Lethal at 5:32 starting on second right minion: 5 5 dragon to the face , heal your hero 3 2 lightwarden to face , 5 4 dragon to face, use confuse , 5 3 lyra to face , 3 2 radiant elemental face and play musketeer for 1-4 weapon and hit it face. That's total of 22 damage, exact lethal.
yeah, why would you ever rather kill the hero of your opponent if you can kill his hopes, dreams, fun, pets, family, economy, time, children, wife... I mean amairite
Hum, you think about using confuse for a lethal but do not spot the best play ? You just attack with the 5/4, then confuse, and do all other things. This way you get 1 more dmg for the lightwarden
Missed Lethal at 5:31 ... if we went face with all minions at the start of the turn, you would have only dealt 16 damage to face. However, if you use confuse (after healing face and attacking with the 4 health dragon and lightwarden), you can increase that damage to 21 damage. Playing muster for battle gives you the 1/4 weapon that allows you to do one more damage for 22 damage total for lethal.
dude that combo honestly seems kinda OP lol. i know there's only a 25% chance for lifesteal, but you can run 2 of them. it's a 2 card otk as long as the opponent doesn't have any divine shield minions on board. that's just crazy, since they're both cards which you could play in a midrange or tempo deck. shadowboxer is just a good body with a potentially useful effect. it's obviously eclipsed by other 2-drops available to priest but considering it enables a 2-card OTK i think you can settle for a slightly weaker on curve minion. especially with cards like fungalmancer, a midrange buff priest could honestly be pretty powerful. the elixir is pretty mediocre when it doesn't give you an OTK but again if you build a deck around buffing cheap minions with strong, recurring effects, like cleric, lightwarden, acolyte of pain, mana geode, holy champion, etc. then the elixir adds consistency. playing it on 3 is never gonna be quite as strong as velen's but you're presumably playing both in that deck. the consistency is pretty important since your deck would sorta rely on playing out 1, 2, and 3-drops that you can immediately buff on turn 3 or 4. and if you don't steamroll the opponent with those little intervals of advantage from taking value trades every turn, then you're probably drawing enough cards to draw the combo. and then you have a 43.75% chance that at least one of the elixirs has lifesteal. seems like a pretty powerful backup plan, the deck without that combo would probably not quite reach a 45% win rate on a meta aggregator like vicious syndicate. so would likely be considered tier 4. but if you draw the combo in 20% of games, then that combo being in your deck would add a whole 8.75% to your win rate. and a 53.75% win rate over a sample size like that is definitely 'tier one.' of course i pulled the 45% win rate and 20% chance to draw the combo straight out of my ass, but im sure most of us would agree those are decent estimates. definitely going to try building a deck like that. i think putting it in a midrange shell makes more sense, because priest's card draw effects actually synergize more with an aggressive playstyle than a control style. like you end up drawing the combo more consistently if you just get on board with cleric and acolyte of pain asap. having the ability to deal with warlock wouldn't help much, i think. just going toe-to-toe with aggro decks in the early turns is good enough to stabilize. when you find a deck that really dumps on your midrange strategy, like warlock or big priest or exodia mage, you switch gears to the draw strategy and just try to find your 43.75% out. course it's not good enough against ice block, but yeah in the other two matches you can imagine that control tools wouldn't help much. there's no reason to try to counter their voidlords fairly on the board, better to just draw as fast as possible until you find the combo. since you only have a 43.75% chance of getting lifesteal (and not a high chance of even drawing both the elixirs in a normal game) that can't be your only strategy. so it's not like you can just play a deck with 4 combo pieces and 26 card draw or stall effects. otherwise, even if you have 100% perfect drawing and stalling efficiency, you'll still only have exactly a 43.75% win rate lol. and in practice should be much lower. so that's why i think it's smarter to play these cards as a backup win condition in a deck that has some other primary strategy. in dane's example that's dragon soul, but i'm thinking the straightforward midrange buff strategy is just better anyway, since there's more synergy. if your elixirs don't have lifesteal then you can barely even use them in the dragon soul deck. the 2/3s don't have any particular synergy with the dragon soul deck either. they're solely combo pieces in that deck, whereas in the midrange deck you could use them flexibly and get a lot of value out of them. your deck would actually care about buffs. so i think in practice your primary win condition would be a lot more consistent than dragon soul. and you'd still have the same "backup" otk combo and nearly the same card draw capability.
not entirely true. first off, it requires you to have less health on your hero. when you hit 30 health, you no longer get healed and the trigger no longer... triggers. however, there's another way of stopping it (not the player), as I believe there's a cap for how many times the trigger is set off. I can't get it out of my head, but I believe it's 42 times.
because it's not game breaking. it requires quite some setup actually. first off, you need less health than your opponents board and hero (as your hero doesn't get healed anymore if it's at full health). the second and worse part, is getting lifesteal into the deck as priest :D
Combo isn't super reliable even though it only requieres 2 cards. Unidentified Elixir is random you only have a 25% chance of getting lifesteal + your opponent needs to set you on a low lifetotal without killing you since the combo only works as long you hero is damaged, once you hit 30 life it ends.
I mean, besides the final combo (which I’m guessing Dane planned for), his health total is pretty irrelevant; there’s no immediate threat of lethal and thus you don’t quite need to lifesteal the pyro just yet. Eventually the Paladin killed the pyro with Equality anyways, plus the pyro did plenty of work regardless, so it wasn’t required. It probably would’ve taken the Paladin quite a few extra turns after Dane won to kill Dane considering his having Lightbomb AND Dragonfire Pot in hand, so he was safe enough to not gain life immediately.
Dat ending... Death by a thousand cuts
*by a thousand punches
16:30 Dane: Omae wa mou shindeiru. -Opponent: Nani?!
"Very slow embarrassing death". I was creased.
you know that paladin wanted to surrender but couldnt because of the animation, so he had to deal with the pounding lol
No. He just take it like a man. Kappapride
That was a fucking beautiful way to win in the second game...Holy shit, Dane never ceases to take people down with style
Lethal at 5:32 starting on second right minion:
5 5 dragon to the face , heal your hero 3 2 lightwarden to face , 5 4 dragon to face, use confuse , 5 3 lyra to face , 3 2 radiant elemental face and play musketeer for 1-4 weapon and hit it face. That's total of 22 damage, exact lethal.
Subtact BM > lethal
yeah, why would you ever rather kill the hero of your opponent if you can kill his hopes, dreams, fun, pets, family, economy, time, children, wife... I mean amairite
23 damage if you confuse the warden before healing
Hum, you think about using confuse for a lethal but do not spot the best play ? You just attack with the 5/4, then confuse, and do all other things. This way you get 1 more dmg for the lightwarden
Feels good to see cancer Paladin players get attacked for one point of damage over and over and over again.
the whole time i was screaming, "use the elixir on the pyro!"
i was wrong.
dude thats why i love this guy so creative,so many deck ideias
Then do yourself a favor and check out Chump, Masonsteelgaming, AND Dane
I've been using that shadowboxer + elixir combo for quite a long time now... I thought nobody was gonna find it, of course Dane had to
Missed Lethal at 5:31 ... if we went face with all minions at the start of the turn, you would have only dealt 16 damage to face. However, if you use confuse (after healing face and attacking with the 4 health dragon and lightwarden), you can increase that damage to 21 damage. Playing muster for battle gives you the 1/4 weapon that allows you to do one more damage for 22 damage total for lethal.
That last game was a.... knockout
nothing more satisfying than watching paladins get fucking destroyed in the funniest of ways
PrakatusPrime divine favor is broken!
dude that combo honestly seems kinda OP lol. i know there's only a 25% chance for lifesteal, but you can run 2 of them. it's a 2 card otk as long as the opponent doesn't have any divine shield minions on board. that's just crazy, since they're both cards which you could play in a midrange or tempo deck. shadowboxer is just a good body with a potentially useful effect. it's obviously eclipsed by other 2-drops available to priest but considering it enables a 2-card OTK i think you can settle for a slightly weaker on curve minion. especially with cards like fungalmancer, a midrange buff priest could honestly be pretty powerful. the elixir is pretty mediocre when it doesn't give you an OTK but again if you build a deck around buffing cheap minions with strong, recurring effects, like cleric, lightwarden, acolyte of pain, mana geode, holy champion, etc. then the elixir adds consistency. playing it on 3 is never gonna be quite as strong as velen's but you're presumably playing both in that deck. the consistency is pretty important since your deck would sorta rely on playing out 1, 2, and 3-drops that you can immediately buff on turn 3 or 4. and if you don't steamroll the opponent with those little intervals of advantage from taking value trades every turn, then you're probably drawing enough cards to draw the combo. and then you have a 43.75% chance that at least one of the elixirs has lifesteal. seems like a pretty powerful backup plan, the deck without that combo would probably not quite reach a 45% win rate on a meta aggregator like vicious syndicate. so would likely be considered tier 4. but if you draw the combo in 20% of games, then that combo being in your deck would add a whole 8.75% to your win rate. and a 53.75% win rate over a sample size like that is definitely 'tier one.' of course i pulled the 45% win rate and 20% chance to draw the combo straight out of my ass, but im sure most of us would agree those are decent estimates. definitely going to try building a deck like that. i think putting it in a midrange shell makes more sense, because priest's card draw effects actually synergize more with an aggressive playstyle than a control style. like you end up drawing the combo more consistently if you just get on board with cleric and acolyte of pain asap. having the ability to deal with warlock wouldn't help much, i think. just going toe-to-toe with aggro decks in the early turns is good enough to stabilize. when you find a deck that really dumps on your midrange strategy, like warlock or big priest or exodia mage, you switch gears to the draw strategy and just try to find your 43.75% out. course it's not good enough against ice block, but yeah in the other two matches you can imagine that control tools wouldn't help much. there's no reason to try to counter their voidlords fairly on the board, better to just draw as fast as possible until you find the combo. since you only have a 43.75% chance of getting lifesteal (and not a high chance of even drawing both the elixirs in a normal game) that can't be your only strategy. so it's not like you can just play a deck with 4 combo pieces and 26 card draw or stall effects. otherwise, even if you have 100% perfect drawing and stalling efficiency, you'll still only have exactly a 43.75% win rate lol. and in practice should be much lower. so that's why i think it's smarter to play these cards as a backup win condition in a deck that has some other primary strategy. in dane's example that's dragon soul, but i'm thinking the straightforward midrange buff strategy is just better anyway, since there's more synergy. if your elixirs don't have lifesteal then you can barely even use them in the dragon soul deck. the 2/3s don't have any particular synergy with the dragon soul deck either. they're solely combo pieces in that deck, whereas in the midrange deck you could use them flexibly and get a lot of value out of them. your deck would actually care about buffs. so i think in practice your primary win condition would be a lot more consistent than dragon soul. and you'd still have the same "backup" otk combo and nearly the same card draw capability.
Keep in mind you also need to have less health than your opponent and his minions otherwise the lifesteal doesn't do anything when you're at full hp
drekonil well, you have to have more health lost than he has. It makes a difference.
That final death was the best I've ever seen in all my years of playing this game xD
The end was really really nice. Had to laugh seeing this destructive might of the Mechanical Fist and the happy Saltatio Mortis after that ;-)
Pls do a how-to-play of this
SpectraLyz yes, and deck code
Step 1: ILLUMINATE!
I'd craft some wild cards just to play this deck. I have the weapon and the Lyra and they both see no play :(
decklist?
Eric Nunya
On Twitter Dane spoke the list.
AAEBAZ/HAgqlCZIP+A+hrALovwK+yAKJzQLwzwLY4wK/5QIK5QT2B9IK1wryDPsMjQ+1uwLRwQLYwQIA
Great video Dane! Keep up the good work!
Is there a deck list for this?
0:36 is kazoo kid mym fun fun fun?
Cool decks, what's their winrate though? I'd guess not too good.
Dane you genius!! I was like 'If he had played lifesteal on pyromancer he would had 30hp' and then the He kills his opponent with that one card.
You’re the best, Dane!
do you have the decklist for me?
What a knock out at the end
Just what i needed
How come Dane doesn’t use a Deck tracker?
He said on stream once that it doesn’t work too well while he is streaming and was too much of a bother to get right.
16:42 ORAORAORAORAORAORAORAORAORAORAORAORAORA!!!
more like ORA.......ORA.......ORA........ORA.........ORA
jpkaffe a very old and depressed star platinum
That Shadowboxer x Lifesteal interaction is crazy
until 16:27 I was like "wtf why didn't he play Lifesteal elixir on pyromancer he could've recovered to 30 three times" and then OOOOH I GOT IT
So this combo auto wins unless the opponent has some deathrattle that can kill it?
not entirely true. first off, it requires you to have less health on your hero. when you hit 30 health, you no longer get healed and the trigger no longer... triggers. however, there's another way of stopping it (not the player), as I believe there's a cap for how many times the trigger is set off. I can't get it out of my head, but I believe it's 42 times.
jpkaffe
Oh yeah lol shouldve thought of that :)
Still seems broken, you need 2 cards and to have less health thats not so hard to do
Thanks man
absolutely :D. there's quite some chance one of the cards aren't even in your deck (because of the random effect on the potion).
The Church disbanding the Templar order, 1312, colorised.
could you post a deck list please? I don't see it on hearth pwn or in comments like normal
Can u give ur decklist?
Никита Скалдикий
AAEBAZ/HAgqlCZIP+A+hrALovwK+yAKJzQLwzwLY4wK/5QIK5QT2B9IK1wryDPsMjQ+1uwLRwQLYwQIA
Opponent has hung himself
Decklist?
Almost 2050 and Blizz didn't fixed Shadowboxer interaction.
You'd think they'd have acidic swamp ooze but no
That rank 3 paladin was so bad lmao
Dane I challenge you to a deck idea. Warrior, that equips priest weapon, and runs journey to ungoro for massive spells per turn to summon dragons.
if I hadn't watched that trolden video I would have been here 5 minutes ago
I love using the shadowboxer combo. :D It feels so good to own face decks and smorc players by turning my low health against them.
deck list plz asap
Here is the deck code?!
thank god your opponent didn't have an Ysera or DeathWing on board at the end :)
That ending was the equivalent of getting punched in the balls by a midget over and over again and eventually passing out with the pain.
Is it true that Danes eat Liberty Cap for breakfast??!
Missed lethal on turn 8
Attack in with 5/4, Confuse, heal his own face, attack with all minions
5 + 5 +5 + 3 + 4 = 22
AH TATATATATATATATATATATATATATATATATA ATA
5 mana broken C'Thun with lifesteal?
Dragon Soul OTK Priest. Slow, but still very entertaining.
Dragon soul OTK priest. doesn't require anything but a lifesteal potion and 1 card :D
I feel like you should've ended game one by playing and attacking with Rallying Blade. Let him fall on his sword as it were lol
another 2 players forced to uninstall hearthstone by the mighty dane xD .
I hope they did after that. Dane>Cancer Paladins :D
Isn't that ending a bit game breaking? Why isn't is exploited more?
because it's not game breaking. it requires quite some setup actually. first off, you need less health than your opponents board and hero (as your hero doesn't get healed anymore if it's at full health). the second and worse part, is getting lifesteal into the deck as priest :D
Combo isn't super reliable even though it only requieres 2 cards. Unidentified Elixir is random you only have a 25% chance of getting lifesteal + your opponent needs to set you on a low lifetotal without killing you since the combo only works as long you hero is damaged, once you hit 30 life it ends.
deck list :(
javier pinto
Here.
AAEBAZ/HAgqlCZIP+A+hrALovwK+yAKJzQLwzwLY4wK/5QIK5QT2B9IK1wryDPsMjQ+1uwLRwQLYwQIA
What a genius 🙉
Give me what you got!
wait... what!?
two arms, men
Fucking genius ❤️
Slowest lethal
Why not give your pyro lifesteal?
Justin Hanna Because of what happens at the end of the video, what a legendary combo
cause then you dont get the epic ending....duh easy math
I mean, besides the final combo (which I’m guessing Dane planned for), his health total is pretty irrelevant; there’s no immediate threat of lethal and thus you don’t quite need to lifesteal the pyro just yet. Eventually the Paladin killed the pyro with Equality anyways, plus the pyro did plenty of work regardless, so it wasn’t required. It probably would’ve taken the Paladin quite a few extra turns after Dane won to kill Dane considering his having Lightbomb AND Dragonfire Pot in hand, so he was safe enough to not gain life immediately.
That's how people quit the game haha
Lit
*Rekt*
deck list?
Justin Gray
Here deck list.
AAEBAZ/HAgqlCZIP+A+hrALovwK+yAKJzQLwzwLY4wK/5QIK5QT2B9IK1wryDPsMjQ+1uwLRwQLYwQIA
Thank you very very much, I appreciate it.