Photogrammetry to 3D Gaming/Cinematic Asset
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- Опубліковано 6 сер 2024
- In this video I look at a couple techniques to increase the accuracy and density of your photogrammetry results and look at some possible uses cases of your model.
- Наука та технологія
Very cool!
I'm really amazed by the simplicity and efficiency of your presentation. Could you please suggest some beginner-friendly drones that I can use to explore and learn more about the topics you discussed?
Thank you very much for the kind words. I would choose something from DJI for sure. They have a wide range to choose from depending on what your budget is. I’m currently running a M3E and love it but they have more cost efficient drones that would be fully capable of really good results.
@@The3rdDimensionSurveying Thanks for the prompt reply. Have you ever upload any kind of your 3d render for 3d gaming where you can earn some passive income?
@@user-rm5qy9yw4p No I haven't
Very cool, I am interested in how you combined your two cameras to process your data. I have found that by using the same camera I get better results. Something else I would like to learn more about is how are you processing your depth maps? good video
I have found that as well. The problem is sneaking a drone into some tighter spaces.
I'm actually making a video right now on this exact subject, keep an eye out in the next week or two.
@@The3rdDimensionSurveying cool I’ll watch it when it comes out. I’m using the mavic 3E so I just fold up the legs and start snapping.
Did you build mesh and texture in metashape then export it to blender or unreal engine?
That is correct. Agisoft>Blender>ue5
@@The3rdDimensionSurveying how was your setup to make fine mesh in agisoft so when it export in blender take not much touch for refine it?
It wasn’t refined at all in blender. Take a lot of high quality images from every angle possible and create your mesh from depth maps
@@The3rdDimensionSurveying thank you for your reply. Nice tutorial