The league mechanic is fun, but the auction house is amazing. Being able to liquidate anything anytime is fantastic. Or to buy exactly how much you want of various things like alterations or essences. They did a great job on it too where if you place a big order it will find a bunch of little offers that fairly closely match to fulfill it, and even give you change if warranted. Spamming 50 people down a list with whispers was never fun. That said, waking up to 1-3 divines from the ships you sent to kalguur overnight is also a huge perk
I got my first mirror shard in 2k hours on a shipment last night and beat Uber Elder for the first time. This league is amazing!!! My first melee build as well :)
The melee rework and making slams viable again made me the happiest ive been while playing this game in a long time. I didnt have any issues with pianoing 5 warcrys early on but im down to 3 now with the rest of them autoexerted. The nerf to determination made it also possible to not feel too bad by not running it and the change to endurance charges made it possible to work with your defences differently.
Last time i played POE was 2013 I decided to try it again and man its such a blast!! i really have been missing out. Very honest review abd exactly how i feel about it. I remember you being really good at rock climbing at exilecon, thanks for the content brother
I actually loved the sentinel league, specifically the part that was in the maps. Surprised so few do. Love to see a bit more of it, hopefully its here to stay
Great video. I had a slow league start but after hearing you say the town will take months to complete I'm looking forward to really sinking my teeth into it for many weeks. Favorite league so far :D
I never play past 10ish days in a league because liquidating all the random currency, fragments, etc was such a chore. Out of map sell, in map run fast. The auction house is the reason I will keep going. Trading when I want and for quantities that I want. Amazing!
League is amazing, I'm having such a blast. The Currency exchange market is probably one of the best things that happened - I can "liquify" so much stuff with basically no friction (for me at least).
My main gripe about the Currency exchange is the market prices that it shows you are almost 9/10 times incorrect. I'm not even joking there's been so many things I just 2nd nature check the value of with Awakened PoE Trade app before I list them and when I check the value in chaos it says some shit like 8c for 100 when in reality its 35c for 100. The idea and concept is good but they need to seriously fix those suggested ratios they show. I don't know what data they are pulling from to get those ratios but they are horribly wrong and I 100% guarantee you that MANY many players have been deceived into thinking "oh okay my 50 ___ is worth 10c fair enough" when in reality that 50 ___ was worth 25c and was 1:2 ratio and not 1:5.
completely agree on the runes i've planned a bunch of builds before the league and even early on with some of the enchants but gave up on everything because of the costs, i'm not crazy enough to dump 30-100 div on a just the enchants alone to even try a build was planning on using the new mace that can have 3 enchants with vaal skills, flat fire per 5% mana and fortify but it would cost me like 40 divs and the build could end up sucking making all that currency being wasted because nobody would buy later on if the build sucks
@@dankmemer1305 yeah, i saw someone using it on a str stacking with vaal skill reduced soul gain prevention+fortify+chaos dmg lucky with vaal volcanic fissure on pob
That does sound interesting! And in a way it does make sense for the cost of extremely strong enchants to be high ("rare"). Similar to how most really good uniques (mageblood, HH, Nimis etc) are also very rare. I think part of the cost is how rare some of the runes are, and part of it is that they are so good, that some people buy them "no matter the cost". The Unique that can be enchanted and has +2 additional enchantments (is it 2 or 3 total?) would be really interesting to see when "bricked" into a rare. Sure, the chances of it being good (or even just better then the Unique itself) are slim, but the potential is interesting!
This is my first PoE season, I don't think I would've stuck around if it weren't for the new currency exchange. P2P trading is a massive hassle in this game, I'm used to games having their own trading platforms built in. I still need to use the external trade website to buy my gear, but I very rarely have to interact with it when I'm selling my mats. Maxed out Grove and I've just been selling my lifeforces, super quick, super convenient. I'm praying that PoE2 has an actual in-game auction house.
Selling and buying lifeforce has always been easy. Try selling essences instead, or buying divination cards. This is were the HA truly shines. Or so I think... haven't had the chance of going for it so far.
It's pretty crazy when, during affliction i had 2 mirror drops , and the most currency i ever had before that was maybe 80 divines raw, and i could basically do whatever the fuck i wanted, and then here in settlers league i'm just.. seemingly having way more fun than i was in affliction when i had that absurd amount of currency to do whatever the hell with.
I can see why. Affliction had a high chance of bricking your map if you had too much juice. But, if you had a 18-mill dps build it's the best league ever for currency farming. God, I miss those busted charms...
im having fun this league too but affliction doesnt compare. it was way more fun. The issue with this league is the lack of scaling endgame content, once you can clear t17s then what else is there to do as far as scaling content? And clearing t17s/ubers is very easy currently. In affliction you had wisps that can make content like 10-20x harder, so the ceiling for the most difficult content was much much higher and that made me want to grind for a mageblood and other expensive items and make builds that can faceroll that content. I like being faced with a challenge and problem solving it. The current game does not pose any challenges except for deep delve and no hit sanctums, and I personally don't enjoy delve or sanctums. Have seriously considered HC this league but my shitty australian internet isn't stable enough sadly
Had a lot of fun farming in Affliction. Just grinding hundreds of t16 maps and I didn't get bored once. The wisps, loot showers and revenue optimisations were simple while the league mechanics offered insane customisation possibilities. Right now I am not even engaging with the league mechanics. I guess I will at one point, as a gold sink. But idle towner doesn't do it for me. It just stresses me out without any satisfaction, so I decided to opt out for now, and just have fun with the new classes. I usually only do one toon per league cuz my time is limited, but rn 2 weeks into the league I have a my glad and warden in maps.
I think the RTS and gold have been massively positive things for retention and playtime. It's super easy to just jump on, restock after a few maps, and then hop back off while still making some progress/gaining some rewards.
This has been "not-Necropolis" league for me more than anything else. The convenience of the Currency Exchange has been massive for me though I'll admit.
I feel like The Wildwood whisps should only increase loot drops, not make the mob harder. Too many things scale mob difficulty already, layer upon layer, and this isn't needed.
@@sleebysydEveryone complains rn that the wisps give no loot while making the monsters too hard. They need to either make the monsters easier to beat or buff the wisps.
Love the recap. My biggest gripe is that some of the older content *cough* Delve *cough* feels so bad. Provides very little gold, no ore, etc. Feels like just a complete after thought at this point.
Delve is a cornerstone of crafting, so it will always have value. There's never been a league mechanic that when doing the specific zone will give events from other leagues.
Im addicted. Gold adds another layer of tracking your progress which makes the game a lot more addicting. Just sad that mappers and shipments are so mid.
What tier of maps have your runners ran so far? I felt the same initially for white maps but it changed when running alched yellow maps and red maps. The loot you get is insane now
@@trad5479 I would never call it insane. I've exclusivelly been running t16s and some yellows. The base loot from maps is not good so how can mao runners be?
Shipping is definitely good for the passive investment. So far netting a div or two a day sending veggies to Kalguur. Mapping I haven’t bothered with much
They took the loot from maps and added it to the town. been playing hours everyday only seen a single div drop and I've maxed gems to 20 5 times in red maps. Last time I played that would have been 10 or so easily. I'm lowballing it. From ships I gotten 6. The auction house is the major major update. We love that.
completely agree on the runes/enchants. It really sucks how expensive they are and how difficult they are to get. The tormented spirits enchant went from 20d to 65d in two days.
there's one change i'd like to see... rare monsters being normalized with a soft cap in their eHP & damage and then a hard cap to make sure they CANNOT be stronger than a uber boss... the way they are now is just ridiculous you can get some rare mobs with different combo of essence or ghost on them that literally become immortal or 1 tap you even thought you're defense are on par to do ubers
My only complaint with shipping is also tied in to the Mining in maps. For the past two days I've been stuck on four of the five ports needing Crimson Iron, to a total of 744k Ore, or 149k Bars, and since one of the upgrades you get on the Miner makes the rare ore more common, this stuff barely appears. I'd really like it if you could either pay gold to reroll the Favoured Resources at a port, or if it simply changed it once every couple days. It would also be nice if we could simply get more ore per map based upon the map tier.
Crimson is still the most common even with the upgrade Also most of us are ignoring favoured resources because the farming mats you generate heavily outweigh the ore you can generate, as one is limited by your farmers levels, and the other by how fast you clear maps. So unless youre doing
The auction house alone is amazing. I honestly dont mind the shipping and mapping stuff. Ive actually made around 8 divs now on it with only 4-5 raw div drops in my maps. Its all passive pretty much so to me its all good.
This league so far has been some of the most fun I've ever had and probably is the most currency I've had this early on largely due to the market. But it's also so crazy how expensive these rune crafts are. I've been wanting to use the 5% ES as Cold on bow craft, but it needs 66 Mountain & 44 Time runes, comes up to around 60div currently. Really hoping that gets tuned more like you said, the crafts look SO fun to use
My take (for what it is worth) as an experienced relatively high volume player. Once you reach my level of play it is easily more "efficient" to just ignore the town and do your thing in maps. But even though it is almost certainly a little waste of time I don't mind fiddling around just to mix things up. I have not even used the currency exchange yet but like usual I load up before I sell all the misc junk and then have a dedicated trade hour or two - so I suspect that it will be good (for instance) to sell all of my essences and scarabs. I had gotten used to trading big currency stacks for divines so I wasn't bothered too much by trading since I tended to use the bulk trading. But I am sure the casuals are thrilled. Anyway, I greatly prefer mapping league mechanics like Affliction, Sentinel and Scourge but that's just me but I recognize that GGG tries to do the before mentioned "mix it up" to I'm happy with my favorite game in general.
The currency exchange working so flawlessly has been one of the more gratifying gameplay interactions I've had in years, with any game. This is definitely the MVP of the league, but the town itself is fun as well. Oh and Gladiator, my goodness, so fun now.
as a reg watcher of the stream i can feel the pog coming from mathil during this league. and i agree this league mechanic is really fun and the general game state is amazing right now.
That's honestly crazy that you got 4 power runes, I've beaten at least 10 league bosses and I've gotten 0 power runes out of it, and I've been playing quite a lot. I've gotten 1 total and that was from a shipment. Either I've been getting super unlucky with the boss drops or they need to buff them.
Man im loving this new glad. Lucky block makes everything feel great. Base bleed is decent but I think your correct in saying that perfect agony is gonna go really crazy.
I have been trying to level with flickerstrike for close to a decade. I test it every league. Never been able to really flicker prior to lvl 51. (terminus est). This league, with its passive changes, finally let me level with flicker, with no unique, AS MY LEAGUESTARTER, from level 31(ice bite support). I cleared the campaign in like 2 hours. I have zero complaints. Edit: And i do mean level WITHOUT some crazy respeccing later. Only used 6 regrets, which with gold was laughable.
Sounds great ! Definitely a lot of qol for melee. Aside a buying a unique axe in act 7, I didn't need any investment in my bleed Glad before red tier maps. I ran le Heup, Carnage Heart and one of the leveling belt (Belt of the Deceiver I think ?) up to there ! All found during the campaign.
The auction house is the mvp for this league. A lot of strategies immediately become profitable. Personally I like harvest, but the issue with harvest is it’s hard to really do much with early. Nobody is going to buy your 1k juice they’re buying from people with a larger supply, or if someone out there IS willing to buy 1k juice from me I have to sit around and wait for that person to show up wanting my juice. The auction house will literally just find someone to take my harvest juice off me provided I have it priced at the rate someone is asking for. I think a lot of mechanics became early league viable with this because I no longer have to wait for my build to be capable of doing juiced strategies.
Two things on the gold cost. 1. They want you to have a comparably strong build, to how strong your town is. If you got way more gold than you needed, there would be no incentive to improve your character and do more difficult content. You would hit a point where sitting around waiting for your town to spit out currency, was better time spent, than running maps. 2. They want it to be something you engage with while you are actively playing. Not something that runs in the background when you aren't on. With an abundance of gold you would just log in, setup your town, and log off. All that being said, I farm T17s. I regularly sit at 300k gold while my entire town is active. But I didn't hit this point until I finished upgrading everything. If anything they could reduce gold costs of upgrades, the gold drop feels fine.
I will say I liked this league mechanic alot. The one change/add-on I would request is a gather minion. Imagine a singe gem slot (like portal) that makes an ankle high minion to break crates and pickup gold. I picture the thing interacting with items that don't take inventory space. Maybe if it leveled, unlike portal, maybe it could get 0-8 inventory slots size items along the way. Really just really want to stop chasing jars as a necromancer...
There's already a gem for it, it's called Frostblink of Wintry Blast. Cast it toward crates and voilà, they break and you get the gold. Did you notice the gold picks itself ? I sure hope you did.
I like the cost of mappers being high. It means you actually have to go out of your way if you want to sustain it full time. If you don't, it's just a nice added bonus when you have some excess gold and maps.
League is awesome and very minor complaints for my end as a casual player. Just to clarify Mathil, omens are common drop fromritual mechanic enemies not just in the wild woods.
Only thing I'd like to add is this: A lot of people feel like they "need' to log in to keep up with their town, while they have literally everything going at once, and are complaining about the cost of things. I don't think we're meant to have everything going, all at once, all day, every day. So while I do agree some of the gold costs could use a bit of scaling down, I think more people need to prioritize what they want rather than asking for gold nerfs first. My gameplay changed when I realized that I don't *have* to try to fight for gold to run the whole town and do upgrades at the same time. The only thing I would say should always be running is farming, and that's very easy to maintain with minimal play. From there it's actually super easy to generate the gold needed to upgrade. Plus, a lot of the payouts of the various features are much better when upgraded anyway, so why waste resources while they're not at their maximum potential? Anyway, that really changed my perspective and I think that's the more enjoyable way to engage with the mechanic, and I wish I had done so sooner rather than struggle for the first week to keep up with everything.
The power rune thing is my biggest issue so far, i have been playing 8 hours a day since launch basically and i have found 2 total, 1 had to go into the last bench upgrade. The rarity of those means most of the cool crafts basically dont exist for most people, simply because the ghost craft exists
My favorite thing about Mathil is that he understands things from a normal players perspective. I feel like some of the juicers and streamers lose touch with that fact. Not all of us can play 3+ hours a day and some of these grinds are absolutely insane. Looking at 80 div for one weapon enchant is crazy. But you don't want to spend that and it put it on a shit weapon, so most of us would want to farm a great end game weapon first. People say not to get involved with the FOMO but it's kind of hard when you're looking at a 2+ week grind for a single enchant that's a league mechanic. I feel like fun league stuff should be more accessible.
Truly believe that if they made T17s set maps with set affixes that can't be juiced so they don't affect scarab pricing, the game would be in a perfect state.
Was thinking I’d farm some enchants for std SSF this league but with the rune scarcity I’ve been playing your Flame Reave build in Last Epoch instead, been hella fun!
Would love a gold gain increase in delve and betrayal, so far running my two favourite league mechanics isn’t enough to sustain the map runners and boats unless i no life the game or completely put my favourite league mechanics on hold just to set up an atlas for purely gold farming.
I had very little issue sustaining gold with doing delve and I'm only like depth 180. Seems fairly comparable to a high tier yellow or low tier red map
I'm a new player who is having a ton of fun with this league mechanic. But I'm also a casual player and for my the expenses are waaaay too high. I can't keep the town running and it takes me a long time to send a shipment which frequently lose rewards. It's pretty demoralizing and hard to bother with.
I have tried with the obelisk scarab for like 20 maps but after that i went with the extra harbinger scarab as it seems to me that 2 extra harbingers allways is better. It may not allways be better lootwise but the extra gold from 2 more harbingers is atleast to me more worth and makes it easier to upkeep in the Kingsmarsch and also got extra gold if i want to use auction house. But its still just my 2 cents. I guess it would be what you yourself like. I dont think the difference will be very big whichever you choose.
Coming from a semi-new player (third league) my 2 biggest gripes are early defenses and t17 mods. I know all you vet players can navigate early defenses on a league start but man, it's rough for us plebs getting assblasted by a random mob.
I would add that they should make the Unique items also able to receive the Runes enchantments Mathil, cause for now with only rares it kinda feelsbad... I wish we could enchant the uniques one too (opinion)
For me the shipping just helps getting, some divs ofcourse,but also the lower tier currencies that were annoying. I managed to start taking a decent stab at crafting as well. All in all its a great one, i have derived a lot of fun from just playing it SSF light and trying to craft gear as opposed to farming currency to buy gear (excluding uniques).
totally agree about the rune costs. ive played 70 hours so far this league, and granted im not a very good player and i have a regular full time job to work around, but i currently have 19 sun runes and less of everything else. i crafted one thing that cost 8 sun runes but otherwise ive been saving them. i havent gotten whatever rune comes after bounty, so ive no idea how far off i am from a power rune. ill likely never find one at this rate. i was lucky enough to get 1 divine from a 17k shipment (still not sure how that happened) but even when i send a bunch of every type of crop i barely get runes.
I've gotten about 5 divs from shipments, and 2 of them were from "joke" shipments. The 31min one + 500 Crop with 8000 Dust. 😅 My last div was from a 2,000,000 value shipment. Try to only ship to 70%+ value ports.
Shipping might be a great way to get Recombination bases with high(er) tier rolls. Even if most of the mods are uninteresting, the fact that they are High Tier makes them less likely to be chosen instead of the mod you actually want. Perhaps that is part of what is "missing" about recombination? I know most people focus mainly on shipping crops for currency, and ignore the gear, but that would make the other shipment types much more appealing perhaps?
I've grown to enjoy the new warcries but think they have room for improvement, especially when you need to run multiple of them. First they should not exert travel skills by default, and invert the one warcry mastery to read "warcies can exert travel skills" instead of "warcries cannot exert travel skills". Additionally, I think auto-exertion should have an active component. It should reserve 10% mana per linked warcry, and when you cast the active portion it will trigger all linked warcries; granting the buffs/exerts of each one based on nearby enemy power.
Helo. Flipper with years of experienc here. I can confirm, if not for the gold cost, I would be making like 30div/h sitting in my HO. But gold cost isnt that bad, I can run few T17 with my rarity gear (rarity increases gold drop) and have enough gold to get around 25-30 div from it ^ ^
another wildwood complaint... there is still no way to leave it early other than logging off... so if you accidentally enter it you lose a portal or have to deal with tankier mobs you might not be able to handle.
I absolutely loved sentinel, and never even interacted with the recombinators. I was hopeful they would add sentinels to the game, but this route was fine. The problem with them currently is that they... Suck? Sentinel had the passive tree thing that let you giga buff the sentinels, but it seems the sentinels you find in maps are as if you had no tree at all, which makes them quite terrible. Especially the red one. There's no way if you're clearing normally that it will tag an amount of monsters equal to even HALF of its total amount of charges, let alone the whole thing. If they change the sentinels to work as if you had that passive tree filled out, they would feel great.
Good takes. it will probably take me months to get stuff at highest levels. the currency from the farms has been the biggest amount ive ever had during leveling and it felt good
i bought a level 3 mapper put him on a queue of my lowest-level white maps, figuring that'd be least likely to have a bad outcome for low-level mapping he died after 3 maps those 3 maps earned a total of *ZERO* items, literally nothing, empty screen, no currency, no weapons, so a few thousand gold and 3 maps down the drain in exchange for absolutely zero return and now i have to find a new mapper for thousands of more gold, making me honestly doubt if that entire mechanic is worth engaging with...
gold gain ramps pretty hard one can reasonably get 100k+ an hour once you complete atlas, it may just feel so imposing because you have access to it instantly vs 4 voidstones is gated behind bosses
I've put in almost two hundred, maybe two hundred hours in the past two weeks, built two characters to level 94. My town took a hit leveling a second toon, but it's not fully upgraded at all, my farmers are mad level but that's it. I can't imagine if I only got a few hours a night, which will be happening next week. I dunno if I'm gonna wanna play without being able to be competitive in the economy, and you can not be that with only a few hours a night. If you're not trying to be more then all good....
If they fix the fragments of the T17 being only received from this source, the game will be 3 times better, not farming ubers is absolute torture. Paying 7 div for a maven fight is just absolutely insane.
Three of my friends and I are playing in a private league and the rune drops are pretty slow. Even spamming the 30 min. shipments to Ribben Fell it does feel like the bench crafts should come down in costs or the rune drop rate should go up. Otherwise absolute banger of a league. Totally agreed!
The mobile nature of the mechanic is what made me stop playing after a few days. I like to play for a while, log off, and forget about the game until I play again not thinking about if my treasury is full or my ship is back.
I forced the last upgrades in town, mostly for the challenge. Glad I got a power rune myself, only needed to buy time (pun not intended). After those initial costs, there is the fishing for good workers too, but, for the most parts, I see the treasury beeing more stable now than before. The shopping strat... Idk. I did a lot like that in the beggining, now I got everyone needing the same stuff, and a lot of those, so I try to not oversend anything. That, too, is a problem for me. I got 4 out the 5 cities needing the same 3 ingots. Still didn't got anyone needing petrifing amber. Should have some system to vary those more.
It's crazy that it's 2 weeks in and all I do while at work is think about going home to LOGIN As for Rune crafting, I put the 28% spell damage enchant on my wands and have never touched it since. It's way way way too fucking expensive and there just aren't any good/fun options.
What u didnt mention about about the auction is the scuffed exchange rates compared to the old trade page. Buying divs will give u a loss around 10c each
I feel like people getting upset with shipping are sort of missing the point. It's basically free loot you can get consistently without much effort, not something you're supposed to be seeing insane loot from 24/7. There seem to be extreme diminishing returns on it as well. I've gotten better or similar returns sending 300-500k shipments vs people sending out ones worth millions. Mapping is also extremely gold intensive, but to me, it makes sense, since it's almost like having extra characters passively running constantly.
I still haven't dropped a raw Divine orb lol. This is getting nuts at this point. Ran over 150 T16 maps at this point. I have dropped aome good items and im fine on currency, but I've dropped exactly 1 Ex and 0 Divines. My complaints are that the US servers have been very unstable in the evening. I have some weird issue where sound effects drop out all the time (music works fine though, if anyone knows why plz help!), and I think they need to either make gold drop nore in higher maps or lower the costs of workers.
Just rng, I’d estimate I’ve run like 100? 75? T16s and I’ve gotten 4 raw divs. Last league I had killed 1.1 million mobs before I saw my first raw div it was insane, I was making posts swearing they changed the drop rate but my luck evened out afterwards.
I think gold costs for AH wont matter at current rates after this league. lets be honest AH is going core for sure, they cant take something like this away, but the town who knows. So if thats the case then we might not have a gold sink outside of passive respecs, black market, and AH.
@@DixonYamouf i like to have sounds in the games i play, some bosses also have important voice cues, and it's tedious to turn it on and off all the time.
The league mechanic is fun, but the auction house is amazing. Being able to liquidate anything anytime is fantastic. Or to buy exactly how much you want of various things like alterations or essences. They did a great job on it too where if you place a big order it will find a bunch of little offers that fairly closely match to fulfill it, and even give you change if warranted. Spamming 50 people down a list with whispers was never fun.
That said, waking up to 1-3 divines from the ships you sent to kalguur overnight is also a huge perk
As Chris Wilson once said, "I agree with mathil".
I agree with Mathil.
(Very much so. Not a single thing I would have said differently.)
I got my first mirror shard in 2k hours on a shipment last night and beat Uber Elder for the first time. This league is amazing!!! My first melee build as well :)
The melee rework and making slams viable again made me the happiest ive been while playing this game in a long time. I didnt have any issues with pianoing 5 warcrys early on but im down to 3 now with the rest of them autoexerted. The nerf to determination made it also possible to not feel too bad by not running it and the change to endurance charges made it possible to work with your defences differently.
I haven't been this happy with a melee buff since spin to win impale slayer in legoin, it's strange how things have come full circle.
100% agree
Agreed. I can't believe I'm playing bleed sweep in 2024 and it's not complete garbage (still pretty meh but at least clear is nice).
@@esaesaeesaesabro i'm fleeking and striking and it actually works
couldnt of said it better myself
Last time i played POE was 2013
I decided to try it again and man its such a blast!! i really have been missing out. Very honest review abd exactly how i feel about it. I remember you being really good at rock climbing at exilecon, thanks for the content brother
Been playing like crazy since launch and have not seen a power rune. Have killed at least 10+ League Bosses. FeelsBadMan
rip. 5 bosses 3 runes here.
u get them from the ships every now and then, if u run the port that gives rune
@@BulaRotMG have not gotten 1 power rune yet.. but i got a mirror shard twice.. i done alot of shipping.. no power rune though..
@@Osiris261 lmao that's so unlucky but lucky at the same time
5 bosses 3 power runes, i guess im lucky
I actually loved the sentinel league, specifically the part that was in the maps. Surprised so few do. Love to see a bit more of it, hopefully its here to stay
people hated sentinel league because that came alongside the rare mob rework, which felt absolutely terrible and took them over a year to fix
@@MyNameIsSalo Rares werent that bad yet at all. Archnemesis was the next league where they started to take off, then ramp from there.
Great video. I had a slow league start but after hearing you say the town will take months to complete I'm looking forward to really sinking my teeth into it for many weeks. Favorite league so far :D
I never play past 10ish days in a league because liquidating all the random currency, fragments, etc was such a chore. Out of map sell, in map run fast. The auction house is the reason I will keep going. Trading when I want and for quantities that I want. Amazing!
League is amazing, I'm having such a blast. The Currency exchange market is probably one of the best things that happened - I can "liquify" so much stuff with basically no friction (for me at least).
Agreed. The gold cost is nothing compared to the qol the market provides.
My main gripe about the Currency exchange is the market prices that it shows you are almost 9/10 times incorrect. I'm not even joking there's been so many things I just 2nd nature check the value of with Awakened PoE Trade app before I list them and when I check the value in chaos it says some shit like 8c for 100 when in reality its 35c for 100. The idea and concept is good but they need to seriously fix those suggested ratios they show. I don't know what data they are pulling from to get those ratios but they are horribly wrong and I 100% guarantee you that MANY many players have been deceived into thinking "oh okay my 50 ___ is worth 10c fair enough" when in reality that 50 ___ was worth 25c and was 1:2 ratio and not 1:5.
It is so much fun. It has been a few leagues since I had this much amazing time with Poe. 🎉🎉🎉
completely agree on the runes
i've planned a bunch of builds before the league and even early on with some of the enchants but gave up on everything because of the costs, i'm not crazy enough to dump 30-100 div on a just the enchants alone to even try a build
was planning on using the new mace that can have 3 enchants with vaal skills, flat fire per 5% mana and fortify but it would cost me like 40 divs and the build could end up sucking making all that currency being wasted because nobody would buy later on if the build sucks
Is it actually 3 enchants? I thought it was 2.
@@dankmemer1305 yeah, i saw someone using it on a str stacking with vaal skill reduced soul gain prevention+fortify+chaos dmg lucky with vaal volcanic fissure on pob
That does sound interesting! And in a way it does make sense for the cost of extremely strong enchants to be high ("rare"). Similar to how most really good uniques (mageblood, HH, Nimis etc) are also very rare. I think part of the cost is how rare some of the runes are, and part of it is that they are so good, that some people buy them "no matter the cost".
The Unique that can be enchanted and has +2 additional enchantments (is it 2 or 3 total?) would be really interesting to see when "bricked" into a rare. Sure, the chances of it being good (or even just better then the Unique itself) are slim, but the potential is interesting!
@@dankmemer1305 Two additional means three.
@@bjorn9875 i see what you say but also, it's a temporarly league, it last 3-4 months, it's temporary anyway, shouldn't be that expensive
Shipping is by far the easiest mechanic to get raw divines for casuals and new players
This is my first PoE season, I don't think I would've stuck around if it weren't for the new currency exchange. P2P trading is a massive hassle in this game, I'm used to games having their own trading platforms built in. I still need to use the external trade website to buy my gear, but I very rarely have to interact with it when I'm selling my mats. Maxed out Grove and I've just been selling my lifeforces, super quick, super convenient.
I'm praying that PoE2 has an actual in-game auction house.
What a strange take from someone in their first league
Poe 2 SSF only Big nose builds only
Selling and buying lifeforce has always been easy. Try selling essences instead, or buying divination cards. This is were the HA truly shines.
Or so I think... haven't had the chance of going for it so far.
@@danrunny865 he's been playing standard for the past 2 years, just no league😉
"sprinkle some crack on that crack"
Ashy Larry up in herr
Nice breakdown of the league. You covered almost everything, but did it concisely. 10/10 video
Your town will never need you less, even with everything maxxed.
It's pretty crazy when, during affliction i had 2 mirror drops , and the most currency i ever had before that was maybe 80 divines raw, and i could basically do whatever the fuck i wanted, and then here in settlers league i'm just.. seemingly having way more fun than i was in affliction when i had that absurd amount of currency to do whatever the hell with.
I can see why. Affliction had a high chance of bricking your map if you had too much juice.
But, if you had a 18-mill dps build it's the best league ever for currency farming. God, I miss those busted charms...
I got 2 mirrors from Tota 24 hrs apart, that was good times. Now they rot in standard
im having fun this league too but affliction doesnt compare. it was way more fun. The issue with this league is the lack of scaling endgame content, once you can clear t17s then what else is there to do as far as scaling content? And clearing t17s/ubers is very easy currently.
In affliction you had wisps that can make content like 10-20x harder, so the ceiling for the most difficult content was much much higher and that made me want to grind for a mageblood and other expensive items and make builds that can faceroll that content. I like being faced with a challenge and problem solving it. The current game does not pose any challenges except for deep delve and no hit sanctums, and I personally don't enjoy delve or sanctums. Have seriously considered HC this league but my shitty australian internet isn't stable enough sadly
@@mattb6646Based
Had a lot of fun farming in Affliction. Just grinding hundreds of t16 maps and I didn't get bored once. The wisps, loot showers and revenue optimisations were simple while the league mechanics offered insane customisation possibilities.
Right now I am not even engaging with the league mechanics. I guess I will at one point, as a gold sink. But idle towner doesn't do it for me. It just stresses me out without any satisfaction, so I decided to opt out for now, and just have fun with the new classes. I usually only do one toon per league cuz my time is limited, but rn 2 weeks into the league I have a my glad and warden in maps.
Smoking crack mace of sprinkling league
I think the RTS and gold have been massively positive things for retention and playtime.
It's super easy to just jump on, restock after a few maps, and then hop back off while still making some progress/gaining some rewards.
i hope they merge hideout and kingsmarch into one place
Thay would be crazy
This
@@Kamelosk right specially if they make map runners and shipping workers and sailer appear there like karui shores
This has been "not-Necropolis" league for me more than anything else. The convenience of the Currency Exchange has been massive for me though I'll admit.
Yeah, its somehow worse than necropolis. Kalandra has a good competitor for its place
@@kooshappreciator4773crazy take
Currency market carried this one.
I feel like The Wildwood whisps should only increase loot drops, not make the mob harder. Too many things scale mob difficulty already, layer upon layer, and this isn't needed.
increasing loot drops should have a downside lol
you want 3 leagues each giving a downside at once? how about 5? when does it stop?
@@sleebysydEveryone complains rn that the wisps give no loot while making the monsters too hard. They need to either make the monsters easier to beat or buff the wisps.
Love the recap. My biggest gripe is that some of the older content *cough* Delve *cough* feels so bad. Provides very little gold, no ore, etc. Feels like just a complete after thought at this point.
Sanctum doesn't get gold or ore either... but atleast they get raw currency drops
I'm making absolute bank with Delve.
Delve is a cornerstone of crafting, so it will always have value. There's never been a league mechanic that when doing the specific zone will give events from other leagues.
Delve has always been: A) league mechanic fun, no delve or B) No, just delve.
Im addicted. Gold adds another layer of tracking your progress which makes the game a lot more addicting. Just sad that mappers and shipments are so mid.
Shipping is defs not mid, the reward for effort/time ratio is elite
What tier of maps have your runners ran so far? I felt the same initially for white maps but it changed when running alched yellow maps and red maps. The loot you get is insane now
@@trad5479 I would never call it insane. I've exclusivelly been running t16s and some yellows.
The base loot from maps is not good so how can mao runners be?
Shipping is definitely good for the passive investment. So far netting a div or two a day sending veggies to Kalguur. Mapping I haven’t bothered with much
They took the loot from maps and added it to the town. been playing hours everyday only seen a single div drop and I've maxed gems to 20 5 times in red maps. Last time I played that would have been 10 or so easily. I'm lowballing it. From ships I gotten 6. The auction house is the major major update. We love that.
completely agree on the runes/enchants. It really sucks how expensive they are and how difficult they are to get. The tormented spirits enchant went from 20d to 65d in two days.
there's one change i'd like to see... rare monsters being normalized with a soft cap in their eHP & damage and then a hard cap to make sure they CANNOT be stronger than a uber boss...
the way they are now is just ridiculous you can get some rare mobs with different combo of essence or ghost on them that literally become immortal or 1 tap you even thought you're defense are on par to do ubers
Some essence mobs should definitely be as deadly as they are but drop much more loot 😊
nah bad idea. Having rare mobs that are giga tanky and scary helps keep maps interesting. But their reward structure probably needs more improvements
My only complaint with shipping is also tied in to the Mining in maps.
For the past two days I've been stuck on four of the five ports needing Crimson Iron, to a total of 744k Ore, or 149k Bars, and since one of the upgrades you get on the Miner makes the rare ore more common, this stuff barely appears.
I'd really like it if you could either pay gold to reroll the Favoured Resources at a port, or if it simply changed it once every couple days. It would also be nice if we could simply get more ore per map based upon the map tier.
That's a huge oversight, just upgraded miners to max so it didn't happen to me yet
@@fofolacosa123 I have the same stock of crimson, bismuth, amber, orichalcum pretty much at all times. It's still very common.
Crimson is still the most common even with the upgrade
Also most of us are ignoring favoured resources because the farming mats you generate heavily outweigh the ore you can generate, as one is limited by your farmers levels, and the other by how fast you clear maps. So unless youre doing
The auction house alone is amazing. I honestly dont mind the shipping and mapping stuff. Ive actually made around 8 divs now on it with only 4-5 raw div drops in my maps. Its all passive pretty much so to me its all good.
This league so far has been some of the most fun I've ever had and probably is the most currency I've had this early on largely due to the market. But it's also so crazy how expensive these rune crafts are. I've been wanting to use the 5% ES as Cold on bow craft, but it needs 66 Mountain & 44 Time runes, comes up to around 60div currently. Really hoping that gets tuned more like you said, the crafts look SO fun to use
Warden Buzzsaw has felt amazing so far, I 100% reccommend giving the old build a try
My take (for what it is worth) as an experienced relatively high volume player. Once you reach my level of play it is easily more "efficient" to just ignore the town and do your thing in maps. But even though it is almost certainly a little waste of time I don't mind fiddling around just to mix things up. I have not even used the currency exchange yet but like usual I load up before I sell all the misc junk and then have a dedicated trade hour or two - so I suspect that it will be good (for instance) to sell all of my essences and scarabs. I had gotten used to trading big currency stacks for divines so I wasn't bothered too much by trading since I tended to use the bulk trading. But I am sure the casuals are thrilled. Anyway, I greatly prefer mapping league mechanics like Affliction, Sentinel and Scourge but that's just me but I recognize that GGG tries to do the before mentioned "mix it up" to I'm happy with my favorite game in general.
The currency exchange working so flawlessly has been one of the more gratifying gameplay interactions I've had in years, with any game. This is definitely the MVP of the league, but the town itself is fun as well. Oh and Gladiator, my goodness, so fun now.
as a reg watcher of the stream i can feel the pog coming from mathil during this league. and i agree this league mechanic is really fun and the general game state is amazing right now.
That's honestly crazy that you got 4 power runes, I've beaten at least 10 league bosses and I've gotten 0 power runes out of it, and I've been playing quite a lot. I've gotten 1 total and that was from a shipment. Either I've been getting super unlucky with the boss drops or they need to buff them.
This is the best Mathil video in a long time... Maybe even ever.
I’m loving the league, some annoyances with rerolling t17s but even that doesn’t bug me that much. Otherwise been having a blast
Man im loving this new glad. Lucky block makes everything feel great. Base bleed is decent but I think your correct in saying that perfect agony is gonna go really crazy.
I have been trying to level with flickerstrike for close to a decade. I test it every league. Never been able to really flicker prior to lvl 51. (terminus est).
This league, with its passive changes, finally let me level with flicker, with no unique, AS MY LEAGUESTARTER, from level 31(ice bite support).
I cleared the campaign in like 2 hours.
I have zero complaints.
Edit: And i do mean level WITHOUT some crazy respeccing later. Only used 6 regrets, which with gold was laughable.
Sounds great !
Definitely a lot of qol for melee. Aside a buying a unique axe in act 7, I didn't need any investment in my bleed Glad before red tier maps. I ran le Heup, Carnage Heart and one of the leveling belt (Belt of the Deceiver I think ?) up to there ! All found during the campaign.
The auction house is the mvp for this league. A lot of strategies immediately become profitable. Personally I like harvest, but the issue with harvest is it’s hard to really do much with early. Nobody is going to buy your 1k juice they’re buying from people with a larger supply, or if someone out there IS willing to buy 1k juice from me I have to sit around and wait for that person to show up wanting my juice.
The auction house will literally just find someone to take my harvest juice off me provided I have it priced at the rate someone is asking for.
I think a lot of mechanics became early league viable with this because I no longer have to wait for my build to be capable of doing juiced strategies.
Two things on the gold cost.
1. They want you to have a comparably strong build, to how strong your town is. If you got way more gold than you needed, there would be no incentive to improve your character and do more difficult content. You would hit a point where sitting around waiting for your town to spit out currency, was better time spent, than running maps.
2. They want it to be something you engage with while you are actively playing. Not something that runs in the background when you aren't on. With an abundance of gold you would just log in, setup your town, and log off.
All that being said, I farm T17s. I regularly sit at 300k gold while my entire town is active. But I didn't hit this point until I finished upgrading everything. If anything they could reduce gold costs of upgrades, the gold drop feels fine.
agreed to everything including the choosing next build.
Pretty much agree with everything mentioned in the video
Good video mathil. been loving kingsmarch leaguue. feeling hopeful for the future of poe
Probably my 2nd fav just behind ritual
I will say I liked this league mechanic alot.
The one change/add-on I would request is a gather minion. Imagine a singe gem slot (like portal) that makes an ankle high minion to break crates and pickup gold. I picture the thing interacting with items that don't take inventory space. Maybe if it leveled, unlike portal, maybe it could get 0-8 inventory slots size items along the way.
Really just really want to stop chasing jars as a necromancer...
There's already a gem for it, it's called Frostblink of Wintry Blast. Cast it toward crates and voilà, they break and you get the gold. Did you notice the gold picks itself ? I sure hope you did.
I like the cost of mappers being high. It means you actually have to go out of your way if you want to sustain it full time. If you don't, it's just a nice added bonus when you have some excess gold and maps.
League is awesome and very minor complaints for my end as a casual player. Just to clarify Mathil, omens are common drop fromritual mechanic enemies not just in the wild woods.
Only thing I'd like to add is this: A lot of people feel like they "need' to log in to keep up with their town, while they have literally everything going at once, and are complaining about the cost of things. I don't think we're meant to have everything going, all at once, all day, every day. So while I do agree some of the gold costs could use a bit of scaling down, I think more people need to prioritize what they want rather than asking for gold nerfs first. My gameplay changed when I realized that I don't *have* to try to fight for gold to run the whole town and do upgrades at the same time. The only thing I would say should always be running is farming, and that's very easy to maintain with minimal play. From there it's actually super easy to generate the gold needed to upgrade. Plus, a lot of the payouts of the various features are much better when upgraded anyway, so why waste resources while they're not at their maximum potential?
Anyway, that really changed my perspective and I think that's the more enjoyable way to engage with the mechanic, and I wish I had done so sooner rather than struggle for the first week to keep up with everything.
it is better than what I expected
The power rune thing is my biggest issue so far, i have been playing 8 hours a day since launch basically and i have found 2 total, 1 had to go into the last bench upgrade. The rarity of those means most of the cool crafts basically dont exist for most people, simply because the ghost craft exists
My favorite thing about Mathil is that he understands things from a normal players perspective. I feel like some of the juicers and streamers lose touch with that fact. Not all of us can play 3+ hours a day and some of these grinds are absolutely insane. Looking at 80 div for one weapon enchant is crazy. But you don't want to spend that and it put it on a shit weapon, so most of us would want to farm a great end game weapon first. People say not to get involved with the FOMO but it's kind of hard when you're looking at a 2+ week grind for a single enchant that's a league mechanic. I feel like fun league stuff should be more accessible.
Truly believe that if they made T17s set maps with set affixes that can't be juiced so they don't affect scarab pricing, the game would be in a perfect state.
T17s dont affect scarab prices. Stop regurgitating reddit dumb posts.
@@GE_Photon_Lord I run T17s lol, you think I wouldn't know if the scarabs I buy aren't being priced accordingly?
Melee rework has been nice. Strike skills though still suffer from poor range of lethality even with the numbers buff. However, overall good.
Was thinking I’d farm some enchants for std SSF this league but with the rune scarcity I’ve been playing your Flame Reave build in Last Epoch instead, been hella fun!
Would love a gold gain increase in delve and betrayal, so far running my two favourite league mechanics isn’t enough to sustain the map runners and boats unless i no life the game or completely put my favourite league mechanics on hold just to set up an atlas for purely gold farming.
I had very little issue sustaining gold with doing delve and I'm only like depth 180. Seems fairly comparable to a high tier yellow or low tier red map
I'm a new player who is having a ton of fun with this league mechanic. But I'm also a casual player and for my the expenses are waaaay too high. I can't keep the town running and it takes me a long time to send a shipment which frequently lose rewards. It's pretty demoralizing and hard to bother with.
LOGIN
Currency AH need to stay. I can't see myself going around trade site to buy fossils every time i want to roll a base.
Great video, my feelings exactly.
doing old league mechanics don't seem to give much gold. So I just made atlas tree only for blasting maps fast.
I have tried with the obelisk scarab for like 20 maps but after that i went with the extra harbinger scarab as it seems to me that 2 extra harbingers allways is better. It may not allways be better lootwise but the extra gold from 2 more harbingers is atleast to me more worth and makes it easier to upkeep in the Kingsmarsch and also got extra gold if i want to use auction house. But its still just my 2 cents. I guess it would be what you yourself like. I dont think the difference will be very big whichever you choose.
Coming from a semi-new player (third league) my 2 biggest gripes are early defenses and t17 mods. I know all you vet players can navigate early defenses on a league start but man, it's rough for us plebs getting assblasted by a random mob.
I would add that they should make the Unique items also able to receive the Runes enchantments Mathil, cause for now with only rares it kinda feelsbad... I wish we could enchant the uniques one too (opinion)
For me the shipping just helps getting, some divs ofcourse,but also the lower tier currencies that were annoying. I managed to start taking a decent stab at crafting as well. All in all its a great one, i have derived a lot of fun from just playing it SSF light and trying to craft gear as opposed to farming currency to buy gear (excluding uniques).
i love town upgrading, hope they expand on that. My town is maxed and im bored af
totally agree about the rune costs. ive played 70 hours so far this league, and granted im not a very good player and i have a regular full time job to work around, but i currently have 19 sun runes and less of everything else. i crafted one thing that cost 8 sun runes but otherwise ive been saving them. i havent gotten whatever rune comes after bounty, so ive no idea how far off i am from a power rune. ill likely never find one at this rate. i was lucky enough to get 1 divine from a 17k shipment (still not sure how that happened) but even when i send a bunch of every type of crop i barely get runes.
thanks for the details on the runes. They seem very expensive to grind enough to use.
I've gotten about 5 divs from shipments, and 2 of them were from "joke" shipments. The 31min one + 500 Crop with 8000 Dust. 😅
My last div was from a 2,000,000 value shipment. Try to only ship to 70%+ value ports.
Shipping might be a great way to get Recombination bases with high(er) tier rolls. Even if most of the mods are uninteresting, the fact that they are High Tier makes them less likely to be chosen instead of the mod you actually want. Perhaps that is part of what is "missing" about recombination?
I know most people focus mainly on shipping crops for currency, and ignore the gear, but that would make the other shipment types much more appealing perhaps?
I've grown to enjoy the new warcries but think they have room for improvement, especially when you need to run multiple of them. First they should not exert travel skills by default, and invert the one warcry mastery to read "warcies can exert travel skills" instead of "warcries cannot exert travel skills".
Additionally, I think auto-exertion should have an active component. It should reserve 10% mana per linked warcry, and when you cast the active portion it will trigger all linked warcries; granting the buffs/exerts of each one based on nearby enemy power.
Helo. Flipper with years of experienc here. I can confirm, if not for the gold cost, I would be making like 30div/h sitting in my HO. But gold cost isnt that bad, I can run few T17 with my rarity gear (rarity increases gold drop) and have enough gold to get around 25-30 div from it ^ ^
Got 2 Div from 1 boat yesterday which was nice ^^
another wildwood complaint... there is still no way to leave it early other than logging off... so if you accidentally enter it you lose a portal or have to deal with tankier mobs you might not be able to handle.
.. yes you can? just run into the darkness and avoid wisp trails? It only takes a few seconds of blinding running into darkness for it to expire
@@MyNameIsSalo ... that requires you to use up the wisps power since it will light up the darkness.
I absolutely loved sentinel, and never even interacted with the recombinators. I was hopeful they would add sentinels to the game, but this route was fine.
The problem with them currently is that they... Suck? Sentinel had the passive tree thing that let you giga buff the sentinels, but it seems the sentinels you find in maps are as if you had no tree at all, which makes them quite terrible. Especially the red one. There's no way if you're clearing normally that it will tag an amount of monsters equal to even HALF of its total amount of charges, let alone the whole thing.
If they change the sentinels to work as if you had that passive tree filled out, they would feel great.
True on the runes. I only play ssf seen the rune prices and thought I'll look at that a month later.
Good takes. it will probably take me months to get stuff at highest levels. the currency from the farms has been the biggest amount ive ever had during leveling and it felt good
i bought a level 3 mapper
put him on a queue of my lowest-level white maps, figuring that'd be least likely to have a bad outcome for low-level mapping
he died after 3 maps
those 3 maps earned a total of *ZERO* items, literally nothing, empty screen, no currency, no weapons, so a few thousand gold and 3 maps down the drain in exchange for absolutely zero return and now i have to find a new mapper for thousands of more gold, making me honestly doubt if that entire mechanic is worth engaging with...
gold gain ramps pretty hard one can reasonably get 100k+ an hour once you complete atlas, it may just feel so imposing because you have access to it instantly vs 4 voidstones is gated behind bosses
i lost my entire crew of tier 8,9, and 10s last night due to a d/c during pirate fight. insane that ggg didnt consider this problem
I've put in almost two hundred, maybe two hundred hours in the past two weeks, built two characters to level 94. My town took a hit leveling a second toon, but it's not fully upgraded at all, my farmers are mad level but that's it. I can't imagine if I only got a few hours a night, which will be happening next week. I dunno if I'm gonna wanna play without being able to be competitive in the economy, and you can not be that with only a few hours a night. If you're not trying to be more then all good....
If they fix the fragments of the T17 being only received from this source, the game will be 3 times better, not farming ubers is absolute torture. Paying 7 div for a maven fight is just absolutely insane.
Three of my friends and I are playing in a private league and the rune drops are pretty slow. Even spamming the 30 min. shipments to Ribben Fell it does feel like the bench crafts should come down in costs or the rune drop rate should go up. Otherwise absolute banger of a league. Totally agreed!
Honestly, every point Mathil made was correct imo except I think the Sentinel loot is fine, I just want to see more of them.
The mobile nature of the mechanic is what made me stop playing after a few days. I like to play for a while, log off, and forget about the game until I play again not thinking about if my treasury is full or my ship is back.
I forced the last upgrades in town, mostly for the challenge. Glad I got a power rune myself, only needed to buy time (pun not intended).
After those initial costs, there is the fishing for good workers too, but, for the most parts, I see the treasury beeing more stable now than before.
The shopping strat... Idk. I did a lot like that in the beggining, now I got everyone needing the same stuff, and a lot of those, so I try to not oversend anything. That, too, is a problem for me. I got 4 out the 5 cities needing the same 3 ingots. Still didn't got anyone needing petrifing amber. Should have some system to vary those more.
I dont think Gold costs need to be lowered.. just increase the amounts of Gold that drops and make the Gold you get out of Atlas Mechanics even out.
That's doing the exact same thing with extra steps
It's crazy that it's 2 weeks in and all I do while at work is think about going home to LOGIN
As for Rune crafting, I put the 28% spell damage enchant on my wands and have never touched it since. It's way way way too fucking expensive and there just aren't any good/fun options.
What u didnt mention about about the auction is the scuffed exchange rates compared to the old trade page. Buying divs will give u a loss around 10c each
finally someone says it ! loot is fine !
The new boss fights are good 😊
I'd like them upping ore drops in maps by 100% atleast, verisium no charging either.
I feel like people getting upset with shipping are sort of missing the point. It's basically free loot you can get consistently without much effort, not something you're supposed to be seeing insane loot from 24/7. There seem to be extreme diminishing returns on it as well. I've gotten better or similar returns sending 300-500k shipments vs people sending out ones worth millions.
Mapping is also extremely gold intensive, but to me, it makes sense, since it's almost like having extra characters passively running constantly.
I still haven't dropped a raw Divine orb lol. This is getting nuts at this point. Ran over 150 T16 maps at this point. I have dropped aome good items and im fine on currency, but I've dropped exactly 1 Ex and 0 Divines.
My complaints are that the US servers have been very unstable in the evening. I have some weird issue where sound effects drop out all the time (music works fine though, if anyone knows why plz help!), and I think they need to either make gold drop nore in higher maps or lower the costs of workers.
Just rng, I’d estimate I’ve run like 100? 75? T16s and I’ve gotten 4 raw divs. Last league I had killed 1.1 million mobs before I saw my first raw div it was insane, I was making posts swearing they changed the drop rate but my luck evened out afterwards.
The currency market is 50% and melee buffs 40% of the fun for me this league. Everything else its a welcome bonus ☺️
well, good thing I'm using dual sceptres, because there isn't any enchant I could use anyway
Chris Wilson, Mark Roberts, 2024.
The floor loot has been pretty lacking but im still having fun.
Ton of good feedback, I hope GGG has a minute to listen to it.
I think gold costs for AH wont matter at current rates after this league. lets be honest AH is going core for sure, they cant take something like this away, but the town who knows. So if thats the case then we might not have a gold sink outside of passive respecs, black market, and AH.
I play melee and refuse to use war cries and listen to that every few seconds
Dialogue sound off sound effects off
@@DixonYamouf i like to have sounds in the games i play, some bosses also have important voice cues, and it's tedious to turn it on and off all the time.
@Wormweed I agree I understand your frustration
Actually based. I do the same. Not to mention, warcries are not even consistent for me, as a non-slam user.