I remember watching this all the time when I would be playing this game 24-7 through elementary and middle school. Such a classic. Can't believe it's been 12 years already.
"The game - you just lost" Man, if the rest of this video didnt scream late 2000s, that gives it away right there. Still cant believe how long ago this was. We're getting old :|
I'm not fucking joking when I say that back during the summer of 2007, I used to watch this video and its sequel just about every day. I was just that mesmerized by the combination of music along with insane tricks, some of which I cannot replicate even to this day. Still some of my all-time favorite videos to this day.
I still come back to this video from time to time just to hear Hybrid playing over the _Sonic_ gameplay; I already knew "If I Survive" (the first song) as the theme song for the PS2 racing game, _Kinetica,_ and I discovered "Falling Down" (the second song) via this video. Great songs! They are both truly masterpieces, and they always will be. 💙 The vocalist for "If I Survive" is _Twin Peaks_ singer, Julee Cruise, who also was a touring member of the B-52's; she committed suicide earlier this year in June. She is dearly missed. 💔 The singer of "Falling Down" is British singer Judie Tzuke, who is known for her hit, "Stay with Me till Dawn," and for also singing songs with Morcheeba. 💜
I legit remember watching this video a good 7 years ago, I loved watching these, it was just so entertaining to see glitches I never knew about in one of my favorite games at the time. I’m not going to lie, this channel is one of the big reasons I came back to UA-cam so often. If not for this channel, I may have stopped watching videos on UA-cam all together and never started trying to make my own videos, If you read this, Sadistic. Just thank you so much for these epic videos, they were legendary to me when I was a lot younger. :)
I missed this video. Just like the person below me, I remember watching this for the first time years ago and I was blown away. Although for some reason I remember the video quality being better? Regardless, still one of my favorite videos.
After crossing the acid gap, you'll go through a couple more rooms before reaching a space catwalk with gaps in it. When the path turns the corner and reaches the first gap, jump off the far edge and there's a platform. It lifts you up to the mystic shrine, and you'll supposed to use that to create a path to the hallway above, hover across the gap, and destroy a beetle at the end to unlock the door to the Chao.
Wow, this beats any other Glitch and Trick Compilation I've EVER seen. I can't tell you how impressed I am. I think I found one or two minor glitches after looking for them, but wow, this would have been fun to colaborate on! With some of these, a speed-run video would be AWESOME! Thanks a lot for sharing this SadisticMystic!
I only put in one segment for each level, so some had to be left out. But if you'll notice, what I do have for Cannon's Core shows me passing through the acid ceiling with Rouge in a way that's functionally identical to what Knuckles does. The only difference is it's harder with Rouge, because you don't have the natural buoyancy of a liquid environment.
Damn, its been a long time since Ive been out this way... Wherever you are now SadisticMystic, I just want to thank you for showing me so many cool things about one of my favorite games, and also getting me into Hybrid :D You helped me have one kickass childhood.
Awesome video, awesome music. There are a lot of glitches in City Escape, but I didn't know about the one you put in the video! Nice! 5/5 and add to my favorites.
SA1 and 2 on the DC are hard to beat IMO. Those were the days for me. I still have the shirt I won on SA1. Some of the glitches really frustrated me at the time and Im glad you posted this so I can finally see how some of those times were made. I do remember that rose SH one I had like 15 secs or something.
"Exploring the Underworld" is a compound segment, with the first part showing that you don't even need to hit the switch to get down there. You're supposed to go down there for the purpose of getting sunglasses. Past the walls is another story, as you were never supposed to be able to go under the lava and free-fly out of bounds--that area was only supposed to be seen through the glass above.
I first concepted the format for this video in early December, but my Dreamcast stopped working shortly after, so it remained as a thought experiment until I got a replacement Dreamcast for Christmas. Once I did, all the clips were gathered within 2 days, and they were compiled into the final production on December 28.
Alternate A and B over the lava such that the spacing between cycles is the same as that between updrafts. Provided your timing is right, you gain ground with each dive, and eventually you can dip under the wall and go crazy.
I've heard of that, and from what I can tell it's limited to certain releases of the game where this occurs (one source says it's a copy control check, and that only pirated copies experience it). I've wanted to see this in action myself, but I haven't been able to get my hands on a copy of the game where this happens.
I've known some, from my own experience or from the written compendiums that existed at the time, as far back as 2002. I initially concepted this video in early December of 2006, and 2 days later, my Dreamcast broke so all I could do was carry out experiments in my head. I was missing tricks for a few levels, so when I got a replacement on 2006/12/25, I went exploring in the remaining levels. The following day, I finished finding a trick for every level, and moved on to matters of production.
You can do it on any wall as long as there's some kind of floor with run-up room close by. You'll want to carry a lot of speed (read: spindash) into the wall, then bounce off the floor just before you get there. This counts as a second bounce to produce more upward momentum, but it generates that momentum in accordance with the huge horizontal speed you hit the wall with, so the bounce is much higher than normal.
The Green Forest trick was known for a long time. It was probably found somewhere other than Green Forest (I first ran into it in Pumpkin Hill), and the knowledge that a fall out into a hit, combined with the ability to jump after being hit, led naturally to that. In the video description, click More and you'll see a link that describes each of the tricks. Read it, and it might help.
Yeah... I knew I'd be seeing Crazy Gadget up there. That was one time-saving glitch right there. But this is one great compilation. I didn't even know half of the things shown in this video. I'm hoping that people test future game a bit better...
You need 99 rings in mission 2, as well as a saved boost. Get to one of the pits that has rings on one side, squeeze between the wall and the rings, turn to face the pit (so that you'll pass through a ring before you fall in) and launch the boost. You get the ring for mission clear, but the victory animation keeps your car going, in this case straight into the pit. Once you fall all the way to the water, even if it's on the clear screen, time resets to 0 and starts counting up from there.
Canister turrets actually have no hard limit to the amount of points they can give; when one's destroyed it keeps giving you points as long as you keep it within the game's draw distance. However, since you normally encounter them only on rail rides where you get swept away quickly, this normally amounts to only a few thousand. By hovering back through that area, you can stay much longer and get over 101,000 points from the 6 canister turrets there.
By breaking into a full-speed dive as soon as you can after providing full displacement to the switch. The key is that you have to make the switch leave draw distance (by getting far enough away from it) before it can stop wobbling.
Those laser turrets were already destroyed on the first pass through the level. On top of that, they have a unique scoring system, such that once they've been destroyed, they provide points based on how long you can SEE them, rather than anything else. It all adds up to fun times.
The second part works like Wild Canyon. Do A->B->A->B again once you get close to the lava, but put a bit of space between B and the next A. Eventually you'll get the timing down to drop with each cycle, and once you get under the wall, hold forward and then hold A once you're past the wall to rise up.
I've had the best luck when diving into the back-right corner, relative to the starting point. Keep diving, but stop when you hear the unmistakable sound of a 30Hz jitter. Keep holding into the corner, but don't press any other buttons at this point, and you should fall through in a matter of time. The lava's updraft is independent of whether the floor is open, so you can get down there either way.
Yes. Given that you have to be able to complete the level after crossing a kill plane to do that, the levels I can think of where that's possible are Pumpkin Hill, Crazy Gadget, and Security Hall.
There is also another glitch in chao races where if your chao is up to the max in stats in everything to 65535 points and level 99, yes you do got to hack. When you enter your chao into a race, depending on the race, your chao can fly out of the race endlessly in circles, but you won't be able to see your chao and will never finish the race. But on challenge races either that he/she will never open the jack-o-lantern or he/she will endlessly keep shaking the tree and no fruit will come down at all.
When you take the detour to the left, the camera can be difficult. You need to hover from the block there, around to the orange wall, without skimming the protrusion with the red wall (doing so causes you to drop and be unable to get to the top of the orange wall). Add a bit of a down angle if you have to. There will be no Chao garden tricks in any release of mine. I haven't done much experimenting with bosses, but I could see some additions to be had there.
No, that's Cosmic Wall, which Eggman is supposed to play. However similar the rail section may have looked to Final Rush, it wasn't. It gets hard to see, but you can notice that the rails don't have moving stripes of red or purple. Also, the main point of that segment was to get the canisters to appear, and Final Rush doesn't have those.
It's likely out of stock in well-known retail joints. If you have a store nearby that specialized in used/old games, you might find one there, or else eBay or something would probably have someone offering what you want.
I knew going in that some of them, such as Final Chase and Green Hill, were tough to count as glitches. Wild Canyon, Final Rush, and maybe Route 101 would have some ambiguity to go through (since the R101 action is clearly put there intentionally). That's why I added "and Tricks" to the title as a bit of a safety net.
What's your connection speed? I encoded this video in a higher bitrate than I normally do, and while UA-cam does further compression on that, the possibility remains that it's playing faster than it can be loaded and comes to a stop early. Try hitting the pause button right as the video starts, then just let it load for a while (you can go do something else during that time). Come back and if you notice the load bar is mostly red, let it play and see what happens.
If you head over to where the canisters are, provided you already destroyed them earlier, just the act of making them visible (by getting close enough) will start up the stream of points.
Super bounce. Give yourself some space from the wall, spindash into it, and hit A and B right as you get there. Sometimes it flops completely, sometimes you get something comparable to a regular bounce, and in the best case, you'll go about 7 times as high as a regular bounce can take you.
If you do it in a generic open space, that does tend to happen. Unless you're in range of an enemy that can hit you, or a rocket you can grab, don't count on taking off the board.
board: Y button on controller 2 (Dreamcast only) air: the water sector ends some small fraction of a unit short of the wall, so that when you grab the wall (possible by holding A+B after a jump from the ground) your hot spot is out of the water so it counts as a resurface
Point? This video isn't about "do what you're supposed to do anyway"; it's about showing strange things. You can get down there without breaking the box, a clear sequence-break, so I do. (You can't get back up with the floor still closed, but I don't need to do that here.) Theoretically, if you kept trying at Death Chamber until you got all 3 keys within a range that didn't require Hammer Gloves, you could arrive at Meteor Herd with no way to break that box, yet still dive through the floor.
At the time you asked this, my response was still on the video page. They are possible on either version, except Metal Harbor, Eternal Engine, and Dry Lagoon.
For the predominant value of "always", the Route 280 trick is the only one that fits it. I don't find it particularly hard to get A ranks, though, and straightforward level knowledge is good enough for those.
The first part works like Death Chamber. Stand in the corner of the lower floor plate and jam A->B->A->B as fast as you can. Stop when you hear and see a 30Hz jitter (you'll recognize it, as an unusual sound can be heard and the screen shakes back and forth very fast). Now just wait, and hopefully you'll drop through the floor.
To superbounce, stand away from a wall and spindash into it. When you collide with the wall, hit A+B. That wall seems particularly tough to clear (I have yet to pull it off; City Escape was one of the segments provided by another player), but it's definitely possible with GameCube.
Yes, and you may remember me doing the Death Chamber one on the video I have here (search for "0:34.35"), because it's the same run. For particularly memorable or useful tricks, I've used clips in this video that are already known to some. A few are completely new because of the discovery process that went on to compile this video, hence my claim that every first-time viewer should find at least something new here. Not that everyone will be unfamiliar with all 32 clips.
Big isn't in Route 101, Route 280, or Green Hill. I can recall the location for every stage except Hidden Base, Cosmic Wall, and Final Chase, but I'm still trying to decide what format such a video would take. If I can figure something out, it could go up as one of my next few additions.
Superbounce is spindash toward a wall, press A+B before you get there to jump out with a stored, cancelled bounce, and hit the wall with enough speed. Some walls are flat-out fake (perhaps on a specific version of the game) while others require working your way into a seam to clip through at the corner.
You got a fall out in Wild Canyon? Was it from repetitive diving down through everything (which seems impossible to me, since there's a solid polygon at the bottom) or from passing through a wall somewhere else? You might have something there...
If it's worth anything, the City Escape segment was provided by another player (Cybrax), and was done on GameCube. I've been unable to do that trick myself--it might be a difference, though I wouldn't know why they'd change a ceiling like that.
Underwater gliding works anywhere that has water, and the sequel to this video uses it in Death Chamber. I'm probably going to release a new video in the next 24 hours, which puts the maneuver to practical use.
Only insofar as searching for stuff like this racks up heavy play on the game, and eventually some scratches on the disc. Other than that, the only glitch/trick that actually corrupts save data is the last one from part 2.5, and only when it's used to complete Route 280 m6--that creates a buffer overflow that ends up writing garbage to your kart race data, making it so you can never again do the kart race on that save file.
in death chamber, go to the bit where the mystic melody ruins are, that lead to the water bit. Stand on the platform and get close the the statue, use it, the platform will slowly go away, as it is coming to you, use the mystic melody yet again, and you will float for a while!
if you follow the link in the description it says you can pull out the board by pressing Y on the second controller (only in Metal Harbor) but it only works on the Dreamcast version.
Nothing in this run used an Action Replay. There was one clip for which a Codebreaker code was used, but it wasn't necessary at all (just a 99 lives code for Crazy Gadget, which was a demonstration I made before I even started considering plans for this video). Read the description, and click the link. You'll find that all of these can be done without external "codes".
How do you "fall out" of the air tunnel? And how does that credit you with a death, instead of just sending you to one side into one of the two main rooms that the wind tunnel passes through?
None of these require RAM editing (though I won't say it wasn't used at all, because an inconsequential 99 lives code was active in Crazy Gadget). Eternal Engine is Dreamcast-only, and the fastest route in Hidden Base is GameCube-only, but for most it doesn't matter. You can find more of Hybrid's music from emusic DOT com or distinctiverecords DOT com.
It requires Dreamcast and a second controller. Press Y on controller 2 at any time in that specific level to get the board. This has been answered several times here.
The underworld room is exactly what it is. You can get down to it normally, by using a rock to punch a hole in one of the tower's weak walls, then breaking the box to hit a switch and open the floor. (continued)
I've definitely seen a frozen game from Rouge trying to take the missile. If someone managed to do that without a crash (maybe GC only?) I wouldn't know why, but what I do know is that Rouge can glide from the missile tower all the way to the end of the level, and can avoid freezing the game that way.
I've already mentioned this one earlier, and it doesn't involve Action Replay, Codebreaker, or anything in its ilk. You have to be using Dreamcast, and you have to have a second controller. At any time in the level, press the Y button on controller 2 and you'll put on the board.
The only other version I have is in 6 constituent pieces with the sound completely muted. I do have the 32 raw video clips with original sound, so in theory I could reconstruct the whole thing from scratch, but 1) the hard drive they're on is dying (so copying about 9GB of files would probably hang the system several times) and 2) I don't feel like going through all that again. If you want, you can mute the sound and just imagine what it's supposed to sound like.
You can do them all on unmodified game discs, with the few version-specific tricks that don't work on one system or the other. Look for Sonic Adventure 2[: Battle]? at a used game shop.
Something similar is used for Mad Space (in which you start below the kill plane and just fall forever) and Radical Highway. I suspected other levels with unaccounted rings had this phenomenon as well, but Pumpkin Hill and White Jungle don't, and entering Sand Ocean with another character just crashes the game.
It's been mentioned several times already. You must be using Dreamcast, and you must have a second controller; pressing Y on controller 2 at any time in the level gets you the board.
It's the same basic game, but with detail changes that may cause some tricks not to work. City Escape is the one trick here I haven't been able to do with Dreamcast, though I haven't ruled out its possibility.
I've done it. The thing is, "super bounce to do truck section truckless" is pretty much identical to "super bounce to do board section boardless", and the latter is more useful, so I used that one instead of the truck when making the sequel to this.
Y on the second controller at any point in Metal Harbor, on Dreamcast only. Read the file linked at top, or browse the comments where it's answered many times.
You have to be using Dreamcast, and you have to have a second controller. At any time in the level, press the Y button on controller 2 and you'll put on the board. This is explained in the text guide. Click "more" in this video's description and among the extra text, there will be a link. Read that.
You need the Dreamcast version and a second controller; if you want to know more just scroll back through the comments or read the text summary linked in the description like it tells you to do.
I remember watching this all the time when I would be playing this game 24-7 through elementary and middle school. Such a classic. Can't believe it's been 12 years already.
I remember this blowing my mind 10 years ago. Shaped the way I still play SA2 to this day.
I still play too SA2 the game is very cool
"The game - you just lost" Man, if the rest of this video didnt scream late 2000s, that gives it away right there. Still cant believe how long ago this was. We're getting old :|
I'm not fucking joking when I say that back during the summer of 2007, I used to watch this video and its sequel just about every day. I was just that mesmerized by the combination of music along with insane tricks, some of which I cannot replicate even to this day. Still some of my all-time favorite videos to this day.
I still come back to this video from time to time just to hear Hybrid playing over the _Sonic_ gameplay; I already knew "If I Survive" (the first song) as the theme song for the PS2 racing game, _Kinetica,_ and I discovered "Falling Down" (the second song) via this video. Great songs! They are both truly masterpieces, and they always will be. 💙
The vocalist for "If I Survive" is _Twin Peaks_ singer, Julee Cruise, who also was a touring member of the B-52's; she committed suicide earlier this year in June. She is dearly missed. 💔
The singer of "Falling Down" is British singer Judie Tzuke, who is known for her hit, "Stay with Me till Dawn," and for also singing songs with Morcheeba. 💜
who still watching this 10 years later? I am
I legit remember watching this video a good 7 years ago, I loved watching these, it was just so entertaining to see glitches I never knew about in one of my favorite games at the time. I’m not going to lie, this channel is one of the big reasons I came back to UA-cam so often. If not for this channel, I may have stopped watching videos on UA-cam all together and never started trying to make my own videos, If you read this, Sadistic. Just thank you so much for these epic videos, they were legendary to me when I was a lot younger. :)
it's weird how this game is already 20 years old
I absouptely love that first song you used. It's in my favorite racing game of all time.
wiithepeople2 Sorry I know this comment is 5 years old but whats the song called? Lol
Hybrid - If I Survive
I missed this video. Just like the person below me, I remember watching this for the first time years ago and I was blown away. Although for some reason I remember the video quality being better? Regardless, still one of my favorite videos.
Man, haven't seen your SA2 videos in years...still an amazing watch.
After crossing the acid gap, you'll go through a couple more rooms before reaching a space catwalk with gaps in it. When the path turns the corner and reaches the first gap, jump off the far edge and there's a platform. It lifts you up to the mystic shrine, and you'll supposed to use that to create a path to the hallway above, hover across the gap, and destroy a beetle at the end to unlock the door to the Chao.
Wow, this beats any other Glitch and Trick Compilation I've EVER seen. I can't tell you how impressed I am. I think I found one or two minor glitches after looking for them, but wow, this would have been fun to colaborate on! With some of these, a speed-run video would be AWESOME! Thanks a lot for sharing this SadisticMystic!
I only put in one segment for each level, so some had to be left out. But if you'll notice, what I do have for Cannon's Core shows me passing through the acid ceiling with Rouge in a way that's functionally identical to what Knuckles does. The only difference is it's harder with Rouge, because you don't have the natural buoyancy of a liquid environment.
I always come back to this video. So awesome
u don't know how happy that makes me. sa2 has the BEST graphics, really cool music, a great plot, and it's fun!
That was pretty cool stuff, 'loved some of the captions. "No one makes their first jump" Lol, this was nice.
Kinectica ost was amazing (probably spelled it wrong though)
Damn, its been a long time since Ive been out this way... Wherever you are now SadisticMystic, I just want to thank you for showing me so many cool things about one of my favorite games, and also getting me into Hybrid :D You helped me have one kickass childhood.
Awesome video, awesome music. There are a lot of glitches in City Escape, but I didn't know about the one you put in the video! Nice! 5/5 and add to my favorites.
i miss your sonic adventure 2 videos
SA1 and 2 on the DC are hard to beat IMO. Those were the days for me. I still have the shirt I won on SA1. Some of the glitches really frustrated me at the time and Im glad you posted this so I can finally see how some of those times were made. I do remember that rose SH one I had like 15 secs or something.
"Exploring the Underworld" is a compound segment, with the first part showing that you don't even need to hit the switch to get down there. You're supposed to go down there for the purpose of getting sunglasses. Past the walls is another story, as you were never supposed to be able to go under the lava and free-fly out of bounds--that area was only supposed to be seen through the glass above.
I first concepted the format for this video in early December, but my Dreamcast stopped working shortly after, so it remained as a thought experiment until I got a replacement Dreamcast for Christmas. Once I did, all the clips were gathered within 2 days, and they were compiled into the final production on December 28.
Alternate A and B over the lava such that the spacing between cycles is the same as that between updrafts. Provided your timing is right, you gain ground with each dive, and eventually you can dip under the wall and go crazy.
Credits are at 15:11. The information isn't included there, but the vocalist on the first song is Julee Cruise.
I've heard of that, and from what I can tell it's limited to certain releases of the game where this occurs (one source says it's a copy control check, and that only pirated copies experience it). I've wanted to see this in action myself, but I haven't been able to get my hands on a copy of the game where this happens.
I've known some, from my own experience or from the written compendiums that existed at the time, as far back as 2002. I initially concepted this video in early December of 2006, and 2 days later, my Dreamcast broke so all I could do was carry out experiments in my head. I was missing tricks for a few levels, so when I got a replacement on 2006/12/25, I went exploring in the remaining levels. The following day, I finished finding a trick for every level, and moved on to matters of production.
You can do it on any wall as long as there's some kind of floor with run-up room close by.
You'll want to carry a lot of speed (read: spindash) into the wall, then bounce off the floor just before you get there. This counts as a second bounce to produce more upward momentum, but it generates that momentum in accordance with the huge horizontal speed you hit the wall with, so the bounce is much higher than normal.
The Green Forest trick was known for a long time. It was probably found somewhere other than Green Forest (I first ran into it in Pumpkin Hill), and the knowledge that a fall out into a hit, combined with the ability to jump after being hit, led naturally to that.
In the video description, click More and you'll see a link that describes each of the tricks. Read it, and it might help.
Yeah... I knew I'd be seeing Crazy Gadget up there. That was one time-saving glitch right there.
But this is one great compilation. I didn't even know half of the things shown in this video. I'm hoping that people test future game a bit better...
You need 99 rings in mission 2, as well as a saved boost. Get to one of the pits that has rings on one side, squeeze between the wall and the rings, turn to face the pit (so that you'll pass through a ring before you fall in) and launch the boost. You get the ring for mission clear, but the victory animation keeps your car going, in this case straight into the pit. Once you fall all the way to the water, even if it's on the clear screen, time resets to 0 and starts counting up from there.
Canister turrets actually have no hard limit to the amount of points they can give; when one's destroyed it keeps giving you points as long as you keep it within the game's draw distance. However, since you normally encounter them only on rail rides where you get swept away quickly, this normally amounts to only a few thousand. By hovering back through that area, you can stay much longer and get over 101,000 points from the 6 canister turrets there.
By breaking into a full-speed dive as soon as you can after providing full displacement to the switch. The key is that you have to make the switch leave draw distance (by getting far enough away from it) before it can stop wobbling.
Simply awesome. It's true that your choice on Crazy Gadget's glitch is weird but oh well, you went trough the trouble so I'll give it a 5/5. Gratz.
Those laser turrets were already destroyed on the first pass through the level. On top of that, they have a unique scoring system, such that once they've been destroyed, they provide points based on how long you can SEE them, rather than anything else. It all adds up to fun times.
The second part works like Wild Canyon. Do A->B->A->B again once you get close to the lava, but put a bit of space between B and the next A. Eventually you'll get the timing down to drop with each cycle, and once you get under the wall, hold forward and then hold A once you're past the wall to rise up.
I've had the best luck when diving into the back-right corner, relative to the starting point. Keep diving, but stop when you hear the unmistakable sound of a 30Hz jitter. Keep holding into the corner, but don't press any other buttons at this point, and you should fall through in a matter of time. The lava's updraft is independent of whether the floor is open, so you can get down there either way.
Yes. Given that you have to be able to complete the level after crossing a kill plane to do that, the levels I can think of where that's possible are Pumpkin Hill, Crazy Gadget, and Security Hall.
There is also another glitch in chao races where if your chao is up to the max in stats in everything to 65535 points and level 99, yes you do got to hack. When you enter your chao into a race, depending on the race, your chao can fly out of the race endlessly in circles, but you won't be able to see your chao and will never finish the race. But on challenge races either that he/she will never open the jack-o-lantern or he/she will endlessly keep shaking the tree and no fruit will come down at all.
When you take the detour to the left, the camera can be difficult. You need to hover from the block there, around to the orange wall, without skimming the protrusion with the red wall (doing so causes you to drop and be unable to get to the top of the orange wall). Add a bit of a down angle if you have to.
There will be no Chao garden tricks in any release of mine. I haven't done much experimenting with bosses, but I could see some additions to be had there.
No, that's Cosmic Wall, which Eggman is supposed to play. However similar the rail section may have looked to Final Rush, it wasn't. It gets hard to see, but you can notice that the rails don't have moving stripes of red or purple. Also, the main point of that segment was to get the canisters to appear, and Final Rush doesn't have those.
It's likely out of stock in well-known retail joints. If you have a store nearby that specialized in used/old games, you might find one there, or else eBay or something would probably have someone offering what you want.
I knew going in that some of them, such as Final Chase and Green Hill, were tough to count as glitches. Wild Canyon, Final Rush, and maybe Route 101 would have some ambiguity to go through (since the R101 action is clearly put there intentionally). That's why I added "and Tricks" to the title as a bit of a safety net.
i love glitches they're so awesome and fun and in this game you can do so much of them
What's your connection speed? I encoded this video in a higher bitrate than I normally do, and while UA-cam does further compression on that, the possibility remains that it's playing faster than it can be loaded and comes to a stop early. Try hitting the pause button right as the video starts, then just let it load for a while (you can go do something else during that time). Come back and if you notice the load bar is mostly red, let it play and see what happens.
If you head over to where the canisters are, provided you already destroyed them earlier, just the act of making them visible (by getting close enough) will start up the stream of points.
Cosmic Wall shines out as something extravagant, even if it's not as useful as it first appears.
Super bounce. Give yourself some space from the wall, spindash into it, and hit A and B right as you get there. Sometimes it flops completely, sometimes you get something comparable to a regular bounce, and in the best case, you'll go about 7 times as high as a regular bounce can take you.
If you do it in a generic open space, that does tend to happen. Unless you're in range of an enemy that can hit you, or a rocket you can grab, don't count on taking off the board.
board: Y button on controller 2 (Dreamcast only)
air: the water sector ends some small fraction of a unit short of the wall, so that when you grab the wall (possible by holding A+B after a jump from the ground) your hot spot is out of the water so it counts as a resurface
There are a lot of them in City Escape, but they follow the same template for the most part, so once you know one you know how to do them all.
Point? This video isn't about "do what you're supposed to do anyway"; it's about showing strange things. You can get down there without breaking the box, a clear sequence-break, so I do. (You can't get back up with the floor still closed, but I don't need to do that here.) Theoretically, if you kept trying at Death Chamber until you got all 3 keys within a range that didn't require Hammer Gloves, you could arrive at Meteor Herd with no way to break that box, yet still dive through the floor.
At the time you asked this, my response was still on the video page. They are possible on either version, except Metal Harbor, Eternal Engine, and Dry Lagoon.
For the predominant value of "always", the Route 280 trick is the only one that fits it. I don't find it particularly hard to get A ranks, though, and straightforward level knowledge is good enough for those.
The first part works like Death Chamber. Stand in the corner of the lower floor plate and jam A->B->A->B as fast as you can. Stop when you hear and see a 30Hz jitter (you'll recognize it, as an unusual sound can be heard and the screen shakes back and forth very fast). Now just wait, and hopefully you'll drop through the floor.
To superbounce, stand away from a wall and spindash into it. When you collide with the wall, hit A+B. That wall seems particularly tough to clear (I have yet to pull it off; City Escape was one of the segments provided by another player), but it's definitely possible with GameCube.
Yes, and you may remember me doing the Death Chamber one on the video I have here (search for "0:34.35"), because it's the same run. For particularly memorable or useful tricks, I've used clips in this video that are already known to some. A few are completely new because of the discovery process that went on to compile this video, hence my claim that every first-time viewer should find at least something new here. Not that everyone will be unfamiliar with all 32 clips.
Big isn't in Route 101, Route 280, or Green Hill. I can recall the location for every stage except Hidden Base, Cosmic Wall, and Final Chase, but I'm still trying to decide what format such a video would take. If I can figure something out, it could go up as one of my next few additions.
Superbounce is spindash toward a wall, press A+B before you get there to jump out with a stored, cancelled bounce, and hit the wall with enough speed. Some walls are flat-out fake (perhaps on a specific version of the game) while others require working your way into a seam to clip through at the corner.
Seriously dude. You need to make another of these videos. All these years later, you must have come across some new glitches etc
Dat nostalgia
6 years later, still watching..
Read the link posted in the description. It requires Dreamcast and a second controller, on which you press Y at any point in Metal Harbor.
You got a fall out in Wild Canyon? Was it from repetitive diving down through everything (which seems impossible to me, since there's a solid polygon at the bottom) or from passing through a wall somewhere else? You might have something there...
If it's worth anything, the City Escape segment was provided by another player (Cybrax), and was done on GameCube. I've been unable to do that trick myself--it might be a difference, though I wouldn't know why they'd change a ceiling like that.
10 years old...
Underwater gliding works anywhere that has water, and the sequel to this video uses it in Death Chamber. I'm probably going to release a new video in the next 24 hours, which puts the maneuver to practical use.
Very good job on this video, good Hybrid tracks for an awesome film. 5/5
Only insofar as searching for stuff like this racks up heavy play on the game, and eventually some scratches on the disc.
Other than that, the only glitch/trick that actually corrupts save data is the last one from part 2.5, and only when it's used to complete Route 280 m6--that creates a buffer overflow that ends up writing garbage to your kart race data, making it so you can never again do the kart race on that save file.
in death chamber, go to the bit where the mystic melody ruins are, that lead to the water bit. Stand on the platform and get close the the statue, use it, the platform will slowly go away, as it is coming to you, use the mystic melody yet again, and you will float for a while!
if you follow the link in the description it says you can pull out the board by pressing Y on the second controller (only in Metal Harbor) but it only works on the Dreamcast version.
When you start getting blown up, that's your cue to do A and B. Don't wait until you're at the peak of the cycle or you don't gain any ground.
The thing is, that's no longer the fastest way to do Crazy Gadget's ending. I chose it because it's the way that looked best for this compilation.
Nothing in this run used an Action Replay. There was one clip for which a Codebreaker code was used, but it wasn't necessary at all (just a 99 lives code for Crazy Gadget, which was a demonstration I made before I even started considering plans for this video). Read the description, and click the link. You'll find that all of these can be done without external "codes".
How do you "fall out" of the air tunnel? And how does that credit you with a death, instead of just sending you to one side into one of the two main rooms that the wind tunnel passes through?
I've used the rising start glitch in 2p mode. it is so cool, and if you do it right, you can make it so you can get to the top of the tower
You are awesome, I won't forget you
I remember watching this in 2007 as a 10 year old.
None of these require RAM editing (though I won't say it wasn't used at all, because an inconsequential 99 lives code was active in Crazy Gadget). Eternal Engine is Dreamcast-only, and the fastest route in Hidden Base is GameCube-only, but for most it doesn't matter.
You can find more of Hybrid's music from emusic DOT com or distinctiverecords DOT com.
It requires Dreamcast and a second controller. Press Y on controller 2 at any time in that specific level to get the board. This has been answered several times here.
It was purchased at a game store, around Christmas 2001.
The underworld room is exactly what it is. You can get down to it normally, by using a rock to punch a hole in one of the tower's weak walls, then breaking the box to hit a switch and open the floor. (continued)
I've definitely seen a frozen game from Rouge trying to take the missile. If someone managed to do that without a crash (maybe GC only?) I wouldn't know why, but what I do know is that Rouge can glide from the missile tower all the way to the end of the level, and can avoid freezing the game that way.
I've already mentioned this one earlier, and it doesn't involve Action Replay, Codebreaker, or anything in its ilk. You have to be using Dreamcast, and you have to have a second controller. At any time in the level, press the Y button on controller 2 and you'll put on the board.
The only other version I have is in 6 constituent pieces with the sound completely muted. I do have the 32 raw video clips with original sound, so in theory I could reconstruct the whole thing from scratch, but 1) the hard drive they're on is dying (so copying about 9GB of files would probably hang the system several times) and 2) I don't feel like going through all that again. If you want, you can mute the sound and just imagine what it's supposed to sound like.
You can do them all on unmodified game discs, with the few version-specific tricks that don't work on one system or the other. Look for Sonic Adventure 2[: Battle]? at a used game shop.
It has a similar setting, with some (not all) objects common between them. That doesn't mean it's considered the same stage by any means.
Something similar is used for Mad Space (in which you start below the kill plane and just fall forever) and Radical Highway. I suspected other levels with unaccounted rings had this phenomenon as well, but Pumpkin Hill and White Jungle don't, and entering Sand Ocean with another character just crashes the game.
No, just a development feature not properly removed. It's DC-only, and requires the second controller on which you press Y.
Nice vid must of taken you ages, how do you post long videos though like yours? This is the best sonic game in my opion. 5/5 awesome
It's been mentioned several times already. You must be using Dreamcast, and you must have a second controller; pressing Y on controller 2 at any time in the level gets you the board.
You have to land in a very precise spot next to the spring so that the "NO!" sound plays and you immediately bounce out.
It's the same basic game, but with detail changes that may cause some tricks not to work. City Escape is the one trick here I haven't been able to do with Dreamcast, though I haven't ruled out its possibility.
Stand with some distance from a wall. Spindash into the wall, and hit A and B together as you arrive there. It's unlimited risk-free experimentation.
I've done it. The thing is, "super bounce to do truck section truckless" is pretty much identical to "super bounce to do board section boardless", and the latter is more useful, so I used that one instead of the truck when making the sequel to this.
Y on the second controller at any point in Metal Harbor, on Dreamcast only. Read the file linked at top, or browse the comments where it's answered many times.
For the most part, yes. Metal Harbor, Eternal Engine, and Dry Lagoon are the ones that don't.
You have to be using Dreamcast, and you have to have a second controller. At any time in the level, press the Y button on controller 2 and you'll put on the board.
This is explained in the text guide. Click "more" in this video's description and among the extra text, there will be a link. Read that.
You need the Dreamcast version and a second controller; if you want to know more just scroll back through the comments or read the text summary linked in the description like it tells you to do.
If you get to a point where you need that, get on the ceiling and back up. You'll find the Flame Ring upgrade item there.