Bat guano is not extremely combustible in any way and largely non-reactive on its own. During the decay of bat guano gasses such as methane can be created however the only way it would explode is if there was little to no ventilation within the cave and in that high of a concentration the CO2 and Ammonia created would make it so a torch could not light due to a lack of oxygen, players could not breathe due to lack of oxygen, and the bats would move to a new location due to the lack of oxygen. Bat guano can however be made into an (also non reactive on its own) substance called Potassium Nitrate (KNO3) which when mixed with other substances like sugar can create a reactive substance but to do this human intervention is needed through a fairly complex process. If you would like to make a cave trap I would suggest doing this in a volcanic hotspot. Tell your players they feel a cool and extremely faint breeze leaving the cave and as soon as they enter the cave their torches will extinguish. Spells that have to do with fire would not work due to no oxygen being present to fuel the flame and players would lose consciousness quickly. An explosive trap could be triggered far underground (>2000 feet or so depending on geographic region) with natural gas deposits being ignited with exposure to something like an extremely deep mineshaft.
If you're making a trap that is against the characters lighting a torch, isn't that A. Targeted against characters without dark vision and B. Dissuading characters from lighting torches in the future?
Tbf, any spellcaster worth their salt knows that bar guano is the key material component of the Fireball spell. A smart spellcasting
Bat guano is not extremely combustible in any way and largely non-reactive on its own. During the decay of bat guano gasses such as methane can be created however the only way it would explode is if there was little to no ventilation within the cave and in that high of a concentration the CO2 and Ammonia created would make it so a torch could not light due to a lack of oxygen, players could not breathe due to lack of oxygen, and the bats would move to a new location due to the lack of oxygen. Bat guano can however be made into an (also non reactive on its own) substance called Potassium Nitrate (KNO3) which when mixed with other substances like sugar can create a reactive substance but to do this human intervention is needed through a fairly complex process. If you would like to make a cave trap I would suggest doing this in a volcanic hotspot. Tell your players they feel a cool and extremely faint breeze leaving the cave and as soon as they enter the cave their torches will extinguish. Spells that have to do with fire would not work due to no oxygen being present to fuel the flame and players would lose consciousness quickly. An explosive trap could be triggered far underground (>2000 feet or so depending on geographic region) with natural gas deposits being ignited with exposure to something like an extremely deep mineshaft.
Bat guano isn’t really that explosive in real life but in D&D it would definitely be important.
I'mma write that down. Thanks for the tip
Barbarian: Ima light a torch.
>monkshood
Player knowledge vs. character knowledge...
If I entered a cave that was just full of bat shit I think I'd just try to find another way in.
Monk's Hood potion should make a great massage oil to numb sore or bruised muscles and joint strain... and super toxic to ingest.
If you're making a trap that is against the characters lighting a torch, isn't that A. Targeted against characters without dark vision and B. Dissuading characters from lighting torches in the future?
🐰🐇🐰🐇
Vsauce 2
Not sure to like this video cus it won’t be 420 anymore
Isn’t this meta gaming which a lot of people are not quite fond of?