This video featured quite a few auto duels so I’ll explain them Auto Pass Duels - This is determined solely by your block stat. Whoever has the highest block stat will win the pass duel automatically. Hence why Goldie wins every pass duel and Soundtown doesn’t. (E.g. Trina with 300 Block will win 100% of the time against Zanark with 299 Block. This is the main thing that makes these Lv99 matches stupid easy cause you can just nip the ball off the opposition’s MFs and FWs no problem) The skill: “Magnetic Feet” essentially “adds” 500 block stat to your player so they win pass duels. Auto Blocks/Dribbles - This is chance based and it takes the players dribble and block stats into consideration. The higher your block stat over the opponent’s dribble, the more likely you will automatically block the opponent and vice versa. The skills: Rhino, Blocking Boss and Demon Dribbler increases the chances of these auto duels happening.
If you want to maximize the damage you can do with white breath I recommend using bailong miximaxed with victor and not the opposite because air moves are (way) stronger when used on an air type player (+ you're gonna face a lot of earth type keepers in the 99 matches so elemental advantage gives you a free goal). And that's why Simeon deals higher damage, because he's using earth type moves and he's an earth type player. It doesn't work like in chrono stones where you can use any element on anyone and the elemental advantage/disadvantage is only based on the moves's element, in galaxy you gotta use moves of the same element of the player (btw this is why void element moves suck in galaxy, no void type players), and the elemental advantage/disadvantage is decided by the players element. And last thing in case you're wondering, the element of the spirits doesn't matter as long as the move is the right element, you can just choose the one that has the best skill or KP/Power ratio. And last last thing, when moves are fully evolved (ultimate level) they almost all have the same attack power (for shoots for examples they can either be 290 power and 100 KO damage | 300 power and 5 KO damage | 300 power and 50 KO damage | 320 power and 10 KO damage), and in the case of stargazer and white hurricane they have the same power when at the ultimate level (300 power and 5 KO).
Unfortunately, you can't reduce status to increase others, but these huge status are because all characters have at least 200+ freedom so ye its legit.
15:23 - I’m pretty sure you know this but forgot in this particular instance. You can press start/select to see blue/red markers on your players to help identify who’s who especially with all these differently coloured MM auras going on lol
the main factor for victor not having as much power even with spirit big moves was, 1. white breath is air element, whilst victor is fire element. which means victor will not get a STAB bonus 2. victor also had an elemental disadvantage against mark, even when white breath has a type advantage over majin the great. this is because mark is of course earth element and victor being fire element all of these factors count i believe in victor's ability to not be as reliable as say simeon.
Another information I forgot to mention in my big comment is that unlike in chrono stones, in galaxy perfect matches don't give extra stats, so just use the players with the best stats as miximax. And having spirit big moves multiple times is totally worthless unless you're playing online matches, because the strongest keepers in the lv99 routes can only get around 3000 total power and as you saw with ozrock, even using 1 spirit big moves is already at least 4k power (on a maxed player ofc) so it's already a free goal.
is reverse positioning in galaxy? I don't think that you can upgrade stats like in chrono stones where once you run out of freedom points you can drop stats to boost other stats
No, it’s completely gone. You can only use what a player’s stats/freedom have been given to you outright However there’s 4 exceptions being Victor/Bailong/Zack/Zanark with x3 Spirit Big Moves! cause of how strong the skill is. So they’re always plopped in GK/FW in multiplayer matches
Adding Yule Hoarfrost will be amazing to help your team, Trust me You can give him Sir Rabby from one of the couple forms of fei, Supernova can be obtain from Arculus learning and using the move. Jungle Jam is on various movesets, Riccardo + Nobunaga has Ephemeral boost and just use that once, Eye of the storm is just a cooler dribble then Psychic arrow and you probably already have that move manual You just use the Special moves glitch which you have featured on your channel to get the quantity needed. And then just max kick plus unlock kenshins Armed
@@danviferahr1426 That way you won't be able to have max amount of skills For a no Spirit big moveset I'd recommend 2 Wood boost + 2 Economy / Charm up depending on if you want the slight extra damage
Me before watching the video:I swear if JP is in the starting lineup 😤 Me when JP isn’t the keeper:🥳🥳🥳🥳 But he’s in the starting line up:😔 Edit: how did it take this long for tale to put Ozrock on his team
@@Carrotguy-xp9inJust thought since there were characters on Raimon 2 and Inazuma national that weren’t in the stating line up even though they should Made me worry JP would be the keeper
Maybe a solution for stat training without getting insanely overpowered monsters is maybe to invest in 2-3 stats instead of hyper investing into 1? It’s sub-optimal but it does negate your key issue with stat increasing in the black room.
The problem with this is that Galaxy is essentially a game that forces you to train into 1 stat up high due to… 1) inflated freedom stats(200+ is way too high) 2) competition route opponent stats(players get 400 on average in their main stat) 3) high stat calculations (Stats are very influential in Galaxy) E.g. in the previous video, Hurley with approx 400 block got 1600 power on his Whirlpool while Xavier with approx 130 dribble got a measly 500 power on his Heart Beat. While in the Chrono Stones Lv99 routes, the same setup would have granted Whirlpool to get around 1000 power and Heart Beat to get around 600 power. Don’t train GK and FW stats = Game’s too hard Train GK and FW stats = Game’s too easy
This video featured quite a few auto duels so I’ll explain them
Auto Pass Duels - This is determined solely by your block stat. Whoever has the highest block stat will win the pass duel automatically. Hence why Goldie wins every pass duel and Soundtown doesn’t.
(E.g. Trina with 300 Block will win 100% of the time against Zanark with 299 Block. This is the main thing that makes these Lv99 matches stupid easy cause you can just nip the ball off the opposition’s MFs and FWs no problem)
The skill: “Magnetic Feet” essentially “adds” 500 block stat to your player so they win pass duels.
Auto Blocks/Dribbles - This is chance based and it takes the players dribble and block stats into consideration. The higher your block stat over the opponent’s dribble, the more likely you will automatically block the opponent and vice versa. The skills: Rhino, Blocking Boss and Demon Dribbler increases the chances of these auto duels happening.
new name for kmc kfc🧏🏽♂️
If you want to maximize the damage you can do with white breath I recommend using bailong miximaxed with victor and not the opposite because air moves are (way) stronger when used on an air type player (+ you're gonna face a lot of earth type keepers in the 99 matches so elemental advantage gives you a free goal). And that's why Simeon deals higher damage, because he's using earth type moves and he's an earth type player. It doesn't work like in chrono stones where you can use any element on anyone and the elemental advantage/disadvantage is only based on the moves's element, in galaxy you gotta use moves of the same element of the player (btw this is why void element moves suck in galaxy, no void type players), and the elemental advantage/disadvantage is decided by the players element.
And last thing in case you're wondering, the element of the spirits doesn't matter as long as the move is the right element, you can just choose the one that has the best skill or KP/Power ratio.
And last last thing, when moves are fully evolved (ultimate level) they almost all have the same attack power (for shoots for examples they can either be 290 power and 100 KO damage | 300 power and 5 KO damage | 300 power and 50 KO damage | 320 power and 10 KO damage), and in the case of stargazer and white hurricane they have the same power when at the ultimate level (300 power and 5 KO).
2:34 - TaleOfTheToaster discovers that Spirit Big Moves! is THAT busted, 2023, colourised.
Wait till he discovers shot blocker and chain shooter
@@danviferahr1426I would love a Tale Chain Shooter episode lol
Unfortunately, you can't reduce status to increase others, but these huge status are because all characters have at least 200+ freedom so ye its legit.
15:23 - I’m pretty sure you know this but forgot in this particular instance. You can press start/select to see blue/red markers on your players to help identify who’s who especially with all these differently coloured MM auras going on lol
i reccomend using a player with sickle weasel as a spirit, it will help a lot with passes
@@janusgreenway6934 its honestly the only spirit skill that makes a big difference.
Oh shi yeah, I completely forgot how cracked Sickle Weasel is lmao
the main factor for victor not having as much power even with spirit big moves was,
1. white breath is air element, whilst victor is fire element. which means victor will not get a STAB bonus
2. victor also had an elemental disadvantage against mark, even when white breath has a type advantage over majin the great. this is because mark is of course earth element and victor being fire element
all of these factors count i believe in victor's ability to not be as reliable as say simeon.
Always excited for a new video!
Another information I forgot to mention in my big comment is that unlike in chrono stones, in galaxy perfect matches don't give extra stats, so just use the players with the best stats as miximax. And having spirit big moves multiple times is totally worthless unless you're playing online matches, because the strongest keepers in the lv99 routes can only get around 3000 total power and as you saw with ozrock, even using 1 spirit big moves is already at least 4k power (on a maxed player ofc) so it's already a free goal.
man uploading this at the same time the beatles uploaded a new video to their youtube channel
i'm spoilt for choice
It's good to be subscribed to good inazuma eleven content channels, it helps waiting for the game
is reverse positioning in galaxy?
I don't think that you can upgrade stats like in chrono stones where once you run out of freedom points you can drop stats to boost other stats
No, it’s completely gone. You can only use what a player’s stats/freedom have been given to you outright
However there’s 4 exceptions being Victor/Bailong/Zack/Zanark with x3 Spirit Big Moves! cause of how strong the skill is. So they’re always plopped in GK/FW in multiplayer matches
Adding Yule Hoarfrost will be amazing to help your team, Trust me
You can give him Sir Rabby from one of the couple forms of fei, Supernova can be obtain from Arculus learning and using the move. Jungle Jam is on various movesets, Riccardo + Nobunaga has Ephemeral boost and just use that once, Eye of the storm is just a cooler dribble then Psychic arrow and you probably already have that move manual
You just use the Special moves glitch which you have featured on your channel to get the quantity needed.
And then just max kick plus unlock kenshins Armed
I'm pretty sure you can just get supernova from beating supernova
In a comp route
@@danviferahr1426 That I didn't know but I'd just have arculus use the move then just use the glitch as it saves soooo much time in comparison
@@irishpenguin2047 could also just miximax yule with arculus, even though you can't train the move
@@danviferahr1426 That way you won't be able to have max amount of skills
For a no Spirit big moveset I'd recommend 2 Wood boost + 2 Economy / Charm up depending on if you want the slight extra damage
Part 6
How are you getting your players levelled up? Im trying out a variety of people and want to get them levelled quick
Very slowly off screen
@@TaleOfTheToaster damn was hoping for a decent way to grind out Exp oh well thanks
Me before watching the video:I swear if JP is in the starting lineup 😤
Me when JP isn’t the keeper:🥳🥳🥳🥳
But he’s in the starting line up:😔
Edit: how did it take this long for tale to put Ozrock on his team
Bro shinsuke Was not the true goalkeeper of Raimon go in Inazuma eleven go
@@Carrotguy-xp9inJust thought since there were characters on Raimon 2 and Inazuma national that weren’t in the stating line up even though they should
Made me worry JP would be the keeper
Maybe a solution for stat training without getting insanely overpowered monsters is maybe to invest in 2-3 stats instead of hyper investing into 1? It’s sub-optimal but it does negate your key issue with stat increasing in the black room.
The problem with this is that Galaxy is essentially a game that forces you to train into 1 stat up high due to…
1) inflated freedom stats(200+ is way too high)
2) competition route opponent stats(players get 400 on average in their main stat)
3) high stat calculations (Stats are very influential in Galaxy)
E.g. in the previous video, Hurley with approx 400 block got 1600 power on his Whirlpool while Xavier with approx 130 dribble got a measly 500 power on his Heart Beat.
While in the Chrono Stones Lv99 routes, the same setup would have granted Whirlpool to get around 1000 power and Heart Beat to get around 600 power.
Don’t train GK and FW stats = Game’s too hard
Train GK and FW stats = Game’s too easy