As old player of Guile at SF II, I approve this Guile player is authenticate in 90's. Sorry that we don't good at Ruy/Ken's upper cut and have to do this kind of tricks by Guile.
Yeah I was able to play a Japanese cabinet at w convention with other people even 1v1 with a really good Guile player. Super Turbo triangle input and everything. Applying this 90's play style you mentioned is correct since Guile hasn't changed much since Super Turbo. Which is probably why people get so salty.
I said it before and i'll say it a million times more. Guile is FAR TOO SAFE in this version of SF. Too safe while having tools for every situation, and having the ability to controling space from sweep distance and beyond. All of this makes Ryu match up against him completely in the negative as Ryu barely has any tools to punish Guile beyond inputs reading (impossible unless you are cheating) or making some wild predictions. Guile needs nerfing badly and he needed it since launch day. It's such a mess and novice playee will never understand this until they improve. Of course, neatly all Guile players won't care at all.
You talk rubbish. Guile doesn't need nerf at all. Play Guile at his own game, be patient get life lead and then sit parry his booms and force him to make a move. His crmk is a doddle to wiff punish with Ryu's sweep. Ryu has the best throw loop mix up in the game. Throw loops are one of Guiles biggest weaknesses
@@riansillett2771 I don't think I'm talking rubbish at all, I'm making valid points, and it’s clear from your comment that you didn't properly analyze this video. For shame that you resorted to mentioning throw loops as a solution. Are you really advocating for scrub tactics to achieve success? Also, aren't you aware that Throw Loop is a universal mechanic that nearly every player excluding Chun Li can do (Guile's throw loop involve DR)? Nearly every top Ryu player, including renowned pro gamers like Tokido, Broski, and Mago, agrees that Guile needs to be nerfed for the reasons I outlined and now you come and say I was talking rubbish. Naw, dude. Other than one point (patience), your suggestions were quite bad, which only strengthens my argument. Jimmy could not use throw loops effectively because the Guile player's Countering, Covering via executions, and Tech games were exceptional. Attempting a throw loop would have been a reckless choice; this player demonstrated high situational awareness and would have easily countered with an OD or a tech. Furthermore, the Guile player displayed remarkable zoning and poking abilities, covering & controlling Ryu at sweep distance after every DR onslaught and in close situations which vastly restricted Ryu's move options. This mastery was enhanced by Guile’s reactive playstyle, which was why he frequently walked back and utilised normals for Anti-air. Given Guile’s previous shortcomings in prior SF games, such as longer recovery windows and more punishment opportunities, are no longer a condition against Guile on SF6, it’s evident that Ryu lacks the necessary tools that A & S tier characters-like Ed, Rashid, Akuma, Ken, Cammy, and Juri-possess to punish Guile effectively. So yeah, Guile really does needs to be nerfed (or Ryu needs to be buffed). Using the power of hindsight: for Jimmy to defeat that Guile player, Jimmy needed to fully leverage Oki by overwhelming Guile with his first-offence mix-ups, something he executed brilliantly in Match 2, Round 2. Additionally, utilizing perfect parrying upon a one hit exchange would have been a solid strategic move as the Guile often immediately executed crouching weak kick and crouching medium kick on exchange, although it’s easier said than done. Whiff punishing his crouching medium kick simply wouldn’t work for several reasons: 1. Guile rarely whiffed (which make it baffling to why you even said that); 2. Guile maintained (more or less) a 97% success rate with block and hit confirms (ridiculously flawless); 3. Ryu has no effective tools to punish Guile's crouching medium kick on block due to the pushback distance, even making standing weak kick for punishment unfeasible. So yeah. For Jimmy to win, patience for endurance was crucial. Jimmy also needed to reduce his jumping (though debatable for he needed to jump on prediction) and prioritize footsies and perfect parrying counters to pressure and gain Oki advantage so he could drown Guile with everything he had. It's a massive risk though for Jimmy, like many other Ryu players, would have been more prone to burning out with that tactic unless it was perfectly done. I bet Jimmy would have figured that out and other solutions in real time if it was a FT5, FT7 or FT10. It would have clearly shown us all that Ryu must operate at 150% to succeed over Guile's 90% effort, which, in itself, is legitimately unfair.
I mean dude i don't think is Guile being good in this game, the problem with Guile comes since SF2 because after all this years, they give him like what... 2 or 3 new moves? Guile is fucking well designed and is a hard character to play in the time of making combos, to "nerf" him you practically need to rework him
Thing about this kind of character is the range of his normals like Terry, Ken, Akuma and so on. Unlike Ryu he can be safe most of his normals but Ryu has a goddamn stubby normals
Nerf Guile. LOL. How many players can play Guile at a High Level? Every character in this game is cheap in some fashion. Guile needs to be piloted above all else and if its done properly, He's an absolute nightmare to deal with.
Genuinely, what were you supposed to do in that Guile match? Sonic boom is safe from jump in distance. You try and jump in and he's just gonna anti air. So you wait for him to do something else and he gets to face rolling on his controller just doing random stuff and you have to take it. Guile needs a good ole nerf.
As old player of Guile at SF II, I approve this Guile player is authenticate in 90's. Sorry that we don't good at Ruy/Ken's upper cut and have to do this kind of tricks by Guile.
Yeah I was able to play a Japanese cabinet at w convention with other people even 1v1 with a really good Guile player. Super Turbo triangle input and everything. Applying this 90's play style you mentioned is correct since Guile hasn't changed much since Super Turbo. Which is probably why people get so salty.
Guile game plan: Toss 1k booms, flask kick the jump. I can’t imagine playing thousands of matches as guile, unless I want a lobotomy.
Yeah, I don't understand people who play Guile at all, it's like they hate fun
Don't cry man, you'll be okay it's just a game.
People who play guile wasn't hugged enough as a child
Against Guile feels like you never have your turn. They can mash yolo, everything has reach and nothing can be punished.
I feel like that playing against Terry.
@@NoveOficial i feel like that playing against cammy
I feel like that playing against Juri
I feel like that playing against wife
I really hate guile, Jesus christ
+1
I said it before and i'll say it a million times more. Guile is FAR TOO SAFE in this version of SF. Too safe while having tools for every situation, and having the ability to controling space from sweep distance and beyond. All of this makes Ryu match up against him completely in the negative as Ryu barely has any tools to punish Guile beyond inputs reading (impossible unless you are cheating) or making some wild predictions. Guile needs nerfing badly and he needed it since launch day. It's such a mess and novice playee will never understand this until they improve. Of course, neatly all Guile players won't care at all.
You talk rubbish. Guile doesn't need nerf at all. Play Guile at his own game, be patient get life lead and then sit parry his booms and force him to make a move. His crmk is a doddle to wiff punish with Ryu's sweep. Ryu has the best throw loop mix up in the game. Throw loops are one of Guiles biggest weaknesses
@@riansillett2771 I don't think I'm talking rubbish at all, I'm making valid points, and it’s clear from your comment that you didn't properly analyze this video. For shame that you resorted to mentioning throw loops as a solution. Are you really advocating for scrub tactics to achieve success? Also, aren't you aware that Throw Loop is a universal mechanic that nearly every player excluding Chun Li can do (Guile's throw loop involve DR)? Nearly every top Ryu player, including renowned pro gamers like Tokido, Broski, and Mago, agrees that Guile needs to be nerfed for the reasons I outlined and now you come and say I was talking rubbish. Naw, dude. Other than one point (patience), your suggestions were quite bad, which only strengthens my argument.
Jimmy could not use throw loops effectively because the Guile player's Countering, Covering via executions, and Tech games were exceptional. Attempting a throw loop would have been a reckless choice; this player demonstrated high situational awareness and would have easily countered with an OD or a tech. Furthermore, the Guile player displayed remarkable zoning and poking abilities, covering & controlling Ryu at sweep distance after every DR onslaught and in close situations which vastly restricted Ryu's move options. This mastery was enhanced by Guile’s reactive playstyle, which was why he frequently walked back and utilised normals for Anti-air. Given Guile’s previous shortcomings in prior SF games, such as longer recovery windows and more punishment opportunities, are no longer a condition against Guile on SF6, it’s evident that Ryu lacks the necessary tools that A & S tier characters-like Ed, Rashid, Akuma, Ken, Cammy, and Juri-possess to punish Guile effectively. So yeah, Guile really does needs to be nerfed (or Ryu needs to be buffed).
Using the power of hindsight: for Jimmy to defeat that Guile player, Jimmy needed to fully leverage Oki by overwhelming Guile with his first-offence mix-ups, something he executed brilliantly in Match 2, Round 2. Additionally, utilizing perfect parrying upon a one hit exchange would have been a solid strategic move as the Guile often immediately executed crouching weak kick and crouching medium kick on exchange, although it’s easier said than done. Whiff punishing his crouching medium kick simply wouldn’t work for several reasons: 1. Guile rarely whiffed (which make it baffling to why you even said that); 2. Guile maintained (more or less) a 97% success rate with block and hit confirms (ridiculously flawless); 3. Ryu has no effective tools to punish Guile's crouching medium kick on block due to the pushback distance, even making standing weak kick for punishment unfeasible.
So yeah. For Jimmy to win, patience for endurance was crucial. Jimmy also needed to reduce his jumping (though debatable for he needed to jump on prediction) and prioritize footsies and perfect parrying counters to pressure and gain Oki advantage so he could drown Guile with everything he had. It's a massive risk though for Jimmy, like many other Ryu players, would have been more prone to burning out with that tactic unless it was perfectly done. I bet Jimmy would have figured that out and other solutions in real time if it was a FT5, FT7 or FT10. It would have clearly shown us all that Ryu must operate at 150% to succeed over Guile's 90% effort, which, in itself, is legitimately unfair.
I mean dude i don't think is Guile being good in this game, the problem with Guile comes since SF2 because after all this years, they give him like what... 2 or 3 new moves?
Guile is fucking well designed and is a hard character to play in the time of making combos, to "nerf" him you practically need to rework him
Shit imagine playing with marrisa against him you got to be a patient god
It's not the character it's the game, the game isn't balanced at all
He forgot to OD Flash Kick at 1:28, lol.
Thing about this kind of character is the range of his normals like Terry, Ken, Akuma and so on. Unlike Ryu he can be safe most of his normals but Ryu has a goddamn stubby normals
*I wanted to see more Guile matches* 😅
We are working on it!
inegol tech was here lets go hatturiii
ISDD on a Secondary ;) Hope you're good Jimmy, nice jumper btw :)
shooty moment
Nerf Guile. LOL. How many players can play Guile at a High Level? Every character in this game is cheap in some fashion. Guile needs to be piloted above all else and if its done properly, He's an absolute nightmare to deal with.
Fiest
Still the fiestiest! ;)
Just put the fries in the bag lil bro
@@DingDong-yi2zi That's fiest bro to you
Genuinely, what were you supposed to do in that Guile match? Sonic boom is safe from jump in distance. You try and jump in and he's just gonna anti air. So you wait for him to do something else and he gets to face rolling on his controller just doing random stuff and you have to take it. Guile needs a good ole nerf.
Play stupid random like yolo tatsu lol