UE5 Character Locomotion Tutorial 1 | Accessing Movement Data

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 84

  • @IAMTHEARMAGEDON
    @IAMTHEARMAGEDON Рік тому +24

    Your thoroughness is greatly appreciated, the more we know the better.

  • @ZachOLantern
    @ZachOLantern 5 місяців тому +3

    This is an amazing tutorial. So many out there are just watching a person create a feature, and are carbon copies of other videos on the topic. This video series is the difference between watching someone perform a surgery and going to med school.

  • @HaselnussWaffel
    @HaselnussWaffel 9 місяців тому +11

    Omg, I LOVE your videos. So refreshing to see someone actually explain WHY things work the way they do, how things are connected etc.
    Usually I really dislike watching tutorials at this point (more like a necessary evil), because they are all carbon copies of each other and go like 'click this, now do this, click here, check this'...
    I never feel like I actually learn anything, unless I dig hours through the web and discord after watching. But your videos are something else. Stellar work.
    I just started following your locomotion tutorial series, but just out of interest: it's 20 videos long, is it completed in your mind?
    Thank you!

  • @jeremyashcraft2053
    @jeremyashcraft2053 3 місяці тому +2

    Thank you for your tutorial man! I'm so glad you take the time and effort to explain the concepts involved, rather than solely giving a set of step by step instructions.

  • @Pascalion16_10
    @Pascalion16_10 10 місяців тому +2

    I am from Russia and I watch all these videos using neural network translation. An amazing way to present information. Thank you so much for your videos!

    • @beachkiller738
      @beachkiller738 7 місяців тому

      Me too. Thanks to the author for adding subtitles, their presence saves us time on translation

  • @hotcher2
    @hotcher2 4 місяці тому

    I tried to watch this series a few months ago but didn't have enough foundational unreal knowledge to follow. Coming back now after having built up a decent amount of knowledge, everything is crystal clear. Of course, it takes a great teacher which you've demonstrated you are. I too have a need to understand everything I'm doing because there will come a day where something goes wrong or needs to be updated and I'll be much better equipped. Thank you for putting this all together. I'm excited to watch the rest of series knowing I'll be learning so much and will have an excellent foundation for my characters.

  • @n00bywan64
    @n00bywan64 11 місяців тому

    I like how you take your time to explain the basics, show why and how, speak slowly and articulate well, it is appreciable for non-english language native like me.👍

  • @riuthamus
    @riuthamus Рік тому +7

    This is an amazing start to this series and has me hyped to watch them all! Thank you for your efforts and attention to detail!

    • @OutcastDevSchool
      @OutcastDevSchool  Рік тому +3

      Thanks! I'm glad the video was helpful.

    • @lethiagames9208
      @lethiagames9208 11 місяців тому

      @@OutcastDevSchool The "TryGetPawnOwner.GetMovementComponent" is not valid / always failling at "Cast to CharacterMovementComponent"
      any help?

  • @SFsuperforte
    @SFsuperforte 10 місяців тому

    This is very dense but I really appreciate it, as it explains some of the underlying logic to UE which is very helpful

  • @RictorScale
    @RictorScale 7 місяців тому

    This is so well explained wow. Thank you for explaining the system, and adding all these great detail's

  • @frobrochannel
    @frobrochannel 4 місяці тому

    Hello! you are simply the best, I am very glad that I found your channel

  • @kristerpresty8033
    @kristerpresty8033 11 місяців тому +1

    This is really good!

  • @JaviC77
    @JaviC77 Рік тому +2

    A great series of video tutorials! Thank you very much! 😄

  • @stavrosmelidonis817
    @stavrosmelidonis817 Рік тому

    Hope the tutorial will give the necessary and then proceed on buying the asset. Let's go!

  • @pasukitv3878
    @pasukitv3878 Рік тому

    I Love how explain exactly what you doing and why you doing it. Keep it Going.

  • @MrBlacksheep73
    @MrBlacksheep73 10 місяців тому

    Great work, young man. Much respect! Your understanding of this material is inspirational.

  • @moosehead13
    @moosehead13 22 дні тому

    Appreciate the detailed breakdown of systems like OOP. Though I found myself distracted by the unsolved Rubik's cube. My OCD trying to solve it and having to rewind 5 sec after realizing I'm not paying attention. Will have to check out some of your other videos. With the release of 5.4 now out is Thread Safe still a more efficient pipeline than Motion Matching? Would be interesting to see motion matching use a thread safe anim bp. Would certainly help as the motion matching database grows. Hey got your 800th Like on this video gratz lol.

  • @WeirdOne19142
    @WeirdOne19142 Рік тому +1

    Outcast dev school has a new video!🎉

  • @douglaluisdutra
    @douglaluisdutra Рік тому +1

    Brrooo you are best, you fine explanation is best y important for begginers!! I go learn this serie!!

  • @nfrancisj2122
    @nfrancisj2122 Рік тому +2

    Hey! Welcome Back!

    • @OutcastDevSchool
      @OutcastDevSchool  Рік тому +1

      Thanks! I've missed making these videos, and I'm looking forward to uploading to the channel consistently for the foreseeable future.

  • @Shmft
    @Shmft 6 місяців тому

    Man, i love your vids!

  • @furrybproductions
    @furrybproductions Рік тому +2

    Great start!

    • @OutcastDevSchool
      @OutcastDevSchool  Рік тому +2

      Thanks. There will be plenty more to come.

    • @furrybproductions
      @furrybproductions Рік тому +1

      @@OutcastDevSchool when is the next video?

    • @OutcastDevSchool
      @OutcastDevSchool  Рік тому +3

      @@furrybproductions My goal going forward will be to upload videos on a weekly basis, so seven days from today, which would be this next Friday for me.

    • @furrybproductions
      @furrybproductions Рік тому +1

      ​@@OutcastDevSchoolAWESOME!

  • @CosmicComputer
    @CosmicComputer 10 місяців тому

    Dude this is great, thank you!

  • @Mrafael52
    @Mrafael52 6 місяців тому

    Amazing video and teaching!! Thx for this tutorial, i am implementing using c++, let's see if i can make it! So far i managed ok

  • @ChezComics
    @ChezComics Рік тому

    Hey man awesome tutorial. Really helpful. Your lighting setup in your room is dope too, love the blue backlight from your desktop 😁

  • @markbay9275
    @markbay9275 Рік тому

    Great lesson here. Youre bright. The channel is informative.

  • @douglaluisdutra
    @douglaluisdutra Рік тому +1

    really OP!

  • @ryand4814
    @ryand4814 Рік тому +3

    Excited to see more, this is great! will this be multiplayer ready?

    • @OutcastDevSchool
      @OutcastDevSchool  Рік тому +8

      AnimBPs are not meant to be replicated, and are supposed to run client side. I'll be following best practices to ensure that the AnimBP doesn't run code that should be run on an authoritive server. I can go into more detail on replication later on in the series, but it isn't my strong-suit so I'll need to take some time to get myself up to speed on the subject before hand.

  • @modz7014
    @modz7014 11 місяців тому

    Thank you so much for the time and effort to make those videos, i sub to see more ❤

  • @mrhunter8629
    @mrhunter8629 Рік тому +1

    nice explanation

  • @BrianHuether
    @BrianHuether 6 місяців тому

    Hi, trying to figure out if your series applies to my use case. I am trying to use UE for film production, not for games. I am trying to figure out best way to animate a character in a scene, and have camera following where the character is looking. It would be first person view. So picture a trail in the woods. Character walks, sometimes, stops, looks around. Etc. Typical real life sort of scenario. I don't need the character visible in the film, just his shadows. Any tips on how to animate in this fashion? Does your series cover this sort of use case? Thanks!

  • @UCrLTXQEiJDjsYNOiCyq
    @UCrLTXQEiJDjsYNOiCyq 8 місяців тому

    Please give me an answer, does this system work for two players?
    And if I repeat everything the same way as the author, will it work for all players who join?

  • @scottcourtney8878
    @scottcourtney8878 10 місяців тому

    Great job with the video series! I have a couple of questions. First, since a Transform is a struct, why do you retrieve and store the Location and Rotation separately, with two property accesors, instead of retrieving the Transform, storing that, and then just breaking the struct to get the Location and Rotation. It would seem the slight memory overhead of the Scale (not likely to be anything other than default) would be offset by eliminating function call overhead, on a function that is called every animation tick -- but I am new to the threaded animation feature, so perhaps I'm looking at it wrong. Second, what was the reason for defining functions to retrieve and store each variable, rather than a single function to retrieve all the character data and store it, then just refer to the variables in the rest of the logic? Neither question is intended to disagree with your code; I'm here to learn, and understanding the reason for those choices is part of the process. Thanks!

  • @newberynovoa1630
    @newberynovoa1630 Рік тому +2

    Awesome series thank you!, will you use Distance Matching with this locomotion system?

    • @OutcastDevSchool
      @OutcastDevSchool  Рік тому +4

      Yes, I will be covering a full distance matching implementation for starts, stops, and pivots.

  • @GamerFollower
    @GamerFollower 3 місяці тому

    I've completed this entire tutorial series but it makes my UE editor extremely unstable and crashing all the time, and I went back to rewatch this and it appears that this is creating a runaway loop

  • @MagistrTheOne
    @MagistrTheOne 6 місяців тому

    thx!

  • @Pascalion16_10
    @Pascalion16_10 10 місяців тому

    i cant get the " GetCharacterMovment " function to show up in the Property Assess , any advice?

    • @w.ilia.m
      @w.ilia.m 9 місяців тому +5

      output in get char movement function must be named "ReturnValue"

  • @zdroid5818
    @zdroid5818 Рік тому +1

    Yo The Cast is Failing and i Realised My Animation BP Has _C added to it in Charachter why is that is that the prb?

    • @LiviuCoclea
      @LiviuCoclea 10 місяців тому

      did you fixed it? mine is failing as well :(

  • @mostafaahmed9441
    @mostafaahmed9441 Рік тому +2

    Will you explain motion matching in this series?

    • @OutcastDevSchool
      @OutcastDevSchool  Рік тому +3

      As soon as it's out of the experimental phase or at least somewhat stable, I'll cover it on the channel. Hopefully it will be stable in the next major version release.

    • @mostafaahmed9441
      @mostafaahmed9441 Рік тому +2

      ​@@OutcastDevSchoolok Thanks :)

  • @QuaidTseng
    @QuaidTseng 6 місяців тому +1

    It baffles me that if I name it "CharMoveComp" rather than "ReturnValue", it won't show up in the PropertyAccess drop-down....that's beyond my comprehension...

  • @ぽん吉-u5s
    @ぽん吉-u5s Рік тому +1

    ありがとう

  • @mrb9002
    @mrb9002 10 місяців тому

    Hay Mate, i cant get the " GetCharacterMovment " function to show up in the Property Assess , any advice?

    • @mrb9002
      @mrb9002 10 місяців тому

      Ok, so i had to rename it a few times save and restart, then it came up , don't know why

    • @Voxelvision586
      @Voxelvision586 9 місяців тому

      @@mrb9002 Not Working For Me

    • @Fangornmmc
      @Fangornmmc 8 місяців тому +2

      @@Voxelvision586 I also had this problem. For me what worked was going into the GetCharacterMovement function and in the details panel set the function from "Public" to "Protected". If you don't know Object Oriented Programming and don't know what this does, your best bet is to set it to "Protected", see if it shows up, and if it does, change it back to "Public". If you do know Object Oriented Programming, you will know what Protected means (in short: code outside of the animation blueprint are no longer allowed to call the function GetCharacterMovement, but the animation blueprint itself and any classes that inherit from it *can* call the function).
      TBH I suspect there is some kind of bug in 5.3 where it doesn't update/refresh the list of functions you can see from "property access" correctly. So by changing from Public to Protected what I think is really happening is some kind of refresh is triggered under the hood that allows it to show up.

    • @ZachOLantern
      @ZachOLantern 5 місяців тому

      @@Fangornmmc Yup, I ran into the same problem. It's still working this way in 5.41. I made a bug report, I'd suggest anyone else coming across this does as well.

  • @naza0777
    @naza0777 Рік тому

    just a small recommendation, point your camera a little bit down and dont leave space on top of your head, thats the more comfortable composition to watch..

    • @OutcastDevSchool
      @OutcastDevSchool  Рік тому +1

      Thanks for the tip. I'll test a few different placements next time I record.

  • @Swilzy
    @Swilzy Рік тому

    Does this still make the basic movement animation to be replicated through multiplayer like it would by using the normal event graph ?

  • @dontworrybehappy4916
    @dontworrybehappy4916 Рік тому +2

    Good concept, but using paid marketplace assets will hinder this tutorial. Not many will be able to follow.

  • @PikBo100
    @PikBo100 Рік тому

    i enabled Pure on GetCharacterMovement but i cant find it in Property Access Node ((

  • @top1hit
    @top1hit Рік тому +2

    you teach how to make a fishing rod and not just use it, that's great

  • @BLACKOPS1499
    @BLACKOPS1499 Рік тому

    Just subbed. However looking at your feed you seem to not upload for long periods of time, do you plan to actively upload or is this like a 4 or 5 ep then you leave for like 7 months lol

  • @TheIornGerm
    @TheIornGerm Рік тому +3

    bro My ADHD is driving me wild, AHHHHHHH

  • @RottenPineGames
    @RottenPineGames Рік тому

    Well this is timely... get out of my head.

  • @aresaurelian
    @aresaurelian Рік тому

    This is good. Thank you. GPT's can learn from this so we can use them to automate creation of scripts using our voices.

  • @commandconquer5338
    @commandconquer5338 Рік тому +5

    You probably didn\t think about this but it's kinda creepy looking at a person for 20 minutes... perhaps going forward don't put yourself on the fullscreen for most of the time

    • @draicor
      @draicor Рік тому +1

      what lol..

    • @WagallLynkx
      @WagallLynkx 11 місяців тому +2

      lol How did you survived School and college ? btw you can always "alt+tab" and just listen his voice, XP

    • @modz7014
      @modz7014 11 місяців тому +2

      Actually you sound creepy

    • @skully3661
      @skully3661 10 місяців тому +1

      Bro what lmao

    • @Atomz09
      @Atomz09 9 місяців тому +2

      Bro what are your problems sir