How to Map a Dragon's Lair Adventure

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 16

  • @jonhaynie1987
    @jonhaynie1987 15 днів тому +5

    Dragons are the ultimate big bad! Love the tie-in to the previous map!

  • @israelmorales4249
    @israelmorales4249 15 днів тому +5

    Great vido, thx for the advices!
    Casualy my next one shot for my players is riding and slaying a green dragon on his lair guarded by kobolds....the serendipity!
    Thx again!

    • @RedQuills
      @RedQuills  15 днів тому +2

      What a coincidence! I hope it goes well, and I'm glad I could help!

  • @MindtheWizard
    @MindtheWizard 15 днів тому +2

    Old Gvanlar's Hall was a great map. Yes - I am an OG

    • @RedQuills
      @RedQuills  13 днів тому

      And we're lucky to have you!

  • @joannalusty4694
    @joannalusty4694 15 днів тому +4

    Dragons! In my good Dungeons and Dragons game! Don't be ridiculous 😉

  • @wearenotdoinggethelp1077
    @wearenotdoinggethelp1077 15 днів тому +4

    Great work as always! I might use this to reskin a side quest of my campaign.

  • @richardb4665
    @richardb4665 15 днів тому +4

    Great entry. Good length too. Do you cut up the maps as handouts, since they share paper? And how do you avoid gouging "canyons" in the paper with the pencil layer?

    • @RedQuills
      @RedQuills  15 днів тому +3

      I do cut them up, yes! And just a light hand, really, on a hard surface

  • @AKB-ce8sv
    @AKB-ce8sv 9 днів тому +1

    I would love it if you ended videos with a full top-down view of the map unobstructed by text.

    • @RedQuills
      @RedQuills  8 днів тому +1

      I'll keep it in mind!

  • @aschneider8912
    @aschneider8912 10 днів тому +1

    Question, do you eyeball the grid or do you measure/construct them ? I typically use a compass to make sure I get equal sides and proper right angles, but it's pretty time consuming to ser up

    • @RedQuills
      @RedQuills  9 днів тому +1

      I rule a one inch border around the exterior and then measure 1cm increments, which lets me do a fairly accurate grid.
      But I don't tend to overthink it more than that: rather that work too hard on making the grid fit the map, I try to make the map fit the grid