Don't Make This Silly Mistake When Reimporting Metahuman from FBX | Fixing eyelids normals

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 15

  • @mikewaterworth7721
    @mikewaterworth7721 Рік тому +3

    you are a true hero for sharing this info! thanks!

  • @theimanginestudio6422
    @theimanginestudio6422 6 місяців тому

    U saved my life! Love u!

  • @3D_koreanGUY
    @3D_koreanGUY 13 днів тому

    감사합니다

  • @obilanggu228
    @obilanggu228 Рік тому +2

    thank you!!! saved my life

  • @kazioo2
    @kazioo2 Рік тому +2

    Good to know.

  • @lizakosmeya8233
    @lizakosmeya8233 8 місяців тому

    Hello! It does not work for me. But my problem was solved when I turned on:
    Section 0 - Recompute Tangents - All
    Section 2 - Recompute Tangents - Green

    • @squeezypixels
      @squeezypixels  8 місяців тому +1

      Strange thing. Green channel on section 0 should off re-compute for neckline (seam between head and body). If section 0 is set to All, you may see a sharp transition between head and the body.

    • @lizakosmeya8233
      @lizakosmeya8233 8 місяців тому

      @@squeezypixels Thank you. Yes exactly. I was glad that the eyelids were repaired, but did not pay attention to the fact that the seam had deteriorated.

  • @emir2230
    @emir2230 Рік тому

    я ждал этого миллион лет

  • @9462pas
    @9462pas 9 місяців тому +1

    doesn't work...

    • @lizakosmeya8233
      @lizakosmeya8233 8 місяців тому

      Have you found solutions?
      my problem was solved when I turned on:
      Section 0 - Recompute Tangents - All
      Section 2 - Recompute Tangents - Green

    • @9462pas
      @9462pas 8 місяців тому

      @@lizakosmeya8233 yes, same solution to me, and body I kept "None". But all these brings some very little obvious transition between neck and Body...

    • @lizakosmeya8233
      @lizakosmeya8233 8 місяців тому

      @@9462pas This is true :(. But I haven’t found another solution yet.

  • @sdk245
    @sdk245 Рік тому

    y save me thx xoxo