Duke discovers the impossible: Hybrids on Korhal

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 48

  • @ExecutorNral
    @ExecutorNral  18 днів тому +29

    Sorry for the delay. This mission was ridiously hard so I had to nerf the AI in order to play it properly.

    • @Glioper
      @Glioper 18 днів тому +3

      Now this looks like a job for me

    • @endlesspie49
      @endlesspie49 18 днів тому +1

      I got curious, what did you nerf? It still seem very hard at the beginning.

    • @ExecutorNral
      @ExecutorNral  18 днів тому +2

      @@endlesspie49 I switch difficult AIs to Medium AI. Much smaller attack waves and tech.

    • @jashiko1813
      @jashiko1813 8 днів тому

      how did you nerf the AI?

  • @VuLinhAssassin
    @VuLinhAssassin 18 днів тому +28

    Well, RIP Jack. It has been a bash. And may he return, as Jack Darker!

  • @ComradKirich
    @ComradKirich 18 днів тому +9

    "I hope you know what you do , general"
    Yeah right

  • @highlordlaughterofcanada8685
    @highlordlaughterofcanada8685 18 днів тому +17

    Hybrids here? On Korhal!?!?!? *IMPOSSIBLE* !!!!

    • @MisterMarin
      @MisterMarin 18 днів тому +3

      Perhaps the Archives are incomplete!

  • @ghost_curse
    @ghost_curse 18 днів тому +3

    Impossible, Hybrid on Korhal! It is they who have been controlling the Zerg! -Zeratul -General Edmond Duke

  • @Tamamo-no-Bae
    @Tamamo-no-Bae 18 днів тому +9

    Well Duke... That wasn't very tactical of you.

  • @ComradKirich
    @ComradKirich 18 днів тому +7

    I haven`t seen the whole thing but you know , having protos and zerg on flat terran world is not suspicious at all?

  • @rRecoveryProd
    @rRecoveryProd 18 днів тому +5

    Meanwhile, on Starcraft Alternate Empire Wars...
    Zasz is busy bringing the entire Zerg Swarm under his control, as well as bringing all of Kerrigan's Cerebrates and other Feral elites into the fold. When Nidhogg warns about a mysterious facility surfacing, Zasz sends the elite Mutalisk to check it out, who takes the Broodmother and the Draugr Brood along just in case.
    Turns out, there are Gestalts on Tarkossia, and the fight against them and their Protoss-Terran base is arduous. Nidhogg eventually reaches the mysterious facility and enters via a suspect shaft. And inside, he finds it to be... Zerg in terms of interior design. He and the Broodmother's forces investigate even as they fight through Gestalts while Zasz sends reinforcements too late, and the Mutalisk eventually encounters one of the Stasis Cells. The being inside was expecting him, and immediately breaks out and kills him.

  • @AGreenStranger-mt7jt
    @AGreenStranger-mt7jt 18 днів тому +1

    Damn, Jack was growing on me. I was expecting him to be Duke's second in comand like Stukov was for DuGalle.
    RIP in minerals, Jack.

  • @lhfirex
    @lhfirex 18 днів тому

    Duke vs the hybrid. They'll never be prepared for that level of tactics and discipline!

  • @alfredlaalpacadeageofempir9215
    @alfredlaalpacadeageofempir9215 18 днів тому

    >The writer remembered we existed.
    >1:34 Comm channel compromised.
    >2:47 God, I asked you a room, not a palace.
    >4:14 ''Friendly Fire will be tolerated.''
    >7:20 ''General Tao would be proud.''
    >8:33 Tileset & Temple blendin' welll.
    >10:40 Archon? Hybrid? Archon Hybrid?
    >Terran Theme, Darkest Hour, Ironic.

  • @rawfleshStarCraft615
    @rawfleshStarCraft615 18 днів тому

    Narl, this custom campaign was indeed the irony of StarCraft 2 Heart of the Swarm.

  • @ComradKirich
    @ComradKirich 18 днів тому +2

    Let`s face it. Duke killed Jack with his ignorance and self-confidence and hubris
    I was expecting Jack to just dissappear

  • @Storm2war
    @Storm2war 18 днів тому +1

    after the massive battle at augustgrad the song here its perfect credit sequence...also this mission, why do i get the sense of deja vu...oh almost forgot...Hybrids in Korgal IMPOSSIBLE

  • @rawfleshStarCraft615
    @rawfleshStarCraft615 18 днів тому

    I hope your next Empire War Protoss Campaign should place with Raynor Raiders to help your Protoss buddies.

  • @rawfleshStarCraft615
    @rawfleshStarCraft615 18 днів тому

    In StarCraft 2, Hybrids are kept inside a Dominion Top Secret Lab Facility by Narud. Mengsk wanted those creatures to defeat Kerrigan, although they are now turning against anyone that stands in their way.

  • @Agent1W
    @Agent1W 18 днів тому +2

    TERRAN up the night!

  • @anderariastamayo5003
    @anderariastamayo5003 18 днів тому +3

    Once again, the campaign mocking SC1's lack of indoor terrains other than terran instalation

  • @justincase5002
    @justincase5002 18 днів тому

    Imagine there was a Hybrid Scourge - just as deadly, but much tankier.

  • @Vonspetfish
    @Vonspetfish 18 днів тому

    At least Duke didn't leave jack behind. Like what good ol mengsk would have probably done

  • @rawfleshStarCraft615
    @rawfleshStarCraft615 18 днів тому

    RIP Jack Dark.

  • @endlesspie49
    @endlesspie49 18 днів тому

    I wonder if it would have been a good idea to add an AI ally for Duke here. Since the Dominion, i mean, confederacy is united once again, it would make sense that Jack could get a separate force to aid Duke more independently (like it sort of implies in this mission and the interlude). Or maybe a third enemy faction hostily to everyone as one of mensk remnants, holding against the hybrid and the confederacy.
    I think having this type of nerfs are better because it makes the player take different approaches to the mission. Still, i love the video. I like all the effort you do for us to stay entertained. I wanna say since you, executor Nral, have been doing all those edited, voice acted videos with AI, the SC1 campaigns are starting to get more and more into me. Truely, you have restored my faith in those custom campaigns.

    • @ExecutorNral
      @ExecutorNral  18 днів тому +1

      I considered adding an AI but Jack here said he was sent alone so I nerfed the AI instead.

    • @endlesspie49
      @endlesspie49 18 днів тому

      @@ExecutorNral You are right, I forgot about that. It wouldn't make sense to add one because of said dialogue.
      Your choice of nerfing the enemy AI is wiser. Because, while I do think that adding a rogue separate AI (mensk remnants) could be cool, maybe it would be pushing it. Unless maybe adding sort of like a local faction on the bottom right of the map, like a garrison force that was station there as part of mensk dominion, but ends up becoming a resistance force once mensk is terminated and the hybrid starts to wreck havoc upon the vicinity (Hence maybe even be the reason why Jack pick up the signal so soon). So basically an AI ally that's trying to not get wipe out.
      If that's the case, I think I would made their AI only make basic units like marine, medic, firebat and vulture. Maybe sigue tanks as a very late unit. That way the player focus more on pushing with late game unit like you did in the video.
      What do you think? I like to throw ideas sometimes just to hear what other people think.

    • @ExecutorNral
      @ExecutorNral  18 днів тому +1

      @@endlesspie49 Good idea. But having the AI at our side is better I think. It helps with defense as well, which was the main problem in this mission. The other one is resources.

    • @endlesspie49
      @endlesspie49 18 днів тому

      @@ExecutorNral Thank you, and yes, I think the same thing. Having the AI at our side would be a good idea to solve the problem of defense. Since the team would technically be defending two places at the same time, be supporting one another, or just simply splitting the aggro.
      I like the idea even more because, it opens up the door to various ways to approach the mission. Like sacrificing your ally in order to rush the enemy base while is distracted, save your ally and push it together (even if it is not as effective as you), or save your ally and let it be a distraction to the enemy.
      I would definitely make their AI more defensive type, rather than aggressive, so their reinforce your bases and key points. Or make it so they become aggressive once you deal with the nearby base attacking them (although, I admit I am not an expert at this, so I don't know how possible some of those ideas are. Still, I think that having an ally, even if it is a weak one, is worth it).
      What do you think?

  • @wingsofliberty7050
    @wingsofliberty7050 17 днів тому

    I can scarcely believe this!

  • @KRawatXP2003
    @KRawatXP2003 18 днів тому +1

    Damn Rip Dark Jack.

  • @slavonomo
    @slavonomo 18 днів тому +1

    So when Dukie doesnt use Tactics its gonna lead to disaster

  • @mythicamv2687
    @mythicamv2687 18 днів тому

    Ive recently started playing these maps and the first thing I have to say is they are quite difficult especially with the zerg going mass muta

  • @CARL_093
    @CARL_093 18 днів тому

    rock n roll campaign

  • @rocket_hops
    @rocket_hops 18 днів тому

    Oh, this is like fan made, I've been ignoring most of these cause I thought they were reuploads or something oopies 😅

  • @jhonnyrts3332
    @jhonnyrts3332 18 днів тому

    nice music man you are cool

  • @darkwingduke1631
    @darkwingduke1631 18 днів тому

    Yo what was the music you used in the briefing

    • @ExecutorNral
      @ExecutorNral  18 днів тому

      Its from Oni. I don't know the track name sadly.

  • @KRawatXP2003
    @KRawatXP2003 18 днів тому

    Who or what they are, we don't know. Yeah Dukie send a small ass team to investigate. Where did his tactics go?

  • @EnigmaGamer421
    @EnigmaGamer421 18 днів тому

    JACK NO!

  • @xzaalp
    @xzaalp 18 днів тому

    Do you think the one kill Jack Dark is the dark god?

  • @sarunwitchakkharasa3727
    @sarunwitchakkharasa3727 18 днів тому

    Who said that?