How walk a tightrope really works

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  • Опубліковано 11 лис 2024

КОМЕНТАРІ • 86

  • @ryechew
    @ryechew  Місяць тому +22

    Sorry guys... words are hard.

    • @el.godfather1335
      @el.godfather1335 Місяць тому +3

      I want my gold back

    • @ryechew
      @ryechew  Місяць тому +4

      ​@@el.godfather1335I'm broke

    • @Erox006
      @Erox006 Місяць тому +1

      you looked like you were gonna sneeze at start

    • @Sora5221
      @Sora5221 Місяць тому

      No problem, appreciate your videos, your math, and that you're not being another content creator pointing at player numbers and complaining even though player number declines are completely normal in games like tfd

  • @N7Tigger
    @N7Tigger Місяць тому +34

    So what I'm taking away from this video is that it works exactly how I thought it worked and it is still good.

    • @xSpeakerYT
      @xSpeakerYT Місяць тому +20

      It might work the way you thought but increasing your firearm atk by a minimal amount when you could use a different mod in that slot to do much more is questionable.

    • @marcoscunha511
      @marcoscunha511 Місяць тому +2

      ​@@xSpeakerYT this

    • @marcoscunha511
      @marcoscunha511 Місяць тому +1

      Good and bad are always circumstancial in this game. For instance, if you are playing Gley in an environment where she can easily replenish her health, enemies aren't all that powerful and so on, it's good. It's a little extra dmg you can safely add to your build.
      However, if you are fighting a high dmg dealer where sources of HP are scarce, then risking half of your HP for such a small increase in dmg is plain stupid.
      A good example is Hailey. I have an extreme dmg build to solo colossi up to the swamp walker (included). You don't need to care about HP, DEF, Cooldown ir duration because you won't need any of that. You'll kill the monster before it has time to realize you're there.
      However, if you will face any colossi after the SW, that fantastic build becomes a very asinine one.
      When people realize this, they don't do the kind of mistakes that hurt them, hurt the party and become much happier. Hailey has a build perfect for invasions, for instance. The time you lose getting to the final fight will be compensated by how fast you'll delete the commander. Same for boss reactors, dungeons, etc.

    • @ryechew
      @ryechew  Місяць тому +8

      @@N7Tigger majority of people think descendant mods multiply gun mods. Because every other game does that

    • @derba
      @derba Місяць тому +2

      @@xSpeakerYT What mod would do much more for a gunner build?

  • @titan_main
    @titan_main Місяць тому +5

    Glad someone finally pointed this out. I tested a while ago and the math didn't really check out like I was expecting. Didn't really test in this much detail, but I came to the same conclusion that it just wasn't worth it, at least for my build. Passionate sponsor probably works the same way, but is still worth the mod slot on Yujin/Luna/Ajax/Enzo as long as you can keep it up, since 75% is a much higher percentage.

    • @ryechew
      @ryechew  Місяць тому +1

      Ye. The whole point is people sac health for 8% dmg.... nah I'm good

  • @marcoscunha511
    @marcoscunha511 Місяць тому +10

    It WAS worth it when Gley could heal from structures. Since that change, I put it in the closet and buffed my Gley instead..
    When your arse is pointing to the moon, your DPS is 0.

  • @VashOkarun
    @VashOkarun Місяць тому +6

    I knew it! Well, I kinda felt it, thats why I switched for dangerous ambush

  • @Thing0ne
    @Thing0ne Місяць тому +5

    It's great that words don't mean what I think they mean in this game

  • @HLGpanda
    @HLGpanda Місяць тому +1

    Another informative video Ryechew. Thank you

  • @FSerrano2789
    @FSerrano2789 Місяць тому +6

    I knew I wasn't crazy. It just felt meh when I added it to a build and went back since it just didn't feel worth the risk

    • @timmylaw
      @timmylaw Місяць тому

      Same reason I don't stress over shot focus, tested it and got like a 7% damage increase. Sure it's good, but I don't stress if it doesn't fit into a build

    • @ryechew
      @ryechew  Місяць тому +1

      ​@timmylaw yep. Goes on sharen. And barely Ajax

  • @anonymousgamer8807
    @anonymousgamer8807 Місяць тому +1

    Who thought it worked differently than this? This is exactly how i thought it worked, which why i didn't really use it

  • @shintechg
    @shintechg Місяць тому +1

    This is very interesting. Never did the math myself (because I'm just not good at it and too lazy to do so lol) but this is making sense because when testing on Devourer with both Walk a tight rope and Annihilation, the kill time was not dramatically different than not running those. It's about a 1 to 1.5 second difference. Maybe 2 seconds if trying hard. But this is good info because there are a lot of other survivability/utility mods I would have rather run.

  • @Thriden
    @Thriden Місяць тому

    Rye doing damage testing while Im just finding out that the enemy destroyer has jiggle physics when shot

  • @z00ko
    @z00ko Місяць тому +2

    What’s good ryechew. Good to see you still uploading tfd

    • @ryechew
      @ryechew  Місяць тому +2

      I'm working on one now. 16hrs of editing needed lol😢

  • @iTheShirt
    @iTheShirt Місяць тому

    Very clear explanation. Thank you. Also Ominous Sound looks sleek. Might have to get it.

  • @Pd69bq
    @Pd69bq Місяць тому +2

    please do a deep dive comparing the pros and cons of bionic fuel HP vs. shield builds vs. strong mentality + maximize conservation combo

    • @ryechew
      @ryechew  Місяць тому

      Oooh. I like this

  • @musanetesakupwanya1050
    @musanetesakupwanya1050 Місяць тому

    There's a bunch of mods like this that people just run with and they aren't really worth it. 😅
    Thanks for pointing this out!

  • @johnmetzakis2910
    @johnmetzakis2910 Місяць тому

    so the simple way is that Walk a tight rope is only adding the 30% of the base firearm ATK value of the gun which is a static value and equates to very little once everything else is added on top of it

  • @NovellaeFox
    @NovellaeFox Місяць тому +12

    And THIS is why the blue elemental mods for weapons are so competitive. They(edit: the blue elemental mods) ARE multiplicative to total Firearm attack.
    EDIT: OK, so seems the wording here was confusing people. I kept it simple on purpose because math/explaining with text is hard/unapproachable. So I'll break down my statement as best I can.
    Blue elemental mods read "Add ELEMENT ATK equal to X% of Firearm ATK"(30% at max).
    Firearm ATK mods read "Firearm ATK +X%".
    Purple elemental mods (priority/gunbarrel) read "Element ATK +X%".
    Blue elemental mods are coded to include all "Firearm ATK +X%" prior to calculating its own 30%(why? ask the devs). So a general rounds weapon with 100k base atk: Rifling Reinforcement +32% (32k), Action Reaction +61% (61k), Electric enhancement +30% (57,900). The more Firearm ATK+% you have, the more effective damage you get out of the blue elemental mods.
    Why blue? "Element ATK +X%" (the purple mods) work exactly like "Firearm ATK +X%" mods. So a general rounds weapon with 100k base atk: Poison Priority +50% Toxic attack(0k). That's right, if you don't have an element on your weapons, "Element ATK +X%" (the purple mods) do nothing because there is no base element to multiply off.
    Blue elemental mods "Add ELEMENT ATK equal to X% of Firearm ATK" effectively adds a 'base elemental ATK' to the weapon(same with weapon elemental rolls) that the purple mods multiply off of.
    Hopefully that clears up any misunderstandings.
    Side note: Elemental damage can crit but CANNOT weakpoint scale(why? ask the devs). As the status effects are based off the elemental damage received they also are unaffected by weakpoint scaling. This is why blue elemental mods are COMPETITIVE, not BETTER. If a weapon's weakpoint scaling is 2.5 then that 32k rifling reinforcement adds is an effective 80k while the element mod is still at 57,900.

    • @Harmonic14
      @Harmonic14 Місяць тому +3

      No, they aren't... All increases are calculated the same way regardless of mod rarity.
      Everything is added into its own multiplier, and then those multipliers are multiplied by each other after. That's how it works for everything in the game.

    • @ForeverDegenerate
      @ForeverDegenerate Місяць тому +2

      @@Harmonic14 Incorrect. Most Multipliers are additive to the Multiplier itself. Hence why when you look at the Firearm ATK Multiplier, it continues to increase as you equip different Mods. "Walk A Tight Rope" is it's own Multiplier whose total is additive to the Main Total. So instead of increasing the Firearm ATK Multiplier by 30% like almost every other source, "Walk A Tight Rope" adds a flat Firearm ATK worth 30% of the Firearm's Base ATK to your Firearm's ATK after all other Multipliers are calculated.
      So @NovalleFox is correct in that "Walk A Tightrope" is an Additive Firearm ATK Bonus whereas, pretty much, everything else is a Multiplicative Firearm ATK Bonus.

    • @MasterAarott
      @MasterAarott Місяць тому +1

      @@ForeverDegenerate You and NovellaeFox are both incorrect, Walk a Tightrope and Rifling Reinforcement are the same kind of bonus. They are both multiplicative with firearm attack, and they are both additive with eachother, the same way both stack with Action and Reaction.
      The formula for WaT and A&R should be something like ' [firearm atk] * (1 + [WaT] + [A&R])', or 'ATK * (1+ 0.3 + 0.6)' which is equal to ATK * 1.9.
      Which is pretty well what we see in the test, with 13k base, 22k with A&R (base * 1.6) and then 26k with A&R and WaT (base * 1.9, equivalent to base * (1 +0.3 + 0.6)).
      Ryechew just explained it in a weird way. Yeah, you could explain it as attack plus RR and A&R times attack and THEN add Walk a Tightrope times attack afterwards, back you could equally do the walk a tightrope first and then add RR and A&R after too.

    • @NovellaeFox
      @NovellaeFox Місяць тому +1

      ​@@Harmonic14 Left an edit to better explain my point in case I was unclear.

    • @NovellaeFox
      @NovellaeFox Місяць тому +1

      @@MasterAarott Left an edit to better explain my point in case I was unclear.

  • @JohnS-ib5vn
    @JohnS-ib5vn Місяць тому +1

    I've got a tank/gun Ult Lepic that doesn't even use his 4. And based on this video I'm taking Walk a Tightrope off. I don't like the play style anyway.

  • @willian4killlawisch604
    @willian4killlawisch604 Місяць тому

    Man, thks for this vídeo!

  • @mdwesquire
    @mdwesquire Місяць тому

    I run Yugin a lot i’ll feel much less guilty spamming heals for passionate sponsor with a gley in the party now

  • @b7th_llyll374
    @b7th_llyll374 10 днів тому

    What about when you use overwhelming shield will walk a tightrope still work

  • @blackstranger2831
    @blackstranger2831 Місяць тому

    Tf did people think it works this is exactly that way i assumed it worked

  • @PäiviYevheniy
    @PäiviYevheniy Місяць тому +2

    What do you mean you would rather have hp over dmg? We all know you do the most damage by face flooring! That's why everyone loves glass cannons! lol.

  • @ierihon3251
    @ierihon3251 15 днів тому

    Will it work on Freyna with a shield build and 1HP?

  • @ChristopherCantellops
    @ChristopherCantellops Місяць тому

    I didn’t really get it so it’s just 50% of base damage?

  • @dloc5994
    @dloc5994 Місяць тому

    Thanks I learned something today

  • @qawsqaws5284
    @qawsqaws5284 Місяць тому

    in bunny's case, this module shares the same mechanic with Multitalented, same DPS output. with Max/Max possible HP, Technical Manual fall behind with 15% DPS less. Another question tho, under min/max condition, singular power + singular power mod =? skill power + skill power mod? I tried both they did the same DPS. I guess it's one way or other.

  • @MrJames0925
    @MrJames0925 Місяць тому

    I tried this I get the same fire arm damage bonus at 50% health and lower… doesn’t become higher at lower health.. with gley yes cause that’s her ability but not with other characters

  • @Lordllloflllshadow
    @Lordllloflllshadow Місяць тому +1

    We need you in diablo 4 next season /expansion in October

    • @ryechew
      @ryechew  Місяць тому +2

      Possibility... I need more content lol

    • @timmylaw
      @timmylaw Місяць тому

      ​@@ryechewI'll definitely watch you make diablo content. It's so hard finding people who do deep dives for diablo

  • @blackkat101
    @blackkat101 Місяць тому

    It is also why Shot Focus isn't as great as everyone scrambles for. As it is a small +15% Firearm ATK.
    So half of what Walk a Tightrope offers (though doesn't require you to drop HP, you just always have it at a small cost of Skill Power Modifier).
    Making Shot Focus only worth it if you just have nothing else to add into the slot.
    Since if Walk a Tightrope is only worth realistically a +8.5% DPS boost, then Shot Focus being half that is only worth +4.25% DPS increase.
    Though all does add up if you just stack a bit more and more on if you're only focusing on guns....

    • @ryechew
      @ryechew  Місяць тому

      I agree. But the 5% to me is sometimes worth is. Rarely though.

  • @TeHPHoBoS999
    @TeHPHoBoS999 Місяць тому

    So it's additive with other firearm atk multipliers, not multiplicative?
    This is where the common parlance of games like Warframe and Diablo really does help out.

  • @eftultima
    @eftultima Місяць тому

    I use overwhelming Shield, with shot focus and walk a tight rope. No need to half your health.

    • @MrGAMEOVER85
      @MrGAMEOVER85 Місяць тому

      Overwhelming shield.... fuggin what

    • @eftultima
      @eftultima Місяць тому

      @@MrGAMEOVER85 overwhelming Shield automatically cuts your health below 50%, then body Enhancement to increase health and shield. Every shield and health mod drastically increases your shield to the point where you can tank Gluttony. I have been using it ever since I discovered it

    • @MrGAMEOVER85
      @MrGAMEOVER85 Місяць тому

      @@eftultima that's not how that works. It fixes your MAX hp to 1. Since you can't have partial points of hp, you aren't even using that mod. I have no idea what you think is happening, but it isnt.

    • @eftultima
      @eftultima Місяць тому

      @@MrGAMEOVER85 it still increases the damage of firearm atk, it's not a lot but it's still an increase. Though I'm not gonna sit here and argue. Go do it yourself.

    • @MrGAMEOVER85
      @MrGAMEOVER85 Місяць тому

      @eftultima I don't have to. Overwhelming shield does nothing to increase your damage. In fact, it makes tightrope impossible to trigger.
      And I'm telling you, anyone using overwhelming shield is a fool. It's quite possibly the worst mod in the game. At least top 5, guaranteed. It should never be used by anyone, ever.

  • @i3deal
    @i3deal Місяць тому

    you should have someone lvl an account for you!! I noticed last time. I watched a video. I felt your account looked bare bones. now I feel your a you are voice for the corp.
    anyways.. still you do give good info I also feel it is very close to accurate,👍

  • @mikebytheway
    @mikebytheway Місяць тому +5

    So it works exactly like i expected it to.....

  • @IM_GOING_TOO_HAM
    @IM_GOING_TOO_HAM Місяць тому

    So on a sniper its good?

    • @ryechew
      @ryechew  Місяць тому

      I think so. Like demonic and hailey

  • @KakamileRS
    @KakamileRS Місяць тому

    Ohh noooooo. The return on spending a mod slot and halving my health is really small? So sad.

  • @nyle-no1yj
    @nyle-no1yj Місяць тому

    additive to firearm atk. not multiplicative. easy

  • @Kishiiknight
    @Kishiiknight Місяць тому

    I see so its a skill that might only be worth it on a sniper with a higher dps base stat

    • @kilua87659
      @kilua87659 Місяць тому +1

      Well if you have high fire rate and crit and weakpoint you can benefit quite a bit too since those are mutipliers. It's just that people already always run action reaction+rifling enhancement+ atleast elemental conductor so you're getting diminishing returns from walk of tightrope. Same logic goes for snipers

  • @khoamama88
    @khoamama88 Місяць тому +1

    Lots of people don’t register in their mind that they can switch this mediocre of a mod to some QoL mods and still kill things just as fast

    • @ermagherd1204
      @ermagherd1204 Місяць тому

      This. I’m so tired of the constant teammates for Infiltrations & Intercepts that are going down every time damage even touches them in the slightest. I’ve begun turning my mic on just for those moments “ya know there’s such thing as a health mod, right? Right?! It’s ok to equip one. You’re gonna be ok. Just try it out. Trust me”. lol holy shit it’s crazy

  • @MrRlaporte
    @MrRlaporte Місяць тому

    Where did u get that cosmetic? I can't find nothing for gley

    • @Chris-wu2hc
      @Chris-wu2hc Місяць тому

      Shop > Premium Skin > Gley’s Intensive Care Subject

  • @darellporter2925
    @darellporter2925 Місяць тому

    😮

  • @isaaclee1964
    @isaaclee1964 Місяць тому

    Please do a TL;DR at the end of your videos and dumb it down a lil 🥲
    Me no good with numbers.

  • @ChristopherCantellops
    @ChristopherCantellops Місяць тому

    I didn’t really get it so it’s just 50% of base damage?