these move timing videos couldnt have come at a better time. move timing is something i struggle with big time and youre so fluid with the information. thanks for the hard work on these
One thing to say here is that you should never throw more than 5 moves in terms of energy, as that would be over 100 energy. The only situation that you should be doing this, is if your only option is to farm down the opponent
Hello Champ! Thanks for these videos, you have a nice conversational delivery. In the 4 turn vs 5 turn example, the charjabug wants to throw at 6 but assuming that the skeledirge wants to optimize at 3, the charjabug cannot prevent that. Can you do one more supplemental timing video of some real life battles when both players try to optimize, any tactics to throw off timing (if any) and times to ignore timing? The math makes sense in this controlled environment but in the heat of battle, i seem to lose it. Thanks!
Yeah the timing can get awkward whenever your opponent throws a move before you want to. The good thing is whenever a move is thrown, the timing count goes back to 0, so the charjabug would only need to do 1 volt switch for optimal timing then. I'm making a video on these more complicated scenarios as well, so hopefully it will make sense!
I don't know if you ever watched Wallower's GBL tutorials. Those were really good but that was 3 years ago and a lot has happened to the game mechanics since. Could you do some updated videos based on his?
@@ItsAXN oh great I can’t wait for this as i do not see this has ever been covered in any other videos before. Your teaching videos are very clear and I think is the easiest to understand so far.
These are the best timing videos imo. Thanks! Curious for advice related to counting my moves for correct timing while counting their moves to know energy. Appreciate it
It's important to master move timing before trying to count your opponents energy. Once you can do this automatically, then it is much easier to do it automatically. I'll make a video about the best practices for this in the future
Thank you so much ‼︎ I'm slowly getting the hang of it by watching it several times, and as the number of turns increases from 4 to 5, the timing seems to become more and more important. I feel that the longer it takes to accumulate, the more sensitive the timing of activation becomes.
I did not understand the math you are doing to compute these optimal timings. Let us say 2 turns into 5 turns. You claim you want to throw at 2, 7, 12, 17.. etc. But throwing after 2 for a two turn move implies throwing after 1 sec. That is two turns. The same way throwing after 7 is 3.5 seconds. A 5 turn move is 2.5 seconds so you still give him 2 turns. Where am I wrong?
@@ItsAXN In your Skelederge vs Medicham you throw after 3 incinerates that is 7.5 seconds that means the Medicham (2 turn) did 7 counters. Is tat a fair statement? So you give him 1 extra turn ie. .5 second.
@MrRk540 when throwing after 3 incinerates that means the Medicham is in the middle of its 8th counter, so you give over 1 turn (.5 seconds) to the opponent while their fast move is finishing
Thanks for these great videos. My only question is if I’m throwing on 4 and my opponent gives me a freebie by throwing whilst I’m on 3 is my next count 5 or am I still counting up from 3?
these move timing videos couldnt have come at a better time. move timing is something i struggle with big time and youre so fluid with the information. thanks for the hard work on these
Seriously, though some GREAT content. I've always struggled with basics, but I learn a bit from this.
I would love to see you're approach to building a team
yup
I feel so edged when the shadow ball didn’t hit the medi😩😩
One thing to say here is that you should never throw more than 5 moves in terms of energy, as that would be over 100 energy. The only situation that you should be doing this, is if your only option is to farm down the opponent
Another great vid. Ty
Hello Champ! Thanks for these videos, you have a nice conversational delivery. In the 4 turn vs 5 turn example, the charjabug wants to throw at 6 but assuming that the skeledirge wants to optimize at 3, the charjabug cannot prevent that. Can you do one more supplemental timing video of some real life battles when both players try to optimize, any tactics to throw off timing (if any) and times to ignore timing? The math makes sense in this controlled environment but in the heat of battle, i seem to lose it. Thanks!
Yeah the timing can get awkward whenever your opponent throws a move before you want to. The good thing is whenever a move is thrown, the timing count goes back to 0, so the charjabug would only need to do 1 volt switch for optimal timing then. I'm making a video on these more complicated scenarios as well, so hopefully it will make sense!
These are some of the most helpful videos I've seen yet. Great content!!
I don't know if you ever watched Wallower's GBL tutorials. Those were really good but that was 3 years ago and a lot has happened to the game mechanics since. Could you do some updated videos based on his?
Yep I'm planning on making more of those types of informative videos down the line! They take a while to make but I absolutely will
So helpful, thank you!!
Your videos are really clear. Could you also explain how timing is affected after Mon switching ? Thank you
Yep that'll come in a future video!
@@ItsAXN oh great I can’t wait for this as i do not see this has ever been covered in any other videos before. Your teaching videos are very clear and I think is the easiest to understand so far.
These are the best timing videos imo. Thanks! Curious for advice related to counting my moves for correct timing while counting their moves to know energy. Appreciate it
It's important to master move timing before trying to count your opponents energy. Once you can do this automatically, then it is much easier to do it automatically. I'll make a video about the best practices for this in the future
@@ItsAXN thank you!
Thank you so much ‼︎
I'm slowly getting the hang of it by watching it several times, and as the number of turns increases from 4 to 5, the timing seems to become more and more important. I feel that the longer it takes to accumulate, the more sensitive the timing of activation becomes.
I did not understand the math you are doing to compute these optimal timings. Let us say 2 turns into 5 turns. You claim you want to throw at 2, 7, 12, 17.. etc. But throwing after 2 for a two turn move implies throwing after 1 sec. That is two turns. The same way throwing after 7 is 3.5 seconds. A 5 turn move is 2.5 seconds so you still give him 2 turns. Where am I wrong?
When I say throw after 2, I mean two 2 turn moves not after 2 turns. So two 2 turn moves would be 4 total turns
@@ItsAXN In your Skelederge vs Medicham you throw after 3 incinerates that is 7.5 seconds that means the Medicham (2 turn) did 7 counters. Is tat a fair statement? So you give him 1 extra turn ie. .5 second.
@MrRk540 when throwing after 3 incinerates that means the Medicham is in the middle of its 8th counter, so you give over 1 turn (.5 seconds) to the opponent while their fast move is finishing
Thank you AXN, i am learning so much with you! great video as always
Keep it up, best battle league creator on youtube
You are the Lebron of Pogo PVP!
Thanks for these great videos. My only question is if I’m throwing on 4 and my opponent gives me a freebie by throwing whilst I’m on 3 is my next count 5 or am I still counting up from 3?