Retro Game Boy Tutorial In Blender

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  • Опубліковано 16 вер 2024
  • In this video tutorial I model the high poly of a retro Game Boy console in Blender. Using various techniques including Booleans, and the Bevel Shader to refine the Hard Surface finish. The tutorial inclujdes setting up reference planes and working to the correct dimensions, mistakes to avoid when using Booleans and Bevels, and interface and navigation tips such as using the 3d Cursor, and changing the view clipping when working on close up details.
    I will be finishing this model at a later time, where I add the decals, and make a low poly game ready version that I'll be adding to my portfolio.
    As a newish channel your support is really appreciated and helps my visibility if you interact with this video, either by likes or comments.
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КОМЕНТАРІ • 20

  • @codecontemplator
    @codecontemplator Місяць тому +1

    Great video. I like that the workflow is not depending on mesh machine or anything fancy.

  • @erifuUu
    @erifuUu Рік тому +2

    Great tutorial!!

  • @gamerxdesigner5735
    @gamerxdesigner5735 4 місяці тому +1

    Amazing job

  • @Fasimedes
    @Fasimedes Рік тому +3

    Deserve more subs...

  • @katjamahleke7321
    @katjamahleke7321 4 місяці тому +1

    Do you use any add ons when you set the cursor to the edge? I use the short-cut shift+s but get different options.
    Good tutorial so far!

    • @chrismartinartist
      @chrismartinartist  4 місяці тому

      Hi yes, I have a video with them all here: ua-cam.com/video/2cXRKlQXI98/v-deo.htmlsi=wlp2przk6MaLpFPt I have shift s set to quick origin, I think it's part of the interactive tools add on

  • @sprshh
    @sprshh Місяць тому +1

    3:43 how did you snap the vertices perpendicular to the front edge? i got the part where you exclude the y axis but not the snapping it perpendicular part

    • @chrismartinartist
      @chrismartinartist  Місяць тому +1

      @@sprshh G to grab, then hold Ctrl to temporarily enable snapping. Make sure you have your snap settings set to Vertex and Active Element for 99% of the time. I have a video about snapping in my quick tips playlist if you get stuck.

    • @sprshh
      @sprshh Місяць тому +1

      @@chrismartinartisti got it..figured it out after playing around and looking it up online for a while..really appreciate the reply..thanks

  • @sayrith
    @sayrith 2 місяці тому

    1:07:01 Did you gloss over how to do the screen? Is it just a slice bool?

    • @chrismartinartist
      @chrismartinartist  2 місяці тому

      The screen is done at approx 9 mins 40 into the video, with a Slice Boolean, after Bevelling a Cube to match the reference.

    • @sayrith
      @sayrith 2 місяці тому

      @@chrismartinartist I meant the "inner" part of the screen. The one where the display is. (I would call the outer rounded part the bezel)

  • @sayrith
    @sayrith 2 місяці тому +1

    12:23 super confusing. Did you Union them or what?

    • @chrismartinartist
      @chrismartinartist  2 місяці тому

      Hello Sayrith, at the time you mentioned what happens is this: using the bool tool add on the cutter object is removed from the main gameboy model using the Brush Difference operation, then you duplicate the game boy model with shift D and right click to leave it in the same location, the duplicate will share the boolean modifier so in the modifier panel remove the boolean modifier from the duplicate. You should now have two, one with the boolean cut out, and one without, sitting on top of one another. The duplicated gameboy without the boolean is then scaled down (excluding the Z axis with shift Z) to sit just inside the original game boy. Then you shift select the cutter object, and do another difference boolean. This brings back the geometry the boolean took away leaving the groved indented on the back, you can then use bool tool to apply all modifiers. Hope this helps.

    • @sayrith
      @sayrith 2 місяці тому

      @@chrismartinartist Oh thanks for the reply. I was able to figure it out myself but what you said re-affirmed what I thought. I was confused as to which model the duplicated gameboy "cuts".

    • @sayrith
      @sayrith 2 місяці тому +1

      Also thanks so much for this tutorial. As a beginner, it was kinda hard because its a new modeling technique than I am used to (I started learning with subdiv). Your technique is similar to what I do when I make models for 3D printing. Thanks!