we have a home renovation. Lots of laughs😻
bruh in ohio only bruh these bots are getting freaky bruh 💀💀💀💀
First