Why Headshots DON’T Kill In Tarkov

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 167

  • @b.f.837
    @b.f.837 20 днів тому +637

    thank you so much linus gun tips

  • @muv0
    @muv0 20 днів тому +186

    The pmc's have learned to catch the bullets with their teeth

    • @DDODGE-vu2tr
      @DDODGE-vu2tr 20 днів тому +8

      getting taught from the scavs fr

    • @justjoe5373
      @justjoe5373 20 днів тому +1

      Biting the bullets you could say

    • @alexc9434
      @alexc9434 18 днів тому +1

      When I was 14 we had a massive Airsoft war and told my friend I could catch a bb in my mouth and let him shoot me in the face. I took the shot to the nose and spit out a bb I secretly put in my mouth a minute earlier. From then on everyone thought I was some sort of bb catching god.

  • @huntersanderson2803
    @huntersanderson2803 20 днів тому +57

    I find it funny that rounds that over pen dont one shot you in the head. Its like the bullet went so cleanly through your helment, it punched through your skull with no debris or fragmentation, caused very little cavitation inside your brain leaving you alive, and punches out the other side of your head in a similar falchion, leaving you in a suprised but alive state....

  • @Noobyara1337
    @Noobyara1337 20 днів тому +52

    So basically, I can use bullets 1 tier lower than the one looked at in this video for the same effect of 2-tapping to the head, but at a much lower price and with fewer restrictions on availability.

    • @deathlymetalzgaming
      @deathlymetalzgaming 20 днів тому +2

      Seams so.

    • @Jason-jb1vs
      @Jason-jb1vs 20 днів тому +3

      no shit you just need to pen lvl 3 to head eye pmc and ammo with lvl3 pen has higher dmg, you get the high tier ammo for the garunteeded throax kills

    • @ClassWarMatrix
      @ClassWarMatrix 19 днів тому +2

      ​​@@Jason-jb1vssome high AP ammos like igolnik which do minimal flesh damage but do maximal armor damage are iffy with thorax shots tho.
      Landmark was complaining about this recently about how it takes way too many shots of igolnik to get thorax kills against class 6.
      What i do in this situation is use the new magazine preset system to have my mags loop 3-4 igolnik rounds followed by 2 rounds of BT so that the high-end AP fires first and destroys the armor points and then 1 shot of BT is enough to get the kill

    • @Jason-jb1vs
      @Jason-jb1vs 19 днів тому

      @@ClassWarMatrix igonik is 4 shots garunteeded against class6 plate, something like sig hybrid is 6 or 7 I think

    • @ClassWarMatrix
      @ClassWarMatrix 19 днів тому

      @@Jason-jb1vs huh yeah according to tarkov gunsmith ballistics simulator you're right.
      But i got the exact opposite impression from watching Landmark mag dump juicers point blank with igolnik and them not dying nearly quick enough for it to be 4 shots.
      Weird asf

  • @mr-pr0cesss
    @mr-pr0cesss 20 днів тому +5

    I cant imagine how much testing went into making this video, Thanks a lot

  • @squitsquat
    @squitsquat 20 днів тому +17

    "Realistic Tactical Shooter"
    Also takes multiple head shots to kill someone

    • @orlfane1622
      @orlfane1622 19 днів тому +3

      Unrealistic as hell. Tell me that the bosses in this game are realistic.

    • @SaltSpirits
      @SaltSpirits 19 днів тому +1

      Yeah, exactly as it would in real life in the event you’re using ammo that isn’t powerful enough to pierce the target you’re shooting.

    • @meinnase
      @meinnase 18 днів тому

      *hitting a helmet
      Also the game isnt realistic and never was.

    • @alexc9434
      @alexc9434 18 днів тому +3

      If it was too realistic the game would be very boring. It’s realistic enough.

    • @dakota9821
      @dakota9821 12 днів тому

      @@SaltSpirits Did you forget all the bullets that pen, but don't do enough damage? Did you even watch 2 mins of the video....?
      Your IQ is room temp in winter.

  • @SuperMickyChow
    @SuperMickyChow 20 днів тому +3

    Great info as always, GB. Really clarifying some of the mysteries around damage drop off etc - thanks for putting in the time and effort to do this

  • @spacemonkey037
    @spacemonkey037 15 днів тому +1

    Really well explained Giga, only thing I didn't quite pick up you saying is that pen and damage is NOT linked to velocity directly. It's linked to the velocity decrease.
    A bullet will have the same pen regardless of how quick it is traveling in Muzzle velocity. A quick moving bullet will have a faster damage/pen falloff per meter, meaning equipping a longer barrel will cause the bullet to effectively deal less damage at every range haha.

  • @opticmatrixx
    @opticmatrixx 20 днів тому +15

    A fix to this could be that bullets do a minimum of 35 damage at all ranges, at least to the head, if penetrates of course...

    • @gabewilliams7462
      @gabewilliams7462 19 днів тому +4

      Seriously. The fact that you can tank a literal bullet straight to the brain in this game is insane.

    • @brawler5760
      @brawler5760 19 днів тому +1

      Mf, they should reduce the head health of everybody across the board.

    • @orlfane1622
      @orlfane1622 19 днів тому +3

      @@gabewilliams7462 Thats what keeps this game from being more successful. I can only take this game in short spurts. Consistently having bots and players tanking your head shots is ridiculous.

    • @Opachki69420
      @Opachki69420 19 днів тому

      @@orlfane1622 and for most of the bosses its guaranteed to take 2-3 or even more headshots depending on the ammo you have, such a stupid game design choice

    • @meinnase
      @meinnase 18 днів тому

      @@gabewilliams7462 "straight to the brain" uhh...you missed the part that this is all about class 4 helmets?

  • @mouadbenaicha4378
    @mouadbenaicha4378 19 днів тому +1

    Impressive breakdown of the mechanics behind armor penetration and damage reduction in Tarkov!

  • @majinojinn
    @majinojinn 18 днів тому

    1) As usual: GREAT content Giga. Keep it coming!
    2) Weapons/Ammo have "effective combat distances" as determined in the hideout shooting range (impact pattern/sight picture/MOA/MOA-stealth-doubling-distance/overswing/etc).
    3) Maps/missions dictate what you should bring. Reference your stream on Lighthouse with G36 firing full mags at 150-200m and no kills (dmg reduction over distance and that invisible MOA-doubling wall effect. Not sure where that wall is, but we have all seen it around 100-200m). It would be awesome if you did a vid on discovering the exact distance it exists.
    4) Suggestion for future content: Pre-set mag testing and recommendation. For CQB (despite extreme prejudice Giga-Naysaying), I run MP9/RK2/Kobra/Silencer with PBP/RIP mix for armor breaking and damage. PBP armor damage is 22 (blacks out ULACH in 1 hit), RIP is 102 dmg for instant kill on any blackout limb or unarmored head. At 50m 30-round mag puts 9-12 hits on target in 2 secs. MP9 and MP9N score the same hits, but MP9 takes fewer bullets (which is why NEVER MP9N).

  • @seedmole
    @seedmole 19 днів тому +1

    Matches my experience plinking Glukar's guards from the radar dome. Sometimes it takes a lot of headshots with 856a1 at that range, against the helmets they can have.

    • @foczastafomka5502
      @foczastafomka5502 19 днів тому

      glukhar guards use different HP pools, they have 45 head HP iirc

  • @Darkerloaf
    @Darkerloaf 17 днів тому

    Yeah! I definitely felt these changes in game with enemies tanking decent rounds to the face. Thanks for providing the data to back it up!

  • @TimAyro
    @TimAyro 19 днів тому +1

    I've learned one thing playing EFT since 2018. Never shoot the amount you think should kill someone. Always mag dump.

  • @malikbeast4264
    @malikbeast4264 20 днів тому +5

    Hey can you make a video on the new attachments for the AUG, SCAR's, and G36? they allow you to make an completely new gun with them. The .308 scar in particular is very powerful with some of these new ones.

  • @stephenphelps920
    @stephenphelps920 19 днів тому +1

    thanks so much this is exactly the testing that we need

  • @CYWNightmare
    @CYWNightmare 20 днів тому +26

    And then theres zombies eating 1-2 7.62x39 HP rounds to the head no helmet.

    • @Ivanderschrecklicke
      @Ivanderschrecklicke 20 днів тому +1

      Load superperformance in a suppressed 12ga and you can usually 1 shot to the chest.

    • @Lone_Doge
      @Lone_Doge 20 днів тому

      Had a zombie eat 4 pp to the head to die

    • @Jake-bt3fc
      @Jake-bt3fc 20 днів тому +3

      This zombie game mode is so stupid. I just get swarmed and die every time I have to do a slow a tarkov animation
      Then if I set up somewhere high up I just get shot in the head by a random zombie with a gun.
      The mechanics of the game don't fit the gameplay at all. How am I supposed to do the 15 year long surv kit animation in this stupid game mode? How am I supposed to repack mags? The animations in this game are so slow and the zombie hordes are so fast you have to play like you're playing arena and just never heal or repack ever.

    • @michaelrinaldi2620
      @michaelrinaldi2620 20 днів тому +2

      @@Jake-bt3fc shits ass I’ve stopped playing til it goes back to normal, it ain’t even Tarkov anymore 😂

    • @ThePacmandevil
      @ThePacmandevil 19 днів тому

      @@Jake-bt3fc Just break line of sight lol, zombies can't see through walls or go into usually locked rooms.

  • @Ur_Laggin
    @Ur_Laggin 20 днів тому +2

    anything higher than 5.56 should kill a pmc outright when being shot in the head/helmet. It is impossible to bounce 7.62x54R without caving your skull inward

  • @anitagofradump5195
    @anitagofradump5195 18 днів тому

    I feel like a decent update could be that any bullet that hits the head either directly or penetration results in a kill (other than buckshot). If they wanted to have some chance to survive a head shot then it should only be reserved for bullets that hit the jaw hitbox (and doesnt pass into any other head hitbox) and follow the same calcs as currently.

  • @jamiefitzpatrick3377
    @jamiefitzpatrick3377 20 днів тому +55

    I honestly feel like the whole system needs to be reworked, it is incredible how detailed it is and how realistic the simulation is etc etc, but the whole % chance aspect just makes everything feel WILDLY inconsistent to the point of frustration, imo. Would love to hear thoughts on this or am i alone

    • @OitbCZSf0bUiQAMXK2Mz
      @OitbCZSf0bUiQAMXK2Mz 20 днів тому +3

      A lot of games use pseudo-random distribution, so this is not a perfect dice roll every chance, but if let's say the chance to proc something is 20% i.e 1 in 5, the chance of it proccing is increased with each hit, i.e. if you did 4 hits and it didn't proc, you can be pretty sure it will proc on the 5th hit.
      On average the chance is still 20%, but it makes it less of a dice roll and would feel more consistent.

    • @threehundredblackout
      @threehundredblackout 20 днів тому

      I am with you, i also think they should have kept 0.14's time to kill, reworked medical system and added a KO state, but thats coming in the future for now. I can tolerate dumb ttk changes like these to balance the game with the current broken/half assed mechanics, as long as in the end they follow their original vision.

    • @Jake-bt3fc
      @Jake-bt3fc 20 днів тому +5

      It's not detailed in a good way. You shouldn't need a paragraph long mathematical equation to tell if a pmc is going to die in 5 hits to the chest or 4 hits to the chest, lol. A simple solution is an elegant solution. There is nothing elegant about tarkov spaghetti code that's not even doing what the devs intended it to do half the time because it's too complicated for them to even understand it or fix it at this point.

    • @MrEatSomeBrains
      @MrEatSomeBrains 20 днів тому +2

      I'm with you, it's way too inconsistent. Heads, hearts and spine should always with every weapon and ammo be a one hit kill

    • @threehundredblackout
      @threehundredblackout 19 днів тому +2

      @@MrEatSomeBrains This, rising storm vietnam has these same hitboxes

  • @proimsat
    @proimsat 20 днів тому +3

    Cheers Mr tarkinus ammo tips

  • @haplesslee1275
    @haplesslee1275 19 днів тому

    huge fan of your vids and streams Giga! So stoked that its almost Giga sweater season, it's the best! XD

  • @sesad5035
    @sesad5035 19 днів тому +1

    Yet, they still get me with Head, Eyes

  • @mushroomplus6376
    @mushroomplus6376 12 днів тому

    What about 6.8 ammo? The muzzle velocity of MCX Spear is 15% lower than ammo's "bullet speed". Will that affect the actual penetration and damage at short distance?

  • @gavinvandyk8513
    @gavinvandyk8513 18 днів тому

    Is this the same case for body armour? Regarding throax

  • @hajime8904
    @hajime8904 19 днів тому

    Thanks, I was running vector PBP and multiple times people haven't died in head

  • @graymanes1297
    @graymanes1297 19 днів тому

    I did try this on rogues while using m80 and m62 from lower chalet rock and can headshot up to 700m and i did killed building 1 2 turrets rogues from lower chalet rock aim all the way at the lowest mildot on bender schmidt 30x50m scope

  • @alexc9434
    @alexc9434 18 днів тому

    M856A1 seems to one tap a lot. That’s why I use it so much.

  • @Ratomic_Tarkov
    @Ratomic_Tarkov 9 днів тому

    So, my conclusion is: ULACH performs really well against most rounds that are available by traders and combat ranfe of >100m.
    Nice to know! Gonna equip it more often when I am expecting longer firefights.

  • @youceneb1052
    @youceneb1052 19 днів тому

    Currently I'm doing punisher part 4 on lighthouse, I killed someone at 220m in the head with an adar and M856A1. Maybe the weapon modification affects it, like the cannon may be

  • @a_catfish5180
    @a_catfish5180 20 днів тому

    So I knew this could happen especially with igolnik etc but I didn’t realize it was this big of a thing

  • @dabinhaler1337
    @dabinhaler1337 20 днів тому

    i member when my slaap plate tanked enough damage from an apsx spray down in interchange when i was juiced to the gills that i managed to get to cover n my homie had my back fast on the kill on the guy gyaaaaat damn

  • @Blobertbigly
    @Blobertbigly 20 днів тому

    Does using shorter barrels still work for extending distance for headshot kills?

  • @m3m3ilien78
    @m3m3ilien78 20 днів тому +1

    Do overpenetration are a thing ? like 7.62x51 will do less damage in close range battle ?

    • @keinherz4000
      @keinherz4000 20 днів тому

      no

    • @m3m3ilien78
      @m3m3ilien78 20 днів тому +2

      @keinherz4000 should be a thing

    • @squallleonheart7353
      @squallleonheart7353 19 днів тому

      ​@@m3m3ilien78That's not how rifle projectiles, or overpenetration works. Most pistol projectiles cause damage through actually damaging the flesh with impact, or using hollow points that way they mushroom out and actually cause a larger wound. A rifle round dumps its energy as it goes through causing hydrostatic shock.

    • @m3m3ilien78
      @m3m3ilien78 19 днів тому +1

      @squallleonheart7353 I'm not a ballistic professional, thx for your comment 👍

    • @squallleonheart7353
      @squallleonheart7353 19 днів тому

      @@m3m3ilien78 it's all good, Tarkov's ballistic system isn't very realistic anyways

  • @Hudanasheeds
    @Hudanasheeds 19 днів тому

    Video i needed

  • @Der_Thrombozyt
    @Der_Thrombozyt 20 днів тому

    Is the ricochet mechanic still a thing?

  • @Jonnecy
    @Jonnecy 20 днів тому

    doing gods work, as per usual

  • @ShinXyres
    @ShinXyres 20 днів тому

    How does this work with each bullets ricochet chance? PAB-9 has a 48% ricochet chance so at its 50% pen range would it really only have about a 25% chance?

  • @tristanhicks9824
    @tristanhicks9824 20 днів тому +1

    Linus tarkov tips

  • @infectiousproduction812
    @infectiousproduction812 19 днів тому

    there have a like , you diserved it

  • @Lone_Doge
    @Lone_Doge 20 днів тому

    I really hate the damage drop off at range, give it to scavs or something but to lose 90% of the bullet velocity at 200m just feels bad

  • @salann_
    @salann_ 16 днів тому

    Is Tarkov worth playing now? I played it a long time ago and stopped, I saw many of your videos and would like to start playing it again but, what's the situation with: cheaters,how good are the new updates,nerfs etc.. keep up the good work with those videos

    • @Gigabeef
      @Gigabeef  16 днів тому +1

      Honestly I think that the game is in a pretty good state especially for someone who isn't playing 24/7. Armor is generally more consistent, weapon and ammo balance is good and there's a lot of content
      Just maybe wait a few days until the zombies have gone away for the Halloween event 😂

    • @salann_
      @salann_ 16 днів тому

      @Gigabeef thanks for answering

  • @rsALEX
    @rsALEX 20 днів тому

    Right now all im thinking about is how many hp rounds I need to take down a walking corpse, Ill come back to this in 3 weeks.

  • @angrybigjak
    @angrybigjak 18 днів тому

    I never shoot just one bullet at a target, so I can't say I've noticed any of this.

  • @matthewgoodwin3645
    @matthewgoodwin3645 20 днів тому

    Do a video on the new scar modifications. They buffed both versions of it heavily with these new mods. Same with the g36

    • @brawler5760
      @brawler5760 19 днів тому

      Why has no one done this yet?

  • @Opachki69420
    @Opachki69420 19 днів тому

    i think we have too much head hp and blunt damage is way too low for some rounds, i shot a guy with tac-x in the fast mt once and it did like 5 damage

  • @POLARIS12345
    @POLARIS12345 20 днів тому

    Easy all they gotta do is add a 100x multiplier to headshots like in siege. So any round can kill the moment it touches the brain.

  • @WatterySnake13
    @WatterySnake13 19 днів тому

    "realistic game " XDD

  • @oo-zb1pn
    @oo-zb1pn 20 днів тому +1

    The ammo nerf isn't too bad, most of the bullets tested are fired out of weapons fast enough to hit two headshots within the first spray anyways. In my opinion, its a good nerf to help balance out the weapons.

    • @brawler5760
      @brawler5760 19 днів тому +1

      Fair enough I suppose. The situations Gigabeef posed here aren’t realistically gonna happen. Especially with the MP7

    • @Opachki69420
      @Opachki69420 19 днів тому

      you are neglecting the fact that guns like the tx15 use the same ammo as the m4 yet you cant even use m855a1 in a DMR role because of its lack of ability to one tap a class 4 helmet at range... the game is has not really been balanced since they started adding the falloff effects to damage

    • @oo-zb1pn
      @oo-zb1pn 17 днів тому

      @@Opachki69420 I'm not neglecting anything. TX-15's recoil is so low anyways, most people can land two shots on someones head with higher penetrating ammo.
      On top of that, why are you using a TX-15 in a dmr role as opposed to something like an SR-25?

    • @Opachki69420
      @Opachki69420 17 днів тому

      @@oo-zb1pn because its a DMR? What kind of dumbass question is that?

    • @oo-zb1pn
      @oo-zb1pn 17 днів тому

      @@Opachki69420 Maybe if you read the rest of my question, you'd understand. SR-25 is better in almost every aspect for the DMR role.

  • @dubmeisterxd2133
    @dubmeisterxd2133 19 днів тому +1

    Erm... you forgot 20x1mm toy disk...

  • @megu2328
    @megu2328 20 днів тому

    This just seems like a precursor to adding uncon status to me if they ever

  • @epidemicstudios
    @epidemicstudios 20 днів тому +1

    I guess SVDS for life.

  • @gamingduology4757
    @gamingduology4757 20 днів тому

    I miss mosin man . 20k gun and lps is great . Made it so it’s not worth it to kill you but you could kill anyone kept most cheaters away and you almost always got your gun back

  • @fpsbaaron
    @fpsbaaron 10 днів тому

    As much as I enjoy Tarkov, imagine I started playing Tarkov because it's more "realistic" xD

  • @paultucker-l5c
    @paultucker-l5c 5 днів тому

    hum, well tell that to my pmc

  • @UNPSC-0
    @UNPSC-0 17 днів тому

    *Cough* SPT realism mod *Cough*

  • @animal2990
    @animal2990 20 днів тому

    low flesh damage for high pen. explained.

  • @GabrielSilveiraBNU
    @GabrielSilveiraBNU 17 днів тому

    Tarkov is something else right now...

  • @greenaceman5351
    @greenaceman5351 19 днів тому

    .338 go brrrr

  • @deraxmerax7689
    @deraxmerax7689 10 днів тому

    Short answer: Hit registration problems

  • @mattstoddard4169
    @mattstoddard4169 18 днів тому

    Ultra nosler never let me down. Anyone can catch this to the nose

  • @Din0zz0
    @Din0zz0 20 днів тому +14

    There should be no dmg drop of, only pen should drop off at distance

    • @ccs5531
      @ccs5531 20 днів тому +8

      Expansion and cavitation both depend on velocity.

    • @threehundredblackout
      @threehundredblackout 20 днів тому +3

      ​@@ccs5531Exactly, longer barrels should increase velocity, and higher velocity means higher damage and pen, not the current "values drop off less at longer distances"
      M855 out of a 20 inch barrel probably matches M855A1 in pen.

  • @MrFachipa
    @MrFachipa 20 днів тому

    **REALISM EVERYONE**

  • @ufopocket
    @ufopocket 20 днів тому

    but on arena i get killed by PBP 9x19 thru 4lvl visor on vulcan in 1 shot >.

  • @Nate_the_Nobody
    @Nate_the_Nobody 19 днів тому

    Because helmets and face visors are too tough compared to their real life counterparts

  • @ATR-_
    @ATR-_ 19 днів тому

    I just use the Sig Spear, it's pure fuck you damage, and the ammo is cheap af from peacekeeper compared to flea prices

  • @NickYT26
    @NickYT26 20 днів тому

    So basically fmj sx > ap sx for headshots

  • @brennancondon3357
    @brennancondon3357 20 днів тому

    Headshots don’t kill because they hitbox as been scuffed all wipe long. I legit got shot in the face probably 15 times by someone blatantly cheating and my guy screamed like he was dying and I turned around and shot back. I ended up losing because eventually the hit registered on me but the hitbox is just scuffed.

  • @robisfantasticutube
    @robisfantasticutube 17 днів тому

    "Tarkov is a realistic game"

  • @arcadeslum5882
    @arcadeslum5882 20 днів тому

    Leg meta ftw

  • @MrAdamske
    @MrAdamske 20 днів тому

    TLDR because niki says f you that's why lmao

  • @rnt__
    @rnt__ 20 днів тому

    nice

  • @gustavsjolund9951
    @gustavsjolund9951 19 днів тому

    Jokes on you, I can’t afford AP SX

  • @RyanG-ij8xq
    @RyanG-ij8xq 5 днів тому

    Alright thats ridiculous. A headshot should kill with any damn ammo if it pens the helmet and goes into the head that PMC is DONE. If someone survives a shot to the head they are certainly not still in the fight or even concious.

  • @nathanielnighus
    @nathanielnighus 19 днів тому

    collab with ltt when

  • @SparkingFaith
    @SparkingFaith 20 днів тому

    so basically, always double tap lol

  • @sjakie1945
    @sjakie1945 20 днів тому +5

    Maybe they need to rework the system. A headshot should be a kill at least within 200m.. (maybe a helmet could be used to mitigate it)... My suggestion is that the head should be separate from the health system to the rest of the body.
    Give the Head 10 HP. You wont lose blood in the head when you have a light/heavy bleed, or get fall damage or anything like that. But when you get shot in the head, you die with every caliber used. Give helmets still a chance to ricochet it. Your thoughts?

    • @roflrofl1234rofl
      @roflrofl1234rofl 20 днів тому

      The problem with making the game this realistic is that you have to fight scavs that literally use aimbot every match and having them one shot you in the head would make this game the worst experience imaginable.

    • @tristanhicks9824
      @tristanhicks9824 20 днів тому

      Adding better hitboxes would help. A shot to the jaw should be devastating, an instant kill tho? Same with chest shots. Having more realistic armor hitboxes should absolutely need better player hitboxes

    • @Jake-bt3fc
      @Jake-bt3fc 20 днів тому +1

      @@roflrofl1234rofl They could spend 5 minutes and write a line of code that says "scavs always avoid head for first shot" and save 90% of the heartache, lol.

    • @gawainthedane3314
      @gawainthedane3314 20 днів тому

      @@roflrofl1234rofl Wow, so true. It's a good thing then that scavs don't one-shot you in the head from out of no where, making this game the worst experience imaginable :)

    • @gawainthedane3314
      @gawainthedane3314 20 днів тому

      @@tristanhicks9824 If a shot to the jaw is taken head-on, than the bullet could carry on through the jaw and into the throat

  • @J-GregChannel
    @J-GregChannel 20 днів тому

    So...best mp7 bullet won't kill you with a headshot... omg....

    • @HappyFoxtrot
      @HappyFoxtrot 20 днів тому

      I believe the problem can be avoided by holding down the trigger. Usually when shooting or fighting against an smgs, its never a dingle shot... So its not so noticeable.

    • @Jake-bt3fc
      @Jake-bt3fc 20 днів тому

      It's not the best bullet. It's the highest pen bullet. Most meta bullets are not the highest pen one. They're like the second or 3rd highest pen. like how 5.45 7n40 is the best bullet even though it's only 4th highest pen because ppbs has so little damage.

  • @bangstickgoboom
    @bangstickgoboom 19 днів тому

    855a1 bouncing helmets

  • @yerd1511
    @yerd1511 19 днів тому

    fmj best 4.6 round ez

  • @brawler5760
    @brawler5760 19 днів тому

    So in other words, this system is so shit that Fontaine, the creator of SPT Realism, has a better grasp on how to handle ballistics than BSG does.

  • @omarbenattia774
    @omarbenattia774 20 днів тому +1

    All the HeadEyes & HeadThroat and we are making a case for headshots don't kill... wow

  • @joetriccas
    @joetriccas 3 дні тому

    Love your vids. I feel like there's some room for improvement in illustrating/visualising this data tbh (ua-cam.com/video/c7IBHUjJnjg/v-deo.html) The spreadsheet is just too opaque. maybe some sort of like top down view o fthe shooting range in the hideout, with green, amber red zones for each round showing where they would pen/kill etc?

  • @pepsiman5724
    @pepsiman5724 6 днів тому

    TLDR; Tarkov isnt realistic and only profits from having cheaters in it

  • @keinherz4000
    @keinherz4000 20 днів тому +1

    honestly, this is so stupid....

  • @gavinray9493
    @gavinray9493 20 днів тому

    First

  • @thekid5196
    @thekid5196 19 днів тому

    I really want to like you as a streamer but you present to much info and to many numbers specifically makes it difficult to actually digest the info I'm sure it works for your brain but maybe not as much for us

  • @tharrcore5867
    @tharrcore5867 20 днів тому

    First