Hello! Another great video, thank you! I find your "nutshell" videos very helpful. One thing of note, and I verified this in the (current draft) rulebook: the second scoring tile indicates "greater than or equal to" the most, which would mean ALL players, even if more than one, would gain the income; at 34:00 you mentioned that none would gain income if tied, so perhaps this changed after you made your video, or else it was a - rare - mistake. Looking forward to trying the game this weekend. Thanks again!
Thank you ☺️. I've just checked the rules I have and it says "no one gets the income". 🙂 So I think the rules have changed, which is perfectly OK as the game is being tested these days, and the rules need to adjust. Can't wait for the final game! 🙂
fantastic video as always. two questions (sorry if you answered them on the video somewhere but i didnt see): 1 - Can your energy marker move further right along the track than the column of unlocked pylons? or do you need to build pylons for the energy marker to move into those columns...and what happens during "collect batteries", do you just count uncovered ones to the left? 2 - i'm a little confused on the "turn/round/timer track" - if two players are in the End Game red zone and one player is not. does ONLY the player who is not in end game zone get another turn...or do you just keep playing all players until all tokens are in the final zone? ie the other two players just dont move their discs for a round or two?
Thank you. ☺️ 1 - you can have more energy than you have towers, there's no limitation. When you collect batteries you simply count the visible icons. 2 - ALL players perform actions until the Consolidation phase in which ALL players will have markers in the End Game space. :)
That is the weirdest board layout I have seen in a long time. The solar contract area is only accessible via a special action card? A whole board section? Also the layout of it, the whole thing just looks completely undercooked. Why is it setup/arranged like that? There are so many boxes but you only set it up THAT way? So so many questions :D
@@jubiler4068 I am pretty sure at this point it’s pretty solidly set for Oct from what Juliàn has told me. If you want to keep in the loop, you could join his discord. 🙂
Great video! Julian Pombo - the designer - sent me here to help me learn the game! I still can't figure out what the second row of the turn order track is for - where you slide your token down if you take a battery. Can you explain it by any chance? I have a prototype copy but can't find the rules for it in the book!
Thanks! :) It's not in the rulebook, but some actions can move your token to the second row and that would change the turn order. I think this will be clarified more in the final version of the rulebook.
Hey Nithrania!! So I got in touch with Julian finally and got an answer - he says that, when determining turn order after the consolidation phase, you first remove discs in the top row, slide the discs up from the second row, organize them in order of the time track, THEN add back in the discs from the top row, and organize THEM in order of the time track. So basically, players who move their disc down during the actions phase will get priority over the players who don't. Personally I don't see how this has a big impact over game play, since nothing changes on the main board during the consolidation phase. Honestly it feels like complication for the sake of complication. But we'll see, I guess!!
@@TabletopToolbox It gives a benefit to having to take the sadface action of gaining a battery or recalling all your cards, making things more expensive.
@@mestrahd well, I get that's the idea, but after 4 plays now, I've never cared about the turn order - it's never provided any benefit to go first. I hate to say it, but all the rules around the turn order track are pointless.
Fantastic explanation of how the game works. I'm super excited to watch play throughs and support the crowdfunding.
Super excited for this one! Love the look of the cover too! :)
A really great and clear video, as usual. Thanks so much, gonna pledge Pampero for sure!!
Thank you. ☺️
Instant buy!! Thank you for the great video
This game looks so good. Looking forward to the campaign.
Hello! Another great video, thank you! I find your "nutshell" videos very helpful. One thing of note, and I verified this in the (current draft) rulebook: the second scoring tile indicates "greater than or equal to" the most, which would mean ALL players, even if more than one, would gain the income; at 34:00 you mentioned that none would gain income if tied, so perhaps this changed after you made your video, or else it was a - rare - mistake. Looking forward to trying the game this weekend. Thanks again!
Thank you ☺️.
I've just checked the rules I have and it says "no one gets the income". 🙂 So I think the rules have changed, which is perfectly OK as the game is being tested these days, and the rules need to adjust. Can't wait for the final game! 🙂
Ďakujem za video! Nejaké zmeny vo finálnej verzii sú, ale určite sa mi budú ľahšie teraz čítať pravidlá :)
Thank you for the comprehensive explanation! ❤
This game could have definitely been designed by Vital Lacerda, it has the exact same feel 😊
Exactly! It plays like Vital's games, and I love it! 😊
@@nithrania-gameinanutshell I agree! But it's also giving me some Barrage vibes, which again, I love! Excellent work Julian (designer)!
Vital is the lead credited developer of this game
Thank you, it's very clear
Finally! I need this one so bad!
True! :)
I hope you are getting paid for making these videos. If you are not, you should be :)
Thank you Paul. ☺️ Really looking forward to meeting you at Essen!
fantastic video as always. two questions (sorry if you answered them on the video somewhere but i didnt see):
1 - Can your energy marker move further right along the track than the column of unlocked pylons? or do you need to build pylons for the energy marker to move into those columns...and what happens during "collect batteries", do you just count uncovered ones to the left?
2 - i'm a little confused on the "turn/round/timer track" - if two players are in the End Game red zone and one player is not. does ONLY the player who is not in end game zone get another turn...or do you just keep playing all players until all tokens are in the final zone? ie the other two players just dont move their discs for a round or two?
Thank you. ☺️
1 - you can have more energy than you have towers, there's no limitation. When you collect batteries you simply count the visible icons.
2 - ALL players perform actions until the Consolidation phase in which ALL players will have markers in the End Game space. :)
@@nithrania-gameinanutshell perfect, thank you!!
That is the weirdest board layout I have seen in a long time. The solar contract area is only accessible via a special action card? A whole board section? Also the layout of it, the whole thing just looks completely undercooked. Why is it setup/arranged like that? There are so many boxes but you only set it up THAT way? So so many questions :D
Nice work as always! Thanks!
But I wait for this game tooo long :D
Thank you. ☺️ Agree! I can't wait to see it as a final copy! 🙂
KS will be in October, around Essen. I tested on it, great game. :)
Oh, good to know, thanks.
I hope it is confirmed and they will not change for example into December :)
@@jubiler4068 I am pretty sure at this point it’s pretty solidly set for Oct from what Juliàn has told me. If you want to keep in the loop, you could join his discord. 🙂
Great video! Julian Pombo - the designer - sent me here to help me learn the game! I still can't figure out what the second row of the turn order track is for - where you slide your token down if you take a battery. Can you explain it by any chance? I have a prototype copy but can't find the rules for it in the book!
Thanks! :)
It's not in the rulebook, but some actions can move your token to the second row and that would change the turn order. I think this will be clarified more in the final version of the rulebook.
Hey Nithrania!! So I got in touch with Julian finally and got an answer - he says that, when determining turn order after the consolidation phase, you first remove discs in the top row, slide the discs up from the second row, organize them in order of the time track, THEN add back in the discs from the top row, and organize THEM in order of the time track. So basically, players who move their disc down during the actions phase will get priority over the players who don't. Personally I don't see how this has a big impact over game play, since nothing changes on the main board during the consolidation phase. Honestly it feels like complication for the sake of complication. But we'll see, I guess!!
@@TabletopToolbox It gives a benefit to having to take the sadface action of gaining a battery or recalling all your cards, making things more expensive.
@@mestrahd well, I get that's the idea, but after 4 plays now, I've never cared about the turn order - it's never provided any benefit to go first. I hate to say it, but all the rules around the turn order track are pointless.
Ah man. This video makes my wallet hurt. I'm going to get it, aren't I. If I back this game I'm blaming this video. You showed it off well. 😁
😄 Apologies!
But it's a fantastic game! I was so sad to hand over the prototype to other reviewers.