*Now that you're all here, watch this video where I show that 'Outlaws' is LESS HARDCORE than a LEGO game:* ua-cam.com/video/Xxo350rgYT0/v-deo.htmlsi=UMOHf_l1H75D9nOt
@@ignacio6454 you don’t sound very intelligent or grown…. LMAO but of course there are more Red dead fans here🤣 the games been out for 14 years….this was perfect bait for thousands of viewers to discuss why they think there favorite games are better than whatever just came out….get a grip…gaming is in a great place people just never like anything until years after a release because people are dense sheep who have no idea what’s going on 90% of the time….no two games will be the same and if they are that’s just sad….stop acting like everything that comes out was a downgrade because it’s different….i posted this 3 times because I really want the channel owner to see this….im a huge red dead fan but these discussions about new games being bad is viewership/like bait…make better content
RDR1 does not need a remake. It's perfect the way it is. Completely different direction and feel to RDR2. @@CinematicSeriesGaming Sure, it has aged in a lot of ways, but it's still a masterpiece. The time, budget and development teams required for a remake will be better used if they work on a new game instead of more remakes flooding the market.
@friendlyaaron9021 I disagree. I think Rockstar should have REMADE RDR1 in RDR2 engine. I think releasing a mere PC port is the biggest gaming blunder of the decade. For 3 reasons: 1. It would be relatively easy and not that expensive, considering the fact that most of the needed assets already exist in RDR2. They already remade New Austin (so half of the original map), they have playable John, and all the gameplay mechanics like horse riding, shooting, hunting, skinning animals, bounty hunting etc. All they needed to do was remake Mexico (a literal desert with a few small towns so hardly a big challenge), redo the cutscenes (similar to how TLOU Remake did it), script the missions, Remake Undead Nightmare, add a few missing mini games and that's it! 2. RDR1 Remake would be so much better than the original. A modern-looking RDR2-style game that has all of the graphical and gameplay improvements of RDR2 but keeps the story and atmosphere of the original. A remake would also be a great opportunity to add a few extra missions, familiar NPCs from RDR2 and new lines of dialogue that reference the prequel. 3. Remade content could be repurposed for Red Dead Online. Abandoning that game was a huge mistake and a classic example of wasted potential. If Rockstar remade RDR1, they could kill 2 birds with one stone and use the content to revive the corpse of Red Dead Online. We could get a huge Mexico DLC with new outfits, weapons, clothing, horses and missions. And more importantly, Rockstar could add Undead Nightmare mode to Red Dead Online - a brand-new type of free roam experience that transforms the entire map into post-apocalyptic frontier filled with hordes of zombies and dotted by safe zones with survivors. Just imagine the potential for a second. Imagine the creative new outfits, weapons, gadgets, horses and activities. Killing hordes of zombies with friends would be peak gaming! This was such a missed opportunity, honestly. I think Rockstar could have easily afforded to create a dedicated team who would work on RDR1 Remake in the background while the main team works on GTA 6. They wouldn't even need to hurry. It could take 2, 3 or even 4 years, but in the end, they'd have an amazing game that would stay relevant for the next decade, and they could earn another bazillion dollars from Red Dead Online microtransactions selling crazy new items.
@@CinematicSeriesGamingwhile it would be cool to remake the game, I personally wouldn’t want to cause considering how they downgraded the physic engine from gta 4 and rdr1 to what it is now in gta 5 and rdr2. It would sorta lose its charm and ik for a fact that rockstar wouldn’t bring back that old physic engine if they decide to remake the game again
John always had the slickest comments out of all the protagonists of the rdr franchise. One of my favorites: “When a man with a sing-song voice tells me to fuck off it always concerns me, boyo.”
The dialogue in the RDR clip feels a lot more character driven. In outlaws it feels like the developers speaking through the characters just to get you from point a to point b. You can see little moments of character but honestly they just feel like robots.
@RedshirtAfficionado that's the thing a lot of modern games struggle with. Good writing feels natural and uses every opportunity to focus on characters - their personality, their motives, their quirks. Bad writing is often minimalistic and sterile - it dumps the exposition as quickly as possible and moves on. This is one of the reasons why 'Outlaws' is boring and forgettable. There are practically no interesting character interactions, conflicts or scenes that flesh out anyone's personality. In 'Outlaws', every cutscene and dialogue feels like the first draft containing only the most basic surface-level information. For example, in this particular cutscene, Kay wants the sheriff to teach her some gunslinging skills. The sheriff says she's busy because a gang is coming to town. Kay boasts about her skills and immediately offers help, despite not knowing anything, as if fighting a cartel was a routine cake walk. And the sheriff immediately changes her mind. The whole exchange feels like a pointless filler between Kay meeting the sheriff and learning new tricks. In RDR1, a similar scene feels much more natural and believable. There is clever dialogue, a momentary conflict, a confrontational exchange, and a great moment where marshall lists how many problems he has to care about in his town. Technically, a similar effect is achieved, but RDR takes the effort to make every cutscene interesting and uses it as an opportunity to flesh out the characters and the world it portrays. 'Outlaws' doesn't do that almost at all. NPCs don't talk like people. They talk like NPCs who direct you from one meaningless task to another, which makes the game boring and not engaging.
@@CinematicSeriesGaming RDR1 expositions too if you think about it. Difference is that it feels less like exposition to the player and more a rundown of things to characters within the story who have reasons not to know these things. Marshall could have just expositioned upon being asked, but probably knowing that, the writers ensured it at least sounds more organic or adds something to the characters. In this case, this is used as an opportunity to demonstrate how many problems the Marshall has, how because of their amount he is so casual about it, and why he won't just run a charity for John, and there's also an opportunity to establish John's dislike for authority by having him acuse the Marshall of carelessness.
Red Dead feels like you've gone through a time machine and are watching an interaction between real people that actually happened. Outlaws feels like a modern Ubisoft game.
In the red dead cutscene, you can read it as John testing the Marshall's to see if they're corrupt when he tells them he's from fort mercer. You learn the Marshall's are tight knit and overwhelmed with outlaw trouble. Star wars outlaws just told us the hutts were coming the same way about 4 times.
@TheEngineerYTDS Exactly. One of the reasons why RDR cutscenes are so excellent is because the writing is clever. At this point in the story, John's aim is to capture or kill Bill Williamson. He's an outlaw, and he KNOWS that lawmen are often corrupt, so he doesn't immediately trust them. He knows that because he's currently being blackmailed by other lawmen... In a bad game written by amateurs, John would ask a dumb question like: "can I trust you, or are you on Williamson's payroll? I'm an outlaw and I don't trust lawmen". In RDR, John casually says he came from Fort Mercer because he knows he'll learn something valuable from the deputy's reaction. The deputy reaches for his gun and acts hostile, which immediately tells John that he definitely hasn't been corrupted by the gang. That's why John calls him "loyal" later in the conversation. It's a short and simple, yet clever exchange that makes for a cool standoff, but also characterizes John as an intelligent person. It's exactly the kind of subtlety and cleverness 'Outlaws' lacks.
@@yellowbirdie7182 I didn’t either, but John still gives you information about him regardless. He doesn’t like authority figures especially with how he views them as all words and no action.
problem is with writing a strong female lead, you cannot just write her to be strong. you need to give her a reason to be strong. a definition, a backstory. a cause. you cannot just create one and say "well, she's bad, and strong. she has no problems because she deals with them head on." no, you need a defining moment, an arc, something that breaks the monotonity and so on. these modern strong female leads are missing depth and definition and its really hurting the industry right now. not strong female leads, but overall bad writing
Cause gamers have been letting the companies get away with BS for too long now they can just release whatever and people eat it up at E3 when it's programmed to sell which isn't bad but when it's officially released it was advertised to hell and back and hyped to no end and people believed it Thankfully though people got their money back on that end cause they realized they bought something not worth anything
Probably my favorite Rockstar cutscene entirely. I love the little detail at 2:20 of John getting his gun out and aimed first, before the deputy even unholsters his, despite the deputy reaching first. Showing how much more experience John has compared to even a lawman, and legitimizing a lot of things he accomplishes throughout the game.
Looks like they copied that in Rdr2, when Micah pulls on Arthur first yet Arthur has his gun pointed first, right when Arthur has just saved Abigail from the Pinkertons and revealed that Micah is the rat
It's funny that the dialogue in both rdr and rdr2, despite being in the wild west, they talk like real people do. Sarcastic, interrupting, fast response, and each dialogue showed a little bit of context about their circumstance. While in star wars outlaw, it feels like each character waiting for turns to talk. No one does that.
I wouldn't be surprised if they tried to shoehorn the pointless light-RPG dialogue system in this game from Ubisoft's games the last 5+ years, but decided to remove it, but obviously didn't have money and time to rework the dialogue.
It's so baffling, in the Star Wars Outlaws scene the characters felt like they were talking to themselves and not having a conversation with another person, but in The Red Dead Redemption scene The Sheriff and Marston feel like they are two actual human beings that exist having a conversation. They feel real unlike the characters in Star War Outlaws
Recent Ubisoft games don't even use motion capture. This is why most cutscenes have these awkward RPG-style animations and the characters don't feel like real people. Old AC games used mocap and their cutscenes were much better.
I wouldn't say Kay sounds "overconfident". Quite the opposite, actually. She sounds insecure. She constantly stutters, and speaks like these stereotypical "awkward" characters in DisneyXD shows. Every time Kay lies or tries to boast, she sounds like a goofy comedic character who was directed to sound unconvincing.
It's easy. A lot of such people, who want to act all cool and bossy (men and women both) are nothing but insecure. So they hide it by speaking in a condescending, aggressive manner
It's a really bad sign that red dead had the criminal in the cell being the least of the personalities in the room, but now in star wars outlaws, the criminal is easily the most charismatic in the entire room 💀
Writing, voice acting, direction, animations - 'Red Dead Redemption' from 2010 does pretty much everything better. The only aspect where 'Outlaws' is on top is graphics, but that's expected from a modern game that came out 14 YEARS LATER.
@Real_RPGgaming I'm gonna make a great comparison of the gameplay, too 🤫 In the meantime, you can watch the comparison with LEGO Star Wars: ua-cam.com/video/Xxo350rgYT0/v-deo.htmlsi=aqtWz_j2NzoJENWF
@@CinematicSeriesGaming i think the graphics also better in Red dead, the sheriff department looks so detailed even the walls and the steel bars of the jail cell looks aged in real time. Dont forget the dynamic facial expression
You'd think deveopers today would, you know, make the table and the things on it be present in the mocap session. Also, her jacket sleeve's clipping through the box
That Outlaws scene immediately reminded me of this scene with John and the Marshall. The dialogue, voice acting, direction, and tone of this scene blows Outlaws out of the water. Both essentially accomplish the same thing, but with Outlaws, it's just a boring exposition dump. With RDR1, it shows you so much about John, the Marshall, local law enforcement, and local politics. And despite the age, RDR1 looks better too.
RDR1 does literally everything better than Outlaws, but saying that the graphic of RDR1 is better is just false. Instead compare RDR2 graphics to Outlaws and your point will be actually valid Lot's of coping going on below.
@@realKarlFranz"It looks better" doesn't mean "the graphics are better", the art direction, the map design, the character design, the mocap, all of those are far better in RDR without it strictly having the more intensive graphics
@@realKarlFranz it's not the fact RDR 1 is better graphic i feel it more like about the engine itself and the way it used in the context here for RDR1 like you see the sheriff close the door or can be open and interior can be interacts with and colision and how the place feel so small for a sheriff office but yet it felt so immersive and open for just one small scene here vs SWO is more like cool she just stand on something by the desk and look the other person standing next to the desk said a lots about your engine and that there nothing much to feel about just knowing what will be your next mission....... you see how big the place look but it feel empty soulless nothing to be playing here, the inmate is just walking next to the cell and talking nonsense vs RDR 1 the inmate just say nonesense but yet they make that the main character are reacting to it instead of just switching camera angle so yeah Ubisoft game fell so downhill since like prince of persia, splinter cell, rainbow six, first Assasssin creed.
@@realKarlFranz outlaws graphically will be outdone and then called ugly later on. Red Dead Redemption though old and outdated somewhat, still holds up and looks good.
It's not just the dialogue and the characters, but listen to the environmental sounds. In RDR you can hear their clothes as they get up/walk, the boots on the wooden boards, the clock ticking in the background, the guy in the cell making sounds while John and deputy are talking, it feels as if they're really in that jail. In star wars, it feels as if you're listening to a studio recording, with stock sounds being played when something happens, like activating the hologram or moving an object that's in focus. I played RDR on switch this year, first time ever playing it. The fact that they made such a masterpiece in such a limited setting (wild west) with limited technology (as compared to today's dev resources and possibilities), really puts most of today's studios to shame.
As someone who appreciates sound, you are so right. The sounds of every little movement, the sounds of the outside wind blowing into the marshal's office, the creaky boards, it all sucks you right into the game and you feel like you're in the midst of them.
Not to mention RDR was made by the studio that had been only making the Midnight Club games previously, and they had a lot of trouble making this game but they pulled it off.
I’ve recently beat RD2 and it was hands down the best story I’ve ever experienced. I’ve never been so invested in a character like Arthur Morgan before. I never played RD1, and it’s on sale on Steam. Should I buy it?
They were, this was Rockstar in 2010. Shark cards and RDR2 online is Rockstar now. Like all other game companies, they are a shadow of their former selves. Not to mention that all of the creative minds behind every game from GTA 3 to RDR2 have left the company.
Not a single "outlaw" in Outlaws feels like an outlaw. They feel like what kids might think a criminal is like. They're hardly even rude. It's like the HR was in the room with the writing team.
always loved how rockstar seem to follow the rules of shot composition when making their cutscenes; they treat these scenes like they're making a film and thus follow all the rules of film. anybody reasonably versed in filmmaking knows what i'm talking about here. cool stuff. it's how rockstar has achieved this cinematic feel in their cutscenes that a majority of games aren't able to capture.
Considering only the fact that the SW:O felt like it took forever to finish and the RDR flew by, And the latter was actually longer really tells the whole story for me
Having played RDzr2, Marshall Johnson seems even more badass now. John clearly has a problem with authority but sees that the Marshall is an honest man who just wants to make sure the town doesn't burn itself to the ground.
The fact RDR’s graphics still look good 14 years later when compared to a newly released game, is a testament to how great the first RDR is in comparison to Outlaws
The RDR1 feels short and within 20 seconds I'm drawn in. The characters are well animated, their mouths move with what they're saying, and the dialogue is fascinating. Without John flat out asking the marshals if he can trust them, he manages to learn they are not corrupt and we actually learn something about the marshal's current position regarding local crime. The superiority of this scene lies especially in the world building. In more modern games, movies, and shows, writers sometimes refuse to detail the scale of world events occuring around the main character, what the clearly defined goals of various factions are, and what is at stake. Like in the Star Wars Outlaws scene, or even the siege of Eregion in the Rings of Power. But in RDR, the writers make sure we understand exactly what the marshals and John are facing and why John needs to help them to get Bill. Star Wars Outlaws feels like a longer cutscene, with everyone looking super stiff. It's like they're all limited to moving single limbs at a time at any moment. The mouths sorta move with the words for the most part, and the dialogue is colourless. The writers seemingly felt like not doing their job when they wrote the lines for this scene, they just open it, have a few quips, introduced the mission, and closed it out. There isn't anything clever being said or any compelling developments/revelations. Gaming is definitely in a bad place today.
Instead of using motion capture like they did in games like Black Flag and Far Cry 3 they decided to cut cost and go with generic mouth movements and facial animations that probably made by AI
Devs have been doing that for as long as games with proper stories have existed. You can’t look at me and tell me that the likes of Metal Gear Solid/Rising, Bioshock, Fallout, Bloodborne, etc. didn’t include storylines involving politics and social issues. Because they very, very well do.
@@EX-MartialEmpress9it's more of a parody of politics. Now it's like California. They force these things on you and it's annoying. Don't vote democrat. I'm leaving California just on the politics alone. It doesn't have to be Republican but I'm serious when i say never vote democrat.
In RDR, you can see the cutscene focusing more on character expressions Hollywood level. In outlaws, the camera is far away because the expressions are poor quality.
The Star Wars scene starts off visually interesting: with the jailbars getting lit up by the large opening door behind the camera. And then the camera backs up, and the rest of it is shot like Three's Company. But at least Ubisoft bothered to animate 20% of the protagonist's hair.
God damn, Leigh Johnson was so badass. Genuinely my favourite character in RDR1, and that's saying a lot. His voice actor was at least as good as John and Dutch's both were and he was written so damned well as the jaded, put-upon Marshall who was just trying to do his job. Fantastic character with excellent execution.
The lighting and textures visibly evolved, what makes outalws look weird is animations, writing and editing. The charcaters move like robots, dont realy move or interact with the environment or each other, while the RDR cutscene coils genuinely be shown to film students to teach them how to do a dinamic and engaging scene scene
The Outlaws dialogue just goes on in cirles and feels three times longer than it actually is, meanwhile the RD dialogue is actually longer but feels more concise without being straight up exposition.
1:15 My only complaint in the dialogue, Instead of what he said, he should’ve said “Really now? I guess we been saved, lets go get them” What he said sounded like he didn’t care about the Rancor comment, AKA behemoths who can crush hundreds of soldiers with their hands, And an apex predator in some regions like Tattoine.
ACTUALLY , those Cutscenes are about 300 years apart, because it will take Ubisoft around so many years before they will have quality control such there is at rockstar.
The problem with Outlaws isn't even the writing. It's the dull tones and stiffness of the movement. Notice how in the RDR cut-scene, when Jonah got out of bed, he didn't just B-line it from the bed to the cell door. Rather, he sat-up, spat, stood-up, and stretched while slowly made his way to a resting position on the door frame. It's little details like this that make the scene feel so much more alive. Same with the tone of his speech. He didn't just deliver his lines. He spoke them; with all the inflections, breaths, and pauses that one would have while actually talking. That's what makes a good scene. In Outlaws, the characters just go through the motions, traveling from key-frame to key-frame without any weight or meaning.
i like how the star wars girl leans on the computer but when the camera angle changes you can tell shes not actually making contact with the computer, so it looks like she decided to lean on it but at the last minute realized she didnt want to put her weight on someone else's stuff and risk breaking it, but she had already committed to trying to look cool, so she just hovers over it and mumbles some lines about how shes a pretty good shot.
At this point, even ChatGPT can write better plots with more convincing dialogues and redeeming characters than Ubishit... That is one of the most robotic cutscenes I have ever seen... Rockstar, has always nailed in this aspect... The dialogues, the nuances, the small attention to details, gaps between every dialogue, those miniscule non-verbal communication, everything so beautifully captured... Dan Houser took Rockstar to whole different levels of story telling. Although we can hope GTA VI will be a great game, will it retain it's legacy with Houser no longer in the House? The satire, crude humour, nuanced dialogues, cinematic feel of the 80s-90s?
The camera panning, framing, and symbolism is what makes RDR cutscenes engaging. The dialogue are filled with subtle hints. This is taken straight out cinemas. Which is funny considering newer Hollywood somehow steadily forgetting about this 'lost technique'😅.
The SW cutscene felt like someone had to pick between idle_talk_female 1 through 30 for that scene. And when the two of them huddled around the table the animators really got to let their potential shine.
Ubisoft should just go bankrupt at this point. CEO Yves Guillemot really had the impudence to say: "Making good games nowadays is not enough, people want more" referring to Outlaws' horrible performance in the market. Dude they stopped doing good games years ago and now it's all soulless generic products trying to sell lots of money
I feel like with the rise in hyper-realistic graphics has come a decline in gameplay depth of course but also in the importance of stylistic charm and uniqueness that allowed video games from the 2000s and early 2010s to shine visually despite the graphical imperfections of the time.
To be fair, using Rockstar as a comparison is unfair against 99% of games. They're *the* state of the art company when it comes to in-house development
*_Ubisoft cutscenes keep devolving so much, they are getting embarrassed by PlayStation 3 games from 15 years ago_* 💀 ►A LEGO Game Puts 'Star Wars: Outlaws' to SHAME! ua-cam.com/video/Xxo350rgYT0/v-deo.html& ►Star Wars Outlaws: A $70 Quadruple-A Ubisoft Experience: ua-cam.com/video/wjEU1rtsFfE/v-deo.html ►The STEALTH System in 'Star Wars: Outlaws' is a JOKE!: ua-cam.com/video/j-J5A66y2N8/v-deo.html ►Remember to LIKE, leave a COMMENT & SUBSCRIBE if you haven't already!
@astronotics531 Nah. There are way worse cutscenes in 'Outlaws'! I chose this one because of a similar setting. In both cases, the main character meets the sheriff and wants something from them.
It doesn't matter if the cutscene is subjectively everyone's most disliked/favorite one cuz this video is to prove a point that Outlaw is a huge downgrade @@astronotics531
Yet another case of modern Star Wars being like "Lets make a half assed story (now game) with a female protagonist, so when people rightfully call it shit, we can just say they're sexist."
День тому+2
John is the definition of an outlaw.. Not that girl in SW "Outlaws"
*Now that you're all here, watch this video where I show that 'Outlaws' is LESS HARDCORE than a LEGO game:* ua-cam.com/video/Xxo350rgYT0/v-deo.htmlsi=UMOHf_l1H75D9nOt
The difference between these 2 videos is that Outlaws is written for 2 year old toddlers and RDR is written for grown up intelligent men.
@@ignacio6454 you don’t sound very intelligent or grown…. LMAO but of course there are more Red dead fans here🤣 the games been out for 14 years….this was perfect bait for thousands of viewers to discuss why they think there favorite games are better than whatever just came out….get a grip…gaming is in a great place people just never like anything until years after a release because people are dense sheep who have no idea what’s going on 90% of the time….no two games will be the same and if they are that’s just sad….stop acting like everything that comes out was a downgrade because it’s different….i posted this 3 times because I really want the channel owner to see this….im a huge red dead fan but these discussions about new games being bad is viewership/like bait…make better content
@@griimrose Everything alright over there?
Kay: I'm a pretty good shot, you know.
John: I think there are some school children down the way you could go and frighten.
@@TheRenegadePlayer haha... brilliant 👏
I think Robert Wiethoff runs back on that quote now with the politically correct time. I think it used to be school girls.
rdr 1 dialogues are absolutely hilarious, specially with the accent
Oh hardee fuckin har
@@shadowking773 And then RDR undead nightmare is even better somehow.
It's like level up in sarcastic/ironic John
the star wars cutscene felt so longer than the rdr one that i didn't notice that it was longer
Same
Ngl I didn't realize rdr cutscenes were this long while playing them, really good cutscenes indeed
One entertains more lol
@@Bithe_Get makes this that more sadder, the camera angles, the panning, the dialogue. Fuck man, cutscenes like that used to be the norm
It's crazy for outlaws the cutscene was a minute long and felt like 30 minutes. Goes to show how drawn out something can feel when it's done badly.
The dialogue in RDR is so well well written. Completely immerses you into the story and the characters.
For real. RDR1 feels like a movie. It's such a shame it only got a lazy PC port instead of a remake in RDR2 engine.
@CinematicSeriesGaming We should thank God it was only a port and not a modern "re"make. A remake would have somehow felt lazier than a simple port.
RDR1 does not need a remake. It's perfect the way it is. Completely different direction and feel to RDR2.
@@CinematicSeriesGaming
Sure, it has aged in a lot of ways, but it's still a masterpiece.
The time, budget and development teams required for a remake will be better used if they work on a new game instead of more remakes flooding the market.
@friendlyaaron9021 I disagree. I think Rockstar should have REMADE RDR1 in RDR2 engine. I think releasing a mere PC port is the biggest gaming blunder of the decade. For 3 reasons:
1. It would be relatively easy and not that expensive, considering the fact that most of the needed assets already exist in RDR2. They already remade New Austin (so half of the original map), they have playable John, and all the gameplay mechanics like horse riding, shooting, hunting, skinning animals, bounty hunting etc. All they needed to do was remake Mexico (a literal desert with a few small towns so hardly a big challenge), redo the cutscenes (similar to how TLOU Remake did it), script the missions, Remake Undead Nightmare, add a few missing mini games and that's it!
2. RDR1 Remake would be so much better than the original. A modern-looking RDR2-style game that has all of the graphical and gameplay improvements of RDR2 but keeps the story and atmosphere of the original. A remake would also be a great opportunity to add a few extra missions, familiar NPCs from RDR2 and new lines of dialogue that reference the prequel.
3. Remade content could be repurposed for Red Dead Online. Abandoning that game was a huge mistake and a classic example of wasted potential. If Rockstar remade RDR1, they could kill 2 birds with one stone and use the content to revive the corpse of Red Dead Online. We could get a huge Mexico DLC with new outfits, weapons, clothing, horses and missions. And more importantly, Rockstar could add Undead Nightmare mode to Red Dead Online - a brand-new type of free roam experience that transforms the entire map into post-apocalyptic frontier filled with hordes of zombies and dotted by safe zones with survivors. Just imagine the potential for a second. Imagine the creative new outfits, weapons, gadgets, horses and activities. Killing hordes of zombies with friends would be peak gaming!
This was such a missed opportunity, honestly. I think Rockstar could have easily afforded to create a dedicated team who would work on RDR1 Remake in the background while the main team works on GTA 6. They wouldn't even need to hurry. It could take 2, 3 or even 4 years, but in the end, they'd have an amazing game that would stay relevant for the next decade, and they could earn another bazillion dollars from Red Dead Online microtransactions selling crazy new items.
@@CinematicSeriesGamingwhile it would be cool to remake the game, I personally wouldn’t want to cause considering how they downgraded the physic engine from gta 4 and rdr1 to what it is now in gta 5 and rdr2. It would sorta lose its charm and ik for a fact that rockstar wouldn’t bring back that old physic engine if they decide to remake the game again
“I got one of them idiots who give marshals a bad name.”
John’s dialogue never misses, just like his aim
But Bethesda though… they have storm trooper aim. After sony falls so will bethesda tg. Wish obsidian still had rights to fallout though.
@@thinksetsoup5790 No no no fallout would actually be fun and that cant happen ya see?
@@thinksetsoup5790 Bethesda will be fine, they're owned by MS, not Sony.
@@thinksetsoup5790What is this delusional random ahh take
John always had the slickest comments out of all the protagonists of the rdr franchise. One of my favorites: “When a man with a sing-song voice tells me to fuck off it always concerns me, boyo.”
The dialogue in the RDR clip feels a lot more character driven. In outlaws it feels like the developers speaking through the characters just to get you from point a to point b. You can see little moments of character but honestly they just feel like robots.
@RedshirtAfficionado that's the thing a lot of modern games struggle with. Good writing feels natural and uses every opportunity to focus on characters - their personality, their motives, their quirks. Bad writing is often minimalistic and sterile - it dumps the exposition as quickly as possible and moves on. This is one of the reasons why 'Outlaws' is boring and forgettable. There are practically no interesting character interactions, conflicts or scenes that flesh out anyone's personality.
In 'Outlaws', every cutscene and dialogue feels like the first draft containing only the most basic surface-level information. For example, in this particular cutscene, Kay wants the sheriff to teach her some gunslinging skills. The sheriff says she's busy because a gang is coming to town. Kay boasts about her skills and immediately offers help, despite not knowing anything, as if fighting a cartel was a routine cake walk. And the sheriff immediately changes her mind. The whole exchange feels like a pointless filler between Kay meeting the sheriff and learning new tricks.
In RDR1, a similar scene feels much more natural and believable. There is clever dialogue, a momentary conflict, a confrontational exchange, and a great moment where marshall lists how many problems he has to care about in his town. Technically, a similar effect is achieved, but RDR takes the effort to make every cutscene interesting and uses it as an opportunity to flesh out the characters and the world it portrays. 'Outlaws' doesn't do that almost at all. NPCs don't talk like people. They talk like NPCs who direct you from one meaningless task to another, which makes the game boring and not engaging.
bro stop with this "muh Characrters are more better the story better Blah blah Blah" Stuffs bro it's no that deep ok?
@@courtneyrivera-mw2otNobody said it was deep. It’s pretty easy to understand why rdr1 is more engaging than Outlaws.
@@courtneyrivera-mw2otyou’re the one ranting here lol
@@CinematicSeriesGaming RDR1 expositions too if you think about it. Difference is that it feels less like exposition to the player and more a rundown of things to characters within the story who have reasons not to know these things. Marshall could have just expositioned upon being asked, but probably knowing that, the writers ensured it at least sounds more organic or adds something to the characters. In this case, this is used as an opportunity to demonstrate how many problems the Marshall has, how because of their amount he is so casual about it, and why he won't just run a charity for John, and there's also an opportunity to establish John's dislike for authority by having him acuse the Marshall of carelessness.
Red Dead feels like you've gone through a time machine and are watching an interaction between real people that actually happened. Outlaws feels like a modern Ubisoft game.
I mean, it literally is a modern ubisoft game bcs it was made by ubisoft
@@Emil_Stoltz good job genius. Nice self like as well.
@bennycaustic5102 It's not a self like but go off, ig?
@@bennycaustic5102 I thought you liked it💀🤣
Are you one of them nerds?@@Emil_Stoltz
The " I got me one of them Williamson boiiis " is iconic for me
The entire game is iconic, but this cutscene is really good
Yes sir Mr Johnson sir
Mine is “He’s such a good liar! He’s probably cheatin too!”
You eat babys!!!
*"That dog ain't too bright, but he seems loyal."*
In the red dead cutscene, you can read it as John testing the Marshall's to see if they're corrupt when he tells them he's from fort mercer. You learn the Marshall's are tight knit and overwhelmed with outlaw trouble.
Star wars outlaws just told us the hutts were coming the same way about 4 times.
Yeah, it's about subtlety and depth
@TheEngineerYTDS Exactly. One of the reasons why RDR cutscenes are so excellent is because the writing is clever. At this point in the story, John's aim is to capture or kill Bill Williamson. He's an outlaw, and he KNOWS that lawmen are often corrupt, so he doesn't immediately trust them. He knows that because he's currently being blackmailed by other lawmen...
In a bad game written by amateurs, John would ask a dumb question like: "can I trust you, or are you on Williamson's payroll? I'm an outlaw and I don't trust lawmen".
In RDR, John casually says he came from Fort Mercer because he knows he'll learn something valuable from the deputy's reaction. The deputy reaches for his gun and acts hostile, which immediately tells John that he definitely hasn't been corrupted by the gang. That's why John calls him "loyal" later in the conversation. It's a short and simple, yet clever exchange that makes for a cool standoff, but also characterizes John as an intelligent person. It's exactly the kind of subtlety and cleverness 'Outlaws' lacks.
THE HUTTS ARE COMING
I was wondering why tf did John lie like that all of a sudden, thanks
@@yellowbirdie7182 I didn’t either, but John still gives you information about him regardless. He doesn’t like authority figures especially with how he views them as all words and no action.
The dude in that cell is far more impressive than the main character in Outlaws, he did make me laugh after all.
"Shoot him, mister! Shoot him!"
~nameless cell guy, 2010
@@CinematicSeriesGaming*1911
*almost chokes on his sleep* -the sheriff who sleeps in cell next to nameless cell guy
I mean, you hire Jackie Welles' voice actor and that's an immediate win right?
problem is with writing a strong female lead, you cannot just write her to be strong. you need to give her a reason to be strong. a definition, a backstory. a cause. you cannot just create one and say "well, she's bad, and strong. she has no problems because she deals with them head on." no, you need a defining moment, an arc, something that breaks the monotonity and so on. these modern strong female leads are missing depth and definition and its really hurting the industry right now. not strong female leads, but overall bad writing
Most of the lines in the rdr1 cutscene is more iconic than the entire star wars game
For real
All*
YOU EAT BABIES
The barn scene in Spare the Rod Spoil the Bandit is far more impactful and iconic than outlaws could ever be
Outlaws looks like it was a Blender project from a new animator, not from an official studio.
that because most of the devs there are juniors
Dei hiring does that
@@LyllianaofMirrah"DEI hires does that" comment sums up Pretty well that
Cause gamers have been letting the companies get away with BS for too long now they can just release whatever and people eat it up at E3 when it's programmed to sell which isn't bad but when it's officially released it was advertised to hell and back and hyped to no end and people believed it Thankfully though people got their money back on that end cause they realized they bought something not worth anything
The animation is so stiff
Outlaws looks like it was A.I generated
I think AI could come up with more interesting dialogue, to be honest 😆
This is why AI cannot beat human creativity
A.I degenerated
@@Bufalino-y3k Bro Nobody Cares about your comment
@@courtneyrivera-mw2oti care and its true
I’m 100% certain I could squeeze through the bars in the RDR prison.
Huh
Damn you're skinny
@@andrewcrow5979 he said he could squeeze through the bars in the RDR prison
@@OthnielKenobi Huh
I'm so thin I wouldn't even need to "squeeze" through them. I could simply go past them, barely touching them 💀
Probably my favorite Rockstar cutscene entirely.
I love the little detail at 2:20 of John getting his gun out and aimed first, before the deputy even unholsters his, despite the deputy reaching first.
Showing how much more experience John has compared to even a lawman, and legitimizing a lot of things he accomplishes throughout the game.
damn never thought this way
"B-b-but I fought a rancor once! Remember?!!"
Looks like they copied that in Rdr2, when Micah pulls on Arthur first yet Arthur has his gun pointed first, right when Arthur has just saved Abigail from the Pinkertons and revealed that Micah is the rat
It's funny that the dialogue in both rdr and rdr2, despite being in the wild west, they talk like real people do. Sarcastic, interrupting, fast response, and each dialogue showed a little bit of context about their circumstance. While in star wars outlaw, it feels like each character waiting for turns to talk. No one does that.
Feels like a dialogue choice scene in fallout games
I wait for my turn to talk. Feels rude, otherwise.
I wouldn't be surprised if they tried to shoehorn the pointless light-RPG dialogue system in this game from Ubisoft's games the last 5+ years, but decided to remove it, but obviously didn't have money and time to rework the dialogue.
I kind of see the Fallout thing feels like when you talk to Daisy in Goodeighbor
Ugh, I really hope Ubisoft goes in a financial crisis for these kind of games.
Lol
Lets hope so or the future of video games is dead
judging by how many brainless idiots sill buying their games... Not gonna happen soon, maybe in 2028 or later
i think they already are
They are. Their stock price dropped to half this year
It's so baffling, in the Star Wars Outlaws scene the characters felt like they were talking to themselves and not having a conversation with another person, but in The Red Dead Redemption scene The Sheriff and Marston feel like they are two actual human beings that exist having a conversation. They feel real unlike the characters in Star War Outlaws
Recent Ubisoft games don't even use motion capture. This is why most cutscenes have these awkward RPG-style animations and the characters don't feel like real people. Old AC games used mocap and their cutscenes were much better.
@@CinematicSeriesGaming well they did layoff their animators so that's a massive downgrade and consequences of their own action.
Why does every "girl boss" protagonist sound like that? Literally, every single one of them has that same overconfidenly smug and snarky voice.
I wouldn't say Kay sounds "overconfident". Quite the opposite, actually. She sounds insecure. She constantly stutters, and speaks like these stereotypical "awkward" characters in DisneyXD shows. Every time Kay lies or tries to boast, she sounds like a goofy comedic character who was directed to sound unconvincing.
@@CinematicSeriesGaming Based on this cutscene, she is quite overconfident.
These female proganists from these SBI games are all the same lol
It's easy. A lot of such people, who want to act all cool and bossy (men and women both) are nothing but insecure. So they hide it by speaking in a condescending, aggressive manner
Marvel writing
It's a really bad sign that red dead had the criminal in the cell being the least of the personalities in the room, but now in star wars outlaws, the criminal is easily the most charismatic in the entire room 💀
The 'goon' in 'Outlaws' just spews random 'bad guy' lines, and he's still more interesting than what Kay or Quint said 😆
@@CinematicSeriesGaming Ong hes literally speaking a different language and I would still rather root for him
The RDR2 guarma standoff cutscene will stomp the whole Star Wars Outlaws's cutscenes.
One random camp interaction in RDR 2 is better than the entirety of Outlaws
"And nobody knows who you are not even your goddam father" -dutch
@@jaygupta1477"I'm afraid"
That single line coming from a man like Arthur singlehandly beats the writing of outlaws.
@@jaygupta1477glazing Jesus
@@GattiJuanIgnacioew
Cutscenes used to be more than just a camera watching two characters talk.
Writing, voice acting, direction, animations - 'Red Dead Redemption' from 2010 does pretty much everything better. The only aspect where 'Outlaws' is on top is graphics, but that's expected from a modern game that came out 14 YEARS LATER.
Even gameplay is better in red dead
@Real_RPGgaming I'm gonna make a great comparison of the gameplay, too 🤫 In the meantime, you can watch the comparison with LEGO Star Wars:
ua-cam.com/video/Xxo350rgYT0/v-deo.htmlsi=aqtWz_j2NzoJENWF
@@CinematicSeriesGaming i think the graphics also better in Red dead, the sheriff department looks so detailed even the walls and the steel bars of the jail cell looks aged in real time. Dont forget the dynamic facial expression
Glad I'm not the only one who's not a fan of how bony and drained the hands sometimes look in RDR1. Still a better game, though
@@simple-commentator-not-rea7345 dude you never played gta san andreas lmao
0:30 My God, she doesn't even look like she's actually leaning on that thing, she looks like she's pretending!
You'd think deveopers today would, you know, make the table and the things on it be present in the mocap session. Also, her jacket sleeve's clipping through the box
She is hovering over it the arms don't touch
Good eyes
no weight
this isn't a fair comparison...
you're comparing red dead with literal garbage...
That Outlaws scene immediately reminded me of this scene with John and the Marshall. The dialogue, voice acting, direction, and tone of this scene blows Outlaws out of the water. Both essentially accomplish the same thing, but with Outlaws, it's just a boring exposition dump. With RDR1, it shows you so much about John, the Marshall, local law enforcement, and local politics. And despite the age, RDR1 looks better too.
RDR1 does literally everything better than Outlaws, but saying that the graphic of RDR1 is better is just false. Instead compare RDR2 graphics to Outlaws and your point will be actually valid
Lot's of coping going on below.
@@realKarlFranzRDR1 is more visually appealing
@@realKarlFranz"It looks better" doesn't mean "the graphics are better", the art direction, the map design, the character design, the mocap, all of those are far better in RDR without it strictly having the more intensive graphics
@@realKarlFranz it's not the fact RDR 1 is better graphic i feel it more like about the engine itself and the way it used in the context here for RDR1 like you see the sheriff close the door or can be open and interior can be interacts with and colision and how the place feel so small for a sheriff office but yet it felt so immersive and open for just one small scene here vs SWO is more like cool she just stand on something by the desk and look the other person standing next to the desk said a lots about your engine and that there nothing much to feel about just knowing what will be your next mission....... you see how big the place look but it feel empty soulless nothing to be playing here, the inmate is just walking next to the cell and talking nonsense vs RDR 1 the inmate just say nonesense but yet they make that the main character are reacting to it instead of just switching camera angle so yeah Ubisoft game fell so downhill since like prince of persia, splinter cell, rainbow six, first Assasssin creed.
@@realKarlFranz outlaws graphically will be outdone and then called ugly later on. Red Dead Redemption though old and outdated somewhat, still holds up and looks good.
It's not just the dialogue and the characters, but listen to the environmental sounds. In RDR you can hear their clothes as they get up/walk, the boots on the wooden boards, the clock ticking in the background, the guy in the cell making sounds while John and deputy are talking, it feels as if they're really in that jail. In star wars, it feels as if you're listening to a studio recording, with stock sounds being played when something happens, like activating the hologram or moving an object that's in focus.
I played RDR on switch this year, first time ever playing it. The fact that they made such a masterpiece in such a limited setting (wild west) with limited technology (as compared to today's dev resources and possibilities), really puts most of today's studios to shame.
As someone who appreciates sound, you are so right. The sounds of every little movement, the sounds of the outside wind blowing into the marshal's office, the creaky boards, it all sucks you right into the game and you feel like you're in the midst of them.
Not to mention RDR was made by the studio that had been only making the Midnight Club games previously, and they had a lot of trouble making this game but they pulled it off.
I'm immersed just watching RDR cutscene even though I haven't played it, compared to Star Wars outlaws. Good job Rockstar.
0:54 ciabatta? where, now im hungry
what do you think a ciabatta is?
@@andrem.3629a bread...?XD
@@andrem.3629 its bread. good bread
It's a good bread!
@@andrem.3629Bread, Somtimes a roll.😊
Red Dead 1 is a masterpiece, John Marston is a legendary character
I found you again lol
@DeadX2 what other places did you find me in
@@Luka2000_ left 4 dead and prob some other rdr videos you dont remember me?
I’ve recently beat RD2 and it was hands down the best story I’ve ever experienced. I’ve never been so invested in a character like Arthur Morgan before. I never played RD1, and it’s on sale on Steam. Should I buy it?
@Perhaps-h5k buy it. I played it before it was on pc and it was still good
Red Dead Redemption (1 & 2 both) are incomparable to any game. They are gems.
Rockstar gets a lot of shit for the shark cards and state of RDR2 Online, but they are easily the GOAT of story games
They were, this was Rockstar in 2010. Shark cards and RDR2 online is Rockstar now. Like all other game companies, they are a shadow of their former selves. Not to mention that all of the creative minds behind every game from GTA 3 to RDR2 have left the company.
Not a single "outlaw" in Outlaws feels like an outlaw. They feel like what kids might think a criminal is like. They're hardly even rude.
It's like the HR was in the room with the writing team.
always loved how rockstar seem to follow the rules of shot composition when making their cutscenes; they treat these scenes like they're making a film and thus follow all the rules of film. anybody reasonably versed in filmmaking knows what i'm talking about here. cool stuff. it's how rockstar has achieved this cinematic feel in their cutscenes that a majority of games aren't able to capture.
You can see more emotion in the rdr scene
Considering only the fact that the SW:O felt like it took forever to finish and the RDR flew by, And the latter was actually longer really tells the whole story for me
If I had a penny for every single time I saw that hands on hip with waving hand gesture in a Ubisoft game, I could buy them out myself.
Having played RDzr2, Marshall Johnson seems even more badass now. John clearly has a problem with authority but sees that the Marshall is an honest man who just wants to make sure the town doesn't burn itself to the ground.
why the sherriff in outlaws sounds like AI
The fact RDR’s graphics still look good 14 years later when compared to a newly released game, is a testament to how great the first RDR is in comparison to Outlaws
The RDR1 feels short and within 20 seconds I'm drawn in. The characters are well animated, their mouths move with what they're saying, and the dialogue is fascinating. Without John flat out asking the marshals if he can trust them, he manages to learn they are not corrupt and we actually learn something about the marshal's current position regarding local crime. The superiority of this scene lies especially in the world building. In more modern games, movies, and shows, writers sometimes refuse to detail the scale of world events occuring around the main character, what the clearly defined goals of various factions are, and what is at stake. Like in the Star Wars Outlaws scene, or even the siege of Eregion in the Rings of Power. But in RDR, the writers make sure we understand exactly what the marshals and John are facing and why John needs to help them to get Bill.
Star Wars Outlaws feels like a longer cutscene, with everyone looking super stiff. It's like they're all limited to moving single limbs at a time at any moment. The mouths sorta move with the words for the most part, and the dialogue is colourless. The writers seemingly felt like not doing their job when they wrote the lines for this scene, they just open it, have a few quips, introduced the mission, and closed it out. There isn't anything clever being said or any compelling developments/revelations.
Gaming is definitely in a bad place today.
That is their job in the modern assembly line of gaming
The cowboy alien sounds so...fruity
She's a woman. Like 90% of characters in this game, BTW. It's kinda funny when you notice it 😄
THATS A WOMAN??? @CinematicSeriesGaming
@@CinematicSeriesGaming💀
@@maggotbeIIy Yep. Lady weequay sheriff
@@maggotbeIIyI totally see Lorax in that question 😂
Star Wars outlaws is filled with “wellll that just happened…” humour. And red dead 1&2 feel like real people talking about serious stuff.
To this day I don't what happened to Ubisoft in 2018 that made them forget how to do good facial animations
AC Origins was peak! It went downhill from that point on.
@CinematicSeriesGaming I was referring to Odyssey. Origins was absolutely amazing and probably their last good game
Instead of using motion capture like they did in games like Black Flag and Far Cry 3 they decided to cut cost and go with generic mouth movements and facial animations that probably made by AI
@Dr.Yakub22 once again blessed by Yakub's infinite knowledge
I'd take the entire PS3/Xbox 360 library over whatever the heck that was anyday
There is plenty of good games for newer gen just hidden by the rubbish plastered everywhere
The difference is artistic direction, one is slop meant to make money, the other is presenting a story.
"I got one of them Rockstar boys!"
"And I got one of them Corporate Executives who give video games a bad name."
Outlaws feels like a documentary film made by some HR department
1970s industrial film type vibe
2010 .. Devs cared about the games they were making
2024 .. Devs care about the politics and social issues they can inject into the games
Devs have been doing that for as long as games with proper stories have existed. You can’t look at me and tell me that the likes of Metal Gear Solid/Rising, Bioshock, Fallout, Bloodborne, etc. didn’t include storylines involving politics and social issues. Because they very, very well do.
@@EX-MartialEmpress9it's more of a parody of politics. Now it's like California. They force these things on you and it's annoying. Don't vote democrat. I'm leaving California just on the politics alone. It doesn't have to be Republican but I'm serious when i say never vote democrat.
In RDR, you can see the cutscene focusing more on character expressions Hollywood level. In outlaws, the camera is far away because the expressions are poor quality.
Star Wars Outlaws doesn't look too bad for a 14 year old game.
Wait a minute...
Can believe she was nominated for best actor. Wiethoff did a better job as a construction worker. He should've gotten nominated for Marston.
That's because one is made by Ubisoft while the other is made by Rockstar
You sound like Ubisoft has never made a 10/10 game
@@dandy6876 not in the past 10 years at least
@@dandy6876 Their best can't compare with Rockstar's average
@@El-Leon-VLLC There's like Watch dogs 1 & 2?
@@dogevoadoriii watch dogs 2 a 10/10?
Watch dogs 1 is 10 years old.
The Star Wars scene starts off visually interesting: with the jailbars getting lit up by the large opening door behind the camera.
And then the camera backs up, and the rest of it is shot like Three's Company.
But at least Ubisoft bothered to animate 20% of the protagonist's hair.
Rdr1 feels more realistic and dynamic than sw outlaws.
God damn, Leigh Johnson was so badass. Genuinely my favourite character in RDR1, and that's saying a lot. His voice actor was at least as good as John and Dutch's both were and he was written so damned well as the jaded, put-upon Marshall who was just trying to do his job. Fantastic character with excellent execution.
The main character in outlaws looks like they have no detail to their face :/
"Listen that dog doesn't seem to bright, but he seems loyal"
Rdr1 looks wayyy way better
The first dude sounds so zesty
The alien in the 'Outlaws' cutscene?
@@CinematicSeriesGamingyeah
The one talking to Kay? That's a woman lol.
@@zoe6174 thats a woman...
I was gonna say it sounds like a woman trying to sound like a gay man
How do you make an alien look like someone cosplaying as an alien in a game
When he was being questioned and said "Mebunki dunko" I felt that
The lighting and textures visibly evolved, what makes outalws look weird is animations, writing and editing. The charcaters move like robots, dont realy move or interact with the environment or each other, while the RDR cutscene coils genuinely be shown to film students to teach them how to do a dinamic and engaging scene scene
The Outlaws dialogue just goes on in cirles and feels three times longer than it actually is, meanwhile the RD dialogue is actually longer but feels more concise without being straight up exposition.
1:15 My only complaint in the dialogue, Instead of what he said, he should’ve said “Really now? I guess we been saved, lets go get them” What he said sounded like he didn’t care about the Rancor comment, AKA behemoths who can crush hundreds of soldiers with their hands, And an apex predator in some regions like Tattoine.
The sheriff is a lady 😭
ACTUALLY , those Cutscenes are about 300 years apart, because it will take Ubisoft around so many years before they will have quality control such there is at rockstar.
Ain't it just like Ubisoft to put lipstick on a pig... Good graphics mean squat if the game's soulless
The problem with Outlaws isn't even the writing. It's the dull tones and stiffness of the movement. Notice how in the RDR cut-scene, when Jonah got out of bed, he didn't just B-line it from the bed to the cell door. Rather, he sat-up, spat, stood-up, and stretched while slowly made his way to a resting position on the door frame. It's little details like this that make the scene feel so much more alive. Same with the tone of his speech. He didn't just deliver his lines. He spoke them; with all the inflections, breaths, and pauses that one would have while actually talking. That's what makes a good scene. In Outlaws, the characters just go through the motions, traveling from key-frame to key-frame without any weight or meaning.
John tells Jonah he's from Fort Mercer to see how he'll react and see if the Marshall is crooked or not
Pootis
i like how the star wars girl leans on the computer but when the camera angle changes you can tell shes not actually making contact with the computer, so it looks like she decided to lean on it but at the last minute realized she didnt want to put her weight on someone else's stuff and risk breaking it, but she had already committed to trying to look cool, so she just hovers over it and mumbles some lines about how shes a pretty good shot.
2:34 always makes me laugh when marshall Johnson walks into his office and spits on the floor
At this point, even ChatGPT can write better plots with more convincing dialogues and redeeming characters than Ubishit... That is one of the most robotic cutscenes I have ever seen... Rockstar, has always nailed in this aspect... The dialogues, the nuances, the small attention to details, gaps between every dialogue, those miniscule non-verbal communication, everything so beautifully captured... Dan Houser took Rockstar to whole different levels of story telling. Although we can hope GTA VI will be a great game, will it retain it's legacy with Houser no longer in the House? The satire, crude humour, nuanced dialogues, cinematic feel of the 80s-90s?
Lip syncing and having character move about the environment and do things with their bodies are definitely the keys to make it feel living and real.
The camera panning, framing, and symbolism is what makes RDR cutscenes engaging. The dialogue are filled with subtle hints. This is taken straight out cinemas. Which is funny considering newer Hollywood somehow steadily forgetting about this 'lost technique'😅.
That scene of RDR cured my adhd
The voice acting in RTR is sooooo good. Almost feels like a scene from a movie or a TV show and not a bunch of people awkwardly doing motion capture.
One was made with a purpose,the other was made with a passion
The SW cutscene felt like someone had to pick between idle_talk_female 1 through 30 for that scene. And when the two of them huddled around the table the animators really got to let their potential shine.
This guy spitting and the prisoner saying to him shoot John got me every time 😂
I’m like, 90% sure they just lazily recycled the same idle/dialogue animations from Odyssey and every other RPG “Assassin’s Creed” when making Outlaws
Gay Female Smoker vs Epic Cowboy
Cut-scenes even no needed
vs Cut-scenes telling what kinds of characters they are in this scene
Ubisoft is in a downward spiral since Desmond died.
Ubisoft should just go bankrupt at this point. CEO Yves Guillemot really had the impudence to say: "Making good games nowadays is not enough, people want more" referring to Outlaws' horrible performance in the market. Dude they stopped doing good games years ago and now it's all soulless generic products trying to sell lots of money
I feel like with the rise in hyper-realistic graphics has come a decline in gameplay depth of course but also in the importance of stylistic charm and uniqueness that allowed video games from the 2000s and early 2010s to shine visually despite the graphical imperfections of the time.
you only realize a cutscene is long when you are bored
I got the plan, we need money, and I will get us boat, we go to Tahiti, I have goddamn plan.......
The problem with better graphics is that it makes mo-cap (or a lackthereof) so much more obvious
1 is a Masterpiece and the other is Ubisoft Trash.
It’s shocking that the visual and body expressions of a game today are so much worse to one almost 15 years ago
You couldn't compare the level of storytelling of Rockstar to... that
To be fair, using Rockstar as a comparison is unfair against 99% of games. They're *the* state of the art company when it comes to in-house development
*_Ubisoft cutscenes keep devolving so much, they are getting embarrassed by PlayStation 3 games from 15 years ago_* 💀
►A LEGO Game Puts 'Star Wars: Outlaws' to SHAME! ua-cam.com/video/Xxo350rgYT0/v-deo.html&
►Star Wars Outlaws: A $70 Quadruple-A Ubisoft Experience: ua-cam.com/video/wjEU1rtsFfE/v-deo.html
►The STEALTH System in 'Star Wars: Outlaws' is a JOKE!: ua-cam.com/video/j-J5A66y2N8/v-deo.html
►Remember to LIKE, leave a COMMENT & SUBSCRIBE if you haven't already!
You've taken the worst cutscene from Star Wars Outlaws and the best from RDR. That's what we call bad faith.
@astronotics531 Nah. There are way worse cutscenes in 'Outlaws'! I chose this one because of a similar setting. In both cases, the main character meets the sheriff and wants something from them.
I don't think it's so bad I mean it's long but other than that it's okay
It doesn't matter if the cutscene is subjectively everyone's most disliked/favorite one cuz this video is to prove a point that Outlaw is a huge downgrade @@astronotics531
@@astronotics531alr…
How much is Ubisoft paying you?
RDR 1 still holds up to this day, gosh I love RDR.
ngl I pretty much skipped the first one to watch the RDR one
That’s 2024???? Bro, I thought u were showing us the old game first, then I saw red dead redemption lol
Yet another case of modern Star Wars being like "Lets make a half assed story (now game) with a female protagonist, so when people rightfully call it shit, we can just say they're sexist."
John is the definition of an outlaw.. Not that girl in SW "Outlaws"
There's no pause between the dialog of different characters
Outlaw looks like Sims 4 with shaders