New yellow card is unreal for the deck - it's 100% a Riptide card, it sort of treads on Barbed Castaways toes, in that it is better at giving aim counters in a lot of scenarios than the bow itself.
@@tradefederations1628 As far as I understand, Riptide's ability resolves before the card played, so you could play Line it up with an empty arsenal, put a card face down, then resolve Line it up after you have a card in arsenal. This doesn't work with cards like Point the Tip however, since it requires a target arrow already in your arsenal.
I love this list. I have a Barbed Castaway deck that’s pretty similar but I think I agree with all the changes you’ve made. Any thoughts about Codex of Inertia? It’s a card I’m high on in Riptide with Barbed Castaway, but I seem to be alone in that opinion.
Glad you like the list! Besides inertia what’s different with yours? I have never liked the idea of giving up a known card for a random card - if there’s a card you can’t use in hand just block with it… that being said, don’t let me ruin your inertia high! I suppose in specific situations, if you already have an arrow face up, gambling with inertia could pay off
@@tradefederations1628 I have a broader blue base (Infecting + Withering Shot) along with Falcon Wing, Sic’em Shot for go again and Heat Seeker and Barbed Undertow. You correctly pointed out that Barbed Undertow is under rate and so are the go-again arrows I was using. I think Codex of Inertia is just a Tome of Fyendal over two turns and it messes up combo decks. It probably preferable to just replace them with pumps. You going with a yellow resource base made a ton of sense as soon as I saw it.
@@GeniusIsObvious ye when I first built this I was running things like falcon wing for the aim counter to try set up big turns if I was struggling to push through damage, but it then felt like I was playing a poor shell of the aggro version. Murky Water is a better option for damage and it's not below rate! I get what you mean regarding inertia, I do hold inertia tokens in high regard for this deck, and may test out Sedation Shot too.
After seeing the new aim counter support in the azalea armory deck, any thoughts on those cards?
New yellow card is unreal for the deck - it's 100% a Riptide card, it sort of treads on Barbed Castaways toes, in that it is better at giving aim counters in a lot of scenarios than the bow itself.
@@tradefederations1628 As far as I understand, Riptide's ability resolves before the card played, so you could play Line it up with an empty arsenal, put a card face down, then resolve Line it up after you have a card in arsenal. This doesn't work with cards like Point the Tip however, since it requires a target arrow already in your arsenal.
@@Brhennes yes this is correct, it 100% was designed for Riptide and not Azaelea I think
I love this list. I have a Barbed Castaway deck that’s pretty similar but I think I agree with all the changes you’ve made. Any thoughts about Codex of Inertia? It’s a card I’m high on in Riptide with Barbed Castaway, but I seem to be alone in that opinion.
Glad you like the list! Besides inertia what’s different with yours? I have never liked the idea of giving up a known card for a random card - if there’s a card you can’t use in hand just block with it… that being said, don’t let me ruin your inertia high! I suppose in specific situations, if you already have an arrow face up, gambling with inertia could pay off
@@tradefederations1628 I have a broader blue base (Infecting + Withering Shot) along with Falcon Wing, Sic’em Shot for go again and Heat Seeker and Barbed Undertow. You correctly pointed out that Barbed Undertow is under rate and so are the go-again arrows I was using. I think Codex of Inertia is just a Tome of Fyendal over two turns and it messes up combo decks. It probably preferable to just replace them with pumps. You going with a yellow resource base made a ton of sense as soon as I saw it.
@@GeniusIsObvious ye when I first built this I was running things like falcon wing for the aim counter to try set up big turns if I was struggling to push through damage, but it then felt like I was playing a poor shell of the aggro version. Murky Water is a better option for damage and it's not below rate! I get what you mean regarding inertia, I do hold inertia tokens in high regard for this deck, and may test out Sedation Shot too.
interesting. i play riptide fatigue. would like to see some gameplay
Acknowledged. I was planning on posting some gameplay soon. Stay tuned.