I think the correct term to simplify "The Flood" isn't bad (associating it with boring, slow), but difficult. It's a fun level but cause it's easy to be kill a lot of people avoid playing it to avoid frustration, lol.
IMO library was a better level than 343 Guilty Spark. It was really hard on Heroic but I enjoyed the gameplay of it and feeling like I was going in circles. The gameplay of 343 Guilty Spark wasn't that fun but the story-telling was better.
What he doesn’t realize is the room you find Cortana in, is the prophet’s inner sanctum where you pick up the sword floating in the middle of the room.
"Package" in Reach has one of the best firefights in any Halo campaign lol. 4 Spartans holding off an army with a mix of rockets, spartan lasers, grenade launchers, sniper rifles, banshees (if you jack it). How could you not like it?
@@MicrowaveBackground Agree. Reach is my favourite Halo game despite the fact that I played them all on release. I love the early ones, I just think Reach was intended as a big, beautiful goodbye from Bungie to the fans...and they did a spectacular job, every level is gorgeous and has a great sense of exploration and action throughout. Plus the story is excellent and filled in alot of lore blanks from previous titles👍😎
the biggest problem I have with Package is that it removes you from the war going on in Reach. While the reasons why you're there make sense, it does change the tone of the game significantly in the final hours.
Agreed and Winter Contingency is slow, but is an excellent build up to the rest of the game, not to mention the end of the level fight against 2 zealot elites is epic af. That being said, I honestly think Reach doesn't have a single bad level. It really is Bungies swan song.
I remember doing that Level on Legendary with a bunch of Skulls on for a Daily Challenge and I found the last part so much fun! I nicked a Banshee and jus rained hellfire on the Covenant as they dropped in-I'm getting chills remembering it!! It kind of, in a funny sort of way, made me see why B319 was considered a HLV, like Chief!
Ain’t that the truth. Cortana was ridiculous. If I had beaten it, I could say that I’m done with the Halo 3 campaign. Halo 3 is probably the defining game of the series. Still, so true🤣
I feel like halo 4 was described perfectly by the act man. He said that the game introduced so much cool stuff, but it was always just a linear path, making it super disappointing.
I'd argue Requiem is one of the best H4 levels. It's one of 343s best attempts at classic Halo level design. Great open vehicle oriented sections and slower very atmospheric sections as well.
@@kabob0077 dude that level was great and i loved requiem honestly aside from multiplayer Halo 4 was maybe my favourite game to play if you add multiplayer into it then Halo 3
@@scrapydan3251 Wow, that is very surprising. I had to force myself to play Halo 4s campaign because it was horribly tedious to me. I didn't actually ever finish it... I didn't even buy Halo 5. I really didn't like that game. For someone qho has religiously played Halo from 2001-2012 and completed legendary on every game it us quite depressing. I'm going to force myself to play through both fames befofe infinite hits.
@@Hedgehog1039 each to their own i guess I just loved everything about the campaign like I said it's probably my favourite campaign I really hated the multiplayer and Spartan ops though
@@scrapydan3251 Wow, I'm glad you liked it! I guess, everything just felt off. The AI feels kinda horrible too. I think the story was pretty messy too (although a fairly good story) I guess Halo, to me, is largely about the gameplay and the feeling of the game. The emotions I associate with it. When that was (for me) totally different it had a kind od shock effect. I hadn't played Halo until a month ago since the release of Halo 4. I guess that is partly to do with mt four Halo friends all going offline after Halo 4 launched too... Anyway, I'm gonna blast through the two games for the story before Infinite ^_^
My problem with halo 4 is that it doesn't really feel like a sequel to halo 3, like halo 3 was to halo 2 and so on, also the character design, it sucks ass, i can't spare any single thing from it and they really disappointed me with the forerunners you know? All those years since i was a kid only hearing from and imagine them as something way too cool and we ended up with those 90% of the time orange feckers, with halo 5 I'd be better off explaining the stuff i liked.
The master Chief mission where fun, and the elite civil war was fun and interesting too, Halo 5 suck on a lot of things, but those missions aren't as bad as we wanted it to be
wdym it feels so badass cutting though neverending hordes of enemies, and for the mosr part theyre way easier to kill than covies so its way more casual and fun
@The Thyme Cube he did say he was reluctant to put that level IIRC, he just made it a requirement for each game to have 2 levels. the fact that he could only point out 1 level from ahlo 3 ODST and reach proves that they are the two best games in the series change my mind
The reason why the first mission of Halo 5 sucks is because they made Jul'Mdama be killed by... what was that guy that nobody cares about called again?
@@alext.9033 Bungie wouldn't even have included Jul in Halo 5 because he is a character that originates from the books and we all know how Bungie feels about the Halo lore.
That's why I don't count Legendary when judging a level lol. It's a very unbalanced difficulty across the board and it really shows when you have an escort mission going on. On Heroic and lower it's not too bad to keep Keyes alive, but when he dies to a sneeze on Legendary it becomes hot ass
@@Robbie_Haruna Legendary in most of the games perfectly fine. It provides a fun but difficult challenge. Halo 2 in its entirety is clearly not balanced properly. Only a few levels from CE were sub par on legendary though. Not bad for their first rodeo.
@@wsmiles8677 it's honestly not. Like Legendary by its definition is unfair and stacked in favor of the enemies to some kind of crazy degree, (with Halo 2 being the craziest.) The difficulty in general is pretty poorly balanced and not having a miserable time is largely dependent on already knowing the levels and what they're throwing at you. Not to mention because it's such a massive jump up from Heroic (the challenging but fair difficulty,) that results in negative effects on the weapon sandbox as a whole, rendering a number of weapons much worse than they would be on any other difficulty. This stands out the most in Halo 2 because the jump is so big that a lot of weapons become damn near worthless, even though the sandbox's variety is one of its greatest strengths on every other difficulty because they were actually balanced fairly well. On top of that, it also suffers by making your friendly AI into dead weight most of the time because they get shredded in seconds, with the only prominent exceptions (aside from invincible allies,) being most of the allies the Arbiter has in Halo 2 (except the Jackals and Grunts in Sacred Icon.)
Oh, yeah, he also sometimes needles the enemy corpses, which then explode very close to him, thus killing him and making us restart and hope he doesn't do it again.
Hammer and Sickle I had a similar thing man, I was only 7 too (you must be born in 2002 like me haha) and I remember walking around and going...”right...it’s dark...there’s enemies that could rip me into pieces...I’m scared”
Mombasa Streets was stupid. Here we have a game that seemed intent on deviating from its combat-heavy predecessors only to get more mindless combat that it won't even let you try and strategically avoid. So much for Naval Intelligence.
"nothing special about regret" camo elites in that knee high water was unique and on higher difficulties very tense and the boss is actually one of the most well liked in halo
One of my absolute favorite Halo levels on any difficulty besides Legendary. On that difficulty, it was the absolute worst for me, I spent like an hour on the final boss fight alone. I was losing my mind by the end lol
my original halo 2 disc was scratched so i could only ever play the mission once every other one worked besides it, it was my faveourite only now on mcc i can play it
My fav halo ce level was Two Betrayals. Halo 2 was Quarantine Zone. Halo 3 was The Ark. Halo 3: ODST was Kikowani Station. Halo Reach was Long Night of Solace. Halo 4 was Composer. Haven't played halo 5 so can't judge. Btw I'm not talking MCC I play the og games. Only have MCC for h2a
Halo 5: All of them The beginning of Reach seems slow with a lot of walking around? Hmm. It's almost like they don't know there's Covenant on the ground yet. Also Cortana does reuse areas from High Charity in Halo 2. It's just hard to recognize with the flood stuff all over.
Simon Petrikov it seems like a lot of the things he’s complaining about are crucial to the levels design. The beginning of reach is suppose to be slow, the library is meant to be repetitive, and Cortana reuses Halo 2 sets they’re just hard to recognize THATS THE POINT. The Reach thing bothered me the most so seeing your comment had me dying :))
I kinda see where he's coming from with Winter Contingency. It starts out very slow, and the priorities of the mission seem to be backwards, in terms of mechanics. Would make more sense to have Noble Team starting out by going to the relay to get it back online first, then going for rescuing soldiers. The mission would start out with the player getting placed into a simple and familiar hallway setting to start with, expanding out into wide landscapes and vehicle sections after. Of course they didn't do that, because the writing kinda got in the way of mechanics. Putting the player up against Zealots as the first elite enemies, and weaker variants after would be a weird design choice. Then again, the first contact with elites in the real mission is a team of 3 ultras. :/
@@glitzyx4x852 I'm referring to the beginning of the actual winter contingency mission we get, where the first contact with elites is, on Normal difficulty at least, a team of 3 ultras. You meet those right before the truck section.
I personally like how they reuse maps. It was an interesting concept back then to return to a previously visited location and see how different it was.
(This may be late, but it's worth saying still) Reusing Oni Sword Base in Reach is pretty cool, as it really does show just how bad things have gotten for the UNSC on Reach. Reusing the Pillar of Autumn is also cool since you get to return to where your journey started. Reusing the two longest levels however, especially Truth and Reconciliation... that's a different story. Truth and Rec's is bad enough the first time through, but having to go through it again? Not fun at all.
@@halozoo2436 Crazy, I loved Two Betrayels the second time. The night time atmosphere was chefs fucking kiss, flying out of the cave in the stolen banshee, dodging rockets, while Marty's beautiful strings kick in? My single favourite moment from any Halo game. Also just kinda fucking around on that big rock while watching the infinitely spawning flood try to take down the Covenant on legendary is always fun. I also liked Keys, it never felt especially long or dragged out.. The flood are infinitely spawning which is some of the biggest indicators a dev could give to say "Make a hole and fucking run" so I did.
I was playing it the other day and I was like “bro I’ve been on this same mission for like an hour” not to mention I get lost easy asf in ce so it took even longer
Wade Hauff I hate how people don’t understand that the level is bad on purpose. It’s stressful, and confusing, and repetitive, grinding down your will to fight, making you just want it to be over with. It shows you the scale of the outbreak and how much of a problem they are.
"we're putting this on here reluctantly because we need to choose 2 from every level"....then don't make that a rule. only lvels that actually were terrible should be on there. why make arbitrary rules that tke away from the video?
Man I don't know what you talking about for mambasa streets. I love it to death, every time I play through it the atmosphere is always present and reminds you of your position as the rookie.
he said on cortana “they should’ve repurposed parts of halo 2’s high charity” there are many parts that are repurposed but you might not see it at first (edit: JESUS! I’ve never had this many likes in a comment before)
Really? I'll have to look at that again next time. I think it would've been cool for Bungie to have repurposed the Mausoleum of The Arbiter and the room where Thel Vadam was on trial. Also the prophets private quarters. Now granted, it would've have been maybe little odd for Bungie to repurpose all of those three things but I think it still would've been very cool!
There is a part where you can see the mausoleum of the arbiter in the distance and also the room where you collect cortana is the same room where you get the final elevator before escaping high charity
I honestly loved Sacred Icon and Quarantine Zone. It was neat seeing the massive flood infested facility and the sentinels clash as you and your elite brothers battle your way to the core. And the atmosphere was amazing. Just the library itself is such a cool thought to me.
tbh I didn't have a big problem with sacred icon but quarantine zone was ATROCIOUS, I played the campaign on heroic and I remember especially at the beginning of the mission it was stupidly hard because the flood for some reason are literal gods at controlling vehicles and their were so many of them. Also those annoying ass robots which would eat your vehicles if u got too close and they would shoot multiple missiles at you not to mention the smaller robots that would also annoy you. At least you played as the arbiter who had the camo ability which made it somewhat easier but more annoying because for some sections you would take forever waiting for it to recharge and carefully making your way past the flood.(after making this comment I beat halo 2 legendary)
@@travismissaghi4952 ok buddyvbut you arr completely wrong it is one of the most hard campaigns you will ever play in your life, and just by saying that its not hard ik you havent played it
Yeah I can see why Sacred Icon was put on the list, but I loved it cause it actually felt creepy at points, like you never knew what was around the corner.
Quarantine Zone is one of the best missions in the entire franchise. As a kid i hated this mission so hard but by gettin' older i actually started to like Quarantine Zone
Honestly, of all the Halo 5 levels... Alliance is my favorite. Primarily because we get to catch up with what Arbiter's been doing My complaint is that it's TOO short
Ehhh Winter Contingency was a bit of a drag but it was a necessary exposition mission. the truck part with Jorge was pretty cool and then the fight while Kat is picking a lock was pretty dope too. Mombasa Streets and Crows Nest I wholeheartedly agree with. Crows Nest used to be my absolute favorite Halo 3 mission, that along with Covenant. Exploring Mombasa Streets was what I lived for, finding the secret weapon caches and riding a mongoose around was amazing. I even found a working ghost once.
@@EddieFreak it's not really a bad mission, it's mostly the fact that there's 4 AA guns that are needed to be destroyed and it's hella long (then again I like New Alexandria so that's a pretty hot take)
i know im late af but it actually is a planet its the prophets home planet (some shit i cant pronounce). the keyship in the middle took off or some bullshit and took like a huge chunk of the plantet with it and from there they just started building the city and other stuff
Chief n' Arby did get a bro moment, it just wasn't in the game... It was in the novel Halo: New Blood (Which took place right after Halo 5). Fortunately for me, I enjoy reading, but I was really disappointing to not see it in-game in Halo 5. I feel like that campaign had so many opportunities but every time it had the chance to do so, nothing happened. For example, Chief should've fought off the entirety of Fireteam Osiris to show the strength difference of a Spartan II to a Spartan IV... Would of been a lot more interesting than Chief and Locke having a thumb war.
Also remember how they spend 2 books building up Jul'Mdama's character just to kill him off by someone nobody cares about during the first god damn level of Halo 5!
“Going through an area where you had fought covenant on a different mission previously except with flood is boring and repetitious” 5 min later “They really should have made it so that you went through similar areas of high charity where you fought the covenant and and then in halo 3 filled them with flood because that wouldn’t have been boring and repetitious”
I chucked at this as well, but it's a little different when you are talking about 2 different games. It would carry more weight if it was recognizable as the place where you left cortana behind in the previous game. There's a lot of emotion in that story arch.
Dragonsfire Gaming Winter Contingency might start off slow, but it needs to be slow. It's literally the waxing hours of the Battle of Reach, the middle of the Human-Covenant War.
I agree with this with all but Regret. I just have to keep Regret just because of the annoying gondola rides. But to be fair, Halo 2 was poorly designed (because it was rushed) to where many of the levels either have sections where you're just sitting in a spot killing enemies for a while, long transport parts where nothing happens, or both. Which is why I hate the Arbiter level where you're on the elevator. It sucks.
@@Freelancer837 Arbiter is still better than Quarantine Zone and its LONG gondola ride that seems to go on forever. At least Arbiter mixed it up a bit at times, I mean the whole chasing the Heretic Leader sequence is pretty fun. I almost rage quit on my Heroic playthrough on that level.
I also wish they broke the tradition of changing Master chief design for each game in Halo 4 ! I think they could/ should have had the Mark 6 (Halo 3 Suit) Kept in the whole of the first mission of 4 and then he gets an Armor Upgrade mission 2!! Cause it doesn’t make sense how Cortana supposedly changed his suit from cryo sleep , wtf !? It’s also a cheap way of changing suit armor anyway
Rocket Sloth: *complains about reusing areas in halo ce and halo 2* Also Rocket Sloth: *complains that halo 3 didn't reuse areas from halo 2* Me: -_- Rocket Sloth: *goes back to complaining about reusing stuff in ODST* Me: WTF?
Like Clockwork64 My literary/imaginative nerd kicks in. I can imagine being on a mission with the bois but then it changes to where the worst possible enemy could arrive. I agree flood in tanks and sentinels was whack but no doubt terrifying story wise.
I liked how the flood used vehicles for the 1st/last time in this level. The gondola ride was alright and the only problem i had with the gondola was when it was moving up because it fecked up reticle.
"It was crazy that the flood were in tanks" uh yeah...kinda the point. They're smarter now, they can and will ambush you and use your own weapons against you, I assumed thats what those two levels were about, rather than the mindless horde of CE
2 beefs with the Halo series: 1) sometimes its hard to know where to go even after playing the same sections before, which is most if not all the Halo games. 2) the regenerating Promethean's that can come back to life after they die in Halo 4 But in conclusion, I really love the Halo series and all of their games to a high degree and I like some more than others. P.S. Have a good day and enjoy life to it's fullest capacity. :)
Fun fact about the mission Cortana: Halo 2 locations are in indeed present in that mission, they're just not that noticeable because of all the Flood biomass and you have to look and pay attention to find them or you'll miss them. Outside of the map, you can see the Mausoleum of the Arbiter. And in map locations, you can find the place where Cheif scares a Grunt by saying "Boo!" in Halo 2. Here's another fact, you can find that location very easily because it's actually the thumbnail/cover art for the mission and you also find it straight away while playing Cortana. It looks different from Halo 2 because again, the Flood biomass has taken over High Charity. There's quite a few other Halo 2 locations in Halo 3 in the mission "Cortana" but I can't and don't remember the names of the locations but if you go in and look, you will find old locations to High Charity from Halo 2. Shout out to @EBR for the information I have learned Edit: Also my Top 3 hated missions in Halo are The Library, Cortana, and Midnight. Them 3 took me freaking forever to complete.
... The first level you pick is literally one of THE most iconic fantastic Halo levels of all time O_o Like, you could *maybe* argue the library is a grind, but you can straight catch these hands for saying bad stuff about T&R
@@jcdenton3512 It is the Truth and Reconciliaton. However that does not make much sense because in the level the ship is litteraly overrun by flood while just a few hours later the survivors of the Pillar of Autumn that want to use the ship to get off Halo have no trouble at all clearing the ship of the few flood on board.
Especially the original trilogy there are no "bad" levels by and large. but you have to pick something and long repetitive hallway levels are easy pickoffs
The Library was too long. They should’ve cut out the last quarter of the mission at least. And both Keyes and Two Betrayals were recycled from better levels.
I don't blame him, fighting the flood specially on CE is boring and repetitive as fuck. There's like no strategy, you just keep shooting them until they stop crawling out of a hole, and move to the next area were they do the same shit again. It's makes the CE missions after 343 guilty spark a chore to play.
Halo 2 Halo 3 Halo Reach and Halo 4 had no missions i didnt enjoy. There were a few in CE i didnt like and a couple in 5 aswell. But 2 3 Reach and 4 were good.
Dude, the library is a masterpiece as in level design, feeling outnumbered and lost was the MAIN concept for the level and it captured that really well. If you get lost it costs you ammo or more enemy waves. Even the name library kind of gives you the hint that every hallway it's gonna look alike just as in a real one. Regret, c'mon man, best level ever, scenery, visuals. You're looking these levels from a perspective of a 13 yo that gets frustrated and doesn't see the bigger picture.
Library is awful and very awkward mate. I played through CE on legendary a few months ago. I got stuck a few times but not many, but it's repetitive, annoying, and not something I'd particularly want to replay. Halo CE's age really shows in its level design, and I'm glad that levels like Tsalvo Highway exist in Halo 3. Assault on the Control Room was a good level but a bit long winded. Having you do the same thing 3 different times. You get in the tank, drive through the facility blasting everything (pretty fun for the most part, but again, lasts too long to keep any sort of epic, would be much better if you could actually destroy spirits IMO.) then you go inside. And the inside is just boring. I think this is mostly because you can only stick+plasma pistol+magnum for so long before it gets old. Also the second part-Two Betrayals just compounds this issue. I can't remember a super good library. I remember two's being better, but it still had super long gondola sessions when I'd rather have just kept running.
Why does everyone hate the library? I think it’s one of the best level because you feel overwhelmed and scared for the entire level and it just exists to teach you the basics of the flood.
1 level I absolutely despise after playing through Halo CE on Heroic is Two betrayals, its so long, but thats not even the issue, the issue is just the sheer amount of open space u have to traverse, all while having to deal with Banshees constantly harassing you by completely wiping your shields in an instant, and while u can certainly knock em out of the sky with ur trusty Magnum, the amount of ammo it consumes doesn’t feel worth it half the time
Idk if it’s just me but I can remember all of the levels and what happens in them from all of the halo games until halo 4. They really just aren’t memorable. Also this list sucks balls lmao.
Dang3r.r 187Jc I just vaguely remember the first and second mission and then I don’t remember a single thing from halo 5 I couldn’t tell u how that started or ended
I never really found CE to be very repetitive because since it was so fun in the first place, why not go through it a second time with a different vibe. However the only thing I do find repetitive is the library which I agree on.
I actually have some very fond memories of Cortana. Playing it on Legendary with friends and trying to get through endless waves of flood was so fun. I definitely grew to love that mission
I recently completed all the achievements for Halo CEA on the 360, I don't thing Truth and Reconsiliation is hard, a little difficult but not hard, the hardest level would be either Two betrayals attempting the look out for the little guys achievement and Assault on the control room.
"Oh! I remember this level from Halo 2!" first dumblet would again call it backtracking. One good thing Bungie did in their games was the backtracking. And they did it right!
Gotta say Mombasa Streets is actually one of my favorite levels to play, especially on legendary. It actually gives you the option to avoid firefights something even the "stealth" missions don't do. I really want more games like ODST specifically Mombasa Streets.
Some parts of Requiem in Halo 4 give a similar experience. That level to me honestly felt like Halo: Tactics. And I loved it. Small tense infantry engagements more about positioning and precision than grabbing a power weapon. Easily my favorite level in the entire game just for that reason.
To be fair, channels that dole out opinions and takes that may or may not be considered controversial HAVE TO use middling and agreeable language so people that disagree don't get offended and tank the dislike ratio. I guess they could use "sort of" or "maybe" more often but they use plenty of those too. It's not their fault, it's rabid fanboyism.
I was super sad when Crows Nest was on here. That's one of my favorite levels from Halo 3, I have no idea why but I love playing Crows Nest. I still remember that feeling of sneaking around underground trying to take out brutes on my very first playthrough when I was like 13
Dude, analysing Regret it's actually an amazing mission, I'm sorry, but dislike, same with the other missions you selected in Halo 2. Edit: DUUUUDE The Package is freaking amazing! It gives an amazing look at the glasses horrific Covenant effect on a planet! And then going underground with those turrets and holding of was actually pretty cool for lore reasons and the amazing Easter Egg as well as fighting with the Team while having that feeling that you've lost. I completely agree with the complaint of the first mission of Halo 5 though, "A finale level of action." Is a perfect way to describe why it felt way to overwhelming
"Mombasa Streets" oof, you done poked the bear now. Mombasa Streets is one of my favorite halo levels period. The only actual free roam open world experience you can get in halo and the atmosphere. Perfect atmosphere. Side note: why tf did The Ark not make it on H3 list?
The ark? You're the one poking bears now! Although I do agree that if he includes Infinity because it wasn't split up, the ark should have been included for that same reason.
@InToWar what didn't you like about the Ark? It has both massive vehicle fights but also plenty of close quarters, a scarab fight, and not to forget the Dawn flying over your head (awesome background music included)! Who didn't feel like Halo 3 was the best game ever when a 500 m long frigate came flying at you out of nowhere for the first time?
by far the worst level of all halo's was the last level of halo 4....who the fuck thought playing starfox in a halo game was a cool idea, this level is so unbelievable shitty idk... Cortana is close tho
I honestly think the halo ce levels where you’re in like the autumn or truth and reconciliation was cool because it’s like a transformation Edit: to clarify truth and reconciliation isn’t that fun it looks cool
Me: halo on legendary is so easy bro 343: hold my jackal sniper Also me: I’ve literally replayed this mission at least 20 times and I still haven’t raged Also 343: hold my flood form Me: I’m done.
It's such a shame that Sacred Icon is a Flood level. It is beautiful, diverse and interesting and you have to spend the whole level running for your life in anything higher than normal.
If Master Chief and the Arbiter don't recognize each other at the end of Halo 5, it's because none of them have the same armor since the last time they've seen each other
Or maybe because 343 hired the worst person to make Halo 5's story, the dude didnt have a fucking clue what was Halo about, so im not impressed every character got downgraded in Halo 5
Worst level in Halo is Lone Wolf. Its just too hard, I've never beaten it to this day
Tar Alacrin lol
Tar Alacrin let me guess a joke?
@@trader3133 r/whoosh
Can you even beat Lone Wolf, i think Lone Wolf is a level where Noble Six is suppose to be killed, or maybe you can beat it i havent tried
@@zesty2538 r/whoosh
library may be a bad level but it honestly was the level that gave you the true feeling of why they are called the flood especially on legendary
Ikr, the flood are supposed to be this tiring unending menace.
Just like the biblical flood that Noah built the ark for, the flood were ment to exterminate all life as we know it
I think the correct term to simplify "The Flood" isn't bad (associating it with boring, slow), but difficult. It's a fun level but cause it's easy to be kill a lot of people avoid playing it to avoid frustration, lol.
IMO library was a better level than 343 Guilty Spark. It was really hard on Heroic but I enjoyed the gameplay of it and feeling like I was going in circles. The gameplay of 343 Guilty Spark wasn't that fun but the story-telling was better.
Yes to the last part, no to the first part, halo 1 flood are hella fun to fight
"Reuses the sword base"
I mean, it's completely thematic, and it has many new sections...
No level in halo reach is boring, they're all amazing. it's not the level's fault, reused assets will get at least a little old, no matter what.
Halo CE reused half the game too lol
@@s0n4r89 literally half 😂
@@s0n4r89 on God lmao, you get halfway through the game and then start backtracking all the way back
bro the regret level is fire. going under water in the elevators was beautiful
Amen
It's the met up for Gravemind as well!
You also can glitch yourself out of the map farely easy and explore the sea.
Delta halo and regret are some of my favourite halo levels this guys just chatting shite
Still is beautiful
"They should have repurposed parts of High Charity from Halo 2"
Continues to dock levels for reusing maps.
There is a difference between reusing assets of a level between two games and reusing entire segments between two levels of the same game.
What he doesn’t realize is the room you find Cortana in, is the prophet’s inner sanctum where you pick up the sword floating in the middle of the room.
I like lasagna
If your going to criticize a game he needs to be more clear next time then
Ikr
"Package" in Reach has one of the best firefights in any Halo campaign lol. 4 Spartans holding off an army with a mix of rockets, spartan lasers, grenade launchers, sniper rifles, banshees (if you jack it). How could you not like it?
Reach only had great levels he had to pick something.
@@MicrowaveBackground Agree. Reach is my favourite Halo game despite the fact that I played them all on release. I love the early ones, I just think Reach was intended as a big, beautiful goodbye from Bungie to the fans...and they did a spectacular job, every level is gorgeous and has a great sense of exploration and action throughout. Plus the story is excellent and filled in alot of lore blanks from previous titles👍😎
the biggest problem I have with Package is that it removes you from the war going on in Reach. While the reasons why you're there make sense, it does change the tone of the game significantly in the final hours.
Agreed and Winter Contingency is slow, but is an excellent build up to the rest of the game, not to mention the end of the level fight against 2 zealot elites is epic af. That being said, I honestly think Reach doesn't have a single bad level. It really is Bungies swan song.
I remember doing that Level on Legendary with a bunch of Skulls on for a Daily Challenge and I found the last part so much fun! I nicked a Banshee and jus rained hellfire on the Covenant as they dropped in-I'm getting chills remembering it!!
It kind of, in a funny sort of way, made me see why B319 was considered a HLV, like Chief!
I'd say the worst "2 missions" are in Halo 5 that weren't even actual missions, just a debriefing and a filler.
The armory?
Can we just count halo 5 as the worst level in all of halo
I liked it. It was different and gave the illusion of freedom. But in retrospect, it could have just been a cutscene.
Leave those missions for call of duty
Igg Gy don’t leave them for call of duty either, it doesn’t make sense there either, it’s idea doesn’t work in this kind of game
"We expected a Bro moment, but we got a Bruh moment."
"Of course, we don't *hate* these levels..."
Stop lying. The Library exists.
The library would literally be fine if they just took off the 4th floor and added some covies.
@@gub4941 but i dont want to ride that elevator
Elevator to floor 3 the title of the check point is my earlier comment
Man I played it once when I was 9 and never played it again since then... I still have ptsd over that lvl
I liked the library actually
Halo 3: cortona level felt more like a homework assignment.
Ikr. I hated the cortana level
Ain’t that the truth. Cortana was ridiculous. If I had beaten it, I could say that I’m done with the Halo 3 campaign. Halo 3 is probably the defining game of the series. Still, so true🤣
beating that level in legendary took me 3 days 😖
soul extract No offense, but you suck. It took me an hour and 10min to complete. Hell, some people have beaten it within 30min.
I actually really like the Cortana level
Regret is one of my favorite missions from halo 2. Riding the elevators and the boss fight was fun
Wait there was a boss fight I didn't fight any bosses
@@type3diabetes921 the boss was an old man in a floating wheelchair. He had a testicles on his cheeks, remember?
Not on legendary, especially sniper jackals
There's a funny thing with the boss where if you turn on grunt birthday party and punch the boss he explodes in confetti per punch.
It's not even a boss fight. You're in and out in 30 seconds if you're smart and avoid the honor guards.
I feel like halo 4 was described perfectly by the act man. He said that the game introduced so much cool stuff, but it was always just a linear path, making it super disappointing.
I'd argue Requiem is one of the best H4 levels. It's one of 343s best attempts at classic Halo level design. Great open vehicle oriented sections and slower very atmospheric sections as well.
Rare Candy I preferred the one with the Mammoth.
@@kabob0077 dude that level was great and i loved requiem honestly aside from multiplayer Halo 4 was maybe my favourite game to play if you add multiplayer into it then Halo 3
@@scrapydan3251 Wow, that is very surprising. I had to force myself to play Halo 4s campaign because it was horribly tedious to me. I didn't actually ever finish it... I didn't even buy Halo 5.
I really didn't like that game.
For someone qho has religiously played Halo from 2001-2012 and completed legendary on every game it us quite depressing. I'm going to force myself to play through both fames befofe infinite hits.
@@Hedgehog1039 each to their own i guess I just loved everything about the campaign like I said it's probably my favourite campaign I really hated the multiplayer and Spartan ops though
@@scrapydan3251 Wow, I'm glad you liked it!
I guess, everything just felt off. The AI feels kinda horrible too. I think the story was pretty messy too (although a fairly good story)
I guess Halo, to me, is largely about the gameplay and the feeling of the game. The emotions I associate with it. When that was (for me) totally different it had a kind od shock effect. I hadn't played Halo until a month ago since the release of Halo 4.
I guess that is partly to do with mt four Halo friends all going offline after Halo 4 launched too...
Anyway, I'm gonna blast through the two games for the story before Infinite ^_^
the entire halo 5 campaign
My problem with halo 4 is that it doesn't really feel like a sequel to halo 3, like halo 3 was to halo 2 and so on, also the character design, it sucks ass, i can't spare any single thing from it and they really disappointed me with the forerunners you know? All those years since i was a kid only hearing from and imagine them as something way too cool and we ended up with those 90% of the time orange feckers, with halo 5 I'd be better off explaining the stuff i liked.
The kraken was pretty damn fun. Pretty much all of Sanghelios really
@@cyanimation1605 ya some of the missions were fun, but it's not enough to save halo 5's campaign.
Lmao
The master Chief mission where fun, and the elite civil war was fun and interesting too, Halo 5 suck on a lot of things, but those missions aren't as bad as we wanted it to be
Most flood missions in general felt more like a homework assignment than an actually fun level.
facts
Nah I like killing them monsters it's so satisfying specially in halo 3
wdym it feels so badass cutting though neverending hordes of enemies, and for the mosr part theyre way easier to kill than covies so its way more casual and fun
@@haslamabad_ I mean it’s fun at first, but later on, especially in halo 2, they just aren’t that fun to play imo
Definitely agree they get annoying to fight the longer their levels drag on. The only Flood Levels I actually like are 343 Guilty Spark and Floodgate.
Hmmm “the package re uses the same layout as oni sword base” that’s because it is oni sword base but it’s been captured
IKR?
Yes
@The Thyme Cube he did say he was reluctant to put that level IIRC, he just made it a requirement for each game to have 2 levels.
the fact that he could only point out 1 level from ahlo 3 ODST and reach proves that they are the two best games in the series change my mind
@The Thyme Cube possibly, but it was simply yet another point to why the games are the best, not the only reason
@@urfork1 I personally would've put long night of solace and nightfall as the worst levels in halo reach
The reason why the first mission of Halo 5 sucks is because they made Jul'Mdama be killed by... what was that guy that nobody cares about called again?
Spartan Locke lmao
Cardboard cutout man?
@@乇尺尺卂乇匚卂爪 Yeah I know what his name was -_-
Not saying Bungie is the best developer, but they would have made a boss fight against Jul interesting
@@alext.9033 Bungie wouldn't even have included Jul in Halo 5 because he is a character that originates from the books and we all know how Bungie feels about the Halo lore.
You forgot the part in The Truth and Reconciliation where you had to escort Keyes, who keeps running into Plasma grenades.
He also gets needlered alot
That's why I don't count Legendary when judging a level lol.
It's a very unbalanced difficulty across the board and it really shows when you have an escort mission going on. On Heroic and lower it's not too bad to keep Keyes alive, but when he dies to a sneeze on Legendary it becomes hot ass
@@Robbie_Haruna Legendary in most of the games perfectly fine. It provides a fun but difficult challenge. Halo 2 in its entirety is clearly not balanced properly. Only a few levels from CE were sub par on legendary though. Not bad for their first rodeo.
@@wsmiles8677 it's honestly not.
Like Legendary by its definition is unfair and stacked in favor of the enemies to some kind of crazy degree, (with Halo 2 being the craziest.)
The difficulty in general is pretty poorly balanced and not having a miserable time is largely dependent on already knowing the levels and what they're throwing at you.
Not to mention because it's such a massive jump up from Heroic (the challenging but fair difficulty,) that results in negative effects on the weapon sandbox as a whole, rendering a number of weapons much worse than they would be on any other difficulty. This stands out the most in Halo 2 because the jump is so big that a lot of weapons become damn near worthless, even though the sandbox's variety is one of its greatest strengths on every other difficulty because they were actually balanced fairly well.
On top of that, it also suffers by making your friendly AI into dead weight most of the time because they get shredded in seconds, with the only prominent exceptions (aside from invincible allies,) being most of the allies the Arbiter has in Halo 2 (except the Jackals and Grunts in Sacred Icon.)
Oh, yeah, he also sometimes needles the enemy corpses, which then explode very close to him, thus killing him and making us restart and hope he doesn't do it again.
Any sniper jackals levels
Especially in halo 2
The first mission in halo 3 on legendary Oml
Every MC level and the last 2 Arbiter level on Halo 2 legendary then.
@@nemnef9416 *EXCLUSIVELY HALO 2*
Why doesn't covenant just give every alien aimbot
"Mombasa Streets"
Instant dislike
Agreed
Hammer and Sickle I had a similar thing man, I was only 7 too (you must be born in 2002 like me haha) and I remember walking around and going...”right...it’s dark...there’s enemies that could rip me into pieces...I’m scared”
Yep same this guys are idiots
word
Mombasa Streets was stupid. Here we have a game that seemed intent on deviating from its combat-heavy predecessors only to get more mindless combat that it won't even let you try and strategically avoid. So much for Naval Intelligence.
"nothing special about regret" camo elites in that knee high water was unique and on higher difficulties very tense and the boss is actually one of the most well liked in halo
Regrets legit one of my fav halo 2 levels
One of my absolute favorite Halo levels on any difficulty besides Legendary. On that difficulty, it was the absolute worst for me, I spent like an hour on the final boss fight alone. I was losing my mind by the end lol
Infinitely spawning sword/plasma rifle honor guards that one shot you is kind of *Uhh* on legendary
One chill ass level, it felt therapeutical and had gorgeous scenery at least back then.
The chaotic combat of Quarantine Zone was the reason I went back to play that mission over and over.
glad to know I'm not the only one.
QZ one of my top favorite missions well anything to do with the flood are my favorites
my original halo 2 disc was scratched so i could only ever play the mission once every other one worked besides it, it was my faveourite only now on mcc i can play it
My fav halo ce level was Two Betrayals. Halo 2 was Quarantine Zone. Halo 3 was The Ark. Halo 3: ODST was Kikowani Station. Halo Reach was Long Night of Solace. Halo 4 was Composer. Haven't played halo 5 so can't judge. Btw I'm not talking MCC I play the og games. Only have MCC for h2a
@@travismissaghi4952 you had a scratched disc sad. My LE version was fucking rusty and still is.
Halo 5: All of them
The beginning of Reach seems slow with a lot of walking around? Hmm. It's almost like they don't know there's Covenant on the ground yet.
Also Cortana does reuse areas from High Charity in Halo 2. It's just hard to recognize with the flood stuff all over.
Simon Petrikov it seems like a lot of the things he’s complaining about are crucial to the levels design. The beginning of reach is suppose to be slow, the library is meant to be repetitive, and Cortana reuses Halo 2 sets they’re just hard to recognize THATS THE POINT. The Reach thing bothered me the most so seeing your comment had me dying :))
I kinda see where he's coming from with Winter Contingency. It starts out very slow, and the priorities of the mission seem to be backwards, in terms of mechanics. Would make more sense to have Noble Team starting out by going to the relay to get it back online first, then going for rescuing soldiers. The mission would start out with the player getting placed into a simple and familiar hallway setting to start with, expanding out into wide landscapes and vehicle sections after. Of course they didn't do that, because the writing kinda got in the way of mechanics. Putting the player up against Zealots as the first elite enemies, and weaker variants after would be a weird design choice. Then again, the first contact with elites in the real mission is a team of 3 ultras. :/
AllHailMe 1243 zealots actually
@@glitzyx4x852 I'm referring to the beginning of the actual winter contingency mission we get, where the first contact with elites is, on Normal difficulty at least, a team of 3 ultras. You meet those right before the truck section.
AllHailMe 1243 oh that part I thought you were talking about the cutscene ones
I personally like how they reuse maps. It was an interesting concept back then to return to a previously visited location and see how different it was.
Absolutely
(This may be late, but it's worth saying still) Reusing Oni Sword Base in Reach is pretty cool, as it really does show just how bad things have gotten for the UNSC on Reach. Reusing the Pillar of Autumn is also cool since you get to return to where your journey started. Reusing the two longest levels however, especially Truth and Reconciliation... that's a different story. Truth and Rec's is bad enough the first time through, but having to go through it again? Not fun at all.
@@halozoo2436 Crazy, I loved Two Betrayels the second time. The night time atmosphere was chefs fucking kiss, flying out of the cave in the stolen banshee, dodging rockets, while Marty's beautiful strings kick in? My single favourite moment from any Halo game. Also just kinda fucking around on that big rock while watching the infinitely spawning flood try to take down the Covenant on legendary is always fun.
I also liked Keys, it never felt especially long or dragged out.. The flood are infinitely spawning which is some of the biggest indicators a dev could give to say "Make a hole and fucking run" so I did.
The library is hands down the worst mission. Even without the difficulty its grueling, mind numbing, and repetitive, just like daytime television
Naah.
Honestly it's probably my second favorite mission in Halo CE
I was playing it the other day and I was like “bro I’ve been on this same mission for like an hour” not to mention I get lost easy asf in ce so it took even longer
I admittedly have to be in the right mood for it, but Library and Guilty Spark were my go-to for challenging myself on high difficulty and strategy.
Wade Hauff I hate how people don’t understand that the level is bad on purpose. It’s stressful, and confusing, and repetitive, grinding down your will to fight, making you just want it to be over with. It shows you the scale of the outbreak and how much of a problem they are.
"we're putting this on here reluctantly because we need to choose 2 from every level"....then don't make that a rule. only lvels that actually were terrible should be on there. why make arbitrary rules that tke away from the video?
To pad out the runtime
Look at the video length
Because then the video would just be Cortana, then all of Halo 4 and 5, which would be boring
@@MicrowaveBackground Hard disagree. while I dont like halo 4 as much as the others, halo 5 is one of the best games in the franchise in my opinion.
Man I don't know what you talking about for mambasa streets. I love it to death, every time I play through it the atmosphere is always present and reminds you of your position as the rookie.
he said on cortana “they should’ve repurposed parts of halo 2’s high charity” there are many parts that are repurposed but you might not see it at first
(edit: JESUS! I’ve never had this many likes in a comment before)
Really? I'll have to look at that again next time. I think it would've been cool for Bungie to have repurposed the Mausoleum of The Arbiter and the room where Thel Vadam was on trial. Also the prophets private quarters. Now granted, it would've have been maybe little odd for Bungie to repurpose all of those three things but I think it still would've been very cool!
@@claytonswitzer8360 they were gonna have a bunch of flood arbiters jump out at you but that wouldve been a stretch
Holy shit, I forgot that High Charity kept the bodies of every Arbiter. It would have been so badass to have to fight them as miniboses.
I did not know that! That would've been awesome but also very annoying!😂
There is a part where you can see the mausoleum of the arbiter in the distance and also the room where you collect cortana is the same room where you get the final elevator before escaping high charity
I honestly loved Sacred Icon and Quarantine Zone. It was neat seeing the massive flood infested facility and the sentinels clash as you and your elite brothers battle your way to the core. And the atmosphere was amazing. Just the library itself is such a cool thought to me.
tbh I didn't have a big problem with sacred icon but quarantine zone was ATROCIOUS, I played the campaign on heroic and I remember especially at the beginning of the mission it was stupidly hard because the flood for some reason are literal gods at controlling vehicles and their were so many of them. Also those annoying ass robots which would eat your vehicles if u got too close and they would shoot multiple missiles at you not to mention the smaller robots that would also annoy you. At least you played as the arbiter who had the camo ability which made it somewhat easier but more annoying because for some sections you would take forever waiting for it to recharge and carefully making your way past the flood.(after making this comment I beat halo 2 legendary)
@@kalechipzz6447 halo2 legendary isint even hard tho
@@travismissaghi4952 ok buddyvbut you arr completely wrong it is one of the most hard campaigns you will ever play in your life, and just by saying that its not hard ik you havent played it
Yeah I can see why Sacred Icon was put on the list, but I loved it cause it actually felt creepy at points, like you never knew what was around the corner.
Quarantine Zone is one of the best missions in the entire franchise. As a kid i hated this mission so hard but by gettin' older i actually started to like Quarantine Zone
Honestly, of all the Halo 5 levels... Alliance is my favorite. Primarily because we get to catch up with what Arbiter's been doing
My complaint is that it's TOO short
John Peacekeeper my favorites are all sanghelios missions
I love the missions we have with the Arbiter and the swords
Winter contigincy, mombassa streets, and crows nest are literally the main missions I think of when I think of each of those game.
Ehhh Winter Contingency was a bit of a drag but it was a necessary exposition mission. the truck part with Jorge was pretty cool and then the fight while Kat is picking a lock was pretty dope too. Mombasa Streets and Crows Nest I wholeheartedly agree with. Crows Nest used to be my absolute favorite Halo 3 mission, that along with Covenant. Exploring Mombasa Streets was what I lived for, finding the secret weapon caches and riding a mongoose around was amazing. I even found a working ghost once.
Lone wolf: am i a joke to you?
I wasn't the biggest fan of "Tip of the Spear" but it's mostly because it drags on, same with The Package.
SpaceDog Gaming tip of the spear was always my favorite mission. The package was pretty lame tho
@@EddieFreak it's not really a bad mission, it's mostly the fact that there's 4 AA guns that are needed to be destroyed and it's hella long
(then again I like New Alexandria so that's a pretty hot take)
Funny thing about this video, the mentions for Halo 2's worst levels are actually some of my favorite ones.
Puma Man same
Same here.
I love the ideas of the missions, but many of the Halo 2 missions are poorly designed, which was due to time constraints.
Halo 2's flaws become strengths if you play it enough... for everything except vehicles. Fuck halo 2 vehicles
Mine too
i dont think ive ever gotten lost in the library, it's super simple imo
Honestly I hadn’t gotten lost either.
The level is very linear and hard to get lost in. The level just gets really boring tho.
agree with both of you. plus there are enough medkits/overshields tucked away in the corners of the map reward going off the linear path
5:35 did this man just call high charity a planet?
i know im late af but it actually is a planet its the prophets home planet (some shit i cant pronounce). the keyship in the middle took off or some bullshit and took like a huge chunk of the plantet with it and from there they just started building the city and other stuff
It originated from a planet, AKA the San'Shyuum homeworld.
Technically its a planet chunk
Technically it’s just a big space station
He called it a ship too, so if you average both, you get a space station, which means hes accurate.
Chief n' Arby did get a bro moment, it just wasn't in the game... It was in the novel Halo: New Blood (Which took place right after Halo 5). Fortunately for me, I enjoy reading, but I was really disappointing to not see it in-game in Halo 5. I feel like that campaign had so many opportunities but every time it had the chance to do so, nothing happened. For example, Chief should've fought off the entirety of Fireteam Osiris to show the strength difference of a Spartan II to a Spartan IV... Would of been a lot more interesting than Chief and Locke having a thumb war.
Everything after halo 3 sucks.
bullet on th bull head not ODST
@@NachtNSX that's in canon before halo 3, and it doesn't count as a new halo because is more an expansion of halo 3
Also remember how they spend 2 books building up Jul'Mdama's character just to kill him off by someone nobody cares about during the first god damn level of Halo 5!
bullet on th bull head personally I liked halo 4
I think I literally liked every thing about reach it’s my fav halo campaign for sure
“Going through an area where you had fought covenant on a different mission previously except with flood is boring and repetitious”
5 min later
“They really should have made it so that you went through similar areas of high charity where you fought the covenant and and then in halo 3 filled them with flood because that wouldn’t have been boring and repetitious”
I chucked at this as well, but it's a little different when you are talking about 2 different games. It would carry more weight if it was recognizable as the place where you left cortana behind in the previous game. There's a lot of emotion in that story arch.
I disagree with Regret, Crow’s nest, Winter Contingency, The Package, and Infinity, I love or like every single one of those levels
Dragonsfire Gaming Winter Contingency might start off slow, but it needs to be slow. It's literally the waxing hours of the Battle of Reach, the middle of the Human-Covenant War.
@mjkalasky Yeah, it is.
I agree with this with all but Regret. I just have to keep Regret just because of the annoying gondola rides. But to be fair, Halo 2 was poorly designed (because it was rushed) to where many of the levels either have sections where you're just sitting in a spot killing enemies for a while, long transport parts where nothing happens, or both. Which is why I hate the Arbiter level where you're on the elevator. It sucks.
@@Freelancer837 Arbiter is still better than Quarantine Zone and its LONG gondola ride that seems to go on forever. At least Arbiter mixed it up a bit at times, I mean the whole chasing the Heretic Leader sequence is pretty fun. I almost rage quit on my Heroic playthrough on that level.
The package was really good. Fun tank sequence at the beginning. Then the horde mode when you're holding off the covenant from the lab door was great.
Halo 5: That entire game was like if you told Disney to make a Halo game.
Disney literally ruined star wars ✊😔
lol this video was just me saying "wtf thats my fav lvl" lol
Same
In shutdown on halo 4 there’s a speedrun where you can fly to the final building and play the final misson
Shhhhh he's a casual player
it's almost like they knew the mission was so boring so left that gaping hole at the end for you to just jump through
lesbian Duck wait really?
@@trailspeed7037 I actually think they did, it's such a massive hole to fly through that I cannot see how it was intentionally left there
Thank you so much for saying this, I absolutely despise this level and this shortcut will make it so much easier
I alwasy thought quarantine zone from h2 was fun, but sacred icon can bite my brown eye
Quarantine Zone is among my favorite Vehicle centered levels.
It's got a great atmosphere and it's the only time you fight against human vehicles
"High Charity was this ICONIC place"
HiddenXperia- *ICONIC breathing*
I also wish they broke the tradition of changing Master chief design for each game in Halo 4 !
I think they could/ should have had the Mark 6 (Halo 3 Suit) Kept in the whole of the first mission of 4 and then he gets an Armor Upgrade mission 2!!
Cause it doesn’t make sense how Cortana supposedly changed his suit from cryo sleep , wtf !? It’s also a cheap way of changing suit armor anyway
I agree! I thought his Halo 4 armor was decent, it just makes no sense that he had it
They said she used nanomachines to upgrade his armor. Still dumb but there was an explanation.
Nanomachines son
Yeet
You’ve been Busy 😏
Just remember, microbots lmao
Rocket Sloth: *complains about reusing areas in halo ce and halo 2*
Also Rocket Sloth: *complains that halo 3 didn't reuse areas from halo 2*
Me: -_-
Rocket Sloth: *goes back to complaining about reusing stuff in ODST*
Me: WTF?
Don't you ever disrespect Quarantine zone ever again
Loved playing that level. Had a fascinating vibe because we were elites
meh that level was the jankiest Halo level ever made
Like Clockwork64 My literary/imaginative nerd kicks in. I can imagine being on a mission with the bois but then it changes to where the worst possible enemy could arrive. I agree flood in tanks and sentinels was whack but no doubt terrifying story wise.
I liked how the flood used vehicles for the 1st/last time in this level. The gondola ride was alright and the only problem i had with the gondola was when it was moving up because it fecked up reticle.
"It was crazy that the flood were in tanks" uh yeah...kinda the point. They're smarter now, they can and will ambush you and use your own weapons against you, I assumed thats what those two levels were about, rather than the mindless horde of CE
2 beefs with the Halo series:
1) sometimes its hard to know where to go even after playing the same sections before, which is
most if not all the Halo games.
2) the regenerating Promethean's that can come back to life after they die in Halo 4
But in conclusion, I really love the Halo series and all of their games to a high degree and I like some more than others.
P.S. Have a good day and enjoy life to it's fullest capacity. :)
This could be because I play all the Halo games every six months but I don't really find it very difficult to navigate the levels.
was trying to get my kids through rats nest the other day, hadn't played it in a couple of years, yeah good luck with that lol!
1 is incredibly subjective. Unless you’re talking about the library in og graphics
Fun fact about the mission Cortana:
Halo 2 locations are in indeed present in that mission, they're just not that noticeable because of all the Flood biomass and you have to look and pay attention to find them or you'll miss them. Outside of the map, you can see the Mausoleum of the Arbiter. And in map locations, you can find the place where Cheif scares a Grunt by saying "Boo!" in Halo 2. Here's another fact, you can find that location very easily because it's actually the thumbnail/cover art for the mission and you also find it straight away while playing Cortana. It looks different from Halo 2 because again, the Flood biomass has taken over High Charity. There's quite a few other Halo 2 locations in Halo 3 in the mission "Cortana" but I can't and don't remember the names of the locations but if you go in and look, you will find old locations to High Charity from Halo 2.
Shout out to @EBR for the information I have learned
Edit: Also my Top 3 hated missions in Halo are The Library, Cortana, and Midnight. Them 3 took me freaking forever to complete.
Well yeah!! The entire story ofODST revolves around in Mombasa streets!!
John Libby someone who's actually smart enough to figure that fact out! Finally!
...
The first level you pick is literally one of THE most iconic fantastic Halo levels of all time O_o
Like, you could *maybe* argue the library is a grind, but you can straight catch these hands for saying bad stuff about T&R
Daniel G After playing it LASO Im never playing it again
Yeah T&R as a map is actually awesome. It only truly sucks on the LASO playlist because goddamn, the gameplay is just super unfair.
Eh, I think Halo or The Silent Cartographer are much more iconic than T&R and I'm not even a fan of either of them.
I do agree with T&R not belonging on this list though.
Yeah I really enjoyed that mission as well. Not a great start to the video but most of the other missions were decent choices.
"Most of these are on here because we hate backtracking the same mission again"
"If only high charity was the same as it was in halo 2" 🤔🤣
Somebody dogging on Crows Nest?! That’s my favorite mission out of every single Halo game except the warthog run in Halo 3
So underrated, I like that one too
The bomb part was my favorite in that level
*THE ACE IS IN THE HOLE*
man The Package is like my favorite level in Reach it’s so goddamn fun and the firefight section at the end is fucking epic
Homie is like omg it’s linear and you just shoot and it’s boring, what you playing halo on easy mode and expecting
Dude regret is one of the best levels in halo 2. Keyes and truth and reconcilitation are also great.
Keyes is an underrated gem
Those infinite spawns though...
Ty I don’t think that was the truth and reconciliation
@@jcdenton3512 It is the Truth and Reconciliaton. However that does not make much sense because in the level the ship is litteraly overrun by flood while just a few hours later the survivors of the Pillar of Autumn that want to use the ship to get off Halo have no trouble at all clearing the ship of the few flood on board.
Maarten Allegaert it was mostly cleared when the spec ops had arrived but how they cleared spec ops covenant I don’t know
The outdoor area of Keyes should have been turned into a spinoff survival horror game.
In my opinion the absolute worst is two betrayals. Skip it on all of my solo replays
THIS VIDEO: 10% complaining about the flood and 90% complaining about long levels (which are good BTW)
Especially the original trilogy there are no "bad" levels by and large. but you have to pick something and long repetitive hallway levels are easy pickoffs
@@canadian__ninja I guess you do have a point, hope you have a splendid day.
Except Library. I enjoyed playing Cortana though.
The Library was too long. They should’ve cut out the last quarter of the mission at least. And both Keyes and Two Betrayals were recycled from better levels.
I don't blame him, fighting the flood specially on CE is boring and repetitive as fuck. There's like no strategy, you just keep shooting them until they stop crawling out of a hole, and move to the next area were they do the same shit again. It's makes the CE missions after 343 guilty spark a chore to play.
Halo 2 Halo 3 Halo Reach and Halo 4 had no missions i didnt enjoy. There were a few in CE i didnt like and a couple in 5 aswell. But 2 3 Reach and 4 were good.
Taylor Fisher-VanDerVeen I agree...with the exception of Cortana...screw that level...
4 less then the others tho
I have found someone that likes Halo 4 i like the game
Damn... I never even finished Halo 4 because I didn't like it that much.... o.O
Halo 4 was ok the Promethies aren't that fun to fight
Worst Halo missions are;
Halo 4: really bad
Halo 5: wtf really really really bad
Dude, the library is a masterpiece as in level design, feeling outnumbered and lost was the MAIN concept for the level and it captured that really well. If you get lost it costs you ammo or more enemy waves. Even the name library kind of gives you the hint that every hallway it's gonna look alike just as in a real one. Regret, c'mon man, best level ever, scenery, visuals. You're looking these levels from a perspective of a 13 yo that gets frustrated and doesn't see the bigger picture.
A masterpiece in level design? Is halo ce the only game you've ever played?
Hermaeus Mora to add to that, is Library the only level he’s ever played?
@@fugit1vegaming397 To add to that, has he even played the library?
@@cram4676 that level was like 2 hours long jesus christ
Library is awful and very awkward mate. I played through CE on legendary a few months ago. I got stuck a few times but not many, but it's repetitive, annoying, and not something I'd particularly want to replay. Halo CE's age really shows in its level design, and I'm glad that levels like Tsalvo Highway exist in Halo 3. Assault on the Control Room was a good level but a bit long winded. Having you do the same thing 3 different times. You get in the tank, drive through the facility blasting everything (pretty fun for the most part, but again, lasts too long to keep any sort of epic, would be much better if you could actually destroy spirits IMO.) then you go inside. And the inside is just boring. I think this is mostly because you can only stick+plasma pistol+magnum for so long before it gets old.
Also the second part-Two Betrayals just compounds this issue. I can't remember a super good library. I remember two's being better, but it still had super long gondola sessions when I'd rather have just kept running.
Why does everyone hate the library?
I think it’s one of the best level because you feel overwhelmed and scared for the entire level and it just exists to teach you the basics of the flood.
I think it's because it's hard but back in the days nobody hated it, we appreciated it for what it was: the hardest level of the game.
I love the Library man. It’s one of my top 3 CE Levels And right behind Two Betrayals
The basics of the flood were taught to us in 343 guilty spark...
because it's the same level layout 7 times in a row...
1 level I absolutely despise after playing through Halo CE on Heroic is Two betrayals, its so long, but thats not even the issue, the issue is just the sheer amount of open space u have to traverse, all while having to deal with Banshees constantly harassing you by completely wiping your shields in an instant, and while u can certainly knock em out of the sky with ur trusty Magnum, the amount of ammo it consumes doesn’t feel worth it half the time
Funny, Cortana (the halo 3 level) actually does reuse several locations from Halo 2. Especially the inner sanctum iirc. /late
As far as I know, the only room reused was the room where Cortana was at/the sword room in Halo 2. Otherwise it just looks like a covenant ship.
“Toots saxophone angrily”
LMAO 😂 🤣😆
I can imagine Halo 5 gets added to MCC, theres a new achievement “Halo 5: Beat the Par-Time on Alliance” and literally everyone has it
Idk if it’s just me but I can remember all of the levels and what happens in them from all of the halo games until halo 4. They really just aren’t memorable.
Also this list sucks balls lmao.
ikr
I disagree
I can at least remember bits of halo 4 but all I remember from halo 5 was just the feeling of being annoyed
Ethan Benesch only level I remember from halo 4 is that forest map
Dang3r.r 187Jc I just vaguely remember the first and second mission and then I don’t remember a single thing from halo 5 I couldn’t tell u how that started or ended
I never really found CE to be very repetitive because since it was so fun in the first place, why not go through it a second time with a different vibe. However the only thing I do find repetitive is the library which I agree on.
Im not gonna lie if I made a top ten worst maps I'd just name off Halo 5 levels
Sounds like he just couldn't beat these levels on legendary, and it shows
matt with 2 T's for Two Times Lopez Lopez CHAOTIC GAMEPLAY
Sounds like you can't handle differing opinions and it shows
@@jimpickens1701 Nice. I feel like a lot of people have that problem today.
Jim Pickens I just cant handle your differing opinions. Does it show?
@@jimpickens1701 But you are berating him for having an opinion... Hypocrite.
I actually have some very fond memories of Cortana. Playing it on Legendary with friends and trying to get through endless waves of flood was so fun. I definitely grew to love that mission
I recently completed all the achievements for Halo CEA on the 360, I don't thing Truth and Reconsiliation is hard, a little difficult but not hard, the hardest level would be either Two betrayals attempting the look out for the little guys achievement and Assault on the control room.
Him:*mentions the word requiem*
Weebs: *allow us to introduce ourselves*
*gold experience requiem intensifies*
*traitor's requiem intensifies*
Have you played Tsavo highway on legendary? Struggle is real on that one.
Isaac Mua it's one of the easiest levels literally
Isaac Mua fr just give ur teammates snipers and rockets and they’ll be super effective
Isaac Mua the only hard level in halo 3 is Cortana everything else is so easy
@@haroldthetree2887 The last mission can be tough with the sheer number of flood with great weapons dropping in but yeah you're right.
I was playing that on Heroic and it was so hard and dragged out. I think it’s because all the marines died at the start so it was just me by myself
delta halo is worse than regret,regret had the best soundtrack of the halo franchise imo,impede
as being a Halo veteran, it is painful to watch this guys accuracy throughout all of these missions, they missed sooo many shots.
Delta Halo was iconic for me
*ICONIC*
I C O N I C
*I C O N I C*
*I. C. O. N. I. C.*
I honestly really enjoy the library, always have.
Sacred icon and quarantined zone have a lot of small interesting details.
"Oh! I remember this level from Halo 2!" first dumblet would again call it backtracking. One good thing Bungie did in their games was the backtracking. And they did it right!
Good thing is seeing halo still be talked from 2010 this very day
Gotta say Mombasa Streets is actually one of my favorite levels to play, especially on legendary. It actually gives you the option to avoid firefights something even the "stealth" missions don't do. I really want more games like ODST specifically Mombasa Streets.
Some parts of Requiem in Halo 4 give a similar experience. That level to me honestly felt like Halo: Tactics. And I loved it. Small tense infantry engagements more about positioning and precision than grabbing a power weapon. Easily my favorite level in the entire game just for that reason.
I’m gonna start charging you for saying “Kinda”...write a script guys
To be fair, channels that dole out opinions and takes that may or may not be considered controversial HAVE TO use middling and agreeable language so people that disagree don't get offended and tank the dislike ratio. I guess they could use "sort of" or "maybe" more often but they use plenty of those too. It's not their fault, it's rabid fanboyism.
Also maybe take another stab at reading the script instead of cutting the whole thing together
I was super sad when Crows Nest was on here. That's one of my favorite levels from Halo 3, I have no idea why but I love playing Crows Nest. I still remember that feeling of sneaking around underground trying to take out brutes on my very first playthrough when I was like 13
Dude, analysing Regret it's actually an amazing mission, I'm sorry, but dislike, same with the other missions you selected in Halo 2.
Edit: DUUUUDE The Package is freaking amazing! It gives an amazing look at the glasses horrific Covenant effect on a planet! And then going underground with those turrets and holding of was actually pretty cool for lore reasons and the amazing Easter Egg as well as fighting with the Team while having that feeling that you've lost.
I completely agree with the complaint of the first mission of Halo 5 though, "A finale level of action." Is a perfect way to describe why it felt way to overwhelming
Rocket Sloth - "We don't hate the levels"
Me: *Screams in Library*
Any level with a tank is a good level IMO. And quarantine zone was one of my favorite levels in halo 2.
"Mombasa Streets" oof, you done poked the bear now. Mombasa Streets is one of my favorite halo levels period. The only actual free roam open world experience you can get in halo and the atmosphere. Perfect atmosphere.
Side note: why tf did The Ark not make it on H3 list?
The ark? You're the one poking bears now! Although I do agree that if he includes Infinity because it wasn't split up, the ark should have been included for that same reason.
The ark is one of the best levels in halo 3
Wow, I didn't know a single person who doesn't like The Ark. What a surprise!
@InToWar what didn't you like about the Ark? It has both massive vehicle fights but also plenty of close quarters, a scarab fight, and not to forget the Dawn flying over your head (awesome background music included)! Who didn't feel like Halo 3 was the best game ever when a 500 m long frigate came flying at you out of nowhere for the first time?
Maarten Allegaert not to mention the start of the mission with the sniper rifle section
Puzzling... you brought such ineffective weapons to combat the Flood, despite the containment protocols
by far the worst level of all halo's was the last level of halo 4....who the fuck thought playing starfox in a halo game was a cool idea, this level is so unbelievable shitty idk... Cortana is close tho
I honestly think the halo ce levels where you’re in like the autumn or truth and reconciliation was cool because it’s like a transformation
Edit: to clarify truth and reconciliation isn’t that fun it looks cool
Juicy Quin so what makes you think that?
Me: halo on legendary is so easy bro
343: hold my jackal sniper
Also me: I’ve literally replayed this mission at least 20 times and I still haven’t raged
Also 343: hold my flood form
Me: I’m done.
343 has never used flood forms
You mean bungie
343: hold my un-dodgeable elite mele
Cx7 facts man😂 trying to pull back before he charges at you with the mele🤦🏻♂️ “ I have killed the demon!”
JSR Productions Not to mention all the other bullshit kills. Enemies can even shoot at you before they’ve turned your way
It's such a shame that Sacred Icon is a Flood level. It is beautiful, diverse and interesting and you have to spend the whole level running for your life in anything higher than normal.
Sacred Icon And Quarentine Zone Are One Of My Favorite Halo Missions
Woah the first 3 levels you picked are actually my favorite missions from the halo games 😂
If Master Chief and the Arbiter don't recognize each other at the end of Halo 5, it's because none of them have the same armor since the last time they've seen each other
Or maybe because 343 hired the worst person to make Halo 5's story, the dude didnt have a fucking clue what was Halo about, so im not impressed every character got downgraded in Halo 5
We all know the BEST Halo mission...
*_Blow Me Away starts to play_*
Nah its the Library
The ark
I like to torture myself playing the library on legendary
@@antoniolandin4664 it’ll definitely put hair on your chest
"Moving on to HALO 4, ALL OF THE LEVELS."
🤣🤣🤣 TRUTH 🎮
Truth and rec was one of my all time favorite halo missions. the halo 4 and 5 campaign just shouldnt exist.
I disagree with halo 4.......it was one of my fav
Man, after halo 4 and 5 I'm just hoping they somehow manage to get their shit together for infinite, but my hopes aren't the highest rn.
the level design in halo 4 was bad but i always liked the story a lot
Halo 4's story is second best, just behind Reach
@@theintelligenceagency3638 Halo 2's story was the best imo.