If I may ask, do you know why the advance solo rules say to ignore the "always leads" part of the mastermind? I never understood that, you still have to use a villain group even when playing solo so why not use the one the mastermind you are fighting requires?
I believe it's for variety's sake. There are several Villain Groups who aren't "Always Led" by a Mastermind, so unless you were using a Scheme that added an extra Villain group, you would never see them in solo.
in buffy, there is a mastermind that estiys the hq with each msaterstrike and wins when te HQ is destroyed, and one her villains reveals five cards and plays all the master strike, and she shas two of this villain: so you can potentially lose on turn one!
I just watched this front to back and enjoyed it a lot!
white tier also gains the ko power fom her common, since she fights ystander as henchmen.
Ooh very good point! I didn't even consider that this would count as fighting Henchmen for her uncommon.
We can't wait to play Black Widow on the channel.
I look forward to watching your playthrough!
If I may ask, do you know why the advance solo rules say to ignore the "always leads" part of the mastermind? I never understood that, you still have to use a villain group even when playing solo so why not use the one the mastermind you are fighting requires?
I believe it's for variety's sake. There are several Villain Groups who aren't "Always Led" by a Mastermind, so unless you were using a Scheme that added an extra Villain group, you would never see them in solo.
This seems like an Advanced set in a lot of ways, but, as always, I can’t wait to pick it up!
I would agree. I welcome the complexity, but hopefully this isn't someone first expansion.
in buffy, there is a mastermind that estiys the hq with each msaterstrike and wins when te HQ is destroyed, and one her villains reveals five cards and plays all the master strike, and she shas two of this villain: so you can potentially lose on turn one!
(i'm talking about that ecaus eof jester).