One of the most realistic things in Zombies is the idea that when the Soviets got the ability to make their own Wonder Weapon, they immediately made it an AK platform gun.
If we go by the games the Thundergun and Gersh Wormhole grenades were the first soviet WW, but since CW is a literal reboot i guess it can also count as "first" Edit: since you people seem unaware, in the end of BO4 the crew destroys the multiverse making all of them collapse into one with the zombies related stuff in the Dark Aether where CW picks up, so within the fiction of the game it is a literal reboot of the universe
@@TheEquestrianGalladenope, the TGun is soviet, as if you have maximum fov or look closely enough you can see "cccp" on the side of it, and it is not a group 935 weapon since it was made by the Ascension group under dr gersh's direction
@@kuneehoo isn't the first place the Tgun found in Germany? And group 935 is a multi country thing, is it not? It also could be stolen weapon design. Idk just throwing possible things out there
Never thought my mind that i would see Jonathan Ferguson the keeper of firearms and artillery at the royal armouries museum react to wonder weapons from COD Zombies
Never thought my mind that i would see Jonathan Ferguson the keeper of firearms and artillery at the royal armouries museum react to wonder weapons from COD Zombies
Hey Jonathan! The "DG" in the Wunderwaffe DG-2 stands for "Die Glocke" (The Bell), which as far as I know was some purported top secret German wonder weapon that was being developed during World War 2. It's heavily implied to exist in the COD Zombies universe as the teleporters on various maps, hence why the Wunderwaffe is called the DG-2, as the second successful project in the program. In the map that came out before the Wunderwaffe's first appearance you could find a piece of paper on the ground that reads "Die Glocke"
Also, in Der Riese, there's a structure outside the map that resembles an irl structure known as "The Henge", the supposed testing site of Die Glocke. For those familiar with the zombies map, its the structure you shoot at to play "Hide and Seek"
Also, the 2 in GD means the second model. We learn in Tag Der Toten that that maps wunderwaffe is the 1st of its kind. 1 of the reasons it's weaker, both in game and lore.
If anyone wanted to know some lore as to how the Ray Gun came around to Zombies: *"I previously had a conversation with an art director and was spitballing ideas about bringing different elements into the World at War narrative, one of the ideas I had was about those retro futurism toys in cereal boxes back in the day"*-Treyarch Senior Lead Artist Maxwell Porter
Very good point about the Apothicom Servant being very "cthulu'esque". During that time the storyline was very much based on that type of Lovecraftian mythology.
The Wave Gun is basically a microwave weapon which cooks zombies from the inside out. As for the DG in Wunderwaffe, it apparently, stands for "Die Glocke". It is difficult to judge weapons that don't exist in real life, since there is nothing to compare them to. Especially if you are an expert in projectile weapons and you have to judge energy based weaponry, which are still just experimental in real life.
@@jonathanferguson1211 And you do it very well, despite not really having much to compare them to. Maybe one day we will have handheld energy weapons as we see them here, but that day is far away.
I love how Jonathan is actually charismatic enough to have a lot more to say to this type of designs than just "yeahs, it is definitely a gun from this game"
They should definitely do a part 2. There's so many more weapons they can show lol. Like the Ragnoroks, the staffs, sliquifier, that gun on Zetsibo that I can't pronounce. And I REALLY want to see Jonathan's reaction to the Pack-A-Punch Machine
11:23 original concept art of the Shangri-La map shows that the Shrink Ray was meant to be like a universal magic energy weapon platform. There were several different magic idols with different effects which you could obtain and place into the receiver, and the gun itself was just a means to power up the idol and focus its' energy.
Loved the armored core episode. Would love another where it's focused on how the different companies are inspired by different things and how that reflects design choice both in the mechs as well as the weapons. Could even do the older ones cause ac for answer also has tons of interesting designs with a bunch of different inspirations.
5:17 Hearing this made me realize: it's a shame we never got Johnathan reacting to the Black Mesa Hivehand's initial equip animation during the Half-Life episode.
I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games. I would also like to see Jonathan take a look at the guns of Vanquish, a 3rd Person Shooter from Platinum Games, the weapons ranged from futuristic assault rifles, shotguns, LMGs and pistols to energy weapons that actually use the main character's suit energy to fire, too bad Vanquish didn't sell well enough to warrant a sequel, which is a huge shame since the ending is quite abrupt.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, please deconstruct & analyze the weapons of *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like;- - The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets. - The EZ tranq gun based off a Liberator pistol. - Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC. - Ocelot's dual Single Action Army and his revolver juggling skills. - The End's custom paratrooper Mosin Nagant with tranquilizer rounds. - The Davey Crockett recoil-less nuclear launcher. - Eva's chinese Type 17 mauser clone with her "bandit shooting" technique. - Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands. - The Boss's quick ability to disarm and disassemble Snake's pistols. These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.
As far as I know the OG Ray Gun was powered by two chunks of COD Zombies universe element 115 (I believe once called Divinium, but now Aetherium), the element that made zombies. I'm guessing that it functions kind of like radioactive material, and at the end of the 'magazine' you're left with these barely 'radioactive' material pieces, but that have to be shot through (kind of like in a reactor) to release all the energy as a harming ray.
@reggilad_9043 I'd agree if aetherium has the same symptoms as 115, but it doesn't afaik. Only being in the dark aether for prolonged periods of time does that, so I think it's similar, just changed in a way.
@reggilad_9043 Mhm, I agree, I don't think it's 115 necessarily, but something similar. The more I think about it, the less I believe it to be 115, because 115 came from the dark aether itself, and may be safer as a material, which could be why the Apothicons didn't send that over instead, they wanted max damage/corruption and aetherium just didn't do that, idk.
@reggilad_9043 Ah yeah my bad, I was referring to the fact that the Apothicons banished to the dark aether are the ones distributing it, so it'd have to be stockpiled there or cross over somehow
The Blundergat is named after the two guns that make it up, the Gattling gun and the Blunderbuss. The barrels are elongated Blunderbusses in a close formation, and the Blundergat with the acid upgrade fires each shot individually in rapid succession like the Gattling gun.
One thing i wish they showed with The RAI-K84 ( Energy AK / Raygun AK-47) There is an alternative firing mode "Purple Pew Pew" You switch firing modes by Pressing B on pc, and one of the D-pad buttons on console. The First firing mode is a Red Beam with explosive damage Fires at a slightly slower rate than an AK in CW, The second firing mode is the one he called the "Purple Pew Pew" The reason I mention this, very important IMO. When you shoot the "Purple Pew Pew" down somewhere, it does AOE Inside that Purple storm you see. When You switch firing modes and shoot the "Purple Pew Pew" Center of the storm with the Red Beam It will GROW and then EXPLODE Dealing massive damage. The mode we saw was a granade launcher essentially {Purple Pew Pew) and the Red Beam is the remote to activate the explosive. The Default firing mode when you make the gun in game is Red Beam
This guy needs a reference on a game like FALLOUT... Like a whole mision where you join a cult that workships guns and one of their saints is this awesome man... And by joining them he gives you a really strong weapon
My interpretation of the gap between the top two barrels of the Blundergat vs how they're attached to the barrels beneath them was that the gun was made by sticking two double barrels together.
I believe the wave gun is supposed to work like a dissected flamethrower of sorts. One piece (or in this case gun) serves its own unique purpose away from the other, but stick them together and boom now they functions completely differently, like the fire tube and the other barrel of a flamethrower being basically useless until put together
bit late but DG stands for “Die Glocke”, it’s a reference to the real life die glocke experiments nazis tried, one of which was making a gun that harnessed the power of the sun
Call Of Duty: Black Ops 3 would be great for him to react to. So many amazing weapon designs that have stuck with me for a decade. I love that game so much.
My favorite "alien thing you wield as a gun" weapon is the one in _Half-Life: Opposing Force_ that I can't remember the name of, because every now and then the player character pets it on the head, and it seems happy. (And also because the reloading animation is funny.)
the blundergat makes me want a double barrelled shotgun, but with tubes that can feed it on either sides for a 'quad barrel' look. Such a thing exists btw, they used to be there for single barrelled break shotguns.
Here is a fun fact about the 31-79 JGb215, more commonly known as the Shrink Ray. It was originally supposed to have several different elemental version with different coloured dragon artifact looking thing.
The wave gun is called that because it's supposed to be shooting some kind of microwave energy at the zombies. it cooks them from inside and then they explode and you get the _ding_ similar to old microwaves or toaster ovens.
the zap guns that turn into the wave gun was one of my favorites guns in zombies. you basically get dual weild ray guns that transform into a microwave-emitting thundergun!
I would like to see Jonathan reacting to the guns of Warframe. The guns could be split into their factions, like Corpus, Grineer, Tenno and Infested and maybe even Incarnon weapons
Taking a break from requesting Killzone until the end of time, hearing Jonathan talking about preferring ejecting heat sinks makes me thing of the Conduit, a Wii exclusive FPS with modern, futuristic, and super organic style alien weapons. Even for it being Wii only and back in 2009, it and the sequel look VERY good for the time and hardware.
The story behind the RAI-K84 is that a Soviet engineer saw the Ray Gun and said "What if I mix this with an AK-47?" In the map that features this gun, you can find the room where the dude had the plans and your player can build one.
"Gun-in-the-gun" concept with two pistols becoming a submachinegun was in the "Deathloop" by Arkane. There was Jonathan's reaction to that game and that weapon some time ago.
@@jonathanferguson1211 I have to admit - the version of Call of Duty Zombies' "gun-in-the-gun" concept looks a bit more whole, like those two pistols were meant to become some weird kind of carbine, one shoved into the other, while Deathloop's a bit... out of this world, maybe?
Thank you for all the amazing videos! We would love to see Jonathan break down the firearms of the Call Of Juarez games. We are currently playing Call Of Juarez: Gunslinger and its a great game :)
While I don't think they were ever actually produced (apart from prototypes and maybe a couple dozen for testing) Winchester did indeed give some serious consideration to a quad-barrel shotgun design in the form of the Liberator. Mark I and II were I think only 16-gauge, while the Mark III's were scaled up to 12-gauge. Simple break-action design, some kind of rotating mechanism to fire in sequence (because all 4 at once would be insane and highly impractical). I seem to recall Ian at Forgotten Weapons having a good video on them.
I actually have a lighter (for cigars in my case) that is modeled after the Ray Gun from the recent COD games. Not practical for constant use, but as a novelty item I love it.
I *really* want to see the guns of HBS Battletech and the Mechwarrior series on this channel, now you've done Armoured Core I'm LOVE to see more big stompy robots!
I hope we see Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries in the UK, look at the guns of the Assassin's Creed franchise at some point. It'd be fun to see him get to talk about an earlier era of firearms, and talk about cannons a bit as well.
the avatar @14:00 with the DG-2 weapon wears almost the same vintage Casio Calculator Watch as Jonathan Ferguson himself!!... :D there's a number pad on it and everything - maybe it's some hidden easteregg from Dave @GameSpot ??!!??... ;) shoutout to you guys - you're awesome!!... :)
0:48 I wonder how many people like me see a quad-barreled shotgun and instantly think of the Phantasm movie series? From the second movie when it was made to the fifth movie the weapon is featured. Also, Phantasm gave birth to, the Sentinels, floating spheres that served as inspiration for Turok's Cerebral Bore and Blood 2's Orb among others.
You should explore more of the zombies guns since they have some exclusive ones that don’t show up in any multiplayer games! Like the Remington New Model Army from BO2 or the Escargot from BO4
Please get Jonathon to check out the guns of Blue Archive! There's an awesome variety of many weapons from all across the world and they are surprisingly well modelled and animated despite the game's appearance. There's also some really funny exaggerated ones for a good laugh like Michiru's pump action shot with cello taped on master key
So speaking of weird guns that you stick your arm up the back of, you guys should look at the old Star Wars Republic Commando game from 2004. The weapon variety is sadly not as varied as some games, but it still has a couple of fun ones.
Can we just talk about on the blundergat, how when the plate loads in the shells, the barrels that he loads them into are perfectly in line with on both sides but you can clearly see the blundergat barrels being misaligned on the gun itself almost like a pyramid design. So idk how that gun would work as it does lol
The Monkey Bomb kind of reminds me of the controversy over stuff like the Soviet "Butterfly Bomb" or the general issue with cluster munitions that might just look like a toy
One of the most realistic things in Zombies is the idea that when the Soviets got the ability to make their own Wonder Weapon, they immediately made it an AK platform gun.
If we go by the games the Thundergun and Gersh Wormhole grenades were the first soviet WW, but since CW is a literal reboot i guess it can also count as "first"
Edit: since you people seem unaware, in the end of BO4 the crew destroys the multiverse making all of them collapse into one with the zombies related stuff in the Dark Aether where CW picks up, so within the fiction of the game it is a literal reboot of the universe
Extremely realistic
@@Brian-tn4cd Wasn't the Thundergun a Group 935 invention?
@@TheEquestrianGalladenope, the TGun is soviet, as if you have maximum fov or look closely enough you can see "cccp" on the side of it, and it is not a group 935 weapon since it was made by the Ascension group under dr gersh's direction
@@kuneehoo isn't the first place the Tgun found in Germany? And group 935 is a multi country thing, is it not? It also could be stolen weapon design. Idk just throwing possible things out there
This series is single handily putting gamespot over IGN
Facts
Gamespot was already a huge game info/reviewer back in the early 2000's. They're just making a comeback.
Ign puts themselves down, gamespot is leagues ahead
Going above ign is bare minimum for gaming journalism let’s be real
Ign has been dead for ages lol
Never thought my mind that i would see Jonathan Ferguson the keeper of firearms and artillery at the royal armouries museum react to wonder weapons from COD Zombies
Never thought my mind that i would see Jonathan Ferguson the keeper of firearms and artillery at the royal armouries museum react to wonder weapons from COD Zombies
Hey Jonathan! The "DG" in the Wunderwaffe DG-2 stands for "Die Glocke" (The Bell), which as far as I know was some purported top secret German wonder weapon that was being developed during World War 2. It's heavily implied to exist in the COD Zombies universe as the teleporters on various maps, hence why the Wunderwaffe is called the DG-2, as the second successful project in the program. In the map that came out before the Wunderwaffe's first appearance you could find a piece of paper on the ground that reads "Die Glocke"
Huhh, my guess would have been Donner Gewähr, ie. "Thunder Weapon", but I don't know anything about COD Zombies lore.
Also, in Der Riese, there's a structure outside the map that resembles an irl structure known as "The Henge", the supposed testing site of Die Glocke. For those familiar with the zombies map, its the structure you shoot at to play "Hide and Seek"
Also, the 2 in GD means the second model. We learn in Tag Der Toten that that maps wunderwaffe is the 1st of its kind. 1 of the reasons it's weaker, both in game and lore.
Assessing the F.E.A.R. weapons would hurt Jonathan's soul less than these
Agreed? FEAR and Killzone for me
@@afd19850resistance too
And even then, there's just enough similarities/realism to be like "Yeah, I can see how that'd work/see the inspiration/source"
Metal Gear Solid 3 for m3.
@@afd19850 Oh yes, let him bask in the glory of the Bullpup Z-M LR-300 aka the M82. Specifically the Killzone 2 version.
If anyone wanted to know some lore as to how the Ray Gun came around to Zombies: *"I previously had a conversation with an art director and was spitballing ideas about bringing different elements into the World at War narrative, one of the ideas I had was about those retro futurism toys in cereal boxes back in the day"*-Treyarch Senior Lead Artist Maxwell Porter
Cool!
Maxwell porter? As in porters x2 ray gun?
@@mincoin yeah, Porter invented zombies I believe, being the first designer of the Ray Gun
I was just waiting for bro to pull out each gun
"Now we actually have a (insert wonder weapon) here in the armory"
*pulls out an Apoticon Servant*
Imagine explaining the entirety of the Zombies lore to poor Johnathan, would make the Vanguard episode look like a trip to Disney Land.
Jonathan is a metalhead, he'd like the song 115
He'd probably like the vast majority of Kevin Sherwood's work for Zombies to be honest.
Interesting, thanks! All of the soundtracks passed me by.
@@jonathanferguson1211 no worries mate, thank you so for responding. You'll like the music
@@jonathanferguson1211hi, Jonathan, if possible, can you please maybe react to the guns from the Far cry and Medal of honor series?
4:16 If such a band were to ever exist, they better pay Jonathan royalties from their earnings
Cannonball Carousel does have a nice ring to it
I have to agree with Jonathan here, Cannonball Carousel WOULD be a epic band name
Very good point about the Apothicom Servant being very "cthulu'esque". During that time the storyline was very much based on that type of Lovecraftian mythology.
The Ray Gun is a DU Gamma Blaster essentially, that's what the "Battery" Packs are that your dumping in the Gamma Blaster, Depleted Uranium.
The Wave Gun is basically a microwave weapon which cooks zombies from the inside out. As for the DG in Wunderwaffe, it apparently, stands for "Die Glocke".
It is difficult to judge weapons that don't exist in real life, since there is nothing to compare them to. Especially if you are an expert in projectile weapons and you have to judge energy based weaponry, which are still just experimental in real life.
Indeed. I fall back on gaming experience and appreciation for the design aspects as best I can.
@@jonathanferguson1211 And you do it very well, despite not really having much to compare them to. Maybe one day we will have handheld energy weapons as we see them here, but that day is far away.
@@jonathanferguson1211hi, Mr. Ferguson, if I may humbly request, can you PLEASE react to the guns from Far cry 3 to far cry 5?
I love how Jonathan is actually charismatic enough to have a lot more to say to this type of designs than just "yeahs, it is definitely a gun from this game"
7:48 - RAI-K84 is literally the energy modified of AKM
Kind of. As I say - there's not much AK left.
@@jonathanferguson1211 Soviets would've 100% made an AK platform gun like that if such tech existed.
Oh Great Jonathan Ferguson... please take a look at the weapons of the Valkyria Chronicles games.
They should definitely do a part 2. There's so many more weapons they can show lol.
Like the Ragnoroks, the staffs, sliquifier, that gun on Zetsibo that I can't pronounce.
And I REALLY want to see Jonathan's reaction to the Pack-A-Punch Machine
11:23 original concept art of the Shangri-La map shows that the Shrink Ray was meant to be like a universal magic energy weapon platform. There were several different magic idols with different effects which you could obtain and place into the receiver, and the gun itself was just a means to power up the idol and focus its' energy.
Seriously never expected him to be holding the Baby Gun- I mean the 31-79 JGb215
Jonathon Ferguson, Keeper of Jackets and T-Shirts, whose office holds a collection of hundreds of Emotional Support Weapons from throughout History!
Loved the armored core episode. Would love another where it's focused on how the different companies are inspired by different things and how that reflects design choice both in the mechs as well as the weapons. Could even do the older ones cause ac for answer also has tons of interesting designs with a bunch of different inspirations.
5:17 Hearing this made me realize: it's a shame we never got Johnathan reacting to the Black Mesa Hivehand's initial equip animation during the Half-Life episode.
I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games.
I would also like to see Jonathan take a look at the guns of Vanquish, a 3rd Person Shooter from Platinum Games, the weapons ranged from futuristic assault rifles, shotguns, LMGs and pistols to energy weapons that actually use the main character's suit energy to fire, too bad Vanquish didn't sell well enough to warrant a sequel, which is a huge shame since the ending is quite abrupt.
Ooo
Still hoping for a Valkyria Chronicles video one of these days. I have my fingers crossed.
I can't believe I never thought of this. Very obvious choice, would be vary cool!
0:48 lullaby of a deadman
This series should be a regular staple on John’s own channel, I hate looking through the videos to try and find him react to stuff
"I don't think cthulu esque monsters appreciate having a hand up back at them but uh idk maybe they do." ☠️
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, please deconstruct & analyze the weapons of *METAL GEAR SOLID 3* before the remake comes out.
So many weapons in MGS3 to react and comment on like;-
- The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets.
- The EZ tranq gun based off a Liberator pistol.
- Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC.
- Ocelot's dual Single Action Army and his revolver juggling skills.
- The End's custom paratrooper Mosin Nagant with tranquilizer rounds.
- The Davey Crockett recoil-less nuclear launcher.
- Eva's chinese Type 17 mauser clone with her "bandit shooting" technique.
- Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands.
- The Boss's quick ability to disarm and disassemble Snake's pistols.
These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.
Massively agree that game is mad in how far ahead it was in gun details
MGS3 has so many fun little gun details, like Ocelot jamming his makarov from doing a tactical reload wrong because he's more used to revolvers
They will do 3 when the remake comes out
Jonathan should look at the guns of SAO Fatal Bullet and COD Advanced Warfare
As far as I know the OG Ray Gun was powered by two chunks of COD Zombies universe element 115 (I believe once called Divinium, but now Aetherium), the element that made zombies.
I'm guessing that it functions kind of like radioactive material, and at the end of the 'magazine' you're left with these barely 'radioactive' material pieces, but that have to be shot through (kind of like in a reactor) to release all the energy as a harming ray.
@reggilad_9043 I'd agree if aetherium has the same symptoms as 115, but it doesn't afaik. Only being in the dark aether for prolonged periods of time does that, so I think it's similar, just changed in a way.
@reggilad_9043 Mhm, I agree, I don't think it's 115 necessarily, but something similar. The more I think about it, the less I believe it to be 115, because 115 came from the dark aether itself, and may be safer as a material, which could be why the Apothicons didn't send that over instead, they wanted max damage/corruption and aetherium just didn't do that, idk.
@reggilad_9043 Ah yeah my bad, I was referring to the fact that the Apothicons banished to the dark aether are the ones distributing it, so it'd have to be stockpiled there or cross over somehow
Love this series. This guy is becoming a gaming celebrity by just inspecting and reviewing weapons. The history in some of them are interesting too
i really do hope that you'll do the cruelty squad guns. there are so many niche firearms depicted in that game i think it would be really interesting.
The precursor to future cursed cod guns
I've never even played a COD game but I love Jonathan Ferguson!
I love how right as I hit my CoD zombies kick again; Jonathan Ferguson is here for me. Lets gooo!
The Blundergat is named after the two guns that make it up, the Gattling gun and the Blunderbuss.
The barrels are elongated Blunderbusses in a close formation, and the Blundergat with the acid upgrade fires each shot individually in rapid succession like the Gattling gun.
One thing i wish they showed with The RAI-K84 ( Energy AK / Raygun AK-47) There is an alternative firing mode "Purple Pew Pew"
You switch firing modes by Pressing B on pc, and one of the D-pad buttons on console.
The First firing mode is a Red Beam with explosive damage Fires at a slightly slower rate than an AK in CW, The second firing mode is the one he called the "Purple Pew Pew"
The reason I mention this, very important IMO.
When you shoot the "Purple Pew Pew" down somewhere, it does AOE Inside that Purple storm you see.
When You switch firing modes and shoot the "Purple Pew Pew" Center of the storm with the Red Beam It will GROW and then EXPLODE Dealing massive damage.
The mode we saw was a granade launcher essentially {Purple Pew Pew) and the Red Beam is the remote to activate the explosive.
The Default firing mode when you make the gun in game is Red Beam
would love some more VR gun evaluations, dear Jonathan Ferguson, the keeper of firearms and artillery at the royal armouries museum
I think it’d be fun to see Johnathan cover black ops 4 or infinite warfare since most of those guns are fake but take inspiration from different guns
Missed out on an opportunity for the Sliquifier DAVE 😨
This guy needs a reference on a game like FALLOUT... Like a whole mision where you join a cult that workships guns and one of their saints is this awesome man... And by joining them he gives you a really strong weapon
Closest to a CoD WaW vid... speaking of which, pls do WaW?
I’d like to see him critique the Dead Rising Combo Weapons
My interpretation of the gap between the top two barrels of the Blundergat vs how they're attached to the barrels beneath them was that the gun was made by sticking two double barrels together.
i was waiting for Jonathan to say and here is our Ray gun i have in the collection, made in shed by a bloke in grimsby
I believe the wave gun is supposed to work like a dissected flamethrower of sorts. One piece (or in this case gun) serves its own unique purpose away from the other, but stick them together and boom now they functions completely differently, like the fire tube and the other barrel of a flamethrower being basically useless until put together
bit late but DG stands for “Die Glocke”, it’s a reference to the real life die glocke experiments nazis tried, one of which was making a gun that harnessed the power of the sun
The Thundergun is supposedly a Russian wonder weapon, made by the Ascension Group in the zombies lore
Happy ya'll covered zombies and excited for more cod vids soon that are in the works... BUT!!! Where do I find that zombie shirt though?
The one episode I’ve been waiting for the most.
Jonathan can have his own channel analysing all guns in all games...
Call Of Duty: Black Ops 3 would be great for him to react to. So many amazing weapon designs that have stuck with me for a decade. I love that game so much.
"Are we the baddies" is without a doubt one of the greatest comedy skits of all time!
My favorite "alien thing you wield as a gun" weapon is the one in _Half-Life: Opposing Force_ that I can't remember the name of, because every now and then the player character pets it on the head, and it seems happy. (And also because the reloading animation is funny.)
the blundergat makes me want a double barrelled shotgun, but with tubes that can feed it on either sides for a 'quad barrel' look. Such a thing exists btw, they used to be there for single barrelled break shotguns.
We need a part 2 now. And I hope we see the scavenger
I remember one of the Deathloop guns did the same thing as wave guns - 2 pistols stuck into each other to create an SMG.
Now this is a video I've always wanted to see!
y'all gotta do a cruelty squad episode. that game is a gold mine of rare/weird guns from the late 20th century
Here is a fun fact about the 31-79 JGb215, more commonly known as the Shrink Ray. It was originally supposed to have several different elemental version with different coloured dragon artifact looking thing.
The wave gun is called that because it's supposed to be shooting some kind of microwave energy at the zombies. it cooks them from inside and then they explode and you get the _ding_ similar to old microwaves or toaster ovens.
Do cruelty squad next!
the zap guns that turn into the wave gun was one of my favorites guns in zombies. you basically get dual weild ray guns that transform into a microwave-emitting thundergun!
I would like to see Jonathan reacting to the guns of Warframe. The guns could be split into their factions, like Corpus, Grineer, Tenno and Infested and maybe even Incarnon weapons
While I'm a fan of both, I like when you examine guns like these more than the "real" guns. I just wish these videos were a bit longer.
Thank You Jonathan and everyone involved in this series so much for my (and others i think) enjoyment
I wonder how he would've reacted to the Thrustodyne Aeronautics Model 23 (Jet Gun), Sliquifier, and Paralyzer.
Yessss! Thank you so much Dave and Johnathan!
wow, i actually caught this one new...
his reaction to the ray k was great
Taking a break from requesting Killzone until the end of time, hearing Jonathan talking about preferring ejecting heat sinks makes me thing of the Conduit, a Wii exclusive FPS with modern, futuristic, and super organic style alien weapons. Even for it being Wii only and back in 2009, it and the sequel look VERY good for the time and hardware.
I am locking in on one day Jon covering the guns of Nikke in the wildest vid we’ve seen
YES! FINALLY! I CAN SEE THE EPISODE I'VE ALWAYS WANTED!
The story behind the RAI-K84 is that a Soviet engineer saw the Ray Gun and said "What if I mix this with an AK-47?"
In the map that features this gun, you can find the room where the dude had the plans and your player can build one.
The DG in the Wunderwaffe stands for Die Glocke. Also the one in Black Ops 4 is The Wunderwaffe DG-Scharfschütze
The fact he gets how the Rai K works instantly is great
While we are on the subject of zombies.. how about some 7 Days To Die? Its got a nice mix of real guns and pipe weapons.
i do love the fact you just chuck a d-cell battery into the ray gun and it works
"Gun-in-the-gun" concept with two pistols becoming a submachinegun was in the "Deathloop" by Arkane. There was Jonathan's reaction to that game and that weapon some time ago.
Yes - I remembered A game that did that and Dave confirmed for me it was Deathloop (I'd forgotten). They must have edited that convo out.
@@jonathanferguson1211 I have to admit - the version of Call of Duty Zombies' "gun-in-the-gun" concept looks a bit more whole, like those two pistols were meant to become some weird kind of carbine, one shoved into the other, while Deathloop's a bit... out of this world, maybe?
Yall should do a part2 to this video cod zombies has way too many wacky whimsical guns to fit into one video
I’ve been looking forward to this.
Looking forward to your episode on E.Y.E. Divine Cybermancy
Thank you for all the amazing videos! We would love to see Jonathan break down the firearms of the Call Of Juarez games. We are currently playing Call Of Juarez: Gunslinger and its a great game :)
While I don't think they were ever actually produced (apart from prototypes and maybe a couple dozen for testing) Winchester did indeed give some serious consideration to a quad-barrel shotgun design in the form of the Liberator. Mark I and II were I think only 16-gauge, while the Mark III's were scaled up to 12-gauge. Simple break-action design, some kind of rotating mechanism to fire in sequence (because all 4 at once would be insane and highly impractical). I seem to recall Ian at Forgotten Weapons having a good video on them.
I actually have a lighter (for cigars in my case) that is modeled after the Ray Gun from the recent COD games. Not practical for constant use, but as a novelty item I love it.
I *really* want to see the guns of HBS Battletech and the Mechwarrior series on this channel, now you've done Armoured Core I'm LOVE to see more big stompy robots!
I hope we see Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries in the UK, look at the guns of the Assassin's Creed franchise at some point. It'd be fun to see him get to talk about an earlier era of firearms, and talk about cannons a bit as well.
They should’ve shown the sliquifier cause of it being created with like things they found around the high rise
the avatar @14:00 with the DG-2 weapon wears almost the same vintage Casio Calculator Watch as Jonathan Ferguson himself!!... :D there's a number pad on it and everything - maybe it's some hidden easteregg from Dave @GameSpot ??!!??... ;) shoutout to you guys - you're awesome!!... :)
Still hoping we get a good look at the guns of Killzone some day! That series has absolutely incredible design all over including its guns!
Damm, this vidoes sends me back to the times when Rageing Amish did his CoD zombies weapon guides.
0:48 I wonder how many people like me see a quad-barreled shotgun and instantly think of the Phantasm movie series? From the second movie when it was made to the fifth movie the weapon is featured.
Also, Phantasm gave birth to, the Sentinels, floating spheres that served as inspiration for Turok's Cerebral Bore and Blood 2's Orb among others.
You should explore more of the zombies guns since they have some exclusive ones that don’t show up in any multiplayer games! Like the Remington New Model Army from BO2 or the Escargot from BO4
I would love to see Jonathan take a look at the guns of the Ratchet and Clank series at some point!
Please get Jonathon to check out the guns of Blue Archive! There's an awesome variety of many weapons from all across the world and they are surprisingly well modelled and animated despite the game's appearance. There's also some really funny exaggerated ones for a good laugh like Michiru's pump action shot with cello taped on master key
So speaking of weird guns that you stick your arm up the back of, you guys should look at the old Star Wars Republic Commando game from 2004. The weapon variety is sadly not as varied as some games, but it still has a couple of fun ones.
Can we just talk about on the blundergat, how when the plate loads in the shells, the barrels that he loads them into are perfectly in line with on both sides but you can clearly see the blundergat barrels being misaligned on the gun itself almost like a pyramid design. So idk how that gun would work as it does lol
The Monkey Bomb kind of reminds me of the controversy over stuff like the Soviet "Butterfly Bomb" or the general issue with cluster munitions that might just look like a toy
I thought the day would never come!
You should do Roboquest next. A lot of the guns there are mechanically interesting.