I’m sad that Oasis quit GD. He was such a talented creator, having made some of my favorite demons in the game, like Neon Thrills and Illusion of Space.
I think this was the best one so far. I love these outcomes, especially the green one that Wulzy added that effect to. That one turned out sick and I could actually see that in a featured level.
This is a really random comment tbh, idek if you remember when I sent a comment saying it was my birthday and you responded with Happy Birthday. Anyways, this is more of an inspirational message then anything but you're probs my biggest creative inspiration as of right now. If it wasn't for you, I wouldn't be no where near as good at gameplay as I am right now because I decided to try to experiment with a couple of things after watching your creation swap videos. Keep up your content as well! It's super entertaining, and I'm sure your fanbase could agree with me! Have a great day man!
Tbh i did not expect to hear the song Blue Velvet (by Djjaner and Eshio i think) in a decorated GD Level but i'm glad that this is a bit more known then i thought :)
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. Strategy Offensive He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
I hate it when people make levels with black orbs and blue orbs just above or under a block and dont pit J blocks so the fact that wulzy put J blocks gives him a lot of respect from me
I’m sad that Oasis quit GD. He was such a talented creator, having made some of my favorite demons in the game, like Neon Thrills and Illusion of Space.
Cap
🤓 uhm ackshually I made illusion of space as well
@@GDKiba it was a collab right
@@GDKiba idk why i cant edit my comment but I forgot that they were collabs for a second and that he hosted them sorry (your ios part is amazing btw)
Which one of the levels was his? :D
Thanks Wulzy for letting my goofy ass participate in one of these. Was so much fun! 😀
So goofy ahh
Goofy ahh
Goofy ahh uncle
My name quandale dingle
💀
All of these people in this creation rotation are all in my top 10 favorite creators
Oasis Wil forever be remembered for making fun and flowy sync-based gameplay with a sick decoration style that varies quite often in levels.
Someone finally spelt my name correctly omfg. 2nd word of da comment
@@donkeyshart1250 hello wil
sley's level is absolutely epic I love it
Wulzy: Optimization is key, even in challenges
Also Wulzy: I’m gonna copy paste this about 20 times
I like how wulzy said he was ruining the parts when he was improving them(at least imo)
Wulzy: *creates an decorated level in under minutes*
Me: After 12 Months, My Layout is Finally Finished.
same lol
Brooo fr it take me 2 hours to make a 30 second layout
"I have 500 unfinished layouts and i don't plan on finishing any of them"
@@GDKozmos Literally me...
@@GDKozmosyou explained 90% of my gd experience
7:38 what a transition bro wow
Love the creation rotations and level swaps keep it up
nice username...
@@Pokémon_Enthusiast thanks
I think this was the best one so far. I love these outcomes, especially the green one that Wulzy added that effect to. That one turned out sick and I could actually see that in a featured level.
Oh hey its joyous sphere
Hiya
Hang on, I know you
@@cloudneverclear Yes, you do lol
Or used to ig
These unplanned levels are better than my best level
Your choice of background music is spot on every single time!
Still waiting for the day wulzy uses stereo madness as a song purely for comedic value
thatd be great
That would make me lol
There are actually like 15 featured 2.1 levels with this song
this is proof that iq isnt the acronym for insane quality 👍👌🔥
@Jelly Smurf the op is still correct
You reached 80k subs Wulzy! Congratulations! Well deserved!
This is a really random comment tbh, idek if you remember when I sent a comment saying it was my birthday and you responded with Happy Birthday. Anyways, this is more of an inspirational message then anything but you're probs my biggest creative inspiration as of right now. If it wasn't for you, I wouldn't be no where near as good at gameplay as I am right now because I decided to try to experiment with a couple of things after watching your creation swap videos. Keep up your content as well! It's super entertaining, and I'm sure your fanbase could agree with me! Have a great day man!
love the creation rotation series!
haha round build go brr
0:56 wulzy:”purple pad
Also wulzy:*places a purple orb*
18:37 i can only say one word
perfection
LETS FUCKING GO OASIS AND SLEY IN LEVEL SWAPPPPPPPP
creation rotation*
@@Slinx92OLD bruh
@@whi.. Bruh
@@TN_S_. Bruh
@꧁66 Fire꧂ bruh
18:15 is actually fire
”It’s not that hard!”
SLEY 2022
I died laughing at Wulzy scolding the editor at 16:13
same
Bro I love this series and build swap so much, great job wulzy
OMG ur so close to 100k, keep posting bangers man. Love you, keep it up! 💯❤️❤️❤️
18:14 dude that's so awesome wtf
At first i for some reason didnt like your videos but now im binging love your creating stuff man
J block in robot though is absolutely sick
yo i remember saying in a stream how sick it would be for sley too be in a creation rotation and its now here
glad to be on here!
You can actually hear Wulzy getting progressively more frustrated during the final turn
Ok so that blur effect actually slapped
You should do creation rotation with random fans. It would be so cool to meet new people and make a level with you!
You should do a boss fight building challenge
happy 80k, lets hope for 100k soon!
htigerz, oasis, and sley. best collab ever
this is out of nowhere but (0:18)
Damm, that wave is perfect
Those endscreens were bangers
GG for 80k!! Good job!!!
3:28
that boom proves correct either way
Level swap is amazing
Creation Rotation is my absolute favorite
i remember sley from before rgb, such a talented creator
is this just me? i love to watch wulzy even tho i dont know half of the things hes saying lol
Tbh i did not expect to hear the song Blue Velvet (by Djjaner and Eshio i think) in a decorated GD Level but i'm glad that this is a bit more known then i thought :)
i wonder how level swap would be on 2.2
Nice work Wulzy :)
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
i love the new editing style :)
I love creation rotations
Woah it's
Walsh welcome back to another level swap
Htigerz on this is hype
“I just noticed that spiky saw dude” wulzy 2022
You should do a series where you teach someone who can’t decorate how to unroll they get a level rated.
YES
when i saw the vid i literally said “CREATION ROTATION! YES!”
GG Wulzy !
2:44 FINALLY SOMEONE OTHER THAN ME USES DEVIOUS LMAO
POG WULZY
the lads
i cant wait to see an other part of woahsonic
13:03 wob wob
bro 😭😭 my sister heard your intro and she thought you said WOAH ITS BALLSY 😭
lmao you were struggling trying to select those spikes 😂
i was half expecting the title to say “everyone is drunk”
That would make for a funny video
5:13
bless you :DD
you used rainbow blocks. the council will decide your fate.
creation rotation, but creation rotation
Brits be like: “Haich” “Zed”
12:58 wulzy in a nutshell.
These video titles are getting interesting
more like creation castration
get my guy bagingi in this
LIFE COULD BE DREAM!!!
wulzy should put all of these creation rotation and level swaps all in one level and beat it. it would be great
I liked the part when he said “Woah”
I hate it when people make levels with black orbs and blue orbs just above or under a block and dont pit J blocks so the fact that wulzy put J blocks gives him a lot of respect from me
Ayy, 'nother creation rotation video.
18:15 This one is actually so good
i didnt know any of these creators except wulzy
i wonder if i could be in one of these
the 3rd is by far my favourite
16:12 BIG L BOZO
He just keeps dying at the end
you should do a Level Swap with Zoroa!
Truly cool, woah ;)
Holy shit nothing has changed.
lmao the title fits perfectly
You should do one of these but make the time slots extremely short so everyone can only place like one block
You could use this kind of method to build a rated level :D
This may be the only second time Wulzy will carry in level swap...
Unless his brain also gets fried.
Fried*
@@thatpersonthatexists8416 my english still needs *polish* ing XD
@@Rayan-West you’re doing great already good luck!!!
Love to Poland!
I don’t think I’m ready for that…
I wonder what would happen if there was a continuous creation rotation like you get 5 go's at your own level
at 2 times speed the video is even better hahah
Ur alt account is so much funnier now that DanZmen is back
babe wake up wulzy just posted
I need to be in one of these cause I build layouts good and super fast
in el camino when wulzy gets to it i feel like it could already have gotten rated
last one was my favorite tbh
Alternate title: Creation Rotation
that is some good gameplay
Why do you always teach me triggers and how the editor works
WHEN CREATION MEGACOLLAB