Scatter Effect! Excellent for display your Logo during your game intro! 🌐 Have you found the videos Helpful and Valuable? ❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php
@@itsblubird7324 They serve different purposes. If you want interaction with Physics use the Particle System, if you want tons of particles like I'm using here use the VFX Graph
Thank you for your great tutorial! The effect looks super stylish. I got a question. Is it possible that the dissolve effect works the other way around?? I mean a monkey logo fades away in the video. But is there a way to make it fade in??
Hi, this is an awesome tutorial, however, I am not a big fan of using the pCache tool since it cannot be accessed by code during runtime to process on-the-fly images, at least to the best of my knowledge. So my question is, how do I create those 'Attribute Maps' for position and color from any image Texture2D. Any ideas? thank you so much!
I really wanted to participate but sadly it happened exactly on the last weekend when I was working on the Steam app so I couldn't do it. Maybe I'll look into the next Ludum Dare
This is a great tutorial, thank you! Do you think it would be possible to give each particle a texture image? So I could, for example, make my logo turn into butterflies which would fly away?
I'm not sure each particle can have an individual texture but just like this they already have individual colors so you would just change the update to make them scatter like butterflies instead of randomly
Am I right? Does this only work in 3D? And the only way to use it in 2D, as a video LOGO? Or is it possible to split scenes into 2D and 3D in the same 2d game project?
Not sure what you mean, the effect is essentially in 2D since its converting a flat sprite into particles. Only the random movement moves in 3D And yes you can have one scene in 2D and one in 3D, what defines that is simply the Camera type
Code Monkey you're my only hope. I am trying to do a similar particle effect but instead of using a logo I am trying to use dynamic text that the player enters. Is this possible? The furthest I've gotten is to use a RenderTexture on a text field, but I can't seem to put that into my particle system as a texture. If anyone has ideas please let me know I'm in over my head!
@@CodeMonkeyUnity You're amazing I can't believe I overlooked that. Now I just have to figure out how to convert it! This is by far my favorite project I'm working on and I think you just saved it!
قناة متخصصة في تقديم فيديوات على شكل مجموعة من الشروحات في الكثير من المجالات منها دروس تعليم لغات و نصائح و حيل تعليمية مفيدة و اكثر من ذالك بكثير اسعى الى ايصال المعلومة بشكل بسيط حتى يستفيد الجميع من المعلومات المقدمة في كل فيديو. فمرحبا بك فى قناة (AhlemSchool) لاتنسى الاشتراك وتفعيل جرس التنبيهات حتى يصلك كل الدروس والحلقات بمجرد نزولها
Scatter Effect! Excellent for display your Logo during your game intro!
🌐 Have you found the videos Helpful and Valuable?
❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php
Unity particle system is better
@@itsblubird7324 They serve different purposes. If you want interaction with Physics use the Particle System, if you want tons of particles like I'm using here use the VFX Graph
@Maxwell Harris The only hard thing about programming is that it takes time to learn, the more code you write the better you become!
So everytime you post a video I feel like I know nothing, which is a good thing! Love the videos!
Life is a continuous never-ending learning journey!
🌍 Get Code Monkey on Steam!
👍 Interactive Tutorials, Complete Games and More!
✅ store.steampowered.com/app/1294220/
Very nice effect, and thanks for showing this point cache tool.
Your work is excellent, I like how you explain it and very simple, clear and direct. Continue with the course
Thanks, excellent video, as always.
Thank you for your great tutorial! The effect looks super stylish. I got a question. Is it possible that the dissolve effect works the other way around?? I mean a monkey logo fades away in the video. But is there a way to make it fade in??
Hi, this is an awesome tutorial, however, I am not a big fan of using the pCache tool since it cannot be accessed by code during runtime to process on-the-fly images, at least to the best of my knowledge. So my question is, how do I create those 'Attribute Maps' for position and color from any image Texture2D. Any ideas? thank you so much!
155 likes 0 dislikes love this community ;)
I'm glad people like the videos!
Thanks!
Thanks for the super thanks!
Wish to see a tut on localizing your game and steam achivements :D
Yo can do the inverse effect?
Hey, did you take part in GMTK-2K20 GameJam? I'd really love to see a behind the scenes video from you... Eagerly waiting!
I really wanted to participate but sadly it happened exactly on the last weekend when I was working on the Steam app so I couldn't do it. Maybe I'll look into the next Ludum Dare
Please make a video on profiler
This is a great tutorial, thank you!
Do you think it would be possible to give each particle a texture image? So I could, for example, make my logo turn into butterflies which would fly away?
I'm not sure each particle can have an individual texture but just like this they already have individual colors so you would just change the update to make them scatter like butterflies instead of randomly
You can add another system with butterfly texture and change its alpha to one when using turbulunce
AWESOME
another great video!
I keep checking Steam for your learning game and its not there. Come on, Steam!
Yeah still waiting :(
Am I right? Does this only work in 3D? And the only way to use it in 2D, as a video LOGO? Or is it possible to split scenes into 2D and 3D in the same 2d game project?
Not sure what you mean, the effect is essentially in 2D since its converting a flat sprite into particles. Only the random movement moves in 3D
And yes you can have one scene in 2D and one in 3D, what defines that is simply the Camera type
@@CodeMonkeyUnity I mean: Can this be applied to the disappearance of a character or other objects consisting of one or more sprites in a 2D game?
Could you make a tutorial on bolt please
Yup, I'm working on that right now! Hopefully soon!
Code Monkey you're my only hope. I am trying to do a similar particle effect but instead of using a logo I am trying to use dynamic text that the player enters. Is this possible? The furthest I've gotten is to use a RenderTexture on a text field, but I can't seem to put that into my particle system as a texture. If anyone has ideas please let me know I'm in over my head!
Your logic should work, why can't you pass a RenderTexture onto the particle system? Make sure you convert it into a Texture2D and it should work fine
@@CodeMonkeyUnity You're amazing I can't believe I overlooked that. Now I just have to figure out how to convert it! This is by far my favorite project I'm working on and I think you just saved it!
how to reverse this effect?
i like your videos
Best channle ever ❤️
Mister Stark I don't feel good.
Master.. I dont feel so good..
#im SECOND oh and can you play my game on scratch I’m not sure if anybody can play it
Can u make video expalaining the process how to publish our game in steam
I'm currently working on my own 2D RPG Dev Log series on my UA-cam channel. Could anyone give me any support or advice?
قناة متخصصة في تقديم فيديوات على شكل مجموعة من الشروحات في الكثير من المجالات منها دروس تعليم لغات و نصائح و حيل تعليمية مفيدة و اكثر من ذالك بكثير
اسعى الى ايصال المعلومة بشكل بسيط حتى يستفيد الجميع من المعلومات المقدمة في كل فيديو.
فمرحبا بك فى قناة (AhlemSchool)
لاتنسى الاشتراك وتفعيل جرس التنبيهات حتى يصلك كل الدروس والحلقات بمجرد نزولها
Second....
First
Dang. Second for me D:
@@CSNomad 31
fourth