It's the classic "poor table communication" problem. The players think they're playing a game about building characters, the GM thinks he's playing a game to tell a specific story. The GM needs to communicate intentions and adjust to taste. If you do that appropriately, anything can work. I think it would be fun to allow characters to die and turn into various types of Undead. Maybe the quest is to cure it, or to learn to survive in that form. Etc. I remember a campaign called Ghostwalk that I never ran for 3.5 that looked cool in this regard.
It's the classic "poor table communication" problem. The players think they're playing a game about building characters, the GM thinks he's playing a game to tell a specific story. The GM needs to communicate intentions and adjust to taste. If you do that appropriately, anything can work.
I think it would be fun to allow characters to die and turn into various types of Undead. Maybe the quest is to cure it, or to learn to survive in that form. Etc.
I remember a campaign called Ghostwalk that I never ran for 3.5 that looked cool in this regard.