When I was 14 we had a massive Airsoft war and told my friend I could catch a bb in my mouth and let him shoot me in the face. I took the shot to the nose and spit out a bb I secretly put in my mouth a minute earlier. From then on everyone thought I was some sort of bb catching god.
I find it funny that rounds that over pen dont one shot you in the head. Its like the bullet went so cleanly through your helment, it punched through your skull with no debris or fragmentation, caused very little cavitation inside your brain leaving you alive, and punches out the other side of your head in a similar falchion, leaving you in a suprised but alive state....
So basically, I can use bullets 1 tier lower than the one looked at in this video for the same effect of 2-tapping to the head, but at a much lower price and with fewer restrictions on availability.
@@Jason-jb1vssome high AP ammos like igolnik which do minimal flesh damage but do maximal armor damage are iffy with thorax shots tho. Landmark was complaining about this recently about how it takes way too many shots of igolnik to get thorax kills against class 6. What i do in this situation is use the new magazine preset system to have my mags loop 3-4 igolnik rounds followed by 2 rounds of BT so that the high-end AP fires first and destroys the armor points and then 1 shot of BT is enough to get the kill
@@Jason-jb1vs huh yeah according to tarkov gunsmith ballistics simulator you're right. But i got the exact opposite impression from watching Landmark mag dump juicers point blank with igolnik and them not dying nearly quick enough for it to be 4 shots. Weird asf
@@SaltSpirits Did you forget all the bullets that pen, but don't do enough damage? Did you even watch 2 mins of the video....? Your IQ is room temp in winter.
Really well explained Giga, only thing I didn't quite pick up you saying is that pen and damage is NOT linked to velocity directly. It's linked to the velocity decrease. A bullet will have the same pen regardless of how quick it is traveling in Muzzle velocity. A quick moving bullet will have a faster damage/pen falloff per meter, meaning equipping a longer barrel will cause the bullet to effectively deal less damage at every range haha.
@@gabewilliams7462 Thats what keeps this game from being more successful. I can only take this game in short spurts. Consistently having bots and players tanking your head shots is ridiculous.
@@orlfane1622 and for most of the bosses its guaranteed to take 2-3 or even more headshots depending on the ammo you have, such a stupid game design choice
1) As usual: GREAT content Giga. Keep it coming! 2) Weapons/Ammo have "effective combat distances" as determined in the hideout shooting range (impact pattern/sight picture/MOA/MOA-stealth-doubling-distance/overswing/etc). 3) Maps/missions dictate what you should bring. Reference your stream on Lighthouse with G36 firing full mags at 150-200m and no kills (dmg reduction over distance and that invisible MOA-doubling wall effect. Not sure where that wall is, but we have all seen it around 100-200m). It would be awesome if you did a vid on discovering the exact distance it exists. 4) Suggestion for future content: Pre-set mag testing and recommendation. For CQB (despite extreme prejudice Giga-Naysaying), I run MP9/RK2/Kobra/Silencer with PBP/RIP mix for armor breaking and damage. PBP armor damage is 22 (blacks out ULACH in 1 hit), RIP is 102 dmg for instant kill on any blackout limb or unarmored head. At 50m 30-round mag puts 9-12 hits on target in 2 secs. MP9 and MP9N score the same hits, but MP9 takes fewer bullets (which is why NEVER MP9N).
Matches my experience plinking Glukar's guards from the radar dome. Sometimes it takes a lot of headshots with 856a1 at that range, against the helmets they can have.
Hey can you make a video on the new attachments for the AUG, SCAR's, and G36? they allow you to make an completely new gun with them. The .308 scar in particular is very powerful with some of these new ones.
This zombie game mode is so stupid. I just get swarmed and die every time I have to do a slow a tarkov animation Then if I set up somewhere high up I just get shot in the head by a random zombie with a gun. The mechanics of the game don't fit the gameplay at all. How am I supposed to do the 15 year long surv kit animation in this stupid game mode? How am I supposed to repack mags? The animations in this game are so slow and the zombie hordes are so fast you have to play like you're playing arena and just never heal or repack ever.
anything higher than 5.56 should kill a pmc outright when being shot in the head/helmet. It is impossible to bounce 7.62x54R without caving your skull inward
I feel like a decent update could be that any bullet that hits the head either directly or penetration results in a kill (other than buckshot). If they wanted to have some chance to survive a head shot then it should only be reserved for bullets that hit the jaw hitbox (and doesnt pass into any other head hitbox) and follow the same calcs as currently.
I honestly feel like the whole system needs to be reworked, it is incredible how detailed it is and how realistic the simulation is etc etc, but the whole % chance aspect just makes everything feel WILDLY inconsistent to the point of frustration, imo. Would love to hear thoughts on this or am i alone
A lot of games use pseudo-random distribution, so this is not a perfect dice roll every chance, but if let's say the chance to proc something is 20% i.e 1 in 5, the chance of it proccing is increased with each hit, i.e. if you did 4 hits and it didn't proc, you can be pretty sure it will proc on the 5th hit. On average the chance is still 20%, but it makes it less of a dice roll and would feel more consistent.
I am with you, i also think they should have kept 0.14's time to kill, reworked medical system and added a KO state, but thats coming in the future for now. I can tolerate dumb ttk changes like these to balance the game with the current broken/half assed mechanics, as long as in the end they follow their original vision.
It's not detailed in a good way. You shouldn't need a paragraph long mathematical equation to tell if a pmc is going to die in 5 hits to the chest or 4 hits to the chest, lol. A simple solution is an elegant solution. There is nothing elegant about tarkov spaghetti code that's not even doing what the devs intended it to do half the time because it's too complicated for them to even understand it or fix it at this point.
What about 6.8 ammo? The muzzle velocity of MCX Spear is 15% lower than ammo's "bullet speed". Will that affect the actual penetration and damage at short distance?
I did try this on rogues while using m80 and m62 from lower chalet rock and can headshot up to 700m and i did killed building 1 2 turrets rogues from lower chalet rock aim all the way at the lowest mildot on bender schmidt 30x50m scope
So, my conclusion is: ULACH performs really well against most rounds that are available by traders and combat ranfe of >100m. Nice to know! Gonna equip it more often when I am expecting longer firefights.
Currently I'm doing punisher part 4 on lighthouse, I killed someone at 220m in the head with an adar and M856A1. Maybe the weapon modification affects it, like the cannon may be
i member when my slaap plate tanked enough damage from an apsx spray down in interchange when i was juiced to the gills that i managed to get to cover n my homie had my back fast on the kill on the guy gyaaaaat damn
@@m3m3ilien78That's not how rifle projectiles, or overpenetration works. Most pistol projectiles cause damage through actually damaging the flesh with impact, or using hollow points that way they mushroom out and actually cause a larger wound. A rifle round dumps its energy as it goes through causing hydrostatic shock.
How does this work with each bullets ricochet chance? PAB-9 has a 48% ricochet chance so at its 50% pen range would it really only have about a 25% chance?
Is Tarkov worth playing now? I played it a long time ago and stopped, I saw many of your videos and would like to start playing it again but, what's the situation with: cheaters,how good are the new updates,nerfs etc.. keep up the good work with those videos
Honestly I think that the game is in a pretty good state especially for someone who isn't playing 24/7. Armor is generally more consistent, weapon and ammo balance is good and there's a lot of content Just maybe wait a few days until the zombies have gone away for the Halloween event 😂
The ammo nerf isn't too bad, most of the bullets tested are fired out of weapons fast enough to hit two headshots within the first spray anyways. In my opinion, its a good nerf to help balance out the weapons.
you are neglecting the fact that guns like the tx15 use the same ammo as the m4 yet you cant even use m855a1 in a DMR role because of its lack of ability to one tap a class 4 helmet at range... the game is has not really been balanced since they started adding the falloff effects to damage
@@Opachki69420 I'm not neglecting anything. TX-15's recoil is so low anyways, most people can land two shots on someones head with higher penetrating ammo. On top of that, why are you using a TX-15 in a dmr role as opposed to something like an SR-25?
I miss mosin man . 20k gun and lps is great . Made it so it’s not worth it to kill you but you could kill anyone kept most cheaters away and you almost always got your gun back
@@ccs5531Exactly, longer barrels should increase velocity, and higher velocity means higher damage and pen, not the current "values drop off less at longer distances" M855 out of a 20 inch barrel probably matches M855A1 in pen.
Headshots don’t kill because they hitbox as been scuffed all wipe long. I legit got shot in the face probably 15 times by someone blatantly cheating and my guy screamed like he was dying and I turned around and shot back. I ended up losing because eventually the hit registered on me but the hitbox is just scuffed.
Alright thats ridiculous. A headshot should kill with any damn ammo if it pens the helmet and goes into the head that PMC is DONE. If someone survives a shot to the head they are certainly not still in the fight or even concious.
Maybe they need to rework the system. A headshot should be a kill at least within 200m.. (maybe a helmet could be used to mitigate it)... My suggestion is that the head should be separate from the health system to the rest of the body. Give the Head 10 HP. You wont lose blood in the head when you have a light/heavy bleed, or get fall damage or anything like that. But when you get shot in the head, you die with every caliber used. Give helmets still a chance to ricochet it. Your thoughts?
The problem with making the game this realistic is that you have to fight scavs that literally use aimbot every match and having them one shot you in the head would make this game the worst experience imaginable.
Adding better hitboxes would help. A shot to the jaw should be devastating, an instant kill tho? Same with chest shots. Having more realistic armor hitboxes should absolutely need better player hitboxes
@@roflrofl1234rofl They could spend 5 minutes and write a line of code that says "scavs always avoid head for first shot" and save 90% of the heartache, lol.
@@roflrofl1234rofl Wow, so true. It's a good thing then that scavs don't one-shot you in the head from out of no where, making this game the worst experience imaginable :)
I believe the problem can be avoided by holding down the trigger. Usually when shooting or fighting against an smgs, its never a dingle shot... So its not so noticeable.
It's not the best bullet. It's the highest pen bullet. Most meta bullets are not the highest pen one. They're like the second or 3rd highest pen. like how 5.45 7n40 is the best bullet even though it's only 4th highest pen because ppbs has so little damage.
Love your vids. I feel like there's some room for improvement in illustrating/visualising this data tbh (ua-cam.com/video/c7IBHUjJnjg/v-deo.html) The spreadsheet is just too opaque. maybe some sort of like top down view o fthe shooting range in the hideout, with green, amber red zones for each round showing where they would pen/kill etc?
I really want to like you as a streamer but you present to much info and to many numbers specifically makes it difficult to actually digest the info I'm sure it works for your brain but maybe not as much for us
thank you so much linus gun tips
I can't unsee it
😂😂😂
I hate you for pointing this out now.
Disrespectful. GB actually tests stuff.
An easier video with less masterbation would have been what TO use…
The pmc's have learned to catch the bullets with their teeth
getting taught from the scavs fr
Biting the bullets you could say
When I was 14 we had a massive Airsoft war and told my friend I could catch a bb in my mouth and let him shoot me in the face. I took the shot to the nose and spit out a bb I secretly put in my mouth a minute earlier. From then on everyone thought I was some sort of bb catching god.
I find it funny that rounds that over pen dont one shot you in the head. Its like the bullet went so cleanly through your helment, it punched through your skull with no debris or fragmentation, caused very little cavitation inside your brain leaving you alive, and punches out the other side of your head in a similar falchion, leaving you in a suprised but alive state....
So basically, I can use bullets 1 tier lower than the one looked at in this video for the same effect of 2-tapping to the head, but at a much lower price and with fewer restrictions on availability.
Seams so.
no shit you just need to pen lvl 3 to head eye pmc and ammo with lvl3 pen has higher dmg, you get the high tier ammo for the garunteeded throax kills
@@Jason-jb1vssome high AP ammos like igolnik which do minimal flesh damage but do maximal armor damage are iffy with thorax shots tho.
Landmark was complaining about this recently about how it takes way too many shots of igolnik to get thorax kills against class 6.
What i do in this situation is use the new magazine preset system to have my mags loop 3-4 igolnik rounds followed by 2 rounds of BT so that the high-end AP fires first and destroys the armor points and then 1 shot of BT is enough to get the kill
@@ClassWarMatrix igonik is 4 shots garunteeded against class6 plate, something like sig hybrid is 6 or 7 I think
@@Jason-jb1vs huh yeah according to tarkov gunsmith ballistics simulator you're right.
But i got the exact opposite impression from watching Landmark mag dump juicers point blank with igolnik and them not dying nearly quick enough for it to be 4 shots.
Weird asf
I cant imagine how much testing went into making this video, Thanks a lot
"Realistic Tactical Shooter"
Also takes multiple head shots to kill someone
Unrealistic as hell. Tell me that the bosses in this game are realistic.
Yeah, exactly as it would in real life in the event you’re using ammo that isn’t powerful enough to pierce the target you’re shooting.
*hitting a helmet
Also the game isnt realistic and never was.
If it was too realistic the game would be very boring. It’s realistic enough.
@@SaltSpirits Did you forget all the bullets that pen, but don't do enough damage? Did you even watch 2 mins of the video....?
Your IQ is room temp in winter.
Great info as always, GB. Really clarifying some of the mysteries around damage drop off etc - thanks for putting in the time and effort to do this
Really well explained Giga, only thing I didn't quite pick up you saying is that pen and damage is NOT linked to velocity directly. It's linked to the velocity decrease.
A bullet will have the same pen regardless of how quick it is traveling in Muzzle velocity. A quick moving bullet will have a faster damage/pen falloff per meter, meaning equipping a longer barrel will cause the bullet to effectively deal less damage at every range haha.
A fix to this could be that bullets do a minimum of 35 damage at all ranges, at least to the head, if penetrates of course...
Seriously. The fact that you can tank a literal bullet straight to the brain in this game is insane.
Mf, they should reduce the head health of everybody across the board.
@@gabewilliams7462 Thats what keeps this game from being more successful. I can only take this game in short spurts. Consistently having bots and players tanking your head shots is ridiculous.
@@orlfane1622 and for most of the bosses its guaranteed to take 2-3 or even more headshots depending on the ammo you have, such a stupid game design choice
@@gabewilliams7462 "straight to the brain" uhh...you missed the part that this is all about class 4 helmets?
Impressive breakdown of the mechanics behind armor penetration and damage reduction in Tarkov!
1) As usual: GREAT content Giga. Keep it coming!
2) Weapons/Ammo have "effective combat distances" as determined in the hideout shooting range (impact pattern/sight picture/MOA/MOA-stealth-doubling-distance/overswing/etc).
3) Maps/missions dictate what you should bring. Reference your stream on Lighthouse with G36 firing full mags at 150-200m and no kills (dmg reduction over distance and that invisible MOA-doubling wall effect. Not sure where that wall is, but we have all seen it around 100-200m). It would be awesome if you did a vid on discovering the exact distance it exists.
4) Suggestion for future content: Pre-set mag testing and recommendation. For CQB (despite extreme prejudice Giga-Naysaying), I run MP9/RK2/Kobra/Silencer with PBP/RIP mix for armor breaking and damage. PBP armor damage is 22 (blacks out ULACH in 1 hit), RIP is 102 dmg for instant kill on any blackout limb or unarmored head. At 50m 30-round mag puts 9-12 hits on target in 2 secs. MP9 and MP9N score the same hits, but MP9 takes fewer bullets (which is why NEVER MP9N).
Matches my experience plinking Glukar's guards from the radar dome. Sometimes it takes a lot of headshots with 856a1 at that range, against the helmets they can have.
glukhar guards use different HP pools, they have 45 head HP iirc
Yeah! I definitely felt these changes in game with enemies tanking decent rounds to the face. Thanks for providing the data to back it up!
I've learned one thing playing EFT since 2018. Never shoot the amount you think should kill someone. Always mag dump.
Hey can you make a video on the new attachments for the AUG, SCAR's, and G36? they allow you to make an completely new gun with them. The .308 scar in particular is very powerful with some of these new ones.
thanks so much this is exactly the testing that we need
And then theres zombies eating 1-2 7.62x39 HP rounds to the head no helmet.
Load superperformance in a suppressed 12ga and you can usually 1 shot to the chest.
Had a zombie eat 4 pp to the head to die
This zombie game mode is so stupid. I just get swarmed and die every time I have to do a slow a tarkov animation
Then if I set up somewhere high up I just get shot in the head by a random zombie with a gun.
The mechanics of the game don't fit the gameplay at all. How am I supposed to do the 15 year long surv kit animation in this stupid game mode? How am I supposed to repack mags? The animations in this game are so slow and the zombie hordes are so fast you have to play like you're playing arena and just never heal or repack ever.
@@Jake-bt3fc shits ass I’ve stopped playing til it goes back to normal, it ain’t even Tarkov anymore 😂
@@Jake-bt3fc Just break line of sight lol, zombies can't see through walls or go into usually locked rooms.
anything higher than 5.56 should kill a pmc outright when being shot in the head/helmet. It is impossible to bounce 7.62x54R without caving your skull inward
I feel like a decent update could be that any bullet that hits the head either directly or penetration results in a kill (other than buckshot). If they wanted to have some chance to survive a head shot then it should only be reserved for bullets that hit the jaw hitbox (and doesnt pass into any other head hitbox) and follow the same calcs as currently.
I honestly feel like the whole system needs to be reworked, it is incredible how detailed it is and how realistic the simulation is etc etc, but the whole % chance aspect just makes everything feel WILDLY inconsistent to the point of frustration, imo. Would love to hear thoughts on this or am i alone
A lot of games use pseudo-random distribution, so this is not a perfect dice roll every chance, but if let's say the chance to proc something is 20% i.e 1 in 5, the chance of it proccing is increased with each hit, i.e. if you did 4 hits and it didn't proc, you can be pretty sure it will proc on the 5th hit.
On average the chance is still 20%, but it makes it less of a dice roll and would feel more consistent.
I am with you, i also think they should have kept 0.14's time to kill, reworked medical system and added a KO state, but thats coming in the future for now. I can tolerate dumb ttk changes like these to balance the game with the current broken/half assed mechanics, as long as in the end they follow their original vision.
It's not detailed in a good way. You shouldn't need a paragraph long mathematical equation to tell if a pmc is going to die in 5 hits to the chest or 4 hits to the chest, lol. A simple solution is an elegant solution. There is nothing elegant about tarkov spaghetti code that's not even doing what the devs intended it to do half the time because it's too complicated for them to even understand it or fix it at this point.
I'm with you, it's way too inconsistent. Heads, hearts and spine should always with every weapon and ammo be a one hit kill
@@MrEatSomeBrains This, rising storm vietnam has these same hitboxes
Cheers Mr tarkinus ammo tips
huge fan of your vids and streams Giga! So stoked that its almost Giga sweater season, it's the best! XD
Yet, they still get me with Head, Eyes
What about 6.8 ammo? The muzzle velocity of MCX Spear is 15% lower than ammo's "bullet speed". Will that affect the actual penetration and damage at short distance?
Is this the same case for body armour? Regarding throax
Thanks, I was running vector PBP and multiple times people haven't died in head
I did try this on rogues while using m80 and m62 from lower chalet rock and can headshot up to 700m and i did killed building 1 2 turrets rogues from lower chalet rock aim all the way at the lowest mildot on bender schmidt 30x50m scope
M856A1 seems to one tap a lot. That’s why I use it so much.
So, my conclusion is: ULACH performs really well against most rounds that are available by traders and combat ranfe of >100m.
Nice to know! Gonna equip it more often when I am expecting longer firefights.
Currently I'm doing punisher part 4 on lighthouse, I killed someone at 220m in the head with an adar and M856A1. Maybe the weapon modification affects it, like the cannon may be
So I knew this could happen especially with igolnik etc but I didn’t realize it was this big of a thing
i member when my slaap plate tanked enough damage from an apsx spray down in interchange when i was juiced to the gills that i managed to get to cover n my homie had my back fast on the kill on the guy gyaaaaat damn
Does using shorter barrels still work for extending distance for headshot kills?
Do overpenetration are a thing ? like 7.62x51 will do less damage in close range battle ?
no
@keinherz4000 should be a thing
@@m3m3ilien78That's not how rifle projectiles, or overpenetration works. Most pistol projectiles cause damage through actually damaging the flesh with impact, or using hollow points that way they mushroom out and actually cause a larger wound. A rifle round dumps its energy as it goes through causing hydrostatic shock.
@squallleonheart7353 I'm not a ballistic professional, thx for your comment 👍
@@m3m3ilien78 it's all good, Tarkov's ballistic system isn't very realistic anyways
Video i needed
Is the ricochet mechanic still a thing?
doing gods work, as per usual
How does this work with each bullets ricochet chance? PAB-9 has a 48% ricochet chance so at its 50% pen range would it really only have about a 25% chance?
Linus tarkov tips
there have a like , you diserved it
I really hate the damage drop off at range, give it to scavs or something but to lose 90% of the bullet velocity at 200m just feels bad
Is Tarkov worth playing now? I played it a long time ago and stopped, I saw many of your videos and would like to start playing it again but, what's the situation with: cheaters,how good are the new updates,nerfs etc.. keep up the good work with those videos
Honestly I think that the game is in a pretty good state especially for someone who isn't playing 24/7. Armor is generally more consistent, weapon and ammo balance is good and there's a lot of content
Just maybe wait a few days until the zombies have gone away for the Halloween event 😂
@Gigabeef thanks for answering
Right now all im thinking about is how many hp rounds I need to take down a walking corpse, Ill come back to this in 3 weeks.
I never shoot just one bullet at a target, so I can't say I've noticed any of this.
Do a video on the new scar modifications. They buffed both versions of it heavily with these new mods. Same with the g36
Why has no one done this yet?
i think we have too much head hp and blunt damage is way too low for some rounds, i shot a guy with tac-x in the fast mt once and it did like 5 damage
Easy all they gotta do is add a 100x multiplier to headshots like in siege. So any round can kill the moment it touches the brain.
"realistic game " XDD
The ammo nerf isn't too bad, most of the bullets tested are fired out of weapons fast enough to hit two headshots within the first spray anyways. In my opinion, its a good nerf to help balance out the weapons.
Fair enough I suppose. The situations Gigabeef posed here aren’t realistically gonna happen. Especially with the MP7
you are neglecting the fact that guns like the tx15 use the same ammo as the m4 yet you cant even use m855a1 in a DMR role because of its lack of ability to one tap a class 4 helmet at range... the game is has not really been balanced since they started adding the falloff effects to damage
@@Opachki69420 I'm not neglecting anything. TX-15's recoil is so low anyways, most people can land two shots on someones head with higher penetrating ammo.
On top of that, why are you using a TX-15 in a dmr role as opposed to something like an SR-25?
@@oo-zb1pn because its a DMR? What kind of dumbass question is that?
@@Opachki69420 Maybe if you read the rest of my question, you'd understand. SR-25 is better in almost every aspect for the DMR role.
Erm... you forgot 20x1mm toy disk...
This just seems like a precursor to adding uncon status to me if they ever
I guess SVDS for life.
I miss mosin man . 20k gun and lps is great . Made it so it’s not worth it to kill you but you could kill anyone kept most cheaters away and you almost always got your gun back
As much as I enjoy Tarkov, imagine I started playing Tarkov because it's more "realistic" xD
hum, well tell that to my pmc
*Cough* SPT realism mod *Cough*
low flesh damage for high pen. explained.
Tarkov is something else right now...
.338 go brrrr
Short answer: Hit registration problems
Ultra nosler never let me down. Anyone can catch this to the nose
There should be no dmg drop of, only pen should drop off at distance
Expansion and cavitation both depend on velocity.
@@ccs5531Exactly, longer barrels should increase velocity, and higher velocity means higher damage and pen, not the current "values drop off less at longer distances"
M855 out of a 20 inch barrel probably matches M855A1 in pen.
**REALISM EVERYONE**
but on arena i get killed by PBP 9x19 thru 4lvl visor on vulcan in 1 shot >.
Because helmets and face visors are too tough compared to their real life counterparts
I just use the Sig Spear, it's pure fuck you damage, and the ammo is cheap af from peacekeeper compared to flea prices
So basically fmj sx > ap sx for headshots
Headshots don’t kill because they hitbox as been scuffed all wipe long. I legit got shot in the face probably 15 times by someone blatantly cheating and my guy screamed like he was dying and I turned around and shot back. I ended up losing because eventually the hit registered on me but the hitbox is just scuffed.
"Tarkov is a realistic game"
Leg meta ftw
TLDR because niki says f you that's why lmao
nice
Jokes on you, I can’t afford AP SX
Alright thats ridiculous. A headshot should kill with any damn ammo if it pens the helmet and goes into the head that PMC is DONE. If someone survives a shot to the head they are certainly not still in the fight or even concious.
collab with ltt when
so basically, always double tap lol
Maybe they need to rework the system. A headshot should be a kill at least within 200m.. (maybe a helmet could be used to mitigate it)... My suggestion is that the head should be separate from the health system to the rest of the body.
Give the Head 10 HP. You wont lose blood in the head when you have a light/heavy bleed, or get fall damage or anything like that. But when you get shot in the head, you die with every caliber used. Give helmets still a chance to ricochet it. Your thoughts?
The problem with making the game this realistic is that you have to fight scavs that literally use aimbot every match and having them one shot you in the head would make this game the worst experience imaginable.
Adding better hitboxes would help. A shot to the jaw should be devastating, an instant kill tho? Same with chest shots. Having more realistic armor hitboxes should absolutely need better player hitboxes
@@roflrofl1234rofl They could spend 5 minutes and write a line of code that says "scavs always avoid head for first shot" and save 90% of the heartache, lol.
@@roflrofl1234rofl Wow, so true. It's a good thing then that scavs don't one-shot you in the head from out of no where, making this game the worst experience imaginable :)
@@tristanhicks9824 If a shot to the jaw is taken head-on, than the bullet could carry on through the jaw and into the throat
So...best mp7 bullet won't kill you with a headshot... omg....
I believe the problem can be avoided by holding down the trigger. Usually when shooting or fighting against an smgs, its never a dingle shot... So its not so noticeable.
It's not the best bullet. It's the highest pen bullet. Most meta bullets are not the highest pen one. They're like the second or 3rd highest pen. like how 5.45 7n40 is the best bullet even though it's only 4th highest pen because ppbs has so little damage.
855a1 bouncing helmets
fmj best 4.6 round ez
So in other words, this system is so shit that Fontaine, the creator of SPT Realism, has a better grasp on how to handle ballistics than BSG does.
All the HeadEyes & HeadThroat and we are making a case for headshots don't kill... wow
Love your vids. I feel like there's some room for improvement in illustrating/visualising this data tbh (ua-cam.com/video/c7IBHUjJnjg/v-deo.html) The spreadsheet is just too opaque. maybe some sort of like top down view o fthe shooting range in the hideout, with green, amber red zones for each round showing where they would pen/kill etc?
TLDR; Tarkov isnt realistic and only profits from having cheaters in it
honestly, this is so stupid....
First
I really want to like you as a streamer but you present to much info and to many numbers specifically makes it difficult to actually digest the info I'm sure it works for your brain but maybe not as much for us
First