This is a very nice trick, I use it often in my campaigns too. The downside is that the new mission won't know your weapons and fuel state, nor the damage that you may have taken. So the mission maker needs to 'estimate' those for each stage. I love fuel management on long missions and the load mission trigger renders a bit moot, you can burn as much gas as you want as long as you can reach the loading zone.
Nice info. Would be good if ED could create a function to pull current jet state (dynamic) from file A to file B, to keep that jet state between transfers.
I've thought about implementing that for DCS Web Editor, since it already has one world map. It would split missions automatically and setup triggers at DCS map bounds. That would make it quite trivial and fast to build multi-map missions. However, carrying over fuel state and loadout is something that ED should implement.
Agreed! And on the topic ED should implement, if they are not going to give us the ability to fly between maps without tricks, at lease give the option to not have to select units on the next map. Load the mission and just fly without the selection.
Couldn't it be made with the help o TacView. TacView records everything, so the export part is done. The challenge remains extracting from TacView and inserting the status in the mission.
That's a really great idea @dcs-web-editor and a great use of the capabilities of the WE. I was thinking even before you do/did that, you can still use the WE to copy units across to the other part of the map (where there is overlap) very easily (I use that a lot to re-create specific missions types from one map to the other)
COOOOOL... Must have taken a bit of working out. But it's neat to just try stuff out to see what can be done. When it becomes "seamless" it will be perfect.
3:28 mission editor shows you true airspeed, indicated airspeed will differ from true airspeed depending on a lot of factors. Seems to be modeled pretty realistically in DCS. I don't fly the F-16, but I know in the F/A-18, you can set the HSI to show true airspeed (TAS), or Ground speed (GS)
The F-16 has a 3 position switch that will display, in the hud, either the calibrated, true, and ground speed. The issue I have is when setting the speed in the editor, isn't that I don't know what speed I am flying, the issue is my tankers are either going way to slow and I am almost stalling, or way too fast for my current weight at that altitude. I have listened to a few fighter pilot audiobooks, and it seems like they are refueling at higher altitudes than I usually do. I set around 20k usually. Maybe it is a DCS issue? Usually it seems the tankers, or aircraft in general cant handle the altitude well. I set a tanker to what would be a "normal" speed at like 25-30k and it seems like they can't fly a normal speed and barely can hold the altitude. Have you had this issue? I appreciate the input!
It does seem like it should be, shouldn't it. I am not saying I have a lot of pull or anything, but maybe it will create the conversation. If the conversation is loud enough, maybe ED will look into it... doubt full but you never know.
@@general_av8or I understand why DCS didn't just integrate the maps initially but that said I have to believe IRAQ, Syria, Egypt will eventually all integrate. FWIW once you fly off the map edge the world map continues, tho very very low rez. I flew to PHX, Tucson then to mexico from the Vegas map
If I'm correct, they're working on a world map but this isn't something they'll do in a heartbeat nor was it a priority then since it requires a new core which is a lot as well.
Nicely done , I'd only suggest that instead of using "remove pylon" you should use "remove store" since it would be more realistic this way. great vid thanks!
This.... Five Stars man! I have been wanting to use the load mission like that just had no need yet. Since so many maps are adjacent to each other a great tool would be a "Flight condition" where the trigger saves the state of your AC (Weapons, Fuel, Damage, ETC) and when you load into the next mission you get the same Aircraft. Should be easy but I am not a programmer either. I imagine time and weather would be another thing to consider when changing maps. It may be a night refuel with that tanker when you get back.
I am sure there is a way with scripting to make that work, I am still just learning some basic scripting, hopefully I can figure that out at some point! I am for sure going to look into it. When I made this mission, I looked at the times to the last steerpoint, giving me a flight time at the speed I set. Then best guessed at how long to refuel at the tanker. Then set that time in the next mission. So it was pretty close but not exactly what I imagined. I was looking for it to be pretty much dusk when I hit the tanker on the return. I missed the mark a bit. Not sure if you can also check the time with scripts to add that to a lua database with the aircraft state and load the next mission with ALL the flight parameters from the previous map.
one this I would suggest is if your going to be loading the new map make sure you dont waste time flying over undetailed areas if the same are will have detail in the new map. Another cool thing with this is it allows guys to run carrier ops into baghdad
Honestly, when making the mission, I did completly forget about the low detailed lower half. Punch and I did fly carrier ops into Iraq here: ua-cam.com/video/fAGTkmFxiqY/v-deo.htmlsi=pLZnM_P9SRZg2Zjr
2 pro tips on your tanker. Set race track orbit on waypoint 0, 50 nm. Also go for an airspeed of around 275 knots for an f-16. This may take some playing with the values and checking in game.
Give it a shot! Until it is actually seamless this works. If ED is not going to give us a way to actually do it seamless, then at least give us the option to not have to do the role selection bit.
I will try 275, I appreciate the tips. I want to make my tanking as realistic as possible (proper altitudes and what not) and am always struggling with either the speed is too slow or too fast for the current weight of my jet with a load out.
@ cool, from my research 275 is that sweet spot. Note that is Indicated Airspeed not ground speed, so you will have to try different speeds and look in the mission to get what you are looking for or convert which I haven’t played with.
I order to have the tanker to the speed to set it to, you need to unbox the "GS" next to the speed, otherwise its going to use that set speed as ground speed. If you unbox GS, it will be seen as air speed
what ive been trying to figure out is how to have this work in persistent multiplayer servers where one player can transfer servers and get an airspawn as they enter the next server
I have no idea if that is possible, currently. It is an intriguing thought. I would imagine the "load mission" action will just force everyone to the new mission. Would be cool if you could pull it off though.
Thank you for your time in making this! I see your method as especially useful for unconnected maps, e.g. Dubai-Turkey or Turkey-Kola, but what would obviously be a lot better is if ED can stitch adjacent maps together seamlessly. So long as you’ve bought them, obviously. Basically, you have Syria and Iraq as one big map in the mission editor. Persian Gulf might be tougher as it’s different architecture, isn’t it?
No problem, new minimum DCS World hardware requirement 128 GB RAM and a high-end CPU... to keep both map's assets in RAM while the CPU is converting all map and mission object coordinates to the next maps x0000.0000 y0000.0000 reference... and that's not even accounting for the fact, that multiple client aircraft in multiplayer could be over both maps at the same time and referencing missiles/SAM shots need to go back and forth between the two coordinate references of the maps in real time... 🤔
@ But just to clarify, what I meant was that if you own two adjacent maps and they are architecturally compatible, as I assume Syria and Iraq are, then they simply combine to become one great big one using the same coordinates etc. Effectively, it might be the case that you receive a whole new map file from ED - a single very large map.
I have not tested it, but I would imagine as long as you have units for all the pilots in the multiplayer mission, it would work. I am pretty sure it works. I will be testing it for sure soon as my dad (Punch) and I will be doing a flight from Syria to Iraq in the near future!
Fantastic effort. Thankyou for figuring this out. Hopefully one day Ed will allow us to patch the maps together in a single world ala MSFS. Certainly now when we have the Middle East so we’ll covered with 3rd party maps, it’s a no brainier that getting them to work seamlessly together should be a priority. Maybe even more so than a dynamic campaign. 😮😮😮😮
I would only disagree with more than the dynamic campaign. Dynamic/persistent missions or campaigns, in my opinion, is one of the big things we are missing. That being said, making it truly seamless is very high on the wish list for me!
ED is eventually going to a full globe model that will obviate the need for all of this. My guess is that the globe will be a blank or very bland state or a streaming globe like MSFS and the highly detailed maps that already exist will be stitched to that globe like MSFS sceneries.
Nice video. I didn’t think about it. Maybe a workaround for the weapons load is that you can use instead of a tanker the first airport of the next map for reloading. This is maybe not so immersive but you travel there empty and you reload whatever is needed. If you want to do AAR then you just fix the loadout without fuel and you do the AAR later. Just an idea!
Thanks for the idea! That would work and give more options for missions wise, like an accidental incursion into Syrian airspace and have to take out some Migs or something, then you would have to re-arm anyway. Another way is possibly some kind of script that will track what you shoot off your jet and then use that data to match the next aircraft. In my video to Iraq, I just used best guess and it worked out pretty good.
I can imagine some hilarity doing this for a multiplayer mission. One jet flies into a trigger zone then BAM, everyone is transported to another map representing a different time with all different adversaries. Syria 1970s to Channel1940s. Mig29 adversaries to Fockewulf and Messerschmitt adversaries . Wasnt there a movie with kirk douglas where an aircraft carrier from the 60s is transported back to pearl harbor 1941? And using the new fog and weather, you could even make the 'twilight trigger zone' visible maybe as a bubble of fog and clouds. Imagine the disorientation as multiple jets fly into and out of the various trigger zones. Gives new meaning to the idea of multiple parallel universes.
Have not tested on a server, but it would load everyone, not just you, sadly. Which is why this should be a thing native in the game instead of having to use a workaround.
I am always a fan of ED adding more persistence between missions and maps. It would be a game changer for me. I envision one day doing this flight truly seamless. I am a fan of long flights/missions.
Waow very cool idea, but a few issues : first mission/map flightplan sshould be very strictly followed and 1st map is only for deployement without any action because no loadout, weapons, settings will be transferred to second mission. No action should be in the overlapped areas of the maps, RTB base should be in 2nd map. But very interesting long missions can be planned for transition between maps air refuiling can be a good idea (target fuel state can be set as the fuel state at start of 2nd mission) also no change to default weapon setup should not be allowed in 1st mission
You could have actions on the 1st, deployment, flight, BUT as you said the aircraft state (weapons/fuel) will not be saved. You would have to land, for example at Rahmat David, and re arm and fuel there, making the tanker not needed.
I have some questions, my friend. 1. Can I do the same with the Sinai scenario and I can do the same with the Caucasus scenario and I could even do the same with the Iraq scenario, which is obviously a country that borders Afghanistan. Could I do that? That is the first question? 2. When we are in the air carrying out the mission, the map change will be noticed and we will have to wait or it will not be noticed when we move on to the next map?
1. I have not tested Afghanistan, but it should work between all the maps. If you use Afghanistan instead of Iraq i. This example I would imagine it will work the same. 2. Unfortunately, no. You will notice it, due to the current limitations of DCS being a map by map based sim. When the other mission/map loads, your screen will look the same as anytime you load. It will go blank, have the loading screen, and if you have client selected instead of player for the air unit you will have to choose the aircraft. The "seamless" I put in quotes as a ironic thing, kind of poking fun at ED and hoping the conversation can get jumpstarted on the need to actually make it seamless. I hope I answered your questions, and didn't cause more quetstions. Summarize, you will notice the transition, and there currently no way around that.
@@general_av8or Well, man, I'm sorry it was done this way. I thought it was a step forward with the global map issue that we have been waiting for for many years and that allows us to connect the maps of the Near and Middle East and even the Mediterranean, where the distance between the maps is practically minimal or non-existent as you show in the video. Well, ED and his way of doing things.
@@straywolf77 I am glad that was your response. The AI is my number 1 for sure! It irritates the crap out of me when they don't do the basic tasks you set in the ME, and then to get them to do exactly what you want them to do, you have to dumb down the mission.
This is great for the solo player that makes thier own missions (the mission assumptions are being based on how "you" fly..) but for community pilots this is irrelevent, sadly
Unless the community is doing the same mission. But, for large servers with a lot of different things going on, yes, this is irrelevant to those pilots.
Thanks for the engagement and helping me grow my channel. I am glad to see you understood what was going on. It's always good feedback to see if my message was getting across.
@mrpont3980 only thing i can think of is maybe check the trigger and ensure you are using the correct group in "part of group in zone" and make sure you are using the correct zone name as well on that trigger. Once the group that is set in the trigger crosses the zone, it should load the mission. In the comments of this vid is a link to the video i used it in, i believe i posted a link in the comments to that vid to the mission files. Grab em and check it out.
@@general_av8or It works!! Thanks again! Edit: i had part of coalition in zone instead of part of group… would assume it would work the same way but apparently not.
Correct. "Seamless" was to a passive aggressive way to call out the need to be truly seamless. I just had to guess, which worked out. I am looking into scripting a saved state to help with the concerns you brought up, but my scripting knowledge is low as I am just starting to learn.
You spelled great video, and awesome job, and it sucks this is the only way we have to do this and maybe one day it will be actually seamless but thanks for the trick until we can ACTUALLY do it better in the future, wrong. But thank you for attempting to contribute to the growth of the community with your comment!
You are just actually just loading separate missions Just start your mission in Iraq at the border and finish it at the border and you don't have all the wasted time in between.
Pretty sure that was clear in the video, while I was making separate missions and calling the load mission action in the triggers. Yes, you could just do an air-start on a single map, but I had more fun doing this. If you just want to do the one mission and air-start it and not mess with the other missions, by all means. Have a great flight!
This is a very nice trick, I use it often in my campaigns too. The downside is that the new mission won't know your weapons and fuel state, nor the damage that you may have taken. So the mission maker needs to 'estimate' those for each stage. I love fuel management on long missions and the load mission trigger renders a bit moot, you can burn as much gas as you want as long as you can reach the loading zone.
Nice info. Would be good if ED could create a function to pull current jet state (dynamic) from file A to file B, to keep that jet state between transfers.
@mjolnirpower2779 that would be awesome!
you can maybe set up a tanker rendez vous right before or after the transfer
isn't there a way to have global variables between the 2 missions?
Can't you access the file system with lua scripts. Maybe we can save it to the disk then restore it.
I've thought about implementing that for DCS Web Editor, since it already has one world map. It would split missions automatically and setup triggers at DCS map bounds. That would make it quite trivial and fast to build multi-map missions. However, carrying over fuel state and loadout is something that ED should implement.
Agreed! And on the topic ED should implement, if they are not going to give us the ability to fly between maps without tricks, at lease give the option to not have to select units on the next map. Load the mission and just fly without the selection.
Couldn't it be made with the help o TacView. TacView records everything, so the export part is done. The challenge remains extracting from TacView and inserting the status in the mission.
That's a really great idea @dcs-web-editor and a great use of the capabilities of the WE. I was thinking even before you do/did that, you can still use the WE to copy units across to the other part of the map (where there is overlap) very easily (I use that a lot to re-create specific missions types from one map to the other)
Good work man, that’s dope! Gonna give this a try.
Thank you! Give it a shot, it was fun flying this long mission.
COOOOOL... Must have taken a bit of working out. But it's neat to just try stuff out to see what can be done. When it becomes "seamless" it will be perfect.
Seamless is one of the top wish list items for me
3:28 mission editor shows you true airspeed, indicated airspeed will differ from true airspeed depending on a lot of factors. Seems to be modeled pretty realistically in DCS. I don't fly the F-16, but I know in the F/A-18, you can set the HSI to show true airspeed (TAS), or Ground speed (GS)
The F-16 has a 3 position switch that will display, in the hud, either the calibrated, true, and ground speed. The issue I have is when setting the speed in the editor, isn't that I don't know what speed I am flying, the issue is my tankers are either going way to slow and I am almost stalling, or way too fast for my current weight at that altitude. I have listened to a few fighter pilot audiobooks, and it seems like they are refueling at higher altitudes than I usually do. I set around 20k usually. Maybe it is a DCS issue? Usually it seems the tankers, or aircraft in general cant handle the altitude well. I set a tanker to what would be a "normal" speed at like 25-30k and it seems like they can't fly a normal speed and barely can hold the altitude. Have you had this issue?
I appreciate the input!
@general_av8or yes, same here with all aircraft I place at high altitudes. I find setting up the speed by using mach is the only way around it for me.
@@jchen3615 Glad it wasn't just me, lol. Thanks for the info!
This seems like the kind of thing that should be an integral part of the DCS core features.
...it never *will*, of course, but it should
It does seem like it should be, shouldn't it. I am not saying I have a lot of pull or anything, but maybe it will create the conversation. If the conversation is loud enough, maybe ED will look into it... doubt full but you never know.
@@general_av8or I understand why DCS didn't just integrate the maps initially but that said I have to believe IRAQ, Syria, Egypt will eventually all integrate. FWIW once you fly off the map edge the world map continues, tho very very low rez. I flew to PHX, Tucson then to mexico from the Vegas map
If I'm correct, they're working on a world map but this isn't something they'll do in a heartbeat nor was it a priority then since it requires a new core which is a lot as well.
@@subjectc7505 You may be correct. I have seen others say the same thing. When? Who the heck knows, but at least it is in the discussion.
@@general_av8or it's somewhere in the future maybe somewhere around 2025 but we'll have to see. But I have seen teasers.
wow, nice! I remember Wags mentioned a world map in the future, but until that happens, you just opened up the door a little to start with.
I remember that too at one point. Not sure if/when they will get to it.
Thanks for this information, this is really helpful!
Glad it was helpful!
Nicely done , I'd only suggest that instead of using "remove pylon" you should use "remove store" since it would be more realistic this way. great vid thanks!
Thanks! That must have been a mistake on my part. In the mission I do believe I left the pylon and just removed the store.
I was wondering how you could do this. I assume it will work with flying the Caucus map to Syria as well, you'll just get a time warp.
It will work with any map you want to load into that you have owned.
Very cool! Thank you.
No problem, I just hoped it was helpful.
This.... Five Stars man! I have been wanting to use the load mission like that just had no need yet.
Since so many maps are adjacent to each other a great tool would be a "Flight condition" where the trigger saves the state of your AC (Weapons, Fuel, Damage, ETC) and when you load into the next mission you get the same Aircraft. Should be easy but I am not a programmer either.
I imagine time and weather would be another thing to consider when changing maps. It may be a night refuel with that tanker when you get back.
I am sure there is a way with scripting to make that work, I am still just learning some basic scripting, hopefully I can figure that out at some point! I am for sure going to look into it.
When I made this mission, I looked at the times to the last steerpoint, giving me a flight time at the speed I set. Then best guessed at how long to refuel at the tanker. Then set that time in the next mission. So it was pretty close but not exactly what I imagined. I was looking for it to be pretty much dusk when I hit the tanker on the return. I missed the mark a bit. Not sure if you can also check the time with scripts to add that to a lua database with the aircraft state and load the next mission with ALL the flight parameters from the previous map.
one this I would suggest is if your going to be loading the new map make sure you dont waste time flying over undetailed areas if the same are will have detail in the new map.
Another cool thing with this is it allows guys to run carrier ops into baghdad
Honestly, when making the mission, I did completly forget about the low detailed lower half. Punch and I did fly carrier ops into Iraq here: ua-cam.com/video/fAGTkmFxiqY/v-deo.htmlsi=pLZnM_P9SRZg2Zjr
Jaw droppingly amazing ! All of a sudden its possible to stitch Sinai and Syria together, by definition....
2 pro tips on your tanker. Set race track orbit on waypoint 0, 50 nm. Also go for an airspeed of around 275 knots for an f-16. This may take some playing with the values and checking in game.
Give it a shot! Until it is actually seamless this works. If ED is not going to give us a way to actually do it seamless, then at least give us the option to not have to do the role selection bit.
I will try 275, I appreciate the tips. I want to make my tanking as realistic as possible (proper altitudes and what not) and am always struggling with either the speed is too slow or too fast for the current weight of my jet with a load out.
@ cool, from my research 275 is that sweet spot. Note that is Indicated Airspeed not ground speed, so you will have to try different speeds and look in the mission to get what you are looking for or convert which I haven’t played with.
I order to have the tanker to the speed to set it to, you need to unbox the "GS" next to the speed, otherwise its going to use that set speed as ground speed. If you unbox GS, it will be seen as air speed
Awesome! Thank you, I will give that a shot.
Good job man!! Thank you for sharing!!!
It's my pleasure!
what ive been trying to figure out is how to have this work in persistent multiplayer servers
where one player can transfer servers and get an airspawn as they enter the next server
I have no idea if that is possible, currently. It is an intriguing thought. I would imagine the "load mission" action will just force everyone to the new mission. Would be cool if you could pull it off though.
Well done sir. Impressive
Thanks. Best we can do until we can actually do it seamless.
Nice Trick! Subscribed.
Awesome, thank you!
Thank you for your time in making this! I see your method as especially useful for unconnected maps, e.g. Dubai-Turkey or Turkey-Kola, but what would obviously be a lot better is if ED can stitch adjacent maps together seamlessly. So long as you’ve bought them, obviously.
Basically, you have Syria and Iraq as one big map in the mission editor. Persian Gulf might be tougher as it’s different architecture, isn’t it?
No problem, new minimum DCS World hardware requirement 128 GB RAM and a high-end CPU... to keep both map's assets in RAM while the CPU is converting all map and mission object coordinates to the next maps x0000.0000 y0000.0000 reference... and that's not even accounting for the fact, that multiple client aircraft in multiplayer could be over both maps at the same time and referencing missiles/SAM shots need to go back and forth between the two coordinate references of the maps in real time... 🤔
@ 😂😂😂
@ Good points, Sir. Perhaps one can have an option to splice maps if you happen to have a supercomputer at home.
Perhaps in the future it can be done…
@ But just to clarify, what I meant was that if you own two adjacent maps and they are architecturally compatible, as I assume Syria and Iraq are, then they simply combine to become one great big one using the same coordinates etc. Effectively, it might be the case that you receive a whole new map file from ED - a single very large map.
No problem, I was glad to do it! I hope it helps, and maybe it can open up the conversation on the seamless things needs to happen!
Stupid question, but I’ve no idea about mission build……Would this work for a multiplayer mission as well?
I have not tested it, but I would imagine as long as you have units for all the pilots in the multiplayer mission, it would work. I am pretty sure it works. I will be testing it for sure soon as my dad (Punch) and I will be doing a flight from Syria to Iraq in the near future!
Fantastic effort. Thankyou for figuring this out. Hopefully one day Ed will allow us to patch the maps together in a single world ala MSFS. Certainly now when we have the Middle East so we’ll covered with 3rd party maps, it’s a no brainier that getting them to work seamlessly together should be a priority. Maybe even more so than a dynamic campaign. 😮😮😮😮
I would only disagree with more than the dynamic campaign. Dynamic/persistent missions or campaigns, in my opinion, is one of the big things we are missing. That being said, making it truly seamless is very high on the wish list for me!
Very awesome and helpful, thanks!
I am glad it was helpful!
that music at the end scared the shit outa me
Lol my bad! Was it too loud or just unexpected? If it was too loud, that's great info and will make changes in the future.
Very interesting
Give it a shot!
Very clever !
Thank you! I hope this helps.
ED is eventually going to a full globe model that will obviate the need for all of this.
My guess is that the globe will be a blank or very bland state or a streaming globe like MSFS and the highly detailed maps that already exist will be stitched to that globe like MSFS sceneries.
I can not wait for ED to implement that. I can't wait for the days we don't have to do tricks to make things work like we envisioned.
Nice video. I didn’t think about it. Maybe a workaround for the weapons load is that you can use instead of a tanker the first airport of the next map for reloading. This is maybe not so immersive but you travel there empty and you reload whatever is needed. If you want to do AAR then you just fix the loadout without fuel and you do the AAR later. Just an idea!
Thanks for the idea! That would work and give more options for missions wise, like an accidental incursion into Syrian airspace and have to take out some Migs or something, then you would have to re-arm anyway. Another way is possibly some kind of script that will track what you shoot off your jet and then use that data to match the next aircraft. In my video to Iraq, I just used best guess and it worked out pretty good.
Genius!
LOL, I don't this I would call it genius but I appreciate the kind words! Hope it helps you create more immersive missions.
I finally managed to set up my avionics in the A-10 today...
Nice! Keep at it, practice over and over until you can do it in your sleep.
I can imagine some hilarity doing this for a multiplayer mission. One jet flies into a trigger zone then BAM, everyone is transported to another map representing a different time with all different adversaries. Syria 1970s to Channel1940s. Mig29 adversaries to Fockewulf and Messerschmitt adversaries . Wasnt there a movie with kirk douglas where an aircraft carrier from the 60s is transported back to pearl harbor 1941? And using the new fog and weather, you could even make the 'twilight trigger zone' visible maybe as a bubble of fog and clouds. Imagine the disorientation as multiple jets fly into and out of the various trigger zones. Gives new meaning to the idea of multiple parallel universes.
Ha! Yes. "The Final Countdown"
Yeah, that would be a pain on a long mission then someone hits the trigger and off you go.
thankyou
You are welcome!
Very cool for single player, but in multiplayer, what is going to make the server load a new mission and transfer you into it?
Have not tested on a server, but it would load everyone, not just you, sadly. Which is why this should be a thing native in the game instead of having to use a workaround.
@@general_av8or I guess my question is, what instructs the DCS WebGUI to change the mission on command from a client?
oh wow - the potential for this is... "intoxicating"
WHAT IF eagle dynamics could address the issues reflected brings up
?!?!?
I am always a fan of ED adding more persistence between missions and maps. It would be a game changer for me. I envision one day doing this flight truly seamless. I am a fan of long flights/missions.
@@general_av8or- same same!
Wow. This is a strong magic.
Thanks, lol! Hope it helps!
Great idea
Thank you! Give it a shot.
top
Very interesting! Also, ED stated that they’re going to add H2 and H3 during EA.
I had not hear that, I look forward to that.
Waow very cool idea, but a few issues : first mission/map flightplan sshould be very strictly followed and 1st map is only for deployement without any action because no loadout, weapons, settings will be transferred to second mission. No action should be in the overlapped areas of the maps, RTB base should be in 2nd map. But very interesting long missions can be planned for transition between maps air refuiling can be a good idea (target fuel state can be set as the fuel state at start of 2nd mission) also no change to default weapon setup should not be allowed in 1st mission
You could have actions on the 1st, deployment, flight, BUT as you said the aircraft state (weapons/fuel) will not be saved. You would have to land, for example at Rahmat David, and re arm and fuel there, making the tanker not needed.
I have some questions, my friend.
1. Can I do the same with the Sinai scenario and I can do the same with the Caucasus scenario and I could even do the same with the Iraq scenario, which is obviously a country that borders Afghanistan. Could I do that? That is the first question?
2. When we are in the air carrying out the mission, the map change will be noticed and we will have to wait or it will not be noticed when we move on to the next map?
1. I have not tested Afghanistan, but it should work between all the maps. If you use Afghanistan instead of Iraq i. This example I would imagine it will work the same.
2. Unfortunately, no. You will notice it, due to the current limitations of DCS being a map by map based sim. When the other mission/map loads, your screen will look the same as anytime you load. It will go blank, have the loading screen, and if you have client selected instead of player for the air unit you will have to choose the aircraft. The "seamless" I put in quotes as a ironic thing, kind of poking fun at ED and hoping the conversation can get jumpstarted on the need to actually make it seamless.
I hope I answered your questions, and didn't cause more quetstions.
Summarize, you will notice the transition, and there currently no way around that.
@@general_av8or Well, man, I'm sorry it was done this way.
I thought it was a step forward with the global map issue that we have been waiting for for many years and that allows us to connect the maps of the Near and Middle East and even the Mediterranean, where the distance between the maps is practically minimal or non-existent as you show in the video. Well, ED and his way of doing things.
Things I don't have to worry about because ED can't fix core-game functions.
What is the number 1 core function you would like to see fixed first?
@@general_av8or Oh...how about starting with the AI....?
@@straywolf77 I am glad that was your response. The AI is my number 1 for sure! It irritates the crap out of me when they don't do the basic tasks you set in the ME, and then to get them to do exactly what you want them to do, you have to dumb down the mission.
Their going to add H3 to this map. It’s just not there yet.
I had not seen that, thanks for the info!
This is great for the solo player that makes thier own missions (the mission assumptions are being based on how "you" fly..) but for community pilots this is irrelevent, sadly
Unless the community is doing the same mission. But, for large servers with a lot of different things going on, yes, this is irrelevant to those pilots.
Conclusion:The Using of Trigger Zones
Thanks for the engagement and helping me grow my channel. I am glad to see you understood what was going on. It's always good feedback to see if my message was getting across.
Did I catch you in vipers the other day brotha?
Not sure what you are referring to?
13:57
I added timestamps when I made the video for those that don't need to know how to set up the maps
I tried this in a singleplayer and it didn't work... i suppose this is just for mutliplayer servers?
@@mrpont3980 The flight I used this in was a single player
@mrpont3980 only thing i can think of is maybe check the trigger and ensure you are using the correct group in "part of group in zone" and make sure you are using the correct zone name as well on that trigger. Once the group that is set in the trigger crosses the zone, it should load the mission. In the comments of this vid is a link to the video i used it in, i believe i posted a link in the comments to that vid to the mission files. Grab em and check it out.
@@general_av8or I'll keep trying and triple checking everything... if it works for you then it just has to work for me! Thanks for the reply!
@mrpont3980 no problem. Let me know if you cant get it. I can take a look at your miz files and see if I can see anything.
@@general_av8or It works!! Thanks again! Edit: i had part of coalition in zone instead of part of group… would assume it would work the same way but apparently not.
Ok so only work in solo mission if you want to be in player mode
I am going to check it out on the multiplayer side with Punch at some point soon.
It works in multiplayer missions too.
any1 have this live? Would like to c how that works while flying
Once you hit the trigger zone, your screen will go blank, then you get a loading screen as if you just loaded a mission from the main menu.
Not bad, now let's try flying between unfinished modules
Would be nice to finish the other terrains b4 spending all the manpower on new unfinished ones.
imagine linking PG, syria, iraq, and caucasus in one mission
That would be AWESOME! You can BRRRRRT to your hearts content!
@general_av8or I'm buying Syria and Iraq just for this reason alone lol!
@MrWarthog_ lol Nice!
This is the oldest trick in the book dude. Lol
Thanks for the engagement, and helping my channel grow!
This is not "seamless" at all.
What happen to your loadout, your fuel, your buddies positions, the ennemies chasing you. etc.
Correct. "Seamless" was to a passive aggressive way to call out the need to be truly seamless. I just had to guess, which worked out. I am looking into scripting a saved state to help with the concerns you brought up, but my scripting knowledge is low as I am just starting to learn.
@@general_av8or If you manage to save all the states and re-inject them in the following mission, then it will really be interesting !
This is basic trick and absurd, "seamlessly" u got to be kidding!
You spelled great video, and awesome job, and it sucks this is the only way we have to do this and maybe one day it will be actually seamless but thanks for the trick until we can ACTUALLY do it better in the future, wrong. But thank you for attempting to contribute to the growth of the community with your comment!
Don’t worry bro, you spelled it right lol
@@kickZtailout I didn't even have to use spell check!
You are just actually just loading separate missions
Just start your mission in Iraq at the border and finish it at the border and you don't have all the wasted time in between.
Pretty sure that was clear in the video, while I was making separate missions and calling the load mission action in the triggers. Yes, you could just do an air-start on a single map, but I had more fun doing this. If you just want to do the one mission and air-start it and not mess with the other missions, by all means. Have a great flight!
Thanks, cool insight! Well done!
My pleasure!