One year printing for me and I've backed tile kickstarters and I'm still figuring out what to print...I think we all feel it coming in. Glad you enjoyed it! Ease into it my friend, it'll all come with time :)
This coming from you is one of the most humbling comments I've ever received on the channel, Bill. Thank you so much - seriously! Also, as a fellow teacher, putting on ANY video that is 13 minutes long is a brave feat :) You've got a good class my friend. Big hug from Florida.
Hey! Thanks for featuring my ClickLock system, the system that was a result of me not understanding the openlock mechanism (Don't ask). Now... I'm going to go convert my tilesets to openlock.
Markus Kothe Funny comment, Markus. 🤔😀 From the way you said it, it sounds like it was the “D’oh!” moment we all have, but few admit. Keep up the good work.
I just want to let you know aside from finding your models on Thingiverse, I've been following your scatter and all of that on instagram since you began. Like I said then: it's right up my alley. Keep going - I loved the simplicity of your system actually. I had to put a limit, there was just too much to talk about once we hit 2017 :)
@@3DPrintedTabletop Thanks! That means a lot to me. I've been really bad at updating my Thingiverse account and the Instagram lately. Most of what I do is put on my Patreon (Free for download for everyone) and _eventually_ on the other sites. I need to get better :)
I'm new to this, but I've been diving deep to find all the information and the right information I need to be able to choose which system(s) I invest my time and money into. I noticed you didn't quite understand either of the Axolote systems, Axolote Hex is a hex shaped OpenLock system, and Axolote Oversnap did use a peg system similar to DragonLock's (only on the middle instead of the end of a wall tile) for upward building, but it was actually fully both OpenLock and DragonLock compatible, it's main selling point is that you printed blank walls and floor, and there were interchangeable textures you could swap in and out. Being able to do different textures on each side of a wall, I think was the coolest thing about it. I think a video on the compatibility of various systems now would be a cool idea. Every system except tilescape has a magnetic conversion (including downward magnets for compatibility with Dwarven Forge's battleboards), and there are direct conversion clips I've found for OpenLock to DragonLock, OpenLock to InfinityLock, and DragonLock to InfinityLock, like you said, but I've also found OpenLock to TileScape, OpenLock (and I think DragonLock) to WizKid's new WARLock system, and the OpenPeg stuff I could find, when it did have connectors on the bottom, had OpenLock, so OpenPeg is essentially OpenLock compatible, since it's addressing a complete different dimension of the locking problem than OpenLock is. So a lot of the systems are compatible with each other now, and though they're not 3D printed, we now have WizKids in the locking dungeon tile space and magnetic compatibility with Dwarven Forge. There's also LastLock, which is supposed to work with and replace the big three (Dragon, Open, and Infinity), and War-Lock Tile's "Bugbear" connector, that's supposed to be some variation of OpenLock, though I'm not sure the difference. There are also two systems I found that, by virtue of just doing their own thing, are naturally compatible with all these other systems. DungeonSticks and ScatterBlocks. ScatterBlocks doesn't "lock" at all, and is about ground elevation by stacking rectangular prisms on top of each other, and DungeonSticks, while having a locking mechanism, works by just sitting on top of whatever your floor terrain is, great for natural caverns as it uses a bunch of curvy and windy pieces. Basically, I did a whole bunch of research only to find out that you can basically dive in anywhere you want with any modern system, and as you experiement and find what works for you, there are compatibility options between nearly all of them.
I asked around in the TTPG about what people recommended starting with and I ended up choosing Openlock after realizing it was kind of overwhelming. Personally, the "free" and "open" aspects are extremely important to me. I'm happy to support Patreons and fund Kickstarters, but I love not HAVING to do so to get involved. Especially when I'm not sure what kind I want to print. Top that off with how long it takes to print it all in the first place... haha. Ok I'm ranting. This video was great. I love Openforge 2.0
You certainly aren't alone, my friend :) That's a great choice - not that any of them are bad really. Your experience and journey are your own, and you'll learn and grow from it either way. Thank you for sharing man!
There are three tile systems that I adore; Openlock, because there's tons and tons of tiles for it, Dragonlock, because it looks cool and I love the company's work in general, and InfinityLock (from DungeonWorks), which is my personal favorite for a simple reason; vertical printing. InfinityLock tiles not only save me time if I need multiple of them at once, but the floor tiles also look much better thanks to the vertical orientation when printing. I'm honestly tempted to try printing DragonLock/OpenLock tiles vertically, even if they're not meant for that, just to see if it's possible
I'm sorry I didn't give you credit there, Chris! Based on the shot, would've gotten crazy to show there. I'm hearting your comment though so it's at the top and folks see who made it. It is beautiful! Well done!
I'm glad I remembered to cite your channel, at least :D Thanks for the comment and for the kind words - and also for sharing that beaaaaaautiful dungeon with the world!
Thank you, Jim! I was wondering how I'd describe that - but I think a history essay is a good way to describe it. Looking forward to next month's Bexim's Bazaar!
There's also a new system out there called Dungeon Blox, which combines the principles of Lego and dungeon tiles. If you like this video, this may also be of interest for you.
Wow, Danny... your editing skills and production values have skyrocketed! Well done! As for my favourite tiles, I gotta hand it to Openforge's 2.0 bases with magnet balls. They take some assembly, but I can print whatever I want atop the base and it will always be compatible without needing to use any kind of slots.
I want to send my overwhelming love for these sorts of videos. It's so interesting joining a hobby and being able to pick up on its history! As for sets, I'm on the fence for how I feel about using purely magnetic connectors, I like that physical feeling of the tiles collecting. I'll honestly accept any future for dungeon tiles, as long as Free and Open Source remains the standard for the vast majority of it.
Thank you so much! I am gonna keep pushing, but making stuff like this is really fun for me, and I plan on continuing to just be myself and learn while I'm here with you guys. Big hug from Florida!
I designed my own tile system based on the Rust/Conan Exiles building pattern, with Squares and Triangles to help create more interesting and dynamic dungeons. Only meant to do it as a teaching tool for Maya, but instead I now have a vast library of pieces which I'd love to experiment with further!
I personally really like Wyloch's true tiles. Most tiles have these tall walls that I feel just hinder play. In addition the way many are designed you lose playing space with the walls there as well. True tiles solved so many issues like visability and playability while keeping a wall on the tile. The lower walls, and the larger grid making minis fit regardless of the configuration was truely awesome. The various clip on features are also a real treat as well.
I remember a friend of mine getting a 3d printer back in 2013 or 14, I sent him over the STL files and payed him to print out a bunch of tiles for me. Fond memories, I think they were Open forge
Great video! I have been gaming since 1978 but 3d printing for just 3 months. This was a wonderful history lesson. We are very fortunate to have such a wealth of printable materials. The companies building 3d printers are also very fortunate. To print what I want faster I now have bought a second printer and next month I am buying a third. Like many of my fellow printers, i know the addiction won't stop at 3.
Great video! I'm new to the tabletop gaming world and trying to get into 3d printing. This was a highly informative video that gave me a place to start. Thanks Danny! Keep up the awesome work you do on your channel.
Insanely well put together video, especially for quite a small channel! I love these sorts of of history lesson videos on suuuper specific topic, doubly so when the host's passion for the topic is so abundantly evident.
Great video as always! I forget about those early dragon lock clips and the challenge of keeping a large room together with them. The new clips today are so good, my favorite is diffidently the infinity lock clip but I have huge bags full of open lock and dragon byte clips as well.
Hello :) Oddly enough it was your video on that system that got me to go infinitylock first so thanks! I really appreciated the comparisons👍 A quick question if I may tho - are the clips supposed to be really hard to get out by hand? I seem to print them fine but I have to use pliers to get them out again :/
@@schemingdmandpc621 The size is different for everyone since the slicer, filament, etc can change it a little. What I do is change the X and Y to 96% and the work much better.
What tileset is your favorite? What's THE NEXT EVOLUTION, friends?! And, finally... what did I get wrong (it's an every video thing :D)?! Thanks for watching everyone!
I don't know about Evolution... but I think printable scenery is lacking any LED lighting features. I know they have some on Thingiverse... but they don't exactly look like they go very well in a rampage dungeon.
I have been looking for a while, and I think your video confirmed it. I think the community is missing skins, or surface plates. Something that could be printed quicker and glued to cardboard or Foam like Black magic craft or wylock uses. Being able to print a 1-2mm thick sheet that might be say 6x6 and gluing that to some linoleum or cardboard and using less printer resources (time & filament) while maintaining weight, structure and grip ability. kind of like how Gaminggeek printed plates and glued them to Openforge 2.0 magnetic bases. not that we can't do it ourselves either in 3d modelling software or in the slicer, but I think there is a gap of people producing content specifically for this. Even leaving the bases free so people can then match them to their own preferred locking base plate. I guess I'd call them Modular face plates, either for floors or walls.
I have to print and paint more before I can decide but I'm leaning towards Infinitylock - just gotta figure out the sweet spot for printing the clips so I don't have to use pliers to remove them... Liked the video about your 10 Mini modelers, excited for the terrain one ;) Keep up the awesome work!! 👍
I like everything you posted. I personally am going with Dragonlock. I love the design style, organization, and the choice between locks and magnets. I can see the draw to other brands as well.
I didn't know about the adapter clips. I really love Dragonlock stuff, but I mainly own OpenLock stuff. This really opens up my options and makes me happy cause I'd love to get some of Tom's tiles.
I would love to see existing systems such as dragonlock and openlock continue to introduce more settings and variety. There are more dungeon/village/cavern systems than I can shake a stick at, but specific settings is where my interest now lies. Many of us who have been following all along got in with the Dwarven Forge kickstarters, or the first thing we 3d printed were these fantasy staples and we typically don't need more once we've got a solid quantity of them. Now I'd love to see things like an elven/rivendell style tile set. A bone and canvas orc tile set. A crazy gear and tinker dungeon for gnomes. A delicate palace with arching spires. A run down district full of ramshackle hovels jammed together one on top of another. Settings outside of medieval europe such as a japanese dojo, a chinese mythology cloud castle, a middle eastern set of village buildings and market, a taj mahal set, an ancient roman set, and more! Wilderness tiles to cover forests, jungles, swamps, deserts, lush blooming groves, and scarred wastelands. 3d printing is where these tyles of settings can potentially have a market. They are too specific for big manufacturer's who do molded tiles to really bother with. THere's not enough interest for something so specific... but 3d tiles need much less of an initial investment because there is no quantity minimums, molds to make, or shipping price breaks to try and hit. Very excited to see where things go!
This is a wonderful comment. I know lots of folks interested are trying this, and figuring out how you're going to launch your product is top of mind for those same people usually - especially when considering something super niche like elven palace, middle eastern village, etc. Thank you for writing out such an eloquent response! Big hug, Jessica!
Did you see the recent KickStarter for Printable Scenery? Those folks are focusing on scatter terrain and buildings for Dwarves, Elves and demons: Huge tree forts; Large towers; Dwarven smithies; Portals to demon dimensions; That sort of thing. They're the kinds of things that might make it in to one scene of one adventure, but will definitely make that experience more memorable than theatre of the mind :)
9 days to go on this one : www.kickstarter.com/projects/ecaroth/the-skyless-realms-3d-printable-tabletop-models I just noticed they're working towards a Gnome mining camp as a stretch goal right now.
Check out my brand DungeonWorks. Out of all the tile companies, I have the most variety. So far I have: Gothic Stone Dungeon - Exp to and metalWorks - Exp to add Crypts Tavern Mines Rocky Dry Caverns Sewers Moss Caverns Drow Caverns Dwarven Ruins Arcane Palace Burrows Slave/Catacombs Tunnels Griffin Knights Cathedral Griffin Knights Crypts
@@3DPrintedTabletop Danny just a minor correction... When Dwarven Forge originally came out, it did indeed have connectors. They looked like small plastic bow ties and each tile had slots carved into them that you would drop the bow ties into to keep them together. They were very easy to lose though. Also those original sets were much heavier than what they use now and had felt on the bottom so they wouldn't scratch surfaces. My group pooled money and bought the Room and Passage Set and Advanced Builders Sets after playing on them at Gencon in the early 2000s.
Well done! I liked the information, the history, and the amazing variety of tiles! I've only had my printer for a month, and plan on making DM aids including tiles, in anticipation of running in-person sessions again. I enjoyed the way you presented yourself and the video editing was top notch.
ended up in this video after watching your supports video.... It was like a gift from heaven mas I had printed seveal openlock tiles prior to dragonlocks recent humblebundle. I was heating up the pieces and afterwards pushing them in and putting tape in the bottom of the tile....this is way better for future use
Hey I love this! I actually pulled out my old cardboard Heritage dungeon 'tiles' last week for some pics. They were made in the late 70's, boy you couldn't even sneeze on these or they would shift.
Great video! Great collaboration in the industry to give customers what we want. I think the next evolution is to create games/campaigns that use 3D printing customizability.. Imagine an RPG campaign where you unlock pieces to print as you play?
FANTASTIC history and summary! I'm getting ready to buy my first 3D printer solely for making D&D tiles/buildings and this video helped a lot. I'm going to go with Wyloch's 2.5D True-Tile system because I like the low walls (better visibility) and the corner wall fix:)
I realize it's outside the purview of the video but I think it would have been interesting to do a quick tuck back into the history to include the Hirst Arts plaster molds and the tiles that were produced with those going back into the late 90's and early 00's as the original competition against dwarven forge resin cast tiles. A lot of the 'system' discussions (especially the 'lost tile area') that I see a lot of today have been going on since the early 00's. :D
wow! Great video man! Personally, i love open forge however, i scale it upto 2.5" tiles and compress the walls to 1/4" just like Wylock does with his paper craft tiles. Its easy enough in tinkercad. I also add divits in the bottom for 6x3 mm magnets to place on a metal table, but that is optional for anyone obviously.
Tom is the reason I am sticking with FDG tiles. He's an awesome guy and when there are issues with their sculpts (e.g. the skeletons they released last year) they update and are good about notifications.
I'm (very slowly) modifying Openforge tiles(specifically for floor base ball magnets) by adding in Rampage-style walls and wall connector slots so that parts are a lot more modular than simple tiles with a set wall(s) on top. My current problem is that I've had to scrap several room designs due to the side walls not really allowing directly adjacent rooms. Currently investigating methods of using a TrueTiles format with magnets inside the walls so that they can also just be placed on top of any floor while not interfering with the magnets holding the floor tiles together
hahahahaha your intro had me rolling. As a professional historian, I really appreciate the attention to detail and amount of research you've done. Great work.
@@CalgarPrime yes it can make the walls thicker.. But the way I did it was use slicer to make the floor x and y at 125% and the actual wall just the x at 125%, but the Y still at 100%. and then merge the wall into the floor to make the dungeon tile.. but the wall stays the same thickness.. lot more work but I like the outcome better
Nice and informative, a good video. As far as what locking I prefer? I do not know about printed tiles. I always build mine myself and I prefer to have magnet systems for the locking. Why? Because that way I build/glue the locking in and do not carry additional parts. And besides that, the locking really does not undergo much stress. You build the rooms and that is mostly it, so the locking just needs to help slightly with allignment and then keep the tiles in place during the game, which is not really stressful. Magnets, work best for me and if I were to print tiles (which may come sooner than I guess) I would always adjust the template with room to glue in magnets.
Hey Danny! I would love to see a system of tiles that you can add to any set that act as circuit blocks. These blocks would pass DC, and connect magnetically, to provide power for torches, street lamps, building illumination, magic portals, etc. Have you heard of something like this on the horizon?
About six months ago I took a deep, hard look at most of the stuff covered herein, but as I lack a gaming group at the moment, I don't see myself buying a 3D printer anywhen soon, so all that did was feed my imagination for the time being. 😶 That said, the recent announcement for 2020 of WizKids' WarLock dungeon tile packs (and the adaptors for DragonLock and OpenLock pieces contained therein) has me excited to finally get started with something, which can be expanded upon later with a plethora of (free/bought) 3D-printed pieces of those, InfinityLock and more.
Favorite tile system is TrueTiles as I like the unwasted space with low walls so players can see. However I also use the magnetic bases of OpenForge and some of their designs. Openlock and Dragonlock are also great choices for buildings and scatter terrain, but for tiles low magnetic walls with accessories (doors, windows, specials, etc...) is the way to go... for me at least.
Great video. Well made. Very informative. So far, I've barely stuck my toe in the water of 3D printing, but I was greatly encouraged to do so by your videos. Looking forward to printing tiles for a dungeon crawl in the near future. Keep up the good work!!!
I almost got into 3d printing. But not owning a computer or printer I just continue to support dwarven forge. Maybe some day I will get into printing. If I do it would love it to be compatible with all my dwarven forge stuff. Thanks for all the 3d knowledge.
so, as per usual, I'm late to the party. I'll weigh in though. open forge/openlock. mostly because there's so much variety out there. and the magnetic bases that Devon Jones has developed. seriously, rotating ball magnets? genius.
This has got to be one of your best videos yet, I really enjoy your passion for these type of videos and the amount of information you searched is impressive. Thank you for sharing this with us. Now I need to go search for the sci fi tiles you showed :) I purchased a few of those kickstarters you mentioned before I had a 3d printer :)
I know this is a couple of months old now, but this is one of the best videos on your channel. The editing is great and the music is the right volume and matches the scenes. My ONLY criticism is that you need to proofread your script a little more carefully to avoid stuff like at 4:18 where you have to correct yourself with some text. Stuff like that splits the viewers attention and that's never good. You should be proud of this one!
I'm new to your channel and that was the first video I have seen. Great video and I had no idea 3d printed tiles were that huge. Subscribed after watching this video. Keep up the great work.
Interesting. I subbed for the 3d printing because the details you were getting for minis and the tips you gave were superb for intricate details. However I did DM, yeaaars ago with AD&D 2nd edition. However our group was more narrative/freestyle story driven than pre-planned dungeons, so we weren't into the minis back then. Partly this was cost driven and we chose buying books over minis. The 3d printing scene is amazing in how much it has changed table top RPGs and wargaming.
Hi Danny! I really liked the video. I was watching through your early videos searching for one that taught something about softwares to slice/prepare files for printing, but didn't find any. Do you have any plans on doing a tutorial on how to prepare a file to print? That would be awesome and really help us beginners out. Much love from Brazil, thank you for the great information you share with us.
I wish that was an easy decision I could make for you guys. If you go with any of these: Rampage/OpenForge/DragonLock/DungeonWorks - you'll still be able to print the others and connect to them. Mix and match if you don't like the style but iust print out some test files and see which feel the best to you. You can always go back and mix and match later :) Thanks for the comment you guys!
fatdragon games has some free samples you can try in addition to what you will find on thingaverse, I think the webpage for the fatdragon free demo tiles are on drivethrurpg dot com, also printable scenery has some free tiles you can try also. ( Actually the drivethrurpg site has a bunch of different tile sets from different people with free demos tiles.
Personally I favoured the printable scenery OpenLOCK system but I think it’s great that opposing companies like fat dragon games collaborate to incorporate interchangeable systems. However that being said OpenLOCK supplying the blank tile bases to build your own style tiles on top was a winner for me. It would be nice to see full collaboration and all companies deciding on a single standard. In this regard I’d vote OpenLOCK personally as I have already printed and painted a lot of tiles to start building my dungeons for d&d. The community makes such great stuff it just needs a unified platform to make everything standard and just work together with a single clip design. I can’t wait to print more and I love the variety already available. Finally I love watching your videos. You inspire me to want to document my own journey in crafting and gaming. Keep up the great work.
Making a standard is a terrible idea. imagine if there was only one video game system. Standardized system kills innovation. Plus their are better locking systems than openlock.
shinmusashi44 actually to use your analogy what I’m suggesting is a variety of consoles with a variety of games all distributed on the same format, like Blu-ray / dvd discs for PlayStation, Xbox etc etc which is exactly what the console industry has. What you seem to be suggesting is it’s better to have 100 consoles each with its own format of media li,e 1 has cds, one dvds, one flash cards, one usb sticks which is a ridiculous idea in my opinion.
@@lightwavejunkie But that isn't what you're saying. You're basically saying for all games to run on a Nintendo system. You said for all companies to use openlock? As of right now, PS4 games only work on PS4 , X-BOX only work on x-box. What you original said is not like that. You're saying for them all to work on the same system. "It would be nice to see full collaboration and all companies deciding on a single standard." "The community makes such great stuff it just needs a unified platform to make everything standard and just work together with a single clip design. " So I am correct, you're saying for all games to run on Nintendo. Again, a standard kills innovation and double again, openlock is not the best system. Why would all the companies want to use a clip that is not the best?
shinmusashi44 IN MY OPINION I think the OpenLOCK clip design is the best. I’m saying no matter who’s clip is the best, all manufacturers of their own tile designs work with that clip to join them together. I’m suggesting it’s better and easier to have a stock pile of one type of printed clips instead of hundreds of converter clips and different style clips to join multiple manufacturers tiles to fit together. I’m saying that I would be more inclined to purchase and print from more varied companies for different style designs. I’m not suggesting all console games work on one console. I’m saying they all run from DVDs. The media they run on is pretty standard allowing for backward compatibility easily via the manufacturers console. Unifying a clip design, whoever’s it may be, would make modellers jobs easier to design and hence promote innovation. Not hinder it as you suggest.
@@lightwavejunkie Sounds more like you've only ever tried openlock so you think their the best. You did say in your original post you think their the best because you have their stuff printed. You're still not understanding the analogy and are factual incorrect. Let me say it again, each game company is a clip comapny. Each game is a tile set. Each clip is the system that can run it. You want all the companies to use the same clip so they all work together. Just as I said, you want all the games to run on one system. You bring up DVD, but DVD is NOT the same as the clip. No matter the fact the games use DVD, ps 4 games ONLY work on ps4. Which would be dragonlock clips ONLY work on dragonlock tiles. See you still dont understand the analogy. So please stop. Now where you're factual wrong. So you say "Unifying a clip design, whoever’s it may be, would make modellers jobs easier to design and hence promote innovation. Not hinder it as you suggest." What you just said makes no sense. Why would the clip make the designers job easier? The clip is already done, you design on TOP of the tile. You don't even touch the clip. And yes historical and factually a standard kills innovation. The very nature to innovation is for something to be different or better. You are completely wrong. And not just wrong in my opinion, but factually wrong, and historically wrong. Here, let me prove you wrong. If everything had a standard, Nintendo would never have made the Wii motion controls, 3ds, or switch. In all 3 systems Nintendo broke away from the standard way to play games. They broke away from the standard controls. PS3 and Xbox 360 still used normal controllers, but Nintendo created motion controls. If they stayed with the same control standard, they wouldn't have made motion controls. Please tell me you understand now so I can stop repeating myself.
You never said what were some of your favorite sets to use. (at least i don't think you did?) Thank you for posting so much, you inspired me to buy my own Ender 3 and i'm loving it so far
I'm glad you're enjoying it so much - there's nothing that feels better than hearing that :) As far as what my favorite sets are: I'll probably save it for another video, but a secret: I'm not really a tile user. Even before when I was crafting, tiles weren't really ideal for the way I DM. But still: Printable tiles are such a big part of our community, that it's in my blood at this point. And here we are with this video :D
Just got warlock tiles. I think locking tiles will not be perfected until they have both magnets and clips. Floors can be arranged quickly magnetically and 2nd story can be clipped to keep rigidity and maintain flat floors
Great video. I'd like a Getting started with openlock/openforge video. The different bases. What is an "A" and whats a "B". Where do I find the base for a 2x4 diagonal-rounded openlock triplex.
I started by altering FatDragon's dungeon tiles in TinkerCad, to accommodate OpenLock's magnetic system and DragonLock in one tile. I found magnets a bit overrated because you rarely make adjustments once you've started playing. Being able to carry a pre-built and securely linked scene to the table is far more useful. Then I saw RocketPigGame's TileScape Gothic Kickstarter and am now using that system. FatDragon and RocketPig both have great caves, but RocketPig's system for buildings is way ahead in my opinion. Also, their monsters are all support free! They're not cheap though!
This is an amazing video. It would be super interesting to get a follow-up, 3-years later. 2022, now what's going on? How is the growth of VTT influencing producers. On the mini side, Hero Forge offers STLs, print on demand, and models for VTT - so what's going on with tiles and terrain in 2022? Please make this video!! :)
I dont play d and d anymore and i still plan on buying all of the dragon lock tiles for gits and shiggles. Fat dragon games is an amazing company. I've used many if not all of their paper models at one point or another. Im buying the files because although i have a drive with tons of free 3d printable and paper models wich are extremely underrated bee tee dubs you can never have enough. Bless DM scotty for his tile system but i just dont have that kind of patience.
I could use some advice from people out there. Anyone! I've been told that open lock was free to download. I was told that thingy verse was a good place to go. But when I'm trying to download off of there right now I'm trying to download caverns. I can print the corner tile. But the street wall I can download it to my computer but I can't open it. Or mine antivirus wants me not to. And that seems to happen to a lot of stuff I'm downloading from there. And the only other place I can find is printable scenery that wants to charge me for something I was told was free? I'm also trying to print the ones that are flat on the bottom that I'm printing up bases separately and gluing them together. Does anyone know if the regular versions of automatic are the same height as the matchup? Also one thing a verse I seem to only be able to get some of the stuff of the magnetic bottoms which I'm not using. I'm new to this so sorry if these are stupid questions but it's not exactly a manual for this. My kids are waiting to play I really want to use tiles. I'm sending out an SOS. Help! Oh and PS do they also make compatible floor tiles with Wood and cobblestone ?
I love this video-essay format for tiles. It's been overwhelming getting into it.
One year printing for me and I've backed tile kickstarters and I'm still figuring out what to print...I think we all feel it coming in. Glad you enjoyed it! Ease into it my friend, it'll all come with time :)
Danny, I watched this with my students. They said "Wow, this guy knows how to make good videos."
Well done, my man.
This coming from you is one of the most humbling comments I've ever received on the channel, Bill.
Thank you so much - seriously! Also, as a fellow teacher, putting on ANY video that is 13 minutes long is a brave feat :) You've got a good class my friend. Big hug from Florida.
Hey! Thanks for featuring my ClickLock system, the system that was a result of me not understanding the openlock mechanism (Don't ask). Now... I'm going to go convert my tilesets to openlock.
Markus Kothe Funny comment, Markus. 🤔😀 From the way you said it, it sounds like it was the “D’oh!” moment we all have, but few admit. Keep up the good work.
I just want to let you know aside from finding your models on Thingiverse, I've been following your scatter and all of that on instagram since you began. Like I said then: it's right up my alley. Keep going - I loved the simplicity of your system actually. I had to put a limit, there was just too much to talk about once we hit 2017 :)
@@3DPrintedTabletop Thanks! That means a lot to me. I've been really bad at updating my Thingiverse account and the Instagram lately. Most of what I do is put on my Patreon (Free for download for everyone) and _eventually_ on the other sites. I need to get better :)
Personally i like 5mm based magnet sets. I just love the way the magnets click together. Building the dungeon is fun when you do it like that
I'm new to this, but I've been diving deep to find all the information and the right information I need to be able to choose which system(s) I invest my time and money into.
I noticed you didn't quite understand either of the Axolote systems, Axolote Hex is a hex shaped OpenLock system, and Axolote Oversnap did use a peg system similar to DragonLock's (only on the middle instead of the end of a wall tile) for upward building, but it was actually fully both OpenLock and DragonLock compatible, it's main selling point is that you printed blank walls and floor, and there were interchangeable textures you could swap in and out. Being able to do different textures on each side of a wall, I think was the coolest thing about it.
I think a video on the compatibility of various systems now would be a cool idea. Every system except tilescape has a magnetic conversion (including downward magnets for compatibility with Dwarven Forge's battleboards), and there are direct conversion clips I've found for OpenLock to DragonLock, OpenLock to InfinityLock, and DragonLock to InfinityLock, like you said, but I've also found OpenLock to TileScape, OpenLock (and I think DragonLock) to WizKid's new WARLock system, and the OpenPeg stuff I could find, when it did have connectors on the bottom, had OpenLock, so OpenPeg is essentially OpenLock compatible, since it's addressing a complete different dimension of the locking problem than OpenLock is.
So a lot of the systems are compatible with each other now, and though they're not 3D printed, we now have WizKids in the locking dungeon tile space and magnetic compatibility with Dwarven Forge. There's also LastLock, which is supposed to work with and replace the big three (Dragon, Open, and Infinity), and War-Lock Tile's "Bugbear" connector, that's supposed to be some variation of OpenLock, though I'm not sure the difference.
There are also two systems I found that, by virtue of just doing their own thing, are naturally compatible with all these other systems. DungeonSticks and ScatterBlocks. ScatterBlocks doesn't "lock" at all, and is about ground elevation by stacking rectangular prisms on top of each other, and DungeonSticks, while having a locking mechanism, works by just sitting on top of whatever your floor terrain is, great for natural caverns as it uses a bunch of curvy and windy pieces.
Basically, I did a whole bunch of research only to find out that you can basically dive in anywhere you want with any modern system, and as you experiement and find what works for you, there are compatibility options between nearly all of them.
Can we talk about how amazing your production quality has gotten? You have come so far, Danny.
This really made my week, Dillon. I've always tried to improve with every video. I appreciate it so much!
Well done, Danny! That type of video is so much harder than most people would expect.
I asked around in the TTPG about what people recommended starting with and I ended up choosing Openlock after realizing it was kind of overwhelming. Personally, the "free" and "open" aspects are extremely important to me. I'm happy to support Patreons and fund Kickstarters, but I love not HAVING to do so to get involved. Especially when I'm not sure what kind I want to print. Top that off with how long it takes to print it all in the first place... haha. Ok I'm ranting. This video was great. I love Openforge 2.0
You certainly aren't alone, my friend :) That's a great choice - not that any of them are bad really. Your experience and journey are your own, and you'll learn and grow from it either way. Thank you for sharing man!
🎉Hey ya'll! We have a D&D Book + STL Kickstarter coming on Aug 3rd! Check it out here: 3dpt.me/uncharted-yt
Thanks for the support!
There are three tile systems that I adore; Openlock, because there's tons and tons of tiles for it, Dragonlock, because it looks cool and I love the company's work in general, and InfinityLock (from DungeonWorks), which is my personal favorite for a simple reason; vertical printing. InfinityLock tiles not only save me time if I need multiple of them at once, but the floor tiles also look much better thanks to the vertical orientation when printing. I'm honestly tempted to try printing DragonLock/OpenLock tiles vertically, even if they're not meant for that, just to see if it's possible
My Openforge dungeon shows up at 08:43! Yay!
I'm sorry I didn't give you credit there, Chris! Based on the shot, would've gotten crazy to show there. I'm hearting your comment though so it's at the top and folks see who made it. It is beautiful! Well done!
The moment you click on a recommended video and come across your own footage (4:01). Love the video, super informative!
I'm glad I remembered to cite your channel, at least :D Thanks for the comment and for the kind words - and also for sharing that beaaaaaautiful dungeon with the world!
Outstanding video. I love "history" essays and videos on our hobby, and this will go down as a great one. Nice work, Danny.
Thank you, Jim! I was wondering how I'd describe that - but I think a history essay is a good way to describe it. Looking forward to next month's Bexim's Bazaar!
There's also a new system out there called Dungeon Blox, which combines the principles of Lego and dungeon tiles. If you like this video, this may also be of interest for you.
Wow, Danny... your editing skills and production values have skyrocketed! Well done!
As for my favourite tiles, I gotta hand it to Openforge's 2.0 bases with magnet balls. They take some assembly, but I can print whatever I want atop the base and it will always be compatible without needing to use any kind of slots.
I want to send my overwhelming love for these sorts of videos. It's so interesting joining a hobby and being able to pick up on its history! As for sets, I'm on the fence for how I feel about using purely magnetic connectors, I like that physical feeling of the tiles collecting. I'll honestly accept any future for dungeon tiles, as long as Free and Open Source remains the standard for the vast majority of it.
Really amazing video Danny! I didn't think your content/quality could get better, but here we are ;)
Thank you so much! I am gonna keep pushing, but making stuff like this is really fun for me, and I plan on continuing to just be myself and learn while I'm here with you guys. Big hug from Florida!
That video just made my world expand a lot... I never thought that so much different lock systems even existed. Thats crazy
I designed my own tile system based on the Rust/Conan Exiles building pattern, with Squares and Triangles to help create more interesting and dynamic dungeons. Only meant to do it as a teaching tool for Maya, but instead I now have a vast library of pieces which I'd love to experiment with further!
Man, you have highly upgraded your editing skills! That video was greatly edited, paced and really interesting, thanks!
I make foam tiles from XPS, I use toothpicks... it's pretty sweet.
I was gonna mow my lawn, but now I must print ALL the tiles!
I personally really like Wyloch's true tiles. Most tiles have these tall walls that I feel just hinder play. In addition the way many are designed you lose playing space with the walls there as well. True tiles solved so many issues like visability and playability while keeping a wall on the tile. The lower walls, and the larger grid making minis fit regardless of the configuration was truely awesome. The various clip on features are also a real treat as well.
I remember a friend of mine getting a 3d printer back in 2013 or 14, I sent him over the STL files and payed him to print out a bunch of tiles for me. Fond memories, I think they were Open forge
Great video! I have been gaming since 1978 but 3d printing for just 3 months. This was a wonderful history lesson. We are very fortunate to have such a wealth of printable materials. The companies building 3d printers are also very fortunate. To print what I want faster I now have bought a second printer and next month I am buying a third. Like many of my fellow printers, i know the addiction won't stop at 3.
Great video! I'm new to the tabletop gaming world and trying to get into 3d printing. This was a highly informative video that gave me a place to start. Thanks Danny! Keep up the awesome work you do on your channel.
Thanks for this! I backed both Dragonlock sets, and I've drooled over devonjones's OpenLock stuff, but I had NO idea how big this market has gotten!
True tiles for fixing the wall problems, and magnetized locking are my favorite.
Insanely well put together video, especially for quite a small channel! I love these sorts of of history lesson videos on suuuper specific topic, doubly so when the host's passion for the topic is so abundantly evident.
Great video as always! I forget about those early dragon lock clips and the challenge of keeping a large room together with them. The new clips today are so good, my favorite is diffidently the infinity lock clip but I have huge bags full of open lock and dragon byte clips as well.
Hello :)
Oddly enough it was your video on that system that got me to go infinitylock first so thanks! I really appreciated the comparisons👍
A quick question if I may tho - are the clips supposed to be really hard to get out by hand? I seem to print them fine but I have to use pliers to get them out again :/
@@schemingdmandpc621 The size is different for everyone since the slicer, filament, etc can change it a little. What I do is change the X and Y to 96% and the work much better.
What tileset is your favorite? What's THE NEXT EVOLUTION, friends?! And, finally... what did I get wrong (it's an every video thing :D)?!
Thanks for watching everyone!
I don't know about Evolution... but I think printable scenery is lacking any LED lighting features. I know they have some on Thingiverse... but they don't exactly look like they go very well in a rampage dungeon.
I have been looking for a while, and I think your video confirmed it. I think the community is missing skins, or surface plates. Something that could be printed quicker and glued to cardboard or Foam like Black magic craft or wylock uses. Being able to print a 1-2mm thick sheet that might be say 6x6 and gluing that to some linoleum or cardboard and using less printer resources (time & filament) while maintaining weight, structure and grip ability.
kind of like how Gaminggeek
printed plates and glued them to Openforge 2.0 magnetic bases.
not that we can't do it ourselves either in 3d modelling software or in the slicer, but I think there is a gap of people producing content specifically for this. Even leaving the bases free so people can then match them to their own preferred locking base plate.
I guess I'd call them Modular face plates, either for floors or walls.
@@bluegloves2 I think electronic comparable scenery will be the next stage.
Fat Dragon.
I have to print and paint more before I can decide but I'm leaning towards Infinitylock - just gotta figure out the sweet spot for printing the clips so I don't have to use pliers to remove them...
Liked the video about your 10 Mini modelers, excited for the terrain one ;)
Keep up the awesome work!! 👍
I like everything you posted. I personally am going with Dragonlock. I love the design style, organization, and the choice between locks and magnets. I can see the draw to other brands as well.
Usually I don’t comment videos, but this video is amazing. So easy to watch and informative. Not boring at all
I didn't know about the adapter clips. I really love Dragonlock stuff, but I mainly own OpenLock stuff. This really opens up my options and makes me happy cause I'd love to get some of Tom's tiles.
As some one who is just getting into 3d printing D&D terrain and minis, this video was fascinating!
I would love to see existing systems such as dragonlock and openlock continue to introduce more settings and variety. There are more dungeon/village/cavern systems than I can shake a stick at, but specific settings is where my interest now lies. Many of us who have been following all along got in with the Dwarven Forge kickstarters, or the first thing we 3d printed were these fantasy staples and we typically don't need more once we've got a solid quantity of them.
Now I'd love to see things like an elven/rivendell style tile set. A bone and canvas orc tile set. A crazy gear and tinker dungeon for gnomes. A delicate palace with arching spires. A run down district full of ramshackle hovels jammed together one on top of another. Settings outside of medieval europe such as a japanese dojo, a chinese mythology cloud castle, a middle eastern set of village buildings and market, a taj mahal set, an ancient roman set, and more! Wilderness tiles to cover forests, jungles, swamps, deserts, lush blooming groves, and scarred wastelands.
3d printing is where these tyles of settings can potentially have a market. They are too specific for big manufacturer's who do molded tiles to really bother with. THere's not enough interest for something so specific... but 3d tiles need much less of an initial investment because there is no quantity minimums, molds to make, or shipping price breaks to try and hit.
Very excited to see where things go!
This is a wonderful comment. I know lots of folks interested are trying this, and figuring out how you're going to launch your product is top of mind for those same people usually - especially when considering something super niche like elven palace, middle eastern village, etc. Thank you for writing out such an eloquent response! Big hug, Jessica!
Did you see the recent KickStarter for Printable Scenery? Those folks are focusing on scatter terrain and buildings for Dwarves, Elves and demons: Huge tree forts; Large towers; Dwarven smithies; Portals to demon dimensions; That sort of thing. They're the kinds of things that might make it in to one scene of one adventure, but will definitely make that experience more memorable than theatre of the mind :)
9 days to go on this one : www.kickstarter.com/projects/ecaroth/the-skyless-realms-3d-printable-tabletop-models
I just noticed they're working towards a Gnome mining camp as a stretch goal right now.
Check out my brand DungeonWorks. Out of all the tile companies, I have the most variety. So far I have:
Gothic Stone Dungeon
- Exp to and metalWorks
- Exp to add Crypts
Tavern
Mines
Rocky Dry Caverns
Sewers
Moss Caverns
Drow Caverns
Dwarven Ruins
Arcane Palace
Burrows
Slave/Catacombs Tunnels
Griffin Knights Cathedral
Griffin Knights Crypts
@@3DPrintedTabletop Danny just a minor correction... When Dwarven Forge originally came out, it did indeed have connectors.
They looked like small plastic bow ties and each tile had slots carved into them that you would drop the bow ties into to keep them together.
They were very easy to lose though.
Also those original sets were much heavier than what they use now and had felt on the bottom so they wouldn't scratch surfaces.
My group pooled money and bought the Room and Passage Set and Advanced Builders Sets after playing on them at Gencon in the early 2000s.
I am really enjoying the effort you're pouring into your videos, man. Keep up the good work! They are a joy to sit through in their entirety.
Well done! I liked the information, the history, and the amazing variety of tiles! I've only had my printer for a month, and plan on making DM aids including tiles, in anticipation of running in-person sessions again. I enjoyed the way you presented yourself and the video editing was top notch.
Thank you, Morrie! This is one of my older videos I'm very proud of. Happy printing - you're on your way to amazing sessions soon it seems :)
ended up in this video after watching your supports video.... It was like a gift from heaven mas I had printed seveal openlock tiles prior to dragonlocks recent humblebundle. I was heating up the pieces and afterwards pushing them in and putting tape in the bottom of the tile....this is way better for future use
So glad it helped!
Hey I love this! I actually pulled out my old cardboard Heritage dungeon 'tiles' last week for some pics. They were made in the late 70's, boy you couldn't even sneeze on these or they would shift.
Great video!
Great collaboration in the industry to give customers what we want. I think the next evolution is to create games/campaigns that use 3D printing customizability.. Imagine an RPG campaign where you unlock pieces to print as you play?
This was weirdly facinating and I thoroughly enjoyed it. Thank you so much for this.
FANTASTIC history and summary! I'm getting ready to buy my first 3D printer solely for making D&D tiles/buildings and this video helped a lot. I'm going to go with Wyloch's 2.5D True-Tile system because I like the low walls (better visibility) and the corner wall fix:)
Jeez your videos are multiplying in quality each time, documentary-quality and very positive!
Fantastic Video Danny!!! Worth the Wait!!!
I realize it's outside the purview of the video but I think it would have been interesting to do a quick tuck back into the history to include the Hirst Arts plaster molds and the tiles that were produced with those going back into the late 90's and early 00's as the original competition against dwarven forge resin cast tiles. A lot of the 'system' discussions (especially the 'lost tile area') that I see a lot of today have been going on since the early 00's. :D
wow! Great video man! Personally, i love open forge however, i scale it upto 2.5" tiles and compress the walls to 1/4" just like Wylock does with his paper craft tiles. Its easy enough in tinkercad. I also add divits in the bottom for 6x3 mm magnets to place on a metal table, but that is optional for anyone obviously.
Dragonlock is by far my favorite but that's partly because I how great they look and partly due to how helpful Tom Tullis is
Tom is the reason I am sticking with FDG tiles. He's an awesome guy and when there are issues with their sculpts (e.g. the skeletons they released last year) they update and are good about notifications.
I also like how friendly he is, every time I email him a question he is quick to reply and very helpful.
I'm (very slowly) modifying Openforge tiles(specifically for floor base ball magnets) by adding in Rampage-style walls and wall connector slots so that parts are a lot more modular than simple tiles with a set wall(s) on top. My current problem is that I've had to scrap several room designs due to the side walls not really allowing directly adjacent rooms.
Currently investigating methods of using a TrueTiles format with magnets inside the walls so that they can also just be placed on top of any floor while not interfering with the magnets holding the floor tiles together
Love the miniac reference!😄
I'm a big fan of Shipworks. 3D printed tiles for building pirate ships (as well as other styles of ships) using the openlock system.
hahahahaha your intro had me rolling. As a professional historian, I really appreciate the attention to detail and amount of research you've done. Great work.
openforge with ball magnets work great!
That is my preferred method, as well. I size openlock to wyloch scale.
@@KevinRank yep I printed all my openforge (and magnetic bases) at 125% so they follow Wyloch scale as well
Does that increase the width of the walls and height also?
@@CalgarPrime yes it can make the walls thicker.. But the way I did it was use slicer to make the floor x and y at 125% and the actual wall just the x at 125%, but the Y still at 100%. and then merge the wall into the floor to make the dungeon tile.. but the wall stays the same thickness.. lot more work but I like the outcome better
WOW !!!
You are the “WINNER” For the,
****SUPER NERD OF THE YEAR****
Good Job...
Nice and informative, a good video.
As far as what locking I prefer? I do not know about printed tiles. I always build mine myself and I prefer to have magnet systems for the locking. Why? Because that way I build/glue the locking in and do not carry additional parts. And besides that, the locking really does not undergo much stress. You build the rooms and that is mostly it, so the locking just needs to help slightly with allignment and then keep the tiles in place during the game, which is not really stressful. Magnets, work best for me and if I were to print tiles (which may come sooner than I guess) I would always adjust the template with room to glue in magnets.
You are awesome man. Thanks for providing this history. I got into it last year and faced tough choices. I finally went with Fat Dragon Games tiles.
Hey Danny! I would love to see a system of tiles that you can add to any set that act as circuit blocks. These blocks would pass DC, and connect magnetically, to provide power for torches, street lamps, building illumination, magic portals, etc. Have you heard of something like this on the horizon?
Jesus christ, your production has improved significantly!!! This was extremely well produced and informative. Great video :)
About six months ago I took a deep, hard look at most of the stuff covered herein, but as I lack a gaming group at the moment, I don't see myself buying a 3D printer anywhen soon, so all that did was feed my imagination for the time being. 😶
That said, the recent announcement for 2020 of WizKids' WarLock dungeon tile packs (and the adaptors for DragonLock and OpenLock pieces contained therein) has me excited to finally get started with something, which can be expanded upon later with a plethora of (free/bought) 3D-printed pieces of those, InfinityLock and more.
Beautiful video my man. Your channel has come so far in so little time!
I think I am going to start making my own 3D printed Tiles! Sounds like fun!
Favorite tile system is TrueTiles as I like the unwasted space with low walls so players can see. However I also use the magnetic bases of OpenForge and some of their designs. Openlock and Dragonlock are also great choices for buildings and scatter terrain, but for tiles low magnetic walls with accessories (doors, windows, specials, etc...) is the way to go... for me at least.
Great video. Well made. Very informative. So far, I've barely stuck my toe in the water of 3D printing, but I was greatly encouraged to do so by your videos. Looking forward to printing tiles for a dungeon crawl in the near future. Keep up the good work!!!
I printed samples of many styles and ended up choosing True Tiles. I found them to be the best cost and play ability wise.
Wow, great video. Love this format.
I almost got into 3d printing. But not owning a computer or printer I just continue to support dwarven forge. Maybe some day I will get into printing. If I do it would love it to be compatible with all my dwarven forge stuff. Thanks for all the 3d knowledge.
This was an amazing educational video to watch.
so, as per usual, I'm late to the party.
I'll weigh in though.
open forge/openlock.
mostly because there's so much variety out there. and the magnetic bases that Devon Jones has developed.
seriously, rotating ball magnets? genius.
Great content as always! I did not know the history behind tiles and it now has me curious to print some.
This has got to be one of your best videos yet, I really enjoy your passion for these type of videos and the amount of information you searched is impressive. Thank you for sharing this with us. Now I need to go search for the sci fi tiles you showed :) I purchased a few of those kickstarters you mentioned before I had a 3d printer :)
my first foray was dwarvenforge ... it was fantastic
I know this is a couple of months old now, but this is one of the best videos on your channel. The editing is great and the music is the right volume and matches the scenes. My ONLY criticism is that you need to proofread your script a little more carefully to avoid stuff like at 4:18 where you have to correct yourself with some text. Stuff like that splits the viewers attention and that's never good.
You should be proud of this one!
I'm new to your channel and that was the first video I have seen. Great video and I had no idea 3d printed tiles were that huge. Subscribed after watching this video. Keep up the great work.
You really did your research. Interesting stuff!
Nice overview! It is indeed potentially very overwhelming to figure out all the systems, and decide what to start printing
Great video, thanks for all the hard work you do and information you provide our community!
Interesting. I subbed for the 3d printing because the details you were getting for minis and the tips you gave were superb for intricate details.
However I did DM, yeaaars ago with AD&D 2nd edition. However our group was more narrative/freestyle story driven than pre-planned dungeons, so we weren't into the minis back then. Partly this was cost driven and we chose buying books over minis. The 3d printing scene is amazing in how much it has changed table top RPGs and wargaming.
Great video. Very detailed.
Very useful and informative.
Great video history of the 3D Printed Table Top tile. I've been thinking of designing some myself so this was a great primer. Thanks :)
Hi Danny! I really liked the video.
I was watching through your early videos searching for one that taught something about softwares to slice/prepare files for printing, but didn't find any.
Do you have any plans on doing a tutorial on how to prepare a file to print? That would be awesome and really help us beginners out.
Much love from Brazil, thank you for the great information you share with us.
I don't play these games but it looks like fun to design tile sets. If I did play I would want to print my own designs as much as time allowed.
Some folks do this and just make them on top of OpenLock bases for example! I think that's how a lot of folks get started actually :)
man your videos are super solid
Would be nice to see a follow up for this, have there been any new inventions in recent years.
Been waiting for a new video of yours!
Thank for the history lesson, it was very enlightening. I'm still as confused as ever as to which tileset I should actually start printing though. :)
I wish that was an easy decision I could make for you guys. If you go with any of these: Rampage/OpenForge/DragonLock/DungeonWorks - you'll still be able to print the others and connect to them. Mix and match if you don't like the style but iust print out some test files and see which feel the best to you. You can always go back and mix and match later :) Thanks for the comment you guys!
fatdragon games has some free samples you can try in addition to what you will find on thingaverse, I think the webpage for the fatdragon free demo tiles are on drivethrurpg dot com, also printable scenery has some free tiles you can try also. ( Actually the drivethrurpg site has a bunch of different tile sets from different people with free demos tiles.
Personally I favoured the printable scenery OpenLOCK system but I think it’s great that opposing companies like fat dragon games collaborate to incorporate interchangeable systems. However that being said OpenLOCK supplying the blank tile bases to build your own style tiles on top was a winner for me. It would be nice to see full collaboration and all companies deciding on a single standard. In this regard I’d vote OpenLOCK personally as I have already printed and painted a lot of tiles to start building my dungeons for d&d. The community makes such great stuff it just needs a unified platform to make everything standard and just work together with a single clip design. I can’t wait to print more and I love the variety already available. Finally I love watching your videos. You inspire me to want to document my own journey in crafting and gaming. Keep up the great work.
Making a standard is a terrible idea. imagine if there was only one video game system. Standardized system kills innovation. Plus their are better locking systems than openlock.
shinmusashi44 actually to use your analogy what I’m suggesting is a variety of consoles with a variety of games all distributed on the same format, like Blu-ray / dvd discs for PlayStation, Xbox etc etc which is exactly what the console industry has. What you seem to be suggesting is it’s better to have 100 consoles each with its own format of media li,e 1 has cds, one dvds, one flash cards, one usb sticks which is a ridiculous idea in my opinion.
@@lightwavejunkie But that isn't what you're saying. You're basically saying for all games to run on a Nintendo system. You said for all companies to use openlock? As of right now, PS4 games only work on PS4 , X-BOX only work on x-box. What you original said is not like that. You're saying for them all to work on the same system.
"It would be nice to see full collaboration and all companies deciding on a single standard."
"The community makes such great stuff it just needs a unified platform to make everything standard and just work together with a single clip design. "
So I am correct, you're saying for all games to run on Nintendo. Again, a standard kills innovation and double again, openlock is not the best system. Why would all the companies want to use a clip that is not the best?
shinmusashi44 IN MY OPINION I think the OpenLOCK clip design is the best. I’m saying no matter who’s clip is the best, all manufacturers of their own tile designs work with that clip to join them together. I’m suggesting it’s better and easier to have a stock pile of one type of printed clips instead of hundreds of converter clips and different style clips to join multiple manufacturers tiles to fit together.
I’m saying that I would be more inclined to purchase and print from more varied companies for different style designs.
I’m not suggesting all console games work on one console. I’m saying they all run from DVDs. The media they run on is pretty standard allowing for backward compatibility easily via the manufacturers console.
Unifying a clip design, whoever’s it may be, would make modellers jobs easier to design and hence promote innovation. Not hinder it as you suggest.
@@lightwavejunkie Sounds more like you've only ever tried openlock so you think their the best. You did say in your original post you think their the best because you have their stuff printed.
You're still not understanding the analogy and are factual incorrect.
Let me say it again, each game company is a clip comapny. Each game is a tile set. Each clip is the system that can run it. You want all the companies to use the same clip so they all work together. Just as I said, you want all the games to run on one system. You bring up DVD, but DVD is NOT the same as the clip. No matter the fact the games use DVD, ps 4 games ONLY work on ps4. Which would be dragonlock clips ONLY work on dragonlock tiles. See you still dont understand the analogy. So please stop.
Now where you're factual wrong. So you say "Unifying a clip design, whoever’s it may be, would make modellers jobs easier to design and hence promote innovation. Not hinder it as you suggest."
What you just said makes no sense. Why would the clip make the designers job easier? The clip is already done, you design on TOP of the tile. You don't even touch the clip.
And yes historical and factually a standard kills innovation. The very nature to innovation is for something to be different or better. You are completely wrong. And not just wrong in my opinion, but factually wrong, and historically wrong.
Here, let me prove you wrong. If everything had a standard, Nintendo would never have made the Wii motion controls, 3ds, or switch. In all 3 systems Nintendo broke away from the standard way to play games. They broke away from the standard controls. PS3 and Xbox 360 still used normal controllers, but Nintendo created motion controls. If they stayed with the same control standard, they wouldn't have made motion controls. Please tell me you understand now so I can stop repeating myself.
You never said what were some of your favorite sets to use. (at least i don't think you did?) Thank you for posting so much, you inspired me to buy my own Ender 3 and i'm loving it so far
I'm glad you're enjoying it so much - there's nothing that feels better than hearing that :) As far as what my favorite sets are: I'll probably save it for another video, but a secret: I'm not really a tile user. Even before when I was crafting, tiles weren't really ideal for the way I DM. But still: Printable tiles are such a big part of our community, that it's in my blood at this point. And here we are with this video :D
@@3DPrintedTabletop on a different topic, I was curious if you've heard of 3D Gloop and if you have, have you tried smoothing your prints with it?
I'm going to be getting a printer soon. I think I'll design my own hill/road/river system as I play historical games.
Just got warlock tiles. I think locking tiles will not be perfected until they have both magnets and clips.
Floors can be arranged quickly magnetically and 2nd story can be clipped to keep rigidity and maintain flat floors
Amazing work here! Great job
Great video. I'd like a Getting started with openlock/openforge video. The different bases. What is an "A" and whats a "B". Where do I find the base for a 2x4 diagonal-rounded openlock triplex.
THAT INTRO! Excellent video!
Can you tell I'm enjoying the new Smash Bros a bit too much? :D Thank you Zack!
Another great video man! Keep it up!
I started by altering FatDragon's dungeon tiles in TinkerCad, to accommodate OpenLock's magnetic system and DragonLock in one tile. I found magnets a bit overrated because you rarely make adjustments once you've started playing. Being able to carry a pre-built and securely linked scene to the table is far more useful.
Then I saw RocketPigGame's TileScape Gothic Kickstarter and am now using that system. FatDragon and RocketPig both have great caves, but RocketPig's system for buildings is way ahead in my opinion. Also, their monsters are all support free! They're not cheap though!
The wordl's changing...great vid and awesome sceneries...
This is an amazing video. It would be super interesting to get a follow-up, 3-years later. 2022, now what's going on? How is the growth of VTT influencing producers. On the mini side, Hero Forge offers STLs, print on demand, and models for VTT - so what's going on with tiles and terrain in 2022? Please make this video!! :)
I dont play d and d anymore and i still plan on buying all of the dragon lock tiles for gits and shiggles. Fat dragon games is an amazing company. I've used many if not all of their paper models at one point or another. Im buying the files because although i have a drive with tons of free 3d printable and paper models wich are extremely underrated bee tee dubs you can never have enough. Bless DM scotty for his tile system but i just dont have that kind of patience.
I could use some advice from people out there. Anyone! I've been told that open lock was free to download. I was told that thingy verse was a good place to go. But when I'm trying to download off of there right now I'm trying to download caverns. I can print the corner tile. But the street wall I can download it to my computer but I can't open it. Or mine antivirus wants me not to. And that seems to happen to a lot of stuff I'm downloading from there. And the only other place I can find is printable scenery that wants to charge me for something I was told was free? I'm also trying to print the ones that are flat on the bottom that I'm printing up bases separately and gluing them together. Does anyone know if the regular versions of automatic are the same height as the matchup? Also one thing a verse I seem to only be able to get some of the stuff of the magnetic bottoms which I'm not using. I'm new to this so sorry if these are stupid questions but it's not exactly a manual for this. My kids are waiting to play I really want to use tiles. I'm sending out an SOS. Help! Oh and PS do they also make compatible floor tiles with Wood and cobblestone ?