This looks great, although I'm not really a fan of rabbit myself. One nifty thing though: if you start with either asteria or risette, you can grab woes first in case you get drolled. If you're running malong, you can set up at least 2 interruptions after droll (bounce and mass book)! Getting the rota is only really forced with silve start or toy box lines.
I agree, Rabbit is decent, but Masquerena into Little Knight is a solid alternative. Adding Woes first to beat Droll worked well in my testing too. You're right about setting up Malong for two interruptions, but I couldn't fit it into the build. Thanks for the suggestion-I'll definitely keep it in mind for future builds😊
I like elzette better than Astellar Because the doesn't take your normal summon. I would do two and two or 3 and 1. I like the other statue better but I guess it comes down to personal preference. I also would replace droll with more Bystials or something like the black goat laughs. Bystials can still help you get to your level 12 and adding more spell and traps decreases the odds for your white woods cards being dead. I really like the ratios on your list. 23 Engine and 17 non engine seems really solid.
In my testing, Astellar always made the better board, but I understand the normal summon issue. I typically use the Centurion line that doesn't consume the normal summon if I start with either Stand Up or Emblema. I chose the pattern trap because Centurion struggled with destroying back row. I also found Droll to be lacking, but playing more Bystials is a bit risky with all the Fire and Tenpai decks; however, I would definitely side more. Black Goat seems like a great idea, but I wanted to focus on more hand traps for this build. I max out on Emblema and Stand Up so I can still use them as fuel for the White Forest cards, and having 6 traps in the deck is also helpful. I appreciate the suggestion and will definitely consider it for future builds😊
Astellar is way better. You NS her and Special summon. Elzette you special summon and add to your hand only. Plus astellar comes back to the board in your turn
I would probably cut the Drolls for Droplet before touching Stand Up. I used the pattern trap because Centurion struggled with destroying back row, but it's up to personal preference. I played the 2 Crimson in case it gets Nibbed, but if you can manage Crimson Dragon really well, then Visas Synchro with the counter trap is a great alternative. I appreciate the suggestion and will definitely take it into consideration for future builds😊
That's a great idea since board breakers are more prevalent now. I used the pattern trap because of the destroy effect and its "not once per turn" nature, plus Centurion struggled with destroying back row. The drawback to Apophis is the main phase limitation, but it's a solid suggestion😊
No, unfortunately, you either play White Woods with Centurion or Toy Box, not both. Centurion takes up space in your spell and trap zones, and Toy Box does as well. If you add both, you would need to completely rebuild the deck. You'd have to max out on all White Forest names, minus Rucia (she could be a one-off), and play fewer non-engine cards, around 12-15, compared to the 15-17 in this version. It's doable, but I don't think it's viable in the current format where a lot of non-engine is needed to compete😊
This looks really solid, might make a few minor adjustments and try it 👌🏾
Thank you! I'm glad you found it solid. Feel free to make any adjustments you need, and let me know how it performs😊
This looks great, although I'm not really a fan of rabbit myself. One nifty thing though: if you start with either asteria or risette, you can grab woes first in case you get drolled. If you're running malong, you can set up at least 2 interruptions after droll (bounce and mass book)! Getting the rota is only really forced with silve start or toy box lines.
I agree, Rabbit is decent, but Masquerena into Little Knight is a solid alternative. Adding Woes first to beat Droll worked well in my testing too. You're right about setting up Malong for two interruptions, but I couldn't fit it into the build. Thanks for the suggestion-I'll definitely keep it in mind for future builds😊
I like elzette better than Astellar Because the doesn't take your normal summon. I would do two and two or 3 and 1. I like the other statue better but I guess it comes down to personal preference. I also would replace droll with more Bystials or something like the black goat laughs. Bystials can still help you get to your level 12 and adding more spell and traps decreases the odds for your white woods cards being dead. I really like the ratios on your list. 23 Engine and 17 non engine seems really solid.
In my testing, Astellar always made the better board, but I understand the normal summon issue. I typically use the Centurion line that doesn't consume the normal summon if I start with either Stand Up or Emblema. I chose the pattern trap because Centurion struggled with destroying back row. I also found Droll to be lacking, but playing more Bystials is a bit risky with all the Fire and Tenpai decks; however, I would definitely side more. Black Goat seems like a great idea, but I wanted to focus on more hand traps for this build. I max out on Emblema and Stand Up so I can still use them as fuel for the White Forest cards, and having 6 traps in the deck is also helpful. I appreciate the suggestion and will definitely consider it for future builds😊
whats the combo when starting with Elzette? It doesnt seem possibile to get to the same board as starting Astellar does
Astellar is way better. You NS her and Special summon. Elzette you special summon and add to your hand only.
Plus astellar comes back to the board in your turn
For me, i would cut 2 field into droplet or smt else. Play azurune and cut 1 crimson for visas synchro and adding counter trap.
I would probably cut the Drolls for Droplet before touching Stand Up. I used the pattern trap because Centurion struggled with destroying back row, but it's up to personal preference. I played the 2 Crimson in case it gets Nibbed, but if you can manage Crimson Dragon really well, then Visas Synchro with the counter trap is a great alternative. I appreciate the suggestion and will definitely take it into consideration for future builds😊
Do you have any deck list at all? I was wondering how to fit the visas synchro in with the centurion part of the combo as well
You can test using "apophis the swamp deity" this can negate boardbreakers like dark ruler no more and "droplets in the mp
That's a great idea since board breakers are more prevalent now. I used the pattern trap because of the destroy effect and its "not once per turn" nature, plus Centurion struggled with destroying back row. The drawback to Apophis is the main phase limitation, but it's a solid suggestion😊
😮 so when will this come to master duel🤔
can you try a small toy engine for this build for more consinstency?
No, unfortunately, you either play White Woods with Centurion or Toy Box, not both. Centurion takes up space in your spell and trap zones, and Toy Box does as well. If you add both, you would need to completely rebuild the deck. You'd have to max out on all White Forest names, minus Rucia (she could be a one-off), and play fewer non-engine cards, around 12-15, compared to the 15-17 in this version. It's doable, but I don't think it's viable in the current format where a lot of non-engine is needed to compete😊
Is this ygopro?
YGO Omega