@@iSuckAtGamesGG Nah, take for example the Longshot from the Gears of War Saga, on Gears 1 it was a one shot down when you hit an active reload, know is one of the best snipers in gaming for how easy they balance it *The active reload now closes the reticle much faster for a 100% accuracy shot* and is a 2 shot down if youre not going for headshots *sorry if my english is bad*
@@iSuckAtGamesGG Kali from siege had a lot of issues with 1 shot. It's now I'm pretty sure she still has a 1 shot for weaker operators but the 2 and 3 armors tank it but a 1 armor will only become injured if they have a rook plate
@@4for4for4for4 Yessss. But I think they would have to increase her shot’s hit-box, it’d quite small, and if they’re removing the 1 shot, it would make sense. It would also lower the skill required to play the character (mostly aim) so more people would be able to play her without getting 2 or 3 crits per game.
That’s not really a good solution. Widow would just need to look away while chargeing. It would make playing her very frustrating and only further the skill needed to play her
They could implement a damage drop off, would still have to be 'sniper' range before it applies. Max damage drop off should still kill the squishies with one max charge headshot, and speaking of the charge, lower the charge rate just a bit Just my take, might be good might not be
I feel like you can keep her one shot while making her a lot less oppressive. Reduce her damage so she does a max of 200, 260 with Mercy boost. She can still one shot squishies while needing a pocket for the tankier ones. This mainly affects her damage against tanks so instead of 2-3 shotting a lot of them she needs to 3-4 shot them unless being boosted. It's not perfect but she really doesn't need to be doing 300 damage per shot. Maybe bring her hp down to 150 as well.
Ive always suggested they redesign her venom mine to be incorporated with her rifle, like give her a minor wall hack to targets affected with the mine, and her 1 tap is only possible to affected targets, then also adjust the mine to be more intuitive to use and combo for her. so while she can still do decent damage without the mine debuff strategically placing the mine to catch targets makes her more deadly covering chokes etc.
@@netmakeryt1950 how so? when i explain its kind of the point. being mindful also that she cant just chuck a mine like some sort of grenade. it will often have to be placed before an incoming push, for widow to use mid fight will in more cases mean she has to be out of position to do so, even if you have to remove her ability to fire it out, and have her place it like a claymore.
I don't remember the origin of this idea, but taking away her 1 shot damage in favor of poison damage that scales from 10-50 damage based on charge, linearly. To make her still viable, you could make this scaling poison occur over the same like 1/2/3 second period so you aren't punished for higher charge. Takes away a 1 shot in a higher lobby with good healers depending on poison ttk but you can punish over extended enemies and just bad players
so i was thinking about the widow problem. it became a problem when we lost 1 tank and the "solution" is to go deal with her which is annoying because she is sitting 300 miles away from the fight. so a possible solution could be giving us more ways to take away her line of sight, maybe a smoke grenade? she gets countered but not nerfed, everyone is happy. I also like the april fools change they have for her. basically poison on crit to give the victim time to get healed and avoid elimination, sure it nerfs widow against squishies but depending on how much dmg the poison does it could buff her against tanks.
Yeet her from the game or completely rework her. What gives widow players the right to have this extreme pressure over the game ingeneral? They butchered sombra for this reason so why not widow? You dont see people complain this much about hanzo, ashe or cree even tho they have a simular effective range. getting more consistently oneshotted by a Valorant player is always going to feel like shit.
@@fluffy338 i feel the same way about junkrat too though. what gives those rats the right to do so much damage without having to work for it. a lot of heroes in this game can be oppressive, it's just how it is. if we removed every annoying hero, we would be left with like 3 or 4 heroes
The April Fools change for Widow is SO smart, I swear they are literally testing some things with it. The fact that it works so that the if you hit a crit hit, you will do a burst of damage and then the rest of the damage will be poison, it will still be a total of 300 damage, and it will force people to either run for a health pack or supports and hang on for dear life 😂🤣. It will still kill you if you’re not quick enough to react, and your supports may have to invest their healing on you for a while, but at least you will have a chance to live through it and it won’t be as oppressive, it will still be DECENT, maybe good even, but not as oppressive as the current 1 shot is. It also…makes sense…? for Widow’s character to use venom shots…I mean..spider theme 🕷️. I think it’s a really clever change, and I honestly think they’re cooking. 👀 Also I just finished a game and Dva’s ult voice line is saying sorry to her mechanic (can’t remember his name) because well..you know…he’s her mechanic. But isn’t this weird? Hhmmm, they could’ve given her a different voice line like “Time to blow up.” or something, but they decided to make a reference to another character…one who happens to be a mechanic and is also a male….if you know the hero release pattern than you know. Could he be the new support? 🫢😳
speaking of testing via the April fool’s update, the sym changes can actually make her her own unique character, if lets say that her turrets don’t stay on walls for more than 5-7 seconds we can get a more brawl like character
8:42 LOL my dumb little TikTok got featured in a Flats video... I love this series! I'm very surprised my Doom gameplay got let off the hook without being roasted hahah
Do you think that increasing the amount of ammo her M2 consumes could be a good balance for Widow? Like make it consume 7 bullets, now you would only be able to shoot 6 shots before she'd need to reload
no, her problem is she can one shot you across the map, making her reload more wont fix it shes also undivable 90% of the time cus shes either wayy back in her teams backline, or has her grapple cooldown up and can get out for free.
i do not, maybe if widow yelled out that she was reloading so you could actually take advantage but in a normal game of OW you’re not gonna be counting widows shots, you just sit afk behind a wall because that’s genuinely the only counterplay agasint a good widow if you don’t have one yourself
@@Prefury makes sense that a long ranged character will do better on open maps than a close range character. Just like a close range character does better in maps with lots of cover
Should we nerf junkrat on chokepoint heavy maps then, should we nerf tracer because of maps with lots of flank routes, should we nerf pharah then because shes too strong on maps with open air. Should we nerf symmetra because shes good on control point maps then. Should we, no mf thats so stupid ofcourse to counter a sniper on a long range map you need a sniper of your own thats common fucking sense.
All they have to do is make it so you can only one shot with Widow at 100% charge rather than the current 60% that allows for such fast multikills from players like Kenzo
0:45 literally just do what THE CHEF said. make widows scoped in shot have a laser so you can reveal positioning, its a good nerf enough and will help teach better positioning more than anything
@@itookaonabookanyway7385 Doesn't reveal where her camera is positioned until you walk in and die. A laser pointer fixes that, and will force flicks to do undetectable shots, which are far less consistent.
@@itookaonabookanyway7385 she does but I think this is when she's holding an angle. It will give the opposing team a general idea of where she might be. Like torb turret
@@Zwallu sounds good only one problem, pretty sure widow can just keep her laser sight somewhere else instead of just pointing it into a crowd of people, it will help if a widow tries to go for more than 1 pick yeah so I guess that would be nice
2:50 The thing that made Roadhog a problem isn’t the combo potential. It’s the survivability he has that makes it hard to take care of him. He’s the only tank with an actual heal ability and it gives 350 health along with 50% damage reduction or something like that. That’s the difference between hog and widow, she can’t heal herself with an ability.
I was thinking for a widow change is to have an internal headshit cooldown for scoped shots so the widow has to wait maybe 0.5 seconds after a full charge after headshotting before she can hit another one. Correct me if the numbers are off but you understand the concept. Just make it harder for her to reliably wipe an entire team. This also makes tracer rounds more of a detriment since the enemy will have more time to shoot the widow.
I'm not an expert but the only thing I would do to balance out Widow would be to increase her weapon load, she can often eliminate players in a very short time if she has good aim, and would compensate for the nerf by giving a "buff" in one of her abilities like increasing the mine explosion radius or the hook speed (sorry for my English I'm still learning)
Ok so am idea I just had for a widow rework, what if you remove the one shot but give her a personal “discord orb.” Hear me out, ideally the “discord orb” would only effect the damage of the widow, knock you out of your scope on use, but have a much longer range. The ability would replace the mine. The player that has the orb on them would know receive notification that they are marked and the widow would still be able to one shot a marked target with a fully charged shot. The fact that marking a target knocks her out of scope means that there is time for the enemy to run or juke the shot before her next shot is charged. This ultimately increases the time to kill and reduces frustration for all skill levels while maintaining the “one shot, one kill sniper fantasy” probably would be a bit weaker but that’s not necessarily a bad thing.
I’m not too sure how well that MMR thing on QP works. I’m Masters in Support, but I’ve always played with a variety of people. I’ve had actual Bronze/Silver players and turn around the next game to get Diamond. I had a game recently when I ran into Eskay.
The thing I occasionally hear about Widow (and possibly the best reason she needs some change) is how she can do a tanks job better than they can, especially in a 5v5. Denying and taking areas is what a tank does, and Widow can clear and keep massive areas open for her team better than a Winston can while getting kills faster as well. Wanna keep the 1-shot? Reduce the range severely so that she needs to get much closer to get that headshot kill. That's like the only possible way I can see her keep her core but also not be broken in the right hands/Masters+.
@@aoxomoxoa1 Kinda. Technically a sniper should have no damage fall-off, but Widow and Ash do for balance reasons. Time to move it even closer to the player to get rid of a DPS doing a tank's job.
Imo the most annoying thing about window maker is expecting to have a fun 1 on 1 match but instead you can only play cover or boom back to the spawn room
Ik this is a stretch. But one way to re-work widow is to change her damage into a slow poison tick as part of her shots. Dealing 80+40 poison at max ramp, or 160+80 poison on headshot. The poison could tick at 30hp/s. So after a headshot, supports get a 1.5s reaction window to attempt to save their squishy.
Since everyone else has thrown out some ideas, let's say they keep the one shot for widow, but make it an ability. Like her smg keeps the same damage, but allow her to ads with the smg so she isn't totally useless without the ability, and then when she activates the ability she loads like 3-5 rounds of her sniper. The biggest issue with the one shot is just map design and the sightlines she can hold forever. Just make it so she only gets a few shots so you can then punish her after. The ability won't go on cool down until she shoots all of the sniper shots. Then she could unload them early to go back to smg mode and maybe the cool down gets reduced for how many shots you unload.
I think the thing to make her balanced is make her more of a way to secure off flank routes by giving her much more trap reliant kit by giving her only 1 bullet in the chamber (remove the smg mode) and make the reload longer ut make it also not require a charge up BUT there is a laser sight if you aim down. (the enemy can see it) maybe make her have a different ult like a snare trap thats a more deadly version of junkrats (making you see the enemies position if nearby the trap and if caught in it.) Keep the one shot, but make it slower and give her tracers hp (tracer is hard to kill because of her amazing survivability and horizontal movement, widow relies on a defensive playstyle and therefore while okay on offense because of the one shot, you'd mostly want her as a way to keep flankers in check.)
Oh and make the snare trap be able to have 3 charges like tracers teleport, and charge up 3x faster than base widow ult. So that way she is more about managing resources than just point and click adventure game.)
Widow should get a change where 175 damage is instantly delt and the rest comes through in the form of venom like her venom mine type damage. This would allow some counter play by supports to save you, be interesting for Widow hitting body shots to stack the effect on tanks, and overall be less annoying. She would probably need to have her health increased from the 175 it is now but the idea of widows being able to still one shot each other interests me. You could also adjust her ult and make up the venom damage is increased or ticks faster during it. From there change venom mine into a trip wire sensor that she has 2 of so she can be helpful to track flankers (but don't reveal the flanker position just alert that he tripwire has been activated).
Widowmaker should chunk your healthbar and then have a poisoned effect to finish off the health and do light buffs to the rest of the kit, though I don't know how good this change would be, but at least healers can stop their team from dying instantly.
About the doom tips.. a lot of tiktokers go on alt accounts vs low rank players so they can show their techs and mechanics without being punished by a high mmr team. They have no friends.
Tbh if they gave widow that visible laser sight from the Olympus game mode it would get rid of those scenarios where she’s 100 miles away and you have 0 way of knowing you’re going to die by leaving spawn, could make it be thicker based on her charge so there’s some actual counterplay to her brainless afk playstyle
I honestly believe that widow would be just fine if you just decreased the charge rate of her gun. That way she actually has to keep the scope-in movement de-buff for longer before she can get a lethal shot. This would mean she wouldn't be shooting as quickly and there would be some more counter play.
6:55 does he know that sooooo many Lucio's have scroll wheel bound to jump lol, there's like 3 techs it can be used for and one that is used alllllll the time.
I think people would feel better about Widow if there was a support that could deny her oneshot. Not all the time, of course, but enough to make her job more difficult. Maybe a cooldown that gives each ally 15 overhealth and 30% damage reduction while the overhealth lasts, which is just enough to let a squishy survive a headshot with 5 HP but is easily removed with chip damage. It would also help against the likes of Junkrat, Hanzo and Pharah.
If only there was a support that could prevent deaths or provide overhealth. Don't know, maybe both of could them start with a B and have been around since ow1. *cough cough* baptiste and brigitte *cough cough*
I understand that people on lower ranks wont understand this but I swear Reinhardt is the best doom counter. The amount of times I play in GM and get pinned by ridnhardt and just die. Especially since you get left with 200 hp or less you can’t even dive in if there is a widow or smth that needs to die.
Make widow swing like spiderman with 2-3 charges. Give her a lesser version of Solider's gun, and her ultimate enables the sniper. Makes her an up close hero until you have your ultimate then you can go halfway across the map then return when it's over.
That Widowmaker Tiktok only makes me sad that a more Dive widow play style isn't more popular. Knowing you give fear into the enemy without scoping for 80% of the game and getting the most kills out of the whole server
Widow's grapple doesn't need a cooldown reduction, it needs just to be more consistent onto what it grabs and not randomly grab something 30 degrees away from where I aimed it.
It’s annoying to be one-shot. But she’s a damn sniper it’s what she does. If she had lens-flair or a laser sight (like apex or fortnite do) maybe then she’d be easier to counter. Of course the flair would only be visible to you if she’s aiming at or very near you so it isn’t just a dead giveaway to everyone.
With Widow I feel the problem isn't that she can one shot but that she can do it the moment you peek out. If charging her shots depended on keeping line of sight for a moment, people would at least have a chance to ping her and duck back into cover.
I feel like once the map pool has more variety people won't care about widow anymore. Also I think the sniper DPS not being able to oneshot would be a terrible idea. If you diff her or dive her she stops being an issue anyways.
I still think they should just make Widow super squishy, like 100 maybe 125 health. That way she is more easily contested and cant just be a super menace.
It's weird cause people seem to forget that even if they nerf one part of a kit, they can buff or rework other ones. Yeah, with widow it's tough, but they are talking as it her abilities have to stay bad for ever, while they can be changes easily. It's not always nerf, sometimes a rebalance or slight rework is enough.
It's always fun when you see "What's your OW2 Hot Take?" with that blonde guy. Also no, we will not stop talking about Widows One Shot. I'm not saying to take away the one shot, just make it so that the other team can react to it better and not basically be required to Counter Widow.
it's become the same everywhere, ppl be giving tips and talking about balancing and stuff but you'll rarely see a rank and they'll always act like they aren't fckn plat
8:50 best tank matchup is by far sigma, you can cancel all of his abilities except for shield. Worst matchup is ramattra, no abilities to cancel and vortex is good at countering, easy to punish doom. Close second would be Zarya. Orisa is not a bad matchup and Winston is definitely not the best matchup.
On WidowMaker, Why don’t they make it take longer for the one shot charge to be full? Like increase the time by ~10 seconds. This would reduce the potential she can one shot if they are a bad sniper, but also won’t remove her key feature
3:34 "TheFridge709: Add a stun to her HS, that doesn't kill but does good damage and stuns for a second or two? hmm" If you ever see this Fridge, please never talk about hero balancing again in your life
"What do snipers do? They one shot" Paladins Snipers: "Y-yeah, we definitely do" (i get that the hp pools of the two games are vastly different but still)
That doesn't solve the problem at all though. She's still just as oppressive on maps like havana where you can't even get to her, it just makes her worse in places she's already bad at.
i think we need like a patch test mode in the arcade where players can test in real games changes they are looking at without blizz committing to them, then they could go wild with reworks and such and see if something like a widow whos about gathering intel is viable. say widow's sniper now wallhacks an enemy for 5 seconds but only deals like 75 body damage with increased fire rate and her SMG does better damage and marks enemies through walls for 0.5 seconds per bullet hit on the enemy, for example. then make her mine be able to be stuck to an enemy who takes damage and exudes like a 3 meter field where enemies in that field take small damage (only while in the field) and all of them are wallhacked while in the field, just as an example, buff her HP to 200, make her ult like 3-5 seconds longer and she might be viable, might be useless, but we cant really know unless we test massive changes like this to some characters that realistically need full reworks. a lot of characters in OW2 were decently balanced in OW1, but things have shifted a lot in OW2 and I think so many things like discord orb, one shots in general, mercy damage boost, or weaker characters like sym just need to be completely reevaluated. they did it with doom and it worked pretty well, so id like to see that with some more heroes now.
I think the true best change for widow would be make her have to charge up her shot like a fusion rifle from Destiny. like while aiming youd have to charge it up and then it'd fire not just aiming and then firing at the right moment
Dude I was playing in plat and the ball smurf were the legit the scariest smurf to play against I have literally almost never play against a good ball expect smurf one and they are fucking terrifying
know how you fix widow in ow? Simple, you add a sway to her scope in. Then you add a stabilizer on cooldown (like other snipers in other games, shift to "hold breath"). The sway would range from heavy to light depending on how still you have been, which would 100 percent change how widow is played. You wanna go for those sweet 360 Hookshots? You are gonna need alotta luck. But, her 1 shot would remain in the game.
Every game I've been in... If the enemy team has a really good widow, we all just go dive. Our tank will go Dva or Winston just to dive past the enemy teammates to deal with the widow.
11:40 What Flats meant to say is Genji is bad for people who have zero mechanical skill with him. He’s still pretty strong if you actually know how to use him, but up against the cheapness that is Cass nade or mercy pocket sojourn, he’s not as good.
Ngl, I think a widow balance change could be like this: widow could have like 3/4th or half if her OG damage, and a faster charge rate, and a slightly lower grapple cd. You could also change the mine to a motion sensor like Hanso or just not change it at all
Genji is an Otaku some of his voice lines being tatakae is great and the Kiriko change feels extremely op being able to TP from spawn to the point is broken and Nap being able to jump infinitely
"Do you know what snipers do? They one shot."
Ana: Am I a joke to you?
funny thing is that 1 shot snipers are usually broken or usless in most games, almost like they are hard to actually balance or something
@@iSuckAtGamesGG Nah, take for example the Longshot from the Gears of War Saga, on Gears 1 it was a one shot down when you hit an active reload, know is one of the best snipers in gaming for how easy they balance it *The active reload now closes the reticle much faster for a 100% accuracy shot* and is a 2 shot down if youre not going for headshots *sorry if my english is bad*
@Alexander Hatt cuz it got nerfed clown
Loll
@@iSuckAtGamesGG Kali from siege had a lot of issues with 1 shot. It's now I'm pretty sure she still has a 1 shot for weaker operators but the 2 and 3 armors tank it but a 1 armor will only become injured if they have a rook plate
I swear to God Ball players are playing a completely different game from the rest of us.
A more fun game too!
(For us.)
This comment made me let out a cheeky chuckle
@@billiardface439 That was some fire alliteration my guy 🔥🔥🥶🥶🔥
Using the techs are fun
I swear they are testing the waters with widow in the April update
Yeah same, a lot of the changes give me that vibe
SOMEONE WHO NOTICED IT TOO. The change is SO CLEVER tbh. 😂🤣
@@nicholasbryant6122 Yes I really want 30 meter roadhog hook
i hope they keep this widow change
@@4for4for4for4 Yessss. But I think they would have to increase her shot’s hit-box, it’d quite small, and if they’re removing the 1 shot, it would make sense. It would also lower the skill required to play the character (mostly aim) so more people would be able to play her without getting 2 or 3 crits per game.
Just give her a sight line like Torb’s turret
A faint laser from her gun when scoping might be a good nerf, but knowing blizzard, they're gonna somehow mess up adding a line
Fr, atleast then there's some form or warning and thus, counterplay
@@LiquidSoapDrinker they already did in the Olympus event, worked fine there
Oh that's actually a good idea, even just a dot where she's aiming like in TF2 would be nice.
That’s not really a good solution. Widow would just need to look away while chargeing. It would make playing her very frustrating and only further the skill needed to play her
“You can’t take her one shot because her one shot is the focus of her character” essentially which is the problem with her
Sounds like the Mercy defense for mass rez lol. And we saw how that went...
They could implement a damage drop off, would still have to be 'sniper' range before it applies. Max damage drop off should still kill the squishies with one max charge headshot, and speaking of the charge, lower the charge rate just a bit
Just my take, might be good might not be
I feel like you can keep her one shot while making her a lot less oppressive. Reduce her damage so she does a max of 200, 260 with Mercy boost. She can still one shot squishies while needing a pocket for the tankier ones. This mainly affects her damage against tanks so instead of 2-3 shotting a lot of them she needs to 3-4 shot them unless being boosted.
It's not perfect but she really doesn't need to be doing 300 damage per shot. Maybe bring her hp down to 150 as well.
@@hdb999 mercy still has rez. it would be more like if widow could one shot a whole team at once and they changed her to what she is now
@@hdb999mercy is a doctor and medic, not a necromancer though 😂
Edit: and she still has rez lol
Ive always suggested they redesign her venom mine to be incorporated with her rifle, like give her a minor wall hack to targets affected with the mine, and her 1 tap is only possible to affected targets, then also adjust the mine to be more intuitive to use and combo for her. so while she can still do decent damage without the mine debuff strategically placing the mine to catch targets makes her more deadly covering chokes etc.
throw it into a choke and boom. your entire idea is gone.
@@netmakeryt1950 how so? when i explain its kind of the point. being mindful also that she cant just chuck a mine like some sort of grenade. it will often have to be placed before an incoming push, for widow to use mid fight will in more cases mean she has to be out of position to do so, even if you have to remove her ability to fire it out, and have her place it like a claymore.
I don't remember the origin of this idea, but taking away her 1 shot damage in favor of poison damage that scales from 10-50 damage based on charge, linearly. To make her still viable, you could make this scaling poison occur over the same like 1/2/3 second period so you aren't punished for higher charge. Takes away a 1 shot in a higher lobby with good healers depending on poison ttk but you can punish over extended enemies and just bad players
That's similar to what her change was in the April fools update
Have you heard of ana by chance?
so i was thinking about the widow problem. it became a problem when we lost 1 tank and the "solution" is to go deal with her which is annoying because she is sitting 300 miles away from the fight. so a possible solution could be giving us more ways to take away her line of sight, maybe a smoke grenade? she gets countered but not nerfed, everyone is happy.
I also like the april fools change they have for her. basically poison on crit to give the victim time to get healed and avoid elimination, sure it nerfs widow against squishies but depending on how much dmg the poison does it could buff her against tanks.
maybe a smoke grenade on who? This is a class-based game, so removing LOS is more of a character-specific feature
Yeet her from the game or completely rework her. What gives widow players the right to have this extreme pressure over the game ingeneral? They butchered sombra for this reason so why not widow? You dont see people complain this much about hanzo, ashe or cree even tho they have a simular effective range. getting more consistently oneshotted by a Valorant player is always going to feel like shit.
@@fluffy338 i feel the same way about junkrat too though. what gives those rats the right to do so much damage without having to work for it. a lot of heroes in this game can be oppressive, it's just how it is. if we removed every annoying hero, we would be left with like 3 or 4 heroes
Bruh. You poke her and she dies
@@fluffy338 years of aim practice. And Sombra seems stronger since her OW now, thanks to the buffed ult
The April Fools change for Widow is SO smart, I swear they are literally testing some things with it. The fact that it works so that the if you hit a crit hit, you will do a burst of damage and then the rest of the damage will be poison, it will still be a total of 300 damage, and it will force people to either run for a health pack or supports and hang on for dear life 😂🤣. It will still kill you if you’re not quick enough to react, and your supports may have to invest their healing on you for a while, but at least you will have a chance to live through it and it won’t be as oppressive, it will still be DECENT, maybe good even, but not as oppressive as the current 1 shot is. It also…makes sense…? for Widow’s character to use venom shots…I mean..spider theme 🕷️. I think it’s a really clever change, and I honestly think they’re cooking. 👀
Also I just finished a game and Dva’s ult voice line is saying sorry to her mechanic (can’t remember his name) because well..you know…he’s her mechanic. But isn’t this weird? Hhmmm, they could’ve given her a different voice line like “Time to blow up.” or something, but they decided to make a reference to another character…one who happens to be a mechanic and is also a male….if you know the hero release pattern than you know. Could he be the new support? 🫢😳
speaking of testing via the April fool’s update, the sym changes can actually make her her own unique character, if lets say that her turrets don’t stay on walls for more than 5-7 seconds we can get a more brawl like character
Ngl I much rather have this kinda widow, can still kill many but doesn't make it unfun
@@plague1824 yeah it actually punishes for positioning now
@@mvgikk1969 yea, without the one-shot making everyone too scared to peek
An interesting take on the mechanic but more likely just lore related. ua-cam.com/video/q7j2d6YCQbg/v-deo.html
8:42 LOL my dumb little TikTok got featured in a Flats video... I love this series! I'm very surprised my Doom gameplay got let off the hook without being roasted hahah
Do you think that increasing the amount of ammo her M2 consumes could be a good balance for Widow? Like make it consume 7 bullets, now you would only be able to shoot 6 shots before she'd need to reload
The issue with that is it's a nerf across all ranks. Widowmaker needs a nerf for the top players and a buff for the bottom players.
or just do what is coming in the april fools patch
no, her problem is she can one shot you across the map, making her reload more wont fix it
shes also undivable 90% of the time cus shes either wayy back in her teams backline, or has her grapple cooldown up and can get out for free.
i do not, maybe if widow yelled out that she was reloading so you could actually take advantage but in a normal game of OW you’re not gonna be counting widows shots, you just sit afk behind a wall because that’s genuinely the only counterplay agasint a good widow if you don’t have one yourself
@@theslenderfox why. Bottom players don't know what they're doing, why should you balance for them
POV: necros after flats says he isn’t viable
I still like the last bit of her damage being dot. That was a cool idea.
When the only real answer to widowmaker on havana circuit and jtown is to mirror widow that's when you know she's too good.
fellas is it gay when a character excels at certain maps
@@Prefury makes sense that a long ranged character will do better on open maps than a close range character. Just like a close range character does better in maps with lots of cover
Should we nerf junkrat on chokepoint heavy maps then, should we nerf tracer because of maps with lots of flank routes, should we nerf pharah then because shes too strong on maps with open air. Should we nerf symmetra because shes good on control point maps then. Should we, no mf thats so stupid ofcourse to counter a sniper on a long range map you need a sniper of your own thats common fucking sense.
All they have to do is make it so you can only one shot with Widow at 100% charge rather than the current 60% that allows for such fast multikills from players like Kenzo
"You might as well delete her from the game"
Don't threaten me with a good time!
12:07 junkerqueen mains when they're tired of widowmaker
Bold move to acknowledge your bias and then say "I don't care"
Double Shields helped with those one shots alot lol.
I've been suggesting the april fools changes for Widow since launch because it just makes so much more sense
0:45 literally just do what THE CHEF said. make widows scoped in shot have a laser so you can reveal positioning, its a good nerf enough and will help teach better positioning more than anything
laser so you can reveal positioning? what do you mean by this, doesn't she already have tracer rounds?
@@itookaonabookanyway7385 Doesn't reveal where her camera is positioned until you walk in and die. A laser pointer fixes that, and will force flicks to do undetectable shots, which are far less consistent.
@@itookaonabookanyway7385 she does but I think this is when she's holding an angle. It will give the opposing team a general idea of where she might be. Like torb turret
@@Zwallu sounds good only one problem, pretty sure widow can just keep her laser sight somewhere else instead of just pointing it into a crowd of people, it will help if a widow tries to go for more than 1 pick yeah so I guess that would be nice
They did a similar thing for sniper in the OW1 retribution mission. If you go watch a gameplay, you'll see what I'm talking about.
2:50
The thing that made Roadhog a problem isn’t the combo potential. It’s the survivability he has that makes it hard to take care of him. He’s the only tank with an actual heal ability and it gives 350 health along with 50% damage reduction or something like that. That’s the difference between hog and widow, she can’t heal herself with an ability.
I was thinking for a widow change is to have an internal headshit cooldown for scoped shots so the widow has to wait maybe 0.5 seconds after a full charge after headshotting before she can hit another one. Correct me if the numbers are off but you understand the concept. Just make it harder for her to reliably wipe an entire team. This also makes tracer rounds more of a detriment since the enemy will have more time to shoot the widow.
I'm not an expert but the only thing I would do to balance out Widow would be to increase her weapon load, she can often eliminate players in a very short time if she has good aim, and would compensate for the nerf by giving a "buff" in one of her abilities like increasing the mine explosion radius or the hook speed (sorry for my English I'm still learning)
Flats not knowing about their being two different ways to spell prey in the genji one
Ok so am idea I just had for a widow rework, what if you remove the one shot but give her a personal “discord orb.”
Hear me out, ideally the “discord orb” would only effect the damage of the widow, knock you out of your scope on use, but have a much longer range. The ability would replace the mine. The player that has the orb on them would know receive notification that they are marked and the widow would still be able to one shot a marked target with a fully charged shot.
The fact that marking a target knocks her out of scope means that there is time for the enemy to run or juke the shot before her next shot is charged. This ultimately increases the time to kill and reduces frustration for all skill levels while maintaining the “one shot, one kill sniper fantasy” probably would be a bit weaker but that’s not necessarily a bad thing.
That idea reminds me of the bounty mechanic from paladins
I dont think the problem is Widow, I think it's the map pool
I’m not too sure how well that MMR thing on QP works. I’m Masters in Support, but I’ve always played with a variety of people. I’ve had actual Bronze/Silver players and turn around the next game to get Diamond. I had a game recently when I ran into Eskay.
no one knows how any mmr works in this game so we're right there with you
I'm plat on DPS, was duod with a (at a guess based on other friends ) bronze support, got matched against a masters player.
The thing I occasionally hear about Widow (and possibly the best reason she needs some change) is how she can do a tanks job better than they can, especially in a 5v5. Denying and taking areas is what a tank does, and Widow can clear and keep massive areas open for her team better than a Winston can while getting kills faster as well.
Wanna keep the 1-shot? Reduce the range severely so that she needs to get much closer to get that headshot kill. That's like the only possible way I can see her keep her core but also not be broken in the right hands/Masters+.
a sniper that has no range lol
@@aoxomoxoa1 Kinda. Technically a sniper should have no damage fall-off, but Widow and Ash do for balance reasons. Time to move it even closer to the player to get rid of a DPS doing a tank's job.
Damn Junkerqueen is broken. For the low, low cost of wasting your ult and leaving your team without a tank, you can reposition yourself once.
You can suzu the ground when sigma does his ult but it's very hard to time. I've done it in gun game no cooldown 1v1 with my buddy.
8:20 "Ball Players are somethin else."
Flats in another video "i could teach a squirrel to play ball."
Make up ur mind flats
How to climb with Genji in three steps:
One, find a wall
Two, hold W
Three, hold space
Imo the most annoying thing about window maker is expecting to have a fun 1 on 1 match but instead you can only play cover or boom back to the spawn room
"Quick play has MMR" as i load into a qp game as my bronze dps and am playing against Warn and Valentine.
Ik this is a stretch. But one way to re-work widow is to change her damage into a slow poison tick as part of her shots. Dealing 80+40 poison at max ramp, or 160+80 poison on headshot. The poison could tick at 30hp/s. So after a headshot, supports get a 1.5s reaction window to attempt to save their squishy.
Kinda reminds me of another sniper in the game...
I see your idea though
This will give me another reason to hate suzu
Genji pops dragon in back line my team panics me turns around no matter what role and roll him
The best thing they can do is do damage drop off by 5 depending on how far you are with widow, probably a dumb idea but I dunno
Ball techs are the new doomfist rollouts xD
Since everyone else has thrown out some ideas, let's say they keep the one shot for widow, but make it an ability. Like her smg keeps the same damage, but allow her to ads with the smg so she isn't totally useless without the ability, and then when she activates the ability she loads like 3-5 rounds of her sniper. The biggest issue with the one shot is just map design and the sightlines she can hold forever. Just make it so she only gets a few shots so you can then punish her after. The ability won't go on cool down until she shoots all of the sniper shots. Then she could unload them early to go back to smg mode and maybe the cool down gets reduced for how many shots you unload.
honestly not a bad idea! sort of
That kiriko tips guy is cooking
I'm relieved by flats identifying apex shenanigans by the scroll, all ow players think I'm crazy, but I just play apex on m and k
I think the thing to make her balanced is make her more of a way to secure off flank routes by giving her much more trap reliant kit by giving her only 1 bullet in the chamber (remove the smg mode) and make the reload longer ut make it also not require a charge up BUT there is a laser sight if you aim down. (the enemy can see it) maybe make her have a different ult like a snare trap thats a more deadly version of junkrats (making you see the enemies position if nearby the trap and if caught in it.)
Keep the one shot, but make it slower and give her tracers hp (tracer is hard to kill because of her amazing survivability and horizontal movement, widow relies on a defensive playstyle and therefore while okay on offense because of the one shot, you'd mostly want her as a way to keep flankers in check.)
Oh and make the snare trap be able to have 3 charges like tracers teleport, and charge up 3x faster than base widow ult. So that way she is more about managing resources than just point and click adventure game.)
Junkrat is the actual sniper in OW2
Sniper glare, visible laser when aiming, there are options to nerf her but not destroy her
That’s not the ping pong that’s the pinball
If quickplay had MMR I wouldn't be playing against Masters and GMs.
When flats was complaining about the cree high noon in front of df I think he was just using it to reload
Widow should get a change where 175 damage is instantly delt and the rest comes through in the form of venom like her venom mine type damage. This would allow some counter play by supports to save you, be interesting for Widow hitting body shots to stack the effect on tanks, and overall be less annoying. She would probably need to have her health increased from the 175 it is now but the idea of widows being able to still one shot each other interests me. You could also adjust her ult and make up the venom damage is increased or ticks faster during it. From there change venom mine into a trip wire sensor that she has 2 of so she can be helpful to track flankers (but don't reveal the flanker position just alert that he tripwire has been activated).
We don't need a dps anna
@Triston Cavedo tbh Ana can play like a dps and also venom and anti are two different effects. Anti can't be healed through but venom can.
Bro if I spectate a kill cam and see some weirdo ping pinging on rooftops before I get slammed imma lose it.
ball players are literally just in their own world and it works
Widowmaker should chunk your healthbar and then have a poisoned effect to finish off the health and do light buffs to the rest of the kit, though I don't know how good this change would be, but at least healers can stop their team from dying instantly.
About the doom tips.. a lot of tiktokers go on alt accounts vs low rank players so they can show their techs and mechanics without being punished by a high mmr team. They have no friends.
Tbh if they gave widow that visible laser sight from the Olympus game mode it would get rid of those scenarios where she’s 100 miles away and you have 0 way of knowing you’re going to die by leaving spawn, could make it be thicker based on her charge so there’s some actual counterplay to her brainless afk playstyle
"The one thing that makes her widow" aka what makes her hated
I honestly believe that widow would be just fine if you just decreased the charge rate of her gun. That way she actually has to keep the scope-in movement de-buff for longer before she can get a lethal shot. This would mean she wouldn't be shooting as quickly and there would be some more counter play.
The ball tech on kings roe just looks like a wall jump...
Flats talking about someone stealing content as he is reacting to TikToks
6:55 does he know that sooooo many Lucio's have scroll wheel bound to jump lol, there's like 3 techs it can be used for and one that is used alllllll the time.
Now I feel bad for the rest of my team after I suzu the Orisa tanking the Bob
I think people would feel better about Widow if there was a support that could deny her oneshot. Not all the time, of course, but enough to make her job more difficult. Maybe a cooldown that gives each ally 15 overhealth and 30% damage reduction while the overhealth lasts, which is just enough to let a squishy survive a headshot with 5 HP but is easily removed with chip damage. It would also help against the likes of Junkrat, Hanzo and Pharah.
If only there was a support that could prevent deaths or provide overhealth. Don't know, maybe both of could them start with a B and have been around since ow1. *cough cough* baptiste and brigitte *cough cough*
for widow, make it so it takes 1 full second before it starts charging for fewer opportunities to 1-shot
Lmao if there's a kiriko on the other team thats the optimal way to use JQ ult
A full rework is probably the only way to solve the problem
I understand that people on lower ranks wont understand this but I swear Reinhardt is the best doom counter. The amount of times I play in GM and get pinned by ridnhardt and just die. Especially since you get left with 200 hp or less you can’t even dive in if there is a widow or smth that needs to die.
i think they should give a torb turret laser once widows scope goes past 50% charge.
Make widow swing like spiderman with 2-3 charges. Give her a lesser version of Solider's gun, and her ultimate enables the sniper. Makes her an up close hero until you have your ultimate then you can go halfway across the map then return when it's over.
That Widowmaker Tiktok only makes me sad that a more Dive widow play style isn't more popular. Knowing you give fear into the enemy without scoping for 80% of the game and getting the most kills out of the whole server
Widow's grapple doesn't need a cooldown reduction, it needs just to be more consistent onto what it grabs and not randomly grab something 30 degrees away from where I aimed it.
you can change it's aim in setting
Ok, don't get me wrong, the one shot is annoying, but they can't take it away because then she'd actually be useless.
It’s annoying to be one-shot. But she’s a damn sniper it’s what she does. If she had lens-flair or a laser sight (like apex or fortnite do) maybe then she’d be easier to counter. Of course the flair would only be visible to you if she’s aiming at or very near you so it isn’t just a dead giveaway to everyone.
With Widow I feel the problem isn't that she can one shot but that she can do it the moment you peek out.
If charging her shots depended on keeping line of sight for a moment, people would at least have a chance to ping her and duck back into cover.
Ik how to do most techs for ball
They should make her headshot deal less damage and give her a blind animation like so we feel what Ana felt lol
Can you make a seasonal match-up guide for tanks?
I feel like once the map pool has more variety people won't care about widow anymore. Also I think the sniper DPS not being able to oneshot would be a terrible idea. If you diff her or dive her she stops being an issue anyways.
I still think they should just make Widow super squishy, like 100 maybe 125 health. That way she is more easily contested and cant just be a super menace.
150 might actually be enough because it puts her in two-shot range for a lot which could make her much more bearable to deal with.
It's weird cause people seem to forget that even if they nerf one part of a kit, they can buff or rework other ones. Yeah, with widow it's tough, but they are talking as it her abilities have to stay bad for ever, while they can be changes easily. It's not always nerf, sometimes a rebalance or slight rework is enough.
It's always fun when you see "What's your OW2 Hot Take?" with that blonde guy. Also no, we will not stop talking about Widows One Shot. I'm not saying to take away the one shot, just make it so that the other team can react to it better and not basically be required to Counter Widow.
Make it so each 1% of charge is two damage so she needs to fully charge to kill a 200hp target
@@goose3069 Again, you still have the problem of "I'm 100 to 0 from 9 miles away because I didn't know their was a Widow there."
People complaining about Widow and Sombra when Zen exists.
The junkerqueen clip... That dude looks like he belongs in one of the really generic ads that pop up on UA-cam.
it's become the same everywhere, ppl be giving tips and talking about balancing and stuff but you'll rarely see a rank and they'll always act like they aren't fckn plat
Widow should honestly be the only one that can one shot
I remember 8 second grapple cooldown, it was so hard to kill widow cuz she just spooder mans away
8:50 best tank matchup is by far sigma, you can cancel all of his abilities except for shield. Worst matchup is ramattra, no abilities to cancel and vortex is good at countering, easy to punish doom. Close second would be Zarya. Orisa is not a bad matchup and Winston is definitely not the best matchup.
I reckon best match up is another doomfist and worst matchup is roadhog
@@indianaortiz6075 You are right about the doomfist take but roadhog isnt a bad matchup
On WidowMaker, Why don’t they make it take longer for the one shot charge to be full? Like increase the time by ~10 seconds.
This would reduce the potential she can one shot if they are a bad sniper, but also won’t remove her key feature
Hi! Flats your awesome keep being you :)
3:34
"TheFridge709: Add a stun to her HS, that doesn't kill but does good damage and stuns for a second or two? hmm"
If you ever see this Fridge, please never talk about hero balancing again in your life
"What do snipers do? They one shot"
Paladins Snipers: "Y-yeah, we definitely do"
(i get that the hp pools of the two games are vastly different but still)
For Widowmaker, maybe they should do a reverse fall off where the further away you are the more damage you do,
That doesn't solve the problem at all though. She's still just as oppressive on maps like havana where you can't even get to her, it just makes her worse in places she's already bad at.
i think we need like a patch test mode in the arcade where players can test in real games changes they are looking at without blizz committing to them, then they could go wild with reworks and such and see if something like a widow whos about gathering intel is viable. say widow's sniper now wallhacks an enemy for 5 seconds but only deals like 75 body damage with increased fire rate and her SMG does better damage and marks enemies through walls for 0.5 seconds per bullet hit on the enemy, for example. then make her mine be able to be stuck to an enemy who takes damage and exudes like a 3 meter field where enemies in that field take small damage (only while in the field) and all of them are wallhacked while in the field, just as an example, buff her HP to 200, make her ult like 3-5 seconds longer and she might be viable, might be useless, but we cant really know unless we test massive changes like this to some characters that realistically need full reworks. a lot of characters in OW2 were decently balanced in OW1, but things have shifted a lot in OW2 and I think so many things like discord orb, one shots in general, mercy damage boost, or weaker characters like sym just need to be completely reevaluated. they did it with doom and it worked pretty well, so id like to see that with some more heroes now.
I think the true best change for widow would be make her have to charge up her shot like a fusion rifle from Destiny. like while aiming youd have to charge it up and then it'd fire not just aiming and then firing at the right moment
Dude I was playing in plat and the ball smurf were the legit the scariest smurf to play against I have literally almost never play against a good ball expect smurf one and they are fucking terrifying
11:42 this hurt to hear but it woke me up ima hop on Cassidy
know how you fix widow in ow? Simple, you add a sway to her scope in. Then you add a stabilizer on cooldown (like other snipers in other games, shift to "hold breath"). The sway would range from heavy to light depending on how still you have been, which would 100 percent change how widow is played. You wanna go for those sweet 360 Hookshots? You are gonna need alotta luck. But, her 1 shot would remain in the game.
Me a genji main: ah yes a widow main. Guess I have to play backlines all game.
I don't even bother with Genji, I just duel her with Hanzo instead, not optimal but works at times.
@@SpiritedFalcon ah I see another victim to my shurikens
@@the_dogeboi243 wrong
@@SpiritedFalcon bet
@@SpiritedFalcon send me that battlenet account name
Every game I've been in... If the enemy team has a really good widow, we all just go dive. Our tank will go Dva or Winston just to dive past the enemy teammates to deal with the widow.
11:40 What Flats meant to say is Genji is bad for people who have zero mechanical skill with him. He’s still pretty strong if you actually know how to use him, but up against the cheapness that is Cass nade or mercy pocket sojourn, he’s not as good.
Ngl, I think a widow balance change could be like this: widow could have like 3/4th or half if her OG damage, and a faster charge rate, and a slightly lower grapple cd. You could also change the mine to a motion sensor like Hanso or just not change it at all
i suggest to lengthen the charge for widow to oneshot so that everyshot is more important to click heads
Genji is an Otaku some of his voice lines being tatakae is great and the Kiriko change feels extremely op being able to TP from spawn to the point is broken and Nap being able to jump infinitely
Ye to stall swapping to kiri last second is something I always do. I don’t play her besides that.