Dragons & Robots - Adding Life to Giant Creatures | GDC 2024

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  • Опубліковано 13 чер 2024
  • Using some of our latest and greatest engine features, we will demo how to fully rig and animate giant creatures without leaving the editor.
  • Ігри

КОМЕНТАРІ • 73

  • @Tsukasaelk10
    @Tsukasaelk10 Місяць тому +4

    You just sped up workflow by so much for current and future projects. Amazing.

  • @HighlightRiel
    @HighlightRiel Місяць тому +3

    Unreal is godsent. The animation workflow is so much fun and easier. Thank you unreal!!!!

  • @someone_who_looks_like_me
    @someone_who_looks_like_me Місяць тому +21

    The modular rig is a great idea, however I think you should team up with Lincoln Margison and make a procedural animation generator based on it. sort of, in my opinion it would be a logical progression of the idea.

    • @alalmalal
      @alalmalal Місяць тому +2

      🔥🔥🔥

    • @TheBobbyStyles
      @TheBobbyStyles Місяць тому

      There way ahead of you here lol

    • @LimitedPerfection
      @LimitedPerfection Місяць тому +1

      This.
      I can see the combination of the modular rigging and procedural modules being incredibly powerful.

    • @endoflevelboss
      @endoflevelboss Місяць тому

      Also what would be cool would be if they integrated the experimental n-space field-munging beneath the precomputed hierarchy just to get sweet root n compute time 👏

  • @AlexiosLair
    @AlexiosLair 15 днів тому

    There is an extreme hunger for a proper animation and control rig course. Epic, please give enough time and resources to knowledgable specialists to talk more about all of these features. We need it.

  • @perfectionist724
    @perfectionist724 Місяць тому

    This is one of the many reasons I like ue. You guys give so many detailed presentations.
    Thank you epic!
    .. grateful ue developer

  • @Epic6Mepic
    @Epic6Mepic Місяць тому

    Thanks for the demo!

  • @artofjhill
    @artofjhill Місяць тому

    wild

  • @l_t_m_f
    @l_t_m_f Місяць тому

    Really good tool and great showcase for it.

  • @F4Phantom5657
    @F4Phantom5657 Місяць тому +1

    You made a jaded developer go "WOW". 😅
    Awesome job, Epic Games.

  • @alirezashahali7889
    @alirezashahali7889 Місяць тому

    after some time spent in unity, I can not wait to get back at unreal especially seeing this

  • @FrostedMike
    @FrostedMike Місяць тому

    For the question at the start: I am here for both dragons and robots :)
    Couldn't have a better video on what I need for my project.

  • @SuperLordee
    @SuperLordee Місяць тому

    This is amazing!

  • @Lv7-L30N
    @Lv7-L30N Місяць тому

    Thank you

  • @DaDarkDragon
    @DaDarkDragon Місяць тому +1

    really hope the new gizmo with respect snapping settings in a future update

  • @perfectionist724
    @perfectionist724 Місяць тому

    Very cool!

  • @syno3608
    @syno3608 Місяць тому

    Amazing

  • @chriscosby6612
    @chriscosby6612 Місяць тому

    Geez. Amazing

  • @DesignsbyElement
    @DesignsbyElement Місяць тому

    Following along with a skeletal mesh and on the first step, the root was placed outside of the skeletal mesh...

  • @zijun490
    @zijun490 Місяць тому +3

    Where Can I download Chinese "Long" Model

  • @SAURAVVISHNUGITTE
    @SAURAVVISHNUGITTE Місяць тому

    Fast and to the point

  • @RationalBike
    @RationalBike Місяць тому +1

    lets go!!

  • @_dumb_duck
    @_dumb_duck Місяць тому

    amazing.....

  • @144digital
    @144digital Місяць тому

    It's nice

  • @Drakuba
    @Drakuba Місяць тому

    very cool, kinda wish he had atlast 2 hours of "in air" so we could make more deeper dives on everything :P

  • @juanmilanese
    @juanmilanese Місяць тому

    with all this tech behind epic could make an auto rigger like the one mixamo has right?
    something that auto skins and rigs to the default manequin for example?

  • @warzonemoments4184
    @warzonemoments4184 Місяць тому

    Will you guys be releasing the 'Marsh' character so we can also practice? Would be extremely helpful

  • @gh0stpyram1d
    @gh0stpyram1d Місяць тому

    cool

  • @DessertMonkey
    @DessertMonkey Місяць тому +1

    22:18 Adjusting keyframe values like this or with autokey currently eats up RAM for me for some bizarre reason. Had the engine crash a few times because of this, anyone else encounter this?

    • @AlexiosLair
      @AlexiosLair 15 днів тому

      Animation Graph is not optimized in UE if you are displaying all of the curves, it eats RAM and never frees it, you need to restart the editor

  • @DaDarkDragon
    @DaDarkDragon Місяць тому

    Is there a way to convert/bake a modular to a normal control rig? I'd like to do some rig/model specific edits without having to rely on making a whole bunch of modules that clutter up the window.

  • @_Clivey
    @_Clivey Місяць тому

    11:28 I sometimes get that shadow texture ghost effect left on the ground as well sometimes. Anyone know how to stop it doing that? I don't get it anywhere else, just when the character moves. Tried messing with the Lit options, increase video memory, vulcan etc. Cant seem to get rid of it and its very random. Its probably a little tick option somewhere that ive missed

  • @user-cn9jy9hw6z
    @user-cn9jy9hw6z Місяць тому

    ❤❤❤❤❤

  • @uerenderman
    @uerenderman Місяць тому +3

    Super

  • @Copa20777
    @Copa20777 Місяць тому +4

    Humanity has reached its peak, aliens should start showing up by now😂😂😂

    • @kiaranr
      @kiaranr Місяць тому +1

      🤣

    •  Місяць тому +1

      AI

  • @arttest0156
    @arttest0156 Місяць тому

    soon unreal will also be a 3d modeling, Photo Editing, and Digital Audio Workstation as well.

  • @ryanisanart
    @ryanisanart Місяць тому +1

    can we get a flood by polygroup? tough to rig mechs that were kitbashed together when the flood options get cutoff by uvseams/hardnormals

    • @kiaranr
      @kiaranr Місяць тому +2

      Dev here. I'm literally working on that right now.
      So, yes :)

    • @ryanisanart
      @ryanisanart Місяць тому

      @@kiaranr hearts, love, all of those things ❤❤❤❤

  • @carlosrivadulla8903
    @carlosrivadulla8903 Місяць тому

    explain me the diff btw the Houdini APEX ctrl rig components and UE modular ctrl rig as if I were 5yo

  • @regiluthfi
    @regiluthfi Місяць тому +2

    hi anyone, im new to UE do you rig the model in UE or other software and import them in UE?

    • @casproduksiyoncasoyun4497
      @casproduksiyoncasoyun4497 Місяць тому

      Both yes

    • @sne4ky1337
      @sne4ky1337 Місяць тому

      you can do both. if ur modelling in blender might as well rig in there but now u can also add more bones in unreal without having to go back to blender

    • @regiluthfi
      @regiluthfi Місяць тому

      @@sne4ky1337 noted thanks dude

  • @Kheossun
    @Kheossun Місяць тому

    it really feels like there is someone on the side telling you to go faster

    • @kvickart
      @kvickart Місяць тому +1

      its a gdc presentation so they have a tight schedule to keep to

    • @chasescooper
      @chasescooper Місяць тому +1

      This is actually true 😁

  • @ANUBIS_game_dev
    @ANUBIS_game_dev Місяць тому

    Can we use it with 2d ?

  • @DesignsbyElement
    @DesignsbyElement Місяць тому

    This would make more sense if I could do this with a static mesh and not just a skeletal mesh

    • @kiaranr
      @kiaranr Місяць тому +1

      You can right click a static mesh and "Convert to Skeletal Mesh". It'll put a root bone at the origin, and weight the whole mesh to it. Just a place to start with.

  • @ShiroiAkumaSama
    @ShiroiAkumaSama Місяць тому

    Sadly on my test model it doesn't work as intended (Daz Studio model exported directly as FBX), as controls get huge, but it is experimental yet and I am looking forward to it! Might as well be able to fix it with this video.

    • @metafuel
      @metafuel Місяць тому +1

      Just check the scale of your imported model. Test its size against the ue5 mannequin.
      It could be your scale that's off.

  • @indieguy7297
    @indieguy7297 Місяць тому +37

    WTF has Unity been doing the past 4 years?

  • @ismaillinkin7896
    @ismaillinkin7896 Місяць тому

    Can u make drift tuto.? 😢😅

  • @i.sebastian.c6563
    @i.sebastian.c6563 Місяць тому

    Autodesk is under ALERT! :)))

  • @mpsterprod
    @mpsterprod Місяць тому

    LMAO

  • @AKThem06
    @AKThem06 Місяць тому

    give me my pelvis controller

  • @eert_wolliw
    @eert_wolliw Місяць тому