Thanks for watching. You can check out The Wayward Realms' Steam Page, website and sign up for to be notified for the Kickstarter campaign using the links in the description!
I do so. However, they delivered less than half of the feature with Daggerfall, but they still made it to create the greatest RPG of all times. It happens when you shoot for the moon. Even if they fail in most of their ambitions, they will create something incomparable to what has been done up to today.
I'm one of those who also want an option to ignore the main quest and immerse myself into the vast fantasy world, living as a small time adventurer. It what makes these games timeless.
Yeah...making your fun in a massive world was something arena and daggerfall did really well at the time with the limits of tech...so I would love for those classic design philosophies made a come back in the rpg genre.
I have never before seen the faces nor heard the voices of the people who designed one of the most influential games of my childhood. This video is already a bit of a trip for me. =) Good work Jwlar.
Ted, please don’t forget about us Mac gamers. We love Daggerfall Unity and they have a thriving Mac port in the modding scene. We are starving for good games, and Apple is known to give games a lot of love and showcase them in their marketing campaigns when they release new devices as well. And yes a camera and Mic wouldn’t hurt. But we like that you are a real reason so don’t get too fancy on us.
I love that we have yet to hear any of the catchphrases we hear from all the big devs for this game. They are talking to actual RPG fans, not to try and attract people addicted to candy crush to try and play an item-gathering, open world "experience". We want an evolution of Arena and Daggerfalls vision. I've never backed anything on kickstarter. This will be my first and my hope is that their ambitions ideas are successfully implemented and realised. Even if ten percent of this vision works well in the game, it will be great.
@@kevblr15 Of course I do, pal! Jwlar makes down right incredible, extremely well researched videos filled with a clear and deep passion for the games.
This design philosophy is what makes me incredibly excited again. When I first bought Daggerfall when it released and read the manual before playing, I was completely invested. Taken from the original Daggerfall manual intro: Introduction What's the story? One of the pleasures of working on the follow-up to a hugely successful and critically acclaimed role-playing game is having interesting questions to answer. People who play role-playing games need more than some pretty graphics and nonstop action to whet their claymores; they want depth and character and wit and drama. They want the thickest, most involving novel that they’ve ever read translated to their 15” screen, with themselves as the hero. That’s why I love people who play role-playing games. They’re so reasonable. During the years between the release of Arena and the publication of Daggerfall, we’ve danced around the answer to the question, “What’s the story of Daggerfall?” We’ve said we haven’t the time to go into it, that we don’t want the competition to find out, that we’re still ironing out some details, that it might have something to do with this or maybe with that. The truth is simply this: we don’t know yet. When players ask what the story to Daggerfall is, I imagine Macbeth asking what the story to Macbeth is before the play begins. You are the protagonist, the hero of the game - the story is what you decide to make it. There are going to be foils to your character: people who will try to stop some of your more grandiose goals, and people who are there to help if it serves them. But it is your aims and ambitions that frame the story. After all, role-playing games are plays in which the stars are members of the audience. Given a large, well-appointed stage, a supporting cast of improvisationalists, and an alert backstage crew, they are capable of anything. And the best thing we game designers and programmers can do is give you what you want, and get out of your way. You have a challenge ahead of you in Daggerfall, in more ways than one. This is a game designed to encourage exploration and reward curiosity. There are opportunities to do great and heroic deeds, and, likewise, possibilities of indulging in less … virtuous activities. You are not required to follow a path of righteousness nor a path of depravity, but both roads and everything in between are open to you - just like in real life. Unlike real life, you can switch off potentially offensive scenarios if you wish by using our ChildGuard features. Who says virtual reality can’t be better than reality? In the world of computer role-playing games, it is considerably more difficult to create a book with blank pages than one where the story is complete. Daggerfall is a heartfelt group effort by all the programmers, writers, artists, and designers who worked on this project. Special thanks are merited by a group of our dearest friends (and harshest critics) who have the official title of “beta testers,” but who contributed to everything from writing fables for the bookstores to designing shop and castle interiors. And, of course, we would not have known what direction the Elder Scrolls needed to take without the letters, posts, and telephone calls from the fans of Arena. The “Replay the Save Game” Strategy Most computer gamers use the save game to maximise their playing ability. Anytime something goes wrong, they return to a saved game and replay it until they get it right. The final history of their game looks like an endless streak of lucky breaks and perfect choices. Role-playing is not about playing the perfect game. It is about building a character and creating a story. Bethesda Softworks has working very hard to make The Elder Scrolls: Daggerfall a game that does not require players to replay their mistakes. All adversity can be overcome, excepting only the character’s actual death. In fact, you will never see some of the most interesting aspects of the game unless you play through your mistakes. If your character dies, gets locked in a dungeon, or some other truly catastrophic event takes place by all means return to your last saved game and replay it. However, if your character is caught pickpocketing, if a quest goes wrong, or some other mundane mishap occurs, let it play out. You may be surprised by what happens next.
Appreciate that Ted didn't seem to over-promise things. I have a good grasp of what can be done with the game and what not to expect, which makes me feel a lot more optimistic than I would if he talked up a storm of all the incredible things you could do.
Right. Like Daggerfall, this is gonna be a game for people who like their imagination to fill the (yawning) gaps. And that's pretty rad. It's just not for everyone by any stretch of the imagination.
@@colbyboucher6391 No, Baldur's Gate was the first real RPG i've played, in early 1999, even though i started gaming in the mid 1980's. Daggerfall came to my attention through the Wayward Realms. Been reading about it here and there, and i've seen a video stream. It was already clear to me, that from Morrowind onwards more and more things were getting cut from the games, sometimes making place for something else entirely. It seems this was already going on from Daggerfall to Morrowind,. from what i've seen. Still, Morrowind is a great game i'm glad to have played. Oblivion was nice at first, until i had to close down all those portals with all the same dungeons behind it. That made me quit that game eventually. Skyrim i've played much longer than Oblivion, and is more of an action-RPG type of game. Still, i like Morrowind the most of those three.
Near-death continuation : an original game that applied this idea is Outwards (Nine Dots Studios) where, when you are defeated, a few things can happen including a NPC that passed by, saved you and brought you back to their camp. It can create some memorable moments.
There are also Daggerfall mods that add this where if you have low health but survive long enough you can be captured by bandits, and wake up imprisoned in a random dungeon
I'm also vicariously satisfied for Ted. It must be an amazing feeling to see something from much longer ago in his career being loved today. Heck, maybe Daggerfall is even more popular now than it ever was? I was still a baby when this came out so I will not presume to guess how popular Daggerfall was on release. Anyway before I fanboy too much, thanks again
No, they released the playable races, and none are like amphibians. But you can make your own spells, so an underwater breathing spell, I'm assuming it is possible
Although I am very much looking foward for The Wayward Realms, this video gave me "Sean Murray interview" vibes. For those who don't know who I'm referring to, Murray is No Man's Sky's lead dev and he often answered similar questions as those Jwlar asked in this video. Questions like, "Will your game have X-Y-Z feature?" To which he, just like Ted Peterson in this case, almost always answered "Yes". I'm afraid that since this game is so ambitious, yet so early in development, most of the features mentionned in this video will end up being cut because of time and budget constraints. Let's just hope I'm wrong.
Great interview! Thank you VERY much for all the info we got from this, and thank you for actually asking my question! As I wrote in a reply down there - I'm cautiously optimistic, not letting myself burst with hype, but hoping for the best...Hopefully they take more from the book of system shock remake, than from the book of underworld ascendant.. (I backed both and then some). Anyway - thanks and keep up the great work!
This is really special. I had been vaguely aware of this project for a bit but now that I have played some Daggerfall and am currently enjoying my very first true play through Morrowind (dabbled on Xbox but never got beyond level 3 or so with comically incorrectly made characters) this project is one of the coolest things on my radar rn. So many of us feel betrayed by certain studios and we have perhaps become a tad cynical towards the mainstream industry. However this makes me actually excited and i'm actively following it now. This video is, as such perfect and thanks to you for making it happen
This was amazing! really cool to hear from Ted himself, and awesome to get an answer for why the Vampire quest line was like how it was in Daggerfall. Great as always Jwlar.
The early TES games nailed the huge world where you COULD influence events, but weren’t “the chosen one” or whatever. In daggerfall you’re known to the royalty as a plot device to set up the main quest, but in terms of actual gameplay you’re really just some guy. It sounds like that’s the sort of role you’ll play in Wayward Realms.
Saw an interview with him a while ago on a different channel, getting the impression they're on a media-course as of late. Not that I'm complaining, I still play Daggerfall to this day and hope TWR will succeed.
Been following this project for a while and keeping my expectations in check, but this interview made that difficult. I'm excited to contribute to the Kickstarter. If they achieve half of what they're hoping for, it will be well worth it.
Yeah it is better to keep our expectation in check even if it kinda ironic from someone that litterally became a billboard for the game because of how much I like the idea but I try to set my expectation as "it will be daggerfall but better" for me even if the faction and vgm isn't of the party I'm still willing to support the kickstarter.
Why does your bedroom preference have to be everyone's business? Why do you let your sexuality define you? Incredibly shallow, it should be no one's business but your own
1:07:37 "You could bring your save games over to the second one" Holy frijoles, it hadn't struck me until just now how you don't really see that feature much anymore. Your choices and their consequences carrying into TWW2 would be awesome!
Fantastic interview! Learned quite a few things, and am quite hopeful about the prospects for Wayward Realms. You can tell how genuinely passionate Ted is about this project; which speaks to the likelihood of promises being kept, features being implemented in the final product!!
Dude I'm so excited to listen to this, and I'm so happy for you for getting the opportunity to talk to Ted yourself because I know you'd been interested in the idea. I'm still so looking forward to this game
Thank you so much for that interview ! I (of course) spent a couple bucks in the Kickstarter. Daggerfall is definitely the game I spent the most time playing in my life. Please keep us posted on that project !
When he talked about survival mode and putting the player at 11, that sold me 100%. I don't need survival mechanics, but making the game fun because it is "difficult" is why I love games.
Unbelievable! Thank you for opening this project to me. I supported it on Kickstarter with pleasure, but there is a war in my country, and all donations go to the armed forces of Ukraine.
This is a very well delivered interview. You have a bigger channel beat on how you interact with and respond to your guest, and on just how much information you have gathered about the game. You can tell Ted actually enjoyed this interview
I'm looking so much forward to this. I absolutely loved Daggerfall and classic RPG's in general. They're usually much more serious in both visual style and gameplay wise. Can't wait to play this game.
Daggerfall's original resurgence was in the mid 2000s thanks to stable CVS versions of Dosbox allowing it to run properly and fully, and a certain youtuber.
The project sounds incredibly ambitious, I hope they take modern development pipelines into account when planning the features. Games are easier in a way to make compared to back then, but also harder if you follow modern sensibilities. I would have been very happy to see oldschool style graphics.
I like that there will be a bit of a guide so you always have a "what's next?" because I'm the kind of person who needs a destination.. but I'm also one of those people who likes to explore one the way to the destination if that makes sense. Say I'm on the way to the next part of the quest and then all of a sudden I see something on the way there and I'll go "ooo, what's that?" and go explore. Then sometimes while I'm exploring I'll get tired of going my own path and go back to where I was going.
This was a great video and introduction to the studio and game, i'll keep my eye on it if not support the kickstarter at some tier. Cause this is what i want a modern RPG to be!
@@mikealpha4169 lol (I didnt even get the spelling error and thought "holy shit WTF is THAT game" - I was excited to a large degree for exactly 5 seconds)
About the survival mode (optional) : just please do not make it so we have to eat/drink every 5 minutes, which is often the case in games with a survival mode, and it becomes ironically unimmersive. In Skyrim, with the new Survival mode (AE), after barely 2 minutes, you have many penalties for example (I kid you not, though many players do not realize it) and it is just bad design (yes, I know, it is from a mod, but added as official content with the Anniv. Edition).
Reputation system : I really like the notion that the player's action has to be somewhat visible or possibly known to create a backlash. It annoys me how, in almost all cRPG or adventure games, other factions or people immediately hate you as soon as you click a dialog option favoring their enemies, out of the blue. You can be in a secret base, and not have done anything actionable, but suddenly the whole world knows you claimed (maybe pretended) you would aid a certain evil Lich.
Certainly quite a few, but it was refreshing(at least, to me) not to get perfectly rehearsed talking points. Thanks for taking the time to sit down and talk with him.
Dam, it will be a steam game, meaning it will be held captive by steam. Daggerfall was awesome. I still play unity. It will be one of those games you don't 'own'.
Backed! I was wondering if the "Fool Me Once" novel will also be released as a standalone product, listed on Amazon or some such, or if it's a backer-only thing? I hope the former. I got the tier with the PDF, would probably want a physical copy too (as long as its good, heh). I just didn't want to pay $100 for the signed physical novel, sorry...
If they get it right with a good story and implement one tenth of their ambitions successfully, it will be the best game any of us have played, maybe ever.
I wonder if I as the player character can influence a kingdom to go to war or make peace with another kingdom? Playing a silver tongued serpent that somehow gets the ear of an influencial person would be fun.
Thanks for watching.
You can check out The Wayward Realms' Steam Page, website and sign up for to be notified for the Kickstarter campaign using the links in the description!
Oh lets go! Congrats on the opportunity Jwlar! Can't wait to watch 🍿
HE'S ALIVEEEEEEEEE
Can't wait to see Nigel bein a bollocks all over the wayward realms ❤
Hey mickyD pray your doing much better. Miss you. ☺️
How many burty bots every flavor beans have you collected?
OMG! It's the MickyD
I miss u lad
Cautiously optimistic, I hope they deliver.
I do so. However, they delivered less than half of the feature with Daggerfall, but they still made it to create the greatest RPG of all times. It happens when you shoot for the moon. Even if they fail in most of their ambitions, they will create something incomparable to what has been done up to today.
@@DarioSocci I know your just overdoing it - but half of Daggerfall? come on now, lets not be insane with our lust
The best kind of optimistic
I'm one of those who also want an option to ignore the main quest and immerse myself into the vast fantasy world, living as a small time adventurer. It what makes these games timeless.
Yeah...making your fun in a massive world was something arena and daggerfall did really well at the time with the limits of tech...so I would love for those classic design philosophies made a come back in the rpg genre.
Backing this one at as high a tier as I can afford, really really want Early Access to that starter island!
I'm hoping there is a big box tier.
@@etgripper(Asking for a friend, I think I know what you mean, but what do you mean?)
@@OnceLostGamesa 90s style big box release would be great
I have never before seen the faces nor heard the voices of the people who designed one of the most influential games of my childhood. This video is already a bit of a trip for me. =)
Good work Jwlar.
Ted peterson did a lot of interviews about his next game and his work in bethesda all of them are great
Check out Ted and Julians interviews on Indigo Gaming. Great channel for cyberpunk and elder scrolls content.
Play Daggerfall Unity you will love the changes added in.
I probably should invest in a camera?
If you plan on doing more interviews, which I think everyone is kinda hoping for 😆
Ted, please don’t forget about us Mac gamers. We love Daggerfall Unity and they have a thriving Mac port in the modding scene. We are starving for good games, and Apple is known to give games a lot of love and showcase them in their marketing campaigns when they release new devices as well. And yes a camera and Mic wouldn’t hurt. But we like that you are a real reason so don’t get too fancy on us.
@@ghost-user559 They're using unreal engine which handles a lot of portability concerns so I'm optimistic for cross platform support!
I love that we have yet to hear any of the catchphrases we hear from all the big devs for this game.
They are talking to actual RPG fans, not to try and attract people addicted to candy crush to try and play an item-gathering, open world "experience".
We want an evolution of Arena and Daggerfalls vision. I've never backed anything on kickstarter. This will be my first and my hope is that their ambitions ideas are successfully implemented and realised. Even if ten percent of this vision works well in the game, it will be great.
Your comments mean a lot. Certainly you nailed our intention. We will try our hardest to merit your enthusiasm.
You lucky son of a gun! Congrats and thanks for bringing this to all of us. I'm very excited for The Wayward Realms.
Lycan watches Jwlar? Impeccable taste
@@kevblr15 Of course I do, pal! Jwlar makes down right incredible, extremely well researched videos filled with a clear and deep passion for the games.
@@LycaniteTV He does! Your passion definitely comes through in your work as well.
Whoa!! An interview with the man himself? I can’t wait to watch this in full. Good work, Jwlar! And a big thanks to Ted for his time!
Speaking for Ted, being Ted, anytime.
@@OnceLostGames Hey Ted! I’m very excited for what y’all are working on. Take care and good luck!
This design philosophy is what makes me incredibly excited again. When I first bought Daggerfall when it released and read the manual before playing, I was completely invested.
Taken from the original Daggerfall manual intro:
Introduction
What's the story?
One of the pleasures of working on the follow-up to a hugely successful and critically acclaimed role-playing game is having interesting questions to answer. People who play role-playing games need more than some pretty graphics and nonstop action to whet their claymores; they want depth and character and wit and drama. They want the thickest, most involving novel that they’ve ever read translated to their 15” screen, with themselves as the hero. That’s why I love people who play role-playing games. They’re so reasonable.
During the years between the release of Arena and the publication of Daggerfall, we’ve danced around the answer to the question, “What’s the story of Daggerfall?” We’ve said we haven’t the time to go into it, that we don’t want the competition to find out, that we’re still ironing out some details, that it might have something to do with this or maybe with that. The truth is simply this: we don’t know yet.
When players ask what the story to Daggerfall is, I imagine Macbeth asking what the story to Macbeth is before the play begins. You are the protagonist, the hero of the game - the story is what you decide to make it. There are going to be foils to your character: people who will try to stop some of your more grandiose goals, and people who are there to help if it serves them. But it is your aims and ambitions that frame the story. After all, role-playing games are plays in which the stars are members of the audience. Given a large, well-appointed stage, a supporting cast of improvisationalists, and an alert backstage crew, they are capable of anything. And the best thing we game designers and programmers can do is give you what you want, and get out of your way.
You have a challenge ahead of you in Daggerfall, in more ways than one. This is a game designed to encourage exploration and reward curiosity. There are opportunities to do great and heroic deeds, and, likewise, possibilities of indulging in less … virtuous activities. You are not required to follow a path of righteousness nor a path of depravity, but both roads and everything in between are open to you - just like in real life. Unlike real life, you can switch off potentially offensive scenarios if you wish by using our ChildGuard features. Who says virtual reality can’t be better than reality?
In the world of computer role-playing games, it is considerably more difficult to create a book with blank pages than one where the story is complete. Daggerfall is a heartfelt group effort by all the programmers, writers, artists, and designers who worked on this project. Special thanks are merited by a group of our dearest friends (and harshest critics) who have the official title of “beta testers,” but who contributed to everything from writing fables for the bookstores to designing shop and castle interiors. And, of course, we would not have known what direction the Elder Scrolls needed to take without the letters, posts, and telephone calls from the fans of Arena.
The “Replay the Save Game” Strategy
Most computer gamers use the save game to maximise their playing ability. Anytime something goes wrong, they return to a saved game and replay it until they get it right. The final history of their game looks like an endless streak of lucky breaks and perfect choices.
Role-playing is not about playing the perfect game. It is about building a character and creating a story. Bethesda Softworks has working very hard to make The Elder Scrolls: Daggerfall a game that does not require players to replay their mistakes. All adversity can be overcome, excepting only the character’s actual death. In fact, you will never see some of the most interesting aspects of the game unless you play through your mistakes.
If your character dies, gets locked in a dungeon, or some other truly catastrophic event takes place by all means return to your last saved game and replay it. However, if your character is caught pickpocketing, if a quest goes wrong, or some other mundane mishap occurs, let it play out. You may be surprised by what happens next.
Something tells me Ted was the DM in the dev team's D&D group. Sounds awesome!
Appreciate that Ted didn't seem to over-promise things. I have a good grasp of what can be done with the game and what not to expect, which makes me feel a lot more optimistic than I would if he talked up a storm of all the incredible things you could do.
Right. Like Daggerfall, this is gonna be a game for people who like their imagination to fill the (yawning) gaps. And that's pretty rad. It's just not for everyone by any stretch of the imagination.
@@colbyboucher6391 No, this game is about giving scope and options many modern RPG's miss, back to the player. That's the premise.
@@DancesRainyStreets Have you played Daggerfall?
@@colbyboucher6391 No, Baldur's Gate was the first real RPG i've played, in early 1999, even though i started gaming in the mid 1980's. Daggerfall came to my attention through the Wayward Realms. Been reading about it here and there, and i've seen a video stream. It was already clear to me, that from Morrowind onwards more and more things were getting cut from the games, sometimes making place for something else entirely. It seems this was already going on from Daggerfall to Morrowind,. from what i've seen. Still, Morrowind is a great game i'm glad to have played. Oblivion was nice at first, until i had to close down all those portals with all the same dungeons behind it. That made me quit that game eventually. Skyrim i've played much longer than Oblivion, and is more of an action-RPG type of game. Still, i like Morrowind the most of those three.
Near-death continuation : an original game that applied this idea is Outwards (Nine Dots Studios) where, when you are defeated, a few things can happen including a NPC that passed by, saved you and brought you back to their camp. It can create some memorable moments.
There are also Daggerfall mods that add this where if you have low health but survive long enough you can be captured by bandits, and wake up imprisoned in a random dungeon
I'm also vicariously satisfied for Ted. It must be an amazing feeling to see something from much longer ago in his career being loved today. Heck, maybe Daggerfall is even more popular now than it ever was? I was still a baby when this came out so I will not presume to guess how popular Daggerfall was on release. Anyway before I fanboy too much, thanks again
Just talking about my friend group and I (we were in middle school at the time( we were obsessed with it
This game kinda sounds like Daggerfall meets Sid Meiers Pirates and i'm down for that.
I've had my eye on wayward realm for a time. Forgot about it. Thanks for reminding me
Underwater travel? So will I finally be able to make an Argonian type character who can literally swim across the world?
The elder scrolls never did shit with there bodys of water so hopefully ted does something anything underwater ruins creatures maybe ship combat
No, they released the playable races, and none are like amphibians. But you can make your own spells, so an underwater breathing spell, I'm assuming it is possible
Although I am very much looking foward for The Wayward Realms, this video gave me "Sean Murray interview" vibes. For those who don't know who I'm referring to, Murray is No Man's Sky's lead dev and he often answered similar questions as those Jwlar asked in this video. Questions like, "Will your game have X-Y-Z feature?" To which he, just like Ted Peterson in this case, almost always answered "Yes".
I'm afraid that since this game is so ambitious, yet so early in development, most of the features mentionned in this video will end up being cut because of time and budget constraints.
Let's just hope I'm wrong.
Good narrator voice there
And as someone who likes Daggerfall more than Skyrim at it's greatest, I like that Wayward is working off of it.
If it was a AAA project I would have zero interest, but this feels genuine, hope it succeeds
fricking love ted peterson
The feeling is mutual. 😊
I am so happy to see this!
Great interview! Thank you VERY much for all the info we got from this, and thank you for actually asking my question! As I wrote in a reply down there - I'm cautiously optimistic, not letting myself burst with hype, but hoping for the best...Hopefully they take more from the book of system shock remake, than from the book of underworld ascendant.. (I backed both and then some). Anyway - thanks and keep up the great work!
Love how much wayward realms is picking up pace.
Ted Peterson showing how old school he is by having his video feed be interlaced
This is really special. I had been vaguely aware of this project for a bit but now that I have played some Daggerfall and am currently enjoying my very first true play through Morrowind (dabbled on Xbox but never got beyond level 3 or so with comically incorrectly made characters) this project is one of the coolest things on my radar rn. So many of us feel betrayed by certain studios and we have perhaps become a tad cynical towards the mainstream industry. However this makes me actually excited and i'm actively following it now. This video is, as such perfect and thanks to you for making it happen
This was amazing! really cool to hear from Ted himself, and awesome to get an answer for why the Vampire quest line was like how it was in Daggerfall. Great as always Jwlar.
This is SO cool!! Thank you for this interview, I can't wait for The Wayward Realms!! Take your time, Ted!
Backed! Can't wait to find my name in the world somewhere!
I just backed this kickstarter on the $40 tier, it may be a while away but we'll probably get it sooner than the next Elder Scrolls game
I will keep my tempered expectations but I will follow the process and see what they come out with!
The early TES games nailed the huge world where you COULD influence events, but weren’t “the chosen one” or whatever. In daggerfall you’re known to the royalty as a plot device to set up the main quest, but in terms of actual gameplay you’re really just some guy.
It sounds like that’s the sort of role you’ll play in Wayward Realms.
I'm really looking forward to this game. It looks fantastic!
This is incredible
Novel released to set the stage for when game is released is awesome.
Saw an interview with him a while ago on a different channel, getting the impression they're on a media-course as of late. Not that I'm complaining, I still play Daggerfall to this day and hope TWR will succeed.
Thank you Jwlar
and thank you Ted.
This is the stuff that people love.
Sounds good on paper.
Wait and see.
Been following this project for a while and keeping my expectations in check, but this interview made that difficult.
I'm excited to contribute to the Kickstarter. If they achieve half of what they're hoping for, it will be well worth it.
Yeah it is better to keep our expectation in check even if it kinda ironic from someone that litterally became a billboard for the game because of how much I like the idea but I try to set my expectation as "it will be daggerfall but better" for me even if the faction and vgm isn't of the party I'm still willing to support the kickstarter.
Someone else said they’d appreciate 10% and you’d appreciate 50%. Split the difference? 30%?
@@OnceLostGames Haha! I can work with 30%!
Cant wait for it tbh, I hope it turns out great!
Great interview! I'm really looking forward to Wayward Realms, and it's always a pleasure to hear a long chat with the old Bethesda boys!
Why does your bedroom preference have to be everyone's business? Why do you let your sexuality define you? Incredibly shallow, it should be no one's business but your own
Insta click. My favorite channel. Thank you Jwlar.
1:07:37 "You could bring your save games over to the second one"
Holy frijoles, it hadn't struck me until just now how you don't really see that feature much anymore. Your choices and their consequences carrying into TWW2 would be awesome!
Fantastic interview! Learned quite a few things, and am quite hopeful about the prospects for Wayward Realms. You can tell how genuinely passionate Ted is about this project; which speaks to the likelihood of promises being kept, features being implemented in the final product!!
Best interview of him since the one with Camel. Congrats, this is awesome
This is sick! I'm so excited!
I'm just waiting for kickstarter to drop in so I could donate day 1
Dude I'm so excited to listen to this, and I'm so happy for you for getting the opportunity to talk to Ted yourself because I know you'd been interested in the idea. I'm still so looking forward to this game
Clearly alot of thought goes into that game, I see great potential.
Thank you so much for that interview !
I (of course) spent a couple bucks in the Kickstarter. Daggerfall is definitely the game I spent the most time playing in my life.
Please keep us posted on that project !
The music that plays around 7:20 reminded me of Zelda Majora's Mask's "Observatory theme", truly amazing and beautiful song!
Great interview!
Great vid Jwlar! Really enjoyed the interview and am lookin forward to the wayward realms even more.
When he talked about survival mode and putting the player at 11, that sold me 100%. I don't need survival mechanics, but making the game fun because it is "difficult" is why I love games.
Very excited for this game. Looks awesome.
Unbelievable! Thank you for opening this project to me. I supported it on Kickstarter with pleasure, but there is a war in my country, and all donations go to the armed forces of Ukraine.
Man Ted is cooking some good stuff in the future
This is a very well delivered interview. You have a bigger channel beat on how you interact with and respond to your guest, and on just how much information you have gathered about the game. You can tell Ted actually enjoyed this interview
I'm looking so much forward to this. I absolutely loved Daggerfall and classic RPG's in general. They're usually much more serious in both visual style and gameplay wise. Can't wait to play this game.
Have a comment for the algorithm
This guy should ask Razorfist for an interview. He was a huge Daggerfall fanboy.
Daggerfall's original resurgence was in the mid 2000s thanks to stable CVS versions of Dosbox allowing it to run properly and fully, and a certain youtuber.
Bethesda releasing it for free certainly helped too.
I'm very exited for this game
The project sounds incredibly ambitious, I hope they take modern development pipelines into account when planning the features. Games are easier in a way to make compared to back then, but also harder if you follow modern sensibilities. I would have been very happy to see oldschool style graphics.
I like that there will be a bit of a guide so you always have a "what's next?" because I'm the kind of person who needs a destination.. but I'm also one of those people who likes to explore one the way to the destination if that makes sense. Say I'm on the way to the next part of the quest and then all of a sudden I see something on the way there and I'll go "ooo, what's that?" and go explore. Then sometimes while I'm exploring I'll get tired of going my own path and go back to where I was going.
Relatable, skyrim did it very well
@@TheMainAGG That's the exact game I was thinking of my experience with when I typed that lmao
This was a great video and introduction to the studio and game, i'll keep my eye on it if not support the kickstarter at some tier. Cause this is what i want a modern RPG to be!
Great interview
Missed an opportunity to ask Ted about the return of the mainstream success Baldurs Gate 3 created among Rpg games.
I'm thrilled!
Great work Jwlar, just pledged 😁
Daggerfall, Borrowing, Oblivion. Some of the best rpgs
Ah yes, my favourite rpg of all time, The Elder Scrolls III: Borrowing
@@mikealpha4169 lol (I didnt even get the spelling error and thought "holy shit WTF is THAT game" - I was excited to a large degree for exactly 5 seconds)
As long as this game is daggerfall but aged up I'm good
About the survival mode (optional) : just please do not make it so we have to eat/drink every 5 minutes, which is often the case in games with a survival mode, and it becomes ironically unimmersive. In Skyrim, with the new Survival mode (AE), after barely 2 minutes, you have many penalties for example (I kid you not, though many players do not realize it) and it is just bad design (yes, I know, it is from a mod, but added as official content with the Anniv. Edition).
Great Interview!
This is so fukkin cool! Daggerfall is one of my fav RPGS
They're at $741,370 on Kickstarter. 1/3 of their full goal. Let's make this happen!
Reputation system : I really like the notion that the player's action has to be somewhat visible or possibly known to create a backlash. It annoys me how, in almost all cRPG or adventure games, other factions or people immediately hate you as soon as you click a dialog option favoring their enemies, out of the blue. You can be in a secret base, and not have done anything actionable, but suddenly the whole world knows you claimed (maybe pretended) you would aid a certain evil Lich.
As long as it isn't like The Sims, where you are labeled as "easy" as soon as you flirt with anyone hahaha
@@ProjectRedfoot thats a feature not a bug
If they can manage hype by actually telling people about the limitations that their game will have, they'll have a slam-dunk on their hands.
Great!
Well done!
Hell yeah
Prepare to experience your new obsession.
1:07:00 that's why I love the Mass Effect trilogy so much
Oof. Said “uh” so many times. Must practice better
Please do a good job with the magic system
Certainly quite a few, but it was refreshing(at least, to me) not to get perfectly rehearsed talking points. Thanks for taking the time to sit down and talk with him.
Is ‘Uh’ not a sacred litany somewhere within the Wayward Realms?
It's like, ah, you know, like ah
Nah, it makes you more uh like sympathetic in uh my opinion that you uh like use uh & oof
great video!
Looks amazing, i really can't play first person only games for very long though.
Very cool
Cool to listen to
Hype!
Dam, it will be a steam game, meaning it will be held captive by steam. Daggerfall was awesome. I still play unity. It will be one of those games you don't 'own'.
Backed! I was wondering if the "Fool Me Once" novel will also be released as a standalone product, listed on Amazon or some such, or if it's a backer-only thing? I hope the former. I got the tier with the PDF, would probably want a physical copy too (as long as its good, heh). I just didn't want to pay $100 for the signed physical novel, sorry...
The Wayward Realms > GTA 6
If they get it right with a good story and implement one tenth of their ambitions successfully, it will be the best game any of us have played, maybe ever.
@@priestfan81 only problem is that they're making humans, the race most people play, little tiny shorties
This seems intriguing, but I'm worried about the "mile wide, inch deep" scenario.
Nice !
I wonder if I as the player character can influence a kingdom to go to war or make peace with another kingdom? Playing a silver tongued serpent that somehow gets the ear of an influencial person would be fun.
Grima Wormtongue, perhaps?
HOT TAKE! I wouldn't mind if they did sprites in a 3d world again. It was fairly unique and interesting, but regardless glad wayward is fully 3d
It wasn't unique, but the norm for 3D games until Terminator: Future Shock in 1995 and Quake in 1996...
Gameplay over graphics. I really hope they don't let graphical considerations stunt the game in any way, which seems to be the norm these days.
Lovely how this game is making things reality that no mans sky promised yet lied . Faction wars etc
A book? Hell yeah! The lack of elder scroll novels has been a waste of potential.
Jwlar is still My Hero
I need Todd Howard and Emil P to watch this interview.