excellent tutorial (as usual) . It is so nice to use the logic of a programming language , i also used n2,n3,.... as Amp, offset ... which makes it even more handy
Good idea. That's something I would usually do too, but users of After Effects for example are more used to defining variables within the body of the expression. Of course we can also use the number slots for functions and again that makes things a bit easier to parse.
is is so cool… can finally leverage the power of a full programming language and variables and control flow instead of being limited to resolves minimal weird scripting thing… very helpful. thank you 💪
My pleasure - it was a fun challenge. It's a shame you didn't see it when it came out - I think I did send you a reply with the link but UA-cam is a hopeless way of communicating.
As a former DJ, I was hoping the MIDIextractor would be an easy way to synchronize visuals to BPM as there seems to be a size limit on the audio file you can use with any of the visualizers I've come across. Are there any such time or size limitations with this approach? I wish Blackmagic - or someone - would write some code to allow Fusion to speak Ableton Link since there really isn't any MIDI editing available in Fairlight as you'd find in an audio-based DAW like Ableton, ProTools or Logic. Great tutorial as always, Simon. Thanks.
Thanks. Have you tried the MIDI behavior in Motion? I haven't ever tried it myself but it looks pretty interesting and would open up a lot of creative possibilities. Unfortunately BMD are not interested at all in getting into the MIDI side of things, which is a shame.
@@SimonUbsdell It really is a shame - especially with Fairlight being part of the equation. To be able to use VSTs and AUs but not MIDI is a head scratcher. Haven't gotten into Motion yet but I'll check it out. Thanks!
using math, expressions, programming language remains very interesting . Thanks Simon to open up our(my) minds of using resolve fusion
excellent tutorial (as usual) . It is so nice to use the logic of a programming language , i also used n2,n3,.... as Amp, offset ... which makes it even more handy
Good idea. That's something I would usually do too, but users of After Effects for example are more used to defining variables within the body of the expression. Of course we can also use the number slots for functions and again that makes things a bit easier to parse.
@@SimonUbsdell anyway, open for creativity
is is so cool… can finally leverage the power of a full programming language and variables and control flow instead of being limited to resolves minimal weird scripting thing… very helpful. thank you 💪
Can’t believe I’ve only just seen this! Thanks for making a tutorial about this! Feeling very chuffed to have inspired a tutorial 😁
My pleasure - it was a fun challenge. It's a shame you didn't see it when it came out - I think I did send you a reply with the link but UA-cam is a hopeless way of communicating.
Thank you for this!
As a former DJ, I was hoping the MIDIextractor would be an easy way to synchronize visuals to BPM as there seems to be a size limit on the audio file you can use with any of the visualizers I've come across. Are there any such time or size limitations with this approach?
I wish Blackmagic - or someone - would write some code to allow Fusion to speak Ableton Link since there really isn't any MIDI editing available in Fairlight as you'd find in an audio-based DAW like Ableton, ProTools or Logic.
Great tutorial as always, Simon. Thanks.
Thanks. Have you tried the MIDI behavior in Motion? I haven't ever tried it myself but it looks pretty interesting and would open up a lot of creative possibilities. Unfortunately BMD are not interested at all in getting into the MIDI side of things, which is a shame.
@@SimonUbsdell It really is a shame - especially with Fairlight being part of the equation. To be able to use VSTs and AUs but not MIDI is a head scratcher.
Haven't gotten into Motion yet but I'll check it out. Thanks!
hi simon, how you set the mouse pointer pink and so conspicuous?
It's an option in Power Toys, if you are working on a PC of course.