@@ignacio6454 you don’t sound very intelligent or grown…. LMAO but of course there are more Red dead fans here🤣 the games been out for 14 years….this was perfect bait for thousands of viewers to discuss why they think there favorite games are better than whatever just came out….get a grip…gaming is in a great place people just never like anything until years after a release because people are dense sheep who have no idea what’s going on 90% of the time….no two games will be the same and if they are that’s just sad….stop acting like everything that comes out was a downgrade because it’s different….i posted this 3 times because I really want the channel owner to see this….im a huge red dead fan but these discussions about new games being bad is viewership/like bait…make better content
Hijacking this pinned comment to point out that this video comparison is completely pointless. On the one hand, you have a highly-praised and award-winning game like RDR made by Rockstar who famously plow a lot of time into making their games over many years, fill the story with quality writing and market their games for older audiences. On the other, you have Star Wars Outlaws, a game made by a much smaller studio that places far less emphasis on dialogue and cutscenes than Rockstar, employs fewer people to make each game, and is targeting more of a PG audience. Literally the only thing that you would expect to have improved over 14 years is the quality of the CGI animation, and it has. RDR is a great game, but the animation looks stiff and dated here even if the voice-acting and dialogue remain top-tier. So what is the point of this video?
RDR1 does not need a remake. It's perfect the way it is. Completely different direction and feel to RDR2. @@CinematicSeriesGaming Sure, it has aged in a lot of ways, but it's still a masterpiece. The time, budget and development teams required for a remake will be better used if they work on a new game instead of more remakes flooding the market.
@friendlyaaron9021 I disagree. I think Rockstar should have REMADE RDR1 in RDR2 engine. I think releasing a mere PC port is the biggest gaming blunder of the decade. For 3 reasons: 1. It would be relatively easy and not that expensive, considering the fact that most of the needed assets already exist in RDR2. They already remade New Austin (so half of the original map), they have playable John, and all the gameplay mechanics like horse riding, shooting, hunting, skinning animals, bounty hunting etc. All they needed to do was remake Mexico (a literal desert with a few small towns so hardly a big challenge), redo the cutscenes (similar to how TLOU Remake did it), script the missions, Remake Undead Nightmare, add a few missing mini games and that's it! 2. RDR1 Remake would be so much better than the original. A modern-looking RDR2-style game that has all of the graphical and gameplay improvements of RDR2 but keeps the story and atmosphere of the original. A remake would also be a great opportunity to add a few extra missions, familiar NPCs from RDR2 and new lines of dialogue that reference the prequel. 3. Remade content could be repurposed for Red Dead Online. Abandoning that game was a huge mistake and a classic example of wasted potential. If Rockstar remade RDR1, they could kill 2 birds with one stone and use the content to revive the corpse of Red Dead Online. We could get a huge Mexico DLC with new outfits, weapons, clothing, horses and missions. And more importantly, Rockstar could add Undead Nightmare mode to Red Dead Online - a brand-new type of free roam experience that transforms the entire map into post-apocalyptic frontier filled with hordes of zombies and dotted by safe zones with survivors. Just imagine the potential for a second. Imagine the creative new outfits, weapons, gadgets, horses and activities. Killing hordes of zombies with friends would be peak gaming! This was such a missed opportunity, honestly. I think Rockstar could have easily afforded to create a dedicated team who would work on RDR1 Remake in the background while the main team works on GTA 6. They wouldn't even need to hurry. It could take 2, 3 or even 4 years, but in the end, they'd have an amazing game that would stay relevant for the next decade, and they could earn another bazillion dollars from Red Dead Online microtransactions selling crazy new items.
@@CinematicSeriesGamingwhile it would be cool to remake the game, I personally wouldn’t want to cause considering how they downgraded the physic engine from gta 4 and rdr1 to what it is now in gta 5 and rdr2. It would sorta lose its charm and ik for a fact that rockstar wouldn’t bring back that old physic engine if they decide to remake the game again
John always had the slickest comments out of all the protagonists of the rdr franchise. One of my favorites: “When a man with a sing-song voice tells me to fuck off it always concerns me, boyo.”
@@JohnSeptGrains what’s really interesting is that johns dead eye is tracked with a heart beat, but Arthur’s is tracked with a clock tick, I feel like this implys that Arthur, is trained practiced, to be as good as he is! and john is talented, it comes from within! This goes deeper, Arthur can read and write and is good at sketching and can swim, and john can barely, read and write, he’s terrible at drawing and he can’t swim. Arthur was refined and educated, john is just in tune with his senses, the world around him
Red Dead feels like you've gone through a time machine and are watching an interaction between real people that actually happened. Outlaws feels like a modern Ubisoft game.
The dialogue in the RDR clip feels a lot more character driven. In outlaws it feels like the developers speaking through the characters just to get you from point a to point b. You can see little moments of character but honestly they just feel like robots.
@RedshirtAfficionado that's the thing a lot of modern games struggle with. Good writing feels natural and uses every opportunity to focus on characters - their personality, their motives, their quirks. Bad writing is often minimalistic and sterile - it dumps the exposition as quickly as possible and moves on. This is one of the reasons why 'Outlaws' is boring and forgettable. There are practically no interesting character interactions, conflicts or scenes that flesh out anyone's personality. In 'Outlaws', every cutscene and dialogue feels like the first draft containing only the most basic surface-level information. For example, in this particular cutscene, Kay wants the sheriff to teach her some gunslinging skills. The sheriff says she's busy because a gang is coming to town. Kay boasts about her skills and immediately offers help, despite not knowing anything, as if fighting a cartel was a routine cake walk. And the sheriff immediately changes her mind. The whole exchange feels like a pointless filler between Kay meeting the sheriff and learning new tricks. In RDR1, a similar scene feels much more natural and believable. There is clever dialogue, a momentary conflict, a confrontational exchange, and a great moment where marshall lists how many problems he has to care about in his town. Technically, a similar effect is achieved, but RDR takes the effort to make every cutscene interesting and uses it as an opportunity to flesh out the characters and the world it portrays. 'Outlaws' doesn't do that almost at all. NPCs don't talk like people. They talk like NPCs who direct you from one meaningless task to another, which makes the game boring and not engaging.
@@CinematicSeriesGaming RDR1 expositions too if you think about it. Difference is that it feels less like exposition to the player and more a rundown of things to characters within the story who have reasons not to know these things. Marshall could have just expositioned upon being asked, but probably knowing that, the writers ensured it at least sounds more organic or adds something to the characters. In this case, this is used as an opportunity to demonstrate how many problems the Marshall has, how because of their amount he is so casual about it, and why he won't just run a charity for John, and there's also an opportunity to establish John's dislike for authority by having him acuse the Marshall of carelessness.
Notice how when the Marshal speaks, you can hear that the voice actor has something in his mouth to simulate the cigar being there with the character. And at around 4:20, he takes it out and the voice actor equally becomes clearer when he speaks. Its small details like that that make a difference.
In the red dead cutscene, you can read it as John testing the Marshall's to see if they're corrupt when he tells them he's from fort mercer. You learn the Marshall's are tight knit and overwhelmed with outlaw trouble. Star wars outlaws just told us the hutts were coming the same way about 4 times.
@TheEngineerYTDS Exactly. One of the reasons why RDR cutscenes are so excellent is because the writing is clever. At this point in the story, John's aim is to capture or kill Bill Williamson. He's an outlaw, and he KNOWS that lawmen are often corrupt, so he doesn't immediately trust them. He knows that because he's currently being blackmailed by other lawmen... In a bad game written by amateurs, John would ask a dumb question like: "can I trust you, or are you on Williamson's payroll? I'm an outlaw and I don't trust lawmen". In RDR, John casually says he came from Fort Mercer because he knows he'll learn something valuable from the deputy's reaction. The deputy reaches for his gun and acts hostile, which immediately tells John that he definitely hasn't been corrupted by the gang. That's why John calls him "loyal" later in the conversation. It's a short and simple, yet clever exchange that makes for a cool standoff, but also characterizes John as an intelligent person. It's exactly the kind of subtlety and cleverness 'Outlaws' lacks.
@@yellowbirdie7182 I didn’t either, but John still gives you information about him regardless. He doesn’t like authority figures especially with how he views them as all words and no action.
Only problem when you set the controller down. The game is good at seamlessly giving you control of the characters when the scene ends. Lol. I did this several times. I'd know. Worse in RD2 xD
As someone making their way through Borderlands 3 right now, this is very relatable. Accepting a side quest always means zoning out and doing parkour while a character you don't care about speaks for 5 straight minutes before finally telling you where the next waypoint is...
No joke, I was shocked when the video ended - I had found myself desperate to skip through the first cutscene (which I did eventually) to see that the Red Dead one was 3x as long. A couple seconds and I got so sucked into what was happening with Marston I forgot why I was watching this video XD
He’s one of the best characters ever created. It would be great if they did a CG animated series with him to expand on this universe and work it in with the games.
The characters and themes of the Red Dead games always resonated with me on a deep level. It shows that the human struggle has, in many ways, not changed even in this time period.
@@jimothyfakeson5288 exactly, characters constantly making ironic, 4th-wall-breaking jokes completely ruins the immersion. Because if the characters don’t take anything in their world seriously, why should the audience?
Video games today are written by the awkward because the awkward are the only ones that take the time to learn how to make video games. Therefore a lot of dialogue comes across as lame, uninteresting, awkward. (This is just a theory)
@americandissident9062 the humor works for some characters, but the over reliance on it is basically just putting a different coat of paint and pretending they made something new.
problem is with writing a strong female lead, you cannot just write her to be strong. you need to give her a reason to be strong. a definition, a backstory. a cause. you cannot just create one and say "well, she's bad, and strong. she has no problems because she deals with them head on." no, you need a defining moment, an arc, something that breaks the monotonity and so on. these modern strong female leads are missing depth and definition and its really hurting the industry right now. not strong female leads, but overall bad writing
Not just the dialogue feels natural, the delivery, the mannerism, the little acts of pouring drinks and smoking and even the one prisoner being disappointed that it didn’t turn into a shootout. Perfect
There is also a case to be made for the sound mixing of the dialogue lines, as well. In Outlaws it's like you're listening to a podcast, barely any effort was made into properly putting the characters in the environment they're in. In RDR it's the opposite, you hear the distance between the characters, you hear the room they're in, the overall sound profile is much smoother and more balanced. It's the little details, dude.
There's also that small moment DURING the Marshal's response to Marston where he signals the prisoner a cheeky "hi" gesture and the prisoner just salutes. It shows how laidback/lighthearted the Marshal is willing to be as well as how respected he is by his friends and enemies. (Albeit begrudgingly) Now this is screenplay. The dialogue gets to the point and they take every opportunity to show character and not telling it.
Another unspoken detail is the camera. In Outlaws is back to back shots whilst in rdr is way more dynamic with tons of different angles, plus the characters mostly don't remain static which gives more energy to the sceen.
YES! That's the thing people are missing out on. If they worked on the cinematography, even with both of the characters being static, that would've improved the screen tenfold.
The camera cuts alone, make RDR a much better experience, it's not even a joke, the Outlaws game looks like it was put together as a high school project, while RDR looks like....Professional Cinema.
@@MsRafaelRGO Outlaws is written by people who don’t know what normal people sound like because they don’t interact with any normal people. Likewise they probably think your average sanitized streaming service budget series offers the pinnacle of cinematic artistry and is aping half of their camera work and character isms straight from that playbook.
outlaws is a big open world game, rdr1 as well but still VERY linear and much less missions, all being the main story other than a few smaller side missions. They still could have improved it a bit but thats about it. Same with npcs having less quality in their mouth movement because there are so many npcs and dialogue.
Neither of the Red Dead Redemption games has anything to envy the greatest action films and series. The art direction, the scenarios, the dialogues... absolutely everything is done to immerse the player and make him or her become attached to the main character and his objective. I'm not at all familiar with the Outlaws game, but this scene and this dialogue don't strike me as interesting. It doesn't feel as natural as this scene from Red Dead (and there are so many memorable scenes and dialogues throughout the RDR games). I don't know if many games hold a candle to RDR 1 and 2 in terms of character writing and dialogue.
It's so baffling, in the Star Wars Outlaws scene the characters felt like they were talking to themselves and not having a conversation with another person, but in The Red Dead Redemption scene The Sheriff and Marston feel like they are two actual human beings that exist having a conversation. They feel real unlike the characters in Star War Outlaws
Recent Ubisoft games don't even use motion capture. This is why most cutscenes have these awkward RPG-style animations and the characters don't feel like real people. Old AC games used mocap and their cutscenes were much better.
This made me realize, in outlaws you’re looking at a character being voiced by a irl voice actor, while in red dead, you’re looking at the characters themselves.
always loved how rockstar seem to follow the rules of shot composition when making their cutscenes; they treat these scenes like they're making a film and thus follow all the rules of film. anybody reasonably versed in filmmaking knows what i'm talking about here. cool stuff. it's how rockstar has achieved this cinematic feel in their cutscenes that a majority of games aren't able to capture.
@cvcorvus The shot composition immerses you because it informs you how the characters are feeling and what their relationships are. There's a lot we can tell just from the framing. In Outlaws none of that is present, the shots are stiff and the camera moves at times without rhyme or reason. Red Dead understands how to pace the scene much better.
Filmmaking isn't rocket science, anyone can understand it EASILY by watching movies and TV shows- Which uh, isn't the case for massive studios. That's the kind of game you get when all the developers you have in Ubisoft are massive blue haired women.
Probably my favorite Rockstar cutscene entirely. I love the little detail at 2:20 of John getting his gun out and aimed first, before the deputy even unholsters his, despite the deputy reaching first. Showing how much more experience John has compared to even a lawman, and legitimizing a lot of things he accomplishes throughout the game.
Looks like they copied that in Rdr2, when Micah pulls on Arthur first yet Arthur has his gun pointed first, right when Arthur has just saved Abigail from the Pinkertons and revealed that Micah is the rat
He's slicker than grease. Also, his volume and tone don't really change once his gun is drawn. He's a guy that's been in that situation more times than most people had hot baths.
It's funny that the dialogue in both rdr and rdr2, despite being in the wild west, they talk like real people do. Sarcastic, interrupting, fast response, and each dialogue showed a little bit of context about their circumstance. While in star wars outlaw, it feels like each character waiting for turns to talk. No one does that.
I wouldn't be surprised if they tried to shoehorn the pointless light-RPG dialogue system in this game from Ubisoft's games the last 5+ years, but decided to remove it, but obviously didn't have money and time to rework the dialogue.
@@SyamDaRos-EndoManno It is not about cutscene directors. It is time and skills that are lacking. You have some shareholder looking types bean counting how much savings there are to be made. AI doing work instead of actual talent etc. You can hire the best of the best people. And you will know that the best are hired when everyone working on something quits the next day/week. Because the kind of BS going on at EA/Ubisoft etc simply can not be tolerated. If you can not protest being made to do poor work? Then what good are the best of the best? Exactly. If the best people stays around being told how worthless and expensive the production is? Yea... You can not have talent and good cutscene directors in a industry of crunch and slop. You can not. It goes against the hole culture at this places. Why hire talented people if cheaper and less experienced ones keep quite and produce the bare minimum? Even in the end product took about as much money and time to make.. Bean counters are going to bean count to please shareholders.
Cause gamers have been letting the companies get away with BS for too long now they can just release whatever and people eat it up at E3 when it's programmed to sell which isn't bad but when it's officially released it was advertised to hell and back and hyped to no end and people believed it Thankfully though people got their money back on that end cause they realized they bought something not worth anything
You'd think deveopers today would, you know, make the table and the things on it be present in the mocap session. Also, her jacket sleeve's clipping through the box
I mean it's Rockstar vs. (current) Ubisoft Can't really compare them. Back in Assassin's Creed 1 and 2 days, their storytelling was great, but now?... Not so sure
@@chris-matic Assassin's Creed 1? Yeah right lmao, let's remember what AC 1's writing was -"Ah, Altair, welcome home brother. We received news of your deeds in Jerusalem - you pickpocketed 5 Templar informants, you eavesdropped 8 conversations, you helped protect 15 citizens, collected 52 flags, killed 150 guards, the Templar is dead, the target is dead and the people are free. But we also heard you became somewhat prideful after all this, Altair. Pride is a sin Altair, yes we are assassins and we murder people and smoke weed afterwards to celebrate and our codex is nothing is true everything is permitted but you should also follow the teachings of Christ because we are good guys and we need to be likable to the 12 year old Bobbie who will play this video game in a thousand years. Altair are you listening? You seem distan-" -"Sir the Animus is overheating because our GPU is trash, he's waking up" -"Desmond! Desmond! Can you hear me? Oh you're awake, get up and I will tell you all about how the Templars from 1000 years ago still rule today and they're still bad guys and we're the followers of the assassins who are the good guys and we're trying to save the world and your distant ancestor was one of them and also you're going to listen to the plights of my intern about how I'm a drag to be around and... Desmond, Desm-" -"Sir, he's trying to exit the game but he has to go through 4 loading screens before doing so" -"Dear God, well good luck son"
I'ts not fair or truthful because 1. he lowered the graphics settings of starwars outlaws as low as possible. 2. hes using the pc version of red dead that just came out, not the original from 2010.
1:12 "I fought a rancor. Massiffs are nothing." I like how in Outlaws they have to say how badass they are. while in RDR you can tell how badass john is just from just his mannerism and actions alone. no words needed.
Outlaws’ dialogue is functional, dressed up with some Star Wars whirly-doos - RDR has subtext - consider the fluency and diction with which John speaks - he is, to one degree or another, an educated man - a contradiction for the typical outlaw especially when compared with the Sheriff’s deputy, another contradiction of the typical lawman of the Old West - meaning John’s distrust of authority doesn’t come solely from a selfish place like most career criminals, but an intellectual and philosophical place too - this speaks to how he was raised, the values that were installed and the self-awareness he has to keep cool and even-tempered even in the face of an ignorant and irksome deputy - not inborn or common to outlaws, but taught and learned - and we get all that from one dialogue scene and this was true even before RDR2 gave us so much context for how John was raised and educated by Dutch and Hosea - this is like holding a Rembrandt up against the tissue I used to wipe my ass
This critique can also be applied to the dialogue in many Hollywood movies today. Most of their dialogue fall under these two categories: 1) Plot exposition dump and 2) Character exposition dump. I don't even consider them as characters, they're just exposition machines. Perfect example is that terrible Zack Snyder movie, that scene where they sit around the table blurting out their tragic backstory without any regard to how real humans talk.
Well articulated and I completely agree! Just a little note, you used the word facetious wrong here. Go ahead and look it up for a proper definition, but essentially it means the subject is witty and funny. I think it quite apparent this does not describe this deputy, lol.
Not only that but a lot of subtext John draws his gun much faster and the Marshall sits in a open cell next to a criminal in a shut on, essentially saying one can commits crimes with impunity
A really cool detail in the RDR1 scene, the VA for the Sheriff actually changes his voice when the cigar is in his mouth and out, i can just picture him poppin a lollipop or somethin in his mouth whenever he delivered lines with the cigar in lol
@@nicholasprutzman9915 "hmmm, I wonder how we can make it sound like someone talking with a cigar in their mouth" "A cigar maybe?" "No! that would be preposterous! get this guy a lollipop immediately!"
@@ryantalbot1465 voice acting and voice directing are two different things. Most voice actors can do an amazing job as long as they're directed well, and likewise...without good direction or a decent script to work with, good actors can be woefully underutilized. Rockstar has frequently excelled in this department while Ubisoft flounders a lot, especially recently.
That Outlaws scene immediately reminded me of this scene with John and the Marshall. The dialogue, voice acting, direction, and tone of this scene blows Outlaws out of the water. Both essentially accomplish the same thing, but with Outlaws, it's just a boring exposition dump. With RDR1, it shows you so much about John, the Marshall, local law enforcement, and local politics. And despite the age, RDR1 looks better too.
RDR1 does literally everything better than Outlaws, but saying that the graphic of RDR1 is better is just false. Instead compare RDR2 graphics to Outlaws and your point will be actually valid Lot's of coping going on below.
@@realKarlFranz"It looks better" doesn't mean "the graphics are better", the art direction, the map design, the character design, the mocap, all of those are far better in RDR without it strictly having the more intensive graphics
@@realKarlFranz it's not the fact RDR 1 is better graphic i feel it more like about the engine itself and the way it used in the context here for RDR1 like you see the sheriff close the door or can be open and interior can be interacts with and colision and how the place feel so small for a sheriff office but yet it felt so immersive and open for just one small scene here vs SWO is more like cool she just stand on something by the desk and look the other person standing next to the desk said a lots about your engine and that there nothing much to feel about just knowing what will be your next mission....... you see how big the place look but it feel empty soulless nothing to be playing here, the inmate is just walking next to the cell and talking nonsense vs RDR 1 the inmate just say nonesense but yet they make that the main character are reacting to it instead of just switching camera angle so yeah Ubisoft game fell so downhill since like prince of persia, splinter cell, rainbow six, first Assasssin creed.
@@realKarlFranz outlaws graphically will be outdone and then called ugly later on. Red Dead Redemption though old and outdated somewhat, still holds up and looks good.
The fact RDR’s graphics still look good 14 years later when compared to a newly released game, is a testament to how great the first RDR is in comparison to Outlaws
And let's be honnest, how little progress was made hardware/graphics wise in video game industry. (To be fair it's understadable why, we're hitting limit to how much stuff we can pack into a silicon die, to point size of atom become a problem, and the increase that in past would mean doubling let's say poly count or texture resolution, now would be fraction of a procent of increase, so naturally cost of increase in quality that actually is visible is rises exponentially)
As an artist I’d say that this is due to rockstar having a much better grasp of the fundamentals of picture making (at the time at least), which has no relationship with tech. It’s about how and what you decide to draw in the textures, in the character design, in the map
And the fact that young people think that graphics from 14 years ago were like they were on the Atari. There is a reason that many people still play games from the early 2000's
Writing, voice acting, direction, animations - 'Red Dead Redemption' from 2010 does pretty much everything better. The only aspect where 'Outlaws' is on top is graphics, but that's expected from a modern game that came out 14 YEARS LATER.
@Real_RPGgaming I'm gonna make a great comparison of the gameplay, too 🤫 In the meantime, you can watch the comparison with LEGO Star Wars: ua-cam.com/video/Xxo350rgYT0/v-deo.htmlsi=aqtWz_j2NzoJENWF
@@CinematicSeriesGaming i think the graphics also better in Red dead, the sheriff department looks so detailed even the walls and the steel bars of the jail cell looks aged in real time. Dont forget the dynamic facial expression
I wouldn't say Kay sounds "overconfident". Quite the opposite, actually. She sounds insecure. She constantly stutters, and speaks like these stereotypical "awkward" characters in DisneyXD shows. Every time Kay lies or tries to boast, she sounds like a goofy comedic character who was directed to sound unconvincing.
It's easy. A lot of such people, who want to act all cool and bossy (men and women both) are nothing but insecure. So they hide it by speaking in a condescending, aggressive manner
Not a single "outlaw" in Outlaws feels like an outlaw. They feel like what kids might think a criminal is like. They're hardly even rude. It's like the HR was in the room with the writing team.
That's because at the end of the day women scoundrels literally are not believable in any way. When Marston walks into the room he commands a presence and a sense of authority. Kay does not, and never could. The reality is that there is nothing believable about her or her being in that line of work. It creates perceptive dissonance because we all know she's not believable, but the game is constantly trying to beat you over the head to try to make it seem like she is. But no one knows anyone like that in real life, has never met anyone like that, and never will. So right from the jump, it's a character based on a fantasy that no one can relate to. Marston however is a guy that you COULD meet in real life, and some of us have met guys like that. Heck, Steve Blackman is in many ways a real life version of John Marston (except swap the gunslinging for kung-fu but he's a legitimate kick-butt bounty hunter who has a feared reputation in his neck of the woods). There are no real life women like Kay in that line of work, so believability goes right out the window.
@@jesustyronechrist2330 I don't get when people want to make to the protagonist a good too shoes. Like in my opinion, the line between good and evil should be blurry, there's just a couple of dudes that want money. But make it clear from the players perspective that some of the other people are either in or out of the protagonist's way like other outlaws looking for the same bounty or a local law enforcement allow some of your crimes to slide. I think this is a formula to make a half decent outlaw story, just some dude looking for money. At least not whatever outlaws is💀
@@Billy-bc8pk Never met real life killers, con artists, spies, publicists or royalty, yet have seen tons of stories and actress and characters be believable. It's got nothing to do with "female scoundrels don't exist" (press X to doubt), it's the writing and production design that's pretty subpar. Ubisoft's cutscenes used to be good, they got greedy and cut corners on that.
there is so much character details in rdr, even their voices sound much more authentic, the movements look so normal.. u can feel the passion in this game
It's not just the dialogue and the characters, but listen to the environmental sounds. In RDR you can hear their clothes as they get up/walk, the boots on the wooden boards, the clock ticking in the background, the guy in the cell making sounds while John and deputy are talking, it feels as if they're really in that jail. In star wars, it feels as if you're listening to a studio recording, with stock sounds being played when something happens, like activating the hologram or moving an object that's in focus. I played RDR on switch this year, first time ever playing it. The fact that they made such a masterpiece in such a limited setting (wild west) with limited technology (as compared to today's dev resources and possibilities), really puts most of today's studios to shame.
As someone who appreciates sound, you are so right. The sounds of every little movement, the sounds of the outside wind blowing into the marshal's office, the creaky boards, it all sucks you right into the game and you feel like you're in the midst of them.
Not to mention RDR was made by the studio that had been only making the Midnight Club games previously, and they had a lot of trouble making this game but they pulled it off.
Little off topic, but that's why I'm glad they did a remaster instead of a remake. You could see and appreciate the efforts of the original team, without changements
1:10 ah yes buy this mediocre Game at full price and we can’t even bother to make their mouths move better than a broken down animatronic at Chuck E. Cheese
@@User25199 the budget for this game was clearly money laundering because they literally didn’t spend it on the game itself. There needs to be inquiries.
The problem with Outlaws isn't even the writing. It's the dull tones and stiffness of the movement. Notice how in the RDR cut-scene, when Jonah got out of bed, he didn't just B-line it from the bed to the cell door. Rather, he sat-up, spat, stood-up, and stretched while slowly made his way to a resting position on the door frame. It's little details like this that make the scene feel so much more alive. Same with the tone of his speech. He didn't just deliver his lines. He spoke them; with all the inflections, breaths, and pauses that one would have while actually talking. That's what makes a good scene. In Outlaws, the characters just go through the motions, traveling from key-frame to key-frame without any weight or meaning.
Stop beating around the bush. The problem with outlaws is the priority was to have a girlboss woman of colour, an effeminate non-binary lisp, and 0 white males. Everything else including dialogue, movement, depth and integrity was a distant 2nd.
Because they used actual mocap and not canned, pre-defined movement sets. They say games are more expensive today then what the hell are they spending the money on?
@@timmyp6297 came here to say this. That’s the difference between motion capture and trying to make it all digitally. Outlaws is for sure disappointing but Fallen Orders cutscenes were also mocap and most of them were gorgeous.
@@robertobrien1069 Fallen Order and Survivor have been the only worthwhile Star Wars games in the last 12 years that I’ve played. I heard Battlefront II (2017) eventually got good on the multiplayer side but I was honestly totally checked out by that point.
in my animation industry we call that the "teapot pose", a default cliche pose/gesture that we're told to avoid as much as possible. Funny to know we try to follow higher standards making preschool cartoons than a AAA gaming company, lol
I’ve recently beat RD2 and it was hands down the best story I’ve ever experienced. I’ve never been so invested in a character like Arthur Morgan before. I never played RD1, and it’s on sale on Steam. Should I buy it?
Considering only the fact that the SW:O felt like it took forever to finish and the RDR flew by, And the latter was actually longer really tells the whole story for me
RDR 2 is still the most impressive looking game I've ever played. They still have it, GTA 6 single player will be amazing. I won't bother with multiplayer though.
I had faith in Rockstar until Houser left. He wrote/produced most of their best games. (GTA [1-5, LCS/VC/VCS/SA] RDR1&2, Bully, Max Payne 3, LA Noire, and others). Lazlow also left, which will significantly hurt GTA6 since he was heavily involved in a lot of the production of 3, VC, SA, 4, and 5. Michael Unsworth, another writer and contributor, also left in 2023.
They don't. I've been saying it for years, Rockstar went soft a looooong time ago. All the old talent is gone. GTA6 will be sanitized, barely playable slop. GTA satirized everybody, on either side of the spectrum and on any issue. That was the whole point. They bent the knee, now their entire claim to fame, their "Rockstar" status, ought to be revoked.
They were, this was Rockstar in 2010. Shark cards and RDR2 online is Rockstar now. Like all other game companies, they are a shadow of their former selves. Not to mention that all of the creative minds behind every game from GTA 3 to RDR2 have left the company.
@ I disagree. A point can be made for their online team but this conversation regards their main focus. The last thing they put out was RDR2, not only the best game they’ve put out but arguably one of the best games ever. Sure, it was a long time ago now but I prefer to stay optimistic. The only way we’ll know if they’ve truly lost their way is to wait for GTA6, which I have no doubt will be great
@@brb1994I keep hearing this, and it's not entirely true. There are many key people since GTAIII that are still at the company. The only ones that left were Laslow Jones, Leslie Beznies and Dan Houser. Three people. They developed RDR2 without Leslie, and Rob Nelson who was the producer designer for RDR still worked on RDR2 and he is still at the company. He replaced Leslie, along with Aaron Garbut (who is also the art director, and both him and Nelson are now co-studio heads/heads of development at Rockstar North), who also worked at Rockstar since GTAIII. Both writers that worked with Dan Houser since GTAIV, still worked on VI. Micheal Unsworth, being one of them. He left in 2023, but he still has GTAVI on his LinkedIn.
The RDR1 feels short and within 20 seconds I'm drawn in. The characters are well animated, their mouths move with what they're saying, and the dialogue is fascinating. Without John flat out asking the marshals if he can trust them, he manages to learn they are not corrupt and we actually learn something about the marshal's current position regarding local crime. The superiority of this scene lies especially in the world building. In more modern games, movies, and shows, writers sometimes refuse to detail the scale of world events occuring around the main character, what the clearly defined goals of various factions are, and what is at stake. Like in the Star Wars Outlaws scene, or even the siege of Eregion in the Rings of Power. But in RDR, the writers make sure we understand exactly what the marshals and John are facing and why John needs to help them to get Bill. Star Wars Outlaws feels like a longer cutscene, with everyone looking super stiff. It's like they're all limited to moving single limbs at a time at any moment. The mouths sorta move with the words for the most part, and the dialogue is colourless. The writers seemingly felt like not doing their job when they wrote the lines for this scene, they just open it, have a few quips, introduced the mission, and closed it out. There isn't anything clever being said or any compelling developments/revelations. Gaming is definitely in a bad place today.
Having played RDzr2, Marshall Johnson seems even more badass now. John clearly has a problem with authority but sees that the Marshall is an honest man who just wants to make sure the town doesn't burn itself to the ground.
I just watched the comparison of the two cutscenes. There is so much more performance capture in Red Dead Redemption. It's obvious that a lot more love went into that cutscene, and it shows.
The Star Wars scene starts off visually interesting: with the jailbars getting lit up by the large opening door behind the camera. And then the camera backs up, and the rest of it is shot like Three's Company. But at least Ubisoft bothered to animate 20% of the protagonist's hair.
God damn, Leigh Johnson was so badass. Genuinely my favourite character in RDR1, and that's saying a lot. His voice actor was at least as good as John and Dutch's both were and he was written so damned well as the jaded, put-upon Marshall who was just trying to do his job. Fantastic character with excellent execution.
The camera panning, framing, and symbolism is what makes RDR cutscenes engaging. The dialogue are filled with subtle hints. This is taken straight out cinemas. Which is funny considering newer Hollywood somehow steadily forgetting about this 'lost technique'😅.
Its the body language and dialogue casualty of the characters in rdr that make it so immersive. The characters move for a reason when talking and the scene can breathe
@Billy-bc8pk Ghost of Tsushima, Red Dead Redemption 2, Assassin's Creed Unity (it's nowhere near as buggy as launch), Cyberpunk 2077 (They fixed most bugs and added a good dlc), Uncharted 4, Dying Light, Dead Island 2, Dying Light 2, Kingdom Come Deliverance, Doom 2016, and Doom Enternal are all good games in my opinion
@@DontStealMyNoEffortName And most the games you’ve listed was released 4+ years ago, nowadays the slop is everywhere in Triple A gaming, at least Japanese studios are doing something right.
@NERO_MYBAND Still recent enough to be on the newest gen consoles, it's not like the early 2000s where good games could be released every year or 2 by the same company. Ubisoft is pumping out games way too quickly now, as is Activision
In RDR, you can see the cutscene focusing more on character expressions Hollywood level. In outlaws, the camera is far away because the expressions are poor quality.
Also Red Dead Redemption, despite it being a game, is shot like an actual film, using multiple shots and not the same uninteresting and boring af shots like SW Outlaws uses. Also the dialogue in RDR feels real, like an actual Conversation, with pauses and inflections. Outlaws just feels like artificial dialogue.
The Outlaws dialogue just goes on in cirles and feels three times longer than it actually is, meanwhile the RD dialogue is actually longer but feels more concise without being straight up exposition.
1:15 My only complaint in the dialogue, Instead of what he said, he should’ve said “Really now? I guess we been saved, lets go get them” What he said sounded like he didn’t care about the Rancor comment, AKA behemoths who can crush hundreds of soldiers with their hands, And an apex predator in some regions like Tattoine.
RDR is cinema. The voice acting, the dialogue, the camera work, all top notch. The characters are fully embodied. In Outlaws, it doesn't feel like the voice actors were even in the same room when recording their lines (and probably weren't). It doesn't feel conversational at all -- just bland dialogue with enough exposition to explain to the player what's coming next. And the minimal camera work and long, bland shots show so little appreciation for cinematography. I swear, between RDR, Max Payne 3, GTA V and RDR 2, Rockstar has given the gaming world the playbook for making immersive and cinematic pieces of art, but other studios insist on cutting corners thinking it will maximize profits. Meanwhile, Rockstar will spend 10 years on one game and make more money than the next five AAA studios combined.
The lighting and textures visibly evolved, what makes outalws look weird is animations, writing and editing. The charcaters move like robots, dont realy move or interact with the environment or each other, while the RDR cutscene coils genuinely be shown to film students to teach them how to do a dinamic and engaging scene scene
The voice acting in Outlaws is HORRIBLE, how these people not only get jobs but have the people making the game say "yeah that sounds good" is beyond me.
Because most of these people are incompetent. They're either juniors hired to cut cost (exemple half of the devs working on AC shadows are juniors), either hired for politic reasons instead of pure competences, coat all this with a bunch of toxic positivity and voila.
*Now that you're all here, watch this video where I show that 'Outlaws' is LESS HARDCORE than a LEGO game:* ua-cam.com/video/WwW_iXxrE9M/v-deo.html
The difference between these 2 videos is that Outlaws is written for 2 year old toddlers and RDR is written for grown up intelligent men.
@@ignacio6454 you don’t sound very intelligent or grown…. LMAO but of course there are more Red dead fans here🤣 the games been out for 14 years….this was perfect bait for thousands of viewers to discuss why they think there favorite games are better than whatever just came out….get a grip…gaming is in a great place people just never like anything until years after a release because people are dense sheep who have no idea what’s going on 90% of the time….no two games will be the same and if they are that’s just sad….stop acting like everything that comes out was a downgrade because it’s different….i posted this 3 times because I really want the channel owner to see this….im a huge red dead fan but these discussions about new games being bad is viewership/like bait…make better content
@@griimrose Everything alright over there?
Hijacking this pinned comment to point out that this video comparison is completely pointless.
On the one hand, you have a highly-praised and award-winning game like RDR made by Rockstar who famously plow a lot of time into making their games over many years, fill the story with quality writing and market their games for older audiences.
On the other, you have Star Wars Outlaws, a game made by a much smaller studio that places far less emphasis on dialogue and cutscenes than Rockstar, employs fewer people to make each game, and is targeting more of a PG audience.
Literally the only thing that you would expect to have improved over 14 years is the quality of the CGI animation, and it has. RDR is a great game, but the animation looks stiff and dated here even if the voice-acting and dialogue remain top-tier. So what is the point of this video?
@gibbygoldfisch7012 I think there's some school children down the way you can go and frighten 🗿
The dialogue in RDR is so well well written. Completely immerses you into the story and the characters.
For real. RDR1 feels like a movie. It's such a shame it only got a lazy PC port instead of a remake in RDR2 engine.
@CinematicSeriesGaming We should thank God it was only a port and not a modern "re"make. A remake would have somehow felt lazier than a simple port.
RDR1 does not need a remake. It's perfect the way it is. Completely different direction and feel to RDR2.
@@CinematicSeriesGaming
Sure, it has aged in a lot of ways, but it's still a masterpiece.
The time, budget and development teams required for a remake will be better used if they work on a new game instead of more remakes flooding the market.
@friendlyaaron9021 I disagree. I think Rockstar should have REMADE RDR1 in RDR2 engine. I think releasing a mere PC port is the biggest gaming blunder of the decade. For 3 reasons:
1. It would be relatively easy and not that expensive, considering the fact that most of the needed assets already exist in RDR2. They already remade New Austin (so half of the original map), they have playable John, and all the gameplay mechanics like horse riding, shooting, hunting, skinning animals, bounty hunting etc. All they needed to do was remake Mexico (a literal desert with a few small towns so hardly a big challenge), redo the cutscenes (similar to how TLOU Remake did it), script the missions, Remake Undead Nightmare, add a few missing mini games and that's it!
2. RDR1 Remake would be so much better than the original. A modern-looking RDR2-style game that has all of the graphical and gameplay improvements of RDR2 but keeps the story and atmosphere of the original. A remake would also be a great opportunity to add a few extra missions, familiar NPCs from RDR2 and new lines of dialogue that reference the prequel.
3. Remade content could be repurposed for Red Dead Online. Abandoning that game was a huge mistake and a classic example of wasted potential. If Rockstar remade RDR1, they could kill 2 birds with one stone and use the content to revive the corpse of Red Dead Online. We could get a huge Mexico DLC with new outfits, weapons, clothing, horses and missions. And more importantly, Rockstar could add Undead Nightmare mode to Red Dead Online - a brand-new type of free roam experience that transforms the entire map into post-apocalyptic frontier filled with hordes of zombies and dotted by safe zones with survivors. Just imagine the potential for a second. Imagine the creative new outfits, weapons, gadgets, horses and activities. Killing hordes of zombies with friends would be peak gaming!
This was such a missed opportunity, honestly. I think Rockstar could have easily afforded to create a dedicated team who would work on RDR1 Remake in the background while the main team works on GTA 6. They wouldn't even need to hurry. It could take 2, 3 or even 4 years, but in the end, they'd have an amazing game that would stay relevant for the next decade, and they could earn another bazillion dollars from Red Dead Online microtransactions selling crazy new items.
@@CinematicSeriesGamingwhile it would be cool to remake the game, I personally wouldn’t want to cause considering how they downgraded the physic engine from gta 4 and rdr1 to what it is now in gta 5 and rdr2. It would sorta lose its charm and ik for a fact that rockstar wouldn’t bring back that old physic engine if they decide to remake the game again
“I got one of them idiots who give marshals a bad name.”
John’s dialogue never misses, just like his aim
But Bethesda though… they have storm trooper aim. After sony falls so will bethesda tg. Wish obsidian still had rights to fallout though.
@@thinksetsoup5790 No no no fallout would actually be fun and that cant happen ya see?
@@thinksetsoup5790 Bethesda will be fine, they're owned by MS, not Sony.
@@thinksetsoup5790What is this delusional random ahh take
John always had the slickest comments out of all the protagonists of the rdr franchise. One of my favorites: “When a man with a sing-song voice tells me to fuck off it always concerns me, boyo.”
"I got one of them Rockstar boys!"
"And I got one of them Corporate Executives who give video games a bad name."
@@Dunedain17 👑
👏🏻😅
Good one
YOU GIVE GAMES... A BAD NAME
Ain’t that the truth. They come waddling in with their fat stacks of cash, then pile-drive their own investment right into a volcano.
Notice how John is the 2nd to reach for his gun but still draws first?
Love that detail.
Experience
And only uses one hand
reminds me of arthur in the last mission also when he draw his weapon
All in the reflex.
@@JohnSeptGrains what’s really interesting is that johns dead eye is tracked with a heart beat, but Arthur’s is tracked with a clock tick, I feel like this implys that Arthur, is trained practiced, to be as good as he is! and john is talented, it comes from within!
This goes deeper, Arthur can read and write and is good at sketching and can swim, and john can barely, read and write, he’s terrible at drawing and he can’t swim. Arthur was refined and educated, john is just in tune with his senses, the world around him
Red Dead feels like you've gone through a time machine and are watching an interaction between real people that actually happened. Outlaws feels like a modern Ubisoft game.
I mean, it literally is a modern ubisoft game bcs it was made by ubisoft
@@Emil_Stoltz good job genius. Nice self like as well.
@bennycaustic5102 It's not a self like but go off, ig?
@@bennycaustic5102 I thought you liked it💀🤣
Are you one of them nerds?@@Emil_Stoltz
The dialogue in the RDR clip feels a lot more character driven. In outlaws it feels like the developers speaking through the characters just to get you from point a to point b. You can see little moments of character but honestly they just feel like robots.
@RedshirtAfficionado that's the thing a lot of modern games struggle with. Good writing feels natural and uses every opportunity to focus on characters - their personality, their motives, their quirks. Bad writing is often minimalistic and sterile - it dumps the exposition as quickly as possible and moves on. This is one of the reasons why 'Outlaws' is boring and forgettable. There are practically no interesting character interactions, conflicts or scenes that flesh out anyone's personality.
In 'Outlaws', every cutscene and dialogue feels like the first draft containing only the most basic surface-level information. For example, in this particular cutscene, Kay wants the sheriff to teach her some gunslinging skills. The sheriff says she's busy because a gang is coming to town. Kay boasts about her skills and immediately offers help, despite not knowing anything, as if fighting a cartel was a routine cake walk. And the sheriff immediately changes her mind. The whole exchange feels like a pointless filler between Kay meeting the sheriff and learning new tricks.
In RDR1, a similar scene feels much more natural and believable. There is clever dialogue, a momentary conflict, a confrontational exchange, and a great moment where marshall lists how many problems he has to care about in his town. Technically, a similar effect is achieved, but RDR takes the effort to make every cutscene interesting and uses it as an opportunity to flesh out the characters and the world it portrays. 'Outlaws' doesn't do that almost at all. NPCs don't talk like people. They talk like NPCs who direct you from one meaningless task to another, which makes the game boring and not engaging.
bro stop with this "muh Characrters are more better the story better Blah blah Blah" Stuffs bro it's no that deep ok?
@@courtneyrivera-mw2otNobody said it was deep. It’s pretty easy to understand why rdr1 is more engaging than Outlaws.
@@courtneyrivera-mw2otyou’re the one ranting here lol
@@CinematicSeriesGaming RDR1 expositions too if you think about it. Difference is that it feels less like exposition to the player and more a rundown of things to characters within the story who have reasons not to know these things. Marshall could have just expositioned upon being asked, but probably knowing that, the writers ensured it at least sounds more organic or adds something to the characters. In this case, this is used as an opportunity to demonstrate how many problems the Marshall has, how because of their amount he is so casual about it, and why he won't just run a charity for John, and there's also an opportunity to establish John's dislike for authority by having him acuse the Marshall of carelessness.
Kay: I'm a pretty good shot, you know.
John: I think there are some school children down the way you could go and frighten.
@@TheRenegadePlayer haha... brilliant 👏
I think Robert Wiethoff runs back on that quote now with the politically correct time. I think it used to be school girls.
@@alexandrel6344 Nah...It was "children" back then too. ua-cam.com/video/Qq1E9qMsMQ8/v-deo.htmlsi=MOqtuchtXFOkY48k&t=2726
rdr 1 dialogues are absolutely hilarious, specially with the accent
Oh hardee fuckin har
Notice how when the Marshal speaks, you can hear that the voice actor has something in his mouth to simulate the cigar being there with the character. And at around 4:20, he takes it out and the voice actor equally becomes clearer when he speaks. Its small details like that that make a difference.
Same in rdr2. There are some cutscenes were Arthur talks with a cigarette in his mouth and he sounds exactly how people sound when they smoke
They don't just "voice act" they act!
@@mrmawster9786 Oh, was the scene done with motion capture?
@@wjzav1971 yup, rdr & rdr2 were acted using mo-cap, with voice acting being like 20% iirc (roger clark said this iirc during a panel interview)
@@wjzav1971 bruh, all of it is motion capture.
In the red dead cutscene, you can read it as John testing the Marshall's to see if they're corrupt when he tells them he's from fort mercer. You learn the Marshall's are tight knit and overwhelmed with outlaw trouble.
Star wars outlaws just told us the hutts were coming the same way about 4 times.
Yeah, it's about subtlety and depth
@TheEngineerYTDS Exactly. One of the reasons why RDR cutscenes are so excellent is because the writing is clever. At this point in the story, John's aim is to capture or kill Bill Williamson. He's an outlaw, and he KNOWS that lawmen are often corrupt, so he doesn't immediately trust them. He knows that because he's currently being blackmailed by other lawmen...
In a bad game written by amateurs, John would ask a dumb question like: "can I trust you, or are you on Williamson's payroll? I'm an outlaw and I don't trust lawmen".
In RDR, John casually says he came from Fort Mercer because he knows he'll learn something valuable from the deputy's reaction. The deputy reaches for his gun and acts hostile, which immediately tells John that he definitely hasn't been corrupted by the gang. That's why John calls him "loyal" later in the conversation. It's a short and simple, yet clever exchange that makes for a cool standoff, but also characterizes John as an intelligent person. It's exactly the kind of subtlety and cleverness 'Outlaws' lacks.
THE HUTTS ARE COMING
I was wondering why tf did John lie like that all of a sudden, thanks
@@yellowbirdie7182 I didn’t either, but John still gives you information about him regardless. He doesn’t like authority figures especially with how he views them as all words and no action.
Outlaws: *Holds controller tightly, "Hurry up and give me the quest already"
RDR: *Sets controller down and watches with interest
Bethesda is infested with the same sickness
Exactly. 😊😊
@@icespirit7829 yeah Elder scrolls 6 is gonna be straight ass
Only problem when you set the controller down. The game is good at seamlessly giving you control of the characters when the scene ends. Lol. I did this several times. I'd know. Worse in RD2 xD
As someone making their way through Borderlands 3 right now, this is very relatable. Accepting a side quest always means zoning out and doing parkour while a character you don't care about speaks for 5 straight minutes before finally telling you where the next waypoint is...
the star wars cutscene felt so longer than the rdr one that i didn't notice it was longer
Same
One entertains more lol
@@Bithe_Get makes this that more sadder, the camera angles, the panning, the dialogue. Fuck man, cutscenes like that used to be the norm
It's crazy for outlaws the cutscene was a minute long and felt like 30 minutes. Goes to show how drawn out something can feel when it's done badly.
Even in 2x speed the outlaws one still felt longer😂
“Ooga booga dooga buk-chuck.”. There you go. That’s the dialogue for every alien creature in Star Wars for the last 15 years.
*50 years.
They’ve always been like that
Bul chuck
GA DO MO DEE PO BA DA GA, MUUCHA MO BEEKO BA GAH BO
@@12ozmouse99 That's exactly what Glup Shitto said!
Mucha Shaka Paka
No joke, I was shocked when the video ended - I had found myself desperate to skip through the first cutscene (which I did eventually) to see that the Red Dead one was 3x as long. A couple seconds and I got so sucked into what was happening with Marston I forgot why I was watching this video XD
@@rogue same bro
100% exactly what happened to me
Same 😂 I was ready to see the rest of the gameplay
its got the acting of a great movie and you get to play. its amazing how they do it
He’s one of the best characters ever created. It would be great if they did a CG animated series with him to expand on this universe and work it in with the games.
Star Wars outlaws is filled with “wellll that just happened…” humour. And red dead 1&2 feel like real people talking about serious stuff.
The characters and themes of the Red Dead games always resonated with me on a deep level. It shows that the human struggle has, in many ways, not changed even in this time period.
I think you're onto something. All the characters have an irritating veil of self awareness that stops them from having perspectives.
@@jimothyfakeson5288 exactly, characters constantly making ironic, 4th-wall-breaking jokes completely ruins the immersion.
Because if the characters don’t take anything in their world seriously, why should the audience?
Video games today are written by the awkward because the awkward are the only ones that take the time to learn how to make video games. Therefore a lot of dialogue comes across as lame, uninteresting, awkward. (This is just a theory)
@americandissident9062 the humor works for some characters, but the over reliance on it is basically just putting a different coat of paint and pretending they made something new.
The dude in that cell is far more impressive than the main character in Outlaws, he did make me laugh after all.
"Shoot him, mister! Shoot him!"
~nameless cell guy, 2010
@@CinematicSeriesGaming*1911
*almost chokes on his sleep* -the sheriff who sleeps in cell next to nameless cell guy
I mean, you hire Jackie Welles' voice actor and that's an immediate win right?
problem is with writing a strong female lead, you cannot just write her to be strong. you need to give her a reason to be strong. a definition, a backstory. a cause. you cannot just create one and say "well, she's bad, and strong. she has no problems because she deals with them head on." no, you need a defining moment, an arc, something that breaks the monotonity and so on. these modern strong female leads are missing depth and definition and its really hurting the industry right now. not strong female leads, but overall bad writing
Man, I forgot this was a comparison video. I was just watching the rdr cutscene like it's what I came for.
The " I got me one of them Williamson boiiis " is iconic for me
The entire game is iconic, but this cutscene is really good
Yes sir Mr Johnson sir
Mine is “He’s such a good liar! He’s probably cheatin too!”
You eat babys!!!
*"That dog ain't too bright, but he seems loyal."*
Not just the dialogue feels natural, the delivery, the mannerism, the little acts of pouring drinks and smoking and even the one prisoner being disappointed that it didn’t turn into a shootout. Perfect
@junechevalier setting the scene, the intentions and paying all of those off. Just good screenwriting.
Spot on. This needs a 📌
There is also a case to be made for the sound mixing of the dialogue lines, as well. In Outlaws it's like you're listening to a podcast, barely any effort was made into properly putting the characters in the environment they're in. In RDR it's the opposite, you hear the distance between the characters, you hear the room they're in, the overall sound profile is much smoother and more balanced.
It's the little details, dude.
There's also that small moment DURING the Marshal's response to Marston where he signals the prisoner a cheeky "hi" gesture and the prisoner just salutes. It shows how laidback/lighthearted the Marshal is willing to be as well as how respected he is by his friends and enemies. (Albeit begrudgingly)
Now this is screenplay. The dialogue gets to the point and they take every opportunity to show character and not telling it.
dude I could hear the sound of his nose!
Most of the lines in the rdr1 cutscene is more iconic than the entire star wars game
For real
All*
YOU EAT BABIES
The barn scene in Spare the Rod Spoil the Bandit is far more impactful and iconic than outlaws could ever be
@@Novsev9069 I mean that part is crazy. Bill is really a crazy bastard.
For a minute I forgot this was a comparison video and I was just happy watching a rdd cutsene.
Another unspoken detail is the camera. In Outlaws is back to back shots whilst in rdr is way more dynamic with tons of different angles, plus the characters mostly don't remain static which gives more energy to the sceen.
even before it switched to the red dead scene the outlaws scene just felt so stiff. there was barely any movement at all
Rockstar mocap
YES! That's the thing people are missing out on. If they worked on the cinematography, even with both of the characters being static, that would've improved the screen tenfold.
Back shots 🥵
@@Real7419 mass effect had sort of static camera jumping from angle to angle but dialogue was engaging. In ubi games its just a boring filler.
The camera cuts alone, make RDR a much better experience, it's not even a joke, the Outlaws game looks like it was put together as a high school project, while RDR looks like....Professional Cinema.
you mean absolute cinema?
@@MsRafaelRGO Outlaws is written by people who don’t know what normal people sound like because they don’t interact with any normal people. Likewise they probably think your average sanitized streaming service budget series offers the pinnacle of cinematic artistry and is aping half of their camera work and character isms straight from that playbook.
@@kevroeques630 just look at the developers
outlaws is a big open world game, rdr1 as well but still VERY linear and much less missions, all being the main story other than a few smaller side missions. They still could have improved it a bit but thats about it. Same with npcs having less quality in their mouth movement because there are so many npcs and dialogue.
Neither of the Red Dead Redemption games has anything to envy the greatest action films and series.
The art direction, the scenarios, the dialogues... absolutely everything is done to immerse the player and make him or her become attached to the main character and his objective.
I'm not at all familiar with the Outlaws game, but this scene and this dialogue don't strike me as interesting. It doesn't feel as natural as this scene from Red Dead (and there are so many memorable scenes and dialogues throughout the RDR games).
I don't know if many games hold a candle to RDR 1 and 2 in terms of character writing and dialogue.
It's so baffling, in the Star Wars Outlaws scene the characters felt like they were talking to themselves and not having a conversation with another person, but in The Red Dead Redemption scene The Sheriff and Marston feel like they are two actual human beings that exist having a conversation. They feel real unlike the characters in Star War Outlaws
Recent Ubisoft games don't even use motion capture. This is why most cutscenes have these awkward RPG-style animations and the characters don't feel like real people. Old AC games used mocap and their cutscenes were much better.
@@CinematicSeriesGaming well they did layoff their animators so that's a massive downgrade and consequences of their own action.
@@CinematicSeriesGaming Did they do this just to save money?
Jesus Christ, I never realized how much they *SPIT* in that cutscene.
NO CAUSE ITS THE ONLY THING THAT BOTHERS ME
I wonder if they actually had the voice actor spit into a bucket or something, because it actually sounds like he's spitting.
Mfs loved their chewing tobacco back then
It was normal in that time and I find it funny. Apparently you find it "eeewwww"
@@slitfit IT WAS NORMAL IN THAT TIME AND ITS FUNNY. APPARENTLY YOU FIND IT "EWWWWWW" MAM THEY'RE SPITTING 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Red dead cutscene is so captivating you don’t even realize it’s 3x longer
This made me realize, in outlaws you’re looking at a character being voiced by a irl voice actor, while in red dead, you’re looking at the characters themselves.
"Immersion"
An not A
@@UncleLee87 No A works, an doesn't sound right
@Jam-n9p say “a irl” irl. Putting a instead of an in front of a vowel is grammatically incorrect. Idk how you think that sounds right
@kjninja164 You're not saying irl out loud tho so no it doesn't sound right
always loved how rockstar seem to follow the rules of shot composition when making their cutscenes; they treat these scenes like they're making a film and thus follow all the rules of film. anybody reasonably versed in filmmaking knows what i'm talking about here. cool stuff. it's how rockstar has achieved this cinematic feel in their cutscenes that a majority of games aren't able to capture.
@cvcorvus
The shot composition immerses you because it informs you how the characters are feeling and what their relationships are. There's a lot we can tell just from the framing. In Outlaws none of that is present, the shots are stiff and the camera moves at times without rhyme or reason. Red Dead understands how to pace the scene much better.
My favorite cinematic in GTA is the Highjack cinematic in GTA SA, that cinematic is very well directed
Filmmaking isn't rocket science, anyone can understand it EASILY by watching movies and TV shows- Which uh, isn't the case for massive studios. That's the kind of game you get when all the developers you have in Ubisoft are massive blue haired women.
can you explain some of the details youre talking about? i know a small amount about shot composition but im interested to know more
Yup, Naughty Dog does the same. They treat their games like cinema and are much better off for it.
The red dead section was so good, that i completely forgot about the first clip.
Probably my favorite Rockstar cutscene entirely.
I love the little detail at 2:20 of John getting his gun out and aimed first, before the deputy even unholsters his, despite the deputy reaching first.
Showing how much more experience John has compared to even a lawman, and legitimizing a lot of things he accomplishes throughout the game.
damn never thought this way
"B-b-but I fought a rancor once! Remember?!!"
Looks like they copied that in Rdr2, when Micah pulls on Arthur first yet Arthur has his gun pointed first, right when Arthur has just saved Abigail from the Pinkertons and revealed that Micah is the rat
He's slicker than grease. Also, his volume and tone don't really change once his gun is drawn. He's a guy that's been in that situation more times than most people had hot baths.
He's also standing sideways, presenting a smaller target.
John knows what he's doing.
It's funny that the dialogue in both rdr and rdr2, despite being in the wild west, they talk like real people do. Sarcastic, interrupting, fast response, and each dialogue showed a little bit of context about their circumstance. While in star wars outlaw, it feels like each character waiting for turns to talk. No one does that.
Feels like a dialogue choice scene in fallout games
I wait for my turn to talk. Feels rude, otherwise.
I wouldn't be surprised if they tried to shoehorn the pointless light-RPG dialogue system in this game from Ubisoft's games the last 5+ years, but decided to remove it, but obviously didn't have money and time to rework the dialogue.
I kind of see the Fallout thing feels like when you talk to Daisy in Goodeighbor
@draexian530 facts
Cutscenes used to be more than just a camera watching two characters talk.
I miss when cutscenes not only made you feel truly involved in the story but also felt like you were watching a movie
Games with good cutscenes direction still exist. Like there were Character A shot to Character B shot in the past, expecially in RPGs
@@SyamDaRos-EndoManno It is not about cutscene directors. It is time and skills that are lacking. You have some shareholder looking types bean counting how much savings there are to be made. AI doing work instead of actual talent etc. You can hire the best of the best people. And you will know that the best are hired when everyone working on something quits the next day/week. Because the kind of BS going on at EA/Ubisoft etc simply can not be tolerated. If you can not protest being made to do poor work? Then what good are the best of the best? Exactly. If the best people stays around being told how worthless and expensive the production is? Yea... You can not have talent and good cutscene directors in a industry of crunch and slop. You can not. It goes against the hole culture at this places. Why hire talented people if cheaper and less experienced ones keep quite and produce the bare minimum? Even in the end product took about as much money and time to make.. Bean counters are going to bean count to please shareholders.
Outlaws looks like it was A.I generated
I think AI could come up with more interesting dialogue, to be honest 😆
This is why AI cannot beat human creativity
A.I degenerated
@@Bufalino-y3k Bro Nobody Cares about your comment
@@courtneyrivera-mw2oti care and its true
Outlaws looks like it was a Blender project from a new animator, not from an official studio.
that because most of the devs there are juniors
@@LyllianaofMirrah"DEI hires does that" comment sums up Pretty well that
Cause gamers have been letting the companies get away with BS for too long now they can just release whatever and people eat it up at E3 when it's programmed to sell which isn't bad but when it's officially released it was advertised to hell and back and hyped to no end and people believed it Thankfully though people got their money back on that end cause they realized they bought something not worth anything
The animation is so stiff
Ouch ☠️
Ugh, I really hope Ubisoft goes in a financial crisis for these kind of games.
Lol
Lets hope so or the future of video games is dead
judging by how many brainless idiots sill buying their games... Not gonna happen soon, maybe in 2028 or later
i think they already are
They are. Their stock price dropped to half this year
It's wild how the RDR cutscene is 3 times longer than the Outlaw one, but the Outlaw cutscene *feels* longer than the RDR one.
0:30 My God, she doesn't even look like she's actually leaning on that thing, she looks like she's pretending!
You'd think deveopers today would, you know, make the table and the things on it be present in the mocap session. Also, her jacket sleeve's clipping through the box
She is hovering over it the arms don't touch
Good eyes
no weight
Seems jeepers creepers
I’m 100% certain I could squeeze through the bars in the RDR prison.
Huh
Damn you're skinny
@@andrewcrow5979 he said he could squeeze through the bars in the RDR prison
@@storgaborgatron Huh
I'm so thin I wouldn't even need to "squeeze" through them. I could simply go past them, barely touching them 💀
this isn't a fair comparison...
you're comparing red dead with literal garbage...
They sold at the same price on release and they are both called AAA games. They put themselves in a position to be compared!
I mean it's Rockstar vs. (current) Ubisoft
Can't really compare them. Back in Assassin's Creed 1 and 2 days, their storytelling was great, but now?... Not so sure
Truth
@@chris-matic Assassin's Creed 1? Yeah right lmao, let's remember what AC 1's writing was
-"Ah, Altair, welcome home brother. We received news of your deeds in Jerusalem - you pickpocketed 5 Templar informants, you eavesdropped 8 conversations, you helped protect 15 citizens, collected 52 flags, killed 150 guards, the Templar is dead, the target is dead and the people are free. But we also heard you became somewhat prideful after all this, Altair. Pride is a sin Altair, yes we are assassins and we murder people and smoke weed afterwards to celebrate and our codex is nothing is true everything is permitted but you should also follow the teachings of Christ because we are good guys and we need to be likable to the 12 year old Bobbie who will play this video game in a thousand years. Altair are you listening? You seem distan-"
-"Sir the Animus is overheating because our GPU is trash, he's waking up"
-"Desmond! Desmond! Can you hear me? Oh you're awake, get up and I will tell you all about how the Templars from 1000 years ago still rule today and they're still bad guys and we're the followers of the assassins who are the good guys and we're trying to save the world and your distant ancestor was one of them and also you're going to listen to the plights of my intern about how I'm a drag to be around and... Desmond, Desm-"
-"Sir, he's trying to exit the game but he has to go through 4 loading screens before doing so"
-"Dear God, well good luck son"
I'ts not fair or truthful because 1. he lowered the graphics settings of starwars outlaws as low as possible. 2. hes using the pc version of red dead that just came out, not the original from 2010.
1:12 "I fought a rancor. Massiffs are nothing." I like how in Outlaws they have to say how badass they are. while in RDR you can tell how badass john is just from just his mannerism and actions alone. no words needed.
Outlaws’ dialogue is functional, dressed up with some Star Wars whirly-doos - RDR has subtext - consider the fluency and diction with which John speaks - he is, to one degree or another, an educated man - a contradiction for the typical outlaw especially when compared with the Sheriff’s deputy, another contradiction of the typical lawman of the Old West - meaning John’s distrust of authority doesn’t come solely from a selfish place like most career criminals, but an intellectual and philosophical place too - this speaks to how he was raised, the values that were installed and the self-awareness he has to keep cool and even-tempered even in the face of an ignorant and irksome deputy - not inborn or common to outlaws, but taught and learned - and we get all that from one dialogue scene and this was true even before RDR2 gave us so much context for how John was raised and educated by Dutch and Hosea - this is like holding a Rembrandt up against the tissue I used to wipe my ass
that last line made me laugh out loud. well done.
@@ErwinPommel Way to tell us you know absolutely NOTHING about writing lmfao
This critique can also be applied to the dialogue in many Hollywood movies today. Most of their dialogue fall under these two categories: 1) Plot exposition dump and 2) Character exposition dump. I don't even consider them as characters, they're just exposition machines. Perfect example is that terrible Zack Snyder movie, that scene where they sit around the table blurting out their tragic backstory without any regard to how real humans talk.
Well articulated and I completely agree! Just a little note, you used the word facetious wrong here. Go ahead and look it up for a proper definition, but essentially it means the subject is witty and funny. I think it quite apparent this does not describe this deputy, lol.
Not only that but a lot of subtext John draws his gun much faster and the Marshall sits in a open cell next to a criminal in a shut on, essentially saying one can commits crimes with impunity
A really cool detail in the RDR1 scene, the VA for the Sheriff actually changes his voice when the cigar is in his mouth and out, i can just picture him poppin a lollipop or somethin in his mouth whenever he delivered lines with the cigar in lol
@@acidicreaver3024 it was an actual cigar used.
@@nicholasprutzman9915 "hmmm, I wonder how we can make it sound like someone talking with a cigar in their mouth"
"A cigar maybe?"
"No! that would be preposterous! get this guy a lollipop immediately!"
That's the difference between a good voice actor and a not so good one.
@@ryantalbot1465 voice acting and voice directing are two different things. Most voice actors can do an amazing job as long as they're directed well, and likewise...without good direction or a decent script to work with, good actors can be woefully underutilized. Rockstar has frequently excelled in this department while Ubisoft flounders a lot, especially recently.
That Outlaws scene immediately reminded me of this scene with John and the Marshall. The dialogue, voice acting, direction, and tone of this scene blows Outlaws out of the water. Both essentially accomplish the same thing, but with Outlaws, it's just a boring exposition dump. With RDR1, it shows you so much about John, the Marshall, local law enforcement, and local politics. And despite the age, RDR1 looks better too.
RDR1 does literally everything better than Outlaws, but saying that the graphic of RDR1 is better is just false. Instead compare RDR2 graphics to Outlaws and your point will be actually valid
Lot's of coping going on below.
@@realKarlFranzRDR1 is more visually appealing
@@realKarlFranz"It looks better" doesn't mean "the graphics are better", the art direction, the map design, the character design, the mocap, all of those are far better in RDR without it strictly having the more intensive graphics
@@realKarlFranz it's not the fact RDR 1 is better graphic i feel it more like about the engine itself and the way it used in the context here for RDR1 like you see the sheriff close the door or can be open and interior can be interacts with and colision and how the place feel so small for a sheriff office but yet it felt so immersive and open for just one small scene here vs SWO is more like cool she just stand on something by the desk and look the other person standing next to the desk said a lots about your engine and that there nothing much to feel about just knowing what will be your next mission....... you see how big the place look but it feel empty soulless nothing to be playing here, the inmate is just walking next to the cell and talking nonsense vs RDR 1 the inmate just say nonesense but yet they make that the main character are reacting to it instead of just switching camera angle so yeah Ubisoft game fell so downhill since like prince of persia, splinter cell, rainbow six, first Assasssin creed.
@@realKarlFranz outlaws graphically will be outdone and then called ugly later on. Red Dead Redemption though old and outdated somewhat, still holds up and looks good.
The sound design in RDR is so clean that you just live the scene, and the voice acting just feels so natural too.
The fact RDR’s graphics still look good 14 years later when compared to a newly released game, is a testament to how great the first RDR is in comparison to Outlaws
And let's be honnest, how little progress was made hardware/graphics wise in video game industry. (To be fair it's understadable why, we're hitting limit to how much stuff we can pack into a silicon die, to point size of atom become a problem, and the increase that in past would mean doubling let's say poly count or texture resolution, now would be fraction of a procent of increase, so naturally cost of increase in quality that actually is visible is rises exponentially)
As an artist I’d say that this is due to rockstar having a much better grasp of the fundamentals of picture making (at the time at least), which has no relationship with tech. It’s about how and what you decide to draw in the textures, in the character design, in the map
And the fact that young people think that graphics from 14 years ago were like they were on the Atari. There is a reason that many people still play games from the early 2000's
Writing, voice acting, direction, animations - 'Red Dead Redemption' from 2010 does pretty much everything better. The only aspect where 'Outlaws' is on top is graphics, but that's expected from a modern game that came out 14 YEARS LATER.
Even gameplay is better in red dead
@Real_RPGgaming I'm gonna make a great comparison of the gameplay, too 🤫 In the meantime, you can watch the comparison with LEGO Star Wars:
ua-cam.com/video/Xxo350rgYT0/v-deo.htmlsi=aqtWz_j2NzoJENWF
@@CinematicSeriesGaming i think the graphics also better in Red dead, the sheriff department looks so detailed even the walls and the steel bars of the jail cell looks aged in real time. Dont forget the dynamic facial expression
Glad I'm not the only one who's not a fan of how bony and drained the hands sometimes look in RDR1. Still a better game, though
@@simple-commentator-not-rea7345 dude you never played gta san andreas lmao
Why does every "girl boss" protagonist sound like that? Literally, every single one of them has that same overconfidenly smug and snarky voice.
I wouldn't say Kay sounds "overconfident". Quite the opposite, actually. She sounds insecure. She constantly stutters, and speaks like these stereotypical "awkward" characters in DisneyXD shows. Every time Kay lies or tries to boast, she sounds like a goofy comedic character who was directed to sound unconvincing.
@@CinematicSeriesGaming Based on this cutscene, she is quite overconfident.
These female proganists from these SBI games are all the same lol
It's easy. A lot of such people, who want to act all cool and bossy (men and women both) are nothing but insecure. So they hide it by speaking in a condescending, aggressive manner
Marvel writing
I love the way John speaks in RDR1
The RDR2 guarma standoff cutscene will stomp the whole Star Wars Outlaws's cutscenes.
One random camp interaction in RDR 2 is better than the entirety of Outlaws
"And nobody knows who you are not even your goddam father" -dutch
@@jaygupta1477"I'm afraid"
That single line coming from a man like Arthur singlehandly beats the writing of outlaws.
@@jaygupta1477glazing Jesus
@@AnrhoDeFryeldew
Not a single "outlaw" in Outlaws feels like an outlaw. They feel like what kids might think a criminal is like. They're hardly even rude.
It's like the HR was in the room with the writing team.
That's because at the end of the day women scoundrels literally are not believable in any way. When Marston walks into the room he commands a presence and a sense of authority. Kay does not, and never could. The reality is that there is nothing believable about her or her being in that line of work. It creates perceptive dissonance because we all know she's not believable, but the game is constantly trying to beat you over the head to try to make it seem like she is. But no one knows anyone like that in real life, has never met anyone like that, and never will. So right from the jump, it's a character based on a fantasy that no one can relate to. Marston however is a guy that you COULD meet in real life, and some of us have met guys like that. Heck, Steve Blackman is in many ways a real life version of John Marston (except swap the gunslinging for kung-fu but he's a legitimate kick-butt bounty hunter who has a feared reputation in his neck of the woods). There are no real life women like Kay in that line of work, so believability goes right out the window.
@@Billy-bc8pkI know some people as annoying as her, this should help with the immersion 😂
@@jesustyronechrist2330
I don't get when people want to make to the protagonist a good too shoes.
Like in my opinion, the line between good and evil should be blurry, there's just a couple of dudes that want money. But make it clear from the players perspective that some of the other people are either in or out of the protagonist's way like other outlaws looking for the same bounty or a local law enforcement allow some of your crimes to slide.
I think this is a formula to make a half decent outlaw story, just some dude looking for money. At least not whatever outlaws is💀
@@jesustyronechrist2330 Because it’s Star Wars. The same thing was in Clone Wars
@@Billy-bc8pk Never met real life killers, con artists, spies, publicists or royalty, yet have seen tons of stories and actress and characters be believable. It's got nothing to do with "female scoundrels don't exist" (press X to doubt), it's the writing and production design that's pretty subpar. Ubisoft's cutscenes used to be good, they got greedy and cut corners on that.
John tells Jonah he's from Fort Mercer to see how he'll react and see if the Marshall is crooked or not
Pootis
Ahhh, I just got that. That makes sense why he calls him loyal, too
Great contrast. Nicely done
there is so much character details in rdr, even their voices sound much more authentic, the movements look so normal.. u can feel the passion in this game
It's not just the dialogue and the characters, but listen to the environmental sounds. In RDR you can hear their clothes as they get up/walk, the boots on the wooden boards, the clock ticking in the background, the guy in the cell making sounds while John and deputy are talking, it feels as if they're really in that jail. In star wars, it feels as if you're listening to a studio recording, with stock sounds being played when something happens, like activating the hologram or moving an object that's in focus.
I played RDR on switch this year, first time ever playing it. The fact that they made such a masterpiece in such a limited setting (wild west) with limited technology (as compared to today's dev resources and possibilities), really puts most of today's studios to shame.
As someone who appreciates sound, you are so right. The sounds of every little movement, the sounds of the outside wind blowing into the marshal's office, the creaky boards, it all sucks you right into the game and you feel like you're in the midst of them.
Not to mention RDR was made by the studio that had been only making the Midnight Club games previously, and they had a lot of trouble making this game but they pulled it off.
@@brb1994 Yeah... but they really needed oversight. Not commenting on the code was a HUUUUUGE flaw that took them over a decade to rectify.
Little off topic, but that's why I'm glad they did a remaster instead of a remake. You could see and appreciate the efforts of the original team, without changements
@@SyamDaRos-EndoManno This is not a remaster, this is a re-release. Exact same game.
1:10 ah yes buy this mediocre Game at full price and we can’t even bother to make their mouths move better than a broken down animatronic at Chuck E. Cheese
@@User25199 the budget for this game was clearly money laundering because they literally didn’t spend it on the game itself. There needs to be inquiries.
The problem with Outlaws isn't even the writing. It's the dull tones and stiffness of the movement. Notice how in the RDR cut-scene, when Jonah got out of bed, he didn't just B-line it from the bed to the cell door. Rather, he sat-up, spat, stood-up, and stretched while slowly made his way to a resting position on the door frame. It's little details like this that make the scene feel so much more alive. Same with the tone of his speech. He didn't just deliver his lines. He spoke them; with all the inflections, breaths, and pauses that one would have while actually talking. That's what makes a good scene. In Outlaws, the characters just go through the motions, traveling from key-frame to key-frame without any weight or meaning.
Stop beating around the bush. The problem with outlaws is the priority was to have a girlboss woman of colour, an effeminate non-binary lisp, and 0 white males. Everything else including dialogue, movement, depth and integrity was a distant 2nd.
Because they used actual mocap and not canned, pre-defined movement sets. They say games are more expensive today then what the hell are they spending the money on?
@@timmyp6297 came here to say this. That’s the difference between motion capture and trying to make it all digitally. Outlaws is for sure disappointing but Fallen Orders cutscenes were also mocap and most of them were gorgeous.
@@robertobrien1069 Fallen Order and Survivor have been the only worthwhile Star Wars games in the last 12 years that I’ve played. I heard Battlefront II (2017) eventually got good on the multiplayer side but I was honestly totally checked out by that point.
I'm immersed just watching RDR cutscene even though I haven't played it, compared to Star Wars outlaws. Good job Rockstar.
A lot of it is because one is believable and the other isn't.
@Billy-bc8pk Understandable
0:54 ciabatta? where, now im hungry
what do you think a ciabatta is?
@@andrem.3629a bread...?XD
@@andrem.3629 its bread. good bread
It's a good bread!
@@andrem.3629Bread, Somtimes a roll.😊
“Fort Mercer? You them, one’ them Williamson boys”
I hope this guy got more work after this he plays his part perfectly.
@@xRESWarriorx u gettin cute wit me boi?
If I had a penny for every single time I saw that hands on hip with waving hand gesture in a Ubisoft game, I could buy them out myself.
in my animation industry we call that the "teapot pose", a default cliche pose/gesture that we're told to avoid as much as possible. Funny to know we try to follow higher standards making preschool cartoons than a AAA gaming company, lol
Red Dead 1 is a masterpiece, John Marston is a legendary character
I found you again lol
@DeadX2 what other places did you find me in
@@Luka2000_ left 4 dead and prob some other rdr videos you dont remember me?
I’ve recently beat RD2 and it was hands down the best story I’ve ever experienced. I’ve never been so invested in a character like Arthur Morgan before. I never played RD1, and it’s on sale on Steam. Should I buy it?
@Perhaps-h5k buy it. I played it before it was on pc and it was still good
Red Dead Redemption (1 & 2 both) are incomparable to any game. They are gems.
Considering only the fact that the SW:O felt like it took forever to finish and the RDR flew by, And the latter was actually longer really tells the whole story for me
Outlaws feels like an awkward GTA random encounter whereas Red Dead feels like a movie scene
That's such an insult and unfair comparison...
To all of the GTA games
Who is going to tell them who made GTA?
@Lemmings19 Yeah, but one is good and one is not
2:34 always makes me laugh when marshall Johnson walks into his office and spits on the floor
Playing Red dead is like watching a movie that pauses and the viewer has to take over for a little
This is why old Rockstar were masters of their craft. We'll see if they still got it next year (hopefully).
They don't all those guys are gone. Endymion just had a video about it.
RDR 2 is still the most impressive looking game I've ever played. They still have it, GTA 6 single player will be amazing. I won't bother with multiplayer though.
I had faith in Rockstar until Houser left. He wrote/produced most of their best games. (GTA [1-5, LCS/VC/VCS/SA] RDR1&2, Bully, Max Payne 3, LA Noire, and others). Lazlow also left, which will significantly hurt GTA6 since he was heavily involved in a lot of the production of 3, VC, SA, 4, and 5. Michael Unsworth, another writer and contributor, also left in 2023.
They don't. I've been saying it for years, Rockstar went soft a looooong time ago. All the old talent is gone. GTA6 will be sanitized, barely playable slop.
GTA satirized everybody, on either side of the spectrum and on any issue. That was the whole point. They bent the knee, now their entire claim to fame, their "Rockstar" status, ought to be revoked.
@@hughmungus8701 GTA VI will have great gameplay. And that’s all.
Story and writing are going to be more akin to Outlaws than RDR2, that’s a fact.
Rockstar gets a lot of shit for the shark cards and state of RDR2 Online, but they are easily the GOAT of story games
They were, this was Rockstar in 2010. Shark cards and RDR2 online is Rockstar now. Like all other game companies, they are a shadow of their former selves. Not to mention that all of the creative minds behind every game from GTA 3 to RDR2 have left the company.
@ I disagree. A point can be made for their online team but this conversation regards their main focus. The last thing they put out was RDR2, not only the best game they’ve put out but arguably one of the best games ever. Sure, it was a long time ago now but I prefer to stay optimistic. The only way we’ll know if they’ve truly lost their way is to wait for GTA6, which I have no doubt will be great
@@brb1994I keep hearing this, and it's not entirely true. There are many key people since GTAIII that are still at the company. The only ones that left were Laslow Jones, Leslie Beznies and Dan Houser. Three people. They developed RDR2 without Leslie, and Rob Nelson who was the producer designer for RDR still worked on RDR2 and he is still at the company. He replaced Leslie, along with Aaron Garbut (who is also the art director, and both him and Nelson are now co-studio heads/heads of development at Rockstar North), who also worked at Rockstar since GTAIII. Both writers that worked with Dan Houser since GTAIV, still worked on VI. Micheal Unsworth, being one of them. He left in 2023, but he still has GTAVI on his LinkedIn.
The RDR1 feels short and within 20 seconds I'm drawn in. The characters are well animated, their mouths move with what they're saying, and the dialogue is fascinating. Without John flat out asking the marshals if he can trust them, he manages to learn they are not corrupt and we actually learn something about the marshal's current position regarding local crime. The superiority of this scene lies especially in the world building. In more modern games, movies, and shows, writers sometimes refuse to detail the scale of world events occuring around the main character, what the clearly defined goals of various factions are, and what is at stake. Like in the Star Wars Outlaws scene, or even the siege of Eregion in the Rings of Power. But in RDR, the writers make sure we understand exactly what the marshals and John are facing and why John needs to help them to get Bill.
Star Wars Outlaws feels like a longer cutscene, with everyone looking super stiff. It's like they're all limited to moving single limbs at a time at any moment. The mouths sorta move with the words for the most part, and the dialogue is colourless. The writers seemingly felt like not doing their job when they wrote the lines for this scene, they just open it, have a few quips, introduced the mission, and closed it out. There isn't anything clever being said or any compelling developments/revelations.
Gaming is definitely in a bad place today.
That is their job in the modern assembly line of gaming
Rockstar knows the gamer wants to play, but also wants some contextual story buildup on the side
Having played RDzr2, Marshall Johnson seems even more badass now. John clearly has a problem with authority but sees that the Marshall is an honest man who just wants to make sure the town doesn't burn itself to the ground.
the star wars one felt so long you just wanted it to end, red dead completely pulls you in and you forget its a way longer scene
Outlaws scene: "JUST END ALREADY"
RDR scene: *puts controller down 🍿*
I just watched the comparison of the two cutscenes. There is so much more performance capture in Red Dead Redemption. It's obvious that a lot more love went into that cutscene, and it shows.
0:47 - the animation stopped😂
You can see more emotion in the rdr scene
Can believe she was nominated for best actor. Wiethoff did a better job as a construction worker. He should've gotten nominated for Marston.
From the moment I heard that snore in RDR i was already immersed
The Star Wars scene starts off visually interesting: with the jailbars getting lit up by the large opening door behind the camera.
And then the camera backs up, and the rest of it is shot like Three's Company.
But at least Ubisoft bothered to animate 20% of the protagonist's hair.
@@conorjohn490 Don't you dare compare Outlaws to Three's Company...that sitcom is peak entertainment compared to Outlaws.
God damn, Leigh Johnson was so badass. Genuinely my favourite character in RDR1, and that's saying a lot. His voice actor was at least as good as John and Dutch's both were and he was written so damned well as the jaded, put-upon Marshall who was just trying to do his job. Fantastic character with excellent execution.
The camera panning, framing, and symbolism is what makes RDR cutscenes engaging. The dialogue are filled with subtle hints. This is taken straight out cinemas. Which is funny considering newer Hollywood somehow steadily forgetting about this 'lost technique'😅.
Its the body language and dialogue casualty of the characters in rdr that make it so immersive. The characters move for a reason when talking and the scene can breathe
I'd take the entire PS3/Xbox 360 library over whatever the heck that was anyday
There is plenty of good games for newer gen just hidden by the rubbish plastered everywhere
@@DontStealMyNoEffortName What newer gen exclusives aren't rubbish? (legimately asking here because I do not know of any)
@Billy-bc8pk Ghost of Tsushima, Red Dead Redemption 2, Assassin's Creed Unity (it's nowhere near as buggy as launch), Cyberpunk 2077 (They fixed most bugs and added a good dlc), Uncharted 4, Dying Light, Dead Island 2, Dying Light 2, Kingdom Come Deliverance, Doom 2016, and Doom Enternal are all good games in my opinion
@@DontStealMyNoEffortName And most the games you’ve listed was released 4+ years ago, nowadays the slop is everywhere in Triple A gaming, at least Japanese studios are doing something right.
@NERO_MYBAND Still recent enough to be on the newest gen consoles, it's not like the early 2000s where good games could be released every year or 2 by the same company.
Ubisoft is pumping out games way too quickly now, as is Activision
In RDR, you can see the cutscene focusing more on character expressions Hollywood level. In outlaws, the camera is far away because the expressions are poor quality.
I remember when Star Wars didn't simultaneously hate its audience AND treat them like idiots
her: "I caught one of their scouts, but he's not talkin'"
scout: immediately speaks.
Also Red Dead Redemption, despite it being a game, is shot like an actual film, using multiple shots and not the same uninteresting and boring af shots like SW Outlaws uses.
Also the dialogue in RDR feels real, like an actual Conversation, with pauses and inflections.
Outlaws just feels like artificial dialogue.
Outlaws feels like a documentary film made by some HR department
1970s industrial film type vibe
why do the mouths move more realistically in red dead then a game 14 years newer
Even Borderlands' NPCs have more convincing voice lines, and they didn't do lip sync in 2009.
red dead is properly animated, star wars lip sync is most likely auto generated.
Ubisoft is the definition of "Going through the motions."
The Outlaws dialogue just goes on in cirles and feels three times longer than it actually is, meanwhile the RD dialogue is actually longer but feels more concise without being straight up exposition.
3:17 Gotta love the guy being a D-head calling someone else it when he shoots back to your insult
1:15 My only complaint in the dialogue, Instead of what he said, he should’ve said “Really now? I guess we been saved, lets go get them” What he said sounded like he didn’t care about the Rancor comment, AKA behemoths who can crush hundreds of soldiers with their hands, And an apex predator in some regions like Tattoine.
The sheriff is a lady 😭
@@CinematicSeriesGaming the sheriff sounds like a very fabulous man who chain smokes cigarettes lol
RDR is cinema. The voice acting, the dialogue, the camera work, all top notch. The characters are fully embodied. In Outlaws, it doesn't feel like the voice actors were even in the same room when recording their lines (and probably weren't). It doesn't feel conversational at all -- just bland dialogue with enough exposition to explain to the player what's coming next. And the minimal camera work and long, bland shots show so little appreciation for cinematography. I swear, between RDR, Max Payne 3, GTA V and RDR 2, Rockstar has given the gaming world the playbook for making immersive and cinematic pieces of art, but other studios insist on cutting corners thinking it will maximize profits. Meanwhile, Rockstar will spend 10 years on one game and make more money than the next five AAA studios combined.
The voice acting in RTR is sooooo good. Almost feels like a scene from a movie or a TV show and not a bunch of people awkwardly doing motion capture.
The lighting and textures visibly evolved, what makes outalws look weird is animations, writing and editing. The charcaters move like robots, dont realy move or interact with the environment or each other, while the RDR cutscene coils genuinely be shown to film students to teach them how to do a dinamic and engaging scene scene
How do you make an alien look like someone cosplaying as an alien in a game
I think it's the voice acting. That voice is so distinct that it's distracting. I can't hear it without picturing a chain-smoking drag queen lol.
how does jhon look and feel so real in 2010, it's crazy.
The cowboy alien sounds so...fruity
She's a woman. Like 90% of characters in this game, BTW. It's kinda funny when you notice it 😄
THATS A WOMAN??? @CinematicSeriesGaming
@@CinematicSeriesGaming💀
@@maggotbeIIy Yep. Lady weequay sheriff
@@maggotbeIIyI totally see Lorax in that question 😂
The voice acting in Outlaws is HORRIBLE, how these people not only get jobs but have the people making the game say "yeah that sounds good" is beyond me.
That’s what you get when you let DEIB activists develop the game… 🤷🏼♂️ and let DEIB activists hire people for the company…
Fkin diversity hires thats all
Because most of these people are incompetent. They're either juniors hired to cut cost (exemple half of the devs working on AC shadows are juniors), either hired for politic reasons instead of pure competences, coat all this with a bunch of toxic positivity and voila.