Sonic Adventure 2 Glitches and Tricks 2½: It's Not Over Yet
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- Опубліковано 13 вер 2024
- The whole process seems familiar. After part 1, I thought I had used up almost every trick available, never thinking that there would be enough tricks for a new collection. Naturally, a month later I came out with a sequel containing even more tricks, and after that I really did think I had put everything that was ever noteworthy to show in this game on video.
Then something I thought was strange, but should have known better, happened. I starting finding more and more discoveries in rapid succession. Flicker in and out of the walls in Egg Quarters. Find even more places to get from anywhere to anywhere else in Death Chamber. Find ways to get out of Aquatic Mine that actually work consistenly.
So I decided to make a third video. It's just a bit shorter than the first installment, but due to the increased complexity of the things going on, I can fill up that much space with just 15 segments (the first two parts had 32 and 41 respectively), so I call it Glitches and Tricks "2½" rather than "3". Toward the end of the planning process, I was shown a site (www.geocities.j... , though it's in Japanese) that managed to go a good way toward filling my quota.
This time around I've tried to explain the tricks on their section title cards, and additionally given them ratings in difficulty, impression (to an average viewer), and usefulness (to a competitive player).
Will there be a fourth installment? As with the previous two times, I'd have to say no...but it's up to everyone, myself included, to prove me wrong.
We need a part 3! It has been too long!
I'm from the Chao BBS.
I must say, after years of playing srb2...your videos inspired me to play it in a whole new different twist of corrupting game mechanics like you did.
11:27 was purely epic... the mixture of tails flying through Glitched-0ut Game Space with the soft rance in the background... i could cry, lulz
Ah, a classic video. Rotating the camera in Wild Canyon to somehow break out of bounds and dying as Kunckles a few days back sparked my interest to watch your series again. Truly awesome!
Most of it was figured out through sheer experimentation on my part. OpachoSama had a discovery that could be expanded into the 13th trick, and there's someone from Japan who explores the game in a similar vein and he provided me with the methods for tricks 9, 10, 11, and 15.
WOO HOO! ANOTHER SA2 GLITCH VID!! YAAAY You are endlessly finding glitches, even the smallest things, like going inside crates and stuff, its really cool! PLEASE KEEP MAKING THESE VIDEOS! It would be nice if you could hunt for some glitches for chao world, or maybe even "out of bound" things for bosses! :P Great work! 5/5
"...but if there is, you know where to look."
Boy, howdy!
I'm gonna go ahead and pledge eternal gratitude for the Weapons Bed glitch. That damn stage has haunted me for A-ranks since I first played this as a kid, mocking me with my 29,000-or-so scores...No longer! :P
Also, thanks for the Sand Ocean timestop glitch. The Time Bonus and not having to rush helped me get A-ranks there too. :D
It only works in that particular chest because that one gives you the opportunity to jump up into a wooden box directly overhead, at which point the game gets confused and keeps trying to push you out of the box and bring you back inside the walls, 15 times a second.
Furthermore, a jump on the "out" side of that cycle leads to a concavity in the wall, so that it no longer tries to pull you back in, and you can glide around (for whatever that's worth).
The key is to be directly over top of the laser, which has a physical hitbox in the form of a repulsive sphere. You can't land on it, but you can stay close enough to the top that if it ever repels you off to one side, you can hover back fast enough to overcome the repulsion and the gravity and gain height.
It does require constant adjustment of motion, though, so you can think of it like playing Desert Bus, just with a higher rate of return on points.
It's really because of their playstyles. Sonic and Shadow expect more in the way of large "go this way" areas, and the environments simply aren't very conducive to breaks. By contrast, Knuckles and Rouge take place in small, enclosed areas where you can't make as many assumptions about which way the character is going to go, and all those extra walls (and other, more interactive objects that you handle at slower speeds) ended up being insufficiently checked for exploits. Some good for me.
You only get one shot at going under the turtle per life, and most of the time your positioning will be a bit off so you'll just pop right back up instead of having your remergence point completely covered by the turtle.
Nostalgic asf!
Unlike the first two parts, which were laid out in a way that was inflexible in the trick order, this one was allowed to be more freeform so that I could lay out the tricks in a more style-appropriate way, and yes, that's one of them.
Tap A, then immediately press and hold A a second time. This is a hover jump, and yields slightly higher jumps than you get with standard jumps, enough to clear 2 box heights, or in this case an intact pillar.
It's my estimate of how lasting an "impression" (hence the name) it leaves to a viewer who hasn't seen or tried anything like that before.
On hard mode with Dreamcast, if you don't release the missile early, you'll always fall in such a way that you actually land on the lip of the shaft. This doesn't break anything, and gives you easy access to hop back down.
From the blue room, head towards red, and it's in the first room after the dig panel. (Or it's in the last room before the second dig, going from red to blue.)
Select Chao World, then immediately deselect it with B. Go to any level except Green Hill now, and select by pressing and holding A+B simultaneously. Now all you see is the loading screen, but if you press D-Pad Right you get audio feedback. Because the last visible selection was Chao World, which has 6 options instead of 5, press Right 5 times then release and press A again, and you'll go to " Mission" which is really the 6th.
It's just the last mission of every level, accessible once you get through the other four.
Ah this game is just awesome I remember playing this so much in middle school.
Anyway even the gamge cube version has a ton of glitches for instance in white jungle(or whatever the sonic one is called) its possible to get into the giant tree that appears halfway though the lvl and just stand on nothing
"trinkcokeordie" has something to demonstrate a spindash up and out of the entrance to the shaft; that takes the place of superbouncing from the lip and the rest is the same.
Although the corner is up and to the right, press up and to the left and you get some kind of "repulsive pressure" that pushes you through the wall.
I've written about it on the Sonic Retro wiki in the "Sonic Adventure 2 bug list" page, under the Mission 6 section. In fact, they sealed off the ability to go to a black screen on GC, so that's no good.
There's still no upside to it, unless you count being able to play Route 280 missions without starting anything else on the dark story.
Actually it can, but it's a lot harder to set up since you won't be hitting the lip of the shaft. You have to head forward through the shaft to lose the board, then go back through it and when you're as far up as you can go without falling, launch a full-height spindash jump up and and of the shaft to fall back down.
Select Chao World, then deselect it with B. Now select any level except Green Hill, but press and hold A+B simultaneously instead of A alone. You'll get a black loading screen but nothing will load. Now press D-Pad Right 5 times then release and press A, and you get mission 6.
Select and deselect Chao World, so that you'll have been in a menu with 6 choices. Then go to any level where you've beaten hard mode, and select it by pressing and holding A+B simultaneously. You'll see nothing but the black SA2 screen, but you can still hear sound when you move the cursor.
Because you last selected Chao World, the game thinks there are 6 menu options, and because you've cleared hard mode they're all accessible. Go to number 6 with D-Pad Right x5, release A, and press A again.
9:42 It looks like Knuckles punched the Omochao away.
You can get there in two clicks--one to the first, then find where its responses are and it's next to this one.
Clearly it wasn't a deliberate effort on their behalf (though the Metal Harbor tricks in parts 1 and 2 involving spontaneous boards were almost certainly remnants of a development mechanism that wasn't properly masked out of the final). The point is that maybe the future will see more care taken to avoid mockeries like this.
Also, that 88 number is rather inflated. Several of the tricks are just manifestations of the same mechanics in different spots; it's probably closer to 25 unique exploits.
I'm pretty sure the Eternal Engine glitch where you clip through the hatch is Dreamcast only. The gamecube version always pushes you back in bounds as soon as you're about to fall through. Buizel in the IRC confirmed this as well.
When i was playing. I found a glitch in Crazy Gadget.
Glitch Evolves: SA2B,Action Replay/Dolphin AR,Moonjump code.
It's at the part where the 2nd Chao Box is (Fire Ring Upgrade close to it)
NOTE: You must be on the roof from where the Fire Ring Upgrade is.
When you're there, just go back to where you came from the tunnel funnel thingy. Use Moonjump and you'll see the Chao Box. Keep using Moonjump at a corner of the Box. And you'll be off the floor.
Since Dreamcast has no Action Replay. only GC.
Except for the strip of wall that's directly under the rail's exit, that whole surface is guarded by kill planes, so you have to be rather precise in your reentry. Or, you can watch my new Cosmic Wall video (3:52.30) and head straight for the end.
The other canister turrets on the same platform. I have to leave 1 intact since that's the only way I can avoid falling, but the rest can be destroyed so as to rake up points.
Chao tricks are willingly left out of all such compilations I release.
You can either head back the way to came to land somewhere around c2 (see the first video in the series) or you can attempt to skip forward to c5, though you will need a good sense of direction for that (search for "3:57.80").
In contrast to what happened in the first video, you're higher up in Cosmic Wall this time and can link your endless score into an actual completion. If nothing else, you can always backtrack and then replay the level going forward. Search for "3:57.80".
i got the hidden base glitch to work just fine. Eggman's whistling requires me to pause, but that's because i don't have great reflexes. Ill try some more out
For "Raking in the Millions" (Cosmic Wall), can you get past that area to the next checkpoint? I recall you were able to do something similar earlier, but you negated your ability to complete the level in return.
Also, "Whistle While You Shoot" is epic.
@DarkLitUniverse also in green forest on 2p if you hold black sheild with metal sonic you zoom off the track and die, even though you're skipping across the water.
What would "better" be? Would the 73 tricks in the first two parts (taken from a time when there was still a larger selection to choose from) be any better? Just what are you looking for?
@SadistisMystic Two things-
One-You probably already know about this, seeing how you are god, but in sand ocean if you start off, go to the right path that is block by boxes keep going, shoot the balloon, but fall in the sand before dieing, you will die floating up. (I am pretty sure thats how I did it.)
Two-ARe you done making vids? I subscribed, but I don't want it to go to waste. I hope you keep making new vids!
See the "No GameCube" sign? Anything that doesn't have that sign in its explanation can be done with either system.
Because there were only 15 trick segments this time, less than half the amount of each of the first two parts.
I'm not sure if my timing is somehow off, but I can never pull off the last trick. I always end up going back to the 1P menu (even when I'm sure I'm pressing A+B simultaneously).
Cool stuff ^^ Does this work on the Gamecube port (sonic adventure 2 battle) too?
cool vid i havent been watchin them for a while now, remember me? lol
I knew of the trick and even considered adding it in this video, but canned the idea because the segment would just be far too short and it's not useful for anything.
I'm still looking for something suitably awesome to make a return with.
i've been looking for this one for so long, but i forgot, what's the impression stat thing supposed to mean?
holy crap how did you find all these glitches out! there cool
0:31 secs
the music said exactly what you were doing. "missle launch"
Ah I like that last trick. I've tried it and it works I even did it on route 101, yeah it messes up the stats if you didn't believe him the first time. Also some things I noticed, sonic after he runs into the goal ring at the end of the sixth mission will stand there and talk. And since it seems that when you enter the sixth mission it takes you to the opposite characters corresponding stage. So where does that leave canon's core since it doesn't have an opposite.... Well I'm off to find out.
No, and the text was generated on demand by kttsd (the KDE Text-to-Speech Daemon).
Cool glitches...takes awile to find all of them though huh???
@fivefamly
They fixed most of them in the GC version but also opened way to new glitches.
8:39 My God, it's almost as slow as Sonic '06!
Well, some of them you can't do on the Gamecube, but most of them you can. Just read the description before each glitch.
Wow...I've never seen a more broken game in my life. Maybe that's just because someone's taken the time to find ALL the glitches, but still...Sonic Team must've rushed this game out the door before any testing was done on it! Makes me wish someone would do this with Sonic the Hedgehog for the 360 or PS3, but that would mean someone would have to PLAY it. Who'd want to do a crazy thing like that?
That PS3/XBL versions are set after GC, so no, I don't think it's possible to do all those tricks he discovered in the later/latest versions anyways.
01:13 I tried doing this on two player mode with my brother and it rarely worked. how do you go right through the wall after getting inside the table thing.
@joshduman I mean fall in the sand before the balloon is shot. (I need to proof read before, not after.)
@SadisticMystic I get up to the part where I'm supposed to hold A+B, but I get no black screen. Oh well....
It also looked like the Matrix !
The Unnamed Sequel is number 2.
Awesome video! I know how to turn Wild Canyon inside-out.
I don't quite understand the "Impression" category before the glitches; what does it mean?
You can scroll ahead to 14:06 to see.
ok but the weapons bed glitch works on another stages¿
What's the song name?
I like it.
As with the first two parts, see the end credits.
This probably a stupid question, but the ending message with red text, was it part of the game or not? Just curious...
if it doesn't have the no gamecube symbol, is it able to work on GC, or did you just not try it?
crap are all of these glitches JUST in the dreamcast version? Cuz I have a gamecube.
I _can't_ try any of them on GC because I don't have that system to test, but other testers that do have either tried the trick and it didn't work, or I know it to be an alternative instance of a mechanic that GC players have already confirmed not to work.
They're at the end of the vid in the credits.
Can't you read the section title cards and take note of which have a "No GameCube" symbol and which don't?
at 7:52 i think I saw Big the Cat
"stuck"? What are you not able to do?
Can u tell me how u did the last one?
You mean you're not going to take it from the section titles and their inclusion or exclusion of a "No GameCube" symbol?
Thanks. Sometimes you can't tell :/
Ya maybe. Anyway, these cheats were awesome, but the aquatic mine one for knuckles at the beginning was really complicated. Who gives a crap though! 123456787654567654567654678765678765676 stars out of 5.
Does it really say...what?
lol Knuckles has the best glitches!
Is this possible on PS3? :)
Ow, i didn't see that, sorry xD
Should*
BTW Don't delete that comment,that just means your waiting for someone(people) to correct you then delete the comment(s)
Far from it! I just enter a _deliberately chosen_ level to see if I can break through walls or do other things that I think would be useful in the level!
But other than that...yeah.
Quality*
its like ure meantt o notice the shortcuts and glitches in this game! IN SADX U NEED TO FIND THEM URESELF without there being stuff where it shouldnt be like wae knux and the life! wtf in sadx that wouldnt even be there
I thought that was epic too...
Sadistic. Why havent you been answering me?
I've been trying to contact you for I can't even tell how long.
i dun the one at 10:15
Dude you cant just delete comments if someone comments on you. They can still tell who did the comment. P.S Everyone! adonis4441 said "nice cuality"
Wat The Crap u think thats like a subliminal message or something O.O