Damn, UA-cam really do be killing momentum of any videos with VR air Virtual Reality in the title. I see your normal performance, this was shocking. Good video though. Been feeling the same pains
VR is a big topic, so I have a bunch of videos planned about this. Some of those vids will be going on my other channel, so....go watch that ua-cam.com/users/Whimsu
Oculus was dissolved last year, it’s just a brand name of Facebook technologies and a line of desks at the much broader Facebook Reality Labs under Boz that handles VR, AR, and BCI, with AR being the long term goal. Just as an FYI.
I recall an early VR-style mech battle game I played at Sports Plus in the 90s. Forget the name All I remember is it was a yellow HMD that you pulled down on top of your head, with the controls attached to the helmet itself. Back in 1997, my 5-year-old self thought it was pretty fun.
I feel like Jaren would be disappointed in Oculus' rise in the VR space since he's pretty big on internet privacy and the like, and well, Facebook. That said, I just got a Quest 2 and it (VR) is pretty awesome.
@@millevenon5853 I guess my more detailed reply to this disappeared, but it's cool. If you're susceptible to VR headaches you may need to watch in spurts, but it's a nice way to watch 3D movies or get a cinemaesque visual experience.
@@millevenon5853 Depends. The Quest 2 has its own browser that you can surf the web on. It just casts a big digital 2D screen, which is cool. But there's also 3D experiences where you're put IN the video, as if you're part of the video itself.
@@millevenon5853 it's not that comfortable for feature length movies. the movie also needs to have a stereoscopic copy otherwise you're really just watching it in 2d on a virtual screen. if the movie was released around the 3d TV era then you might be able to find a stereoscopic version of it.
@@millevenon5853 you sit in a big movies theater of your choice (perhaps even one on a space station or an early 1930s vintage cinema), you choose the movie (or UA-cam video or other channels) and you either watch solo, invite friends or open the room to strangers too. That's the experience in Big Screen on the Quest...
It's amazing how much VR tech was developed before any technology was ready for it. Like they had the basics and core down and literally all they could do was wait and twiddle their thumbs while screen tech and computing power caught up.
@Jackoftrades Fiddling with a clip, trying to reload a pistol and then using the lid of a trashcan as a shield while running at enemies was the point were i realised what this tech is capable of. Those ten seconds were one, if not the top gaming experience i've had. At this point i call flat shooters "point and click adventures" because you just can't top handling a gun in VR with a mouse.
It wasn't too far off, the opening theme shows a boy playing a VR game, and he's using two separate motion-tracked controllers! For some reason, he still needs to be in front of a TV, so it seems like it's more of a cross between VR and the Wii.
I remember playing a VR game at an arcade in the mid-90s. It was a massive machine hooked up to a treadmill, with a gun attachment. My bro and I played this VR shooter game that we thought was pretty cool at the time, but still I guess with room for improvement. The graphics were basic polygons, kinda like a very early PS1 game, and the movement was pretty slow. What I found cool though that it had co-op (unless my bro was just playing a separate game) but I remember seeing a friendly player in the game. It was impressive, but still on its way, as this wasn't going to be winning a fight against a game like Doom at the time.
An uncle of mine somehow managed to get ahold of a _Virtuality_ HMD and set of controllers second hand at like a tech expo or something similar several years ago. It was in the basement of a relative's house last I saw it. Damn thing is super front heavy and feels like it weighs 5 lbs, which isn't a lot on it's own but is certainly a lot when it's strapped to your head.
Fun fact, virtuality was based in Leicester, England and the retro computer museum in Leicester got a few working units of virtuality arcade units! Very close to the Indian area of Leicester btw, if you want to have some amazing food after it
$65,000 for one arcade unit is pretty high, but even today the big sit down double cabinets are around $20,000 (not counting for inflation.) Also you also want to recoup your cost of your attraction in one year. So at $5 bucks a pop, that's 13,000 uses or just under 1100 a month. A high traffic location in the 90's like a mall would be able to do that easily.
I remember the first time I played Wolfenstein was on a virtual reality set in the 90's at an amusement park. My arcade later had a VR game and it was God awful, around 96. Edit:You got to both of these kek
@@user-ck7tg1dq9y Well, I owned at Street Fighter Alpha, Samurai Showdown, Mortal Kombat 3, Battle Ballz and the Terminator 2 pinball machine, so yeah it was my arcade. Even more impressive if you take into account it was directly next to a housing project (ghetto) that was 90% Asian.
This channel is so unique. I love it. I literally click on every single video that's recommended to me from this channel, but if someone asked me irl "what's a good channel about the present from the perspective of the past" I could not remember the name of this channel for the life of me. Idk. Maybe a signature logoff at the end of each video could help with brand recognition.. But I can't recall the name of your channel right now unless I'm looking right at it. I love your videos... But I can't recall who you are!
For this to truly come together we would need massive advancements in understanding the brain, our senses certain aspects of physics and even more in computers and processing power, hell programming too. Ready player 1 technology sorta already exists with Disney smellovision, haptic suits Exist in a sense already, we just have to wait until we get to player 2 ya feel?
@Shoenheim Ready Player One rode the back of VR hype. Literally the only interesting thing in the story is the idea of virtual reality, without it it would have been another trash science fiction novel.
There's different immersion levels achievable, that type of full immersion experience is like endgame VR in 2 decades, but that's not to say everything leading up to that won't be great as well it just won't be BCI. Rn VR is mainly limited by processing power, and for standalone hmds battery tech, since we can already make some pretty realistic and amazing looking flat games
@@lambdalabs8216 "we are not ready for bci stuff yet" In my opinion humans aren't even able to adapt to the internet fast enough, yet that doesn't change that types of those interfaces are already available. Just throw "VR mind control" into the youtube search bar and observe. Tech will get better, and faster, and it will get better faster. No matter how ready people are or not.
I remember going to the mall in the 90s and they had a special VR store and you'd wear a headset that was attached to the ceiling and could walk around, it was pretty cool.
The lesson I took: Don't bet against the law of "good enough". For example: The Oculus is amazing, but it still can't compete against a high quality television of the same price. Sure it's not the same experience, but the 2D projection of a 3D world is more than good enough for most consumers. The controller can't track my head movement, but it's good enough. I may not be as immersed in the story, but it's good enough. I may not feel as intimately involved in the world I spend hours in, but it's good enough. VR still needs to make big leaps to overcome the quality of what's already out there with innovations that don't equally help what's, again, already out there.
"For example: The Oculus is amazing, but it still can't compete against a high quality television of the same price" I'm not that big a fan of metaphors... but you're comparing apples with pears. One thing is a television and the other one a VR headset. In terms of fps the quest 2 tears pretty much any highend TV apart. Of course that wasn't really the point of your "good enough" examples, just wanted to point it out.
I feel like you're completely missing the point here. VR isn't simply a 3D TV that you wear on your face. But rather, it's a combination of various technologies that all come together to fully immerse you in the game. It can do things that a TV/monitor can't do at all, no matter how high quality it is. Things like real world scale (TVs are more of a window into a miniature world, nothing is shown in their correct size), better stereoscopic 3D (the border on 3D TVs ruin the illusion) and motion-tracking for your body allowing you to control the game in ways you can't with a gamepad, not even with motion controls like the Wii. VR takes control of far more of your senses than a TV can, which allows it to do things that you can't do with a normal TV. Your "good enough" comparison, is like comparing watching TV to the Atari 2600. Yes, what you can watch on TV looks more realistic than anything the Atari 2600 can do. But that's not the point. The Atari 2600 is a game console, it can do things that you can't do when watching a TV show.
As soon as this video started I thought “he better mention Lawnmower Man, he seems like someone who would know about it” and low and behold he did not disappoint.
when the part about Virtuality came up, I finally had an epiphany. Rush has a song titled Virtuality that was released in the 90's, and now putting the song in the context of the existence of the company, its content makes even more sense now.
I remember playing Virtuality’s Dactyl Nightmare 2 at Dave & Buster’s in the mid 90’s. $5 for 5 minutes was steep but it was amazing at the time, nothing else like it. We had to stand in a ring of sorts for Dactyl Nightmare 2. There was a VR racing game too where you sat down. The graphics were like being immersed inside Dire Straights’ Music For Nothing music video. All my friends thought we’d have some cool, affordable home version of it by 2000.
I remember playing a vr star wars light saber multiplayer game at six flags in the early 2000s. I was pretty young, my cousin got motion sickness from it, i didnt, but he tended to get sea sickness on boats and i didnt. it was actually fun even if it was pretty jank. a few years prior, my mom was a cleaning lady and she brought me with sometimes and 1 house she ended up cleaning, the husband was working on vr, he even showed me an early unit of it and let me use it breifly, i thought it was the coolest thing in the world, but i was also like 8 or 9.
If this is ever going to be possible, I feel like 10 years is being very generous. Seems like something that is multiple decades away at least since we don't have *any* kind of technology we can fit into contact lenses, let alone VR.
@@BlueSparxLPs there's a couple of scientists who's made flexible lasers on contact lens, so in theory a virtual retinal display on a contact lens is possible. Supposedly there's a company (innovega) making contact lenses that has active optics to focus onto content being displayed via oled glasses so that's another option. I wouldn't expect either of those to be available in 10 years though, the thinnest anyone is going to get in this decade (imo) is holographic lens arrays (the sony smart glasses has almost achieved eyeglasses level sizes, digilens crystal is basically there already, just need more fov) or that pinlight project (which i think evolved into letinar but don't quote me on that)
An interesting media related to vr is VR troopers. Like power rangers and bettle borgs were recicled of Japanese super sentai footage. 3 young martial artists were gave powers to fight against evil forces in the virtual realm. It's worth a video. Jontron did a bit intro of the serie.
**Tries VR in 1995** Awww its a fad **Tries VR in 2013** Yep the fad is back, it'll die again soon... **Tries VR IN 2020** Oh shit I think we really are in the simulation....
Just bought a Quest 2. Only $300. Way more affordable than when they first brought out the stuff. I'm loving it. However.... it still has a ways to go. For starters some games you have to mess with (like Skyrim) to use things like a bow as it for some reason has it essentially where your chest would be. There's also the issue of the Quest does NOT use glass lens. It uses some other material. So you have to look directly down the middle of the material to see clearly. If you are even off by a hair, things get blurry. The goggles are also going to be heavy for some. Overall I love it. Skyrim and Superhot are amazing in it.
I remember seeing UA-cam videos hyping up Google Glass and I thought it was the next big thing. But then when it was released it was a commercial failure, and everyone forgot.
I remember there was something that must’ve been a virtuality arcade system at a Popeyes in a PX on a base in Germany during my childhood in the early 2000s
I remember trying early 90s VR as a kid, and... well, let's just say that I don't complain about my modern headset's weight and performance very much, lol.
I actually remember playing a VR arcade in the late 90s and the fact that people really believed in home VR back then is super weird. It was clunky and laggy and pretty unusable. No surprise that industry died and remained dead for 15 years.
It's rather similar to the history of electric cars. They've actually been around since the 1800s, predating even internal combustion cars! The problem was, the technology to actually make good on the concept just wasn't' there at the time. Batteries were too weak and low-capacity, and when it comes to electric cars, good battery technology is sorta critical. The same with VR, low-resolution, low-refresh rate, bulky, heavy displays, along with laggy tracking, makes for HORRIBLE VR. But in the past few years, technology has advanced to the point where we finally have a good shot at doing justice to both these concepts. Weirdly enough, thanks to the advances that were originally made for smartphones.
I have seen VR and its a lot like lego. Some people are lego minded. They could build endless things. But when I saw my cousin still playing lego at 20 I felt sorry for him.
I think it's more accurate to say that XR (mixed reality) is the future, a mix of augmented and virtual reality where 3D objects are projected onto the real world, also allowing you to switch between them depending on your current needs
It seems like VR has been this pet project picked up by one group at a time who advanced the technology until they ran themselves into the ground and then it waits for another group to start developing it further.
You forgot the sensoroma, a thing were you stuff your face in a box for a 3d screen and would have noise and SMELL, which is why but great at the same time
I still don't get the appeal of strapping a television to your face beyond a fleeting novelty. It's like a wrist-watch game! I'm all for kicking reality to the curb and living in an imaginary wonderland. Hard to do that when you can't taste the soup or feel the sunshine.
Those fiber gloves... Like why don't I have them for my quest? If they've existed for decades and are accurate enough for nasa, no reason scale of manufacturing and incremental improvements can't have them in my hands to give random vr chat kids a big old middle finger
A few companies tried to revive it in the 90s and the 00s but the Power Glove seemingly has poisoned that market… now we just have to wait for another company to want to try. Of course hobbyists can rig-up similar to those prototypes with wool gloves, tiny microcontrollers make it much easier today than back then, but you can’t sell a winter glove with wires taped to it in stores.
A lot of Sega here. Their VR headset, space carrier, Virtual Fighter 2, Jet Set Radio, and here I thought you were a Nintendo fanboy. Also as a side note, Atari nearly did release a VR headset for..... The Jaguar.
Make sure you get the Oculus/Meta Quest 2. That's the cheapest headset and the only good standalone headset. Standalone meaning you don't need a PC to play it.
VR is finally here as great cheap consumer tech... and most audiences don't care, even with massive push by Meta. It's not yet as comfortable as glasses, it doesn't play most games people want to play (having generic clones is no good), graphics are a throwback to earlier times so crazy resolution and framerate needs are met and, above every other consideration, it's a hard sell on traditional 2D media - you need to actually try it to understand how transformative the experience is. And we need more big games drawing people in, that's for sure...
not like it did before. there is different forms of locomotion for those who are prone to vr sickness like teleportation. you'll have to adjust your setting or get use to certain movements. it's like sea sickness or car sickness some people are just more prone to it most likely for the same reason vr sickness occurs.
The lesson: if it’s way too expensive, it’s just not time yet.
*Spoiler*: cell phone technology paved the way for functional VR.
Tesla doesn't agree
@@lajya01 the quest 2 is obvious proof since like it’s graphics card was made for phones yet it’s able to function pretty well without a pc
The displays and sensors, yeah.
The Netflix Japan has a series about a porn director that was too ahead of his time and went completely broke.
@@taskdon769 name?
also do i need a vpn to watch it?
Damn, UA-cam really do be killing momentum of any videos with VR air Virtual Reality in the title. I see your normal performance, this was shocking. Good video though. Been feeling the same pains
I don’t doubt it, but any idea why? What’s their MO?
Eyy it’s ThrillSeeker
@@BlindingWulf thanks for reminding me. Really helpful
eeeeeeeyyyy
I liked the original title: The prehistory of vr
that is better. Wonder why he changed it
Yeah kind of a dumb change since it gets rid of the context for the thumbnail
Viewing figures lower than he expected? (Mans gotta eat)
@@koboldengineering7687 prehistory means it’s before record. History is recorded, remember. It is not just synonymous with “the past”.
@@Eshanas K
I imagine the origins of virtual reality to be the first man putting on glasses and 'thinking it's all changed'.
¿And also the vr data gloves, head-phones and computer back-pack right?
The algorithm looks like it has been kicking in your shins for the past month. I'm wishing for you to pull away from this view drag soon, man.
AI is a fickle beast.
Me watching in VR: “Interesting”
VR is a big topic, so I have a bunch of videos planned about this. Some of those vids will be going on my other channel, so....go watch that
ua-cam.com/users/Whimsu
New No Man's Sky update just dropped. Best VR game to date imho.
What's gonna come first, VR or Fusion Energy?
1.5x
Oculus was dissolved last year, it’s just a brand name of Facebook technologies and a line of desks at the much broader Facebook Reality Labs under Boz that handles VR, AR, and BCI, with AR being the long term goal. Just as an FYI.
Any attempt for VR to become what we see in Ready Player One would require the most polished physics engine the world has ever seen.
Not to mention a massive gydrosphere
Idk, our own physics engine is pretty bad. I mean have you seen the stupid garbage the human faction's been getting away with? Game's broken.
Ready player one is already here. It's called VRchat. We're just in the begining stages where as ready player one was the end stage
Let Bethesda make it. Their engines are great and never buggy.
@@SECONDQUEST we've always been surprised
I recall an early VR-style mech battle game I played at Sports Plus in the 90s. Forget the name
All I remember is it was a yellow HMD that you pulled down on top of your head, with the controls attached to the helmet itself.
Back in 1997, my 5-year-old self thought it was pretty fun.
I remember playing this too
I feel like Jaren would be disappointed in Oculus' rise in the VR space since he's pretty big on internet privacy and the like, and well, Facebook. That said, I just got a Quest 2 and it (VR) is pretty awesome.
What's it like to watch movies in vr?
@@millevenon5853 I guess my more detailed reply to this disappeared, but it's cool. If you're susceptible to VR headaches you may need to watch in spurts, but it's a nice way to watch 3D movies or get a cinemaesque visual experience.
@@millevenon5853 Depends. The Quest 2 has its own browser that you can surf the web on. It just casts a big digital 2D screen, which is cool. But there's also 3D experiences where you're put IN the video, as if you're part of the video itself.
@@millevenon5853 it's not that comfortable for feature length movies. the movie also needs to have a stereoscopic copy otherwise you're really just watching it in 2d on a virtual screen. if the movie was released around the 3d TV era then you might be able to find a stereoscopic version of it.
@@millevenon5853 you sit in a big movies theater of your choice (perhaps even one on a space station or an early 1930s vintage cinema), you choose the movie (or UA-cam video or other channels) and you either watch solo, invite friends or open the room to strangers too. That's the experience in Big Screen on the Quest...
"Why pay to play a game you don't own and that looks worse than the ones on consoles?"
Game Streaming Services: Allow us to introduce ourselves.
I'd like to rate The Lawnmower Man two blades of grass out of turf.
This comment made my night.
It's amazing how much VR tech was developed before any technology was ready for it. Like they had the basics and core down and literally all they could do was wait and twiddle their thumbs while screen tech and computing power caught up.
@Jackoftrades Fiddling with a clip, trying to reload a pistol and then using the lid of a trashcan as a shield while running at enemies was the point were i realised what this tech is capable of. Those ten seconds were one, if not the top gaming experience i've had. At this point i call flat shooters "point and click adventures" because you just can't top handling a gun in VR with a mouse.
It's so surreal looking at early attempts at VR. I never knew that there were proper attempts to make VR pre 2010
All this old VR stuff reminds me of Serial Experiments: Lain, for some reason.
Present day... Present time, hahahaha!
There wasn't too much focus on VR in SEL, but it was fun seeing a man with a VR headset walking around Tokyo, and get killed.
@@CrossingRover and you don't seem to understannnnnnnndddddddddddd
It wasn't too far off, the opening theme shows a boy playing a VR game, and he's using two separate motion-tracked controllers! For some reason, he still needs to be in front of a TV, so it seems like it's more of a cross between VR and the Wii.
I remember playing a VR game at an arcade in the mid-90s. It was a massive machine hooked up to a treadmill, with a gun attachment. My bro and I played this VR shooter game that we thought was pretty cool at the time, but still I guess with room for improvement.
The graphics were basic polygons, kinda like a very early PS1 game, and the movement was pretty slow. What I found cool though that it had co-op (unless my bro was just playing a separate game) but I remember seeing a friendly player in the game.
It was impressive, but still on its way, as this wasn't going to be winning a fight against a game like Doom at the time.
An uncle of mine somehow managed to get ahold of a _Virtuality_ HMD and set of controllers second hand at like a tech expo or something similar several years ago. It was in the basement of a relative's house last I saw it. Damn thing is super front heavy and feels like it weighs 5 lbs, which isn't a lot on it's own but is certainly a lot when it's strapped to your head.
Fun fact, virtuality was based in Leicester, England and the retro computer museum in Leicester got a few working units of virtuality arcade units!
Very close to the Indian area of Leicester btw, if you want to have some amazing food after it
People in 2030: "Remember when VRs used to look like big boxes in the 2010s and 2020s instead of regular glasses?"
“Remember when it didn’t beam ads directly into your brain?”
@@Ad3tr "Remember the time when you didn't forcibly dream about Google and Facebook?"
Remember when 18year old girlfriends weren't 80 year old men?
@@Andres33AU
Dreaming about Facebook is already past the worst Dystopia.
@NS 317 the world would be far better.
$65,000 for one arcade unit is pretty high, but even today the big sit down double cabinets are around $20,000 (not counting for inflation.) Also you also want to recoup your cost of your attraction in one year. So at $5 bucks a pop, that's 13,000 uses or just under 1100 a month. A high traffic location in the 90's like a mall would be able to do that easily.
I remember the first time I played Wolfenstein was on a virtual reality set in the 90's at an amusement park. My arcade later had a VR game and it was God awful, around 96.
Edit:You got to both of these kek
"My arcade"? Did you run an arcade? Do tell.
@@user-ck7tg1dq9y yes his dad ran it xd
@@user-ck7tg1dq9y Well, I owned at Street Fighter Alpha, Samurai Showdown, Mortal Kombat 3, Battle Ballz and the Terminator 2 pinball machine, so yeah it was my arcade. Even more impressive if you take into account it was directly next to a housing project (ghetto) that was 90% Asian.
"Don't try too hard"
Yessir! Doing my worst rn!
This channel is so unique. I love it.
I literally click on every single video that's recommended to me from this channel, but if someone asked me irl "what's a good channel about the present from the perspective of the past" I could not remember the name of this channel for the life of me.
Idk. Maybe a signature logoff at the end of each video could help with brand recognition.. But I can't recall the name of your channel right now unless I'm looking right at it.
I love your videos... But I can't recall who you are!
For this to truly come together we would need massive advancements in understanding the brain, our senses certain aspects of physics and even more in computers and processing power, hell programming too. Ready player 1 technology sorta already exists with Disney smellovision, haptic suits Exist in a sense already, we just have to wait until we get to player 2 ya feel?
@Shoenheim Ready Player One rode the back of VR hype. Literally the only interesting thing in the story is the idea of virtual reality, without it it would have been another trash science fiction novel.
There's different immersion levels achievable, that type of full immersion experience is like endgame VR in 2 decades, but that's not to say everything leading up to that won't be great as well it just won't be BCI. Rn VR is mainly limited by processing power, and for standalone hmds battery tech, since we can already make some pretty realistic and amazing looking flat games
Understanding the brain Is not necessary for this, we are not ready for bci stuff yet
@@lambdalabs8216 "we are not ready for bci stuff yet" In my opinion humans aren't even able to adapt to the internet fast enough, yet that doesn't change that types of those interfaces are already available. Just throw "VR mind control" into the youtube search bar and observe. Tech will get better, and faster, and it will get better faster.
No matter how ready people are or not.
Damn, I LOVE the uncanny aesthetics of these early 3D projects.
I remember going to the mall in the 90s and they had a special VR store and you'd wear a headset that was attached to the ceiling and could walk around, it was pretty cool.
Learned a lot, thanks. Ironically a whole bunch of VR videos I saw when the Oculus was new just talked about the Virtual Boy.
Forget it, so you can learn it again!
The lesson I took: Don't bet against the law of "good enough".
For example: The Oculus is amazing, but it still can't compete against a high quality television of the same price. Sure it's not the same experience, but the 2D projection of a 3D world is more than good enough for most consumers. The controller can't track my head movement, but it's good enough. I may not be as immersed in the story, but it's good enough. I may not feel as intimately involved in the world I spend hours in, but it's good enough. VR still needs to make big leaps to overcome the quality of what's already out there with innovations that don't equally help what's, again, already out there.
"For example: The Oculus is amazing, but it still can't compete against a high quality television of the same price"
I'm not that big a fan of metaphors... but you're comparing apples with pears. One thing is a television and the other one a VR headset. In terms of fps the quest 2 tears pretty much any highend TV apart.
Of course that wasn't really the point of your "good enough" examples, just wanted to point it out.
I feel like you're completely missing the point here. VR isn't simply a 3D TV that you wear on your face. But rather, it's a combination of various technologies that all come together to fully immerse you in the game. It can do things that a TV/monitor can't do at all, no matter how high quality it is. Things like real world scale (TVs are more of a window into a miniature world, nothing is shown in their correct size), better stereoscopic 3D (the border on 3D TVs ruin the illusion) and motion-tracking for your body allowing you to control the game in ways you can't with a gamepad, not even with motion controls like the Wii. VR takes control of far more of your senses than a TV can, which allows it to do things that you can't do with a normal TV. Your "good enough" comparison, is like comparing watching TV to the Atari 2600. Yes, what you can watch on TV looks more realistic than anything the Atari 2600 can do. But that's not the point. The Atari 2600 is a game console, it can do things that you can't do when watching a TV show.
As soon as this video started I thought “he better mention Lawnmower Man, he seems like someone who would know about it” and low and behold he did not disappoint.
when the part about Virtuality came up, I finally had an epiphany. Rush has a song titled Virtuality that was released in the 90's, and now putting the song in the context of the existence of the company, its content makes even more sense now.
I remember quite vividly the episode of Nowhere Man, "A Rough Whimper of Insanity" where there was some VR footage shown, was so mindblowing as a kid.
the data glove inspired nintendo to create the power glove iirc
I remember playing Virtuality’s Dactyl Nightmare 2 at Dave & Buster’s in the mid 90’s. $5 for 5 minutes was steep but it was amazing at the time, nothing else like it. We had to stand in a ring of sorts for Dactyl Nightmare 2. There was a VR racing game too where you sat down. The graphics were like being immersed inside Dire Straights’ Music For Nothing music video. All my friends thought we’d have some cool, affordable home version of it by 2000.
I remember playing a vr star wars light saber multiplayer game at six flags in the early 2000s. I was pretty young, my cousin got motion sickness from it, i didnt, but he tended to get sea sickness on boats and i didnt. it was actually fun even if it was pretty jank. a few years prior, my mom was a cleaning lady and she brought me with sometimes and 1 house she ended up cleaning, the husband was working on vr, he even showed me an early unit of it and let me use it breifly, i thought it was the coolest thing in the world, but i was also like 8 or 9.
As someone who has a VR headset I never knew the history of this technology but you have changed that
And then at some point we had the vr that you insert your phone and use vr apps that wasn't great with created a speed bump in vr popularity
Darn didn't mention the jaguar vr.
Imagine 10 years later... kids wearing contact lenses as VR headsets
warcross moment
If this is ever going to be possible, I feel like 10 years is being very generous. Seems like something that is multiple decades away at least since we don't have *any* kind of technology we can fit into contact lenses, let alone VR.
@@BlueSparxLPs there's a couple of scientists who's made flexible lasers on contact lens, so in theory a virtual retinal display on a contact lens is possible. Supposedly there's a company (innovega) making contact lenses that has active optics to focus onto content being displayed via oled glasses so that's another option.
I wouldn't expect either of those to be available in 10 years though, the thinnest anyone is going to get in this decade (imo) is holographic lens arrays (the sony smart glasses has almost achieved eyeglasses level sizes, digilens crystal is basically there already, just need more fov) or that pinlight project (which i think evolved into letinar but don't quote me on that)
@@BlueSparxLPs nano-tech has made amazing advancements. it'll happen within 20 years but not 10.
Noice
An interesting media related to vr is VR troopers. Like power rangers and bettle borgs were recicled of Japanese super sentai footage. 3 young martial artists were gave powers to fight against evil forces in the virtual realm. It's worth a video. Jontron did a bit intro of the serie.
“What if we lived in the Harrison Bergeron dystopia”
Just finished my phd focused on vr interaction. Cool video i enjoyed this. Dont wanna think about vr for a while now haha
**Tries VR in 1995** Awww its a fad
**Tries VR in 2013** Yep the fad is back, it'll die again soon...
**Tries VR IN 2020** Oh shit I think we really are in the simulation....
Just bought a Quest 2. Only $300. Way more affordable than when they first brought out the stuff. I'm loving it. However.... it still has a ways to go. For starters some games you have to mess with (like Skyrim) to use things like a bow as it for some reason has it essentially where your chest would be.
There's also the issue of the Quest does NOT use glass lens. It uses some other material. So you have to look directly down the middle of the material to see clearly. If you are even off by a hair, things get blurry. The goggles are also going to be heavy for some. Overall I love it. Skyrim and Superhot are amazing in it.
Your content is amazing please make a part 2. VR is taking off as predicted
I remember seeing UA-cam videos hyping up Google Glass and I thought it was the next big thing. But then when it was released it was a commercial failure, and everyone forgot.
I remember there was something that must’ve been a virtuality arcade system at a Popeyes in a PX on a base in Germany during my childhood in the early 2000s
Thank you for sharing this video. I always learn a lot from your videos
Who remembers the virtual boy 😆
Hello Mr.Hub good vid
I remember trying early 90s VR as a kid, and... well, let's just say that I don't complain about my modern headset's weight and performance very much, lol.
My virtual reality involves me not suffering from crippling depression.
I really liked this video over the VR video you made on the other channel.
that dude playing unreal tournament on an oculus dev kit must have an iron stomach
I actually remember playing a VR arcade in the late 90s and the fact that people really believed in home VR back then is super weird. It was clunky and laggy and pretty unusable. No surprise that industry died and remained dead for 15 years.
It's rather similar to the history of electric cars. They've actually been around since the 1800s, predating even internal combustion cars! The problem was, the technology to actually make good on the concept just wasn't' there at the time. Batteries were too weak and low-capacity, and when it comes to electric cars, good battery technology is sorta critical. The same with VR, low-resolution, low-refresh rate, bulky, heavy displays, along with laggy tracking, makes for HORRIBLE VR. But in the past few years, technology has advanced to the point where we finally have a good shot at doing justice to both these concepts. Weirdly enough, thanks to the advances that were originally made for smartphones.
I have seen VR and its a lot like lego. Some people are lego minded. They could build endless things. But when I saw my cousin still playing lego at 20 I felt sorry for him.
I like Defcon VR. They have something there.
Litterally just ordered a HTC VIVE, nice timing
1:29 too soon Knowledgehub
RIP Daft Punk
I'm going to sell my Index so I can upgrade to a CyberFace.
vr is the future. it's like the what the tv did to the radio when adopted the vast majority of content will be consumed in 3d rather then 2d.
I think it's more accurate to say that XR (mixed reality) is the future, a mix of augmented and virtual reality where 3D objects are projected onto the real world, also allowing you to switch between them depending on your current needs
Also Nintendo and Tiger Electronics: Virtual Boy and R-Zone
Great life advice at the end of the video
I expected you to mention the Nintendo power glove.
I didn't know about vr until 2015 when the Samsung galaxy s7 was launched with VR headset
It seems like VR has been this pet project picked up by one group at a time who advanced the technology until they ran themselves into the ground and then it waits for another group to start developing it further.
and the cycle goes on and on up until oculus
it kind of needed the rest of technology to catch up to it.
If this doesn’t have anything about the “Eye Phone” I’m going to be angry
Me watching this knowing I could never afford a vr headset
300$ is unaffordable?
@@aturchomicz821 where I'm from yes
@@vinny3410 Yeah I guess...
You have a phone, you’ll have a headset.
@@aturchomicz821 billions of people yes... Even most Americans live paycheck to paycheck.
Hi
Great vid man.. Hey if you wanna spin on our internal build of Nefertari or other such goodies..Will send yah a link.
You forgot the sensoroma, a thing were you stuff your face in a box for a 3d screen and would have noise and SMELL, which is why but great at the same time
sensoroma was non-interactable and had no games. that's why some people don't count it.
The animal in the thumbnail is tiktalik
The facility! The Power!
Jeeesus wept for there were no More worlds to conquer!!!!
prehistory of vr
Do you have 45 seconds into the video I swear he's like half Eddy burback and half Will Ferrell?
Please mention "The Lawnmower Man" 🤞
1:25 clips noted.
I still don't get the appeal of strapping a television to your face beyond a fleeting novelty. It's like a wrist-watch game!
I'm all for kicking reality to the curb and living in an imaginary wonderland. Hard to do that when you can't taste the soup or feel the sunshine.
Those fiber gloves...
Like why don't I have them for my quest? If they've existed for decades and are accurate enough for nasa, no reason scale of manufacturing and incremental improvements can't have them in my hands to give random vr chat kids a big old middle finger
A few companies tried to revive it in the 90s and the 00s but the Power Glove seemingly has poisoned that market… now we just have to wait for another company to want to try. Of course hobbyists can rig-up similar to those prototypes with wool gloves, tiny microcontrollers make it much easier today than back then, but you can’t sell a winter glove with wires taped to it in stores.
Forget VR I'm waiting for Unreal Engine XXX
A lot of Sega here. Their VR headset, space carrier, Virtual Fighter 2, Jet Set Radio, and here I thought you were a Nintendo fanboy. Also as a side note, Atari nearly did release a VR headset for..... The Jaguar.
Can’t wait to get the eyephone
Anyone else think of Digimon when he said digital world.
1:38 his poor neck...
Putting crts that close to your eyes has to be a bad idea
watching the origins of VR on a VR headset...
3ds was amzing
I want to try VR. I'm going to soon, hopefully.
Make sure you get the Oculus/Meta Quest 2. That's the cheapest headset and the only good standalone headset. Standalone meaning you don't need a PC to play it.
Don't use anything Older than a Quest 2, Wait for the PSVR2
Played virtuality shooting gallery
Virtual technology came a long way
Interesting 🤔
VR is finally here as great cheap consumer tech... and most audiences don't care, even with massive push by Meta. It's not yet as comfortable as glasses, it doesn't play most games people want to play (having generic clones is no good), graphics are a throwback to earlier times so crazy resolution and framerate needs are met and, above every other consideration, it's a hard sell on traditional 2D media - you need to actually try it to understand how transformative the experience is. And we need more big games drawing people in, that's for sure...
im confused dont vr still cause motion sickness like i play in it for less then an hour and i can beardly stand after that
not like it did before. there is different forms of locomotion for those who are prone to vr sickness like teleportation. you'll have to adjust your setting or get use to certain movements. it's like sea sickness or car sickness some people are just more prone to it most likely for the same reason vr sickness occurs.
Is it just me or the right audio is quieter than the left side audio?
Id like a sequel
Atari didn't make PCs in the 80s, they were called microcomputers back then.
I see ones again that UA-cam hates the words "Virtual Reality"...
70k views with 5k likes yet doesn't recommend it Hmmm.
It’s very fun
The poop man
Real trippy
I wonder what vrchat would look like if it had 1980s graphics
Troopers.
0:45 We have found Gura's dad.