Is Unity Engine Good for Open World Games

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  • Опубліковано 15 вер 2024
  • What is Open world games? let's find out together and conclude is Unity Engine good for it.
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КОМЕНТАРІ • 28

  • @jonathanbisher
    @jonathanbisher Рік тому +25

    This sounds weird, like it was written by an AI. And Unity is as good as any other tool, its the developer skill that matters.

    • @GhettoWxzrd
      @GhettoWxzrd Рік тому

      And the amount of $ they're willing to spend on their software lol.

    • @Beeeeeewwwww
      @Beeeeeewwwww Рік тому +1

      ​@@GhettoWxzrdisn't unity free?

    • @bexx_jeed2D
      @bexx_jeed2D Рік тому

      Exactly 👍👍👍

  • @nomadshiba
    @nomadshiba Рік тому +11

    things you have mentioned are not unique to open world games and open world games are not made like this
    it doesnt make sense

  • @JTAGames
    @JTAGames Рік тому +16

    Nanite obviously beats anything that Unity can throw at it for now but! Unity can make extremely large worlds especially using a world cell method but the only problem comes with the floating point errors honestly.

    • @drinkwwwaterrr
      @drinkwwwaterrr Рік тому +5

      Nanite is for LODS, in Unreal open worlds are handled with their World Partition system

    • @JTAGames
      @JTAGames Рік тому

      @@drinkwwwaterrr … clearly I’m extremely experienced in Unreal. In fact I somewhat of an Unreal genius. You can tell by my channel full of unreal tutorials.

    • @nomadshiba
      @nomadshiba Рік тому +3

      nanites are rendering related and really cool
      but other problems you mentioned are not "game engine" problems
      game engines are a mix of frameworks and libraries you can use
      if the game engine is not providing you a good built in solution to you, you make it yourself
      and unreal has so dang good built in solutions for rendering, unity cant beat that atm
      but there is nothing limiting you from making an open world game in unity, its difficulties are not too different than unreal's
      its all up to the developers and their way of handling it
      floating point problems are not a problem unique to unity, thats basically how floating point numbers work
      and its up to developers to find a solution for it
      it think perspective is important, from a game designer's perspective making games is throwing stuff on the map, making a map or generating it, adding guns, weapons, making missions etc.
      from a programmers's perspective, its building systems, thinking optimization all the time, building the tech and tools, so you have an engine on top of the engine you are using that is specific to your needs
      not every wheel are the same

    • @user-ez7ls2du9c
      @user-ez7ls2du9c 11 місяців тому

      What you call nanite has existed for years already and is known as tesselation. Unity can easily do that.
      Floating point precision is also a straightforward fix, you can do a floating origin for example.
      What Unreal calls world partition has also been done for decades already, again its pretty straightforward to setup a quad-tree architecture...
      So everything you said was incorrect and honestly dumb. A good advice is, if you dont know what youre talking about, just stfu. (Instead of making yourself look like an idiot)

    • @Th3-Mast3rmind
      @Th3-Mast3rmind 8 місяців тому

      Nanite has become like this synonymous thing to solving every rendering issue

  • @GhettoWxzrd
    @GhettoWxzrd Рік тому +5

    Genshin impact was made in Unity... maybe not quite AAA, but it shows the potential of creating an Open World Especially with a lot of GFX & The use of Cel shading.

    • @KnucklesEmerald-wj9vo
      @KnucklesEmerald-wj9vo Рік тому +4

      $100 million budget is AAA imo

    • @user-ez7ls2du9c
      @user-ez7ls2du9c 11 місяців тому

      GFX and cel shading? That has literally nothing to do with an open world.
      You can make a "real" openworld in any engine, all you need is to know how to setup a quad-tree system and a floating origin system. THATS IT. You can add tesselation if you want what unreal calls "nanite" (which has been around for decades and is not revolutionary at all! Lmao)

    • @littleowlgaming-unity-tutorial
      @littleowlgaming-unity-tutorial 7 місяців тому +1

      and V Rising, The Forest, sons of the Forest, Valhiem to name a few

    • @guynelk
      @guynelk Місяць тому

      Genshin IS AAA!

  • @jopastudio
    @jopastudio Рік тому +20

    Genshin Impact has literally been made using Unity though

    • @NehezTheWrackful
      @NehezTheWrackful Рік тому +1

      With modified source code, since they bough code access from Unity :)

    • @Sanakan.safeguard
      @Sanakan.safeguard Рік тому +3

      and thats why so pog optimized
      ...

  • @shaddouida3447
    @shaddouida3447 Рік тому +1

    These DC Characters Deserve Video Games Next
    DC's Wonder Woman Open-World Game
    DC's Superman Open-World Game
    DC's Batman Open-World Game
    DC's Gotham knights Open-World Game
    DC's Gotham City Sirens Open-World Game
    DC's Teen Titans Open-World Game
    DC's Birds of Prey Open-World Game
    DC's Green Lantern Open-World Game
    DC's Aquaman Open-World Game
    DC's Flash Open-World Game
    DC's Green Arrow Open-World Game
    DC's Catwoman Open-World Game
    DC's Deathstroke Open-World Game
    DC's Shazam Open-World Game
    DC's Zatanna Open-World Game
    DC's Batgirl Open-World Game
    DC's Nightwing Open-World Game
    DC's Supergirl Open-World Game
    DC's Constantine Open-World Game
    DC's Justice League Open-World Game
    DC's Harley Quinn Open-World Game
    DC's Blue Beetle Open-World Game
    DC's Batman Beyond Open-World Game
    DC's Batwoman Open-World Game
    DC's Swamp Thing Open-World Game
    DC's Plastic Man Open-World Game
    DC's Static Open-World Game
    DC's Cyborg Open-World Game🤞🤞🤞🙌🙌🙌🙏🙏🙏

  • @ellieelias6336
    @ellieelias6336 Рік тому +1

    So, in order to create a huge game, how would I get only the local area to load around the player and unload what is far away, while keeping a float point so things don't get buggy?

    • @user-ez7ls2du9c
      @user-ez7ls2du9c 11 місяців тому

      1. quad tree
      2. floating origin
      3. youre done.

    • @bike_n_fish
      @bike_n_fish 11 місяців тому

      @@user-ez7ls2du9ckekw

  • @user-ez7ls2du9c
    @user-ez7ls2du9c 11 місяців тому +2

    wtf are you talking about?
    Occlusion culling is worthless for open world games. You need a quad-tree system, which is straightforward to program in C#/Unity.

    • @Th3-Mast3rmind
      @Th3-Mast3rmind 8 місяців тому +1

      Do you know what occlusion culling is?

  • @GameBoyyearsago
    @GameBoyyearsago Рік тому +3

    Please make video can we us unity to make call of duty style games for android? I dont want to into the unreal cause its does creatr lot of lag problem for midrange and low end devices : )

  • @shaddouida3447
    @shaddouida3447 Рік тому +1

    Marvel's Spider-Man 2 Open-World Game
    Marvel's Spider-Man 3 Open-World Game
    Marvel's Spider-Gwen Open-World Game
    Marvel's Venom Open-World Game
    Marvel's Black Cat Open-World Game🙌🙌🙌🤞🤞🙏🙏🙏

  • @SollomonTheWise
    @SollomonTheWise Рік тому +2

    Officially now, no. Not good for any development to be honest😂😂😂