i cant wait for a clip where the whole team is sitting on petal platform, ABOVE a doorway as the enemy comes through the door an absolute brawl just takes place while the platform disapears. the enemy has to be unaware
@@TanwenPaladin I assume you meant SFX. you'd be surprised how many people are playing with speakers (can't tell where sound comes from) or music, or are just too busy looking at the payload to use their ears. tunnelvision
Emongg out here asking the real questions like "can the spirit fox activate petal" and not useless pointless questions like "can you grip someone out of a pin" or "can you grip bob out of a bad spot"
I just had the realisation that he's basically what Sym used to be - an enabler support, except he also heals unlike Sym used to. Back when Sym was support 😂
The devs tweeted that the build of the game being shown had an outdated life grip ability. The devs said that the version of life grip in their newest build has added barriers around pits or holes such as illios well or the edges of maps. The fences (which I assume are invisible and are only present to people being affected by life grip) will make it hard to pull teammates off the map if it’s even possible with those added restrictions
I’m glad to hear that, but the ability is still inherently grief-y because I foresee so many Weavers yanking tanks away from their ults or bobs out of position, etc
@@Prizma_of_PryminaI think they should add the ability to stop lifegrip shorter. Like the affected ally presses the interact button while affected by the lifegrip ability to make it stop before reaching the lifeweavers destination.
Whats actually hilarious is that if say 3 people got Sig ulted and assuming Life Grasp Works if LW is caught and one of the 3. He can save one and in his death give 250 hp to the other teammate 😂
@@ReaveIdono Exactly what i was thinking, also another interaction i really liked is with Bap's window, since bap can pop his window on the petal, it allows a really good spot for phara's ult
If it wasn’t clear already, yes, Life Grip *does* make the hero being pulled *invulnerable* . It’s basically a Suzu with a slightly longer duration and displacement and it also doesn’t cleanse, but it can only work on 1 ally. Also I may be wrong but I think I saw somewhere that Sombra can actually destroy the Tree of Life with EMP.
I think would be nice if the target is doing a movement ability you couldn't pull them, like what happened to genji during ultimate. Besides that, Lifeweaver looks really fun.
That's what I was thinking. Reaper just pushes up main with the team and LW flanks, he throws platform in the back and pulls reaper in. Reaper presses Q with all of his cd's still up when he's done dancing
I saw the original video and it is great as someone who is planning to have LW as a main (and to duo with a friend). It is still fun to watch Flats react. Emongg is great. Flats is great. GG.
I have seen that if you flick up the lifeweaver heal you can actually send it in a way where it goes up and then onto the teammate so maybe he can bypass shields with this tech.
One of the Orisa mechanics i was hoping to see was kinda like the Sym TP/Orisa Ulti combo. If your Orisa ultis, can you pull her mid ulti and drag/catch enemies with her? 🎉🎉
I saw a really good comment in the Overwatch subreddit suggesting his Dash be moved to Space Bar (like Hanzo) and his Petal moved to Shift, which would free up both mouse buttons.
Life weaver's healing is in a good spot. He's more of a utility support than a healbot support and that's actually gonna be pretty decent for some comps
You know, I'm actually excited for that aspect since I'm currently a Mercy or Kiriko main anyway, it'll feel similar to having a Zen or Brig probably, where I'm 70% heal and 30% boosting
I completely agree he is definitely a utility support, but tbh I feel like they need to make the charge a tad bit shorter for the heal because for how much it heals it’s a long charge and feels clunky to use like a brig pack, even tho supports don’t need healing to be useful, this support probably has the worst healing pre-ult in the game so it’s going to be hard to get used to his playstyle of just not healing people
33:20 I assume the CC from pulling overwrote the CC from Sigma's ult. Similar to how you can stun/charge people out of being frozen by Mei's ult. Ana's anti-heal nade counts as a debuff and not a form of crowd control. Kiriko's Suzu cleanses both debuffs and CC while also granting a moment of invincibility and I think it heals a tiny amount too. Crowd control forces positioning or animations while debuffs are added effects onto characters. Ana's nade can grant extra healing or prevent healing so they are a form of debuffing or buffing while her sleep is a hard CC due to forcing an animation that prevents all control from the player. Sigma's ult is a soft CC due to not removing complete control of the player as they can still attack or use most abilities.
one small combo I thought of was using the platform as a trap to raise an enemy into a widows sight, imagine junkertown, someones going to that one mega down from defenders highground, and they hit a petal and are now above the roof, able to get sniped from attacker spawn
13:15 oh god you make a good point, as a Bastion main having to deal with a shield, Mei wall *and* two different Lifeweaver abilities, i can already tell the moment i enter turret mode i'll be instantly LOS-blocked. I hate it but at the same time i love it.
Can Lucio wall ride the Tree of Life? Will Moira activate the platform if she fades over it? Along with the ones Flats mentioned, seems like there were a lot of missed experiments.
A good interaction i can see with him is between Bap's window, petal and Phara's ult, since bap can place his window on the petal, it allows phara's ult to pop some really good damage, plus inmortality field there....yea, it might be really cool
As a reaper main the idea of jumping off high ground behind the enemy, ulting and getting pulled through them is like a dream come true. No long will I have to fear cc when going for a potg in which I hit the shrug emote.
The real question I have is if your orisa is ulting could you jump into the enemy team, pull her to you and have her ult the team without it cancelling her ult? So it's similar to the sim strat but if their lifeweaver does the lift thing you could pull your orisa back into their team potentially.
A few interactions missed. - General : Can you do damage while being pulled? - General: Are movement abilities locked out during pull? - Rein: Will platform disrupt charge meaningfully? - Hog: If hook pulls over platform, does it change hook destination? - Ramattra : Does his vortex prevent platform vertical movement? Does it impact vertical pull? - Ball: Can you ult mid pull to get interesting/surprise mine positions? - Bastion: Can platform and tree block Bastion Ult?
Wanted to see more hacking tests - for example, does EMP hack any of the abilities including tree, or if you're hacked while pulling someone does it cancel the pull mid-animation
This gives me a lot of ideas. Like you could probably have Hammond double pile drive people by the time they hit the ground Fun fact, Sym can TP out of Zarya ult. I only mention this because when I play Sym and place TP when ulted by Zarya, im always the only person that can TP out
I'm just watching this so idk if he mentions it but lucio can speed the team, switch then get pulled and speed again. Or tele then pull them speed. That's some fast spawn leaving
im just now realizing, this some privilege for life weaver. He switching weapons to heal or damage which gives him the 3rd ability. it just tracked properly that "oh, he just gets more stuff"
I GOT IT make it to where life weaver chooses a character to have a optional button press, they always have this option either till they walk out of range, get out of los, or lifeweaver chooses someone else, puts less pressure on the lifeweaver and more on the player
surprised how emongg managed to not test any useful interactions, like can Bap amp the healing, can Ana nade anti u mid grip, can u grip allies mid hook, can u grip your mercy out of her rez etc
Can Bap amp the healing: yes, the primary fire gets amped, the tree of course does not. Can Ana anti you mid grip: No, you're invulnerable. Can you grip allies mid hook: Not sure actually. Can you grip Mercy out of her rez: No, but you can petal lift her out of it.
Ok strange question but I feel like asking anyways, let’s say tree of life is up and that enemy cass using deadeye and has a lock on rein with no shield, if cass shoots but somehow manages to hit the tree of life if rein got behind the tree in time will it do enough damage to break the tree especially with the marblr discovery on how hard a deadeye can hit
@@Chris-dy1cb all I'm saying is people complaining about normal supports like Ana, Mercy and Zen meanwhile Kiriko and Lifeweaver can completely change the game and live in peace
@@czarspriite7238 I didn't know Suzu with it's invulnerability and cleanse, wall climbing, teleporting, insta lock on aim healing and a kunai was two abilities
I really hope they sort something out to fix his keybinds. Petal E/F makes more sense than right click/F. The weapon switching seems like it could be..better, but it probably shouldn’t be taken off being two weapons. Just weird because he turns his and over like a mode toggle, not a new weapon like mercy has.
I like with Lifeweaver you can do a lot of surprise plays with him if you coordinate with your team. Imagine a Reaper ult out of nowhere when Lifeweaver pulls him into the middle of a fight
This hero feels like they were designed around how strong Zarya and Hog were in Seasons 1 and 2. With those heroes effectively nerfed, I feel like this Support can single-handedly shut down those tanks and counter them really easily, making their team need to successfully deal with that support prior to getting super-involved in fights. That said, this Support feels like healing is the Plan B, so odds are they can be overwhelmed easily and that's their biggest weakness. Most fights, if someone is being Mercy or Ana pocketed, or a whole group is being splash-healed from Bap, Brig, or Lucio, you want to go over the team if possible and dive the supports if you can, to remove the healing potential from the engagement, all the while keeping your supports alive. This guy, well...I think it might just be correct to focus who he is near and leave him, because alone, he's not that threatening or dangerous.
I still have so many unanswered questions. Can you petal out of junk trap? If you pull someone through ball mines, does it destroy the mines? If lifeweaver is pulling someone and sombra hacks them does it stop the pull? If bap is jumping while the petal rises does he super SUPER jump? If someone is pulse bombed or sticky grenaded and you pull them to you, will it do damage to you? If mercy is Rezing and you pull her, will it cancel the rez? If echo turns into you and she pulls you and you pull her, who gets pulled?
Sombra is gonna love this character camping the back line and when he does die get healing from it to just go invis again to kill the other support that’s crazy that they keep buffing her and nerfing orisa and zarya
It doesn't matter how many "safeties" they add to an ability like this. It is inherently bad design. It is saying that "No, I know better than you" from one team mate to another. No team mate should have control over your movement. Overwatch is built on really fast, highly complex movement. You cannot just override someone's ability to play the game how they want.
To be clear, emongg tested it wrong, you cannot pull mercy out of GA during flight, but once it stops yes, and you can pull her out when she's slingshotting
Winton: Tries to jump into enemy team alone
LW: (pulls him back) No, bad Winton
Lw holding his team back like a mom with her kid on a child leash
I can't wait for the flanking Lifeweaver strats, where you pull a teammate balls deep into the enemy team.
"Hey Rein? Yeah, cmere big boy!"
À tank that’s scared. Well no more
when yo team's a little too scared of passing the choke so you take matters into your own hands
It might be disorienting for the Pharah, but pulling her during her ult could be really good to get around shields/make her invuln
Thanks for the idea!
i cant wait for a clip where the whole team is sitting on petal platform, ABOVE a doorway as the enemy comes through the door an absolute brawl just takes place while the platform disapears.
the enemy has to be unaware
Almost like the loud sex stops that
@@TanwenPaladin I assume you meant SFX. you'd be surprised how many people are playing with speakers (can't tell where sound comes from) or music, or are just too busy looking at the payload to use their ears. tunnelvision
"No one looks up."
@@TanwenPaladin you might be on the wrong channel bro
@@TanwenPaladin LOUD SEX 🤣🤣🤣🤣🤣🤣🤣
The “I wouldn’t recommend doing that” after showing the pull ability on different hero’s is my favorite part
Now Emongg can react to Flats reacting to Emongg testing out Lifeweaver.
Welcome to modern UA-cam...
I was hoping to see if they would show wrecking ball grappling the objects but maybe it was just obvious you can.
It's nice to just confirm it, maybe there's a bug. Plus Niran loves balls anyway
Emongg out here asking the real questions like "can the spirit fox activate petal" and not useless pointless questions like "can you grip someone out of a pin" or "can you grip bob out of a bad spot"
@@tonyshum5569 based on my expert OW knowledge, yes and yes
Widow can grapple both so Wrecking Ball probably can too.
@@tonyshum5569 people are ignoring how funny this comment is and its a crime. Here is formal recognition that your comment was funny 👍
I just had the realisation that he's basically what Sym used to be - an enabler support, except he also heals unlike Sym used to. Back when Sym was support 😂
The devs tweeted that the build of the game being shown had an outdated life grip ability. The devs said that the version of life grip in their newest build has added barriers around pits or holes such as illios well or the edges of maps. The fences (which I assume are invisible and are only present to people being affected by life grip) will make it hard to pull teammates off the map if it’s even possible with those added restrictions
I’m glad to hear that, but the ability is still inherently grief-y because I foresee so many Weavers yanking tanks away from their ults or bobs out of position, etc
@@Prizma_of_PryminaI think they should add the ability to stop lifegrip shorter. Like the affected ally presses the interact button while affected by the lifegrip ability to make it stop before reaching the lifeweavers destination.
@@-NoNo. or just require that the gripped needs to confirm before being pulled
@@XiaoYueMao I think that'd make it feel iffy thou in such a fast paced enviorment.
also i hope the fences are one way, else you cant grip booped teammates back ONTO the map
The POTENTIAL. The amount of things you can do with lifeweaver are insane and Im all here for it
Yay! Now I can charge into the enemy backline as Rein and not have to worry
You say that, but we all know Reins ain't gonna like being pulled back even if they are feeding and need their leash pulled 🤣🤣
Biatch you gonna be pulled straight into the well if you think I was gonna save you lmao
I'm liking these counter to alts abilities and on an support the grab seems like if used correctly will be extremely powerful
Whats actually hilarious is that if say 3 people got Sig ulted and assuming Life Grasp Works if LW is caught and one of the 3. He can save one and in his death give 250 hp to the other teammate 😂
@@ReaveIdono Exactly what i was thinking, also another interaction i really liked is with Bap's window, since bap can pop his window on the petal, it allows a really good spot for phara's ult
@@Sac-chan Pharah ulting from up high with Window will be disgusting amounts of DPS. Too bad that will likely never happen in a game though lol.
If it wasn’t clear already, yes, Life Grip *does* make the hero being pulled *invulnerable* . It’s basically a Suzu with a slightly longer duration and displacement and it also doesn’t cleanse, but it can only work on 1 ally.
Also I may be wrong but I think I saw somewhere that Sombra can actually destroy the Tree of Life with EMP.
I think would be nice if the target is doing a movement ability you couldn't pull them, like what happened to genji during ultimate.
Besides that, Lifeweaver looks really fun.
Genji was only not pulled on activation. He can still be pulled during ult.
@@ReaveIdono Yes, but I'm saying it should be like that for every movement ability (jump, dash, piledrive, etc)
I can see some reaper/lightweaver combos looking fun
That's what I was thinking. Reaper just pushes up main with the team and LW flanks, he throws platform in the back and pulls reaper in. Reaper presses Q with all of his cd's still up when he's done dancing
@@wBeardd with the right coordination, you can throw in Sym for some teleporter/pull/platform mixups, fighting game style
Do you think if he gets pulled mid ult, he’ll still be able to damage
@@serpentjade_ Yes he can.
I saw the original video and it is great as someone who is planning to have LW as a main (and to duo with a friend). It is still fun to watch Flats react. Emongg is great. Flats is great. GG.
Tree of life and a ball spinning around it makes my head spin
Ngl I just realized they playtested Lifeweaver's passive with Catch-a-mari Lmao
Yeah they definitely did. Love it when they do that
I have seen that if you flick up the lifeweaver heal you can actually send it in a way where it goes up and then onto the teammate so maybe he can bypass shields with this tech.
KarQ showed it, you just need to have LW healing sensibility on the higher side
no way they even made falling animation for tree, thats attention to detail
Lifeweaver: making half the cast completely useless are their abilities are immediately negated as soon as hes locked in.
Just like kiriko and bap
@@AarPlays sure, but those are basically counters, life weaver is just a counter to everyone, your own teammates included,
@Carlos Johnson add a good wrecking ball player, modcheck fun?
He didn't check any interaction between the Petal Lift and Junkrat's Trap
One of the Orisa mechanics i was hoping to see was kinda like the Sym TP/Orisa Ulti combo. If your Orisa ultis, can you pull her mid ulti and drag/catch enemies with her?
🎉🎉
I saw a really good comment in the Overwatch subreddit suggesting his Dash be moved to Space Bar (like Hanzo) and his Petal moved to Shift, which would free up both mouse buttons.
They really made an anti feeding character
Life weaver's healing is in a good spot. He's more of a utility support than a healbot support and that's actually gonna be pretty decent for some comps
You know, I'm actually excited for that aspect since I'm currently a Mercy or Kiriko main anyway, it'll feel similar to having a Zen or Brig probably, where I'm 70% heal and 30% boosting
I completely agree he is definitely a utility support, but tbh I feel like they need to make the charge a tad bit shorter for the heal because for how much it heals it’s a long charge and feels clunky to use like a brig pack, even tho supports don’t need healing to be useful, this support probably has the worst healing pre-ult in the game so it’s going to be hard to get used to his playstyle of just not healing people
man struggles to keep the bots in the training range alive
@@Relevart9169 LOL, real
@@Relevart9169 he's basically like Zenyatta but you have to charge it up...and he has more utility than Zen lol
Wait until a hero that has so many abilities, they have combo input
Lifeweaver needs a voiceline: "get over here"
Such a cool character
A supp usually has the best positioning in the team it’s actually a much needed change
Wait why don't they make his dash space bar (like hanzo), move the platform to shift and allow shoot/heal for left/right click?
33:20 I assume the CC from pulling overwrote the CC from Sigma's ult. Similar to how you can stun/charge people out of being frozen by Mei's ult. Ana's anti-heal nade counts as a debuff and not a form of crowd control. Kiriko's Suzu cleanses both debuffs and CC while also granting a moment of invincibility and I think it heals a tiny amount too.
Crowd control forces positioning or animations while debuffs are added effects onto characters. Ana's nade can grant extra healing or prevent healing so they are a form of debuffing or buffing while her sleep is a hard CC due to forcing an animation that prevents all control from the player. Sigma's ult is a soft CC due to not removing complete control of the player as they can still attack or use most abilities.
one small combo I thought of was using the platform as a trap to raise an enemy into a widows sight, imagine junkertown, someones going to that one mega down from defenders highground, and they hit a petal and are now above the roof, able to get sniped from attacker spawn
13:15 oh god you make a good point, as a Bastion main having to deal with a shield, Mei wall *and* two different Lifeweaver abilities, i can already tell the moment i enter turret mode i'll be instantly LOS-blocked. I hate it but at the same time i love it.
*Imagine Lifeweaver in Capture the Flag!!!!*
Can Lucio wall ride the Tree of Life?
Will Moira activate the platform if she fades over it?
Along with the ones Flats mentioned, seems like there were a lot of missed experiments.
The tank overextended you just pull them back like a dog
A good interaction i can see with him is between Bap's window, petal and Phara's ult, since bap can place his window on the petal, it allows phara's ult to pop some really good damage, plus inmortality field there....yea, it might be really cool
lifeweaver is the product of a blizzard employee that got fed up with his genji diving the backline for a 1v5 nanoblade without the nano.
As a reaper main the idea of jumping off high ground behind the enemy, ulting and getting pulled through them is like a dream come true. No long will I have to fear cc when going for a potg in which I hit the shrug emote.
I had watched emongg's video before this but flats somehow made me watch the full thing for a second time lol
The real question I have is if your orisa is ulting could you jump into the enemy team, pull her to you and have her ult the team without it cancelling her ult? So it's similar to the sim strat but if their lifeweaver does the lift thing you could pull your orisa back into their team potentially.
you can fix lifegrip trolls by requring the target to confirm the grip
Flats you should do some more myth busting like the one he didn’t cover.
A few interactions missed.
- General : Can you do damage while being pulled?
- General: Are movement abilities locked out during pull?
- Rein: Will platform disrupt charge meaningfully?
- Hog: If hook pulls over platform, does it change hook destination?
- Ramattra : Does his vortex prevent platform vertical movement? Does it impact vertical pull?
- Ball: Can you ult mid pull to get interesting/surprise mine positions?
- Bastion: Can platform and tree block Bastion Ult?
Can you imagine the lifeweaver cos that are about to come?
Lifeweaver is the ultimate support.
They stop enemies from doing anything with their ultimates.
Bro is the definition of counter
I just love his "WHAAAAAAAAAAAAAAt?" And no shots xd
The pull is going to be actual cancer.
The winston jump in interaction can be used as bait engage for people to blow their abilities.
Imagine a Rein who charges in, gets a pin kill, gets pulled back, hits Shatter
life weaver doesn't heal he just holds up a middle finger in everybody's face
*Lifts Orisa while she ults*
Me: “Helicopter Helicopter”
He’s not even gonna need that much healing with how versatile and effective the rest of his kit is
Can you block a Junkrat trap with the platform though?? He didnt test it-
Wanted to see more hacking tests - for example, does EMP hack any of the abilities including tree, or if you're hacked while pulling someone does it cancel the pull mid-animation
Imagine a mei trying to stall the point with ice block and you just put her in the sky
Lifeweaver should be called Mr Grabbyhands.
Moira and Lifeweaver backline flanking strat gonna be wild
Construction crew comp sounds fire
Lifeweaver Symmetra, Mei+ Torb combo be like:,, What do you mean pvp? We just wanna build a house"
They just need to make more abilities immune to the pull. Like you shouldn’t be able the stop piledriver. Pull the ball after he deals damage.
Bro imagine playing the sneaky Lifeweaver and pulling a rein into the middle of the enemy team
This gives me a lot of ideas. Like you could probably have Hammond double pile drive people by the time they hit the ground
Fun fact, Sym can TP out of Zarya ult. I only mention this because when I play Sym and place TP when ulted by Zarya, im always the only person that can TP out
I'm just watching this so idk if he mentions it but lucio can speed the team, switch then get pulled and speed again. Or tele then pull them speed. That's some fast spawn leaving
People are freaking out about escaping Grav with Petal Platform, but it's basically the same thing as a Sym TP, except it just sends you straight up.
I like quake, where you have like 8 weapons all at once. I still don't think I could comfortably set up all the binds for wifeleaver
im just now realizing, this some privilege for life weaver. He switching weapons to heal or damage which gives him the 3rd ability. it just tracked properly that "oh, he just gets more stuff"
You can pull Hammond out of piledrive but you can also pull him up to enable it
I GOT IT make it to where life weaver chooses a character to have a optional button press, they always have this option either till they walk out of range, get out of los, or lifeweaver chooses someone else, puts less pressure on the lifeweaver and more on the player
So kind of like zens healing orb but as a get out of jail free card
@@AJellieDonut yes actually but as soon as Los is broken you have to pop it back on
That Zarya Gravaton Surge interaction made me sad, we been starving since the nerf
Fun fact with Winston, you can actually flower his shield and lift it up
Dear god you can pull people into grav
trolling shall commence
Blizzard: "What if we made a character that can counter every character and make their ult useless?"
Blizzard: "while we're at it, what if they could also counter their own team?"
Just go behind the enemy team and pull the reaper to you
surprised how emongg managed to not test any useful interactions, like can Bap amp the healing, can Ana nade anti u mid grip, can u grip allies mid hook, can u grip your mercy out of her rez etc
DUH
Can Bap amp the healing: yes, the primary fire gets amped, the tree of course does not.
Can Ana anti you mid grip: No, you're invulnerable.
Can you grip allies mid hook: Not sure actually.
Can you grip Mercy out of her rez: No, but you can petal lift her out of it.
I wonder what happens if you grip someone pinning/being pinned
@@VoltismProductions also very interesting ye
Amp matrix amplifies every projectile so that is pr much a guarantee
Ok strange question but I feel like asking anyways, let’s say tree of life is up and that enemy cass using deadeye and has a lock on rein with no shield, if cass shoots but somehow manages to hit the tree of life if rein got behind the tree in time will it do enough damage to break the tree especially with the marblr discovery on how hard a deadeye can hit
Oh? Flats watched Emon's new video? Well okay, now I can watch it.
Everyone is worried about the pull, I’m worried about bastion with a turret on a peddle.
"Mercy and Zen are so OP"
*Kiriko and Lifeweaver exist in peace with their 30 abilities*
You waited your whole OW career to find something to validate mercy and zen not being OP- and this is the best argument you got.
Kiriko doesn't have that many abilities tho?
kiriko has like 2 abilites
@@Chris-dy1cb all I'm saying is people complaining about normal supports like Ana, Mercy and Zen meanwhile Kiriko and Lifeweaver can completely change the game and live in peace
@@czarspriite7238 I didn't know Suzu with it's invulnerability and cleanse, wall climbing, teleporting, insta lock on aim healing and a kunai was two abilities
i wonder what happens when a hog hooks and a lifeweaver steals at the same time
seems like he counters your team mates more than the enemy team lul
I really hope they sort something out to fix his keybinds. Petal E/F makes more sense than right click/F.
The weapon switching seems like it could be..better, but it probably shouldn’t be taken off being two weapons. Just weird because he turns his and over like a mode toggle, not a new weapon like mercy has.
I like with Lifeweaver you can do a lot of surprise plays with him if you coordinate with your team. Imagine a Reaper ult out of nowhere when Lifeweaver pulls him into the middle of a fight
The real least obvious reaper ult lmao
This hero feels like they were designed around how strong Zarya and Hog were in Seasons 1 and 2. With those heroes effectively nerfed, I feel like this Support can single-handedly shut down those tanks and counter them really easily, making their team need to successfully deal with that support prior to getting super-involved in fights.
That said, this Support feels like healing is the Plan B, so odds are they can be overwhelmed easily and that's their biggest weakness.
Most fights, if someone is being Mercy or Ana pocketed, or a whole group is being splash-healed from Bap, Brig, or Lucio, you want to go over the team if possible and dive the supports if you can, to remove the healing potential from the engagement, all the while keeping your supports alive. This guy, well...I think it might just be correct to focus who he is near and leave him, because alone, he's not that threatening or dangerous.
I never thought I’ll main a supporter hero
I still have so many unanswered questions. Can you petal out of junk trap? If you pull someone through ball mines, does it destroy the mines? If lifeweaver is pulling someone and sombra hacks them does it stop the pull? If bap is jumping while the petal rises does he super SUPER jump? If someone is pulse bombed or sticky grenaded and you pull them to you, will it do damage to you? If mercy is Rezing and you pull her, will it cancel the rez? If echo turns into you and she pulls you and you pull her, who gets pulled?
I think at first there will be tons of trolling with this character and be prepare for lots of changes to him in the future.
I am ready for the uppies with Flower Daddy.
Imagine pulling a reaper into the enemy backline and then he ults 😂💀
Sombra is gonna love this character camping the back line and when he does die get healing from it to just go invis again to kill the other support that’s crazy that they keep buffing her and nerfing orisa and zarya
oh boy cant wait to pull in my ulting pharah and turn her into a ac-130
Pharah killed the tree before it got full health
This hero will be the most hated support in ranked and will get blamed for every time they pull a teammate out
It doesn't matter how many "safeties" they add to an ability like this. It is inherently bad design. It is saying that "No, I know better than you" from one team mate to another. No team mate should have control over your movement. Overwatch is built on really fast, highly complex movement. You cannot just override someone's ability to play the game how they want.
To be clear, emongg tested it wrong, you cannot pull mercy out of GA during flight, but once it stops yes, and you can pull her out when she's slingshotting
The positive about pulling your teammates to you even if they don't want you to is in lower ranks, you can forcibly stop your teammate from feeding.
i always love it when new characters hard counter not meta characters.
Now I'm curious tho if you could break the tree with the High Noon bug like with Symmetra's shield 🤔
More importantly, can you pull your orissa into the enemy team while she's ulting
Well that kit seems pretty powerful