10/10. This is a masterful demonstration of generative techniques. It sounds so lovely. Even the tasteful choice of pink for the background-- thank you for contributing to the collective musical history of the world Yota Morimoto. Namaskara.
the result seems to deviate and oscillate every once in a while maybe based on parameters manipulation. it would be wise to keep the results concentric, and stable around not a self oscillating kind of thing, but focusing on maybe doing that, and mapping all your values to a specific range, in order to keep your results stable and manifesting within the correct range
bearing this in mind any procedural audio work, can take random values, but before starting to change values, it's maybe wise to test which range of values, is indicated for what you are doing
is there an explanation for how this works anywhere? I am intermediately acquainted with SC, but I can't make heads or tails of the files provided on github (see comment below). Thank you
hey. you have to piece a few things together. the models which drive the sound: github.com/yotamorimoto/sc_grd the sound materials github.com/yotamorimoto/sc_sample
10/10. This is a masterful demonstration of generative techniques. It sounds so lovely. Even the tasteful choice of pink for the background-- thank you for contributing to the collective musical history of the world Yota Morimoto. Namaskara.
Beautiful video, beautiful piece.
this is craaaaaaaaaazy! just learned about this program and its possibilities. nice job!!!
Standing in the shadows at the end of my bed
Love what you do with SC.
That's amazing, you have just created a masterpiece!
Can you do a tutorial about programming ambient music in SuperCollider please?
right. aside from my aptitude for doing tutorials... i'm gonna try!
Very pretty
One of my favorite SC pieces I've seen. Very inspiring work!
awesome! Thanks!
Super super super NICE 🤩
the result seems to deviate and oscillate every once in a while maybe based on parameters manipulation. it would be wise to keep the results concentric, and stable around not a self oscillating kind of thing, but focusing on maybe doing that, and mapping all your values to a specific range, in order to keep your results stable and manifesting within the correct range
bearing this in mind any procedural audio work, can take random values, but before starting to change values, it's maybe wise to test which range of values, is indicated for what you are doing
anyway, simply the fact that you are doing great music with less then 10% of your cpu is already something
Wonderful!
Bellísima pieza. Gracias por compartirla.
いい感じ!
❤
Hola ¿Se puede hacer música microtonal con ese software?
Saludos
yes.
ua-cam.com/video/CYUSI7VmTO0/v-deo.html
nice job!
how did you make the visuals?
is there an explanation for how this works anywhere?
I am intermediately acquainted with SC, but I can't make heads or tails of the files provided on github (see comment below).
Thank you
hey. you have to piece a few things together.
the models which drive the sound:
github.com/yotamorimoto/sc_grd
the sound materials
github.com/yotamorimoto/sc_sample
best thx
Amazing! Can you share the code?
part of it is on my git hub github.com/yotamorimoto/sc_sample
Yota Morimoto thank you!
Lovely. What resources do you suggest for learning SC?
the build-in Tutorials are pretty good!