I am permanently annoyed the Spirit of the Badlands is a 3 mana, 3 attack Beast... It's almost impossible to draw it without sheer dumb luck since there is exactly one neutral Beast tutor and it's bad. Due to that, both Kurtrus and Elise get more respect from me, seeing as how they won't do anything no matter when I draw them, so I won't be upset if I never see them.
I don't get why hearthstone/blizzard hasn't programmed a punishment yet for those who rope turn 1 while holding a quest. Like they could just program it that they keep the rope the whole game if they rope turn 1 with the quest in hand or at least program halved turn timers the rest of the game if they roped turn 1 but did end up playing the quest on turn 1. The number of times when people actually need to think about their turn 1 play in a quest deck is so minimal. It's pretty obvious unless you're playing a meme deck or deciding to toss back the quest against a fast hero, so after you've already made mulligan decisions, you should have your decision made for turn 1 with the quest. I see Roffle, Mark, so many people get roped turn 1 in wild by someone playing quest. It's disgusting BM.
It's ridiculous idea. People might be roping for different reasons, you don't want to punish someone just because the had to make sure their child does not choke on the lego piece or because they had to answer a phone.
I think he had lethal if he blasted his own minion.
Bold of you to assume someone copying decks from tempostorm would think that thru
@@gorkemkavak1965 lmfao this sent me
I'm kinda sad that the videos are getting shorter and shorter
this is the kind of content i sub for roflel
stomping on the nuts of combonerds
I am permanently annoyed the Spirit of the Badlands is a 3 mana, 3 attack Beast... It's almost impossible to draw it without sheer dumb luck since there is exactly one neutral Beast tutor and it's bad.
Due to that, both Kurtrus and Elise get more respect from me, seeing as how they won't do anything no matter when I draw them, so I won't be upset if I never see them.
Because of that there's honestly a world you consider putting wrangler in, the 5 mana draw a beat, it cost 3 less minion
Must be a great deck, very powerful. Wild is a format.
Tech shaman would be proud 🐍
I can't believe you stole their demon double minion damage guy with Theo. How rude! Lol
3:13 I had the same thought, it would be so funny if opponent played palate bleaker XD
Radiant still gives me nightmares.
That and inflamed eye sockets
6:20 i don't understand
how is sir finley of the sands worse than a silver hand recruit here
He said it out loud: he wants to avoid playing a class card so Conniving Conman would still replay Cold Feet.
Bro failed the assignment
@@FurtiveCutless RAAAAAAAAAAAAAHHHHHHHHHHHHH
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Good day!
well met!
GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRREETINGS
Well met!
Well met!.
We are one viseo close to tech shaman
anyone else having trouble copying the deck?
:)
I don't get why hearthstone/blizzard hasn't programmed a punishment yet for those who rope turn 1 while holding a quest. Like they could just program it that they keep the rope the whole game if they rope turn 1 with the quest in hand or at least program halved turn timers the rest of the game if they roped turn 1 but did end up playing the quest on turn 1.
The number of times when people actually need to think about their turn 1 play in a quest deck is so minimal. It's pretty obvious unless you're playing a meme deck or deciding to toss back the quest against a fast hero, so after you've already made mulligan decisions, you should have your decision made for turn 1 with the quest. I see Roffle, Mark, so many people get roped turn 1 in wild by someone playing quest. It's disgusting BM.
It's ridiculous idea. People might be roping for different reasons, you don't want to punish someone just because the had to make sure their child does not choke on the lego piece or because they had to answer a phone.
Deck of 47282732 dust