Great vido, thx for the advices! Casualy my next one shot for my players is riding and slaying a green dragon on his lair guarded by kobolds....the serendipity! Thx again!
Great entry. Good length too. Do you cut up the maps as handouts, since they share paper? And how do you avoid gouging "canyons" in the paper with the pencil layer?
Question, do you eyeball the grid or do you measure/construct them ? I typically use a compass to make sure I get equal sides and proper right angles, but it's pretty time consuming to ser up
I rule a one inch border around the exterior and then measure 1cm increments, which lets me do a fairly accurate grid. But I don't tend to overthink it more than that: rather that work too hard on making the grid fit the map, I try to make the map fit the grid
Dragons are the ultimate big bad! Love the tie-in to the previous map!
Thanks, Jon!
Great vido, thx for the advices!
Casualy my next one shot for my players is riding and slaying a green dragon on his lair guarded by kobolds....the serendipity!
Thx again!
What a coincidence! I hope it goes well, and I'm glad I could help!
Old Gvanlar's Hall was a great map. Yes - I am an OG
And we're lucky to have you!
Dragons! In my good Dungeons and Dragons game! Don't be ridiculous 😉
I know, right?
Great work as always! I might use this to reskin a side quest of my campaign.
Please do!
Great entry. Good length too. Do you cut up the maps as handouts, since they share paper? And how do you avoid gouging "canyons" in the paper with the pencil layer?
I do cut them up, yes! And just a light hand, really, on a hard surface
I would love it if you ended videos with a full top-down view of the map unobstructed by text.
I'll keep it in mind!
Question, do you eyeball the grid or do you measure/construct them ? I typically use a compass to make sure I get equal sides and proper right angles, but it's pretty time consuming to ser up
I rule a one inch border around the exterior and then measure 1cm increments, which lets me do a fairly accurate grid.
But I don't tend to overthink it more than that: rather that work too hard on making the grid fit the map, I try to make the map fit the grid