I feel like the first layer of parallax could be slowed down a bit? Like, it feels like the houses are in a hurry to rush away behind you. It's not even all houses, just the first two or so. Maybe a few more? Other than that, wow, this looks great!
In fact, the problem is that those houses ought to move/scroll SLOWER in relation to the observer's POV than the foreground plane where Simon faces the enemies and the actual action takes place, not faster. It makes no sense at all spatially. I also was like WTF, the difference being that I realized instantly what was wrong - and still can't comprehend the warped logic behind such mistake, to be honest. Still appreciate the rest of the arduous, hard work that went into this, tho', but that glaring flaw definitely ought to be fixed, as it feels like a huge, ugly mole in the face of, say, Kate Upton...
To me, it looks like the 3D houses are positioned too close to the camera. Like, they are physically placed at the same depth as the player character and foreground! It's hard to tell, because the foreground graphics always overlap them, but look at how the house's perspective changes as the camera moves down; It looks like the front of the houses should be sticking out into the foreground, blocking the player. I like how this game has the DS Castlevania aesthetic, with the obvious images in the background, later games' sprites, and the 3D background objects, but I think they should look at the DS games carefully and note how far away they are placed from the camera. For example, one "room" in Dawn of Sorrow's "The Lost Village" is a vertical area with tall houses on both sides of the room. They're placed a good distance away, but scroll at just the right speed relative to the camera, so they appear to be placed *right* at the area's boundaries. I think that specific area is a good example to look at.
this is so rad! the upward climb w/ the stained glass is so disorienting but i love it lol really dig sypha's character model, wonder if that was made for this or used for something previously thanks for sharing!
First impression, graphics and music are nice. Also the player....you did a great job playing this. The original was no "easy walk around the BLK" back on nes. I never beat it till 2000s...barely.
This is awesome! The only thing really triggering me is how his head stays level when he climbs stairs... it's like a robot. Head should rise as he steps up. Wicked job!
Eu só me pergunto por que o Trevor/Ralph Belmont está sem o seu "verde" característico, já que cada Belmont aparentemente tem uma cor principal distinta: Simon é amarelo/dourado, Richter é a cor azul e assim por diante. O hack tá bem bonito, com um efeito parallax legal e a música tá simplesmente maravilhosa! Ótimo vídeo, Lapin! Continue assim!
They made this game look a little better, i had some problems in this game with the visuals, like the parallax effect that sometimes had some troubles to understand where i go, and sometimes i think this game could solve some level design problems that still in this remake. Far from now, i think it's a great game and problably would recommend to a friend!
I commend old gen gamers who played this game during its time. I will never have the patience controlling a character who moves at a snail’s pace 😖 Those pixilated blurry graphics are hard on the eyes as well.
It's certainly a well made rendition of the game and is worth many praises, but i do have some nit-picks. Sometimes, such as in 2:39, both enemy, player and hud sprites blend into the background, resulting in a somewhat hard to understand image. In certain circumstances this could lead to the player loosing sight as to where Trevor stands and, more problematic, where enemies are located or Trevor's status. This could lead to moments of outrage and perceived unfairness for not having spotted the one bat, or medusa head or for not having kept track of Trevor's health which may make the game unattractive to replay. I'd suggest giving each sprite a coloured outline such as the Gameboy advance games. Have Trevor and the rest be blue and enemies red. For the HUD, give it it's own background, say black and put a brightly coloured border around it to clearly separate it from the background. That way you can keep the detailed and lavish backgrounds, without having to compromise on the quality of the experience. just one small complaint, nothing more. The backgrounds are beautiful, the small additions such as the people running away, the flames etc elevate the drama and tension of the situation, truly making it a attack of Dracula's hordes. The way Trevor controls looks smooth and brings the multi directional whip from IV, whilst importing the subweapon behaviours, thus not impeding their usefulness. The music is fitting and it sticks to the source material. overall it's an almost perfect reimagining of Castlevania 3 and i hope you have success with the rest of the series.
I agree with everything your saying here. One thing I ran into as with The CastleVainia 1 is the Collision boxes are somewhat too big for the sprites making judging when you can move or attack off.
2:34 How in the hell do you expect the player to see anything? I didn't even see the bats until they attacked. That background is way too cluttered and busy.
Some animations would need to be better worked on, it has a lot of pixel distortion. In addition, the parallax is very fast and it is good to differentiate the background from the player's plane. Then use saturation, light and shadow to enhance
A lot of work has gone into this. I have to say though that a lot of the scenery elements are just gaudy, ugly, and even disorienting. It's just a mess.
The full minute of title screen really makes the video pop
I feel like the first layer of parallax could be slowed down a bit? Like, it feels like the houses are in a hurry to rush away behind you. It's not even all houses, just the first two or so. Maybe a few more? Other than that, wow, this looks great!
In fact, the problem is that those houses ought to move/scroll SLOWER in relation to the observer's POV than the foreground plane where Simon faces the enemies and the actual action takes place, not faster. It makes no sense at all spatially. I also was like WTF, the difference being that I realized instantly what was wrong - and still can't comprehend the warped logic behind such mistake, to be honest. Still appreciate the rest of the arduous, hard work that went into this, tho', but that glaring flaw definitely ought to be fixed, as it feels like a huge, ugly mole in the face of, say, Kate Upton...
To me, it looks like the 3D houses are positioned too close to the camera. Like, they are physically placed at the same depth as the player character and foreground! It's hard to tell, because the foreground graphics always overlap them, but look at how the house's perspective changes as the camera moves down; It looks like the front of the houses should be sticking out into the foreground, blocking the player.
I like how this game has the DS Castlevania aesthetic, with the obvious images in the background, later games' sprites, and the 3D background objects, but I think they should look at the DS games carefully and note how far away they are placed from the camera. For example, one "room" in Dawn of Sorrow's "The Lost Village" is a vertical area with tall houses on both sides of the room. They're placed a good distance away, but scroll at just the right speed relative to the camera, so they appear to be placed *right* at the area's boundaries. I think that specific area is a good example to look at.
2d games are very underrated and underestimated. This is a beautiful remake.
So many small details in the background like the casualties from the villagers, really give off the vibe from the anime series
This has turned to be a great fan remake. The usage of assets from other games seems to work well here.
Amazing work on the first-level sceneries.
It really gives the feeling of a village around the castle.
It looks like he's ice skating when he's meant to be walking.
this is so rad! the upward climb w/ the stained glass is so disorienting but i love it lol
really dig sypha's character model, wonder if that was made for this or used for something previously
thanks for sharing!
......its from sotn
It looks amazing!!!
A little rough around the edges
First impression, graphics and music are nice. Also the player....you did a great job playing this. The original was no "easy walk around the BLK" back on nes. I never beat it till 2000s...barely.
That shake hand…
Excelente remake para recordar los viejos tiempos con el Nes
グラフィックが予想以上に向上していて驚きました。出血表現や遺体が多数あるなどゴシックホラー感も増していますね。
懐かしくも新しいという感覚でした。
This is awesome! The only thing really triggering me is how his head stays level when he climbs stairs... it's like a robot. Head should rise as he steps up. Wicked job!
Using the sprites from sotn was awesome. Is this out?
The fans are wrecking!!! Indie developers are going to take over the scene. Have you guys seen all the amazing games coming to PC??? Its crazy!!
Check out Infernax if you haven't already.
Awesome !!!
Eu só me pergunto por que o Trevor/Ralph Belmont está sem o seu "verde" característico, já que cada Belmont aparentemente tem uma cor principal distinta: Simon é amarelo/dourado, Richter é a cor azul e assim por diante.
O hack tá bem bonito, com um efeito parallax legal e a música tá simplesmente maravilhosa!
Ótimo vídeo, Lapin! Continue assim!
Whoa.... Is this a fan game?? Looks & sounds amazing!
A fan remake of Castlevania III: Dracula's Curse
They made this game look a little better, i had some problems in this game with the visuals, like the parallax effect that sometimes had some troubles to understand where i go, and sometimes i think this game could solve some level design problems that still in this remake. Far from now, i think it's a great game and problably would recommend to a friend!
Está incrível/ So cool guy
This is cool, one of my favorite CV games, next to SotN... I despise that Netflix show though.
ファンメイドなのに完成度高いなオイ!
コナミ、こういうのでええんやぞリメイクは!
月風魔はアレで良い面もあるが、基本2Dの良さを崩さんでくれよ
みらこま様のゲーム動画のほうが参考になります(なりました)!
ua-cam.com/video/pEMDyUqeDwM/v-deo.html
I commend old gen gamers who played this game during its time.
I will never have the patience controlling a character who moves at a snail’s pace 😖
Those pixilated blurry graphics are hard on the eyes as well.
great rendition, the parallax effect in some sceneraios are hilarious XD
This needs to be an official remake.
Gorgeous
The background at 2:55 makes no sense. Is Trevor Belmont super tiny? The perspective just seems completely off and the background is distracting.
It's certainly a well made rendition of the game and is worth many praises, but i do have some nit-picks.
Sometimes, such as in 2:39, both enemy, player and hud sprites blend into the background, resulting in a somewhat hard to understand image.
In certain circumstances this could lead to the player loosing sight as to where Trevor stands and, more problematic, where enemies are located or Trevor's status. This could lead to moments of outrage and perceived unfairness for not having spotted the one bat, or medusa head or for not having kept track of Trevor's health which may make the game unattractive to replay.
I'd suggest giving each sprite a coloured outline such as the Gameboy advance games. Have Trevor and the rest be blue and enemies red. For the HUD, give it it's own background, say black and put a brightly coloured border around it to clearly separate it from the background.
That way you can keep the detailed and lavish backgrounds, without having to compromise on the quality of the experience.
just one small complaint, nothing more.
The backgrounds are beautiful, the small additions such as the people running away, the flames etc elevate the drama and tension of the situation, truly making it a attack of Dracula's hordes. The way Trevor controls looks smooth and brings the multi directional whip from IV, whilst importing the subweapon behaviours, thus not impeding their usefulness. The music is fitting and it sticks to the source material.
overall it's an almost perfect reimagining of Castlevania 3 and i hope you have success with the rest of the series.
I agree with everything your saying here. One thing I ran into as with The CastleVainia 1 is the Collision boxes are somewhat too big for the sprites making judging when you can move or attack off.
Haha, funny thing is I’m twelve and planning making a Dracula’s Curse Metroidvania.
Take my money
2:34 How in the hell do you expect the player to see anything? I didn't even see the bats until they attacked. That background is way too cluttered and busy.
Me too.
gran trabajo mi amigo muchas gracias
This game is looking good but it seems a lot different than the original map layout. :)
Some animations would need to be better worked on, it has a lot of pixel distortion. In addition, the parallax is very fast and it is good to differentiate the background from the player's plane. Then use saturation, light and shadow to enhance
Pretty sure the Japanese tilte for Dracula's Curse is 悪魔城伝説 ( Akumajo Densetsu) aka Demon Castle Legend
2:34 very cool parallax! best I've seen!
ダメージ受けた時の声はSFC版の悪魔城ドラキュラのシモンか?
This is bad ass
Es para SNES ??? o para PLAY STATION ???
Windows PC and Android version(fan-made free game).
This game is really ambitious (in a good way), but could benefit a lot from more unified art direction. The visuals seem rather incoherent right now.
Is this PC or Snes?
There is Windows PC and Android version(fan-made free game).
Is it completeted already? I remember having played a Demo
Yes, it seems so.
Minor bugs have not been fixed, but you can play to the end.
興味があって見たけど、
聖水の攻撃判定・エフェクト変更がなんか嫌だな。昔の火が停滞して燃えさかる方が良かった。
斜め打ちの鞭は、階段で欲しかったアクションだからありがたい!
But most importantly, is there Grant?
Defeat the Stage 2 Clock Tower boss, Grant, and he will join you.
Si aparece sifa entonces va a haber cachita o no? En la serie animada se dan como conejos 😂😜
Nunca jugaste la versión original verdad ,,,;
@@alubaldini cuek? Mezclas peras con manzanas👎
Konami was humiliated once again. ... hahaha
A lot of work has gone into this. I have to say though that a lot of the scenery elements are just gaudy, ugly, and even disorienting. It's just a mess.
So the holy water was changed from what it was supposed to do? Not impressed with that. Everything else looks great though
No comments about Sypha???? Looks like a woman and says "take HER with you"!!!!! That's not the story line...
In the original, the ending reveals that Sypha was a woman.
このゲームぜひ遊びたいんですが、どなたか遊び方教えてください。
動画の概要欄にダウンロードリンクがあります
@@lapin-channel ありがとうございます!!
此れは…初見プレイ?
無印版は未プレイなのかな~
お世辞にも上手いとは言えないのは…仕方が無いねぇ😩
動画を出すことにだけ意義があるヘタ横のゲームチャンネルと言っておこう!
This is very bass ass!!
Oh fvck.
Why is this guy so bad at the first freaking level of C3?
ちょっと音楽アレンジに…原作への愛を感じられん
うp主、アクションゲーム苦手な感じする。
昔は上手かったのだが、膝に矢を受けてしまってな
@@lapin-channelSKYRIM REFERENCE
@@lapin-channel スカイリム草
うーんあんまり上手じゃないですね。You have to play more well.Practice more!
先の裏ステージが難しくて完全に詰んでます。よかったらプレイしてみてくださいね!
Nah I’m good , clickbait.