Meanwhile, on Starcraft Alternate Empire Wars... Zasz is busy bringing the entire Zerg Swarm under his control, as well as bringing all of Kerrigan's Cerebrates and other Feral elites into the fold. When Nidhogg warns about a mysterious facility surfacing, Zasz sends the elite Mutalisk to check it out, who takes the Broodmother and the Draugr Brood along just in case. Turns out, there are Gestalts on Tarkossia, and the fight against them and their Protoss-Terran base is arduous. Nidhogg eventually reaches the mysterious facility and enters via a suspect shaft. And inside, he finds it to be... Zerg in terms of interior design. He and the Broodmother's forces investigate even as they fight through Gestalts while Zasz sends reinforcements too late, and the Mutalisk eventually encounters one of the Stasis Cells. The being inside was expecting him, and immediately breaks out and kills him.
>The writer remembered we existed. >1:34 Comm channel compromised. >2:47 God, I asked you a room, not a palace. >4:14 ''Friendly Fire will be tolerated.'' >7:20 ''General Tao would be proud.'' >8:33 Tileset & Temple blendin' welll. >10:40 Archon? Hybrid? Archon Hybrid? >Terran Theme, Darkest Hour, Ironic.
after the massive battle at augustgrad the song here its perfect credit sequence...also this mission, why do i get the sense of deja vu...oh almost forgot...Hybrids in Korgal IMPOSSIBLE
In StarCraft 2, Hybrids are kept inside a Dominion Top Secret Lab Facility by Narud. Mengsk wanted those creatures to defeat Kerrigan, although they are now turning against anyone that stands in their way.
I wonder if it would have been a good idea to add an AI ally for Duke here. Since the Dominion, i mean, confederacy is united once again, it would make sense that Jack could get a separate force to aid Duke more independently (like it sort of implies in this mission and the interlude). Or maybe a third enemy faction hostily to everyone as one of mensk remnants, holding against the hybrid and the confederacy. I think having this type of nerfs are better because it makes the player take different approaches to the mission. Still, i love the video. I like all the effort you do for us to stay entertained. I wanna say since you, executor Nral, have been doing all those edited, voice acted videos with AI, the SC1 campaigns are starting to get more and more into me. Truely, you have restored my faith in those custom campaigns.
@@ExecutorNral You are right, I forgot about that. It wouldn't make sense to add one because of said dialogue. Your choice of nerfing the enemy AI is wiser. Because, while I do think that adding a rogue separate AI (mensk remnants) could be cool, maybe it would be pushing it. Unless maybe adding sort of like a local faction on the bottom right of the map, like a garrison force that was station there as part of mensk dominion, but ends up becoming a resistance force once mensk is terminated and the hybrid starts to wreck havoc upon the vicinity (Hence maybe even be the reason why Jack pick up the signal so soon). So basically an AI ally that's trying to not get wipe out. If that's the case, I think I would made their AI only make basic units like marine, medic, firebat and vulture. Maybe sigue tanks as a very late unit. That way the player focus more on pushing with late game unit like you did in the video. What do you think? I like to throw ideas sometimes just to hear what other people think.
@@endlesspie49 Good idea. But having the AI at our side is better I think. It helps with defense as well, which was the main problem in this mission. The other one is resources.
@@ExecutorNral Thank you, and yes, I think the same thing. Having the AI at our side would be a good idea to solve the problem of defense. Since the team would technically be defending two places at the same time, be supporting one another, or just simply splitting the aggro. I like the idea even more because, it opens up the door to various ways to approach the mission. Like sacrificing your ally in order to rush the enemy base while is distracted, save your ally and push it together (even if it is not as effective as you), or save your ally and let it be a distraction to the enemy. I would definitely make their AI more defensive type, rather than aggressive, so their reinforce your bases and key points. Or make it so they become aggressive once you deal with the nearby base attacking them (although, I admit I am not an expert at this, so I don't know how possible some of those ideas are. Still, I think that having an ally, even if it is a weak one, is worth it). What do you think?
Sorry for the delay. This mission was ridiously hard so I had to nerf the AI in order to play it properly.
Now this looks like a job for me
I got curious, what did you nerf? It still seem very hard at the beginning.
@@endlesspie49 I switch difficult AIs to Medium AI. Much smaller attack waves and tech.
how did you nerf the AI?
Well, RIP Jack. It has been a bash. And may he return, as Jack Darker!
Jack the White.
@@MisterMarin Jack Black.
@@bruceneu8588I... am Steveee
"I hope you know what you do , general"
Yeah right
Hybrids here? On Korhal!?!?!? *IMPOSSIBLE* !!!!
Perhaps the Archives are incomplete!
Impossible, Hybrid on Korhal! It is they who have been controlling the Zerg! -Zeratul -General Edmond Duke
Well Duke... That wasn't very tactical of you.
I haven`t seen the whole thing but you know , having protos and zerg on flat terran world is not suspicious at all?
Meanwhile, on Starcraft Alternate Empire Wars...
Zasz is busy bringing the entire Zerg Swarm under his control, as well as bringing all of Kerrigan's Cerebrates and other Feral elites into the fold. When Nidhogg warns about a mysterious facility surfacing, Zasz sends the elite Mutalisk to check it out, who takes the Broodmother and the Draugr Brood along just in case.
Turns out, there are Gestalts on Tarkossia, and the fight against them and their Protoss-Terran base is arduous. Nidhogg eventually reaches the mysterious facility and enters via a suspect shaft. And inside, he finds it to be... Zerg in terms of interior design. He and the Broodmother's forces investigate even as they fight through Gestalts while Zasz sends reinforcements too late, and the Mutalisk eventually encounters one of the Stasis Cells. The being inside was expecting him, and immediately breaks out and kills him.
Damn, Jack was growing on me. I was expecting him to be Duke's second in comand like Stukov was for DuGalle.
RIP in minerals, Jack.
Duke vs the hybrid. They'll never be prepared for that level of tactics and discipline!
>The writer remembered we existed.
>1:34 Comm channel compromised.
>2:47 God, I asked you a room, not a palace.
>4:14 ''Friendly Fire will be tolerated.''
>7:20 ''General Tao would be proud.''
>8:33 Tileset & Temple blendin' welll.
>10:40 Archon? Hybrid? Archon Hybrid?
>Terran Theme, Darkest Hour, Ironic.
Narl, this custom campaign was indeed the irony of StarCraft 2 Heart of the Swarm.
Let`s face it. Duke killed Jack with his ignorance and self-confidence and hubris
I was expecting Jack to just dissappear
after the massive battle at augustgrad the song here its perfect credit sequence...also this mission, why do i get the sense of deja vu...oh almost forgot...Hybrids in Korgal IMPOSSIBLE
I hope your next Empire War Protoss Campaign should place with Raynor Raiders to help your Protoss buddies.
In StarCraft 2, Hybrids are kept inside a Dominion Top Secret Lab Facility by Narud. Mengsk wanted those creatures to defeat Kerrigan, although they are now turning against anyone that stands in their way.
TERRAN up the night!
Once again, the campaign mocking SC1's lack of indoor terrains other than terran instalation
Imagine there was a Hybrid Scourge - just as deadly, but much tankier.
At least Duke didn't leave jack behind. Like what good ol mengsk would have probably done
RIP Jack Dark.
I wonder if it would have been a good idea to add an AI ally for Duke here. Since the Dominion, i mean, confederacy is united once again, it would make sense that Jack could get a separate force to aid Duke more independently (like it sort of implies in this mission and the interlude). Or maybe a third enemy faction hostily to everyone as one of mensk remnants, holding against the hybrid and the confederacy.
I think having this type of nerfs are better because it makes the player take different approaches to the mission. Still, i love the video. I like all the effort you do for us to stay entertained. I wanna say since you, executor Nral, have been doing all those edited, voice acted videos with AI, the SC1 campaigns are starting to get more and more into me. Truely, you have restored my faith in those custom campaigns.
I considered adding an AI but Jack here said he was sent alone so I nerfed the AI instead.
@@ExecutorNral You are right, I forgot about that. It wouldn't make sense to add one because of said dialogue.
Your choice of nerfing the enemy AI is wiser. Because, while I do think that adding a rogue separate AI (mensk remnants) could be cool, maybe it would be pushing it. Unless maybe adding sort of like a local faction on the bottom right of the map, like a garrison force that was station there as part of mensk dominion, but ends up becoming a resistance force once mensk is terminated and the hybrid starts to wreck havoc upon the vicinity (Hence maybe even be the reason why Jack pick up the signal so soon). So basically an AI ally that's trying to not get wipe out.
If that's the case, I think I would made their AI only make basic units like marine, medic, firebat and vulture. Maybe sigue tanks as a very late unit. That way the player focus more on pushing with late game unit like you did in the video.
What do you think? I like to throw ideas sometimes just to hear what other people think.
@@endlesspie49 Good idea. But having the AI at our side is better I think. It helps with defense as well, which was the main problem in this mission. The other one is resources.
@@ExecutorNral Thank you, and yes, I think the same thing. Having the AI at our side would be a good idea to solve the problem of defense. Since the team would technically be defending two places at the same time, be supporting one another, or just simply splitting the aggro.
I like the idea even more because, it opens up the door to various ways to approach the mission. Like sacrificing your ally in order to rush the enemy base while is distracted, save your ally and push it together (even if it is not as effective as you), or save your ally and let it be a distraction to the enemy.
I would definitely make their AI more defensive type, rather than aggressive, so their reinforce your bases and key points. Or make it so they become aggressive once you deal with the nearby base attacking them (although, I admit I am not an expert at this, so I don't know how possible some of those ideas are. Still, I think that having an ally, even if it is a weak one, is worth it).
What do you think?
I can scarcely believe this!
Damn Rip Dark Jack.
So when Dukie doesnt use Tactics its gonna lead to disaster
Ive recently started playing these maps and the first thing I have to say is they are quite difficult especially with the zerg going mass muta
rock n roll campaign
Oh, this is like fan made, I've been ignoring most of these cause I thought they were reuploads or something oopies 😅
nice music man you are cool
Yo what was the music you used in the briefing
Its from Oni. I don't know the track name sadly.
Who or what they are, we don't know. Yeah Dukie send a small ass team to investigate. Where did his tactics go?
JACK NO!
Do you think the one kill Jack Dark is the dark god?
Who said that?